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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: The [=PunPun=]. And (much like the trope above)
** Someone on the dev team must really love apes, as a surprising number of Maxis' stock creatures look very [[StealthPun simian]].
** That's just the Maxis-made one; the creature editor has all the tools you need to make more.
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* MohsScaleOfScienceFictionHardness: Other than the refreshing fact that non-StarfishAliens are rare, absolutely squishy.
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* FlowerMouth: The carnivorous mouth part "Dietrap" opens up like a blooming flower with plenty of teeth abound.

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* FlowerMouth: The carnivorous omnivorus mouth part "Dietrap" opens up like a blooming flower with plenty of teeth abound.
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** To quote the [=SporeWiki=], the zealot armor is not unlike that of the space marines in TabletopGame/{{Warhammer 40000}}.

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** To quote the [=SporeWiki=], the zealot armor is not unlike that of the space marines in TabletopGame/{{Warhammer 40000}}.''TabletopGame/Warhammer40000''.



** The game features a [[https://www.youtube.com/watch?v=3AA1itwphfM remix]] of the iconic theme from [[{{Videogame/MULE}} M.U.L.E.]], which plays in the communication screen with Trader empires and can also be used as background music in Galactic Adventures.

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** The game features a [[https://www.youtube.com/watch?v=3AA1itwphfM remix]] of the iconic theme from [[{{Videogame/MULE}} ''[[{{Videogame/MULE}} M.U.L.E.]], ]]'', which plays in the communication screen with Trader empires and can also be used as background music in Galactic Adventures.
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* HandyMouth: In tribal stage, the chief of a tribe without hands holds his staff in his mouth. [[https://www.youtube.com/watch?v=GCcaor5W3vU Around 3:45 in this film]].

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%%[[caption-width-right:350:some caption text]]

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%%[[caption-width-right:350:some caption text]]


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* PhotoMode: The Creature Editor has a Test Drive menu, which lets you play with your creatures and share photos of it.
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** In the Creature stage, the final nest you make it to has a random stick lying on the ground nearby. You end up using it in the cutscene before the Tribal stage as part of the ''[[Film/2001ASpaceOdyssey 2001: A Space Odyssey]]'' homage.

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** In the Creature stage, the final nest you make it to has a random stick lying on the ground nearby. You end up using it in the cutscene before the Tribal stage as part of the ''[[Film/2001ASpaceOdyssey 2001: ''2001: A Space Odyssey]]'' Odyssey'' homage.
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* ChekhovsGun:
** In the Creature stage, the final nest you make it to has a random stick lying on the ground nearby. You end up using it in the cutscene before the Tribal stage as part of the ''[[Film/2001ASpaceOdyssey 2001: A Space Odyssey]]'' homage.
** Also in the Creature stage, two of the random events involve meteor showers and alien ships buzzing by. In the Space Stage, ''you're'' the one piloting those ships--and chucking meteors at the earth to raise its temperature.
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* ArtificialBrilliance: If a tribe member gets hungry as they're gathering food, they'll eat from the food they gathered instead of having to stop gathering to eat from the main stockpile.

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Merged per TRS


** In the Civilization stage, once an opposing Nation gets big enough, you can start a trade route with them as long as they're not at war with you, when they normally have to be friendly with you(Blue Face). This keeps someone trying to win via Economic means from being [[UnwinnableByMistake stonewalled]] if they can't get their relationship with the last opposing nation any higher.

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** In the Civilization stage, once an opposing Nation gets big enough, you can start a trade route with them as long as they're not at war with you, when they normally have to be friendly with you(Blue Face). This keeps someone trying to win via Economic means from being [[UnwinnableByMistake [[UnintentionallyUnwinnable stonewalled]] if they can't get their relationship with the last opposing nation any higher.



* UnintentionallyUnwinnable: The "Badge Outta Heck" from destroying all Grox colonies used to be impossible to obtain in the game's early history, because the area close to the Galactic Core imposed a 3 parsec limit on travel distance (compared to the maximum 20 parsecs elsewhere), yet the game would spawn stars that were otherwise unreachable with this limit. This prompted Maxis to release an official Expanded Travel Radius mod to correct this. In addition, versions of the game from Patch 1.04 onward would [[ObviousRulePatch remove the travel radius limit]] after you've entered the Galactic Core.



