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* DefeatingTheUndefeatable: In the Extra Stage; where you play as Super Sonic and Burning Blaze. It is one of the very few times in the entire series that the enemy is directly capable of actually causing damage to Super forms; causing a significant loss of rings if either Eggman or Nega's SuperMove hits you.
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* NinjaPirateZombieRobot: Captain Whisker from ''Rush Adventure'' is a robot pirate captain.


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* RacingMinigame: All of the Special Stages in ''Rush Adventure'' involve Sonic racing Johnny on a jet ski. Collecting rings and performing tricks will fill up Sonic's boost gauge, which he will need to use to stay ahead of Johnny, as well as push away floating mines. Johnny cannot be hurt himself, but can damage Sonic by dropping bombs and firing missiles in addition to using his own boost gauge. Upgrading the jet ski is a necessity in order to obtain the final two Chaos Emeralds.


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* WombLevel: In ''Rush Adventure'', the boss of Blizzard Peaks is the Ghost Whale, a giant robotic whale. After Sonic knocks the Ghost Whale unconscious, he must go inside it and attack its weak point; its mechanical brain. If Sonic does not make it to the brain within the time limit, the Ghost Whale will eject him from its body, but hitting certain targets will add extra time to the time limit.
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These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds. Also, while not connected to this series (as it doesn't feature Blaze as a playable character), the DS version of ''VideoGame/SonicColors'' is regarded as a SpiritualSuccessor due to its similar gameplay feel.

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These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds. Also, while not connected to this series (as it doesn't feature Blaze as a playable character), the DS version of ''VideoGame/SonicColors'' is regarded as a SpiritualSuccessor due to its similar gameplay feel.
and mechanics, on top of also being developed by Dimps.
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* NonIndicativeName: In Sonic Rush Adventure, it curious of Windmill Village not having a windmill. This is justified because the windmill is damaged behind Marine's house.. [[spoiler: Completing Mission 14 will rebuild the windmill, and it appears on Southern Island.]]

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* NonIndicativeName: In Sonic ''Sonic Rush Adventure, Adventure'', it curious of Windmill Village not having a windmill. This is justified because the windmill is damaged behind Marine's house.. [[spoiler: Completing Mission 14 will rebuild the windmill, and it appears on Southern Island.]]
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* NonIndicativeName: In Sonic Rush Adventure, it curious of Windmill Village not having a windmill. This is justified because the windmill is damaged behind Marine's house.. [[spoiler: Completing Mission 14 will rebuild the windmill, and it appears on Southern Island.]]

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* KingOfTheDinosaurs: The first boss of ''Adventure'' is a [[AnimalMecha mechanized]] ''Tyrannosaurus rex''.



* TyrannosaurusRex: The first boss of ''Adventure'' is a [[AnimalMecha mechanized]] one.
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Potholing trope names is not allowed.


* [[ManicPixieDreamGirl Manic Pixie Dream Guy]]: Sonic plays this for Blaze to some extent, helping her to better understand the PowerOfFriendship with his light-hearted demeanor. However, Blaze does have her own goals and is quite competent, and there is nothing ''explicitly'' romantic between the two, so it's not as grating or noticeable as other examples of this trope.

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* [[ManicPixieDreamGirl Manic Pixie Dream Guy]]: ManicPixieDreamGirl: Downplayed and GenderInvertedTrope. Sonic plays this for Blaze to some extent, helping her to better understand the PowerOfFriendship with his light-hearted demeanor. However, Blaze does have her own goals and is quite competent, and there is nothing ''explicitly'' romantic between the two, so it's not as grating or noticeable as other examples of this trope.
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* [[ManicPixieDreamGirl Manic Pixie Dream Guy]]: Sonic plays this for Blaze to some extent, helping her to better understand the PowerOfFriendship with his light-hearted demeanor. However, Blaze does have her own goals and is quite competent, and there is nothing ''explicitly'' romantic between the two, so it's not as grating or noticeable as other examples of this trope.
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The ones with Blaze, the Boost gameplay, and two screens. Also, the second one is similar to ''VideoGame/TheLegendOfZeldaTheWindWaker''.

