Follow TV Tropes

Following

History VideoGame / SonicRushSeries

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThePowerOfFriendship: The main theme of the series.
Is there an issue? Send a MessageReason:
None


* AnAesop: [[PowerOfFriendship Friendship is awesome]]!

to:

* AnAesop: [[PowerOfFriendship Friendship is awesome]]!awesome]]! You can't do everything alone.
Is there an issue? Send a MessageReason:
I\'m not sure what that sentence meant, there.


* LetsYouAndHimFight: Played with. Blaze knows Sonic isn't in league with Eggman, but forces Sonic to fight her anyway to see who should fight him.

to:

* LetsYouAndHimFight: Played with. Blaze knows Sonic isn't in league with Eggman, but forces fights Sonic to fight her anyway in an attempt to see who should fight him.end his involvement in what she considers 'her problem'.
Is there an issue? Send a MessageReason:
None


* TwoAndAHalfD: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and somewhat 3D gameplay. And then there's the hang glider in Altitude Limit and the mine cart in Coral Cave, both of which play in 3D, but all the obstacles (save the lava pits in the latter) are sprites.

to:

* TwoAndAHalfD: TwoAndAHalfD / SpritePolygonMix: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and somewhat 3D gameplay. And then there's the hang glider in Altitude Limit and the mine cart in Coral Cave, both of which play in 3D, but all the obstacles (save the lava pits in the latter) are sprites.
Is there an issue? Send a MessageReason:
None


* TwoAndAHalfD: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics. And then there's the hang glider in Altitude Limit and the mine cart in Coral Cave, both of which play in 3D, but all the obstacles (save the lava pits in the latter) are sprites.

to:

* TwoAndAHalfD: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics.graphics and somewhat 3D gameplay. And then there's the hang glider in Altitude Limit and the mine cart in Coral Cave, both of which play in 3D, but all the obstacles (save the lava pits in the latter) are sprites.
Is there an issue? Send a MessageReason:
None


* SchizophrenicDifficulty: In Rush, the last stage is much easier than either of the ones preceding it, and the forth stage is harder than stage five. For Blaze, the level orders are switched around, meaning one of the most challenging/cheap levels is the first one she plays!

to:

* SchizophrenicDifficulty: In Rush, the last stage is much easier than either of the ones preceding it, and the forth fourth stage is harder than stage five. For Blaze, the level orders are switched around, meaning one of the most challenging/cheap levels is the first one she plays!



** On another note, the series itself is a SpiritualSuccessor of sorts to the SonicAdvanceTrilogy; they are both 2D platformers for Nintendo handhelds.

to:

** On another note, the series itself is a SpiritualSuccessor of sorts to the SonicAdvanceTrilogy; they are both 2D platformers for Nintendo handhelds. Not only that, the Rush games and Colors DS retain the speed-break with afterimages colored like the player from Sonic Advance 2 and 3, as well as Rush Adventure importing the R-trigger+D-pad tricks for Sonic.
Is there an issue? Send a MessageReason:
None


A gameplay feature introduced in this pair of games is the Sonic Boost; while holding down the X or Y buttons, your character will gain a boost of speed as long as the tension meter is not empty; the meter can be filled up by destroying enemies and performing tricks.

to:

A gameplay feature introduced in this pair of games is the Sonic Boost; while holding down the X or Y buttons, your character will gain a boost of speed as long as the tension meter is not empty; the meter can be filled up by destroying enemies and performing tricks.
tricks. The Boost would later be a major part of gameplay in later 3D Sonic games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RepeatCut: Every time you destroy a boss in the first game.
Is there an issue? Send a MessageReason:
None


The ''Sonic Rush'' series is a pair of games in {{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise released for the NintendoDS: ''Sonic Rush'' (2005) and ''Sonic Rush Adventure'' (2007). Both games are similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[SegaGenesis Mega Drive/Genesis]].

to:

The ''Sonic Rush'' series is a pair of games in {{Sega}}'s Creator/{{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise developed by Sonic Team with Creator/{{Dimps}} and released for the NintendoDS: ''Sonic Rush'' (2005) and ''Sonic Rush Adventure'' (2007). Both games are similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[SegaGenesis Mega Drive/Genesis]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LeaderWannabe: Marine thinks she's the leader, but only she does.
Is there an issue? Send a MessageReason:
None


* OppositesAttract: The extroverted Sonic and the introverted Blaze. The AffablyEvil Eggman and the EvillyAffable Eggman Nega.

to:

* OppositesAttract: The extroverted Sonic and the introverted Blaze. The AffablyEvil Eggman and the EvillyAffable FauxAffablyEvil Eggman Nega.

