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Get Ready To Brawl!

"Play nice... 3, 2, 1, Brawl!"
— One of the Announcer's many lines before the match begins.

Nickelodeon All-Star Brawl is a platform and mascot fighting game series developed by indie studio Ludosity (the studio that previously developed their own Platform Fighter, Slap City) and Fair Play Labs, and published by GameMill Entertainment (the studio that previously published the Nickelodeon Kart Racers games).

The games pit various characters from various eras of the Nicktoons franchise against each other in a brawl, from classic fare like Rugrats and The Ren & Stimpy Show to more modern shows like Avatar: The Last Airbender and The Loud House. The first game launched with 20 characters and stages, along with an arcade mode and a multiplayer mode supporting up to four players, with more characters and stages being added through free updates and as paid DLC. It was released on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, and PC (via Steam) on October 5th, 2021.

The first game's soundtrack is available to listen and download for free via Steam.

A sequel, Nickelodeon All-Star Brawl 2, was announced in July 2023, featuring new characters, stages, updated graphics, and a campaign mode. It was released on November 7th, 2023note  for the same platforms as the original game.

Compare with Cartoon Network: Punch Time Explosion, Cartoon Network's take on the mascot fighter genre, and MultiVersus, CN's parent company Warner Bros.' take on the genre. See also Nickelodeon Super Brawl, a series of web-based 2D fighters whose name may have inspired this game's title.

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Fighters (and their home stages)note 

Italics + Asterisks (*) indicate DLC characters.

Items

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Fightersnote 

Fighters in bold are newcomers.

Itlaics + Asterisks (*) indicate DLC characters.


The games provide examples of:

  • 2.5D: The visual design presents the 3D CG characters and stages in a 2D perspective, similar to the Super Smash Bros. series.
  • Actually a Doombot: After his first defeat, Vlad Plasmius reveals that you only fought a ghost clone. Clockwork admits afterwards that he led you to the clone on purpose so you'd at least have some experience before trying to fight the stronger real one.
  • Adaptational Badass: Characters with no fighting experience in their home series, such as Nigel Thornberry, Hugh Neutron, and Lucy Loud, can duke it out with experienced fighters like Leonardo, Jenny Wakeman, and Korra.
  • Advanced Movement Technique: Wavedashing, a physics exploit stemming from Super Smash Bros. Melee, is an intentional mechanic in this series, instead of the accidental gimmick it started off as. It can be performed by either airdashing into the ground or simply pressing the jump and shield buttons simultaneously.
  • Advertised Extra: GIR is featured in the first game's key artwork with every playable character, despite solely being Zim's Assist Character.
  • A.I. Breaker: In the first game, CPU opponents are completely unable to comprehend Aang's Spinning Staff should the player position Aang at the edge of a stage and start spinning it non-stop. The CPU player will try fruitlessly to get back on stage over and over again for as long as the player feels like keeping the staff going or until the CPU fudges an attempted recovery, like this.
  • Air-Dashing: In 1, every character can dash in the air, a more offense-oriented substitute for Smash's air dodging. As mentioned above, airdashing into the ground lets you wavedash, just as air dodging into the ground would in Melee. 2 changes it so it's an air dodge normally, but spending Slime makes it an airdash.
  • Ambidextrous Sprite: The series uses the 3D invoked version of ambidextrous sprites, having the character models laterally flip when turning around so that the animations are the same in both directions. That said, certain characters with asymetrical design aspects always have them in the proper orientation, such as Sandy's flower, Hugh's hair (though despite this, the text on his pie boxes will still flip when facing left), and Leonardo's "L" belt button. Prior to a patch, Danny's "D" logo would flip when facing left, but this has been corrected.
  • Amusement Park: Glove World features a glove-themed Ferris wheel, a roller coaster called the Fiery Fist O' Pain, a swinging pirate ship, and other carnival rides.
  • And I Must Scream: In Campaign Mode in the sequel, several characters such as Aang, Nigel Thornberry and Ren and Stimpy will comment on how horrible it was to be brainwashed after being freed and unlocked as playable characters.
  • And Your Reward Is Clothes: In the second game, each character now starts off with three costumes instead of two, with a fourth costume for each (plus additional alts for SpongeBob and Patrick) being available via DLC. In addition, each character also has "Mind-Controlled" (which give them a purple aura) and "Ghost Clone" (which also turn their entire body purple) costumes obtainable by defeating them in the campaign mode.
  • Animation Evolution: While the first game had fairly stiff, robotic animations that quickly snapped between frames, the sequel has much more fluid animation across the board, with little details thrown in to make each animation feel more responsive and expressive.
  • Apocalypse How: Vlad's plan in 2's Campaign is to control all minds in all universes. Unfortunately, his machine is destined to backfire and destroy all universes instead, landing it into Class X-5, Multiversal Physical Annihilation. You see reality beginning to come apart at the seams before Clockwork brings you back to the Hub Level. Vlad was aware of the problem and was in the process of trying to repair the machine, but the Brainwashed and Crazy Clockwork kept getting in his way because he enjoyed watching the universes' demise repeatedly.
  • Art Evolution:
    • The renders for the first game's DLC characters, as well as the base game characters' alt costumes, are noticeably higher-quality and feature more intricate lighting compared to character renders from the base game. Rocko's render is particularly notable for having reflective eyes, detailed shading, fabric on his shirt and no visible polygons on his model.
    • The sequel features an extensively overhauled art style with more advanced models and lighting. The base game characters have also had their models touched up, or in some cases, completely overhauled — April O'Neil is highlighted in the trailer, now having a more detailed model and a more active idle animation.
  • Art-Style Clash: This is present in not just the expected differences between characters, but the stages too: The Loud House and Tremorton Joyride are entirely done in cartoony, flat-shaded styles in reference to their home series, while all the other stages have more standard 3D rendering.
  • Ascended Meme:
    • In both games, SpongeBob has a taunt where he performs the "Mocking SpongeBob" pose from Little Yellow Book. His Down Strong also has him make a rainbow with his hands, and is called "Imaginaaation Clap".
