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** There are ''G''ravitational '''A'''nomaly '''D'''isks, which are floating platforms. Some elevate up and down, turning them into '''E'''levator '''G'''ravitational '''A'''nomaly '''D'''isks.

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* DeathByCameo: Tom Hall plays El Oscuro, the final boss of the game. Also, all of the digitized sprites are made from 360 degree photos of Apogee staff in costume, most of whom worked on the game.
** The remake's trailers promise that it follows the same logic, except now it's 3d models instead of sprites.

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* DeathByCameo: Tom Hall plays El Oscuro, the final boss of the game. Also, all of the digitized sprites are made from 360 degree photos of Apogee staff in costume, most of whom worked on the game.
**
game. The remake's trailers promise that it follows remake mostly preserves the same logic, except now it's 3d models instead appearances of sprites.the staff.



** ROTT is quite possibly the first FirstPersonShooter to have environmental objects that could be destroyed. One of the end-of-level bonuses is for destroying all the plants on a level.
** May be also applied to the [[DontExplainTheJoke thing]] Krist is riding on.

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** ROTT is quite possibly the first FirstPersonShooter to have environmental objects that could be destroyed.destroyed, featuring breakable glass, barrels that randomly contained weapons and other goodies, and stuff like torches getting shot out. One of the end-of-level bonuses is for destroying all the plants on a level.
** May be also applied to the [[DontExplainTheJoke thing]] chair]] Krist is riding on.



* DigitizedSprites: all of the actor sprites are scanned in images of apogee staff in costume and the NME was a model.

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* DigitizedSprites: all of the actor sprites are scanned in images of apogee Apogee staff in costume and the costume. The NME is an exception, as it was made from a polygon model.



* EliteMooks: The heavily armored Triad Enforcers; they can attack with their machine guns and can toss grenades as well.

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* EliteMooks: The heavily armored Triad Enforcers; they can attack with their machine guns have a heavily damaging, [[MoreDakka lead-spewing M60]] and can toss grenades as well.



** ...even if you beat Oscuro (on bad ending, though), Mother Earth still will be destroyed.



** A sort of reverse of this trope, look at Ian Paul Freely (one of the playable characters), and think about his name for a minute.

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** A sort of reverse of this trope, look Look at Ian Paul Freely (one of the playable characters), and think about his name for a minute.minute.
** The remake affixes a backronym to the Drunk Missile: '''D'''estructive '''R'''andomly '''U'''nguided '''N'''ullification '''K'''it



** The remake apparently kept both of those in, as seen (and heard) in [[http://www.youtube.com/watch?v=dWhsZAhfyqc the multiplayer footage]].

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** The remake apparently kept both of those in, as seen (and heard) in [[http://www.youtube.com/watch?v=dWhsZAhfyqc the multiplayer footage]].



* GuiltBasedGaming: Try and quit, and it will throw up a picture of s syringe, cyanide tablet, electric chair, etc and say "Press Y to inject, swallow, throw the switch..."

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* GuiltBasedGaming: Try and quit, and it will throw up a picture of s syringe, cyanide tablet, electric chair, etc etc, and say "Press Y to inject, swallow, throw the switch..."



* MacrossMissileMassacre: The Drunk Missile weapon fires five missiles at once which have heat-seeking capabilities. The results in a room full of bad guys can be [[LudicrousGibs quite messy]].

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* MacrossMissileMassacre: The Drunk Missile weapon fires five missiles at once which have heat-seeking capabilities.once, but spray everywhere, unguided. The results in a room full of bad guys can be [[LudicrousGibs quite messy]]. Somewhat less in number is the Split Missile, which, if charged, homes in on enemies.



** Dog Mode, which is a pun on, well, GodMode.



* StandardFPSGuns: Subverted. You've got your pistol and machine gun, but from there the game offers several rocket launchers with different functions, a magical baseball bat, a literal GodMode, and an alternate Dog Mode.

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* StandardFPSGuns: Subverted. Played with. You've got your pistol and machine gun, both of which have unlimited ammo, but from there the game offers several rocket launchers with different functions, a magical baseball bat, a literal GodMode, and an alternate Dog Mode.


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* WhatHappenedToTheMouse: The [[MrExposition half-crazed escapee who informs the HUNT of what the Triad is up to]] disappears. In the remake, the question's answered: he joined the HUNT strike team on their mission.
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* SelfImposedChallenge: There's one, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impsossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: [[hottip:1:Go get [=WinROTT=]]] [[hottip:2:Look for ''config.rot'' file and set the ''SuperHard'' option to 1]] [[hottip:3:Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibilty to have infinite lives during those 10 hours of play.]] [[hottip:4:Select the hardest difficulty. '''Never''' use savegames.]] The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split second, you'll be thrown back to square one. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]

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* SelfImposedChallenge: There's one, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impsossible]] Impossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: [[hottip:1:Go get [=WinROTT=]]] [[hottip:2:Look for ''config.rot'' file and set the ''SuperHard'' option to 1]] [[hottip:3:Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibilty to have infinite lives during those 10 hours of play.]] [[hottip:4:Select the hardest difficulty. '''Never''' use savegames.]] The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split second, you'll be thrown back to square one. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]
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** ''NME Mine'' from the same add-on takes it [[ExaggeratedTrope Up]] [[UpToEleven To Eleven]], making you fight against '''four''' '''[=NMiEs=]'''. [[BulletHell Just try to dodge all the stuff that flies at you.]]

