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''Spyro Reignited Trilogy'' is a [[VideoGameRemake remake]] of the ''Franchise/SpyroTheDragon'' trilogy by Creator/InsomniacGames on the original UsefulNotes/PlayStation, consisting of ''VideoGame/SpyroTheDragon1998'', ''VideoGame/Spyro2RiptosRage'', and ''VideoGame/SpyroYearOfTheDragon''. It's handled by Toys For Bob of ''VideoGame/{{Skylanders}}'' fame, with Creator/SanzaruGames and [[Creator/MovingPictureCompany Technicolor]] assisting the development, particularly the third game.

The game was first announced on April 6th, 2018 through [[https://www.spyrothedragon.com/ its official website]], and various promotional materials were subsequently unveiled through newly launched Spyro social media, including [=YouTube=], Twitter and Instagram. It was released on November 13th, 2018 for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne. A port to the UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}} was released on September 3rd, 2019.

Compare with the ''VideoGame/CrashBandicootNSaneTrilogy'' (2017), the ''VideoGame/CrashBandicoot'' trilogy remake, whose commercial success likely greenlit this game to go forward in development. Spyro himself was made a playable character in Crash's racing game remake, ''VideoGame/CrashTeamRacingNitroFueled'' (2019), along with his friends and [[GoKartingWithBowser even enemies]], and then later pops up as some WolverinePublicity for an event in ''VideoGame/CrashOnTheRun'', where he asks you to defeat Dark Spyro.

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''Spyro Reignited Trilogy'' is a [[VideoGameRemake remake]] of the ''Franchise/SpyroTheDragon'' trilogy by Creator/InsomniacGames on the original UsefulNotes/PlayStation, Platform/PlayStation, consisting of ''VideoGame/SpyroTheDragon1998'', ''VideoGame/Spyro2RiptosRage'', and ''VideoGame/SpyroYearOfTheDragon''. It's handled by Toys For Bob of ''VideoGame/{{Skylanders}}'' fame, with Creator/SanzaruGames and [[Creator/MovingPictureCompany Technicolor]] assisting the development, particularly the third game.

The game was first announced on April 6th, 2018 through [[https://www.spyrothedragon.com/ its official website]], and various promotional materials were subsequently unveiled through newly launched Spyro social media, including [=YouTube=], Twitter and Instagram. It was released on November 13th, 2018 for the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne. Platform/XboxOne. A port to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/{{Steam}} Platform/{{Steam}} was released on September 3rd, 2019.

Compare with the ''VideoGame/CrashBandicootNSaneTrilogy'' (2017), the ''VideoGame/CrashBandicoot'' trilogy remake, remake whose commercial success likely greenlit this game to go forward in development. Spyro himself was made a playable character in Crash's racing game remake, ''VideoGame/CrashTeamRacingNitroFueled'' (2019), along with his friends and [[GoKartingWithBowser even enemies]], and then later pops up as some WolverinePublicity for an event in ''VideoGame/CrashOnTheRun'', where he asks you to defeat Dark Spyro.



* AchievementSystem: Like with the ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]'', there are achievements available for all three games where you can unlock achievements by doing specific actions in-game, such as beating specific bosses without getting hit, or getting a levels' secret dragon egg back.

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* AchievementSystem: Like with the ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]'', there are achievements available for all three games where you can unlock achievements by doing specific actions in-game, such as beating specific bosses without getting hit, hit or getting a levels' secret dragon egg back.



*** The first game keeps its own life up mechanics (the statues and the pearl system), but acquires also the sequels' one (the blue butterfly after killing enough fodder).

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*** The first game keeps its own life up life-up mechanics (the statues and the pearl system), system) but also acquires also the one from the sequels' one (the blue butterfly after killing enough fodder).



*** Sparx' ability to point to the closest gem, absent of the original first game, is now in the Reignited first game. In addition, in the third game, it's usable since the beginning, without having to complete the second Sparx level (although said Sparx level doesn't give any special rewards now).

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*** Sparx' Sparx's ability to point to the closest gem, absent of the original first game, is now in the Reignited first game.version. In addition, in the third game, it's usable since the beginning, without having to complete the second Sparx level (although said Sparx level doesn't give any special rewards now).



* AdaptationNameChange: In the original French translation, Moneybags was named "Gros-sous" (Big-cash); in the remaster, his French name become "Richard" (a French first name, but also a pejorative version of "rich guy").

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* AdaptationNameChange: In the original French translation, Moneybags was named "Gros-sous" (Big-cash); in the remaster, his French name become became "Richard" (a French first name, but also a pejorative version of "rich guy").



** Sparx immediately has his treasure finding ability at the start of each game, allowing players to find any Gems they missed without looking around pointlessly.
** In the original ''Year of the Dragon'', if Spyro has collected all the Gems in the main level area, Sparx would not respond with his Gem point if the remaining Gems were inside a sub level (or, if Spyro is already in a sub-level, the main level or a different sub-area). For ''Reignited'', Sparx will now point straight to the sub-level doorway in these situations, sparing the player from visiting ''all'' the sub-areas to double-check.
** The Guidebook can now warp the player to any level they've set foot in, which was previously an end-game unlock exclusive to the third game. This removes the long-winded process of exiting a level, trekking to the Transport/Vortex, then getting to the Portal of the level you wanted to visit.

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** Sparx immediately has his treasure finding treasure-finding ability at the start of each game, allowing players to find any Gems they missed without looking around pointlessly.
** In the original ''Year of the Dragon'', if Spyro has collected all the Gems in the main level area, Sparx would not respond with his Gem point if the remaining Gems were inside a sub level sub-level (or, if Spyro is already in a sub-level, the main level or a different sub-area). For ''Reignited'', Sparx will now point straight to the sub-level doorway in these situations, sparing the player from visiting ''all'' the sub-areas to double-check.
** The Guidebook can now warp the player to any level they've set foot in, which was previously an end-game unlock exclusive to the third game. This removes the long-winded process of exiting a level, trekking to the Transport/Vortex, and then getting to the Portal of the level you wanted to visit.



** For the second and third games, any level in the original that had Spyro losing a life for failing a mission has been changed so that he does not lose a life if the mission is failed.

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** For the second and third games, any level in the original that had Spyro losing a life for failing a mission has been changed so that he does not lose a life if the mission is failed.



** The trilogy uses a slightly more stylized art style when it comes to textures and models, not unlike the ''VideoGame/{{Skylanders}}'' series. It also appears to take the same "chiseled clay" art style approach to the characters that Insomniac took when making ''VideoGame/RatchetAndClank2016'', itself a remake of a past game of theirs.

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** The trilogy uses a slightly more stylized art style when it comes to textures and models, not unlike the ''VideoGame/{{Skylanders}}'' series. It also appears to take the same "chiseled "chiselled clay" art style approach to the characters that Insomniac took when making ''VideoGame/RatchetAndClank2016'', itself a remake of a past game of theirs.



