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* ''VideoGame/SonicRush'', the 2005 UsefulNotes/NintendoDS game.

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* ''VideoGame/SonicRush'', the 2005 UsefulNotes/NintendoDS Platform/NintendoDS game.
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* ''VideoGame/SonicRushAdventure'', its 2007 sequel.

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* ''VideoGame/SonicRushAdventure'', its 2007 sequel.sequel.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sonic_rush.png]]
[[caption-width-right:250:''[[{{Tagline}} Double the screens...\\
Double the excitement!]]'']]
->''Today's the day! Today's a new day!\\
Today's the day! Today's a new start!\\
Today's the day! Today's a new day!\\
Today's the day! I'm gonna change my way!''
-->-- "[[https://youtu.be/NMBL43I3r4g A New Day]]"

The ''Sonic Rush'' series is a pair of games in Creator/{{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise developed by Sonic Team with Creator/{{Dimps}} and released for the UsefulNotes/NintendoDS: ''Sonic Rush'' (2005) and ''Sonic Rush Adventure'' (2007). Both games are similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]].

The two games have a storyline involving inter-dimensional travel in one way or another, and thus we are introduced to [[TheHero Sonic]] and [[BigBad Dr. Eggman's]] alternate dimension counterparts: Blaze the Cat and Dr. Eggman Nega. The [[MacGuffin Chaos Emeralds]] also have alternate dimension counterparts in the form of the Sol Emeralds, which Blaze must protect at all costs.

A gameplay feature introduced in this pair of games is the Sonic Boost; while holding down the X or Y buttons, your character will gain a boost of speed as long as the tension meter is not empty; the meter can be filled up by destroying enemies and performing tricks. The Boost would later be a major part of gameplay in later 3D Sonic games.

'''Playable Characters'''
* '''''Sonic the Hedgehog:''''' Slightly faster and can perform the Homing Attack. Compared to Blaze, his running animation has smaller but faster strides.
* '''''Blaze the Cat:''''' Superior airtime and distance with R-trigger tricks and can slow her descent by shooting flames from her feet. Her running animation is slower than Sonic's but she takes much larger strides.

