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removed Hilarity Ensues wicks


** It isn't easy to pull off, but if you're having trouble with a particularly difficult enemy in the Tribal Stage, you can set one of your villagers in front of an Epic creature and carefully lure it toward the enemy village... HilarityEnsues.

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** It isn't easy to pull off, but if you're having trouble with a particularly difficult enemy in the Tribal Stage, you can set one of your villagers in front of an Epic creature and carefully lure it toward the enemy village... HilarityEnsues.village.



*** Though occasionally, circumstances allow a bit of cruelty in those stages, too. Say, in the tribal stage; another tribe raids you, and once you defeat their raiders, the tribe declares you their enemy. Kite an [[GiantMook Epic creature]] to their village with one sacrificial villager. HilarityEnsues as the Spore equivalent of a Kaiju completely decimates the enemy.

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*** Though occasionally, circumstances allow a bit of cruelty in those stages, too. Say, in the tribal stage; another tribe raids you, and once you defeat their raiders, the tribe declares you their enemy. Kite an [[GiantMook Epic creature]] to their village with one sacrificial villager. HilarityEnsues Hilarity ensues as the Spore equivalent of a Kaiju completely decimates the enemy.
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* CarnivorousHealingFactor: You can kill other creatures during the first and second phases and then feast on their corpses, which regains your health. You can't be a herbivore if you want to do this, though. Any Cell or Creature with carnivorous or omnivorous mouth parts can eat others for health recovery. The Cell's proboscis actually sucks the life from other living Cells.
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* HandyMouth: In tribal stage, the chief of a tribe without hands holds his staff in his mouth. [[https://www.youtube.com/watch?v=GCcaor5W3vU Around 3:45 in this film]].

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* HandyMouth: In tribal stage, the chief of a tribe without hands holds his their staff in his their mouth. [[https://www.youtube.com/watch?v=GCcaor5W3vU Around 3:45 in this film]].



* UselessUsefulStealth: Played straight in creature where the only time stealth is useful is running from an epic. Inverted in Galactic Adventures though since only "[[ActionBomb Kamikaze Creatures]]" will attack the captain and make him visible.

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* UselessUsefulStealth: Played straight in creature where the only time stealth is useful is running from an epic. Inverted in Galactic Adventures though since only "[[ActionBomb Kamikaze Creatures]]" will attack the captain and make him them visible.
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* FurryConfusion: It's possible to have a sentient race on a planet, and also have the same race on the same planet as a non-sentient version.
** Made even worse due to one glitch that will on occasion put a tribal creature as a non-sentient creature.

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* FurryConfusion: It's possible to have a sentient sapient race on a planet, and also have the same race on the same planet as a non-sentient non-sapient version.
** Made even worse due to one glitch that will on occasion put a tribal creature as a non-sentient non-sapient creature.



* GenderBender: All of the creatures, upon gaining sentience, speak in a male-sounding voice, with female voices only heard from the Economic archetype in the Civilization Stage and as an uncommon colony voice type in the Space Stage. None of the voice options in Adventures later in the game are gendered (instead they're determined by pitch), and there is no visible distinction between those who lay eggs and those who don't.

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* GenderBender: All of the creatures, upon gaining sentience, sapience, speak in a male-sounding voice, with female voices only heard from the Economic archetype in the Civilization Stage and as an uncommon colony voice type in the Space Stage. None of the voice options in Adventures later in the game are gendered (instead they're determined by pitch), and there is no visible distinction between those who lay eggs and those who don't.



** If you don't have many other creatures of your own design in the Sporepedia and move from Creature to Tribal, the Tribal Stage has an odd tendency to make some tribal villages out of earlier versions of your current creature, in addition to earlier versions sometimes spawning as non-sentient creatures.

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** If you don't have many other creatures of your own design in the Sporepedia and move from Creature to Tribal, the Tribal Stage has an odd tendency to make some tribal villages out of earlier versions of your current creature, in addition to earlier versions sometimes spawning as non-sentient non-sapient creatures.



** Heck, it's almost enforced by the mechanics of the game - if you wish to colonize a solar system already inhabited by a sentient species, even if it's in a tribal stage of development, the simplest way is to just annihilate them. The humane alternative involves uplifting them to interstellar civilization status using an expensive one use item, negotiating a trade route, and then buying out their home system after the trade route has been in place for long enough to activate that option. And even this method smacks of economic imperialism. Incidentally, if they sell your their last planet, their empire is still wiped out, and the game informs you of it. The best choice is to meet the two halfway. Uplift them to the space stage, then wipe them out and move into the colonies THEY built (and since it's their homeworld, they'll have more then the maximum number of colonies. Though it's not neutral as much as it's outright slave labor.

