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* AdaptationalCurves: Inverted with Tara in Desert Ruins, who had big breasts in the original as a classic [[Franchise/TombRaider Lara Croft]] parody. ''Reignited'' greatly reduces them down.

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TRS cleanup: misuse


** The [[PteroSoarer pterodactyls]] from Skelos Badlands look more like actual pterosaurs than in the original, including having the three small wing-claws and even pycnofibres. They also now have teeth, which makes them coincidentally resemble ''Ludodactylus'' or ''Caulkicephalus''.

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** The [[PteroSoarer pterodactyls]] pterodactyls from Skelos Badlands look more like actual pterosaurs than in the original, including having the three small wing-claws and even pycnofibres. They also now have teeth, which makes them coincidentally resemble ''Ludodactylus'' or ''Caulkicephalus''.
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* ShipTease: [[spoiler:During the ending, the scene in which Elora and Spyro agree to simply enjoy the fireworks is a little more intimate than in the original game. In the remake, instead of just standing, they sit next to each other, then get a little closer to each other. (And both of them are actually moving closer to the other, not just Elora). Before that, there's also a scene in which she asks Spyro if he'll come visit her in Avalar, while happily wiggling her tail.]]

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* ShipTease: [[spoiler:During the ending, the scene in which Elora and Spyro agree to simply enjoy the fireworks is a little more intimate than in the original game. In the remake, instead of just standing, they sit next to each other, then ''both'' of them (not just Elora) get a little closer to each other. (And both of them are actually moving closer to the other, not just Elora).other. Before that, there's also a scene in which she asks Spyro if he'll come visit her in Avalar, while happily wiggling her tail.]]
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** The hover mechanic was not added to the first game, since the original levels were not designed with it in mind. However, Toys for Bob compromised by giving Spyro an automated mini-hover; should the player glide into the lip of the intended platform, Spyro will automatically do a small hop similar to the hover to safely get on the platform instead of bonking off the edge.

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Having a slightly altered design does not make a character more badass. This trope is about power.


** Played with. Some of the Reignited dragon designs make them look buffer, stronger, wiser, or just plain more impressive to look at. They still don't do anything besides comment on Spyro's progress and fly away.
** Downplayed with some of the bosses, who have been given more intimidating designs, but aren't harder to deal with than in the original game:
*** Toasty's scarecrow disguise has been redesigned to be much larger and much more menacing in appearance, what with his more jagged jack-o-lantern face and tattered robe. Toasty himself has a more manic look on his face, and his wool appears to be singed from past encounters with Spyro.
*** Gnasty Gnorc himself looks a lot more threatening in HD, his redesign even including visible scars on his body.

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** Played with. Some of the Reignited dragon designs make them look buffer, stronger, wiser, or just plain more impressive to look at. They still don't do anything besides comment on Spyro's progress and fly away.
** Downplayed with some of the bosses, who have been given more intimidating designs, but aren't harder to deal with than in the original game:
***
Toasty's scarecrow disguise has been redesigned to be much larger and much more menacing in appearance, what with his more jagged jack-o-lantern face and tattered robe. Toasty himself has a more manic look on his face, and his wool appears to be singed from past encounters with Spyro.
*** Gnasty Gnorc himself looks a lot more threatening in HD, his redesign even including visible scars on his body.
Spyro.
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Having a slightly altered design does not make a character more badass. This trope is about power.


** Ripto himself looks a lot more threatening here than in the original, even if he's still as diminutive as ever. Whereas the old Ripto was portly, the new Ripto is thin and svelte. His limbs are also a bit less stubby, the horn on his head is bigger, and he's looking a lot more reptilian and overall less goofy.
** Crush and Gulp look ''much'' less goofy than in the original, as they now have [[MoreTeethThanTheOsmondFamily much more than two teeth between them]].



** The Breezebuilders in general appear a lot more gruff than in the original.
** The Lava Lizards look a lot more menacing than in the original, especially since their redesign has taken cues from ''Velociraptor''.
** Downplayed with the master chef. While he's still no more than a nuisance that wants to cook turtles and tries to shoo away Spyro by bribing him with an orb, his ButtMonkey aspects have been taken out.