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The ones with Blaze, the Boost gameplay, and two screens. Also, the second one is similar to ''VideoGame/TheLegendOfZeldaTheWindWaker''.
''VideoGame/TheLegendOfZeldaPhantomHourglass''.
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The ones with Blaze, the Boost gameplay, and two screens. Also, the second one is like ''VideoGame/TheLegendOfZeldaTheWindWaker''.

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The ones with Blaze, the Boost gameplay, and two screens. Also, the second one is like similar to ''VideoGame/TheLegendOfZeldaTheWindWaker''.
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The ones with Blaze, the Boost gameplay, and two screens. Also, the second one is like ''VideoGame/TheLegendOfZeldaTheWind Waker''.

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The ones with Blaze, the Boost gameplay, and two screens. Also, the second one is like ''VideoGame/TheLegendOfZeldaTheWind Waker''.
''VideoGame/TheLegendOfZeldaTheWindWaker''.
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The ones with Blaze, the Boost gameplay, and two screens. Also, the second one is like ''Wind Waker''.

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The ones with Blaze, the Boost gameplay, and two screens. Also, the second one is like ''Wind ''VideoGame/TheLegendOfZeldaTheWind Waker''.
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The ones with Blaze and two screens.

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The ones with Blaze Blaze, the Boost gameplay, and two screens.
screens. Also, the second one is like ''Wind Waker''.
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Hideki Naganuma has said himself on Twitter that he didn't sample the speech from either the Malcolm X movie or a Public Enemy song; he got it from a sample library (thought to be called "The X-Static Goldmine"). In other words, if he didn't know where the creator of the library sampled the speech from, it can't be a Shout-Out. (Source: https://twitter.com/Hideki_Naganuma/status/602544157538656256)


* ShoutOut: The music for the true final boss stage in the first ''Rush'' game samples audio from the 1992 film ''Film/MalcolmX'', specifically the scene depicting [[UsefulNotes/MalcolmX the actual activist's]] "Message to the Grass Roots Speech". The sample's inclusion is nod to not only the film, but also Music/PublicEnemy's 1988 single [[Music/ItTakesANationOfMillionsToHoldUsBack "Bring the Noise"]], which sampled the ''actual'' "Message to the Grass Roots" speech for its intro in a near-identical manner[[note]]specifically cutting up the quote "It's just like when you've got some coffee that's too black, which means it's too strong. What you do? You integrate it with cream, you make it weak. If you pour too much cream in, you won't even know you ever had coffee. It used to be hot, it becomes cool. It used to be strong, it becomes weak. It used to wake you up, now it'll put you to sleep," so that it instead just says "too black, too strong"[[/note]].
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These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds. Also, while not connected to this series (as it doesn't feature Blaze), the DS version of ''VideoGame/SonicColors'' is regarded as a SpiritualSuccessor due to its similar gameplay feel.

to:

These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds. Also, while not connected to this series (as it doesn't feature Blaze), Blaze as a playable character), the DS version of ''VideoGame/SonicColors'' is regarded as a SpiritualSuccessor due to its similar gameplay feel.
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The ones with Blaze and two screens.
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ymmv per TRS


* SequelDifficultyDrop: ''Adventure'' is easier and has shorter stages than Rush. The level design was improved to have less cheap enemy placement and bottomless pits, so it feels easier and more fair. However, OneHundredPercentCompletion is harder due to Mission Mode, which has many trial and error moments to itself.
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* HumanCannonball: In ''Rush Adventure'', the Ghost Titan, who is the boss of Big Swell, is in the air, out of Sonic's reach. On the platform Sonic is on, there are cannons protected by force fields. Sonic has to use the Ghost Titan's projectiles to destroy these force fields, since any contact with it will damage him. Once the force fields are gone, these cannons will shoot at Sonic. He then needs to hit the cannon enough times so that he can enter it and use it to launch himself at the Ghost Titan to damage it.
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These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds.

to:

These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds.
handhelds. Also, while not connected to this series (as it doesn't feature Blaze), the DS version of ''VideoGame/SonicColors'' is regarded as a SpiritualSuccessor due to its similar gameplay feel.