** In general, the look of the character faces have gone from the rather muppet-like designs of the original games ([[JustifiedTrope due to the limitations of the system]]) to more realistic facial structures, which allows for better expressions and dialogue lip-syncing. [[GrandfatherClause The only character not to follow this in regards to his mouth is Spyro]], and even then modern modelling and rigging capabilities have done wonders for him.
** Hunter's design takes a lot from what he looked like in ''[[VideoGame/SpyroAHerosTail A Hero's Tail]]'' in that he's scruffier, has a white-furred chest and chin, and has more prominent spots, making him resemble a cheetah more closely. He also has BigOlEyebrows which came from that game. Unlike in ''A Hero's Tail'', his paws are still mostly yellow, his head is rounder and less football-shaped, his nose is flatter, he has the facial tear stripes of a cheetah, he has a few pointy hairs on the top of his head, and he has a laid-back expression instead of a goofy smile. Basically, he looks more similar to his ''VideoGame/TheLegendOfSpyro'' incarnation while having his classic self's proportions.
** In the original, Elora was more or less a human with goat legs and pointy ears. This version makes her considerably more beastly (but still cute), making her look more like an anthropomorphic fantasy faun. Her redesign actually makes her look more in line with the other fauns in the game than in the original as she was the only one with an unfurred human upper-half. She's also noticeably been given [[GardenGarment a dress made from leaves]] whereas in the original, she only had a green top. Her animal traits have also been made to look more deer-like, with her new fur patterns more closely resembling a deer, and she's been given a shorter tail, whereas her original tail looked more like a fox's.

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** In general, the look of the character faces have has gone from the rather muppet-like designs of the original games ([[JustifiedTrope due to the limitations of the system]]) to more realistic facial structures, which allows for better expressions and dialogue lip-syncing. [[GrandfatherClause The only character not to follow this in regards to his mouth is Spyro]], and even then modern modelling and rigging capabilities have done wonders for him.
** Hunter's design takes a lot from what he looked like in ''[[VideoGame/SpyroAHerosTail A Hero's Tail]]'' in that he's scruffier, has a white-furred chest and chin, and has more prominent spots, making him resemble a cheetah more closely. He also has BigOlEyebrows which came from that game. Unlike in ''A Hero's Tail'', his paws are still mostly yellow, his head is rounder and less football-shaped, his nose is flatter, he has the facial tear stripes of a cheetah, he has a few pointy hairs on the top of his head, and he has a laid-back expression instead of a goofy smile. Basically, he He looks more similar to his ''VideoGame/TheLegendOfSpyro'' incarnation while having his classic self's proportions.
** In the original, Elora was more or less a human with goat legs and pointy ears. This version makes her considerably more beastly (but still cute), making her look more like an anthropomorphic fantasy faun. Her redesign actually makes her look more in line with the other fauns in the game than in the original as she was the only one with an unfurred human upper-half.upper half. She's also noticeably been given [[GardenGarment a dress made from leaves]] whereas in the original, she only had a green top. Her animal traits have also been made to look more deer-like, with her new fur patterns more closely resembling a deer, and she's been given a shorter tail, whereas her original tail looked more like a fox's.



** In a very minor touch, the Dragon pads in the first game are now flat, meaning it's easier for the animators to move their feet. In the original they were convex, which combined with the limited animation capabilities meant the Dragon's feet rarely left the ground.

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** In a very minor touch, the Dragon pads in the first game are now flat, meaning it's easier for the animators to move their feet. In the original original, they were convex, which combined with the limited animation capabilities meant the Dragon's feet rarely left the ground.



** Directly [[InvokedTrope invoked]] by making the Dodge Roll available in the two sequels. In the original it's only helpful against the Dobermans in Toasty, but in the later two games, it's not really necessary. In fact, it's quite possible to not ever ''use'' the rolling.

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** Directly [[InvokedTrope invoked]] by making the Dodge Roll available in the two sequels. In the original original, it's only helpful against the Dobermans in Toasty, but in the later two games, it's not really necessary. In fact, it's It's quite possible to not ever ''use'' the rolling.



* CirclingBirdies: Spyro still has stars circling around his head whenever he gets hurt, but in the ''Reignited Trilogy'' version of ''VideoGame/SpyroYearOfTheDragon'', Sheila, Sgt. Byrd, Bentley, and Agent 9 now have stars circling around their heads when they get hurt as well.
* ClassicCheatCode: Brought back in full splendor where nearly every cheat code is brought back (with the exception of the Spyro 2 move unlocks and the Spyro 3 Level/Cutscene selects), and they're remembered across all three games. Some new ones are added too, including small head and small wings, the Spyro 1 100% ending shades, turning off the Permanent Superflame in Spyro 2, and a Retro model for Spyro (making that one a literal Classic Cheat Code!).

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* CirclingBirdies: Spyro still has stars circling around his head whenever he gets hurt, hurt but in the ''Reignited Trilogy'' version of ''VideoGame/SpyroYearOfTheDragon'', Sheila, Sgt. Byrd, Bentley, and Agent 9 now have stars circling around their heads when they get hurt as well.
* ClassicCheatCode: Brought back in full splendor splendour where nearly every cheat code is brought back (with the exception of (except for the Spyro 2 move unlocks and the Spyro 3 Level/Cutscene selects), and they're remembered across all three games. Some new ones are added too, including small head and small wings, the Spyro 1 100% ending shades, turning off the Permanent Superflame in Spyro 2, and a Retro model for Spyro (making that one a literal Classic Cheat Code!).



** In the original versions of the later two games, you could hover at any point during a glide. Here, Spyro is unable to hover for the first second of a glide, forcing certain tight glides to be readjusted from how they were done in the original.
* DevelopersForesight: In ''Spyro 2'', the old effect of carrying over the Permanent Superflame rewarded for getting 100% is retained, and will be unlocked for all save slots (even ones with partial game progress). However for players who want to use the normal Flame Attack (even in the original save), a cheat code was added that toggles between the Superflame and the Flame Attack. However, the abilities of swimming, climbing, and head-bashing do not get this treatment; you still have to pay Moneybags in Summer Forest, Autumn Plains, and Winter Tundra in order to unlock them.

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** In the original versions of the later latter two games, you could hover at any point during a glide. Here, Spyro is unable to hover for the first second of a glide, forcing certain tight glides to be readjusted from how they were done in the original.
* DevelopersForesight: In ''Spyro 2'', the old effect of carrying over the Permanent Superflame rewarded for getting 100% is retained, and will be unlocked for all save slots (even ones with partial game progress). However for players who want to use the normal Flame Attack (even in the original save), a cheat code was added that toggles between the Superflame and the Flame Attack. However, the abilities of swimming, climbing, and head-bashing do not get this treatment; you still have to pay Moneybags in Summer Forest, Autumn Plains, and Winter Tundra in order to unlock them.



* ExcusePlot: As the stories are near word-for-word recreated from the original games, the stories are thinly-veiled excuses to go around collecting lots of doodads and beating up lots of bad guys. [[Administrivia/TropesAreTools Not that anyone's complaining.]]
* FakeDifficulty: The grass in some levels can obscure gems on the ground, especially the green ones. This makes them rather tricky to find and easier to miss than in the original games where they were in plain sight, thus making you rely more on Sparx's ability to point toward the nearest Gem ([[AntiFrustrationFeatures which is thankfully available from the start]]).
* FreeRotatingCamera: All three games are having the camera controls mapped to the right analog stick rather than the shoulder buttons as they previously were. Because of this, the camera can now be tilted up and down as well, allowing the player to look down ledges for pits and goodies. There is an option for the classic camera controls to be put back onto the triggers, too, and they won't even turn off the right stick camera controls!