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** Heck, it's almost enforced by the mechanics of the game - if you wish to colonize a solar system already inhabited by a sentient sapient species, even if it's in a tribal stage of development, the simplest way is to just annihilate them. The humane alternative involves uplifting them to interstellar civilization status using an expensive one use item, negotiating a trade route, and then buying out their home system after the trade route has been in place for long enough to activate that option. And even this method smacks of economic imperialism. Incidentally, if they sell your their last planet, their empire is still wiped out, and the game informs you of it. The best choice is to meet the two halfway. Uplift them to the space stage, then wipe them out and move into the colonies THEY built (and since it's their homeworld, they'll have more then the maximum number of colonies. Though it's not neutral as much as it's outright slave labor.



** The cruelty potential skyrockets when you realize how many ways there are to defeat an enemy in the Space stage. Bombs and lasers work just fine, but you also have the potential to use your terraforming tools to ''un-terraform'' your enemy's home planet. You can literally land on a lush, verdant planet with billions of animal and sentient inhabitants and do one of the following: make their atmosphere too dense to be livable, use a heat ray to turn the planet's surface into molten slag, use a freeze ray to turn the planet into a ball of ice, or ''suck away the atmosphere until there's nothing for the inhabitants to breathe.'' The best part is that if you do this before officially declaring war on the inhabitants, they won't realize what's going on until the planet hits T0 (uninhabitable), at which point they'll wise up and promptly declare war. At this point, though, all but one of their colonies will have vanished.

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** The cruelty potential skyrockets when you realize how many ways there are to defeat an enemy in the Space stage. Bombs and lasers work just fine, but you also have the potential to use your terraforming tools to ''un-terraform'' your enemy's home planet. You can literally land on a lush, verdant planet with billions of animal and sentient sapient inhabitants and do one of the following: make their atmosphere too dense to be livable, use a heat ray to turn the planet's surface into molten slag, use a freeze ray to turn the planet into a ball of ice, or ''suck away the atmosphere until there's nothing for the inhabitants to breathe.'' The best part is that if you do this before officially declaring war on the inhabitants, they won't realize what's going on until the planet hits T0 (uninhabitable), at which point they'll wise up and promptly declare war. At this point, though, all but one of their colonies will have vanished.
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Misuse


** The game released an expansion pack consisting of mechanical parts, available to only those who live in the USA ([[OfferVoidInNebraska except Maine]]) who have bought a bottle of specially marked Dr. Pepper and input the code on the bottom of the lid into the computer. Needless to say, [[SubvertedTrope There Was No Rejoicing]]. It is available on the internet though. Maxis and EA thankfully didn't take them down, but instead they warned that the pirated version won't allow players to share creations with these parts. They also noted there's a bug in both pirated and non-pirated version that installing them before Galactic Adventures would cause problems to the game.

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** The game released an expansion pack consisting of mechanical parts, available to only those who live in the USA ([[OfferVoidInNebraska except Maine]]) who have bought a bottle of specially marked Dr. Pepper and input the code on the bottom of the lid into the computer. Needless to say, [[SubvertedTrope There Was No Rejoicing]].there was no rejoicing. It is available on the internet though. Maxis and EA thankfully didn't take them down, but instead they warned that the pirated version won't allow players to share creations with these parts. They also noted there's a bug in both pirated and non-pirated version that installing them before Galactic Adventures would cause problems to the game.
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Wick cleaning


The game has had a few spinoff games: ''VideoGame/SporeCreatures'' for the UsefulNotes/NintendoDS, which uses a 2D creature designer rather than 3D, ''Spore Origins'' for mobile phones, which is basically a port of the Cell stage, and ''VideoGame/SporeHero'', for the UsefulNotes/NintendoWii and (as ''Spore Hero Arena'') DS, which is more of an adventure game than the original, and focuses more on story and the evolution aspects. Another spinoff, ''VideoGame/{{Darkspore}},'' was released in April 2011, combining an updated Creature Creator with an action-RPG.