These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds. Also, while not connected to this series (as it doesn't feature Blaze as a playable character), the DS version of ''VideoGame/SonicColors'' is regarded as a SpiritualSuccessor due to its similar gameplay and mechanics, on top of also being developed by Dimps.
----
!!The ''Sonic Rush'' series contains examples of:
* TwoAndAHalfD: Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and gimmicks that make use of 3D perspective. Some levels have 3D sections, like the platform in Mirage Road, hang glider in Altitude Limit, parallel rails in Plant Kingdom, and the mine cart in Coral Cave, all of which use a 3D perspective, but the obstacles (save the lava pits in the latter) are sprites.
* AbortedArc: In the true ending for the second game, [[spoiler:Tails prepares to use the Chaos and Sol Emeralds to teleport him and Sonic back to their own dimension, when he realizes that the gems, which are normally unstable, are somehow in perfect resonance with each other. This causes him to wonder whether the Emeralds have a consciousness and are actively trying to help him; while Blaze hypothesizes that the heroes coming together when the world was in danger may not have been just a coincidence]]. No ''Sonic'' game has followed up on this plotline.
* AirborneAircraftCarrier: Altitude Limit in the first game takes place in a military base high in the clouds.
* AllMythsAreTrue: Lampshaded in ''Adventure'', when the heroes are told of the legend of an ancient civilization that lived in a city in the sky, and Marine demands they investigate immediately.
-->'''Marine:''' Think about it, mate: legends! When has a legend ever not been true, huh? HUH?!
* AmazingTechnicolorBattlefield: The TrueFinalBoss of ''Rush'' is fought in a brightly-colored dimensional rift, the result of Sonic and Blaze's worlds merging together.
* AmenBreak: Used in the FinalBoss theme "Bomber Barbara" in ''Rush''.
* AnAesop: [[PowerOfFriendship Friendship is awesome]]! You can't do everything alone.
* AntiGrinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. In addition, you can only get the Animal bonus the first time you interact with any such setpiece. ''Rush Adventure'' adds to this by giving you bonus boost stars only after the first bounce off any spring.
* ArtificialBrilliance: Even without considering their SecretAIMoves, the opposing boss in the Sonic vs. Blaze fight is a massive step up from the ease of usual character boss fights in this series. The opponent does its best to not leave any openings, and so it will take quick thinking on the player's part to get in a hit during those short moments.
* AttackReflector: [[EleventhHourSuperpower Super Sonic's]] boost does this against the TrueFinalBoss of the first game, while it gets split off into its own move in the sequel.
* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up,"]] the ending theme of ''Sonic Rush'', is an upbeat sweet harmonious song reflecting Sonic and Blaze's now-fully-grown relationship. Some have described the beginning to sound like a church hymn.
%%* BeYourself: One of the lessons Blaze learns in the first game.
* BigBad: Dr. Eggman and Dr. Eggman Nega in the first game and Captain Whisker in ''Adventure''. [[spoiler:However, the former two are the true Big Bads in ''Adventure'', and they serve as the TrueFinalBoss.]]
* BigShutUp: At the climax of the Sonic vs. Blaze boss fight in ''Rush'', Blaze shouts "Enough!" at Sonic in response to him chipping away at her reasons for always fighting alone, which is followed by the resulting boost finisher.
* BilingualBonus: The word "Sol" means Sun in Spanish and Portuguese. Blaze's emeralds are literally powered by the Sun itself.
* BladeLock: [[spoiler:Sonic and Blaze do a variation with their heads by boosting into each other in the Sonic vs. Blaze boss fight.]]
* BodyguardingABadass: You wouldn't think Blaze would need one, but ''Rush Adventure'' introduces us to Gardon, a koala who serves as Blaze's personal guard. Possibly lampshaded though, as Gardon doesn't really do anything except inform Blaze of the locations of Sol Emeralds. He even asks Sonic to take good care of the princess.
* BossOnlyLevel: In both games, the FinalBoss and the TrueFinalBoss are each separately fought in a dedicated level.
* BottomlessPits: Loads in ''Rush'', sometimes in the form of lasers that cause instant death on contact, but notably much less frequent until near the end of the game in ''Rush Adventure''.
* BrutalBonusLevel: The Special Stages, as per ''Sonic'' tradition.
** Sonic's Chaos Emerald stages take the form of classic Ring-collection tracks in ''Rush'' and races against Johnny in ''Rush Adventure''. The early stages are simple enough, but the difficulty scaling is abrupt and harsh; the 7th stage will make you ''work'' for that true ending.
** Blaze's Sol Emeralds don't flirt with the same level of disaster, being a complete [[AvertedTrope aversion]] in ''Rush'' as they're simply rewards for clearing her boss fights. In ''Rush Adventure'' however, there are instead harder boss ''re''-fights that award the emeralds instead, including the final boss.
* CallBack: The cutscene leading to the Last Story in ''Rush'' calls back to the opening cutscene of the Perfect Chaos fight in ''Sonic Adventure'', as the Sol Emeralds are reduced to ordinary stones due to Eggman and Nega draining their power, and Blaze's friendship powers them back up.
* CanonDiscontinuity: The origin of Eggman Nega being from the Sol Dimension has been rendered non-canon by later installments. He's actually Eggman's descendant from 200 years into the future, the same time period that Silver is from as told ''VideoGame/SonicRivals'', and anything that says otherwise should simply be ignored. However, it's worth nothing that while in ''Rush'', Eggman Nega referred to Blaze's world as "my world" or "our world", in ''Rush Adventure'', which was released after ''Rivals'', he simply refers to it as "this world". Considering the type of person Eggman Nega is, it's not too farfetched that he'd lie about his origins and masquerade as a dimensional counterpart of Eggman to hide his true identity.
* CatsAreMean: Blaze was a bit of an insociable {{Jerkass}} when she was first introduced. [[DefrostingIceQueen She quickly got better, though.]]
* ClingyJealousGirl: Amy Rose got really pissed when she heard that Sonic was seen with a feline and only calmed down when told it wasn't like that.
* TheComputerIsACheatingBastard:
** ''Rush Adventure'' has the Emerald Races against Johnny. He cannot be hurt himself, but can damage the player by dropping bombs and firing missiles in addition to his own boost gauge. Upgrading the jet ski is a necessity in order to obtain the final two Emeralds.
** In Sonic and Blaze's boss fight, they both have [[SecretAIMoves moves you can't normally access]] in the levels. [[JustifiedTrope Obviously justified]], as it ''is'' a boss fight and normally having those moves could make levels easier to finish.
* ContinuityNod:
** Dr. Eggman and Dr. Eggman Nega describe the Chaos and Sol Emeralds as being sort of a north and south pole to each other in the first game. In ''Adventure'', Sonic and Blaze describe it the same way after defeating [[spoiler:the very men who first described it that way]].
** Huge Crisis in ''Rush'' features [[VideoGame/SonicAdventure2 G.U.N. robots]] as enemies.
** The legends of the {{Precursors}} in ''Sonic Rush Adventure'' invert the mythology of the Echidna race described in ''VideoGame/SonicAdventure''--instead of an ancient society of Sonic's world living on an island that was raised into the sky, the equivalent of Blaze's world were already living in the sky only to be trapped on a part of their FloatingContinent that fell to sea.
* ContinuitySnarl:
** This series says Blaze is from another dimension. ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]'' says she's from the future. ''Rush Adventure'', however, goes into further detail about the nature of her world and makes it clear that she is indeed from a parallel universe.
** In 2012, Takashi Iizuka, the head of Sonic Team, confirmed that Blaze is from another dimension, and that ''Sonic 06'' should be ignored. However, by then another contradiction was formed involving Eggman Nega, who identifies himself as from another dimension in ''Rush'', but as Eggman's descendant in ''Rivals''. Takashi Iizuka says that the latter origin is true, and that the former should be ignored.
* CreepyJazzMusic: ''Adventure'' has [[https://youtu.be/Wtv4ZUiCCr4 a loud, jazzy tune]] play during the DualBoss battle with Captain Whisker and his [[TheDragon Dragon]], [[spoiler:Johnny]].
* CursedWithAwesome: Prior to becoming friends with Sonic, Blaze hated her powers, as they brought her nothing but loneliness and misery.
-->'''Blaze:''' I am the guardian of the Sol Emeralds... It is a fate that forces me to live with my curse, my flames... Because of my powers, I have always been alone... It's also why I must do this alone! It is my responsibility!
* DefrostingIceQueen: Blaze is cold and aloof at the beginning of her arc, but warms up to Sonic and his friends thanks to her growing friendship with Cream.
* DemotedToExtra: Tails, Cream, Amy, and Knuckles went from being playable characters in the Advance games, to being mostly supporting characters here, mostly to make way for newcomer, Blaze.
* DeusExMachina: [[spoiler:Marine disrupting the Egg Wizard with a mysterious power. At no point in the game is it even hinted that she has offensive powers of her own.]]
* DontYouDarePityMe: Blaze is a variant: she has lived a lonely life, thanks to her duties as the guardian of the Sol Emeralds and her fear of hurting other people with her fire. As such, she's extremely reluctant to accept any help and regards Cream as just a nuisance when the rabbit tries to befriend her, as well as lashing out and attacking Sonic when he tries to reach out to her. She [[CharacterDevelopment eventually learns that having friends and getting emotional support isn't a sign of weakness.]]
* DoesThisRemindYouOfAnything: The official soundtrack version of [[https://www.youtube.com/watch?v=OzG0GO3U55g Vela-Nova]], the music that plays during the DuelBoss between Sonic and Blaze, also counts. In game, it legitimately fits the scuffle. However, the OST version sounds like they're fighting in a different way thanks to one small line at the end: "(sigh) Let's do it."
* DualBoss: Captain Whisker and Johnny team up as the penultimate boss fight in ''Sonic Rush Adventure''.
* DuelBoss: You face off against [[spoiler:the other playable character]] as the boss of the first game's Dead Line.
* ElementalPowers:
** Sonic can [[BlowYouAway stir up a tornado]] during the boss battle in dead Line. His boost is also implied to be so destructive because it conjures a shield by disrupting the air around him.
** As guardian of the Sol Emeralds, Blaze was born with [[PlayingWithFire flame powers]].
* EternalEngine:
** Huge Crisis and Dead Line from the first game take place in a military naval fleet and a space station, respectively.
** Machine Labyrinth from the second is an industrial complex powered up by [[SteamPunk steam]].
* EvolvingMusic:
** In ''Adventure'', the Windmill Village music speeds up and gains instruments every time you craft a new vehicle.
** Downplayed in ''Rush''. The world map music changes slightly once the Final Zone is unlocked.
* FateDrivesUsTogether: Blaze seems to suggest this to Sonic at the end of Sonic Rush Adventure.
-->'''Blaze:''' Do you think that maybe you were brought here for a reason?\\
'''Sonic:''' Brought here? By who?\\
'''Blaze:''' (smiling) By the Emeralds.\\
'''Sonic:''' (pauses, looking confused, then smiles) Heh, well, you never know.
* FinishingEachOthersSentences: Eggman and Nega engage in this during their monologue prior to ''Rush'''s TrueFinalBoss.
* FoeTossingCharge: Other than going faster, this is the boost's primary purpose.
* ForgotICouldFly: Subverted, Blaze is capable of flying by creating two small jets of flame under her feet, but she willingly avoids using this ability during the story because she is [[IronicFear scared of heights]]. Cream decides to carry her around instead.
* FungusHumongous: Plant Kingdom, the opening stage in ''Adventure'', is filled with giant mushroom that Sonic and Blaze can bounce on to reach higher places.
* GaidenGame: ''Adventure'' is about Sonic and Tails being transported to another dimension. Mainstays such as Amy and Knuckles aren't even mentioned, [[spoiler:Dr. Eggman doesn't appear until the postgame]], and most of the new characters never appear again.
* GenreMashup: As Hideki Naganuma composed for the first game, it carries his trademark hodgepodge of genres and samples from other titles like ''VideoGame/JetSetRadio'' and Ollie King. ''Rush Adventure'' didn't have him as a composer, though some of its soundtrack mimics his style anyway.
* GhostShip: Haunted Ship is the fourth level of ''Adventure''. All the enemies and the boss are robots, but their designs are appropriately supernatural-themed.
* GuideDangIt: ''Sonic Rush'' seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves like the various tricks aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive maneuver to move past (the player needs to gain extra height off a spring by performing an up-trick with R+Up), creating a trap point much like [[VideoGame/Sonic3AndKnuckles Carnival Night Zone and its infamous barrel.]]
* HeroicLineage: It's stated in Rush Adventure by Eggman Nega that Blaze's royal family has existed and guarded the Jeweled Scepter for generations.
* HijackedByGanon: In ''Adventure'', the BigBad is initially believed to be Captain Whisker. After the credits, [[spoiler:it's revealed that he was just a pawn and the real villains are Eggman and Eggman Nega]].
%%* HotBlooded: Both Sonic and Blaze are this, to varying degrees.
* HumanCannonball: In ''Rush Adventure'', the Ghost Titan, who is the boss of Big Swell, is in the air, out of Sonic's reach. On the platform Sonic is on, there are cannons protected by force fields. Sonic has to use the Ghost Titan's projectiles to destroy these force fields, since any contact with it will damage him. Once the force fields are gone, these cannons will shoot at Sonic. He then needs to hit the cannon enough times so that he can enter it and use it to launch himself at the Ghost Titan to damage it.
%%* TheIdiotFromOsaka: The Japanese version of Marine.
* IWorkAlone: At first, Blaze insists that Eggman Nega is her problem and her problem alone, and refuses to accept help. [[spoiler:It gets to the point where she fights Sonic because she thinks he's getting in the way.]]
* HostileWeather: ''Adventure'' starts with Sonic and Tails flying in their plane, the Tornado, in the middle of a storm. In a matter of moments, they're struck by lightning and crash.
* JungleJapes: In both games, the first zone takes place in a dense jungle.
* KilledOffForReal: The Ghost Titan's explosion sank Whisker's ship to the bottom of the sea, implying that Whisker, Mini, Mum, and all the other pirates (excluding Johnny) have been killed.
* KillEnemiesToOpen: Some acts will trap the player in a certain area where several enemies appear. The player must then defeat all enemies to escape and continue through the level, with a counter showing how many of them are left.
* LampshadeHanging: In ''Adventure'', the other three heroes are well aware of how annoying Marine can be. Blaze telling her off late into the plot is cathartic to most players as a result.
* LandDownUnder: The English-language version of Marine peppers her dialogue with many Australian expressions and slangs. Contrast with the original character, who speaks a dialect from Osaka, which is in the southern area of Japan.
* LeaderWannabe: Marine thinks she's the leader, but her teammates only think of her as an annoying nuisance.
%%* LeaveMeAlone: Blaze, at first.
* LethalLavaLand: [[spoiler:Deep Core, the setting for the final battle with Eggman and Eggman Nega in ''Adventure'', is deep underground and above a river of lava.]]
* LetsYouAndHimFight: Played with. Blaze knows Sonic isn't in league with Eggman, but fights Sonic anyway in an attempt to end his involvement in what she considers 'her problem'.
* LonerTurnedFriend: Blaze opens up considerably to other people thanks to CharacterDevelopment in the first game, although she's still introverted.
* TheManBehindTheMan: [[spoiler:Captain Whisker was actually working for Eggman and Eggman Nega.]]
* ManicPixieDreamGirl: Downplayed and GenderInvertedTrope. Sonic plays this for Blaze to some extent, helping her to better understand the PowerOfFriendship with his light-hearted demeanor. However, Blaze does have her own goals and is quite competent, and there is nothing ''explicitly'' romantic between the two, so it's not as grating or noticeable as other examples of this trope.
* MergedReality: The plot of the first game sees Blaze's world being drawn into Sonic's due to the displacement of the Sol Emeralds. This is very much a ''bad thing'', and Blaze is out to reclaim the Emeralds before the process is complete and both realities are irrevocably ruined.
* MileLongShip: There is one instance in both games. Unlike most other examples of the trope, which are spaceships, both of the Sonic Rush games' examples are nautical vessels, with Huge Crisis in the first game and Haunted Ship in the second.
* MinorInsultMeltdown: When Blaze calls Marine a nuisance, the raccoon takes a severe blow to her confidence and runs away sobbing.
* MirrorBoss: The boss in Dead Line has access to a similar moveset as the player character, namely a spin jump, spin dash and the boost. However, they also have unique powers of their own: [[spoiler:Sonic can create tornadoes, while Blaze can raise pillars of fire]].
%%* MotorMouth: Marine.
* {{Nerf}}: The RollingAttack's ability to pick up momentum from hills was massively nerfed in order to encourage more use of the new boost.
* NinjaPirateZombieRobot: Captain Whisker from ''Rush Adventure'' is a robot pirate captain.
* NitroBoost: This game marks the first appearance of the Sonic Boost ability. It would later be introduced to the 3D series in ''[[VideoGame/SonicUnleashed Unleashed]]'', ''[[VideoGame/SonicColors Colors]]'', and modern Sonic's ability in ''[[VideoGame/SonicGenerations Generations]]''.
* NonIndicativeName: In ''Sonic Rush Adventure'', Windmill Village doesn't have a windmill. This is justified because the windmill is damaged behind Marine's house. [[spoiler: Completing Mission 14 will rebuild the windmill, and it appears on Southern Island.]]
* NostalgiaLevel: The final secret island in ''Adventure'' is a remake of the first zone from its predecessor.
* NotSoInvincibleAfterAll: For the Super forms. Sonic Rush is one of the few times in the entire series where Super forms can actually take damage instead of simply getting hitstuned or slowed down. The [[LimitBreak super move]] of the boss can actually cause damage, causing a significant loss of rings. Their regular attacks however, do only cause hitstun.
* OneHitKill: Most of the bosses in the first game have an instant-kill attack. Fortunately, they're usually heavily telegraphed, and Eggman prefaces them with a unique audio cue ("Get ready to be schooled!"). ''Adventure'' only has one from the final part of the Ghost Titan, though it is easily interrupted with a simple spin jump.
* OppositesAttract:
** In both games, there is the BigBadDuumvirate of [[AffablyEvil Eggman]] and [[FauxAffablyEvil Eggman Nega]]. Both share the same intellect, but while the former is a [[PragmaticVillainy pragmatic villain]], the latter is a cold sociopath with little regard to the lives of others and even his own.
** The Chaos and Sol Emeralds are said to be like magnets, and can either attract or repel each other. Sonic and Blaze's personalities can be described the same way, and considering their connections to the emeralds, this parallel seems to be intentional.
* OutOfCharacterMoment:
** In the first game, if you are playing as Blaze, the boss of the seventh zone will be [[spoiler:Sonic himself]]. In the bottom screen, Cream will still be shown cheering for Blaze whenever she lands a hit, despite the fact that [[spoiler:Cream is Sonic's friend and looks up to him as a hero]].
** Cream is also a little more passive aggressive here than in other games, explaining to Blaze that Knuckles and Amy are rather dim within dangerous hearing range, inadvertently leaving them on somewhat cold impressions.
* OutrunTheFireball: Sonic and Blaze do this in ''Adventure'' after the Ghost Titan goes up in a massive explosion.
* OxygenatedUnderwaterBubbles: Present in ''Rush'' as per usual, but unusually absent in ''Adventure''. This isn't too much of a problem though, as while the latter game has more underwater sections, almost all of them are brief.
* PalmtreePanic: The Hidden Island levels in ''Adventure'' that do not lift the themes from the game's first 5 stages take place in a tropical island similar to the hub world.
* ParentalAbandonment: In the first game, Blaze tells Sonic that she's always been alone, which would explain her emotional issues and why she's tasked with guarding the Sol Emeralds at the young age of 14. But in ''Rush Adventure'', it's stated that she has a living family, though they are unseen.
* PauseScumming: In the special stages, you control Sonic using the touchscreen. By moving the stylus across the screen, you move Sonic around to the left and right. The thing is, Sonic doesn't actually move towards where you're touching, he just instantly appears at any spot you touch. So if you're having trouble, you can pause the game, touch the area you want Sonic to be at, and unpause to have him appear there much faster than you would normally be able to move your hand. You can also exploit this during the sequences when you're forced to tap spots in a specific order, since pausing the game does not obscure the action with a menu.