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** ''NME Mine'' from the same add-on takes it [[ExaggeratedTrope Up]] [[UpToEleven To Eleven]], making you fight against '''four''' '''[=NMiEs=]'''.'''[=NMEs=]'''. [[BulletHell Just try to dodge all the stuff that flies at you.]]
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* RaceLift: The remake changes the nationalities of two HUNT members: Thi Barrett is changed from Scottish to Canadian, and Ian Paul Freely is changed from Greco-Spanish to British.

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* InkSuitActor: In the remake, the playable characters are modeled after real people:

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* InkSuitActor: In While the remake, remake doesn't use DigitizedSprites, the playable characters are modeled after real people:


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** IP Freely is Interceptor executive producer/lead level designer Daniel Hedjazi.
** Lorelei Ni is Vivian Nagy, wife of Apogee Software CCO Terry Nagy.
** High Guards are based on Interceptor lead character artist Chris Pollitt.
** Lightning Guards are based on Interceptor lead 3D artist Nick Quackenbush.
** Triad Enforcers are Interceptor employee Stefan Madsen.
** Monks are Interceptor employee Asle Høeg-Mikkelsen.
** General Darian is Terry Nagy.
** Sebastian Krist is Joe Siegler, reprising his role from the original.
** The rest of the characters are a mix of different faces.
** Doug Wendt is the only character not modeled after a real person.
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* InkSuitActor: In the remake, the playable characters are modeled after real people:
** Taradino Cassatt is Interceptor Entertainment CEO Frederik Schreiber.
** Thi Barrett is former adult film star Misti Dawn.

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Added fresh info about the remake.


A reboot, developed by Interceptor Entertainment (who also made ''VideoGame/DukeNukem3D Reloaded''), will be released in early 2013. [[http://www.youtube.com/watch?v=xhi-7lj7osI Trailer here.]]

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A reboot, developed by Interceptor Entertainment (who also made ''VideoGame/DukeNukem3D Reloaded''), will be released in early 2013. [[http://www.youtube.com/watch?v=xhi-7lj7osI Trailer here.]]]] [[http://www.youtube.com/watch?v=dWhsZAhfyqc Multiplayer footage showcasing the weapons, levels and soundtrack here]].



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* BatterUp: The magical Excalibat weapon.

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* BatterUp: The magical Excalibat weapon. The reboot gives it an ominous-looking demonic eye that keeps fidgeting around as you hold it.


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** The remake's trailers promise that it follows the same logic, except now it's 3d models instead of sprites.


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** The remake apparently kept both of those in, as seen (and heard) in [[http://www.youtube.com/watch?v=dWhsZAhfyqc the multiplayer footage]].

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* EasyLevelsHardBosses: With the exception of the [[ThatOneBoss NME,]] the bosses are very basic and easy to beat. Getting there, on the other hand...
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Did the guy who wrote these tropes come from a country that doesn\'t speak English?


* TennisBoss... No. [[InSovietRussiaTropeMocksYou Tennis Player]]. Let's face it: you '''had a lot of trouble''' while dodging ''your own'' projectiles that [[spoiler:Snake Oscuro]] mirrors?

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* TennisBoss... No. [[InSovietRussiaTropeMocksYou Tennis Player]]. Let's face it: you '''had a lot of trouble''' while dodging ''your own'' projectiles that [[spoiler:Snake Oscuro]] mirrors?mirrors.
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* SelfImposedChallenge: There's one, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impsossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: [[hottip:1:Go get [=WinROTT=]]] [[hottip:2:Look for ''config.rot'' file and set the ''SuperHard'' option to 1]] [[hottip:3:Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibilty to have infinite lives during those 10 hours of play.]] [[hottip:4:Select the hardest difficulty. '''Never''' use savegames.]] The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split second, you'll be thrown back to the drawing board. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]

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* SelfImposedChallenge: There's one, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impsossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: [[hottip:1:Go get [=WinROTT=]]] [[hottip:2:Look for ''config.rot'' file and set the ''SuperHard'' option to 1]] [[hottip:3:Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibilty to have infinite lives during those 10 hours of play.]] [[hottip:4:Select the hardest difficulty. '''Never''' use savegames.]] The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split second, you'll be thrown back to the drawing board.square one. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]
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* SelfImposedChallenge: There's one, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impsossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: [[hottip:1:Go get [=WinROTT=]]] [[hottip:2:Look for ''config.rot'' file and set the ''SuperHard'' option to 1]] [[hottip:3:Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibilty to have infinite lives during those 10 hours of play.]] [[hottip:4:Select the hardest difficulty. '''Never''' use savegames.]] The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split of a second, you'll be thrown back to the drawing board. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]

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* SelfImposedChallenge: There's one, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impsossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: [[hottip:1:Go get [=WinROTT=]]] [[hottip:2:Look for ''config.rot'' file and set the ''SuperHard'' option to 1]] [[hottip:3:Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibilty to have infinite lives during those 10 hours of play.]] [[hottip:4:Select the hardest difficulty. '''Never''' use savegames.]] The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split of a second, you'll be thrown back to the drawing board. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]
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First line doesn\'t make any sense grammatically. Second edit is for terrible grammar.