    • Patrick's Neutral Strong has him slam a telephone down, and is called "No it's Patrick", a reference to the "No! This is Patrick!" meme.
    • Nigel says "Smashing!" when performing his Down Special, referencing his Catchphrase.
    • Ren & Stimpy's victory animation has them do the "Happy Happy Joy Joy" dance. The song itself is also referenced a number of times throughout the game.
    • Michelangelo saying "Dude, I could be gaming" in Injustice 2 was extremely popular among users of the Michelangelo channel on the official NASB Discord, to the point where after the character channels were retired, Mikey's was kept up so people could still spam the GIF. When voice acting was added, it became one of Mikey's entrance lines.
    • Back before Hugh got into the game, his fans collectively referred to themselves as "Hugh Nation". In the Rocko update, Hugh's strafing taunt has him say "Hugh Nation" verbatim. Another possible line has Hugh thanking the internet for getting him in.
    • The reveal trailer for the sequel references the "Squidward Looking Out the Window" meme, showing him in the same pose, disappointed that he didn't get to join the original game.
    • One of Squidward's normals is the double kick that was used in the "ah hell nah Skodwerd got the janky ass hitbox" meme.
  • Attack Reflector: All Strong Attacks can reflect projectiles, meaning the ability to reflect projectiles is a universal mechanic. Similarly, projectiles can also be grabbed, held, and returned to their owners.
  • Badass Adorable: There are serval cute characters who can fight their opponents, such as SpongeBob, Patrick, Sandy, Lincoln, Lucy, Aang, Toph, Ren & Stimpy, CatDog, Danny Phantom, April O'Neil, Garfield, Korra, Rocko and Jenny.
  • Badass Normal: Alongside characters with supernatural strength and extraordinary powers are ones who don't have any special abilities other than being creative with the tools they have, such as Helga and April O'Neil.
  • Battle in the Rain: Royal Woods Cemetery takes place on a dark and stormy night, fitting the gloomy setting.
  • Big Bad: Vlad Plasmius serves as the primary villain of All-Star Brawl 2's single player mode; the goal is to stop him from taking over the entire Nickelodeon universe.
  • Big Boo's Haunt:
    • Lucy Loud's stage is the Royal Woods Cemetery, a spooky graveyard befitting her Gothic personality.
    • Patrick's stage is The Flying Dutchman's Ship. It takes place on a ghostly floating ship with the Flying Dutchman making a cameo appearance haunting the stage.
  • Bowdlerize: On Traffic Jam, the Doomguy Expy on the Hillwood Arcade's storefront is holding up his fists rather than aiming a gun.
  • Brainwashed and Crazy: Thanks to Vlad, this is the fate of all fighters in the second game except for Spongebob until he can beat some sense back into them. Vlad wants to bring the entire universe under this spell. It's revealed in the final act that the brainwashing didn't actually give Vlad any control — it just injected an evil personality that ran rampant, as he found out the hard way when he tried to control Clockwork.
  • Breaking the Fourth Wall: Hugh's secret taunt has him thanking the internet for getting him into the game.
  • Calling Your Attacks: After voice acting was added into the first game, there were naturally many instances of it. SpongeBob says "Imaginaaation!" when performing his Imaginaaation Clap, Patrick goes "No, this is Patrick!" and "I'm a Superstar!" when performing those respective moves, etc.
  • The Cameo:
  • Catch and Return: In the first game, all fighters have the ability to use their grab to catch projectiles, hold them while walking and jumping around, and throw them back at opponents. This ability is removed in 2, though fighters can still use a particularly strong attack to reflect them back at the person who used it.
  • The Computer Is a Cheating Bastard: CPU fighters and mob enemies are immune to stage hazards (such as the fry pan in Messy Kitchen) in the Campaign in 2 while the player can still very much be damaged by them.
  • Continuity Nod: If you play as Aang and meet the cabbage merchant in the Campaign mode in 2, he will react in horror, and say that he's aware that something terrible happens to him whenever Aang is nearby. This is a nod to the graphic novels, where he's also aware of this.
  • Cosmetic Award: In the first game, completing arcade mode gives you an emblem depending on what difficulty it was completed on, starting at bronze and going up to silver, gold, platinum and finally, on Very Hard, purplish gold. Completing Very Hard without using a continue upgrades the emblem into a more intricate design with "wings".
  • Crisis Crossover: The campaign mode for 2 pits the main cast of fighters against Danny Phantom Big Bad Vlad Plasmius with different contexts given to the dialogue depending on which character interacts with the story's NPCs.
  • Cutscene Boss: Or rather Cutscene Phase in this instance. After depleting Clockwork's health for the first time in his boss fight, he locks your fighter in place and heals off all the damage done to him, which could lead the player into thinking there will be a second phase. However, a portal suddenly opens releasing a comet-like beam at whoever you're playing as, freeing them. Followed by your selected character automatically punching Clockwork, depleting all his health in a single hit.