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* ExcusePlot: As the stories are near nearly word-for-word recreated from the original games, the stories are thinly-veiled excuses to go around collecting lots of doodads and beating up lots of bad guys. [[Administrivia/TropesAreTools Not that anyone's complaining.]]
* FakeDifficulty: The grass in on some levels can obscure gems on the ground, especially the green ones. This makes them rather tricky to find and easier to miss than in the original games where they were in plain sight, thus making you rely more on Sparx's ability to point toward the nearest Gem ([[AntiFrustrationFeatures which is thankfully available from the start]]).
* FreeRotatingCamera: All three games are having have the camera controls mapped to the right analog stick rather than the shoulder buttons as they previously were. Because of this, the camera can now be tilted up and down as well, allowing the player to look down ledges for pits and goodies. There is an option for the classic camera controls to be put back onto the triggers, too, and they won't even turn off the right stick camera controls!



** The games have a load of physics issues when the game runs over 30fps, which is the cap that the console ports otherwise adhere to. Even jumping otherwise-trivially small gaps, such as the river in the Dream Weaver home world, is made more frustrating when the jumping leeway you get at 60fps or higher is absolutely ''tiny'', unless you go back to playing at 30fps, where the jumping leeway is restored. This also applies to the supercharge sections, where the jumps between platforms are so strict and finicky, you'll bleed lives fast trying to jump the two gaps. This makes Tree Tops in particular more difficult on PC than that of other platforms.
** Related to this is the Wizards in Alpine Ridge and other similar levels have their platforms/ doors not move when you go above 30fps, which can be really annoying as [[https://www.youtube.com/watch?v=u17nxPWlG0I certain corridors and rooms can be made inaccessible just because you're running the game at 60fps or higher.]]

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** The games have a load of physics issues when the game runs over 30fps, which is the cap that the console ports otherwise adhere to. Even jumping otherwise-trivially otherwise trivially small gaps, such as the river in the Dream Weaver home world, is made more frustrating when the jumping leeway you get at 60fps or higher is absolutely ''tiny'', ''tiny'' unless you go back to playing at 30fps, 30fps where the jumping leeway is restored. This also applies to the supercharge sections, where the jumps between platforms are so strict and finicky, that you'll bleed lives fast trying to jump the two gaps. This makes Tree Tops in particular more difficult on PC than that of other platforms.
** Related to this is the Wizards in Alpine Ridge and other similar levels have their platforms/ doors not move when you go above 30fps, which can be really annoying as [[https://www.youtube.com/watch?v=u17nxPWlG0I certain corridors and rooms can be made inaccessible just because you're running the game at 60fps or higher.]]



* LogoJoke: Spyro flies around a golden version of the Toys For Bob logo, and goes right through the "O" in Bob, before the logo turns back to normal.

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* LogoJoke: Spyro flies around a golden version of the Toys For Bob logo, and goes right through the "O" in Bob, Bob before the logo turns back to normal.



* NoFairCheating: Given the game runs on a different engine, a number of old exploits, cheats, and glitches within the games have either been removed, or modified so they don't work anymore:

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* NoFairCheating: Given the game runs on a different engine, a number of several old exploits, cheats, and glitches within the games have either been removed, removed or modified so they don't work anymore:



* {{Retraux}}: One of the new cheat codes unlocks a Retro Spyro model that heavily evokes the [=PS1=] original, right down to the darker, less pink shade of purple and browner horns. What makes it this trope is that it isn't ''actually'' the old model from that era; ''Reignited'' has a ''much'' more complex animation rig that are obviously reused here, which would make using the real [=PS1=] model finicky to do. [[https://www.moddb.com/games/spyro-reignited-trilogy/addons/ps1-spyro-model Naturally, that hasn't stopped modders from doing so anyway.]]

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* {{Retraux}}: One of the new cheat codes unlocks a Retro Spyro model that heavily evokes the [=PS1=] original, right down to the darker, less pink shade of purple and browner horns. What makes it this trope is that it isn't ''actually'' the old model from that era; ''Reignited'' has a ''much'' more complex animation rig that are obviously is reused here, which would make using the real [=PS1=] model finicky to do. [[https://www.moddb.com/games/spyro-reignited-trilogy/addons/ps1-spyro-model Naturally, that hasn't stopped modders from doing so anyway.]]



* SceneryPorn: Much like ''VideoGame/CrashBandicootNSaneTrilogy'', the environments are gorgeous, particularly the the Beast Makers homeworld and High Caves.
* ShotForShotRemake: Gets taken to a literal level with the cutscenes. Not only are the exact angles recreated, the timing of the cuts matches those of the original ''exactly''.
* VariableMix: The remastered soundtrack is normally more quiet than the originals, but kicks up in intensity if Spyro is charging or is engaging enemies. There's also an option that lets you switch between ''Reignited'''s soundtrack and the music from the original games if you prefer, and an option to keep the ''Reignited'' soundtrack but turn off the dynamic changes.

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* SceneryPorn: Much like ''VideoGame/CrashBandicootNSaneTrilogy'', the environments are gorgeous, particularly the the Beast Makers homeworld and High Caves.
* ShotForShotRemake: Gets taken to a literal level with the cutscenes. Not only are the exact angles recreated, but the timing of the cuts matches those of the original ''exactly''.
* VariableMix: The remastered soundtrack is normally more quiet quieter than the originals, but kicks up in intensity if Spyro is charging or is engaging enemies. There's also an option that lets you switch between ''Reignited'''s soundtrack and the music from the original games if you prefer, and an option to keep the ''Reignited'' soundtrack but turn off the dynamic changes.



* VocalEvolution: Creator/TomKenny's Spyro voice has changed a bit from 20 years ago. This may in fact be intentional, as Kenny's performance is very similar to the more whining one by Creator/CarlosAlazraqui, which helps Spyro feel younger in both iterations. Oddly, the Carlos-leaning voice is consistent across all three games.
* YourSizeMayVary: Like the original games, the NPC characters tend to be much larger and more noticable in size in gameplay, but are shrunk down to better match Spyro's size in cutscenes. Bianca for example towers over Spyro in her in-level appearances, while in cutscenes, her scale about matches Spyro on his hind legs.

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* VocalEvolution: Creator/TomKenny's Spyro voice has changed a bit from 20 years ago. This may in fact be intentional, as Kenny's performance is very similar to the more whining one by Creator/CarlosAlazraqui, which helps Spyro feel younger in both iterations. Oddly, the Carlos-leaning voice is consistent across all three games.
* YourSizeMayVary: Like the original games, the NPC characters tend to be much larger and more noticable in size noticeable in gameplay, but are shrunk down to better match Spyro's size in cutscenes. Bianca for example towers over Spyro in her in-level appearances, while in cutscenes, her scale about matches Spyro on his hind legs.