Changed: 60

Is there an issue? Send a MessageReason:
Work reception/fan reaction comments aren\'t relevant.


* SpiritualSuccessor: Sega isn't really trying to hide that the DS version of ''VideoGame/SonicColors'' is basically Sonic Rush 3. [[AndTheFandomRejoiced The fans were appeased...]] for now.

to:

* SpiritualSuccessor: Sega isn't really trying to hide that the DS version of ''VideoGame/SonicColors'' is basically Sonic Rush 3. [[AndTheFandomRejoiced The fans were appeased...]] for now.
Is there an issue? Send a MessageReason:
This could be its own entry.


** Some of the music in ''Rush'' sounds very similar to some ''VideoGame/JetSetRadio'' and ''Jet Set Radio Future'' tracks, but that's because Hideki Naganuma did work on all of them.

to:

** Some of the music in ''Rush'' sounds very similar to some ''VideoGame/JetSetRadio'' and ''Jet Set Radio Future'' tracks, but that's because Hideki Naganuma did work on all of them. Of note is "Get Edgy", which many fans have noted sounds like "Let Mom Sleep".
Is there an issue? Send a MessageReason:
This could be its own entry.


* SensitiveGuyAndManlyMan: Sonic and Tails.

to:

* SensitiveGuyAndManlyMan: Sonic and Tails.Tails, sort of.

Added: 43

Removed: 56

Is there an issue? Send a MessageReason:
This could be its own entry.


* SensitiveGuyAndManlyMan: Sonic and Tails.



** [[SensitiveGuyAndManlyMan Sonic and Tails]], sort of.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TyrannosaurusRex: The first boss of ''Adventure'' is a [[AnimalMecha mechanized]] one.

Added: 183

Changed: 107

Removed: 175

Is there an issue? Send a MessageReason:
None


The ''Sonic Rush'' series is a pair of games in {{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise released for the NintendoDS: ''Sonic Rush'' (2005) and ''Sonic Rush Adventure'' (2007). Both games are similar to the ''SonicAdvanceTrilogy'' in that they are reminiscent of the classic side-scrollers for the [[SegaGenesis Mega Drive/Genesis]].

to:

The ''Sonic Rush'' series is a pair of games in {{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise released for the NintendoDS: ''Sonic Rush'' (2005) and ''Sonic Rush Adventure'' (2007). Both games are similar to the ''SonicAdvanceTrilogy'' ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[SegaGenesis Mega Drive/Genesis]].



* AirborneAircraftCarrier / BubblyClouds: Altitude Limit in the first game.

to:

* AirborneAircraftCarrier / BubblyClouds: AirborneAircraftCarrier[=/=]BubblyClouds: Altitude Limit in the first game.



* BottomlessPits: Loads in Rush, but notably much less frequent until near the end of the game in Rush Adventure.

to:

* BottomlessPits: Loads in Rush, ''Rush'', but notably much less frequent until near the end of the game in Rush Adventure.''Rush Adventure''.



* CatsAreMean: Blaze was a bit of a JerkAss when she was first introduced. [[DefrostingIceQueen She quickly got better, though.]]

to:

* CatsAreMean: Blaze was a bit of a JerkAss {{Jerkass}} when she was first introduced. [[DefrostingIceQueen She quickly got better, though.]]



* DefrostingIceQueen: Blaze

to:

* DefrostingIceQueen: BlazeBlaze.