* MalevolentArchitecture: Count how many kinds of booby traps there are in Rise of the Triad. Pushwalls, flaming pushwalls, shrooms in a jar, boulders, lava pits, shredders, up-'n-down shredders, ceiling shredders, flamethrowers, floor flamethrowers... Must be enough to become that [[EverythingIsTryingToKillYou everything that is trying to kill you]].

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* MalevolentArchitecture: Count how many kinds of booby traps there are in Rise of the Triad. Pushwalls, flaming pushwalls, shrooms in a jar, boulders, lava pits, shredders, up-'n-down shredders, ceiling shredders, flamethrowers, floor flamethrowers... Must be enough to become that [[EverythingIsTryingToKillYou everything that is trying to kill you]].



* SelfImposedChallenge: There's one, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impsossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: [[hottip:1:Go get [=WinROTT=]]] [[hottip:2:Look for ''config.rot'' file and set the ''SuperHard'' option to 1]] [[hottip:3:Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibilty to have infinite lives during those 10 hours of play.]] [[hottip:4:Select the hardest difficulty. '''Never''' use savegames.]] The basic purpose of this challenge is to polish your missile-dodging skills SO throughoutly you wouldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should only you be [[IncrediblyLamePun unstrafeful]] for a split of a second, you'll be thrown back to the drawing board. Considering Low Guards and Lighting Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]

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* SelfImposedChallenge: There's one, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impsossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: [[hottip:1:Go get [=WinROTT=]]] [[hottip:2:Look for ''config.rot'' file and set the ''SuperHard'' option to 1]] [[hottip:3:Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibilty to have infinite lives during those 10 hours of play.]] [[hottip:4:Select the hardest difficulty. '''Never''' use savegames.]] The basic purpose of this challenge is to polish your missile-dodging skills SO throughoutly thoroughly you wouldn't couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only you be [[IncrediblyLamePun unstrafeful]] for a split of a second, you'll be thrown back to the drawing board. Considering Low Guards and Lighting Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]
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* DeathByCameo: Tom Hall plays El Oscuro, the final boss of the game. Also, all if the digitized sprites are made from 360 degree photos of Apogee staff in costume, most of which worked on the game.

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* DeathByCameo: Tom Hall plays El Oscuro, the final boss of the game. Also, all if of the digitized sprites are made from 360 degree photos of Apogee staff in costume, most of which whom worked on the game.
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* ExcusePlot: An evil cult being funded by a movie company (!?) is going to blow up L.A. and you have to KillEmAll to prevent it.
** ...even if you beat Oscuro (on bad ending, though), Mother Earth still will be destroyed.
** And then the expansion's plot is that when you killed the BigBad, he rewound time so that the events of the main game never happened and you get to do the whole thing again, only now they '''sure''' know you're coming.
*** May it mean that the entire H.U.N.T. are a team of [[ButtMonkey Butt Monkeys]]?
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* RefugeInAudacity: The game adamantly refuses to take itself seriously and the storyline and setting make no sense, but it's too cool for you to care, and the fact that the RSAC rating system considered it more violent than ''VideoGame/{{Doom}}'' was one of its selling points.
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You can hit yourself with a missile when wearing armor, and practically take no damage. You can therefore do it with any character if you can find aspestos armor.


* GuideDangIt: The "Bonus Bonus" End-of-stage bonus, which can only be obtained on very few specific stages, including exactly ONE stage in The HUNT Begins. Getting it requires getting every other end-of-level bonus in the game (not just the ones "possible" in the level, EVERY one), which means the level must have a powerup, health item, pushwall, plant, firewall (one from an earlier level can be brought), life item, healing basin.... Oh, and it's impossible if you don't use Taradino Cassatt, as he is the only person capable of surviving his own flamewall hit (the girls have too little health, the other guys are too slow). The game was released in 1994. [[http://www.youtube.com/watch?v=_XW-oVKLFf4 The only Bonus Bonus obtained on video to date went up in 2009.]]
* GuiltBasedGaming: Try and quit, and it will throw up a picture of s syringe, cyanide tablet, electric chair, ect and say "Press Y to inject, swallow, throw the switch..."

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* GuideDangIt: The "Bonus Bonus" End-of-stage bonus, which can only be obtained on very few specific stages, including exactly ONE stage in The HUNT Begins. Getting it requires getting every other end-of-level bonus in the game (not just the ones "possible" in the level, EVERY one), which means the level must have a powerup, health item, pushwall, plant, firewall (one from an earlier level can be brought), life item, healing basin.... Oh, and it's impossible if you don't use Taradino Cassatt, as he is the only person capable of surviving his own flamewall hit (the girls have too little health, the other guys are too slow). The game was released in 1994. [[http://www.youtube.com/watch?v=_XW-oVKLFf4 The only Bonus Bonus obtained on video to date went up in 2009.]]
]] Even with the guide, it's still difficult to obtain, and thus it was never noticed that the game would crash if you got that bonus.
* GuiltBasedGaming: Try and quit, and it will throw up a picture of s syringe, cyanide tablet, electric chair, ect etc and say "Press Y to inject, swallow, throw the switch..."