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* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up,"]] the ending theme of ''Sonic Rush'', is an upbeat sweet harmonious song reflecting Sonic and Blaze's now-fully-grown relationship. Some have described the beginning to sound like a church hymn.

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* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up,"]] AbortedArc: In the true ending theme of ''Sonic Rush'', is an upbeat sweet harmonious song reflecting for the second game, [[spoiler:Tails prepares to use the Chaos and Sol Emeralds to teleport him and Sonic and Blaze's now-fully-grown relationship. Some back to their own dimension, when he realizes that the gems, which are normally unstable, are somehow in perfect resonance with each other. This causes him to wonder whether the Emeralds have described a consciousness and are actively trying to help him; while Blaze hypothesizes that the beginning to sound like heroes coming together when the world was in danger may not have been just a church hymn.coincidence]]. No ''Sonic'' game has followed up on this plotline.



* BeYourself: One of the lessons Blaze learns in the first game.

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* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up,"]] the ending theme of ''Sonic Rush'', is an upbeat sweet harmonious song reflecting Sonic and Blaze's now-fully-grown relationship. Some have described the beginning to sound like a church hymn.
%%*
BeYourself: One of the lessons Blaze learns in the first game.
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Reverting strange edit.


* MotorMouth: Marine.
%%* NeoclassicalPunkZydecoRockabilly: As Hideki Naganuma composed for the first game, it carries his trademark hodgepodge of genres and samples from other titles like Jet Set Radio and Ollie King. ''Rush Adventure'' didn't have him as a composer, though some of its soundtrack mimics his style anyway.

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* %%* MotorMouth: Marine.
%%* * NeoclassicalPunkZydecoRockabilly: As Hideki Naganuma composed for the first game, it carries his trademark hodgepodge of genres and samples from other titles like Jet Set Radio and Ollie King. ''Rush Adventure'' didn't have him as a composer, though some of its soundtrack mimics his style anyway.
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%%* MotorMouth: Marine.
* NeoclassicalPunkZydecoRockabilly: As Hideki Naganuma composed for the first game, it carries his trademark hodgepodge of genres and samples from other titles like Jet Set Radio and Ollie King. ''Rush Adventure'' didn't have him as a composer, though some of its soundtrack mimics his style anyway.

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%%* * MotorMouth: Marine.
* %%* NeoclassicalPunkZydecoRockabilly: As Hideki Naganuma composed for the first game, it carries his trademark hodgepodge of genres and samples from other titles like Jet Set Radio and Ollie King. ''Rush Adventure'' didn't have him as a composer, though some of its soundtrack mimics his style anyway.



* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this, thanks to composer Hideki Naganuma.

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* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this, thanks to composer Hideki Naganuma. Naganuma [[VideoGame/JetSetRadio (yes, ''that'' Hideki Naganuma)]].
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Eradicating YMMV sinkhole. Blaze never stated that she had a hard life, only that she has always been alone. The last part of the entry is not a story-breaking spoiler.


* DontYouDarePityMe: Blaze is a variant: despite having [[TheWoobie lived a very hard and lonely life,]] thanks to her duty to guard the Sol Emeralds and her fear of getting close to people, less she accidentally hurt them with her fire. As such, she's extremely reluctant to accept any help and regards Cream as just a nuisance when Cream tries to befriend her, as well as lashing out and attacking Sonic when he tries to reach out to her. [[spoiler: She [[CharacterDevelopment eventually learns that having friends and getting emotional support isn't a sign of weakness.]]]]