* DuelingGames: ''Sonic Rush Adventure'' with ''TheLegendOfZeldaPhantomHourglass''. Released within several weeks of each other, both games involve their respective protagonists getting caught in a storm that washes them ashore in a land they've never seen before with their equipment [[BagOfSpilling destroyed or lost]]. Both games have a ship-building feature and paths across the oceans drawn using the DS's touch screen. The games have incredibly similar color schemes and an annoying new character who cannot pipe down but is good with nautical vehicles. As if that wasn't enough, both games have a haunted ship with a green tinge for their fourth stage.

to:

* DuelingGames: ''Sonic Rush Adventure'' with ''TheLegendOfZeldaPhantomHourglass''.''VideoGame/TheLegendOfZeldaPhantomHourglass''. Released within several weeks of each other, both games involve their respective protagonists getting caught in a storm that washes them ashore in a land they've never seen before with their equipment [[BagOfSpilling destroyed or lost]]. Both games have a ship-building feature and paths across the oceans drawn using the DS's touch screen. The games have incredibly similar color schemes and an annoying new character who cannot pipe down but is good with nautical vehicles. As if that wasn't enough, both games have a haunted ship with a green tinge for their fourth stage.



* EternalEngine: It wouldn't be a Sonic game without it.

to:

* EternalEngine: It wouldn't be a Sonic ''Sonic'' game without it.



* GuideDangIt: Sonic Rush seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive to move past, creating a trap point much like Carnival Night Zone and its infamous barrel.
* HijackedByGanon: In ''Adventure'', the BigBad is initially Captain Whisker, however [[spoiler:the real villains are Eggman and Eggman Nega,]] which is a nice twist because with Eggman, the reverse is usually true. Unfortunately, the plot is spoiled because Whisker looks so much like Eggman, not to mention that Mike Pollock is credited as Eggman/Nega in the credits, which you see BEFORE the complete end.

to:

* GuideDangIt: Sonic Rush ''Sonic Rush'' seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive to move past, creating a trap point much like [[VideoGame/Sonic3AndKnuckles Carnival Night Zone and its infamous barrel.
barrel.]]
* HijackedByGanon: In ''Adventure'', the BigBad is initially Captain Whisker, however Whisker; however, [[spoiler:the real villains are Eggman and Eggman Nega,]] which is a nice twist because with Eggman, the reverse is usually true. Unfortunately, the plot is spoiled because Whisker looks so much like Eggman, not to mention that Mike Pollock MikePollock is credited as Eggman/Nega in the credits, which you see BEFORE the complete end.



* TheJimmyHartVersion: Some of the music sounds very similar to some Jet Set Radio and Jet Set Radio Future tracks, but that's because Hideki Naganuma did work on all of them.



* SuspiciouslySimilarSong: The melody of Back 2 Back is ripped right out of The Kingsmen's Louie Louie.

to:

* SuspiciouslySimilarSong: The melody of Back "Back 2 Back Back" is ripped right out of The Kingsmen's Louie "Louie Louie."
** Some of the music in ''Rush'' sounds very similar to some ''VideoGame/JetSetRadio'' and ''Jet Set Radio Future'' tracks, but that's because Hideki Naganuma did work on all of them.



* UnderTheSea: Water Palace from Rush, Coral Cave and also Pirates' Island from ''Adventure''. Water Palace and Pirates' Island double as UnderwaterRuins too.

to:

* UnderTheSea: Water Palace from Rush, ''Rush'', Coral Cave and also Pirates' Island from ''Adventure''. Water Palace and Pirates' Island double as UnderwaterRuins too.
Is there an issue? Send a MessageReason:
Removed natter; this is a wiki, not a forum.


* TheNotSecret: Come on. Is there anyone out there who couldn't guess that in the second game, [[spoiler:it was eggman all along]]?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheNotSecret: Come on. Is there anyone out there who couldn't guess that in the second game, [[spoiler:it was eggman all along]]?
Is there an issue? Send a MessageReason:
None


* CatsAreMean: Blaze was a bit of a bitch when she was first introduced. [[DefrostingIceQueen She quickly got better, though.]]

to:

* CatsAreMean: Blaze was a bit of a bitch JerkAss when she was first introduced. [[DefrostingIceQueen She quickly got better, though.]]
Is there an issue? Send a MessageReason:
Don\'t spoiler-tag the trope name.