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* ISurrenderSuckers: One class of Mook will drop to his knees and start begging for you not to shoot them (despite the gore, ''this'' is what really got the game a higher RSAC rating for violence than ''{{DOOM}}''). It's a trick, though; if you choose not to kill him, he'll play possum for a little while and then get back up and keep shooting at you.

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* ISurrenderSuckers: One class of Mook will drop to his knees and start begging for you not to shoot them him (despite the gore, ''this'' is what really got the game a higher RSAC rating for violence than ''{{DOOM}}''). It's a trick, though; if you choose not to kill him, he'll play possum for a little while and then get back up and keep shooting at attacking you.



* RefugeInAudacity: The storyline and setting make no sense, but it's too cool for you to care, and the fact that the RSAC rating system considered it more violent than ''VideoGame/{{Doom}}'' was one of its selling points.

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* RefugeInAudacity: The game adamantly refuses to take itself seriously and the storyline and setting make no sense, but it's too cool for you to care, and the fact that the RSAC rating system considered it more violent than ''VideoGame/{{Doom}}'' was one of its selling points.





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* TakeThat: The Democrat and Republican Bonuses are obtained by doing things like ingesting all the Shrooms in a level (D), or collecting all the weapons and destroying all the plants on a map (R).
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* ISurrenderSuckers: One class of Mook will drop to his knees and start begging for you not to shoot them (despite the gore, ''this'' is what really got the game a higher RSAC rating for violence than ''{{DOOM}}''). It's a trick, though; if you choose not to kill him, he'll play possum for a little while and then get back up and keep shooting at you.
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* PuttingOnTheReich: Outfits worn by the enemies allude to Nazi Germany.

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* PuttingOnTheReich: Outfits worn by the enemies allude to Nazi Germany.Germany (a holdover from the initial plan to make the game a sequel to ''Wolfenstein3D'').
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* AttackablePickup: The Priest Porridge, which can be turned into a more effective Priest Porridge Hot with a carefully aimed explosion.

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* AttackablePickup: The Priest Porridge, which can be turned into a more effective [[IncrediblyLamePun Priest Porridge Hot Hot]] with a carefully aimed explosion.
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* SoundOnlyDeath: When you tell the game to exit out, it will put up a message suggesting you getting killed. Confirm the quit out, and it plays an appropriate sound-bite before exiting. The complete list is as follows:
** Press Y to pull your plug (sound of a heart monitor flatlining)
** Press Y to open trap door (someone falls, then a twisting/creaking of a rope)
** Press Y to release cyanide gas (a splash of liquid, then the hiss of gas rising)
** Press Y to activate the electric chair (the sound of electricity crackling)
** Press Y to drive your car off the cliff (a car skids and crashes)
** Press Y to activate guillotine (the blade falls, then the thump of a head landing in a pan)
** Press Y to signal firing squad ("Ready, aim, fire!" '''''BOOM''''')



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* MusicalSpoiler: Once an boss is awakened the level music will change from an normal level track to the boss theme.
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* DeathByCameo: Tom Hall plays El Oscuro, the final boss of the game. Also, all if the digitized sprites are made from 360 degree photos of Apogee staff in costume, most of which worked on the game.



* Death by Cameo: Tom Hall plays El Oscuro the final boss of the game also all if the Digitized sprites are made from 360 photos of Apogee staff in costume most of witch worked on the game.

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* GuiltBasedGaming: Try and quit, and it will throw up a picture of s syringe, cyanide tablet, electric chair, ect and say "Press Y to inject, swallow, throw the switch..."



* LudicrousGibs: TropeNamer, and for good reason. Taken UpToEleven with Engine-Killing Gibs mode.

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* LudicrousGibs: [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/RiseOfTheTriad?action Look at the image.]] TropeNamer, and for good reason. Taken UpToEleven with Engine-Killing Gibs mode.

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''Rise of the Triad: Dark War'' (abbreviated as ROTT) is a FirstPersonShooter video game that was first released on February 17, 1995 and developed by Apogee Software (formerly 3D Realms). The members of the development team involved referred to themselves as "The Developers of Incredible Power". The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance.

A team of special operatives, known as the H.U.N.T. (High-risk United Nations Task-force), is sent to San Nicolas Island to investigate deadly cult activity taking place in an ancient monastery. Their boat, the only way back, is destroyed by patrols, and the team soon learns that the cult plans to systematically destroy nearby Los Angeles. The operatives, now unable to return whence they came, are then left to fight their way into the monastery on the island, and eventually put a stop to the cult's activities.

During its early stages of development, ''Rise of the Triad'' was initially meant to serve as the sequel to ''VideoGame/{{Wolfenstein 3D}}'', titled ''Wolfenstein 3D II: Rise of the Triad''. The presence of the [=MP40=] sub machinegun and the outfits worn by the enemies allude to Nazi Germany and imply the original aforementioned intent for the development of ROTT.