  • Dash Attack: Every character has two attacks they can use while running. If they connect with an opponent, they can be cancelled into any other attack.
  • Demoted to Extra: After appearing as playable characters in the first game, Helga, Lincoln, Leonardo, Michelangelo, Hugh, Powdered Toast Man, and Sandy all appear as NPC's in the second game, while Shredder appears as a boss.
  • Developer's Foresight:
    • The first game:
      • As of the June 2022 update, certain characters have unique voice lines when picking up/throwing certain items. One example is Spongebob with a Krabby Patty, and another is how Danny Phantom will say "What are you doing here?" when throwing a Fenton Thermos item, which is already in his moveset.
      • In the first game, most fighters react in disgust to throwing a trash can. Exceptions include Oblina and the Ninja Turtles, whose usual dwellings are rather nasty.
      • In the first game, Spunky only appears as part of Rocko's light down if he hasn't been sent out by "Go Spunky!", and only appears in the background of Hardcore Chores if Rocko isn't being played as.
    • In 2:
  • Directionally Solid Platforms: Floating Platforms can be phased through from below.
  • Dream Land: Garfield's stage is "Sweet Dreams", which takes place in his own dreams. It includes oversized food, a statue of himself as king, Pooky sleeping on the moon, and Counting Sheep.
  • Earth-Shattering Kaboom: Both Zim and Ren & Stimpy's super attacks in 2 involve blowing up the entire planet. Ironically only damaging opponents hit by the initial blow in battles with 3 or more players.
  • Easy-Mode Mockery: Subverted with 2's easy difficulty: It's represented by Tommy Pickles, AKA a baby, but the difficulty's name is "Tiny but Mighty".
  • Easter Egg: When selecting El Tigre in 2, there's a chance that the announcer will call him by his Overly Long Name.
  • Enemy Mine: In the campaign mode for 2, all the playable fighters have to team up to stop Vlad Plasmius from taking over/destroying the universe. This includes established villains Plankton, Ember, and Azula, who are so angry about being controlled by Vlad that they're willing to work with their respective heroes to take him down.
  • Evil Knockoff: In Campaign Mode, one-on-one battles against characters that have already been unlocked will replace them with a shadowy ghost clone, which can itself be unlocked as a costume after defeating a given fighter three times (the first time unlocking the fighter itself, the second unlocking the Mind-Controlled Brawler costume).
  • Fighting Clown: Practically almost every fighter, as it's a fighting game based on zany Nickelodeon properties and they range from SpongeBob blowing bubbles, Patrick using a trophy, Dog getting ridiculously muscular, Ren using Stimpy as a bludgeon, to Nigel's entire moveset being based on wildlife.
  • Funny Background Event:
    • Mr. Horse can be seen running in zero-gravity outside of the Space Madness stage.
    • In the first game's version of Technodrome Takedown, Krang is flying around. He is taken out of his robot body so he can take a closer look at the action, until he slips off of its hands and plummets down, causing the robot body to fly after him.
    • In Tremorton Joyride, Tuck can be seen desperately clinging on to a jetpack and flying through the background.
  • Gameplay and Story Integration:
    • In the first game, Garfield reacts in disgust upon eating the Krabby Patty ("You call this food?"). As the Krabby Patty is essentially a veggie burger and Garfield hates vegetables, his reaction makes perfect sense.
    • The campaign mode in 2 accounts for Garfield's thought-speak (which human and human-like characters cannot hear), and Clockwork and Vlad's respective dialogue to him is changed accordingly in their interactions with the fat cat across the campaign mode.
  • Gameplay and Story Segregation:
    • Since Jenny can fight on Royal Woods Cemetery with no issue, she can finally "go for a walk without rusting in the rain".
    • Oblina still gets healed from Krabby Patties, even though monsters in the Aaahh!!! Real Monsters universe prefer to eat garbage and dislike eating "real" food. Jenny also eats them, despite being physically unable to eat. Two other examples are actually subversions: Aang can eat Krabby Patties despite being a vegetarian in his series, and Zim can eat Krabby Patties even though he's severely allergic to meat. Krabby Patties are actually vegetarian burgers, meaning they don't have actual meat in them.
    • You can go to Clockwork's Lair as a regular level in the campaign mode's third world, and Clockwork will show up as a background character like usual. This isn't too eyebrow-raising until the final leg of the campaign where you're explicitly hunting down Clockwork to try to bring him back to his senses. "Meeting" Clockwork here doesn't count, and you're only counted as finding him by making it to his boss level.