* [[spoiler:BiggerBad]]: [[spoiler:Captain Whisker was actually working for Eggman and Eggman Nega.]]

to:

* [[spoiler:BiggerBad]]: BiggerBad: [[spoiler:Captain Whisker was actually working for Eggman and Eggman Nega.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigBad: Dr. Eggman and Dr. Eggman Nega in the first game and Captain Whisker in ''Adventure''.
* [[spoiler:BiggerBad]]: [[spoiler:Captain Whisker was actually working for Eggman and Eggman Nega.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuityNod: Dr. Eggman and Dr. Eggman Nega describe the Chaos and Sol Emeralds as being sort of a north and south pole to each other in the first game. In ''Adventure'', Sonic and Blaze describe it the same way after defeating [[spoiler:the very men who first described it that way]].
Is there an issue? Send a MessageReason:
None


* BreatherLevel: There are a few candidates, but Huge Crisis from ''Sonic Rush'' is a remarkably straightforward (quite nervewracking, but low on bottomless pits) stage despite being quite late in the game. Even the boss is just a rehash of the Leaf Storm boss.
** Also Blizzard Peaks. Not like Rush Adventure is that hard, but Blizzard Peaks is shorter than most levels before and both of the levels after it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this.
Is there an issue? Send a MessageReason:
Moving image to the right in case it would interfere with bullet points if it stays on the left.


http://static.tvtropes.org/pmwiki/pub/images/Sonic_Rush_Blaze-Sonic_001_2389.jpg

The ''Sonic Rush'' series is a pair of games in {{Sega}}'s SonicTheHedgehog franchise released for the NintendoDS: ''Sonic Rush'' (2005) and ''Sonic Rush Adventure'' (2007). Both games are similar to the ''SonicAdvanceTrilogy'' in that they are reminiscent of the classic side-scrollers for the [[SegaGenesis Mega Drive/Genesis]].

to:

http://static.[[quoteright:252:http://static.tvtropes.org/pmwiki/pub/images/Sonic_Rush_Blaze-Sonic_001_2389.jpg

jpg]]

The ''Sonic Rush'' series is a pair of games in {{Sega}}'s SonicTheHedgehog ''Franchise/SonicTheHedgehog'' franchise released for the NintendoDS: ''Sonic Rush'' (2005) and ''Sonic Rush Adventure'' (2007). Both games are similar to the ''SonicAdvanceTrilogy'' in that they are reminiscent of the classic side-scrollers for the [[SegaGenesis Mega Drive/Genesis]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuspiciouslySimilarSong: The melody of Back 2 Back is ripped right out of The Kingsmen's Louie Louie.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TwoAndAHalfD: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics. And then there's the hang glider in Altitude Limit and the mine cart in Coral Cave, both of which play in 3D, but all the obstacles (save the lava pits in the latter) are sprites.
Is there an issue? Send a MessageReason:
None


* ElementalPowers: Sonic ''literally'' becomes the wind in the games. As guardian of the Sol Emeralds, Blaze has flame powers. She tried to avoid friendships out of fear of hurting people. And let us not forget [[spoiler:Marine]] who seems to have water powers, despite hiding them until end-game.

to:

* ElementalPowers: Sonic ''literally'' [[BlowYouAway becomes the wind wind]] in the games. As guardian of the Sol Emeralds, Blaze has [[PlayingWithFire flame powers.powers]]. She tried to avoid friendships out of fear of hurting people. And let us not forget [[spoiler:Marine]] who seems to have [[MakingASplash water powers, powers]], despite hiding them until end-game.
Is there an issue? Send a MessageReason:
Minor cleanup, adding examples, and moving the page to the right namespace.