A reboot, developed by Interceptor Entertainment (who also made ''VideoGame/DukeNukem3D Reloaded''), will be released in early 2013.

NeedsWikiMagicLove.

!!This VideoGame contains examples of:

* EasyModeMockery
* PuttingOnTheReich
* SpiritualSuccessor: To ''VideoGame/Wolfenstein3D''.

to:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/rottGameOver.jpg]]
[[caption-width-right:320:RSAC Advisory: Contains wanton and gratuitous violence.]]

''Rise of the Triad: Dark War'' (abbreviated as ROTT) Triad'' is a FirstPersonShooter video game that was first released on February 17, 1995 and developed by Apogee Software (formerly 3D Realms). The members in 1994. There's a story, involving a United Nations special operations team sent to investigate suspicious cult activity on a remote island, but you wouldn't know it unless you read the manual. Like most early FPS's, it's all about shooting anything that moves and picking up anything that doesn't. ''Rise of the development team involved referred Triad'' introduced a number of gameplay innovations, many of which have become common in the FPS genre: elevated platforms, jumping, sneaky enemies that play dead and steal your weapons, areas full of poison gas, a plethora of different missile weapons, adjustable violence levels with a password lockout, breakable windows, bullet damage to themselves walls, selectable player characters with varying abilities, and extensive multiplayer support.

In an era where "online gaming" meant two people playing head-to-head over a direct modem link, ''Rise of the Triad'' offered 11-way multiplayer games over a local area network (a dedicated server is required for more than eight players.) The game supports a number of multiplayer variants, including basic deathmatch, several variations of "tag", a race to collect the most treasure in the least amount of time, and "Capture the Triad" - the first implementation of CaptureTheFlag in a first person shooter. Each mode offered a number of tunable options to further customize gameplay. The game didn't support this newfangled Internet thing, just Novell [=NetWare=], so the only way most people could enjoy an 11-player fragfest was to take over an office or academic computer lab after hours.

The adjustable violence setting allows the player to select from four levels of gore: the self-explanatory None, small spurts of blood on Some, big damage causing enemies to turn into a little pile of mush on A Lot, and the default setting of Excessive, which can occasionally result in LudicrousGibs. An "engine killing gibs" cheat existed that, when enabled, would caused exploded enemies to spew hundreds of pounds of gibs that would fly across the room.

Interestingly, the shareware and "registered" (full retail) releases of the game have no single-player levels in common (the retail version did include the multiplayer levels from the shareware version). Apogee sold three different versions of the game: a basic floppy-disk version, a CD version that included additional levels and other bonus material, and a Site License CD version. The Site License version allowed for installation on up to 11 computers and included multiplayer levels designed for big games, a signed license certificate "suitable for framing", and 11 individual license cards. Apogee also sold a bonus pack that added some of the CD bonus content to the floppy-disk version of the game. The full version of ''ROTT'' supports user-made levels. Additionally, the bonus pack includes the RANDROTT random level generator which can generate a set of up to 100 levels for either single-player or multiplayer.

Unfortunately for Apogee, ''Rise of the Triad'' hit the streets two weeks after id Software (who once used Apogee
as "The Developers a publisher) rewrote the PC gaming rulebook with the release of ''VideoGame/{{Doom}}''. ''ROTT'' was based on an evolution of the ''VideoGame/Wolfenstein3D'' GameEngine and, like its progenitor (which it was originally to have been a sequel to), only supported walls laid out on a square grid at 90-degree angles to each other. Although staircases and bridges could be built using floating platforms (and players could go both under and over a bridge, which you could not do in ''Doom''), the floor and ceiling heights throughout each level were fixed. Jumping was only possible through the use of fixed jump-pads. Next to Doom, which featured walls at any angle, variable floor and ceiling heights, and ambient lighting effects, ''ROTT'' looked dated. However, despite being graphically behind the times, it was still a damn fun game.

Apogee/3D Realms have since released the source code to the game and there is at least one enhanced Win32 port of the game available. You will need the original data files (which remain copyrighted) to play it, though. (The data files for the shareware version are still available for free.)

A reboot, developed by Interceptor Entertainment (who also made ''VideoGame/DukeNukem3D Reloaded''), will be released in early 2013. [[http://www.youtube.com/watch?v=xhi-7lj7osI Trailer here.]]
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!!Looks like the only way out is in.