* PirateEpisode: In ''Rush Adventure'', Sonic and Tails are teleported to an alternate dimension after the Tornado is struck by lightning and crashes. There, they seek the help of Blaze and Marine the Racoon, the latter of whom is the captain of her own pirate ship, while battling a band of robot pirates led by Captain Whisker [[spoiler:who is later revealed to be created by Dr. Eggman and Eggman Nega]]. The game's worlds include tropical islands, ghostly pirate ships, crystal-filled caverns, and the Pirates' town.
* PirateGirl: [[GenkiGirl Marine the Raccoon]] from ''Adventure'' is a captain of her own pirate ship, whose group antagonizes Captain Whisker, an evil pirate.
* PirateParrot: While Captain Whisker's sidekicks, Mini & Mum, don't particularly look like parrots, they share some traits with them, such as [[ParrotPetPosition always being seen near their captain's shoulders]]. In the Japanese version, the only other parrot trait they have is repeating certain phrases twice.
* PlayingWithFire: Blaze, [[MeaningfulName as the name implies]], has limited pyrokinetic abilities which allow her to conjure flames, put away fires and rocket into the air. Her powers amplified by the Sol Emeralds let her hurl destructive fireballs which grow more powerful the longer she charges the move.
* ThePowerOfFriendship: The main theme of the series. In fact, like the Chaos Emeralds as discussed in ''VideoGame/SonicAdventure'', this is literally what powers the Sol Emeralds.
* {{Prehistoria}}: Plant Kingdom in ''Adventure'', while not this in time period, has this feel with giant plant life and all the enemies being prehistoric beings such as dinosaurs, including the stage's boss.
* PressXToNotDie: In the zone 7 boss, on the final hit, mashing the B and A buttons would [[spoiler:push Blaze (or Sonic) to the edge of the platform. If the player does nothing or mashes too slowly, they'll get pushed off and instantly lose a life. If the player mashes enough, they push their rival off, beating the stage.]]
* PunnyName: The names of Captain Whisker's two little sidekicks are ''Mini'' and ''Mum''.
* RacingMinigame: All of the Special Stages in ''Rush Adventure'' involve Sonic racing Johnny on a jet ski. Collecting rings and performing tricks will fill up Sonic's boost gauge, which he will need to use to stay ahead of Johnny, as well as push away floating mines. Johnny cannot be hurt himself, but can damage Sonic by dropping bombs and firing missiles in addition to using his own boost gauge. Upgrading the jet ski is a necessity in order to obtain the final two Chaos Emeralds.
* RankInflation: Both games embrace this trope like their 3D brothers, awarding you a lettered rank based on your score in an act/boss fight. The levels are, from best to worst, S, A, B, and C. Furthermore, in the second game, ranks also serve a purpose besides [[BraggingRightsReward bragging rights]]; the better your rank, the more of a mineral you'll get.
* RealityBleed: In the first game, the map screen becomes more distorted as Sonic and Blaze's dimensions merge together throughout normal gameplay progress.
* TheReasonYouSuckSpeech: Just before the last world in ''Sonic Rush Adventure'', a fed-up Blaze gives one of these to Marine when she's acting petulant about being advised not to come for her own safety.
* RedOniBlueOni:
** Dr. Eggman is loud and excitable. Eggman Nega is very [[AddedAlliterativeAppeal calm, cunning and cruel.]]
** At first glance, in contrast to their actual colours, Sonic seems like a good fit for Red Oni (passionate, adventurous) while Blaze seems to be the Blue Oni (stoic, loner). This dynamic, however, is completely shattered during the Dead Line Zone boss fight. [[spoiler:Blaze, with her temper finally at its limit, instigates the battle against Sonic, who originally had no intention of fighting her. Then, during the actual fight, Blaze is the one whose emotions explode while Sonic is the one who tries to calm her down.]]\\
The same occurs at the end of ''Rush Adventure'', where Blaze, in a moment of desperation, nearly blindly runs headfirst into danger, and Sonic has to calm her down and make her see reason. The developers likely did this on purpose, to provide a nice contrast between the two protagonists: Sonic is the free and adventurous, yet level-headed and cool one, and Blaze is the outwardly stoic and blunt, yet inwardly highly emotional one.
* RepeatCut: Every time you destroy a boss, the game shows the player character dealing the final blow from different angles for dramatic effect.
* RuinsForRuinsSake: Sky Babylon is located on a continent floating within a clouded green sky. It holds the ruins of a city from a long-lost civilization.
* TheRival:
** Johnny fancies himself to be Sonic's, challenging the hedgehog to see who is the fastest racer.
** Blaze fits the role in ''Rush''. Her animosity towards Sonic escalates due to their contrasting personalities, until the two protagonists clash late in the game. Ironically, this marks the beginning of their friendship, as they ultimately come to respect each other after the fight.
* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this, thanks to composer Hideki Naganuma [[VideoGame/JetSetRadio (yes, ''that'' Hideki Naganuma)]].
* SarcasticClapping: Eggman Nega likes doing this.
* SchizophrenicDifficulty: In Rush, the last stage is much easier than either of the ones preceding it, and the fourth stage is harder than stage five. For Blaze, the level orders are switched around, meaning one of the most challenging/cheap levels is the first one she plays!
* SecretFinalCampaign: In Rush, beating Blaze's story, collecting all the chaos emeralds in Sonic's story, and beating Sonic's story will unlock one last story which has Sonic and Blaze [[spoiler:become Super Sonic and Burning Blaze for the TrueFinalBoss.]]
%%* SensitiveGuyAndManlyMan: Sonic and Tails, sort of.
* ShiftingSandLand: Mirage Road from the first game takes place inside a pyramid.
* ShipLevel:
** ''Rush'' has Huge Crisis Zone, which serves as Sonic's fifth action stage and Blaze's sixth. This stage takes place onboard several G.U.N. naval aircraft carriers, and the boss stage takes place on a naval destroyer.
** ''Rush Adventure'' has Haunted Ship, which serves as the fourth action stage. This stage takes place on [[GhostShip a haunted pirate ship]].
* ShipTease: There's quite a bit between [[OppositesAttract Sonic and Blaze]]. Especially ''Rush'''s true ending.
* SlippySlideyIceWorld: Blizzard Peaks in ''Adventure'' is a snow-themed level where Sonic and Blaze must perform tricks while snowboarding.
* SoleSurvivor: In ''Adventure'', before the FinalBoss, Johnny leaves Captain Whisker behind, and is only seen again when you race against him for the Chaos Emeralds (which is required in order to face the TrueFinalBoss), making Johnny the only surviving pirate, since the explosion of the Ghost Titan sank all the others.
* SpaceZone: Dead Line in ''Rush'' is set in a space station.
* SpellMyNameWithAnS: Some people still call Marine "Marin", maybe by relation with [[VideoGame/TheLegendOfZeldaLinksAwakening another character who woke up a shipwrecked hero]].
%%* SteamPunk: Machine Labyrinth in Adventure.
* StrangerDanger: A downplayed example: When Cream first meets Blaze she tries to befriend her at first sight. While Blaze agrees she warns Cream she shouldn't be so trusting as not everyone is a good guy like her.
* TheStoic: Blaze, although [[CharacterDevelopment she does start to]] [[JustForPun warm up]] to Sonic and friends by the end of the first game, and grows an especially powerful bond with Cream the Rabbit.
* SuperMode: Blaze the Cat has her own super form, given the moniker "Burning Blaze" and attained by channeling the energy of the seven Sol Emeralds (her dimension's equivalent of the Chaos Emeralds from Sonic's universe). Interestingly it initiates a PowerupFullColorChange that even affects her normally-purple coat, turning it red, while her lavender fur turns pink.
* TickleTorture: Lampshaded but averted. Moments before his final boss fight, Captain Whisker threatens to subject Marine to this when she insults him.
* ThemeNaming:
** The names of the bosses in the first game start with the word "Egg" [[spoiler:with the exception of the fight between [[DuelingPlayerCharacters Sonic and Blaze]]]].
** Likewise, the majority of bosses in ''Adventure'' start with the word "Ghost", with the exception of [[DualBoss Captain Whisker and Johnny]], as well as the TrueFinalBoss, [[spoiler:the Egg Wizard]].
* TitleScream: In the first game, courtesy of Sonic himself.
* ToCreateAPlaygroundForEvil: Eggman Nega states this as his goal in the second game.
-->''"I shall bring about an age of fear and chaos! And it shall be glorious!"''
%%* TomboyAndGirlyGirl: Blaze and Cream.
* TrappedInAnotherWorld: Sonic and Tails in ''Adventure''. Also Blaze's predicament in ''Rush'', which prompts her to recover the stolen Sol Emeralds.
* TrueFinalBoss: Both games have a final confrontation unlocked by collecting all of the Chaos and Sol Emeralds.
%%* {{Tsundere}}: Blaze.
* UndergroundLevel: Coral Cave in ''Adventure'' is set in a submarine cave littered with colorful gemstones.
* UnderTheSea:
** Water Palace from ''Rush'' is the game's iconic water level, albeit it's not set in the ocean.
** ''Adventure'' has two water levels in the shape of Coral Cave and Pirates' Island. The former has extended underwater segments in a flooded cave, while the latter has sections which must be traversed by riding a friendly dolphin.
* VariableMix:
** The final battle theme of ''Adventure'' brings an extra instrument track to the foreground when you're in close proximity to the Ghost Titan.
** The Invincibility Theme from both ''Sonic Rush'' and ''Sonic Rush Adventure'' changes depending on the stage you're currently in.
* WasTooHardOnHim: Blaze is little quiet after she bluntly told Marine she was a nuisance and can't come with them. Sonic and Tails assure her that Marine will be okay.
* WhatHappenedToTheMouse: After the DualBoss fight against Captain Whisker and Johnny, Johnny flees the scene and is never heard from again (aside from the Emerald Races).
* WombLevel: In ''Rush Adventure'', the boss of Blizzard Peaks is the Ghost Whale, a giant robotic whale. After Sonic knocks the Ghost Whale unconscious, he must go inside it and attack its weak point; its mechanical brain. If Sonic does not make it to the brain within the time limit, the Ghost Whale will eject him from its body, but hitting certain targets will add extra time to the time limit.
* WrongGenreSavvy: Marine is convinced ''she's'' the hero and ''Sonic, Tails and Blaze'' are her sidekicks. Blaze gets fed up with it eventually.
* YoungerThanTheyLook: Despite her seemingly mature personality, Blaze is actually a year younger than Sonic. To be precise, she's 14 and Sonic is 15.
----
->''When I was down, you'd pick me up\\
When I was low, you'd raise me up\\
When I was down, you'd pick me up\\
When I was low, you'd raise me up\\
(Oh-oh-ohh!)\\
Rise, rise, me up\\
You took me higher!\\
Rise, rise\\
Raise me up, raise me up\\
(Oh-oh-ohh!)\\
Rise, rise, me up\\
You took me higher!\\
Rise, rise\\
Raise me up, raise me up''