    • Jimmy Neutron's Girl-Eating Plant appears as an early game enemy in 2's campaign mode. In the movie, it exclusively attacks girls, hence the name; here, it attacks fighters regardless of gender. Justified by the Jimmy's Lab stage, which reveals its name has been changed to simply "Carnivorous Plant".
  • Genre Throwback: The TMNT stages feature heavily saturated coloring and synthesized music, evoking the '80s throwback feel of the characters, as they are from the 1987 series.
  • Green Hill Zone: SpongeBob's stage, Jellyfish Fields, is an idyllic grassland with rolling hills and serves as an introductory level to the game while being home to its gateway starter character. The stage is also very simple, with a single moving platform featuring no gimmicks or stage hazards.
  • Guest Fighter:
    • The Teenage Mutant Ninja Turtles characters are an interesting case, as they are not Nickelodeon original characters and the franchise was bought by Paramount in 2009, which led to the Nickelodeon-made Teenage Mutant Ninja Turtles (2012) and Rise of the Teenage Mutant Ninja Turtles series. However, the character incarnations used here are from the 1987 series, which had never aired on Nick (though it has crossed over with the 2012 series a few times) and were specifically chosen because the developers loved and grew up with that series.
    • Garfield is also not an original Nickelodeon character, but his franchise was bought by Paramount in 2019; although he has never had a Nickelodeon-made series, his appearance makes nods to the syndicated animated series, Garfield and Friends, which did air on Nick and other networks.
  • Happy Circus Music: Glove World's background music is a bouncy, quirky organ theme. It even incorporates the Mocking Sing-Song tune for extra comedy.
  • Hit Stop: Time briefly stops when hit connects. The stronger the hit, the longer the Hit Stop is.
  • Idiosyncratic Difficulty Levels: 2 has the following difficulty levels for its single player modes:
  • Ignored Enemy: Garfield really doesn't care what the bosses have to say and is just pretending to listen, which he tells the player at one point.
    Vlad Plasmius: How can even a cat be bored at a time like this?!
  • Intelligible Unintelligible: Downplayed with Reptar. He only "speaks" in growls and roars, and that's all other characters hear, but they can get the gist of whatever feeling he's trying to convey (e.g. offended at Clockwork leading him to the ghost clone Vlad instead of the real one, or terrified at the impending Apocalypse How).
  • Large-Ham Announcer: The announcer provides some color commentary during battles and throws in one liners like "Critical hit!" and "Major damage!".
  • Level Ate:
    • Powdered Toast Man's stage, "Powdered Toast Trouble" ("Messy Kitchen" in the second game), shrinks down the brawlers so they can fight on top of various food items on a kitchen counter, including a bowl of cereal (that they can drown in), a piece of cheese, and toast in a toaster.
    • Garfield's stage, "Sweet Dreams", consists of a huge pan of lasagna and two pizza pies as platforms, and the background is filled with other kinds of junk food.
    • Hugh Neutron's stage, "Duck, Duck, Pie!", is set on a giant piece of pie floating in the sky, with ducks and boxes of pie floating in the background.
  • Limit Break: 2 features super moves in the same vein as Final Smashes, powerful single-use attacks that can be unleashed after building up your Slime meter.
  • Macro Zone:
    • The "Powdered Toast Trouble"/"Messy Kitchen" stage is a giant kitchen where the fighters brawl on the countertop. Obstacles include toast popping out of a toaster, a bowl of cereal with milk, and a hot frying pan with bacon and eggs.
    • "Showdown at Teeter Totter Gulch" takes place in a sandbox which, due to the babies' hyperactive imagination, has transformed into a giant sandpit from a Wild West town. And the fighters are shrunk down to the size of toys so that they can actually fight on top of the playground equipment and seesaw.
  • Mascot Fighter: The game involves several characters from Nickelodeon shows fighting each other a la Super Smash Bros.
  • Massive Multiplayer Crossover: Multiple Nickelodeon characters from different animated shows are featured as playable characters.
  • Meteor Move: Most everyone's strong down air can spike opponents straight down.
  • Mirrored Confrontation Shot: The first game's announcement trailer concludes with a brief sequence where ten characters (five on each side) rush towards each other and begin to trade blows.
  • Mirror Match: At launch, the first game lacked alternate costumes, taking mirror matches to their logical extreme; all characters playing as the same fighter looked identical. A future patch added alternate costumes, but only one per character, which means fighters can still look identical if two or more of the same are present. The second game remedies this by having multiple alternate costumes per character.
  • Mooks: The campaign mode in the sequel has stages where the main goal is to fight off enemies such as Jellyfish or Foot Ninjas.
  • Musical Pastiche: The stage themes are made to be representative of the shows they're based on while not using music directly from them.