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* AdaptationSpeciesChange: In the original, the Devil Dogs of Dark Passage were a generic looking nondescript breed of dog in their puppy forms when light was shone upon them. Here, their puppy forms look like a French Bulldog Chihuahua mix.

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* AdaptationSpeciesChange: AdaptationSpeciesChange:
**
In the original, the Devil Dogs of Dark Passage were a generic looking nondescript breed of dog in their puppy forms when light was shone upon them. Here, their puppy forms look like a French Bulldog Chihuahua mix.mix.
** The metallic ants from High Caves have been turned into spiders.
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* AdaptationNameChange: In the original French translation, Moneybags was named "Gros-sous" (Big-cash); in the remaster, his French name become "Richard" for unknown reasons.

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* AdaptationNameChange: In the original French translation, Moneybags was named "Gros-sous" (Big-cash); in the remaster, his French name become "Richard" for unknown reasons.(a French first name, but also a pejorative version of "rich guy").
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** The Xbox One port has a minor physics bug that can occur if the systems memory cache is full, which makes it impossible to 100% complete Agent 9's Lab as his jump is just a bit too short to clear a ledge he needs to backtrack over. Fortunately, shutting down and rebooting the system (and thus clearing out the cache) tends to fix this issue.

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** The Xbox One port has a minor physics bug that can occur if the systems system's memory cache is full, which makes it impossible to 100% complete Agent 9's Lab as his jump is just a bit too short to clear a ledge he needs to backtrack over. Fortunately, shutting down and rebooting the system (and thus clearing out the cache) tends to fix this issue.



* FamilyFriendlyFirearms: Instead of the rather realistic machine guns they used in the original game, the Gnorcs in Twilight Harbor now use gatling goo guns. This one has an InUniverse justification though. The purple goo is shown to be extremely dangerous (as Spyro will die if he falls into it), and Gnorcs have built a factory in Twilight Harbor to extract the goo and use it in their weapons.

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* FamilyFriendlyFirearms: Instead of the rather realistic machine guns they used in the original game, the Gnorcs in Twilight Harbor now use gatling goo guns. This one has an InUniverse In-Universe justification though. The purple goo is shown to be extremely dangerous (as Spyro will die if he falls into it), and Gnorcs have built a factory in Twilight Harbor to extract the goo and use it in their weapons.
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Example Indentation; triple bullets aren't supposed to be used unless there's at least two items and it's part of a sublist.


*** In the original ''Year of the Dragon'', if Spyro has collected all the Gems in the main level area, Sparx would not respond with his Gem point if the remaining Gems were inside a sub level (or, if Spyro is already in a sub-level, the main level or a different sub-area). For ''Reignited'', Sparx will now point straight to the sub-level doorway in these situations, sparing the player from visiting ''all'' the sub-areas to double-check.

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*** ** In the original ''Year of the Dragon'', if Spyro has collected all the Gems in the main level area, Sparx would not respond with his Gem point if the remaining Gems were inside a sub level (or, if Spyro is already in a sub-level, the main level or a different sub-area). For ''Reignited'', Sparx will now point straight to the sub-level doorway in these situations, sparing the player from visiting ''all'' the sub-areas to double-check.
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** It's very rare to see it happen, but if Spyro exits a portal and flies into an enemy during the unskippable animation, the enemy will be [[TeleFrag instantly defeated]].
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Per TRS, this is YMMV