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/Sonic_Rush_Blaze-Sonic_001_2389.jpg

The ''Sonic Rush'' series is a pair of games in {{Sega}}'s SonicTheHedgehog franchise released for the NintendoDS: ''Sonic Rush'' (2005) and ''Sonic Rush Adventure'' (2007). Both games are similar to the ''SonicAdvanceTrilogy'' in that they are reminiscent of the classic side-scrollers for the [[SegaGenesis Mega Drive/Genesis]].

The two games have a storyline involving inter-dimensional travel in one way or another, and thus we are introduced to [[TheHero Sonic]] and [[BigBad Dr. Eggman's]] alternate dimension counterparts: Blaze the Cat and Dr. Eggman Nega. The [[MacGuffin Chaos Emeralds]] also have alternate dimension counterparts in the form of the Sol Emeralds, which Blaze must protect at all costs.

A gameplay feature introduced in this pair of games is the Sonic Boost; while holding down the X or Y buttons, your character will gain a boost of speed as long as the tension meter is not empty; the meter can be filled up by destroying enemies and performing tricks.

Like the ''Advance'' trilogy, the two games received a solid reception despite the UnpleasableFanbase. Sega have all but admitted that the DS version of ''VideoGame/SonicColors'' (2010) can be considered an unofficial third installment in the series.

'''Playable Characters'''
* '''''Sonic the Hedgehog:''''' Slightly faster and can perform the Homing Attack. Compared to Blaze, his running animation has smaller but faster strides.
* '''''Blaze the Cat:''''' Superior airtime and distance with R-trigger tricks and can slow her descent by shooting flames from her feet. Her running animation is slower than Sonic's but she takes much larger strides.