* UnwinnableByMistake: The "Badge Outta Heck" from destroying all Grox colonies used to be impossible to obtain in the game's early history, because the area close to the Galactic Core imposed a 3 parsec limit on travel distance (compared to the maximum 20 parsecs elsewhere), yet the game would spawn stars that were otherwise unreachable with this limit. This prompted Maxis to release an official Expanded Travel Radius mod to correct this. In addition, versions of the game from Patch 1.04 onward would [[ObviousRulePatch remove the travel radius limit]] after you've entered the Galactic Core.



* WingedHumanoid: All too easy to create, and a very good GameBreaker, as flight can easily get you out of dangerous situations in the creature stage and adventures (as well as to deal with [[UnwinnableByMistake poor level design by adventure makers]]). There's even four kinds of wings you can use (each with their own level of power) in the details section.

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* WingedHumanoid: All too easy to create, and a very good GameBreaker, as flight can easily get you out of dangerous situations in the creature stage and adventures (as well as to deal with [[UnwinnableByMistake [[UnintentionallyUnwinnable poor level design by adventure makers]]). There's even four kinds of wings you can use (each with their own level of power) in the details section.
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->How will'' you ''create the universe?

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->How ->''How will'' you ''create the universe?
universe?''
Tabs MOD

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* ThemeTuneCameo: Occasionally, a planet will be accompanied by the ''VideoGame/{{MULE}}'' theme as an EasterEgg.
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Fixed ZC Es.


* AlwaysChaoticEvil: [[spoiler:The Grox.]] And how.
* AnimalsHateHim: [[spoiler:The Grox]], again.

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* AlwaysChaoticEvil: [[spoiler:The Grox.]] And how.
Grox]] from the Space Stage hate all organic life and start off with a negative relationship with your empire. Allying with them will make almost every other empire hate you.
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* AnimalsHateHim: [[spoiler:The Grox]], again.
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Moved to the Trivia page.


* DummiedOut:
** There's a partially-complete aquatic stage that owuld've taken place between the cell and creature stages.
** There's a fourth "Starvivore" diet in the files, which doesn't eat ''anything'' and is the diet ascribed to any creature saved without a mouth. This diet exists purely so you can save a work-in-progress mouthless creature without giving the game another excuse to crash.
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Disambiguating; deleting and renaming wicks as appropriate


** SchmuckBait: The "Bad Baby!" Achievement, which required a creation of yours to get banned from the servers. Unsurprisingly, every {{GIFT}} and their mother created the stuff. It got so bad, ''the achievement was actually deleted''.

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** SchmuckBait: The "Bad Baby!" Achievement, which required a creation of yours to get banned from the servers. Unsurprisingly, every {{GIFT}} InternetJerk and their mother created the stuff. It got so bad, ''the achievement was actually deleted''.
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* GenderBender: All of the creatures, upon gaining sentience, speak in male-esque voice, with female voice only heard as one of the Economic archetype of the Civilization Stage. None of the voice options in Adventure mode later in the game are gendered (instead they're detemined by pitch), and there is no visible distinction between those who lay eggs and those who don't.

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* GenderBender: All of the creatures, upon gaining sentience, speak in male-esque a male-sounding voice, with female voice voices only heard as one of from the Economic archetype of in the Civilization Stage and as an uncommon colony voice type in the Space Stage. None of the voice options in Adventure mode Adventures later in the game are gendered (instead they're detemined by pitch), and there is no visible distinction between those who lay eggs and those who don't.
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->''How will'' you ''create the universe?''

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->''How ->How will'' you ''create the universe?''
universe?
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* GenderBender: All of the creatures, upon gaining sentience, speak in male-esque voice, with female voice only heard as one of the Economic archetype of the Civilization Stage. None of the voice options in Adventure mode later in the game are gendered (instead they're detemined by pitch), and there is no visible distinction between those who lay eggs and those who don't.

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* SoundtrackDissonance: Galactic Adventures offers some very nice music to use in your adventures, but due to the [[SturgeonsLaw overall quality]] of most adventures, sometimes the music doesn't even belong and will literally drive you nuts.