to:

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sonic_rush.png]]
[[caption-width-right:250:''[[{{Tagline}} Double the screens...\\
Double the excitement!]]'']]
->''Today's the day! Today's a new day!\\
Today's the day! Today's a new start!\\
Today's the day! Today's a new day!\\
Today's the day! I'm gonna change my way!''
-->-- "[[https://youtu.be/NMBL43I3r4g A New Day]]"

The ''Sonic Rush'' series is a pair of games in Creator/{{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise developed by Sonic Team with Creator/{{Dimps}} and released for the UsefulNotes/NintendoDS: ''Sonic Rush'' (2005) and ''Sonic
"Sonic Rush Adventure'' (2007). Both games are similar to Series" may refer to:

* ''VideoGame/SonicRush'',
the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]].

The two games have a storyline involving inter-dimensional travel in one way or another, and thus we are introduced to [[TheHero Sonic]] and [[BigBad Dr. Eggman's]] alternate dimension counterparts: Blaze the Cat and Dr. Eggman Nega. The [[MacGuffin Chaos Emeralds]] also have alternate dimension counterparts in the form of the Sol Emeralds, which Blaze must protect at all costs.

A gameplay feature introduced in this pair of games is the Sonic Boost; while holding down the X or Y buttons, your character will gain a boost of speed as long as the tension meter is not empty; the meter can be filled up by destroying enemies and performing tricks. The Boost would later be a major part of gameplay in later 3D Sonic games.

'''Playable Characters'''
* '''''Sonic the Hedgehog:''''' Slightly faster and can perform the Homing Attack. Compared to Blaze, his running animation has smaller but faster strides.
* '''''Blaze the Cat:''''' Superior airtime and distance with R-trigger tricks and can slow her descent by shooting flames from her feet. Her running animation is slower than Sonic's but she takes much larger strides.