----
!!This series provides examples of:
* AirborneAircraftCarrier / BubblyClouds: Altitude Limit in the first game.
* AnAesop: [[PowerOfFriendship Friendship is awesome]]!
* AttackReflector: [[EleventhHourSuperpower Super Sonic's]] boost does this against the TrueFinalBoss of the first game, while it gets split off into its own move in the sequel.
* BottomlessPits: Loads in Rush, but notably much less frequent until near the end of the game in Rush Adventure.
* BreatherLevel: There are a few candidates, but Huge Crisis from ''Sonic Rush'' is a remarkably straightforward (quite nervewracking, but low on bottomless pits) stage despite being quite late in the game. Even the boss is just a rehash of the Leaf Storm boss.
** Also Blizzard Peaks. Not like Rush Adventure is that hard, but Blizzard Peaks is shorter than most levels before and both of the levels after it.
* CasinoPark: Night Carnival.
* CatsAreMean: Blaze was a bit of a bitch when she was first introduced. [[DefrostingIceQueen She quickly got better, though.]]
* ClingyJealousGirl: Amy Rose got really pissed when she heard that Sonic was seen with a feline and only calmed down when told it wasn't like that.
* ContinuitySnarl: This series says Blaze is from another dimension. ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]'' says she's from the future. EpilepticTrees tries to rectify this, with one theory stating that Blaze's world is really the future and she only ''thought'' she'd traveled to another dimension. With the release of ''Rush Adventure'', however, this viewpoint holds little ground, as that game goes into further detail about the nature of her world and makes it clear that it is indeed a parallel universe.
* DefrostingIceQueen: Blaze
* DeusExMachina: [[spoiler:Marine's power came out of nowhere.]]
* DualBoss: Captain Whisker and Johnny in ''Sonic Rush Adventure''.
* DuelBoss: You face off against [[spoiler:the other playable character]] as the boss of the first game's Dead Line.
* DuelingGames: ''Sonic Rush Adventure'' with ''TheLegendOfZeldaPhantomHourglass''. Released within several weeks of each other, both games involve their respective protagonists getting caught in a storm that washes them ashore in a land they've never seen before with their equipment [[BagOfSpilling destroyed or lost]]. Both games have a ship-building feature and paths across the oceans drawn using the DS's touch screen. The games have incredibly similar color schemes and an annoying new character who cannot pipe down but is good with nautical vehicles. As if that wasn't enough, both games have a haunted ship with a green tinge for their fourth stage.
* ElementalPowers: Sonic ''literally'' becomes the wind in the games. As guardian of the Sol Emeralds, Blaze has flame powers. She tried to avoid friendships out of fear of hurting people. And let us not forget [[spoiler:Marine]] who seems to have water powers, despite hiding them until end-game.
* EternalEngine: It wouldn't be a Sonic game without it.
** Huge Crisis and Dead Line from the first game.
** [[SteamPunk Machine Labyrinth]] from the second.
* EvolvingMusic: In ''Adventure'', the Windmill Village music speeds up and gains instruments every time you craft a new vehicle.
* GhostShip: The fourth level of ''Adventure''.
* GreenHillZone: In both games, and as the first zone.
* GuideDangIt: Sonic Rush seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive to move past, creating a trap point much like Carnival Night Zone and its infamous barrel.
* HijackedByGanon: In ''Adventure'', the BigBad is initially Captain Whisker, however [[spoiler:the real villains are Eggman and Eggman Nega,]] which is a nice twist because with Eggman, the reverse is usually true. Unfortunately, the plot is spoiled because Whisker looks so much like Eggman, not to mention that Mike Pollock is credited as Eggman/Nega in the credits, which you see BEFORE the complete end.
* TheIdiotFromOsaka: The Japanese version of Marine.
* IWorkAlone: Blaze, at first.
* TheJimmyHartVersion: Some of the music sounds very similar to some Jet Set Radio and Jet Set Radio Future tracks, but that's because Hideki Naganuma did work on all of them.
* LampshadeHanging: In ''Adventure'', the other three heroes are well aware of how [[TheScrappy annoying]] Marine can be.
* LandDownUnder: The [[AccentAdaptation English-language]] version of Marine. Fitting since Osaka is in the southern area of Japan and Australia is, well, the ''land down under''.
* LetsYouAndHimFight: Played with. Blaze knows Sonic isn't in league with Eggman, but forces Sonic to fight her anyway to see who should fight him.
* LoadsAndLoadsOfCharacters: Averted. Sonic and Blaze are the only two characters you can play as in both games, and there are only a handful of supporting characters.
* MotorMouth: Marine
* NitroBoost: This game marks the first appearance of the Sonic Boost ability. It would later be introduced to the 3D series in ''[[VideoGame/SonicUnleashed Unleashed]]'', ''[[VideoGame/SonicColors Colors]]'', and modern Sonic's ability in ''[[VideoGame/SonicGenerations Generations]]''.
* NostalgiaLevel: The final secret island in ''Adventure'' is a remake of the first zone from its predecessor.
* OppositesAttract: The extroverted Sonic and the introverted Blaze. The AffablyEvil Eggman and the EvillyAffable Eggman Nega.