    • The theme for "Jellyfish Fields" uses the same woodblock beat and sea life samples as "Jellyfish Jam", while incorporating the slide guitar and ukulele typical of SpongeBob music.
    • "The Loud House"'s theme uses the same rock instrumentation and "In the Loud House, in the Loud House" chorus as the show's theme.
    • The Teenage Mutant Ninja Turtles stages all use synth samples from the '80s, in the style of the background music from the 1987 show. It's also reminiscent of the Sega Genesis soundchip.
    • The theme for "CatDog's House" uses the same bluegrass style as the show's theme, featuring the same mouth harp and slide guitar.
    • "Traffic Jam"'s theme is a laidback jazz tune, very close to the style of background music in Hey Arnold!.
    • "The Dump"'s theme samples the Howie Long Scream, which was also used in the theme song for Aaahh!!! Real Monsters.
    • "Irken Armada Invasion"'s theme combines orchestral samples similar to Invader Zim's soundtrack with a Heavy Metal theme.
    • "The Ghost Zone"'s theme features the use of Danny Phantom's signature heavy techno beats.
    • "Sweet Dreams"' theme starts out with a gentle piano intro before breaking out into a full big band arrangement, similar to "Friends Are There" (the original theme for Garfield and Friends). It's also reminiscent of The Garfield Show's theme song with its use of jazz samples, making it sort of a middle ground between the two.
    • "Tremorton Joyride" is a pop-punk anthem with synthesized sound effects, similar to the theme song for My Life as a Teenage Robot.
  • Mythology Gag: The game has enough references to the original Nicktoons for its own page.
  • No Plot? No Problem!: In the first game, there is no setup or Excuse Plot for multiple Nickelodeon characters to fight each other, even in the arcade mode. The second game, however, averts this with a full campaign mode.
  • Nostalgia Level: While the second game gives a number of returning stages new or overhauled layouts, some of them also have their old designs from the first game thanks to the alternate version tabs.
    • “Irken Armada Invasion”, via the three platform layout.
    • “Jellyfish Fields”, via the single moving platform layout.
    • “Harmonic Convergence”, via the flat stage layout.
    • “Rooftop Rumble”, via the flat stage layout. For this one, the extra wooden platform is added.
  • One-Hit Kill: In the first game, if Critical KOs are enabled and a character gets hit by a strong attack after already taking a lot of damage, they'll get KOed on the spot instead of being launched away.
  • Power at a Price: An entire category of power-ups in 2 are classified as "Pros & Cons", and power your character up while hampering them in some way such as damage or a debuff.
  • Power Creep, Power Seep: For just two examples, Danny Phantom (a superhero) and Lincoln Loud (a normal grade-school kid) are both playable characters. As expected from their source material, Danny is seen using his ghost powers like an ectoplasmic blast, while Lincoln carries around an ordinary yo-yo among his toolset. They can duke it out with each other nonetheless. The campaign mode in 2 explains this as the slime giving all of the characters powers that they didn't have before (or enhancing the powers of those that do), putting them on a more even playing field and allowing even normally non-powered characters such as April, Gerald, Nigel, and the Beavers to be able to stand a fighting chance against the bosses.
  • Put on a Bus: While most of the cut veterans from the first game do appear as NPC's in the second game, Toph, CatDog, and Oblina are completely absent without explanation.
  • Quicksand Sucks:
    • The sand in the "Showdown at Teeter Totter Gulch" stage, despite literally being a children's sandbox, acts as a deathtrap that will pull in any fighters who fall off the playground equipment. Bottles, bouncing balls, and Cynthia even swirl around in sand cyclones!
    • The cereal bowl in the "Powdered Toast Trouble" stage has milk that acts like quicksand, so naturally it can pull in anyone that falls into it.
    • The slime in "Double Dare" also plays a very similar role.
  • Retraux: The TMNT stages feature synthesized electronic music that sounds straight out of the original show, or even the Sega Genesis, on which the series had its own fighting game.
  • Roguelike: Campaign Mode in 2 wherein the playable characters must save the Nickelodeon multiverse which includes fights with brainwashed playable characters, mooks and power-ups that can be bought.
  • Shifting Sand Land: "Showdown at Teeter-Totter Gulch" is a children's sandbox and playground area that has been transformed into a Wild Western desert town by the babies' imaginations and even features a sinking quicksand hazard that can KO players.
  • Shown Their Work: The devs did a lot of research to properly represent each show, and it shows in everything from the character models to the reference-heavy movesets to the detailed, accurate stages.
  • Shout-Out:
  • Sidelined Protagonist Crossover: Some of the shows represented in the series have secondary characters as the playable reps while the main protagonists are completely absent:
    • Rugrats: Reptar, the star of the series' Show Within a Show, is playable while none of the titular babies are. Tommy, however, does appear to cheer him on in his entrance and victory animations.
    • Aaahh!!! Real Monsters: Oblina is a playable character, but Ickis is completely absent.
    • The Wild Thornberrys: Nigel Thornberry is playable, but his daughter Eliza is nowhere to be found.
    • Hey Arnold!: Helga is playable in the first game, but not the titular Arnold. Likewise, Grandma Gertie and Gerald appear in the second game with Arnold nowhere to be seen.
    • Teenage Mutant Ninja Turtles (1987): Zig-Zagged: Leonardo and Michelangelo are playable, but Raphael and Donatello are absent in favor of secondary protagonist April O'Neil, which was later followed-up on by primary antagonist Shredder as post-launch DLC. The second game keeps April and adds Raphael and Donatello, but cuts Leonardo and Michelangelo (Shredder was also removed, and Rocksteady is planned to be added as DLC). This is unusual, as all other TMNT material features all four turtles equally.
    • The Adventures of Jimmy Neutron, Boy Genius: Hugh appeared in the series ahead of Jimmy himself. Averted in the second game which only has Jimmy playable.
    • The Loud House: Averted in the first game with Lincoln and Lucy being playable, but played straight in the second with Lucy returning but Lincoln being reduced to a cameo.
    • Subverted with the following:
      • The Ren & Stimpy Show: Powdered Toast Man was revealed in the initial game announcement without Ren and Stimpy in sight, but Ren and Stimpy were revealed at a later date regardless. Averted in the second game where Ren and Stimpy are playable but Powdered Toast Man is reduced to an NPC.
      • SpongeBob SquarePants: Sandy and Patrick were revealed before SpongeBob himself as well, but SpongeBob was revealed a bit later in the same trailer as them anyway.
  • Single Player Gauntlet: Both games feature an Arcade Mode. The first game has a simple string of random fights, alternating between mandatory ones and choosing between two. The second game mostly keeps the same format, but also adds some elements similar to its inspiration such as predefined teams and a giant opponent, as well as culminating in a boss battle which the previous game lacked.
  • Spotlight-Stealing Crossover: The game has a noticeable emphasis on SpongeBob SquarePants and Teenage Mutant Ninja Turtles (1987) content, with both series having three characters in the first game at launch (with the latter getting a fourth character in Shredder later on) with all the associated content each one gets (particularly Home Stages, extras and profile pictures) compared to every other series having only one or two characters instead. The Avatar universe also toes the line, as it has two characters from The Last Airbender and one character from its sequel series, meaning the franchise as a whole gets a lot of representation as well. Not helping this perception is that all three of these series have DLC characters announced for the second game, with Avatar getting TWO fighters in the same wave.
  • Stock Scream: "The Dump" stage's music track samples the Howie Long Scream in some spots, referencing the theme song for Aaahh!!! Real Monsters using the same sample.
  • Tactical Rock–Paper–Scissors: Strong Attacks have this in the first game, where the directions of the attacks colliding cause one of three effects: down beats mid and briefly stuns the latter fighter, mid beats up and causes the latter fighter to involuntarily turn around, and up beats down and causes the latter player to spin out. The sequel abandons this.
  • Taunt Button: In the first game, every character has their own unique taunt. In addition, by pressing the taunt button in the air, your character will be sent into a tumbling state with a squeaky sound effect. The Rocko update added additional taunts that can be performed by taunting while holding the strafe button, though not every character has an alternate tauntnote  In the second game, every character has multiple taunts based on which direction is held, similar to how taunts work when playing with a Wii Remote or single Joy-Con in the Smash series.
  • Tennis Boss: Projectiles can be reflected by every Strong Attack, becoming stronger every time they're redirected. Naturally, this leads to a sequence where the two players in the demonstration volley one of SpongeBob's bubbles back and forth until it finally hits one of them.
  • Truer to the Text: In an interesting decision, the Turtles featured as playable characters are designed closer to their 1987 counterparts. This contrasts with previous Nicktoons crossover games primarily using the 2012 series, or Rise on the rare occasion, as they're more directly Nick-produced adaptations. According to Ludosity, this decision was made at their request, as Nick originally proposed the use of the 2012 designs.
  • Variable Mix: The music for Tremorton Joyride varies depending on which phase the stage is in, with each of the five phases having its own unique variant of the same song.


Alternative Title(s): Nickelodeon All Star Brawl 2

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