* [[SequelDifficultySpike Remake Difficulty Spike]]: Various differences in the game add up to a more difficult experience:
** Spyro's drop speed when Gliding is ''just'' fast enough to make certain glides much harder than before, such as the one across the river in Cliff Town, or to the rock with the Pink Gem in Dr. Shemp. This is most noticeable in the first game where Hovering isn't available, but is mitigated somewhat with the inclusion of Charge Jumping.
** Certain melee attacks from enemies are now much quicker, which means Spyro can get hit even when Charging at them (such as the cloaked Gnorcs in Cliff Town, the Pot Lid Tikis in Idol Springs and the Bullwhip Rhynocs in Molten Crater).
** As mentioned under GameBreakingBug, the PC version suffers from physics issues that makes jumping anything from trivially-small gaps to gliding sections harder to do, simply because you're running at a higher framerate.
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* {{Nerf}}: A rare boss version, Spike who widely consider to be ThatOneBoss is much more easier based on the Easy Mode cheat regardless as he takes 6 hits instead of 9, shoots one blast instead of two and less aggressive.

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* {{Nerf}}: A rare boss version, Spike who who's widely consider considered to be ThatOneBoss is much more easier based on the Easy Mode cheat regardless as he takes 6 hits instead of 9, shoots one blast instead of two and is less aggressive.
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* NamedByTheAdaptation: Subverted. The bosses in the first game all had names, and the levels in which they appeared are named after them, but other than Gnasty Gnorc, none of the characters actually said their names in the original. This time around, the dialogue of the dragons freed just before facing the boss has been tweaked so that they actually address them by name, instead of just "this boss" or "this guy". This only applies to Toasty, Dr. Shemp and Metalhead, though, as Blowhard and Jaques are still never brought up in conversations with the dragons.

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* NamedByTheAdaptation: Subverted. The bosses in the first game all had names, and the levels in which they appeared are named after them, but other than Gnasty Gnorc, none of the characters actually said their names in the original. This time around, the dialogue of the dragons freed just before facing the boss has been tweaked so that they actually address them by name, instead of just "this boss" or "this guy". This only applies to Toasty, Dr. Shemp and Metalhead, though, as Blowhard and Jaques Jacques are still never brought up in conversations with the dragons.
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* SparedByTheAdaptation: During the intro to Mystic Marsh, rather then be SquashedFlat by the Snailphants, the Water Wizard ends up [[ExitPursuedByABear chased by them]] when the fountain goes down. The other two present in the original version are AdaptedOut here.

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* SparedByTheAdaptation: During the intro to Mystic Marsh, rather then than be SquashedFlat by the Snailphants, the Water Wizard ends up [[ExitPursuedByABear chased by them]] when the fountain goes down. The other two present in the original version are AdaptedOut here.
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cut trope


* AdaptationalAttractiveness: The Inventor Droid now has a [[RapunzelHair long ponytail]] and a small, yet visible bust.

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* AdaptationalAttractiveness: The Inventor Droid now has a [[RapunzelHair long ponytail]] ponytail and a small, yet visible bust.

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** The Striped Monkey enemies in Mystic Marsh attack Spyro by throwing [[VideoGame/CrashBandicoot Wumpa Fruit]] at him. In addition, the coins used for the Professor's Pencil challenge are now embossed with the Insomniac Moon, which was part of Creator/InsomniacGames' logo after moving on from Spyro up to 2018

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** The Striped Monkey enemies in Mystic Marsh attack Spyro by throwing [[VideoGame/CrashBandicoot Wumpa Fruit]] at him. In addition, the coins used for the Professor's Pencil challenge are now embossed with the Insomniac Moon, which was part of Creator/InsomniacGames' logo after moving on from Spyro up to 20182018.



** Actually averted in the remake for Juliet the Breezebuilder. In the original game, Juliet was obviously and hilariously voiced by a man thus playing the trope straight. In ''Reignited'', she now instead has an appropriate female voice.

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** Actually averted Averted in the remake for Juliet the Breezebuilder. In the original game, Juliet was obviously and hilariously voiced by a man man, thus playing the trope straight. In ''Reignited'', she now instead has an appropriate female voice.
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Beauty Mark is now a disambig


** The Sorceress in the original had a vaguely reptilian or toad-like appearance, but her new look gives her proportions closer in shape to an alligator, being taller and thinner with noticeable sharp teeth and claws. She's also been given a more "glamorous" appearance, with large purple lips, a purple vest, a taller crown, a ring on her left hand, a toe ring on her right foot, and a BeautyMark.