* AltumVidetur
* AttackablePickup: The Priest Porridge, which can be turned into a more effective Priest Porridge Hot with a carefully aimed explosion.
* BatterUp: The magical Excalibat weapon.
* BilingualBonus:
** The stuff El Oscuro says when you fight him is actual Latin; phrases include "Deus tuus sum" ("I am your god") and "Mundus tuus morietur" ("Your world will die").
** A sound clip that was cut from the game (you can find it on the game CD or the downloadable ROTT Goodies Pack), intended to have been played when Snake Oscuro sees you, apparently translates to [[VideoGame/CommanderKeen "Eat Your Veggies"]].
* BloodyHilarious:
** Even the violence isn't taken very seriously - look closely when you blow up an enemy soldier and you can see his severed hand fly by ''wagging its middle finger at you''.
** Also, the smiley face on the charred skeletons of baddies toasted by the Flamewall weapon.
* CoolChair: Sebastian Krist. His chair shoots ''rockets and mines''.
* DevelopmentGag: Several:
** God Mode's noises were inspired by JohnRomero making what he considered "God-Like Sounds" whenever he played ''RiseOfTheTriad'' in God Mode.
** Apogee president Scott Miller's head appears in a secret area in episode 2, level 3. If you collect it, you get 2,764,331 points, a reference to Apogee's order number at the time.
** The three DIP balls found throughout the game reference the dev team, nicknamed the "Developers
of Incredible Power". Power".
**
The player can choose character Doug Wendt is named after one of five different characters the developers' dogs.
** The two female protagonists' names come directly from the ''VideoGame/{{Doom}}'' ''[[WhatCouldHaveBeen Bible]]''
* DieChairDie:
** ROTT is quite possibly the first FirstPersonShooter
to play as, each bearing unique attributes such as height, speed, have environmental objects that could be destroyed. One of the end-of-level bonuses is for destroying all the plants on a level.
** May be also applied to the [[DontExplainTheJoke thing]] Krist is riding on.
* Death by Cameo: Tom Hall plays El Oscuro the final boss of the game also all if the Digitized sprites are made from 360 photos of Apogee staff in costume most of witch worked on the game.
* DualBoss:
** The level "Krist Cross" in ''Extreme RiseOfTheTriad'' makes you fight two Krists at once, although you only need to defeat one to finish the level. This applies to any other custom level with multiple bosses.
** ''NME Mine'' from the same add-on takes it [[ExaggeratedTrope Up]] [[UpToEleven To Eleven]], making you fight against '''four''' '''[=NMiEs=]'''. [[BulletHell Just try to dodge all the stuff that flies at you.]]
* DigitizedSprites: all of the actor sprites are scanned in images of apogee staff in costume
and endurance.

A team
the NME was a model.
* EarthShatteringKaboom: The BadEnding, obtained if you didn't destroy all
of special operatives, known El Oscuro's larvae in the final stage before taking him down. More like "A Bunch Of Small Kabooms Over the Picture of Earth Used for the Apogee Logo", seeing as the planet never actually ''shatters'' on screen, but it's implied. Fortunately, the game immediately warps you back to the final level to rectify your oversight.
* EasyModeMockery: The game insults you for the two lowest difficulty settings. [[IdiosyncraticDifficultyLevels One of the possible names for the lowest one]] is "I am a chew toy" with a picture of a doll in a dog's mouth, while the second-lowest is "Will of iron, knees of jello," with a picture depicting a dollop of smelted iron on a cube of jello.
* EliteMooks: The heavily armored Triad Enforcers; they can attack with their machine guns and can toss grenades as well.
* ExpansionPack: ''Extreme RiseOfTheTriad'', with 42 new NintendoHard levels exploiting various engine tricks to add new features like teleporters and [[MacrossMissileMassacre "Ballistitowers"]].
* FunWithAcronyms: You are the member of
H.U.N.T. (High-risk United Nations Task-force), is sent to San Nicolas Island to investigate , after all...
** The '''EKG''' (Engine Killing Gibs) mode, which cranks the gore UpToEleven.
** Also NME. Pronounce it out loud.
** A sort of reverse of this trope, look at Ian Paul Freely (one of the playable characters), and think about his name for a minute.
* GodMode: Lampshaded. Accessible through an in-game powerup as well as the usual cheat code, God Mode doesn't just make you invincible, it also makes you ten feet tall and capable of firing blasts of energy from your bare hands that can disintegrate everything in the room with your character making [[MostAnnoyingSound godlike bellowing noises]] all the while. There's also a Dog Mode that makes you invincible, two feet tall, and capable of firing a
deadly cult activity taking place supersonic bark.
* GoombaStomp: You can kill any non-boss character this way, including ''other players.''
* GuideDangIt: The "Bonus Bonus" End-of-stage bonus, which can only be obtained on very few specific stages, including exactly ONE stage
in The HUNT Begins. Getting it requires getting every other end-of-level bonus in the game (not just the ones "possible" in the level, EVERY one), which means the level must have a powerup, health item, pushwall, plant, firewall (one from an ancient monastery. Their boat, earlier level can be brought), life item, healing basin.... Oh, and it's impossible if you don't use Taradino Cassatt, as he is the only way back, person capable of surviving his own flamewall hit (the girls have too little health, the other guys are too slow). The game was released in 1994. [[http://www.youtube.com/watch?v=_XW-oVKLFf4 The only Bonus Bonus obtained on video to date went up in 2009.]]
* GunsAkimbo: Or, as they say, ''John Woo style''.
* HolidayMode: For Christmas, has a notable 'portrayal', with [[AntiChristmasCarol awesome music replacement.]] [[EarWorm Well, awesome as usual, actually.]]
* IdiosyncraticDifficultyLevels: There are three lists of four names used by the game (only one of which is present in the shareware version) and which list is used is randomly selected every time the difficulty selection screen shows up.
* JumpPhysics: You ''literally'' walk in the air.
* LudicrousGibs: TropeNamer, and for good reason. Taken UpToEleven with Engine-Killing Gibs mode.
* MacrossMissileMassacre: The Drunk Missile weapon fires five missiles at once which have heat-seeking capabilities. The results in a room full of bad guys can be [[LudicrousGibs quite messy]].
* MalevolentArchitecture: Count how many kinds of booby traps there are in Rise of the Triad. Pushwalls, flaming pushwalls, shrooms in a jar, boulders, lava pits, shredders, up-'n-down shredders, ceiling shredders, flamethrowers, floor flamethrowers... Must be enough to become that [[EverythingIsTryingToKillYou everything that is trying to kill you]].
* TheManyDeathsOfYou: Pretty rare example for a first-person shooter game... With the most cheesy sound ever, ''YUUUU SUUUKKKK!'' included.
* MushroomSamba: [[InterfaceScrew SHROOMS MODE!!!]]
* NintendoHard: 84% of all levels in the original ROTT and 98% in Extreme.
* NinjaPirateZombieRobot: [[KamehameHadoken Fireball-shooting]] zombie death cultist monks that speak in OminousLatinChanting and a robot boss that engages in [[MacrossMissileMassacre Macross Missile Massacres]].
* NonStandardGameOver:
** If you fail to destroy all the larvae in the final level before killing the boss, you'll get an alternate ending where the world
is destroyed by patrols, and you're required to start the team soon learns level over again.
** In addition, when a boss dies, [[MadeOfExplodium he blows up]] ([[JustifiedTrope justified]] because bullet weapons and melee attacks don't do anything - you have to use missiles, magic, or some combination of the two). If you happen to die in the explosion, you get a GameOver. [[GameBreaker Even with maxed out lives]].
* OverdrawnAtTheBloodBank: [[FunWithAcronyms Engine Killing Gibs]] mode causes enemies killed with missiles to spew gallons of blood in all directions.
* PublicDomainSoundtrack: [[http://www.youtube.com/watch?v=KnFLo4OZ5yI One of the tracks]] is a techno remix of [[http://www.youtube.com/watch?v=DVflDB3Uc-4 "Adagio for Organ and Strings in G Minor" by Tomaso Albinoni]].
* PunnyName:
** "Taradino Cassat", for Spanish speakers, if you consider
that ''tarado'' is a slang word for ''idiot'' and even ''retard''.
** '''I'''an '''P'''aul '''Freeley''' [[LampshadeHanging hangs his own Lampshade]] in
the cult plans to systematically destroy nearby Los Angeles. The operatives, now unable to return whence they came, are then left to fight their way into ending wherein he complains about how he saved the monastery on the island, and eventually put a stop damn world, but people only care about making fun of his name. Making Freeley's situation even worse, according to the cult's activities.