The first game in the series. After watching a televised interview in which he was called simple, non-threatening and ugly, the villainous Gnasty Gnorc casts a spell on the Dragon Kingdom. All of the dragons are encased inside crystal statues, and each gem in their treasure horde is given life as one of Gnasty's minions. However, the spell missed one dragon; Spyro. He, along with his dragonfly buddy Sparx, must travel throughout the Dragon Kingdom, freeing the dragon elders, recovering the stolen treasure, and defeat Gnasty Gnorc.

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The first game in the series. After watching a televised interview in which he was called simple, non-threatening and ugly, the villainous Gnasty Gnorc casts a spell on the Dragon Kingdom. All of the dragons are encased inside crystal statues, and each gem in their treasure horde is given life as one of Gnasty's minions. However, the spell missed one dragon; Spyro. He, along with his dragonfly buddy Sparx, must travel throughout the Dragon Kingdom, freeing the dragon elders, recovering the stolen treasure, and defeat defeating Gnasty Gnorc.



** In the original game, a lot of the dragons were palette-swaps and the environments, while magical, rarely implied their namesakes. For ''Reignited'', both have added detail to more strongly re-enforce a world's direction. For example, the Artisans homeworld is where all the [[ExactlyWhatItSaysOnTheTin artist]] dragons live, so in the Toasty level you go through a hallway with added paintings shortly before meeting the painter dragon who made them. This helps to fully avert the AllThereInTheManual implications from the original game.

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** In the original game, a lot of the many dragons were palette-swaps and the environments, while magical, rarely implied their namesakes. For ''Reignited'', both have added detail to more strongly re-enforce reinforce a world's direction. For example, the Artisans homeworld is where all the [[ExactlyWhatItSaysOnTheTin artist]] dragons live, so in the Toasty level level, you go through a hallway with added paintings shortly before meeting the painter dragon who made them. This helps to fully avert the AllThereInTheManual implications from the original game.



** In the original, it's not explicitly shown how Gnasty Gnorc hears that insult given by one of the dragons in the beginning. In the remake, it's explicitly shown he's watching them be interviewed on TV from his treasure room.

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** In the original, it's not explicitly shown how Gnasty Gnorc hears that insult given by one of the dragons in the beginning. In the remake, it's The remake explicitly shown shows he's watching them be interviewed on TV from his treasure room.



** The Strongarms from Tree Tops act more defensive, as opposed to how passive they originally looked.

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** The Strongarms from Tree Tops act more defensive, defensively, as opposed to how passive they originally looked.



** In the original, the Devil Dogs of Dark Passage were a generic looking nondescript breed of dog in their puppy forms when light was shone upon them. Here, their puppy forms look like a French Bulldog Chihuahua mix.

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** In the original, the Devil Dogs of Dark Passage were a generic looking generic-looking nondescript breed of dog in their puppy forms when light was shone upon them. Here, their puppy forms look like a French Bulldog Chihuahua mix.



* ArrowsOnFire: The Cupid enemies found in Dream Weavers levels now fire flame-tipped arrows to go along with their new fiery heads.

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* ArrowsOnFire: The Cupid enemies found in Dream Weavers the ''Dream Weavers'' levels now fire flame-tipped arrows to go along with their new fiery heads.



** Dr. Shemp was originally a rather indistinct looking orange CartoonCreature, with no traits tying him to any animal or mythical creature. Now, his design has been fleshed out to make him resemble an orange gnorc, with him now sporting orc-like ears with an earring, gross-looking square teeth, and a fat, bulbous body. Some updates have also been made to his attire. The feathers on his head are now more obviously part of a headdress, and are no longer metallic, and neither are his sandals. He's been given a pair of wristbands studded with teeth and skulls, and the mask on his staff is significantly more detailed, resembling a cross between [[VideoGame/CrashBandicoot Aku Aku and Uka Uka]].

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** Dr. Dr Shemp was originally a rather indistinct looking indistinct-looking orange CartoonCreature, with no traits tying him to any animal or mythical creature. Now, his design has been fleshed out to make him resemble an orange gnorc, with him now sporting orc-like ears with an earring, gross-looking square teeth, and a fat, bulbous body. Some updates have also been made to his attire. The feathers on his head are now more obviously part of a headdress, headdress and are no longer metallic, and neither are his sandals. He's been given a pair of wristbands studded with teeth and skulls, and the mask on his staff is significantly more detailed, resembling a cross between [[VideoGame/CrashBandicoot Aku Aku and Uka Uka]].



* BicepKiss: After being freed and giving his advice to Spyro that Sparx stays strong as him when the dragonfly eats butterflies, Gavin kisses his left bicep as he leaves.

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* BicepKiss: After being freed and giving his advice to Spyro that Sparx stays as strong as him when the dragonfly eats butterflies, Gavin kisses his left bicep as he leaves.



** The machine gun-toting Gnorcs in Twilight Harbor now have gatling goo guns that shoot purple goo rather than bullets. According to [[https://www.youtube.com/watch?v=OL1obLFOkSE&t=1380 an interview]], this was a creative liberty taken based on Gnasty's realm. The reasoning was that since the last areas of the game were a mechanical junkyard filled with goo and lava, basically being a goo factory, why would the Gnorcs have machine guns that looked like actual machine guns when they've got this dangerous stuff in the world already therefore they should just get creative. The actual reason this even had to be done is that the ESRB refused to give Toys for Bob the original rating for the games if these elements weren't changed, due to shifting standards since the 90s.

to:

** The machine gun-toting Gnorcs in Twilight Harbor now have gatling Gatling goo guns that shoot purple goo rather than bullets. According to [[https://www.youtube.com/watch?v=OL1obLFOkSE&t=1380 an interview]], this was a creative liberty taken based on Gnasty's realm. The reasoning was that since the last areas of the game were a mechanical junkyard filled with goo and lava, basically being a goo factory, why would the Gnorcs have machine guns that looked like actual machine guns when they've got this dangerous stuff in the world already therefore already, therefore, they should just get creative. The actual reason this even had to be done is that the ESRB refused to give Toys for Bob the original rating for the games if these elements weren't changed, due to shifting standards since the 90s.



* CastOfSnowflakes: Unlike the original game, which reuses certain dragon designs within different homeworlds, no two dragons look the same, each having his own build, attire, and mannerisms, with thematic similarities based on each homeworld.
* ChromosomeCasting: With the the fairies at the pedestals becoming SuddenlyVoiced, this is averted from the original game that only had the male dragons voiced.

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* CastOfSnowflakes: Unlike the original game, which reuses certain dragon designs within different homeworlds, no two dragons look the same, each having his own build, unique builds, attire, and mannerisms, with thematic similarities based on each homeworld.
* ChromosomeCasting: With the the fairies at the pedestals becoming SuddenlyVoiced, this is averted from the original game that only had the male dragons voiced.