These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds. Also, while not connected to this series (as it doesn't feature Blaze as a playable character), the DS version of ''VideoGame/SonicColors'' is regarded as a SpiritualSuccessor due to its similar gameplay and mechanics, on top of also being developed by Dimps.
----
!!The ''Sonic Rush'' series contains examples of:
* TwoAndAHalfD: Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and gimmicks that make use of 3D perspective. Some levels have 3D sections, like the platform in Mirage Road, hang glider in Altitude Limit, parallel rails in Plant Kingdom, and the mine cart in Coral Cave, all of which use a 3D perspective, but the obstacles (save the lava pits in the latter) are sprites.
* AbortedArc: In the true ending for the second game, [[spoiler:Tails prepares to use the Chaos and Sol Emeralds to teleport him and Sonic back to their own dimension, when he realizes that the gems, which are normally unstable, are somehow in perfect resonance with each other. This causes him to wonder whether the Emeralds have a consciousness and are actively trying to help him; while Blaze hypothesizes that the heroes coming together when the world was in danger may not have been just a coincidence]]. No ''Sonic'' game has followed up on this plotline.
* AirborneAircraftCarrier: Altitude Limit in the first game takes place in a military base high in the clouds.
* AllMythsAreTrue: Lampshaded in ''Adventure'', when the heroes are told of the legend of an ancient civilization that lived in a city in the sky, and Marine demands they investigate immediately.
-->'''Marine:''' Think about it, mate: legends! When has a legend ever not been true, huh? HUH?!
* AmazingTechnicolorBattlefield: The TrueFinalBoss of ''Rush'' is fought in a brightly-colored dimensional rift, the result of Sonic and Blaze's worlds merging together.
* AmenBreak: Used in the FinalBoss theme "Bomber Barbara" in ''Rush''.
* AnAesop: [[PowerOfFriendship Friendship is awesome]]! You can't do everything alone.
* AntiGrinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. In addition, you can only get the Animal bonus the first time you interact with any such setpiece. ''Rush Adventure'' adds to this by giving you bonus boost stars only after the first bounce off any spring.
* ArtificialBrilliance: Even without considering their SecretAIMoves, the opposing boss in the Sonic vs. Blaze fight is a massive step up from the ease of usual character boss fights in this series. The opponent does its best to not leave any openings, and so it will take quick thinking on the player's part to get in a hit during those short moments.
* AttackReflector: [[EleventhHourSuperpower Super Sonic's]] boost does this against the TrueFinalBoss of the first game, while it gets split off into its own move in the sequel.
* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up,"]] the ending theme of ''Sonic Rush'', is an upbeat sweet harmonious song reflecting Sonic and Blaze's now-fully-grown relationship. Some have described the beginning to sound like a church hymn.
%%* BeYourself: One of the lessons Blaze learns in the first
2005 UsefulNotes/NintendoDS game.
* BigBad: Dr. Eggman and Dr. Eggman Nega in the first game and Captain Whisker in ''Adventure''. [[spoiler:However, the former two are the true Big Bads in ''Adventure'', and they serve as the TrueFinalBoss.]]
* BigShutUp: At the climax of the Sonic vs. Blaze boss fight in ''Rush'', Blaze shouts "Enough!" at Sonic in response to him chipping away at her reasons for always fighting alone, which is followed by the resulting boost finisher.
* BilingualBonus: The word "Sol" means Sun in Spanish and Portuguese. Blaze's emeralds are literally powered by the Sun itself.
* BladeLock: [[spoiler:Sonic and Blaze do a variation with their heads by boosting into each other in the Sonic vs. Blaze boss fight.]]
* BodyguardingABadass: You wouldn't think Blaze would need one, but ''Rush Adventure'' introduces us to Gardon, a koala who serves as Blaze's personal guard. Possibly lampshaded though, as Gardon doesn't really do anything except inform Blaze of the locations of Sol Emeralds. He even asks Sonic to take good care of the princess.
* BossOnlyLevel: In both games, the FinalBoss and the TrueFinalBoss are each separately fought in a dedicated level.
* BottomlessPits: Loads in ''Rush'', sometimes in the form of lasers that cause instant death on contact, but notably much less frequent until near the end of the game in ''Rush Adventure''.
* BrutalBonusLevel: The Special Stages, as per ''Sonic'' tradition.
** Sonic's Chaos Emerald stages take the form of classic Ring-collection tracks in ''Rush'' and races against Johnny in ''Rush Adventure''. The early stages are simple enough, but the difficulty scaling is abrupt and harsh; the 7th stage will make you ''work'' for that true ending.
** Blaze's Sol Emeralds don't flirt with the same level of disaster, being a complete [[AvertedTrope aversion]] in ''Rush'' as they're simply rewards for clearing her boss fights. In ''Rush Adventure'' however, there are instead harder boss ''re''-fights that award the emeralds instead, including the final boss.
* CallBack: The cutscene leading to the Last Story in ''Rush'' calls back to the opening cutscene of the Perfect Chaos fight in ''Sonic Adventure'', as the Sol Emeralds are reduced to ordinary stones due to Eggman and Nega draining their power, and Blaze's friendship powers them back up.
* CanonDiscontinuity: The origin of Eggman Nega being from the Sol Dimension has been rendered non-canon by later installments. He's actually Eggman's descendant from 200 years into the future, the same time period that Silver is from as told ''VideoGame/SonicRivals'', and anything that says otherwise should simply be ignored. However, it's worth nothing that while in ''Rush'', Eggman Nega referred to Blaze's world as "my world" or "our world", in ''Rush Adventure'', which was released after ''Rivals'', he simply refers to it as "this world". Considering the type of person Eggman Nega is, it's not too farfetched that he'd lie about his origins and masquerade as a dimensional counterpart of Eggman to hide his true identity.
* CatsAreMean: Blaze was a bit of an insociable {{Jerkass}} when she was first introduced. [[DefrostingIceQueen She quickly got better, though.]]
* ClingyJealousGirl: Amy Rose got really pissed when she heard that Sonic was seen with a feline and only calmed down when told it wasn't like that.
* TheComputerIsACheatingBastard:
** ''Rush Adventure'' has the Emerald Races against Johnny. He cannot be hurt himself, but can damage the player by dropping bombs and firing missiles in addition to his own boost gauge. Upgrading the jet ski is a necessity in order to obtain the final two Emeralds.
** In Sonic and Blaze's boss fight, they both have [[SecretAIMoves moves you can't normally access]] in the levels. [[JustifiedTrope Obviously justified]], as it ''is'' a boss fight and normally having those moves could make levels easier to finish.
* ContinuityNod:
** Dr. Eggman and Dr. Eggman Nega describe the Chaos and Sol Emeralds as being sort of a north and south pole to each other in the first game. In ''Adventure'', Sonic and Blaze describe it the same way after defeating [[spoiler:the very men who first described it that way]].
** Huge Crisis in ''Rush'' features [[VideoGame/SonicAdventure2 G.U.N. robots]] as enemies.
** The legends of the {{Precursors}} in ''Sonic Rush Adventure'' invert the mythology of the Echidna race described in ''VideoGame/SonicAdventure''--instead of an ancient society of Sonic's world living on an island that was raised into the sky, the equivalent of Blaze's world were already living in the sky only to be trapped on a part of their FloatingContinent that fell to sea.
* ContinuitySnarl:
** This series says Blaze is from another dimension. ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]'' says she's from the future. ''Rush Adventure'', however, goes into further detail about the nature of her world and makes it clear that she is indeed from a parallel universe.
** In 2012, Takashi Iizuka, the head of Sonic Team, confirmed that Blaze is from another dimension, and that ''Sonic 06'' should be ignored. However, by then another contradiction was formed involving Eggman Nega, who identifies himself as from another dimension in ''Rush'', but as Eggman's descendant in ''Rivals''. Takashi Iizuka says that the latter origin is true, and that the former should be ignored.
* CreepyJazzMusic: ''Adventure'' has [[https://youtu.be/Wtv4ZUiCCr4 a loud, jazzy tune]] play during the DualBoss battle with Captain Whisker and his [[TheDragon Dragon]], [[spoiler:Johnny]].
* CursedWithAwesome: Prior to becoming friends with Sonic, Blaze hated her powers, as they brought her nothing but loneliness and misery.
-->'''Blaze:''' I am the guardian of the Sol Emeralds... It is a fate that forces me to live with my curse, my flames... Because of my powers, I have always been alone... It's also why I must do this alone! It is my responsibility!
* DefrostingIceQueen: Blaze is cold and aloof at the beginning of her arc, but warms up to Sonic and his friends thanks to her growing friendship with Cream.
* DemotedToExtra: Tails, Cream, Amy, and Knuckles went from being playable characters in the Advance games, to being mostly supporting characters here, mostly to make way for newcomer, Blaze.
* DeusExMachina: [[spoiler:Marine disrupting the Egg Wizard with a mysterious power. At no point in the game is it even hinted that she has offensive powers of her own.]]
* DontYouDarePityMe: Blaze is a variant: she has lived a lonely life, thanks to her duties as the guardian of the Sol Emeralds and her fear of hurting other people with her fire. As such, she's extremely reluctant to accept any help and regards Cream as just a nuisance when the rabbit tries to befriend her, as well as lashing out and attacking Sonic when he tries to reach out to her. She [[CharacterDevelopment eventually learns that having friends and getting emotional support isn't a sign of weakness.]]
* DoesThisRemindYouOfAnything: The official soundtrack version of [[https://www.youtube.com/watch?v=OzG0GO3U55g Vela-Nova]], the music that plays during the DuelBoss between Sonic and Blaze, also counts. In game, it legitimately fits the scuffle. However, the OST version sounds like they're fighting in a different way thanks to one small line at the end: "(sigh) Let's do it."
* DualBoss: Captain Whisker and Johnny team up as the penultimate boss fight in ''Sonic Rush Adventure''.
* DuelBoss: You face off against [[spoiler:the other playable character]] as the boss of the first game's Dead Line.
* ElementalPowers:
** Sonic can [[BlowYouAway stir up a tornado]] during the boss battle in dead Line. His boost is also implied to be so destructive because it conjures a shield by disrupting the air around him.
** As guardian of the Sol Emeralds, Blaze was born with [[PlayingWithFire flame powers]].
* EternalEngine:
** Huge Crisis and Dead Line from the first game take place in a military naval fleet and a space station, respectively.
** Machine Labyrinth from the second is an industrial complex powered up by [[SteamPunk steam]].
* EvolvingMusic:
** In ''Adventure'', the Windmill Village music speeds up and gains instruments every time you craft a new vehicle.
** Downplayed in ''Rush''. The world map music changes slightly once the Final Zone is unlocked.
* FateDrivesUsTogether: Blaze seems to suggest this to Sonic at the end of Sonic Rush Adventure.
-->'''Blaze:''' Do you think that maybe you were brought here for a reason?\\
'''Sonic:''' Brought here? By who?\\
'''Blaze:''' (smiling) By the Emeralds.\\
'''Sonic:''' (pauses, looking confused, then smiles) Heh, well, you never know.
* FinishingEachOthersSentences: Eggman and Nega engage in this during their monologue prior to ''Rush'''s TrueFinalBoss.
* FoeTossingCharge: Other than going faster, this is the boost's primary purpose.
* ForgotICouldFly: Subverted, Blaze is capable of flying by creating two small jets of flame under her feet, but she willingly avoids using this ability during the story because she is [[IronicFear scared of heights]]. Cream decides to carry her around instead.
* FungusHumongous: Plant Kingdom, the opening stage in ''Adventure'', is filled with giant mushroom that Sonic and Blaze can bounce on to reach higher places.
* GaidenGame: ''Adventure'' is about Sonic and Tails being transported to another dimension. Mainstays such as Amy and Knuckles aren't even mentioned, [[spoiler:Dr. Eggman doesn't appear until the postgame]], and most of the new characters never appear again.
* GenreMashup: As Hideki Naganuma composed for the first game, it carries his trademark hodgepodge of genres and samples from other titles like ''VideoGame/JetSetRadio'' and Ollie King. ''Rush Adventure'' didn't have him as a composer, though some of
''VideoGame/SonicRushAdventure'', its soundtrack mimics his style anyway.
* GhostShip: Haunted Ship is the fourth level of ''Adventure''. All the enemies and the boss are robots, but their designs are appropriately supernatural-themed.
* GuideDangIt: ''Sonic Rush'' seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves like the various tricks aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive maneuver to move past (the player needs to gain extra height off a spring by performing an up-trick with R+Up), creating a trap point much like [[VideoGame/Sonic3AndKnuckles Carnival Night Zone and its infamous barrel.]]
* HeroicLineage: It's stated in Rush Adventure by Eggman Nega that Blaze's royal family has existed and guarded the Jeweled Scepter for generations.
* HijackedByGanon: In ''Adventure'', the BigBad is initially believed to be Captain Whisker. After the credits, [[spoiler:it's revealed that he was just a pawn and the real villains are Eggman and Eggman Nega]].
%%* HotBlooded: Both Sonic and Blaze are this, to varying degrees.
* HumanCannonball: In ''Rush Adventure'', the Ghost Titan, who is the boss of Big Swell, is in the air, out of Sonic's reach. On the platform Sonic is on, there are cannons protected by force fields. Sonic has to use the Ghost Titan's projectiles to destroy these force fields, since any contact with it will damage him. Once the force fields are gone, these cannons will shoot at Sonic. He then needs to hit the cannon enough times so that he can enter it and use it to launch himself at the Ghost Titan to damage it.
%%* TheIdiotFromOsaka: The Japanese version of Marine.
* IWorkAlone: At first, Blaze insists that Eggman Nega is her problem and her problem alone, and refuses to accept help. [[spoiler:It gets to the point where she fights Sonic because she thinks he's getting in the way.]]
* HostileWeather: ''Adventure'' starts with Sonic and Tails flying in their plane, the Tornado, in the middle of a storm. In a matter of moments, they're struck by lightning and crash.
* JungleJapes: In both games, the first zone takes place in a dense jungle.
* KilledOffForReal: The Ghost Titan's explosion sank Whisker's ship to the bottom of the sea, implying that Whisker, Mini, Mum, and all the other pirates (excluding Johnny) have been killed.
* KillEnemiesToOpen: Some acts will trap the player in a certain area where several enemies appear. The player must then defeat all enemies to escape and continue through the level, with a counter showing how many of them are left.
* LampshadeHanging: In ''Adventure'', the other three heroes are well aware of how annoying Marine can be. Blaze telling her off late into the plot is cathartic to most players as a result.
* LandDownUnder: The English-language version of Marine peppers her dialogue with many Australian expressions and slangs. Contrast with the original character, who speaks a dialect from Osaka, which is in the southern area of Japan.
* LeaderWannabe: Marine thinks she's the leader, but her teammates only think of her as an annoying nuisance.
%%* LeaveMeAlone: Blaze, at first.
* LethalLavaLand: [[spoiler:Deep Core, the setting for the final battle with Eggman and Eggman Nega in ''Adventure'', is deep underground and above a river of lava.]]
* LetsYouAndHimFight: Played with. Blaze knows Sonic isn't in league with Eggman, but fights Sonic anyway in an attempt to end his involvement in what she considers 'her problem'.
* LonerTurnedFriend: Blaze opens up considerably to other people thanks to CharacterDevelopment in the first game, although she's still introverted.
* TheManBehindTheMan: [[spoiler:Captain Whisker was actually working for Eggman and Eggman Nega.]]
* ManicPixieDreamGirl: Downplayed and GenderInvertedTrope. Sonic plays this for Blaze to some extent, helping her to better understand the PowerOfFriendship with his light-hearted demeanor. However, Blaze does have her own goals and is quite competent, and there is nothing ''explicitly'' romantic between the two, so it's not as grating or noticeable as other examples of this trope.
* MergedReality: The plot of the first game sees Blaze's world being drawn into Sonic's due to the displacement of the Sol Emeralds. This is very much a ''bad thing'', and Blaze is out to reclaim the Emeralds before the process is complete and both realities are irrevocably ruined.
* MileLongShip: There is one instance in both games. Unlike most other examples of the trope, which are spaceships, both of the Sonic Rush games' examples are nautical vessels, with Huge Crisis in the first game and Haunted Ship in the second.
* MinorInsultMeltdown: When Blaze calls Marine a nuisance, the raccoon takes a severe blow to her confidence and runs away sobbing.
* MirrorBoss: The boss in Dead Line has access to a similar moveset as the player character, namely a spin jump, spin dash and the boost. However, they also have unique powers of their own: [[spoiler:Sonic can create tornadoes, while Blaze can raise pillars of fire]].
%%* MotorMouth: Marine.
* {{Nerf}}: The RollingAttack's ability to pick up momentum from hills was massively nerfed in order to encourage more use of the new boost.
* NinjaPirateZombieRobot: Captain Whisker from ''Rush Adventure'' is a robot pirate captain.
* NitroBoost: This game marks the first appearance of the Sonic Boost ability. It would later be introduced to the 3D series in ''[[VideoGame/SonicUnleashed Unleashed]]'', ''[[VideoGame/SonicColors Colors]]'', and modern Sonic's ability in ''[[VideoGame/SonicGenerations Generations]]''.
* NonIndicativeName: In ''Sonic Rush Adventure'', Windmill Village doesn't have a windmill. This is justified because the windmill is damaged behind Marine's house. [[spoiler: Completing Mission 14 will rebuild the windmill, and it appears on Southern Island.]]
* NostalgiaLevel: The final secret island in ''Adventure'' is a remake of the first zone from its predecessor.
* NotSoInvincibleAfterAll: For the Super forms. Sonic Rush is one of the few times in the entire series where Super forms can actually take damage instead of simply getting hitstuned or slowed down. The [[LimitBreak super move]] of the boss can actually cause damage, causing a significant loss of rings. Their regular attacks however, do only cause hitstun.
* OneHitKill: Most of the bosses in the first game have an instant-kill attack. Fortunately, they're usually heavily telegraphed, and Eggman prefaces them with a unique audio cue ("Get ready to be schooled!"). ''Adventure'' only has one from the final part of the Ghost Titan, though it is easily interrupted with a simple spin jump.
* OppositesAttract:
** In both games, there is the BigBadDuumvirate of [[AffablyEvil Eggman]] and [[FauxAffablyEvil Eggman Nega]]. Both share the same intellect, but while the former is a [[PragmaticVillainy pragmatic villain]], the latter is a cold sociopath with little regard to the lives of others and even his own.
** The Chaos and Sol Emeralds are said to be like magnets, and can either attract or repel each other. Sonic and Blaze's personalities can be described the same way, and considering their connections to the emeralds, this parallel seems to be intentional.
* OutOfCharacterMoment:
** In the first game, if you are playing as Blaze, the boss of the seventh zone will be [[spoiler:Sonic himself]]. In the bottom screen, Cream will still be shown cheering for Blaze whenever she lands a hit, despite the fact that [[spoiler:Cream is Sonic's friend and looks up to him as a hero]].
** Cream is also a little more passive aggressive here than in other games, explaining to Blaze that Knuckles and Amy are rather dim within dangerous hearing range, inadvertently leaving them on somewhat cold impressions.
* OutrunTheFireball: Sonic and Blaze do this in ''Adventure'' after the Ghost Titan goes up in a massive explosion.
* OxygenatedUnderwaterBubbles: Present in ''Rush'' as per usual, but unusually absent in ''Adventure''. This isn't too much of a problem though, as while the latter game has more underwater sections, almost all of them are brief.
* PalmtreePanic: The Hidden Island levels in ''Adventure'' that do not lift the themes from the game's first 5 stages take place in a tropical island similar to the hub world.
* ParentalAbandonment: In the first game, Blaze tells Sonic that she's always been alone, which would explain her emotional issues and why she's tasked with guarding the Sol Emeralds at the young age of 14. But in ''Rush Adventure'', it's stated that she has a living family, though they are unseen.
* PauseScumming: In the special stages, you control Sonic using the touchscreen. By moving the stylus across the screen, you move Sonic around to the left and right. The thing is, Sonic doesn't actually move towards where you're touching, he just instantly appears at any spot you touch. So if you're having trouble, you can pause the game, touch the area you want Sonic to be at, and unpause to have him appear there much faster than you would normally be able to move your hand. You can also exploit this during the sequences when you're forced to tap spots in a specific order, since pausing the game does not obscure the action with a menu.
* PirateEpisode: In ''Rush Adventure'', Sonic and Tails are teleported to an alternate dimension after the Tornado is struck by lightning and crashes. There, they seek the help of Blaze and Marine the Racoon, the latter of whom is the captain of her own pirate ship, while battling a band of robot pirates led by Captain Whisker [[spoiler:who is later revealed to be created by Dr. Eggman and Eggman Nega]]. The game's worlds include tropical islands, ghostly pirate ships, crystal-filled caverns, and the Pirates' town.
* PirateGirl: [[GenkiGirl Marine the Raccoon]] from ''Adventure'' is a captain of her own pirate ship, whose group antagonizes Captain Whisker, an evil pirate.