During its early stages of development, ''Rise of the Triad'' was initially meant to serve as the sequel to ''VideoGame/{{Wolfenstein 3D}}'', titled ''Wolfenstein 3D II: Rise of the Triad''. The presence of the [=MP40=] sub machinegun and the outfits
manual he wrote a novel called ''The Yellow River''.
* PuttingOnTheReich: Outfits
worn by the enemies allude to Nazi Germany Germany.
* RefugeInAudacity: The storyline
and imply setting make no sense, but it's too cool for you to care, and the fact that the RSAC rating system considered it more violent than ''VideoGame/{{Doom}}'' was one of its selling points.
* RocketJump: The TropeMaker. The first game that allowed you both to look up and down ''and'' fire a rocket that won't instantly destroy you utterly, as long as you're wearing Asbestos Armor.
* SelfImposedChallenge: There's one, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impsossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: [[hottip:1:Go get [=WinROTT=]]] [[hottip:2:Look for ''config.rot'' file and set the ''SuperHard'' option to 1]] [[hottip:3:Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibilty to have infinite lives during those 10 hours of play.]] [[hottip:4:Select the hardest difficulty. '''Never''' use savegames.]] The basic purpose of this challenge is to polish your missile-dodging skills SO throughoutly you wouldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should only you be [[IncrediblyLamePun unstrafeful]] for a split of a second, you'll be thrown back to the drawing board. Considering Low Guards and Lighting Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]
* {{Shareware}}
* ShoutOut: Krist's full name is [[Series/RedDwarf Sebastian Doyle]] Krist, and one of the music tracks is titled "Run Like [[Series/RedDwarf Smeg]]". Similarly, entering the console command "[[Series/RedDwarf Nodnol]]" would cause the level to go foggy. A couple [[VideoGame/CommanderKeen Dopefish]] also show up.
* StandardFPSGuns: Subverted. You've got your pistol and machine gun, but from there the game offers several rocket launchers with different functions, a magical baseball bat, a literal GodMode, and an alternate Dog Mode.
* TennisBoss... No. [[InSovietRussiaTropeMocksYou Tennis Player]]. Let's face it: you '''had a lot of trouble''' while dodging ''your own'' projectiles that [[spoiler:Snake Oscuro]] mirrors?
* ThrowItIn: The game-crashing EasterEgg level "This Causes An Error". To elaborate: moving walls crash the game when they reach the boundaries of a map. A playtester made a joke drawing out of that glitch, and so Apogee did the level in question, which merely serves to demonstrate the glitch and show said joke drawing upon the crashing. The enhanced Win32 port fixes the glitch, thereby making the level utterly pointless.
* TwentyMinutesIntoTheFuture: According to the game's opening, it takes place "one year in the future".
* TheWallsAreClosingIn: In early versions, [[DeadlyWalls even touching an approaching wall causes instant death]]. While walls usually were independent movers, there are some places where sections of walls move back and forth to crush the player and one level where it appears the walls are closing in when you hit a touchplate but stop at the last second.
* WhatCouldHaveBeen:
** This game was [[DivorcedInstallment originally meant to be a sequel]] to ''VideoGame/Wolfenstein3D''. The final game uses an engine based on ''Wolfenstein''[='s=], and it still retains some features from [[http://www.3drealms.com/rott/originalspec.html
the original aforementioned intent for design document]].
** Less drastic is that originally, certain enemies were supposed to have alternate versions who would be randomly cycled in with
the development regular ones, many of ROTT.