* DevelopersForesight: A certain strong chest in Dark Passage is supposed to be activated by a rocket found on a long side-route accessed only after the main path towards the exit is finished. Unlike the original, the Reignited version allows for the same chest to be broken by waiting until the turtle in the next passage is large, then leading the fiery rock it shoots to the chest. It's rendered somewhat moot by the fact you still have to go down that path the whole way for 100% completion anyways.

to:

* DevelopersForesight: A certain strong chest in Dark Passage is supposed to be activated by a rocket found on a long side-route side route accessed only after the main path towards the exit is finished. Unlike the original, the Reignited version allows for the same chest to be broken by waiting until the turtle in the next passage is large, then leading the fiery rock it shoots to the chest. It's rendered somewhat moot by the fact you still have to go down that path the whole way for 100% completion anyways.anyway.



* GuideDangIt: Skill points were added to the game and while most of them are straightforward a few can verge into this territory, such as the Skill Point where you have to find a certain spot hidden behind a fake wall that looks no different than any other wall. Special mention goes to 'burn the blue wizards hat' in Haunted Towers, which requires [[spoiler: charging into a glide to reach an area that was ''inaccessible'' in the original game.]]

to:

* GuideDangIt: Skill points were added to the game and while most of them are straightforward a few can verge into this territory, such as the Skill Point where you have to find a certain spot hidden behind a fake wall that looks no different than any other wall. Special mention goes to 'burn the blue wizards wizard's hat' in Haunted Towers, which requires [[spoiler: charging into a glide to reach an area that was ''inaccessible'' in the original game.]]



* MissingSecret: The Artisans homeworld now includes a BigDoor right behind where Spyro starts the game. There's no way to open the door, and using glitches to see around it shows that it hides a small room with nothing inside it. Whether or not it is intended to hold a portal for an add-on level (similar to the two DLC levels in ''VideoGame/CrashBandicootNSaneTrilogy'') remains to be seen, but Toys for Bob have at least stated that the door was never meant for anything.

to:

* MissingSecret: The Artisans Artisans' homeworld now includes a BigDoor right behind where Spyro starts the game. There's no way to open the door, and using glitches to see around it shows that it hides a small room with nothing inside it. Whether or not it is intended to hold a portal for an add-on level (similar to the two DLC levels in ''VideoGame/CrashBandicootNSaneTrilogy'') remains to be seen, but Toys for Bob have has at least stated that the door was never meant for anything.



* NamedByTheAdaptation: Subverted. The bosses in the first game all had names, and the levels in which they appeared are named after them, but other than Gnasty Gnorc, none of the characters actually said their names in the original. This time around, the dialogue of the dragons freed just before facing the boss has been tweaked so that they actually address them by name, instead of just "this boss" or "this guy". This only applies to Toasty, Dr. Shemp and Metalhead, though, as Blowhard and Jacques are still never brought up in conversations with the dragons.

to:

* NamedByTheAdaptation: Subverted. The bosses in the first game all had names, and the levels in which they appeared are were named after them, but other than Gnasty Gnorc, none of the characters actually said their names in the original. This time around, the dialogue of the dragons freed just before facing the boss has been tweaked so that they actually address them by name, instead of just "this boss" or "this guy". This only applies to Toasty, Dr. Dr Shemp and Metalhead, though, as Blowhard and Jacques are still never brought up in conversations with the dragons.



** FeatheredSerpent: A number of dragons have feathery, bird-like wings instead of the typical dragon ones based off bats.

to:

** FeatheredSerpent: A number of Several dragons have feathery, bird-like wings instead of the typical dragon ones based off bats.



* RealMenWearPink: Much like before, the area with the most pink-colored dragons is in the battle-centered Peace Keepers world. This is further emphasized by the new designs making these dragons buffer and stronger-looking; Halvor from Cliff Town is entirely pink and wields a hammer/mace as big as he is with ease.
* RumpRoast: Dr. Shemp's redesign gives him a prominent bare butt, which Spyro needs to breathe fire on to hurt him and make him hop away in pain.

to:

* RealMenWearPink: Much like before, the area with the most pink-colored dragons is in the battle-centered battle-centred Peace Keepers world. This is further emphasized by the new designs making these dragons buffer and stronger-looking; Halvor from Cliff Town is entirely pink and wields a hammer/mace as big as he is with ease.
* RumpRoast: Dr. Dr Shemp's redesign gives him a prominent bare butt, which Spyro needs to breathe fire on to hurt him and make him hop away in pain.



Spyro and Sparx are growing weary of a boring and stormy day, and decide to go to Dragon Shores for a vacation. However, their trip is put on hold when they go through the portal to Dragon Shores and instead end up in the world of Avalar. It's here that Spyro meets the Professor, Hunter, and Elora, who were experimenting with their own portal so that they could summon a dragon to oppose Ripto, an angry sorcerer with a noted disdain for dragons. Wanting to resume his vacation, Spyro decides to help his new friends and defeat the evil Ripto and save the day once again.

to:

Spyro and Sparx are growing weary of a boring and stormy day, and decide to go to Dragon Shores for a vacation. However, their trip is put on hold when they go through the portal to Dragon Shores and instead end up in the world of Avalar. It's here that Spyro meets the Professor, Hunter, and Elora, who were are experimenting with their own portal so that they could can summon a dragon to oppose Ripto, an angry sorcerer with a noted disdain for dragons. Wanting to resume his vacation, Spyro decides to help his new friends and defeat the evil Ripto and save the day once again.



* AdaptationExpansion: In the original version, the outro cinematic for Fracture Hills had one of the Earthshapers looking around if any of the others was watching before he starts dancing. In this version, the bagpipe music was actually MindControlMusic that kept the Earthshapers docile.

to:

* AdaptationExpansion: In the original version, the outro cinematic for Fracture Hills had one of the Earthshapers looking around if any of the others was were watching before he starts started dancing. In this version, the bagpipe music was actually MindControlMusic that which kept the Earthshapers docile.



** While Hunter still puts forth a pretty pathetic effort to stop Ripto, he does actually try to tackle him this time, instead of just saying "Hey, give that back!"
** In general, Ripto acts like the same LaughablyEvil villain as in the original, though his treatment by the other characters plays him off as much more intimidating and threatening. In the aforementioned opening, Ripto also wastes no time trying to attack Spyro rather than merely throw a tantrum, with Zoe's interruption coming off less like a comical distraction and more a frantic BigDamnHeroes moment where she is blatantly scared for her life.

to:

** While Hunter still puts forth a pretty pathetic effort to stop Ripto, he does actually try to tackle him this time, instead of just saying "Hey, give that back!"
** In general, Ripto acts like the same LaughablyEvil villain as in the original, though his treatment by the other characters plays him off as much more intimidating and threatening. In the aforementioned opening, Ripto also wastes no time trying to attack Spyro rather than merely throw throwing a tantrum, with Zoe's interruption coming off less like a comical distraction and more a frantic BigDamnHeroes moment where she is blatantly scared for her life.



** The fauns in Fracture Hills are way less standoffish than they were in the original. While originally rude ValleyGirl stereotypes whenever you talk to them, here most will actually smile and wave at Spyro as he passes, and the one you rescue via Supercharging sounds much more grateful than before.

to:

** The fauns in Fracture Hills are way less standoffish than they were in the original. While originally rude ValleyGirl stereotypes whenever you talk to them, here most will actually smile and wave at Spyro as he passes, and the one you rescue via Supercharging sounds much more grateful than before.