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* DontYouDarePityMe: Blaze is a variant: despite having [[TheWoobie she has lived a very hard and lonely life,]] life, thanks to her duty to guard duties as the guardian of the Sol Emeralds and her fear of getting close to people, less she accidentally hurt them hurting other people with her fire. As such, she's extremely reluctant to accept any help and regards Cream as just a nuisance when Cream the rabbit tries to befriend her, as well as lashing out and attacking Sonic when he tries to reach out to her. [[spoiler: She [[CharacterDevelopment eventually learns that having friends and getting emotional support isn't a sign of weakness.]]]]]]
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* DontYouDarePityMe: Blaze is a variant: despite having [[TheWoobie lived a very hard and lonely life,]] thanks to her duty to guard the Sol Emeralds and her fear of getting close to people, less she accidentally hurt them with her fire. As such, she's extremely reluctant to accept any help and regards Cream as just a nuisance when Cream tries to befriend her, as well as lashing out and attacking Sonic when he tries to reach out to her. [[spoiler: She [[CharacterDevelopment eventually learns that having friends and getting emotional support isn't a sign of weakness.]]]]
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* ShoutOut: The music for the true final boss stage in the first ''Rush'' game samples audio from the 1992 film ''Film/MalcolmX'', specifically the scene depicting [[UsefulNotes/MalcolmX the actual activist's]] "Message to the Grass Roots Speech". The sample's inclusion is nod to not only the film, but also Music/PublicEnemy's 1988 single "Bring the Noise", which sampled the ''actual'' "Message to the Grass Roots" speech for its intro in a near-identical manner[[note]]specifically cutting up the quote "It's just like when you've got some coffee that's too black, which means it's too strong. What you do? You integrate it with cream, you make it weak. If you pour too much cream in, you won't even know you ever had coffee. It used to be hot, it becomes cool. It used to be strong, it becomes weak. It used to wake you up, now it'll put you to sleep," so that it instead just says "too black, too strong"[[/note]].

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* ShoutOut: The music for the true final boss stage in the first ''Rush'' game samples audio from the 1992 film ''Film/MalcolmX'', specifically the scene depicting [[UsefulNotes/MalcolmX the actual activist's]] "Message to the Grass Roots Speech". The sample's inclusion is nod to not only the film, but also Music/PublicEnemy's 1988 single [[Music/ItTakesANationOfMillionsToHoldUsBack "Bring the Noise", Noise"]], which sampled the ''actual'' "Message to the Grass Roots" speech for its intro in a near-identical manner[[note]]specifically cutting up the quote "It's just like when you've got some coffee that's too black, which means it's too strong. What you do? You integrate it with cream, you make it weak. If you pour too much cream in, you won't even know you ever had coffee. It used to be hot, it becomes cool. It used to be strong, it becomes weak. It used to wake you up, now it'll put you to sleep," so that it instead just says "too black, too strong"[[/note]].

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* DoesThisRemindYouOfAnything:
** A non-sexual example, but the FinalBoss track Wrapped In Black, with the constant repetition of "Too black, too strong" had a lot of people making coffee references. [[note]]Incidentally, UsefulNotes/MalcolmX was the first to make a coffee reference. The line comes from "Message to the Grassroots", one of his most famous speeches: "It's just like when you've got some coffee that's '''''too black''''', because it's '''''too strong'''''..."[[/note]]
** The official soundtrack version of [[https://www.youtube.com/watch?v=OzG0GO3U55g Vela-Nova]], the music that plays during the DuelBoss between Sonic and Blaze, also counts. In game, it legitimately fits the scuffle. However, the OST version sounds like they're fighting in a different way thanks to one small line at the end: "(sigh) Let's do it."