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** The Sorceress in the original had a vaguely reptilian or toad-like appearance, but her new look gives her proportions closer in shape to an alligator, being taller and thinner with noticeable sharp teeth and claws. She's also been given a more "glamorous" appearance, with large purple lips, a purple vest, a taller crown, a ring on her left hand, a toe ring on her right foot, and a BeautyMark.beauty mark.
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No longer a trope


** The Gear Grinders in Hurricos now strongly resemble truckers, having been given FingerlessGloves, five-o-clock shadows, beer bellies, and leather jackets, and their metal helmets are now shaped like like trucker caps. The Thief Gear Grinders now look a bit more like purple versions of the former, albeit naked.

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** The Gear Grinders in Hurricos now strongly resemble truckers, having been given FingerlessGloves, fingerless gloves, five-o-clock shadows, beer bellies, and leather jackets, and their metal helmets are now shaped like like trucker caps. The Thief Gear Grinders now look a bit more like purple versions of the former, albeit naked.
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* BaitAndSwitch: In this version, Spyro's "I was...born to fly!" comment is made more obvious to be this, with his updated body language.

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* BaitAndSwitch: In this version, Spyro's "I was... born to fly!" comment is made more obvious to be this, with his updated body language.



* CastOfSnowflakes: Unlike the original game, which reused certain dragon designs within different homeworlds, no two dragons look the same, each having his own build, attire, and mannerisms, with mild similarities based on each homeworld.

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* CastOfSnowflakes: Unlike the original game, which reused reuses certain dragon designs within different homeworlds, no two dragons look the same, each having his own build, attire, and mannerisms, with mild thematic similarities based on each homeworld.



* CloudCuckooLander: A lot of the Dream Weavers dragons can come off as this, thanks to their updated designs and voicework emphasizing their "dreamlike" nature.

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* CloudCuckooLander: %%* {{Cloudcuckoolander}}: A lot of the Dream Weavers dragons can come off as this, thanks to their updated designs and voicework emphasizing their "dreamlike" nature.%%ZCE. Explain how.



** Marco now has strap on artificial mechanical wings instead of actual ones in the remake.
** Azizi is now a blind dragon in the remake.
** Zander has crystal wings in the remake.
* DivergentCharacterEvolution: [[DivergentCharacterEvolution/SpyroReignitedTrilogy Has its own page]].
* DoesNotLikeShoes: Subverted with a few of the elder dragons this time around, as some of them use footwear. Few of them use actual shoes; more like footwraps, slippers, and what appear to be toeless socks. Gnasty Gnorc also has some sandals this time. Played straight with most of the elder dragons and other characters in the original who didn't use footwear.

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** Marco now has strap on strap-on artificial mechanical wings instead of actual ones in the remake.
ones.
** Azizi is now a blind dragon in the remake.
dragon.
** Zander now has crystal wings in the remake.
wings.
* DivergentCharacterEvolution: [[DivergentCharacterEvolution/SpyroReignitedTrilogy Has Enough of this is present to warrant its own page]].
* DoesNotLikeShoes: Subverted Averted with a few of the elder dragons this time around, as some of them use footwear. Few of them use actual shoes; more like footwraps, slippers, and what appear to be toeless socks. Gnasty Gnorc also has some sandals this time. Played straight with most of the elder dragons and other characters in the original who didn't use footwear.
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Read this.