** To a certain extent, Elora. Her ''Reignited'' self acts closer to Spyro's age and is quite playful, compared to the more mature mannerisms of her [=PS1=] rendition. The removal of her eye shadow and a cutesy deer-like appearance adds to a youthful appearance.

to:

** To a certain extent, Elora. Her ''Reignited'' self acts closer to Spyro's age and is quite playful, compared to the more mature mannerisms of her [=PS1=] rendition. The removal of her eye shadow and a cutesy deer-like appearance adds add to a her youthful appearance.



** Originally, Colossus only vaguely resembled a temple and had a small hockey rink in the back of the level, as well as a reputation for the sport. In ''Reignited'', not only does the level more closely resemble a Tibetan monastery, but it is also themed around hockey. A hockey team's logo adorns the level in decorations, and the golden statues are now brandishing hockey sticks. The hockey players have also been redesigned to more closely resemble polar bears rather than yetis. As well, the hockey rink itself now has two grandstands, making it feel less like a low-key practice arena.
** The Gear Grinders in Hurricos now strongly resemble truckers, having been given fingerless gloves, five-o-clock shadows, beer bellies, and leather jackets, and their metal helmets are now shaped like like trucker caps. The Thief Gear Grinders now look a bit more like purple versions of the former, albeit naked.

to:

** Originally, Colossus only vaguely resembled a temple and had a small hockey rink in the back of the level, as well as a reputation for the sport. In ''Reignited'', not only does the level more closely resemble a Tibetan monastery, monastery but it is also themed around hockey. A hockey team's logo adorns the level in decorations, and the golden statues are now brandishing hockey sticks. The hockey players have also been redesigned to more closely resemble polar bears rather than yetis. As well, the hockey rink itself now has two grandstands, making it feel less like a low-key practice arena.
** The Gear Grinders in Hurricos now strongly resemble truckers, having been given fingerless gloves, five-o-clock shadows, beer bellies, and leather jackets, and their metal helmets are now shaped like like trucker caps. The Thief Gear Grinders now look a bit more like purple versions of the former, albeit naked.



** Handel and Greta have completely ditched WesternAnimation/ThePowerpuffGirls-esque proportions that defined them in the original trilogy, sporting more realistic (but still cartoony) proportions overall. Both also have lighter, less pink skin, now possess YouthfulFreckles, and have also switched their clothing colours from yellow and orange to white and red, with golden buttons having been added to their overalls. On an individual basis, Handel now wears his propeller beanie on the left side of his head, has a much fuller head of hair and now has a pocket on the front of his overalls, while Greta no longer sticks her tongue out constantly and wears her GirlishPigtails with visible blue ties. In addition, their eyes now turn pink rather than [[RedEyesTakeWarning red]] when using their powers.
** Dragon Shores has been made to look more like an actual amusement park. The walls, rather than just being sandy colored, are now painted with a bright and vibrant purple and blue, the roller coaster has been made into the shape of a dragon, and advertisements for the rides adorning the walls. The Gnorc hosts now wear their own individual outfits, rather than all of them wearing straw boater hats.

to:

** Handel and Greta have completely ditched WesternAnimation/ThePowerpuffGirls-esque proportions that defined them in the original trilogy, sporting more realistic (but still cartoony) proportions overall. Both also have lighter, less pink skin, now possess YouthfulFreckles, and have also switched their clothing colours from yellow and orange to white and red, with golden buttons having been added to their overalls. On an individual basis, Handel now wears his propeller beanie on the left side of his head, has a much fuller head of hair and now has a pocket on the front of his overalls, while Greta no longer sticks her tongue out constantly and wears her GirlishPigtails with visible blue ties. In addition, their eyes now turn pink rather than [[RedEyesTakeWarning red]] when using their powers.
** Dragon Shores has been made to look more like an actual amusement park. The walls, rather than just being sandy colored, are now painted with a bright and vibrant purple and blue, the roller coaster has been made into the shape of a dragon, and advertisements for the rides adorning adorn the walls. The Gnorc hosts now wear their own individual unique outfits, rather than all of them wearing straw boater hats.



** The musket-toting enemies in Scorch now appear to be holding elastic band launchers, rather than firearms. Another minor case in Scorch, Bombo has had his name changed to just Bob, probably because a turban-wearing enemy riding atop a magic carpet in a Middle-Eastern themed level throwing bombs (albeit ones made from magic) wouldn't go down well today. However, he still refers to his magic blasts as bombs, and the game's trophy list forgot to change his name from Bombo to Bob.

to:

** The musket-toting enemies in Scorch now appear to be holding elastic band launchers, rather than firearms. Another In another minor case in Scorch, Bombo has had his name changed to just Bob, probably because a turban-wearing enemy riding atop a magic carpet in a Middle-Eastern themed Middle-Eastern-themed level throwing bombs (albeit ones made from magic) wouldn't go down well today. However, he still refers to his magic blasts as bombs, and the game's trophy list forgot to change his name from Bombo to Bob.



** One of Hunter's lines was changed. In the original, he said "you might be able to beat me, but I still get all the chicks!" In ''Reignited'', he instead says "...but I would still win in a popularity contest."
** Many fans have suggested that the CampGay voice of Juliet from Zephyr was changed into an explicitly feminine one because the original had potential to be seen as transphobic and making fun of LGBTQ+ individuals, drawing its humor from a seemingly cross-dressing male bird.

to:

** One of Hunter's lines was changed. In the original, he said "you said, "You might be able to beat me, but I still get all the chicks!" In ''Reignited'', he instead says "...but I would still win in a popularity contest."
** Many fans have suggested that the CampGay voice of Juliet from Zephyr was changed into an explicitly feminine one because the original had the potential to be seen as transphobic and making fun of LGBTQ+ individuals, drawing its humor from a seemingly cross-dressing male bird.



** The cutscene after you beat Ripto has changed so that, rather than actually seeing him drown in lava, Ripto's fall happens offscreen and the most you see is a bit of lava splashing out.

to:

** The cutscene after you beat Ripto has changed so that, rather than actually seeing him drown in lava, Ripto's fall happens offscreen and the most you see is a bit of lava splashing out.



While Spyro and his friends are sleeping, a rabbit named Bianca followed by an entourage of malevolent Rhynocs come and steal all of the dragon eggs. Spyro, Sparx and Hunter follow her and end up in the Forgotten Worlds, which are ruled by an evil Sorceress. Utilizing the help of some new friends, including Sheila the kangaroo, Sgt. Byrd the flying penguin, Bentley the yeti, and Agent 9 the laser blaster-toting monkey, Spyro must find all the dragon eggs and put a stop to the Sorceress' evil plans for the baby dragons.

to:

While Spyro and his friends are sleeping, a rabbit named Bianca followed by an entourage of malevolent Rhynocs come arrive and steal all of the dragon eggs. Spyro, Sparx and Hunter follow her and end up in the Forgotten Worlds, which are ruled by an evil Sorceress. Utilizing the help of some new friends, including Sheila the kangaroo, Sgt. Byrd the flying penguin, Bentley the yeti, and Agent 9 the laser blaster-toting monkey, Spyro must find all the dragon eggs and put a stop to the Sorceress' evil plans for the baby dragons.



