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* SkillGateCharacter: Peppy and Slippy are really good for newcomers with their massive total health and default healing power-ups. Sadly, their speed and charge time are the worst in the game, and since getting levels done quickly is important for both scoring points and simply beating the game, they tend to struggle on higher difficulties.

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* SkillGateCharacter: SkillGateCharacters: Peppy and Slippy are really good for newcomers with their massive total health and default healing power-ups. Sadly, their speed and charge time are the worst in the game, and since getting levels done quickly is important for both scoring points and simply beating the game, they tend to struggle on higher difficulties.

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* InconsistentSpelling: Hunter Fantron, a boss that can be fought on Hard or Expert, is a clear reference to Phantron, the Venom Guardian of the first game's Path One. This is likely a typo, since the Phantron name is a direct reference to the original's illusionary abilities.



* SpellMyNameWithAnS: Hunter Fantron, a boss that can be fought on Hard or Expert, is a clear reference to Phantron, the Venom Guardian of the first game's Path One. This is likely a typo, since the Phantron name is a direct reference to the original's illusionary abilities.
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''Star Fox 2'' is the direct sequel to the original ''VideoGame/StarFox1'' for UsefulNotes/{{SNES}}. It is also the only other ''Star Fox'' game within that continuity; the following entry in the series, ''VideoGame/StarFox64'', would serve as a ContinuityReboot for the franchise that would [[LighterAndSofter lighten the tone]].

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''Star Fox 2'' is the direct sequel to the original ''VideoGame/StarFox1'' for UsefulNotes/{{SNES}}.Platform/{{SNES}}. It is also the only other ''Star Fox'' game within that continuity; the following entry in the series, ''VideoGame/StarFox64'', would serve as a ContinuityReboot for the franchise that would [[LighterAndSofter lighten the tone]].



Originally completed in 1995, Creator/{{Nintendo}} proceeded to make the interesting decision of '''''not''''' releasing the game. The reason? The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation were already on shelves, their own UsefulNotes/Nintendo64 was chugging along in development, and 3D graphics in video games had developed so rapidly that they didn't want to release a title that would feel outdated within mere months. [[ScrewedByTheNetwork So they tried to pretend it didn't exist]]. Despite the fact that the game had been [[{{Vaporware}} heavily advertised already]]. After the release of ''Star Fox 64'', Nintendo was content to quietly let ''Star Fox 2'' fade into distant memory. The game did not go to complete waste internally, though; one-third of its code was recycled for ''64'', and some of its gameplay ideas would be revisited by ''VideoGame/StarFoxCommand'' and ''VideoGame/StarFoxZero''.

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Originally completed in 1995, Creator/{{Nintendo}} proceeded to make the interesting decision of '''''not''''' releasing the game. The reason? The UsefulNotes/SegaSaturn Platform/SegaSaturn and UsefulNotes/PlayStation Platform/PlayStation were already on shelves, their own UsefulNotes/Nintendo64 Platform/Nintendo64 was chugging along in development, and 3D graphics in video games had developed so rapidly that they didn't want to release a title that would feel outdated within mere months. [[ScrewedByTheNetwork So they tried to pretend it didn't exist]]. Despite the fact that the game had been [[{{Vaporware}} heavily advertised already]]. After the release of ''Star Fox 64'', Nintendo was content to quietly let ''Star Fox 2'' fade into distant memory. The game did not go to complete waste internally, though; one-third of its code was recycled for ''64'', and some of its gameplay ideas would be revisited by ''VideoGame/StarFoxCommand'' and ''VideoGame/StarFoxZero''.

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