* PirateParrot: While Captain Whisker's sidekicks, Mini & Mum, don't particularly look like parrots, they share some traits with them, such as [[ParrotPetPosition always being seen near their captain's shoulders]]. In the Japanese version, the only other parrot trait they have is repeating certain phrases twice.
* PlayingWithFire: Blaze, [[MeaningfulName as the name implies]], has limited pyrokinetic abilities which allow her to conjure flames, put away fires and rocket into the air. Her powers amplified by the Sol Emeralds let her hurl destructive fireballs which grow more powerful the longer she charges the move.
* ThePowerOfFriendship: The main theme of the series. In fact, like the Chaos Emeralds as discussed in ''VideoGame/SonicAdventure'', this is literally what powers the Sol Emeralds.
* {{Prehistoria}}: Plant Kingdom in ''Adventure'', while not this in time period, has this feel with giant plant life and all the enemies being prehistoric beings such as dinosaurs, including the stage's boss.
* PressXToNotDie: In the zone 7 boss, on the final hit, mashing the B and A buttons would [[spoiler:push Blaze (or Sonic) to the edge of the platform. If the player does nothing or mashes too slowly, they'll get pushed off and instantly lose a life. If the player mashes enough, they push their rival off, beating the stage.]]
* PunnyName: The names of Captain Whisker's two little sidekicks are ''Mini'' and ''Mum''.
* RacingMinigame: All of the Special Stages in ''Rush Adventure'' involve Sonic racing Johnny on a jet ski. Collecting rings and performing tricks will fill up Sonic's boost gauge, which he will need to use to stay ahead of Johnny, as well as push away floating mines. Johnny cannot be hurt himself, but can damage Sonic by dropping bombs and firing missiles in addition to using his own boost gauge. Upgrading the jet ski is a necessity in order to obtain the final two Chaos Emeralds.
* RankInflation: Both games embrace this trope like their 3D brothers, awarding you a lettered rank based on your score in an act/boss fight. The levels are, from best to worst, S, A, B, and C. Furthermore, in the second game, ranks also serve a purpose besides [[BraggingRightsReward bragging rights]]; the better your rank, the more of a mineral you'll get.
* RealityBleed: In the first game, the map screen becomes more distorted as Sonic and Blaze's dimensions merge together throughout normal gameplay progress.
* TheReasonYouSuckSpeech: Just before the last world in ''Sonic Rush Adventure'', a fed-up Blaze gives one of these to Marine when she's acting petulant about being advised not to come for her own safety.
* RedOniBlueOni:
** Dr. Eggman is loud and excitable. Eggman Nega is very [[AddedAlliterativeAppeal calm, cunning and cruel.]]
** At first glance, in contrast to their actual colours, Sonic seems like a good fit for Red Oni (passionate, adventurous) while Blaze seems to be the Blue Oni (stoic, loner). This dynamic, however, is completely shattered during the Dead Line Zone boss fight. [[spoiler:Blaze, with her temper finally at its limit, instigates the battle against Sonic, who originally had no intention of fighting her. Then, during the actual fight, Blaze is the one whose emotions explode while Sonic is the one who tries to calm her down.]]\\
The same occurs at the end of ''Rush Adventure'', where Blaze, in a moment of desperation, nearly blindly runs headfirst into danger, and Sonic has to calm her down and make her see reason. The developers likely did this on purpose, to provide a nice contrast between the two protagonists: Sonic is the free and adventurous, yet level-headed and cool one, and Blaze is the outwardly stoic and blunt, yet inwardly highly emotional one.
* RepeatCut: Every time you destroy a boss, the game shows the player character dealing the final blow from different angles for dramatic effect.
* RuinsForRuinsSake: Sky Babylon is located on a continent floating within a clouded green sky. It holds the ruins of a city from a long-lost civilization.
* TheRival:
** Johnny fancies himself to be Sonic's, challenging the hedgehog to see who is the fastest racer.
** Blaze fits the role in ''Rush''. Her animosity towards Sonic escalates due to their contrasting personalities, until the two protagonists clash late in the game. Ironically, this marks the beginning of their friendship, as they ultimately come to respect each other after the fight.
* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this, thanks to composer Hideki Naganuma [[VideoGame/JetSetRadio (yes, ''that'' Hideki Naganuma)]].
* SarcasticClapping: Eggman Nega likes doing this.
* SchizophrenicDifficulty: In Rush, the last stage is much easier than either of the ones preceding it, and the fourth stage is harder than stage five. For Blaze, the level orders are switched around, meaning one of the most challenging/cheap levels is the first one she plays!
* SecretFinalCampaign: In Rush, beating Blaze's story, collecting all the chaos emeralds in Sonic's story, and beating Sonic's story will unlock one last story which has Sonic and Blaze [[spoiler:become Super Sonic and Burning Blaze for the TrueFinalBoss.]]
%%* SensitiveGuyAndManlyMan: Sonic and Tails, sort of.
* ShiftingSandLand: Mirage Road from the first game takes place inside a pyramid.
* ShipLevel:
** ''Rush'' has Huge Crisis Zone, which serves as Sonic's fifth action stage and Blaze's sixth. This stage takes place onboard several G.U.N. naval aircraft carriers, and the boss stage takes place on a naval destroyer.
** ''Rush Adventure'' has Haunted Ship, which serves as the fourth action stage. This stage takes place on [[GhostShip a haunted pirate ship]].
* ShipTease: There's quite a bit between [[OppositesAttract Sonic and Blaze]]. Especially ''Rush'''s true ending.
* SlippySlideyIceWorld: Blizzard Peaks in ''Adventure'' is a snow-themed level where Sonic and Blaze must perform tricks while snowboarding.
* SoleSurvivor: In ''Adventure'', before the FinalBoss, Johnny leaves Captain Whisker behind, and is only seen again when you race against him for the Chaos Emeralds (which is required in order to face the TrueFinalBoss), making Johnny the only surviving pirate, since the explosion of the Ghost Titan sank all the others.
* SpaceZone: Dead Line in ''Rush'' is set in a space station.
* SpellMyNameWithAnS: Some people still call Marine "Marin", maybe by relation with [[VideoGame/TheLegendOfZeldaLinksAwakening another character who woke up a shipwrecked hero]].
%%* SteamPunk: Machine Labyrinth in Adventure.
* StrangerDanger: A downplayed example: When Cream first meets Blaze she tries to befriend her at first sight. While Blaze agrees she warns Cream she shouldn't be so trusting as not everyone is a good guy like her.
* TheStoic: Blaze, although [[CharacterDevelopment she does start to]] [[JustForPun warm up]] to Sonic and friends by the end of the first game, and grows an especially powerful bond with Cream the Rabbit.
* SuperMode: Blaze the Cat has her own super form, given the moniker "Burning Blaze" and attained by channeling the energy of the seven Sol Emeralds (her dimension's equivalent of the Chaos Emeralds from Sonic's universe). Interestingly it initiates a PowerupFullColorChange that even affects her normally-purple coat, turning it red, while her lavender fur turns pink.
* TickleTorture: Lampshaded but averted. Moments before his final boss fight, Captain Whisker threatens to subject Marine to this when she insults him.
* ThemeNaming:
** The names of the bosses in the first game start with the word "Egg" [[spoiler:with the exception of the fight between [[DuelingPlayerCharacters Sonic and Blaze]]]].
** Likewise, the majority of bosses in ''Adventure'' start with the word "Ghost", with the exception of [[DualBoss Captain Whisker and Johnny]], as well as the TrueFinalBoss, [[spoiler:the Egg Wizard]].
* TitleScream: In the first game, courtesy of Sonic himself.
* ToCreateAPlaygroundForEvil: Eggman Nega states this as his goal in the second game.
-->''"I shall bring about an age of fear and chaos! And it shall be glorious!"''
%%* TomboyAndGirlyGirl: Blaze and Cream.
* TrappedInAnotherWorld: Sonic and Tails in ''Adventure''. Also Blaze's predicament in ''Rush'', which prompts her to recover the stolen Sol Emeralds.
* TrueFinalBoss: Both games have a final confrontation unlocked by collecting all of the Chaos and Sol Emeralds.
%%* {{Tsundere}}: Blaze.
* UndergroundLevel: Coral Cave in ''Adventure'' is set in a submarine cave littered with colorful gemstones.
* UnderTheSea:
** Water Palace from ''Rush'' is the game's iconic water level, albeit it's not set in the ocean.
** ''Adventure'' has two water levels in the shape of Coral Cave and Pirates' Island. The former has extended underwater segments in a flooded cave, while the latter has sections which must be traversed by riding a friendly dolphin.
* VariableMix:
** The final battle theme of ''Adventure'' brings an extra instrument track to the foreground when you're in close proximity to the Ghost Titan.
** The Invincibility Theme from both ''Sonic Rush'' and ''Sonic Rush Adventure'' changes depending on the stage you're currently in.
* WasTooHardOnHim: Blaze is little quiet after she bluntly told Marine she was a nuisance and can't come with them. Sonic and Tails assure her that Marine will be okay.
* WhatHappenedToTheMouse: After the DualBoss fight against Captain Whisker and Johnny, Johnny flees the scene and is never heard from again (aside from the Emerald Races).
* WombLevel: In ''Rush Adventure'', the boss of Blizzard Peaks is the Ghost Whale, a giant robotic whale. After Sonic knocks the Ghost Whale unconscious, he must go inside it and attack its weak point; its mechanical brain. If Sonic does not make it to the brain within the time limit, the Ghost Whale will eject him from its body, but hitting certain targets will add extra time to the time limit.
* WrongGenreSavvy: Marine is convinced ''she's'' the hero and ''Sonic, Tails and Blaze'' are her sidekicks. Blaze gets fed up with it eventually.
* YoungerThanTheyLook: Despite her seemingly mature personality, Blaze is actually a year younger than Sonic. To be precise, she's 14 and Sonic is 15.
----
->''When I was down, you'd pick me up\\
When I was low, you'd raise me up\\
When I was down, you'd pick me up\\
When I was low, you'd raise me up\\
(Oh-oh-ohh!)\\
Rise, rise, me up\\
You took me higher!\\
Rise, rise\\
Raise me up, raise me up\\
(Oh-oh-ohh!)\\
Rise, rise, me up\\
You took me higher!\\
Rise, rise\\
Raise me up, raise me up''
2007 sequel.
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* BodyguardingABadass: You wouldn't think Blaze would need one, but Rush Adventure introduces us to Gardon, a koala who serves as Blaze's personal guard. Possibly lampshaded though, as Gardon doesn't really do anything except inform Blaze of the locations of Sol Emeralds. He even asks Sonic to take good care of the princess.

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* BodyguardingABadass: You wouldn't think Blaze would need one, but Rush Adventure ''Rush Adventure'' introduces us to Gardon, a koala who serves as Blaze's personal guard. Possibly lampshaded though, as Gardon doesn't really do anything except inform Blaze of the locations of Sol Emeralds. He even asks Sonic to take good care of the princess.

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