* AdaptationalBadass: Some Rhynocs exhibit this with their additional animations. For example, Pickaxe Rhynocs in Shiela's Alp now shake the screen when they make a successful strike, which gets stuck in the ground in lieu of them pausing to laugh at Spyro as they did in the original.
* AdaptationalCurves: Inverted with Tara in Desert Ruins, who had big breasts in the original as a classic [[Franchise/TombRaider Lara Croft]] parody. ''Reignited'' greatly reduces them down.

to:

* AdaptationalBadass: Some Rhynocs exhibit this with their additional animations. For example, Pickaxe Rhynocs in Shiela's Alp now shake the screen when they make a successful strike, which gets stuck in the ground in lieu place of them pausing to laugh at Spyro as they did in the original.
* AdaptationalCurves: Inverted with Tara in Desert Ruins, who had big breasts in the original as a classic [[Franchise/TombRaider Lara Croft]] parody. ''Reignited'' greatly reduces them down.them.



* AmbiguousGender: The cats in Cloud Spires remain this, but are now even more ambiguous here because of their redesigns removing their dresses. Fluffy has a feminine voice, but the rest clearly sound like young boys.

to:

* AmbiguousGender: The cats in Cloud Spires remain this, but are now even more ambiguous here because of their redesigns removing their dresses. Fluffy has a feminine voice, but the rest clearly sound like young boys.



** Sparx now has his gem finder ability from the start like in the other two games, rather than having it be locked behind the second Sparx bonus level. Of course, this also means that the level doesn't give you anything besides some gems and an egg.

to:

** Sparx now has his gem finder ability from the start like in the other two games, rather than having it be locked behind the second Sparx bonus level. Of course, this also means that the level doesn't give you anything besides some gems and an egg.



** The Tikis from Molten Crater look significantly different. In the original, they were made entirely from stone, with white skin, yellow mohawks, and orange skirts. Their eyes were almond-shaped black holes with no eyeballs, their mouths were always agape and had no teeth, and they tended to stand with their arms oustretched. In ''Reignited'', they're made from dark grey stone, have different colored mohawks made from actual hair, wear brown grass skirts, actual eyes instead of holes, big toothy grins, and are generally much more expressive. They've also been given Pacifia accents.

to:

** The Tikis from Molten Crater look significantly different. In the original, they were made entirely from stone, with white skin, yellow mohawks, and orange skirts. Their eyes were almond-shaped black holes with no eyeballs, their mouths were always agape and had no teeth, and they tended to stand with their arms oustretched. outstretched. In ''Reignited'', they're made from dark grey stone, have different colored mohawks made from actual hair, wear brown grass skirts, have actual eyes instead of holes, have big toothy grins, and are generally much more expressive. They've also been given Pacifia accents.



** The wanted posters in Dino Mines now show pictures of Spyro's allies, whereas in the original game, it was [[CreatorCameo Insomniac Games developer Dan Johnson]] dressed as a bandito.
** Scorch was already scary looking enough in the original game. Here, he's been redesigned with more bat-like features and essentially changed into [[BatOutOfHell a giant monster bat]].

to:

** The wanted posters in Dino Mines now show pictures of Spyro's allies, whereas whereas, in the original game, it was [[CreatorCameo Insomniac Games developer Dan Johnson]] dressed as a bandito.
** Scorch was already scary looking scary-looking enough in the original game. Here, he's been redesigned with more bat-like features and essentially changed into [[BatOutOfHell a giant monster bat]].



** The pandas of Bamboo Terrace were basically regular naked pandas in the original game. Here, they've been given clothes and overall look more anthropomorphic.
** The two main Dino enemies in Dino Mines were originally ''T. rex''-like theropods in minimal cowboy gear. Here, they not only wear more clothes but they also have longer arms and more humanoid stances.

to:

** The pandas of Bamboo Terrace were basically regular naked pandas in the original game. Here, they've been given clothes and overall look more anthropomorphic.
** The two main Dino enemies in Dino Mines were originally ''T. rex''-like theropods in minimal cowboy gear. Here, they not only wear more clothes but they also have longer arms and more humanoid stances.



** Since Sparx begins the game with the ability to track gems, like he did in the previous titles, the Spider Town level does not actually reward Sparx with a new ability, just an egg and some gems. Similarly, completing Bugbot Factory originally gave Sparx the ability to break open treasure chests and warp to any level through the guidebook, but the warping ability is already given at the beginning of the game, and is even present in the other two games now.

to:

** Since Sparx begins the game with the ability to track gems, like gems as he did in the previous titles, the Spider Town level does not actually reward Sparx with a new ability, just an egg and some gems. Similarly, completing Bugbot Factory originally gave Sparx the ability to break open treasure chests and warp to any level through the guidebook, but the warping ability is already given at the beginning of the game, and is even present in the other two games now.



* AscendedGlitch: In the original game, the main part of Enchanted Towers played Sgt. Byrd's theme due him being playable in that portion, with side areas being the only place to hear the actual Enchanted Towers theme. In ''Reignited'', the main portion gets a unique remix of Sgt. Byrd's theme that fits the style of the level more, while the side areas still remix the original theme.

to:

* AscendedGlitch: In the original game, the main part portion of Enchanted Towers played used Sgt. Byrd's theme due to him being playable in that portion, with side areas being the only place to hear the actual Enchanted Towers theme. In ''Reignited'', the main portion gets uses a unique remix of Sgt. Byrd's theme that fits the style of the level more, while the side areas still remix the original theme.



** Zigzagged in Dino Mines. The Gunfighter Dinos and Seahorse enemies still use revolvers and bullets uncensored as they did in the original game. Meanwhile, upon close inspection the Gattling Gun Dinos fire sausages instead of bullets in ''Reignited''. This is an interesting example because while the developers were never asked to change them by the ESRB, they did so anyway as they were strapped for time and couldn't afford to redo the character if the original was rejected.

to:

** Zigzagged in Dino Mines. The Gunfighter Dinos and Seahorse enemies still use revolvers and bullets uncensored as they did in the original game. Meanwhile, upon close inspection inspection, the Gattling Gun Dinos fire sausages instead of bullets in ''Reignited''. This is an interesting example because while the developers were never asked to change them by the ESRB, they did so anyway as they were strapped for time and couldn't afford to redo the character if the original was rejected.



* HalfDressedCartoonAnimal: Sheila has been redesigned wearing an Australian safari shirt as well as a few other effects. Besides those however, she is completely bare bottomed.

to:

* HalfDressedCartoonAnimal: Sheila has been redesigned wearing to wear an Australian safari shirt as well as a few other effects. Besides those those, however, she is completely bare bottomed.bare-bottomed.