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The game has had a few spinoff games: ''VideoGame/SporeCreatures'' for the UsefulNotes/NintendoDS, Platform/NintendoDS, which uses a 2D creature designer rather than 3D, ''Spore Origins'' for mobile phones, which is basically a port of the Cell stage, and ''VideoGame/SporeHero'', for the UsefulNotes/NintendoWii Platform/NintendoWii and (as ''Spore Hero Arena'') DS, which is more of an adventure game than the original, and focuses more on story and the evolution aspects. Another spinoff, ''VideoGame/{{Darkspore}},'' was released in April 2011, combining an updated Creature Creator with an action-RPG.



** The complexity meter serves as this in a meta-sense--game performance would take a hit if it tried to render a too-complex creature. On the other side of the coin, the complexity cap is increased to 75 points(from 70) from Tribal onward, so anyone who maxed out their creature's complexity in Creature would still be able to get item buffs in Tribal.
** In the Civilization stage, once an opposing Nation gets big enough, you can start a trade route with them as long as they're not at war with you, when they normally have to be friendly with you(Blue Face). This keeps someone trying to win via Economic means from being [[UnintentionallyUnwinnable stonewalled]] if they can't get their relationship with the last opposing nation any higher.

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** The complexity meter serves as this in a meta-sense--game performance would take a hit if it tried to render a too-complex creature. On the other side of the coin, the complexity cap is increased to 75 points(from points (from 70) from Tribal onward, so anyone who maxed out their creature's complexity in Creature would still be able to get item buffs in Tribal.
** In the Civilization stage, once an opposing Nation gets big enough, you can start a trade route with them as long as they're not at war with you, when they normally have to be friendly with you(Blue you (Blue Face). This keeps someone trying to win via Economic means from being [[UnintentionallyUnwinnable stonewalled]] if they can't get their relationship with the last opposing nation any higher.



** The game features a [[https://www.youtube.com/watch?v=3AA1itwphfM remix]] of the iconic theme from ''[[{{Videogame/MULE}} M.U.L.E.]]'', which plays in the communication screen with Trader empires and can also be used as background music in Galactic Adventures.

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** The game features a [[https://www.youtube.com/watch?v=3AA1itwphfM remix]] of the iconic theme from ''[[{{Videogame/MULE}} ''[[{{VideoGame/MULE}} M.U.L.E.]]'', which plays in the communication screen with Trader empires and can also be used as background music in Galactic Adventures.
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* BabyPlanet: All of the terrestrial planets are oddly small...

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* BabyPlanet: All of the planets are oddly small. According to [[https://forum.kerbalspaceprogram.com/topic/140724-the-size-of-spores-planets/ calculations]] people have done, the terrestrial planets are oddly small...generally about half a mile across.

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Alphabetizing example(s), phrasing tweak


** The planet seems much bigger from ground level (Creature and Tribal Stages;) this trope mainly takes effect after you hit Civ.
* StandardSciFiFleet: Averted with the player's empire, which has exactly one ship: [[TheOnlyOne yours]]. NPC empires have patrol ships that defend their planets, as well as cruisers and fighters they use to attack others.
* StatGrinding: A variant of this occurs during the creature stage: when unlocking new creature parts, it's more likely to encounter upgraded versions of the parts currently being used by your creature, meaning it's usually easier to enhance abilities you already have than to respecialize with different ones.

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** The planet seems much bigger from ground level (Creature and Tribal Stages;) Stages) due to the view being more zoomed in; this trope mainly takes effect after becomes apparent once you hit Civ.
* StandardSciFiFleet: Averted with the player's empire, which has exactly one ship: [[TheOnlyOne yours]]. NPC empires have patrol ships that defend their planets, as well as cruisers and fighters they use to attack others.
* StatGrinding: A variant of this occurs during the creature stage: when unlocking new creature parts, it's more likely to encounter upgraded versions of the parts currently being used by your creature, meaning it's usually easier to enhance abilities you already have than to respecialize with different ones.
Civ.


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* StandardSciFiFleet: Averted with the player's empire, which has exactly one ship: [[TheOnlyOne yours]]. NPC empires have patrol ships that defend their planets, as well as cruisers and fighters they use to attack others.


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* StatGrinding: A variant of this occurs during the creature stage: when unlocking new creature parts, it's more likely to encounter upgraded versions of the parts currently being used by your creature, meaning it's usually easier to enhance abilities you already have than to respecialize with different ones.
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Not enough context (ZCE), trope was cut/disambiguated due to cleanup


* LoadingScreen: "[[RunningGag Reticulating]] [[JustForPun spines]]..."