* PalmtreePanic: The Hidden Island levels in ''Adventure'', the ones that are original levels and not based on Adventure's first 5 stages anyway.
* PauseScumming: In the special stages, you control Sonic using the touchscreen. By moving the stylus across the screen, you move Sonic around to the left and right. The thing is, Sonic doesn't actually move towards where you're touching, he just instantly appears at any spot you touch. So if you're having trouble, you can pause the game, touch the area you want Sonic to be at, and unpause to have him appear there much faster than you would normally be able to move your hand.
* RankInflation: Both games embrace this trope like their 3D brothers, awarding you a lettered rank based on your score in an act/boss fight. The levels are, from best to worst, S, A, B, and C. Furthermore, in the second game, ranks also serve a purpose besides [[BraggingRightsReward bragging rights]]; the better your rank, the more of a mineral you'll get.
* RedOniBlueOni: Dr. Eggman is loud and excitable. Eggman Nega is very [[AddedAlliterativeAppeal calm, cunning and cruel.]]
** At first glance, in contrast to their actual colours, Sonic seems like a good fit for Red Oni (passionate, adventurous) while Blaze seems to be the Blue Oni (stoic, loner). This dynamic, however, is completely shattered during the Dead Line Zone boss fight. [[spoiler:Blaze, with her temper finally at its limit, instigates the battle against Sonic, who originally had no intention of fighting her. Then, during the actual fight, Blaze is the one whose emotions explode while Sonic is the one who tries to calm her down.]]\\
The same occurs at the end of Rush Adventure, where Blaze, in a moment of desperation, nearly blindly runs headfirst into danger, and Sonic has to calm her down and make her see reason. The developers likely did this on purpose, to provide a nice contrast between the two protagonists: Sonic is the free and adventurous, yet level-headed and cool one, and Blaze is the outwardly stoic and blunt, yet inwardly highly emotional one.
* RemilitarizedZone: Huge Crisis in the first game is [[HailfirePeaks also part]] EternalEngine, while Pirates' Island from the second game mixes this with RuinsForRuinsSake.
* RuinsForRuinsSake:
** [[UnderTheSea Water Palace]] and [[ShiftingSandLand Mirage Road]] in the first game.
** [[BubblyClouds Sky Babylon]] and [[RemilitarizedZone Pirates' Island]] in the second game.
* TheComputerIsACheatingBastard: In Sonic and Blaze's boss fight, they both have [[SecretAIMoves moves you can't normally access]] in the levels! [[JustifiedTrope Possibly justified]] as it ''is'' a boss fight and normally having those moves could make levels easier to finish.
* TheRival: Johnny fancies himself to be Sonic's.
** Blaze was also a bit of a rival during the first half of ''Rush''.
* SarcasticClapping: Eggman Nega likes doing this.
* SchizophrenicDifficulty: In Rush, the last stage is much easier than either of the ones preceding it, and the forth stage is harder than stage five. For Blaze, the level orders are switched around, meaning one of the most challenging/cheap levels is the first one she plays!
* SequelDifficultyDrop: ''Adventure'' is easier and has shorter stages than Rush. Most likely due to the ship segments as well and all the missions, but Adventure's levels also have less cheap hits and bottomless pits, so it's easier for more... fair reasons. But 100%ing it is harder due to more challenges, some of which are evil.
* ShiftingSandLand: Mirage Road from the first game.
* ShipTease: There's quite a bit between [[OppositesAttract Sonic and Blaze]]. Especially ''Rush'''s true ending.
* ShoutOut: To ''Sonic Advance 2'': near the normal ending of Blaze's story, [[spoiler:Eggman kidnaps Cream]].
* SlippySlideyIceWorld: Blizzard Peaks in ''Adventure''.
* SpellMyNameWithAnS: Some people still call Marine "Marin", maybe by relation with [[TheLegendOfZeldaLinksAwakening another character who woke up a shipwrecked hero]].
* SpiritualSuccessor: Sega isn't really trying to hide that the DS version of ''VideoGame/SonicColors'' is basically Sonic Rush 3. [[AndTheFandomRejoiced The fans were appeased...]] for now.
** On another note, the series itself is a SpiritualSuccessor of sorts to the SonicAdvanceTrilogy; they are both 2D platformers for Nintendo handhelds.
** Currently, the Modern Sonic half of the 3DS ''VideoGame/SonicGenerations'' is structurally similar to the ''Rush'' games.
* SteamPunk: Machine Labyrinth in Adventure.
* TheStoic: Blaze, although [[CharacterDevelopment she does start to]] [[JustForPun warm up]] to Sonic and friends by the end of the first game, and grows an especially powerful bond with Cream the Rabbit.
* TitleScream: In the first game, courtesy of Sonic himself.
* ToCreateAPlaygroundForEvil: Eggman Nega states this as his goal in the second game.
-->''"I shall bring about an age of fear and chaos! And it shall be glorious!"''
* TomboyAndGirlyGirl: Blaze and Cream.
** [[SensitiveGuyAndManlyMan Sonic and Tails]], sort of.
* TrappedInAnotherWorld: ''Adventure''.
* UnderTheSea: Water Palace from Rush, Coral Cave and also Pirates' Island from ''Adventure''. Water Palace and Pirates' Island double as UnderwaterRuins too.
* WrongGenreSavvy: Marine is convinced ''she's'' the hero and ''Sonic, Tails and Blaze'' are her sidekicks.
** [[RantInducingSlight Blaze gets fed up with it eventually]].
----

Top