* {{Nerf}}: A rare boss version, Spike who's widely considered to be ThatOneBoss is much more easier based on the Easy Mode cheat regardless as he takes 6 hits instead of 9, shoots one blast instead of two and is less aggressive.

to:

* {{Nerf}}: A rare boss version, Spike who's widely considered to be ThatOneBoss is much more easier based on the Easy Mode cheat regardless as he takes 6 hits instead of 9, shoots one blast instead of two and is less aggressive.



* ShipTease: [[spoiler:During the ending, the scene in which Elora and Spyro agree to simply enjoy the fireworks is a little more intimate than in the original game. In the remake, instead of just standing, they sit next to each other, then ''both'' of them (not just Elora) get a little closer to each other. Before that, there's also a scene in which she asks Spyro if he'll come visit her in Avalar, while happily wiggling her tail.]]

to:

* ShipTease: [[spoiler:During the ending, the scene in which Elora and Spyro agree to simply enjoy the fireworks is a little more intimate than in the original game. In the remake, instead of just standing, they sit next to each other, and then ''both'' of them (not just Elora) get a little closer to each other. Before that, there's also a scene in which she asks Spyro if he'll come to visit her in Avalar, while happily wiggling her tail.]]

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* DamnYouMuscleMemory: The original games had the camera controls set to the L2 and R2 buttons on the controller. The remastered version now places the camera movement on the right analog stick instead, so anyone might find themselves pressing L2 and R2 during gameplay not knowing that they no longer move the camera on the newer control scheme option. There is an option to use the classic controls, but players who are used to the old control scheme probably still instinctively go for the shoulder buttons on the newer control scheme option.

to:

* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
The original games had the camera controls set to the L2 and R2 buttons on the controller. The remastered version now places the camera movement on the right analog stick instead, so anyone might find themselves pressing L2 and R2 during gameplay not knowing that they no longer move the camera on the newer control scheme option. There is an option to use the classic controls, but players who are used to the old control scheme probably still instinctively go for the shoulder buttons on the newer control scheme option.option.
** In the original versions of the later two games, you could hover at any point during a glide. Here, Spyro is unable to hover for the first second of a glide, forcing certain tight glides to be readjusted from how they were done in the original.
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* YourSizeMayVary: Like the original games, the NPC characters tend to be much larger and more noticable in size in gameplay, but are shrunk down to better match Spyro's size in cutscenes. Bianca for example towers over Spyro in her in-level appearances, while in cutscenes, her scale about matches Spyro on his hind legs.
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** In the original, it's not explicitly shown how Gnasty Gnorc hears that insult given by one of the dragons in the beginning. In the remake, it's explicitly shown he's watching them be interviewed on TV.

to:

** In the original, it's not explicitly shown how Gnasty Gnorc hears that insult given by one of the dragons in the beginning. In the remake, it's explicitly shown he's watching them be interviewed on TV.TV from his treasure room.

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* EvilSoundsRaspy: Bentley (though not evil by any stretch) now speaks with a slight growl, while also retaining his SesquipedalianLoquaciousness.



* GutturalGrowler: Bentley now speaks with a slight growl, while also retaining his SesquipedalianLoquaciousness.
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** While the original games already pointed towards Elora having a thing for Spyro, the remakes make it more obvious. For one, her famous "I'm a faun, you dork" line is now said in a much more playful, less pointed way. Also, when she meets with Spyro again in the third game and asks him if he's going to come visit her in Avalar, she says it a lot more coyly, and even wags her tail when she does it. [[spoiler:During the ending of the third game, when she invites him to just take a break and watch the fireworks with her, instead of standing she sits next to him and the two get a little closer to each other]].

to:

** While the original games already pointed towards Elora having a thing for Spyro, the remakes make it more obvious. For one, her famous "I'm a faun, you dork" line is now said in a much more playful, less pointed way. Also, when she meets with Spyro again in the third game and asks him if he's going to come visit her in Avalar, she says it a lot more coyly, and even wags her tail when she does it. [[spoiler:During the ending of the third game, when she invites him to just take a break and watch the fireworks with her, instead of standing she sits next to him and the two get a little closer to each other]].him]].
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* GuideDangIt: Some of the secret locations of gems are so cryptic and require logic-defying ways of finding them (such as the secret upper area in Autumn Plains where you have to charge a wall that looks no different from any other wall), that you likely won't find without ever blind luck or resorting to a walkthrough.

to:

* GuideDangIt: Some of the secret locations of gems are so cryptic and require logic-defying ways of finding them (such as the secret upper area in Autumn Plains where you have to charge a wall that looks no different from any other wall), that you likely won't find without ever either blind luck or resorting to a walkthrough.
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* GuideDangIt: Some of the secret locations of gems are so cryptic and require logic-defying ways of finding them (such as the secret upper area in Autumn Plains where you have to charge a wall that looks no different from any other wall), that you will ''not'' find them without resorting to a walkthrough.

to:

* GuideDangIt: Some of the secret locations of gems are so cryptic and require logic-defying ways of finding them (such as the secret upper area in Autumn Plains where you have to charge a wall that looks no different from any other wall), that you will ''not'' likely won't find them without ever blind luck or resorting to a walkthrough.
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** The cutscene after you beat Ripto has changed so that rather than actually seeing him drown in lava Ripto falling into lava happens offscreen and the most you see is a bit of lava splashing out.

to:

** The cutscene after you beat Ripto has changed so that that, rather than actually seeing him drown in lava Ripto falling into lava lava, Ripto's fall happens offscreen and the most you see is a bit of lava splashing out.

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** In general, Ripto acts like the same LaughablyEvil villain as in the original, though his treatment by the other characters plays him off as much more intimidating and threatening. In the aforementioned opening, Ripto also wastes no time trying to attack Spyro rather than merely throw a tantrum, with Zoe's interruption coming off less like a comical distraction and more a frantic BigDamnHeroes moment where she is blatantly scared for her life.



* DeathByAdaptation: The original game had an epilogue showing Ripto had somehow survived. This is cut from this game, leaving no such possibility he survived.

to:

* DeathByAdaptation: The original game had an epilogue showing Ripto had somehow survived. This is cut from this game, though his defeat now uses a GoryDiscretionShot, leaving no such possibility it currently up in the air whether he survived. is still alive in this take.

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* DoesNotLikeShoes: It would be considerably easier to list the characters who use footwear than those who don't. The only playable character in any of the three games who uses any sort of shoes regularly is Agent 9, and he only appears towards the end of the third game.



* PrefersGoingBarefoot: It would be considerably easier to list the characters who use footwear than those who don't. The only playable character in any of the three games who uses any sort of shoes regularly is Agent 9, and he only appears towards the end of the third game.



* DoesNotLikeShoes: Averted with a few of the elder dragons this time around, as some of them use footwear. Few of them use actual shoes; more like footwraps, slippers, and what appear to be toeless socks. Gnasty Gnorc also has some sandals this time. Played straight with most of the elder dragons and other characters in the original who didn't use footwear.


Added DiffLines:

* PrefersGoingBarefoot: Averted with a few of the elder dragons this time around, as some of them use footwear. Few of them use actual shoes; more like footwraps, slippers, and what appear to be toeless socks. Gnasty Gnorc also has some sandals this time. Played straight with most of the elder dragons and other characters in the original who didn't use footwear.

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