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* %%* LoadingScreen: "[[RunningGag Reticulating]] [[JustForPun Reticulating spines]]..."

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* GameplayRoulette: Edging towards a Thirty Genre Pileup.
* GangUpOnTheHuman: Tribe Stage. Good luck trying to befriend a tribe when there are two inherently hostile ones in the opposite direction that take turns attacking you, and you don't have enough food to buy them both off.

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* GameplayRoulette: Edging towards One of the game's central identity traits is that it passes through several distinct concepts and genres as its progresses. Cell Stage is a Thirty Genre Pileup.
top-down action game mainly concerned with killing enemies, not being killed, and upgrading your character's traits. Creature Stage works much the same, but is three-dimensional, has more complex social, combat and movement mechanics, and allows much greater physical costumization. Tribal Stage becomes a low-scale city-management and strategy game and switches control from one creature to a small group, and drops the DNA currency the previous two stages used as a result of no longer allowing you to change your creatures' physical form. Civilization Stage upgrades in scale from Tribal, becoming a full strategy game where you compete with other factions for control of cities and resources, with the goal being to achieve global domination by military, economic, or cultural might. Space Stage then returns control to a single entity to become a sandbox exploration game with action and civilization sim elements. The ''Galactic Adventures'' DLC allows Space Stage players to periodically return to controlling a single creature in action game sequences.
* GangUpOnTheHuman: Tribe GangUpOnTheHuman:
** Tribal
Stage. Good luck trying to befriend a tribe when there are two inherently hostile ones in the opposite direction that take turns attacking you, and you don't have enough food to buy them both off.



** Thankfully Averted in the Civilization stage; if you keep your relations with other nations high, they'll leave you alone and focus on each other.
* GemTissue: Any creature with the Mackne, Derma Bark, Baublewarts, Jemite and/or Stealing Crystals parts can probably apply.

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** Thankfully Averted averted in the Civilization stage; if you keep your relations with other nations high, they'll leave you alone and focus on each other.
* %%* GemTissue: Any creature with the Mackne, Derma Bark, Baublewarts, Jemite and/or Stealing Crystals parts can probably apply.%%"Probably"?



* LowTechSpears: Throwing spears are the ranged weapon option for the stone age-level creatures of the Tribal Stage.



* {{Macrogame}}: One of the basic precepts of the game's uniqueness.

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* %%* {{Macrogame}}: One of the basic precepts of the game's uniqueness.%%Is what?



* MegaCrossover: The game can become this, if the player is skilled enough (or just downloads the right sporecasts, anyway...)

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* %%* MegaCrossover: The game can become this, if the player is skilled enough (or just downloads the right sporecasts, anyway...))%%Can become what? How?



** Due to the way the creatures you find on planets are often randomized, once in a rare while you may run into a planet that contains the same creatures your race evolved from. While there's no gameplay differences, it can get interesting should you decide to use those creatures to help stabilize T-scores on planets, or to use a monolith on them.

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** Due to the way the creatures you find on planets are often randomized, once in a rare while you may run into a planet that contains the same creatures your race evolved from. While there's there're no gameplay differences, it can get interesting should you decide to use those creatures to help stabilize T-scores on planets, or to use a monolith on them.
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** A similar sound effect is heard in Space stage when an NPC empire's spaceships enter the atmosphere of the planet you're on. You expect to hear it when you're invading or defending from an invasion, but you can very easily get jumpscared if you're on an allied planet with no enemy ships on it.
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* EverythingTryingToKillYou: This can be possible in the core game, and it's employable in Adventures, all thanks to the power of the editors (and of course, your imagination). You can even make those [[Videogame/{{Earthbound}} exploding trees]] if you wanted to...

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* EverythingTryingToKillYou: This can be possible in the core game, and it's employable in Adventures, all thanks to the power of the editors (and of course, your imagination). You can even make those [[Videogame/{{Earthbound}} [[VideoGame/{{Mother}} exploding trees]] if you wanted to...
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"4X", that is

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alphabetized (displays as Four X) and commented out ZCE


%% * FourX: The Space Phase. Not so much the Civilization phase, oddly enough.



* FourX: The Space Phase. Not so much the Civilization phase, oddly enough.
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moving from Bizarro Episode in YMMV, which in turn was moved from Trivia

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* FormulaBreakingEpisode: Clark and Stanely IIII is very different from the other Maxis-created Clark and Stanley adventures due to having been created by a different employee. Unlike them, you actually play as Stanley and the adventure is a fairly straightforward combat-based mission [[SparedByTheAdaptation where Stanley doesn't die in the end]].
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* PictorialLetterSubstitution: The "O" in ''Spore'' is typically replaced with a stylized picture of a spiral galaxy to tie in with the "universe in a box" pitch of the game with emphasis on creating your own universe of creatures and cultures.