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* SoundtrackDissonance: When using [[LimitBreak ICBM]] in the Civilization Stage, during the entire victory cutscene you can hear joyful whistling accompanied by marching drums... all while the entire planet is [[NukeEm bombarded with nukes]].
**
Galactic Adventures offers some very nice music to use in your adventures, but due to the [[SturgeonsLaw overall quality]] of most adventures, sometimes the music doesn't even belong and will literally drive you nuts.
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Direct link.


* MohsScaleOfScienceFictionHardness: Other than the refreshing fact that nearly everyone is a StarfishAlien, absolutely squishy.

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* MohsScaleOfScienceFictionHardness: Other than the refreshing fact that nearly everyone is a StarfishAlien, non-StarfishAliens are rare, absolutely squishy.



* {{Stepford Smiler}}s: Judging by the Blocks of Chance, the Bard cultures in Space Stage are this.

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* {{Stepford Smiler}}s: StepfordSmiler: Judging by the Blocks of Chance, the Bard cultures in Space Stage are this.

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* NewsTravelsFast: The very moment you ally with [[spoiler:the Grox]], ''every empire in the galaxy'' will know and [[ThisIsUnforgivable react]] [[ThisMeansWar accordingly.]][[note]] it adds a -200 relation modifier to every empire, causing all but your closest allies to declare war. How your allies react depends on how much you spoiled them before making your [[spoiler:Grox]] alliance. This even applies to species ''[[UpToEleven you uplift afterwards]]''.[[/note]]

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* NewsTravelsFast: NewsTravelsFast:
** In the tribal stage, a raid party could be on the other end of the map, but they'll still calm down and return home as soon as you give the tribe a gift.
**
The very moment you ally with [[spoiler:the Grox]], ''every empire in the galaxy'' will know and [[ThisIsUnforgivable react]] [[ThisMeansWar accordingly.]][[note]] it adds a -200 relation modifier to every empire, causing all but your closest allies to declare war. How your allies react depends on how much you spoiled them before making your [[spoiler:Grox]] alliance. This even applies to species ''[[UpToEleven you uplift afterwards]]''.[[/note]]
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** During Creature Stage, the herbivores are always [[HerbivoresAreFriendly friendly and curious]] unless attacked, while the carnivores are always [[PredatorsAreMean aggressive and willing to attack your player]]. In real life, it's actually the inverse; herbivorous animals are likely to be paranoid of predators, hence why they will either be skittish and constantly running or hiding from anything they view as a threat, or (in the case of larger animals such as hippos) [[XenophobicHerbivores have been known to attack other animals even when unprovoked]]. Predators, on the other hand, tend to only attack when hunting or out of defense, due to them saving their energy for when they need it.

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** During Creature Stage, the herbivores are always [[HerbivoresAreFriendly friendly and curious]] unless attacked, while the carnivores are always [[PredatorsAreMean aggressive and willing to attack your player]]. In real life, it's actually the inverse; herbivorous animals are likely to be paranoid of predators, hence why they will either be skittish and constantly running or hiding from anything they view as a threat, or (in the case of larger animals such as hippos) [[XenophobicHerbivores [[XenophobicHerbivore have been known to attack other animals even when unprovoked]]. Predators, on the other hand, tend to only attack when hunting or out of defense, due to them saving their energy for when they need it.
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** During Creature Stage, the herbivores are always [[HerbivoresAreFriendly friendly and curious]] unless attacked, while the carnivores are always [[PredatorsAreMean aggressive and willing to attack your player]]. In real life, it's actually the inverse; herbivorous animals are likely to be paranoid of predators, hence why they will either be skittish and constantly running or hiding from anything they view as a threat, or (in the case of larger animals such as hippos) have been known to attack other animals even when unprovoked. Predators, on the other hand, tend to only attack when hunting or out of defense, due to them saving their energy for when they need it.

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** During Creature Stage, the herbivores are always [[HerbivoresAreFriendly friendly and curious]] unless attacked, while the carnivores are always [[PredatorsAreMean aggressive and willing to attack your player]]. In real life, it's actually the inverse; herbivorous animals are likely to be paranoid of predators, hence why they will either be skittish and constantly running or hiding from anything they view as a threat, or (in the case of larger animals such as hippos) [[XenophobicHerbivores have been known to attack other animals even when unprovoked.unprovoked]]. Predators, on the other hand, tend to only attack when hunting or out of defense, due to them saving their energy for when they need it.
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* EasilyConqueredWorld: You can conquer worlds and entire star systems very easily, destroying cities or de-terramorphing (or terraforming) planets, once the planet is in bad atmospheric conditions and so on, its principal cities will be reduced to 2 or even less.
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** You're fully capable of ''becoming'' this trope with the Monolith. Whether you're abusive or benevolent is up to you.