* GameMod: The PC version has developed a rather active modding scene not even ''two days'' after the Steam release! This is because the game doesn't encrypt its contents outside of using Unreal Engine 4 filetypes, which are well documented by both Unreal and modders alike, meaning modding the game is fairly straight forward. This is helped by the fact Unreal Engine 4 is a free download. A group had [[https://www.youtube.com/watch?v=JyzgQ5tXoc8 already modded]] [[VideoGame/TheLegendOfSpyro Cynder]] into the game,[[note]]What makes it so notable is the model isn't a prettied up rip of the ones from Legend of Spyro; it was [[https://www.deviantart.com/faithsdk/art/Cynder-Concept-to-Creation-773336150 done from complete scratch]] to make Cynder's design more accurately fit into the Classic universe.[[/note]] nothing is off limits. Wanna have the [[https://www.youtube.com/watch?v=l-PaMRtena4&feature=youtu.be Original!PS1 Spyro]]? You can! Wanna play as a [[https://www.moddb.com/games/spyro-reignited-trilogy/addons/ember-the-dragon Reignited-styled Ember]]? That's possible too!
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''Spyro Reignited Trilogy'' is a [[VideoGameRemake remake]] of the ''Franchise/SpyroTheDragon'' trilogy by Creator/InsomniacGames on the original UsefulNotes/PlayStation, consisting of ''VideoGame/SpyroTheDragon1998'', ''VideoGame/Spyro2RiptosRage'', and ''VideoGame/SpyroYearOfTheDragon''. It's handled by Toys For Bob of ''VideoGame/{{Skylanders}}'' fame, with Creator/SanzaruGames assisting the development, particularly the third game.

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''Spyro Reignited Trilogy'' is a [[VideoGameRemake remake]] of the ''Franchise/SpyroTheDragon'' trilogy by Creator/InsomniacGames on the original UsefulNotes/PlayStation, consisting of ''VideoGame/SpyroTheDragon1998'', ''VideoGame/Spyro2RiptosRage'', and ''VideoGame/SpyroYearOfTheDragon''. It's handled by Toys For Bob of ''VideoGame/{{Skylanders}}'' fame, with Creator/SanzaruGames and [[Creator/MovingPictureCompany Technicolor]] assisting the development, particularly the third game.

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Dummied Out is now Trivia, so moving accordingly


* DummiedOut: There's '''a lot''' of unused audio in the game; most of them being re-recordings of lines that go unused in the original games too. Some of the audio relates to [[https://tcrf.net/index.php?title=File%3ASpyro_rit_Zoe_Bugbot_Factory_success.ogg Sparx unlocking his abilities]] (which is impossible in this game, as they're all unlocked from the start to make collecting gems and travelling to previously-visited levels easier). The developers even went to the trouble of re-recording the third game's [[https://tcrf.net/index.php?title=File%3ASpyro_rit_save_fairy_hacked_copy.ogg infamous "illegal copy" spiel]] said by Zoe, despite there being no way of activating it, and even modding the game doesn't make the line play anywhere. They also re-recorded the [[https://tcrf.net/index.php?title=File%3ASpyro_rit_moneybags_flirtatious_fauns.ogg "Flirtatious Fauns" line]], said by Moneybags in the second game, despite being Bowdlerised to "Fanciful Frivolities" instead, specifically to avoid the unintentional [[TheOldestProfession "hiring a hooker"]] implication.
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* AccentAdaptation: The tikis from Molten Crater now speak with Pacifica accents.

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* AccentAdaptation: The tikis from Molten Crater now speak with Pacifica accents.accents, Gabrielle, the Ice Fairy, speaks with an American accent instead of speaking in Recieve Pronunciation and Princess Ami's accent was changed to match the rest of the fairies of Charmed Ridge.
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Compare with the ''VideoGame/CrashBandicootNSaneTrilogy'' (2017), the ''VideoGame/CrashBandicoot'' trilogy remake, whose commercial success likely greenlit this game to go forward in development. Spyro himself was made a playable character in Crash's racing game remake, ''VideoGame/CrashTeamRacingNitroFueled'' (2019), along with his friends and [[GoKartingWithBowser even enemies]], and then later pops up as some WolverinePublicity for an event in VideoGame/CrashOnTheRun, where he asks you to defeat Dark Spyro.