A reboot, developed by Interceptor Entertainment (who also made ''VideoGame/DukeNukem3D Reloaded''), will
which were {{Distaff Counterpart}}s. The severe increase in RAM it would've required (by 1994 standards) meant that none of them were used, but a single frame from each one can be released seen in early 2013.

NeedsWikiMagicLove.

!!This VideoGame contains examples of:

* EasyModeMockery
* PuttingOnTheReich
* SpiritualSuccessor: To ''VideoGame/Wolfenstein3D''.
the staff roll.
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Changed: 32

Is there an issue? Send a MessageReason:
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During its early stages of development, ''Rise of the Triad'' was initially meant to serve as the sequel to ''VideoGame/{{Wolfenstein 3D}}'', titled ''Wolfenstein 3D II: Rise of the Triad''. The presence of the MP40 sub machinegun and the outfits worn by the enemies allude to Nazi Germany and imply the original aforementioned intent for the development of ROTT.

to:

During its early stages of development, ''Rise of the Triad'' was initially meant to serve as the sequel to ''VideoGame/{{Wolfenstein 3D}}'', titled ''Wolfenstein 3D II: Rise of the Triad''. The presence of the MP40 [=MP40=] sub machinegun and the outfits worn by the enemies allude to Nazi Germany and imply the original aforementioned intent for the development of ROTT.



* PuttingOnTheReich

to:

* PuttingOnTheReichEasyModeMockery
* PuttingOnTheReich
* SpiritualSuccessor: To ''VideoGame/Wolfenstein3D''.
Is there an issue? Send a MessageReason:
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Added DiffLines:

A reboot, developed by Interceptor Entertainment (who also made ''VideoGame/DukeNukem3D Reloaded''), will be released in early 2013.


Added DiffLines:

* PuttingOnTheReich
Is there an issue? Send a MessageReason:
None


''Rise of the Triad: Dark War'' (abbreviated as ROTT) is a first-person shooter video game that was first released on February 17, 1995 and developed by Apogee Software (formerly 3D Realms). The members of the development team involved referred to themselves as "The Developers of Incredible Power". The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance.

to:

''Rise of the Triad: Dark War'' (abbreviated as ROTT) is a first-person shooter FirstPersonShooter video game that was first released on February 17, 1995 and developed by Apogee Software (formerly 3D Realms). The members of the development team involved referred to themselves as "The Developers of Incredible Power". The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance.



During its early stages of development, ''Rise of the Triad'' was initially meant to serve as the sequel to ''Wolfenstein 3D'', titled ''Wolfenstein 3D II: Rise of the Triad''. The presence of the MP40 sub machinegun and the outfits worn by the enemies allude to Nazi Germany and imply the original aforementioned intent for the development of ROTT.

to:

During its early stages of development, ''Rise of the Triad'' was initially meant to serve as the sequel to ''Wolfenstein 3D'', ''VideoGame/{{Wolfenstein 3D}}'', titled ''Wolfenstein 3D II: Rise of the Triad''. The presence of the MP40 sub machinegun and the outfits worn by the enemies allude to Nazi Germany and imply the original aforementioned intent for the development of ROTT.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Rise of the Triad: Dark War'' (abbreviated as ROTT) is a first-person shooter video game that was first released on February 17, 1995 and developed by Apogee Software (formerly 3D Realms). The members of the development team involved referred to themselves as "The Developers of Incredible Power". The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance.

A team of special operatives, known as the H.U.N.T. (High-risk United Nations Task-force), is sent to San Nicolas Island to investigate deadly cult activity taking place in an ancient monastery. Their boat, the only way back, is destroyed by patrols, and the team soon learns that the cult plans to systematically destroy nearby Los Angeles. The operatives, now unable to return whence they came, are then left to fight their way into the monastery on the island, and eventually put a stop to the cult's activities.

During its early stages of development, ''Rise of the Triad'' was initially meant to serve as the sequel to ''Wolfenstein 3D'', titled ''Wolfenstein 3D II: Rise of the Triad''. The presence of the MP40 sub machinegun and the outfits worn by the enemies allude to Nazi Germany and imply the original aforementioned intent for the development of ROTT.

NeedsWikiMagicLove.

!!This VideoGame contains examples of:

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