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** You're fully capable of ''becoming'' this trope with the Monolith. Whether you're abusive or benevolent is up to you. This is taken even further if you find the planet corresponding to an new game file. You can make things easier or harder for the new empire, giving or starving it of easy access to rare Spices, having benevolent or hostile neighbours, even sculpting the planet itself to change how the Creature, Tribal, and Civilization Stages are played.
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** The Supersizer. Unleashing {{Kaiju}} on enemy cities seem like a fun way to conquer planets, but the process is so slow that you may as well just use conventional weapons. The only benefit is that allies won't hate you if it's the Epic Creature damaging them rather than you directly.


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** It is possible to modify saved game planets before starting a new game on them using planet scuplting tools, and the developers took measures to ensure that the game would still be playable and relatively bug-free in that state. For instance, if you unify the entire land a la Pangaea, the game is usually programmed to spawn a maximum 4 extra cities on any isolated landmass, but even though there are only 5 cities instead of the usual 10, the progress bar counts each captured city double to make it possible to finish Civilization Stage.

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* QuarantineWithExtremePrejudice: One of the framing devices for the "Kill 5 Space-Faring Citizens" and "Kill 5 Wild Creatures" missions is that they're infected with a dangerous pathogen and killing them is the only way to contain it. This is also the basis of automatic Bio-Disasters. For the former two, however, [[GameplayAndStorySegregation denying or failing the mission doesn't do more than make the empire who gave it upset with you.]] The latter is the only one where ignoring it will have logical consequences--don't kill the five marked creatures in time, and that species will go extinct and another species will contract the virus; rince and repeat until you either kill the infected or every species on the planet is dead.

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* QuarantineWithExtremePrejudice: One of the framing devices for the "Kill 5 Space-Faring Citizens" and "Kill 5 Wild Creatures" missions is that they're infected with a dangerous pathogen and killing them is the only way to contain it. This is also the basis of automatic Bio-Disasters. For the former two, however, [[GameplayAndStorySegregation denying or failing the mission doesn't do more than make the empire who gave it upset with you.]] The latter is the only one where ignoring it will have logical consequences--don't kill the five marked creatures in time, and that species will go extinct and another species will contract the virus; rince rinse and repeat until you either kill the infected or every species on the planet is dead.dead.
* RainbowPimpGear: Biological example. Many players will focus on getting maxed out stats in the Creature Stage (either for MinMaxing or for the Max Power achivement), with no regard for how the creature actually looks. This is not helped by how the lower-stat parts tend to be more generally fitting with a variety of creatures, while many of the max-stat parts are harder to design around (e.g. the Spurprise! striking part, which look like chainsaws, or the Fleurbine, the max charming part which look like windmills. Both are decidedly less biological-looking than their lower-stat counterparts). Experienced players often shrink certain parts so they can have their benefits without interfering too much with the overall design (although their benefits tend to be minimal in Tribal Stage and merely cosmetic afterwards).
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* MohsScaleOfScienceFictionHardness: Absolutely squishy.

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* MohsScaleOfScienceFictionHardness: Absolutely Other than the refreshing fact that nearly everyone is a StarfishAlien, absolutely squishy.
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* WhaleEgg: It's possible to recreate some real-life animals in the creature stage, but the'll still all lay eggs regardless.
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* NotTheIntendedUse: The Warrior's Raider Rally ability is not particularly useful for conquering other planets since the pirates it summons are merely a minor distraction at best. However, if one of your own planets is under attack, it will instantly stop raids from other pirates or enemy empires, and your pirates won't attack you. In addition, players tend to summon pirates just to blow them up for money.

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* NotTheIntendedUse: The Warrior's Raider Rally ability is not particularly useful for conquering other planets since the pirates it summons are merely a minor distraction at best. However, if one of your own planets is under attack, it will instantly stop raids from other pirates or enemy empires, and your pirates won't attack you. In addition, players tend to summon pirates just to blow them up for money.money or to speed up getting the Body Guard 5 badge.

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