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Compare with the ''VideoGame/CrashBandicootNSaneTrilogy'' (2017), the ''VideoGame/CrashBandicoot'' trilogy remake, whose commercial success likely greenlit this game to go forward in development. Spyro himself was made a playable character in Crash's racing game remake, ''VideoGame/CrashTeamRacingNitroFueled'' (2019), along with his friends and [[GoKartingWithBowser even enemies]], and then later pops up as some WolverinePublicity for an event in VideoGame/CrashOnTheRun, ''VideoGame/CrashOnTheRun'', where he asks you to defeat Dark Spyro.
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Compare with the ''VideoGame/CrashBandicootNSaneTrilogy'' (2017), the ''VideoGame/CrashBandicoot'' trilogy remake, whose commercial success likely greenlit this game to go forward in development. Spyro himself was made a playable character in Crash's racing game remake, ''VideoGame/CrashTeamRacingNitroFueled'' (2019), along with his friends and [[GoKartingWithBowser even enemies]].

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Compare with the ''VideoGame/CrashBandicootNSaneTrilogy'' (2017), the ''VideoGame/CrashBandicoot'' trilogy remake, whose commercial success likely greenlit this game to go forward in development. Spyro himself was made a playable character in Crash's racing game remake, ''VideoGame/CrashTeamRacingNitroFueled'' (2019), along with his friends and [[GoKartingWithBowser even enemies]].enemies]], and then later pops up as some WolverinePublicity for an event in VideoGame/CrashOnTheRun, where he asks you to defeat Dark Spyro.

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Since he appears in multiple games, I move this to the general folder.


* AdaptationNameChange: In the original French translation, Moneybags was named "Gros-sous" (Big-cash); in the remaster, his French name become "Richard" for unknown reasons.



* AdaptationNameChange:
** In Scorch, Bombo has had his name changed to Bob, likely due to {{bowdlerization}}.
** In the original French translation, Moneybags was named "Gros-sous" (Big-cash); in the remaster, his French name become "Richard" for unknown reasons.

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* AdaptationNameChange:
**
AdaptationNameChange: In Scorch, Bombo has had his name changed to Bob, likely due to {{bowdlerization}}.
** In the original French translation, Moneybags was named "Gros-sous" (Big-cash); in the remaster, his French name become "Richard" for unknown reasons.
{{bowdlerization}}.

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Considering the altered designs and personalities of some character between this game and the originals, I don't think this trope apply.


* ShotForShotRemake:
** This is the intent; to stay as close to the originals as possible while giving them a fresh coat of paint.
** Gets taken to a literal level with the cutscenes. Not only are the exact angles recreated, the timing of the cuts matches those of the original ''exactly''.

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* ShotForShotRemake:
** This is the intent; to stay as close to the originals as possible while giving them a fresh coat of paint.
**
ShotForShotRemake: Gets taken to a literal level with the cutscenes. Not only are the exact angles recreated, the timing of the cuts matches those of the original ''exactly''.

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* EdibleBludgeon: Crush's club is now a giant chicken leg, complete with a bite taken out of it, which fully explains why Crush's IdleAnimation has him eating his club in the original game.
* FurryFemaleMane: Little Bo Peep the only female Land Blubber has golden curls as part of her redesign.



* EdibleBludgeon: Crush's club is now a giant chicken leg, complete with a bite taken out of it, which fully explains why Crush's IdleAnimation has him eating his club in the original game.
* FurryFemaleMane: Little Bo Peep the only female Land Blubber has golden curls as part of her redesign.
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* CirclingBirdies: Spyro still has stars circling around his head whenever he gets hurt, but in the ''Reignited Trilogy'' version of ''VideoGame/SpyroYearOfTheDragon'', Sheila, Sgt. Byrd, Bentley, and Agent 9 nowhave stars circling around their heads when they get hurt as well.

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* CirclingBirdies: Spyro still has stars circling around his head whenever he gets hurt, but in the ''Reignited Trilogy'' version of ''VideoGame/SpyroYearOfTheDragon'', Sheila, Sgt. Byrd, Bentley, and Agent 9 nowhave now have stars circling around their heads when they get hurt as well.

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