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** If you don't have many other creatures of your own design in the sporepedia and move from Creature to Tribal, the Tribal Stage has an odd tendency to make some tribal villages out of earlier versions of your current creature, in addition to earlier versions sometimes spawning as non-sentient creatures.

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** If you don't have many other creatures of your own design in the sporepedia Sporepedia and move from Creature to Tribal, the Tribal Stage has an odd tendency to make some tribal villages out of earlier versions of your current creature, in addition to earlier versions sometimes spawning as non-sentient creatures.creatures.
* ModelMuseum: The Sporepedia allows you to preview and examine any creation in the game. While most objects like buildings and vehicles can only be examined with a freely rotating camera, creatures can have numerous animations played alongside their various idle animations.
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The game has had a few spinoff games: ''Spore Creatures'' for the UsefulNotes/NintendoDS, which uses a 2D creature designer rather than 3D, ''Spore Origins'' for mobile phones, which is basically a port of the Cell stage, and ''VideoGame/SporeHero'', for the UsefulNotes/NintendoWii and (as ''Spore Hero Arena'') DS, which is more of an adventure game than the original, and focuses more on story and the evolution aspects. Another spinoff, ''VideoGame/{{Darkspore}},'' was released in April 2011, combining an updated Creature Creator with an action-RPG.

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The game has had a few spinoff games: ''Spore Creatures'' ''VideoGame/SporeCreatures'' for the UsefulNotes/NintendoDS, which uses a 2D creature designer rather than 3D, ''Spore Origins'' for mobile phones, which is basically a port of the Cell stage, and ''VideoGame/SporeHero'', for the UsefulNotes/NintendoWii and (as ''Spore Hero Arena'') DS, which is more of an adventure game than the original, and focuses more on story and the evolution aspects. Another spinoff, ''VideoGame/{{Darkspore}},'' was released in April 2011, combining an updated Creature Creator with an action-RPG.
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Added an example from the new trope page.

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* FactorBreakdown: The Civilization and Space stages will show a breakdown of your relationship with another nation or empire when communicating with them; every factor that is taken into account will state its penalty or bonus along with a brief description.

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* LethalLavaLand: Easy to make in ''GA'' by increasing the planet's temperature.

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* LethalLavaLand: Easy LethalLavaLand:
** In the base game, any planet with a terrascore of 0 from having too high of a temperature is a lava planet. In addition to having a more fiery version of other T0 planets' hazards, the heat rising from the lava oceans themselves inflicts Damage Over Time on your ship. The lava gets retextured to red water if you terraform a planet enough, but retains the heat hazard until the planet actually reaches life-supporting conditions. Since you can only play the earlier stages of the game on life-bearing worlds, the only way you can walk around on a lava planet in the base game is with the Hologram Scout. Good luck getting close enough to use it without taking at least some damage from the flame geysers and burning clouds, though.
** These are easy
to make in ''GA'' ''Galactic Adventures'' by increasing the planet's temperature.temperature to the highest setting, though they have the same hazards as a lava planet in Space Stage. You can also invoke this trope without any risk of damage by retexturing the water to look like lava, though the difference will be obvious if something steps in it as the water keeps the ripple effect even with the new texture.



* PlanetLooters: Pirates will occasionally raid one of your worlds, or one of your allies, and try to steal your spice. You can also do that to other civilizations, although doing so will anger them.

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* PlanetLooters: Pirates will occasionally raid one of your worlds, or one of your allies, and try to steal your spice. You can also do that to other civilizations, although doing so will anger them. Don't think you can get away with it unnoticed on civilization-stage planets either. Their nations will attack on sight if you provoke them enough.
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** Some Maxis-made missions even have [[IncrediblyLamePun giant eggs]] just standing there.[[spoiler: They are always next to goodies that help with the mission.]]

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** Some Maxis-made missions even have [[IncrediblyLamePun [[VisualPun giant eggs]] just standing there.[[spoiler: They are always next to goodies that help with the mission.]]
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Cut trope, zero-context.


* EverythingsBetterWithPenguins: The [[IncrediblyLamePun Knot the Grawx]].

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