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* DoesThisRemindYouOfAnything:
** A non-sexual example, but the FinalBoss track Wrapped In Black, with the constant repetition of "Too black, too strong" had a lot of people making coffee references. [[note]]Incidentally, UsefulNotes/MalcolmX was the first to make a coffee reference. The line comes from "Message to the Grassroots", one of his most famous speeches: "It's just like when you've got some coffee that's '''''too black''''', because it's '''''too strong'''''..."[[/note]]
**
DoesThisRemindYouOfAnything: The official soundtrack version of [[https://www.youtube.com/watch?v=OzG0GO3U55g Vela-Nova]], the music that plays during the DuelBoss between Sonic and Blaze, also counts. In game, it legitimately fits the scuffle. However, the OST version sounds like they're fighting in a different way thanks to one small line at the end: "(sigh) Let's do it."



* ShoutOut: The music for the true final boss stage in the first ''Rush'' game samples UsefulNotes/MalcolmX. Yes, ''that'' Malcolm X.[[note]] The sample is Malcolm saying "too black" and "too strong" from his famous "Message to the Grassroots" speech ("It's just like when you've got some coffee that's too black, which means it's too strong"); Public Enemy also used those voice samples as the intro for the original version of "Bring Da Noise".[[/note]]

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* ShoutOut: The music for the true final boss stage in the first ''Rush'' game samples UsefulNotes/MalcolmX. Yes, ''that'' Malcolm X.[[note]] The sample is Malcolm saying "too black" and "too strong" audio from his famous the 1992 film ''Film/MalcolmX'', specifically the scene depicting [[UsefulNotes/MalcolmX the actual activist's]] "Message to the Grassroots" Grass Roots Speech". The sample's inclusion is nod to not only the film, but also Music/PublicEnemy's 1988 single "Bring the Noise", which sampled the ''actual'' "Message to the Grass Roots" speech ("It's for its intro in a near-identical manner[[note]]specifically cutting up the quote "It's just like when you've got some coffee that's too black, which means it's too strong"); Public Enemy also strong. What you do? You integrate it with cream, you make it weak. If you pour too much cream in, you won't even know you ever had coffee. It used those voice samples as the intro for the original version of "Bring Da Noise".[[/note]]to be hot, it becomes cool. It used to be strong, it becomes weak. It used to wake you up, now it'll put you to sleep," so that it instead just says "too black, too strong"[[/note]].
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* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up"]], the ending theme of ''Sonic Rush'', is an upbeat sweet harmonious song reflecting Sonic and Blaze's now-fully-grown relationship. Some have described the beginning to sound like a church hymn.

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* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up"]], Up,"]] the ending theme of ''Sonic Rush'', is an upbeat sweet harmonious song reflecting Sonic and Blaze's now-fully-grown relationship. Some have described the beginning to sound like a church hymn.

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* OutOfCharacterMoment: In the first game, if you are playing as Blaze, the boss of the seventh zone will be [[spoiler:Sonic himself]]. In the bottom screen, Cream will still be shown cheering for Blaze whenever she lands a hit, despite the fact that [[spoiler:Cream is Sonic's friend and looks up to him as a hero]].

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* OutOfCharacterMoment: OutOfCharacterMoment:
**
In the first game, if you are playing as Blaze, the boss of the seventh zone will be [[spoiler:Sonic himself]]. In the bottom screen, Cream will still be shown cheering for Blaze whenever she lands a hit, despite the fact that [[spoiler:Cream is Sonic's friend and looks up to him as a hero]].hero]].
** Cream is also a little more passive aggressive here than in other games, explaining to Blaze that Knuckles and Amy are rather dim within dangerous hearing range, inadvertently leaving them on somewhat cold impressions.
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%%* EverythingsBetterWithPrincesses: Blaze the Cat.
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* DemotedToExtra: Tails, Cream, Amy, and Knuckles went from being playable characters in the Advance games, to being mostly supporting characters here, mostly to make way for newcomer, Blaze.

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