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ROTT doesn't provide the page image for Ludicrous Gibs, nor is it shown on the image for this page


* LudicrousGibs: Look at the page image. As mentioned above, this game is the TropeNamer, and for good reason. Exaggerated with Engine-Killing Gibs mode.

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* LudicrousGibs: Look at the page image. As mentioned above, this game is the TropeNamer, and for good reason. Exaggerated with Engine-Killing Gibs mode.
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Added DiffLines:

* FragileSpeedster: Lorelei Ni is the fastest of the playable characters but also the weakest physically.
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* ExcusePlot:
** When the game was retooled from a sequel to ''VideoGame/Wolfenstein3D'', a new plot had to be cooked up in a hurry, and it most definitely was: An evil cult being funded by a movie company (!?) is going to blow up L.A. and you have to kill all of them to prevent it. And then the expansion's plot is that when you killed the BigBad, he rewound time so that the events of the main game never happened and you get to do the whole thing again, only now they '''sure''' know you're coming.

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* ExcusePlot:
** When
ExcusePlot: Retooling the game was retooled from a sequel to ''VideoGame/Wolfenstein3D'', ''VideoGame/Wolfenstein3D'' into an original IP meant that a new plot had to be cooked up in a hurry, hurry... and it most definitely was: was:
**
An evil cult being funded by a movie company (!?) is going to blow up L.A. and you have to kill all of them to prevent it. And then the expansion's plot is that when you killed the BigBad, he rewound time so that the events of the main game never happened and you get to do the whole thing again, only now they '''sure''' know you're coming.
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** An evil cult being funded by a movie company (!?) is going to blow up L.A. and you have to kill all of them to prevent it. And then the expansion's plot is that when you killed the BigBad, he rewound time so that the events of the main game never happened and you get to do the whole thing again, only now they '''sure''' know you're coming.

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** When the game was retooled from a sequel to ''VideoGame/Wolfenstein3D'', a new plot had to be cooked up in a hurry, and it most definitely was: An evil cult being funded by a movie company (!?) is going to blow up L.A. and you have to kill all of them to prevent it. And then the expansion's plot is that when you killed the BigBad, he rewound time so that the events of the main game never happened and you get to do the whole thing again, only now they '''sure''' know you're coming.
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Unfortunately for Apogee, ''Rise of the Triad'' hit the streets over a year after Id Software (who formerly used Apogee as a publisher) had rewritten the PC gaming rulebook with ''VideoGame/{{Doom}}''. Originally pitched as a sequel to ''VideoGame/Wolfenstein3D'', ''ROTT'' was built using its UsefulNotes/GameEngine and, like its progenitor, only supported walls laid out on a square grid at 90-degree angles to each other. Although staircases and bridges could be built using floating platforms (and players could go both under and over a bridge, which you could not do in ''Doom''), the floor and ceiling heights throughout each level were fixed. Jumping was only possible through the use of fixed jump-pads. Next to ''Doom'', which featured walls at any angle, variable floor and ceiling heights, and dynamic lighting effects, ''ROTT'' looked dated. However, despite being graphically behind the times, it was still a damn fun game.

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Unfortunately for Apogee, ''Rise of the Triad'' hit the streets over a year after Id Software (who formerly used Apogee as a publisher) had rewritten the PC gaming rulebook with ''VideoGame/{{Doom}}''. Originally pitched as a sequel to ''VideoGame/Wolfenstein3D'', ''ROTT'' was built using its UsefulNotes/GameEngine MediaNotes/GameEngine and, like its progenitor, only supported walls laid out on a square grid at 90-degree angles to each other. Although staircases and bridges could be built using floating platforms (and players could go both under and over a bridge, which you could not do in ''Doom''), the floor and ceiling heights throughout each level were fixed. Jumping was only possible through the use of fixed jump-pads. Next to ''Doom'', which featured walls at any angle, variable floor and ceiling heights, and dynamic lighting effects, ''ROTT'' looked dated. However, despite being graphically behind the times, it was still a damn fun game.
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Useful Notes for game systems have been redirected to Platform; I have updated the links accordingly


During [=3D=] Realms' "Realms Deep" event in September 2020, a remastered source port of the original ''ROTT'' by [=3D=] Realms and Destructive Creations was announced for a 2021 release on UsefulNotes/{{Steam}}, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch, only for the remaster to be delayed without a release date. After two years of radio silence, the remaster was announced again during "Realms Deep 2022" as ''Rise of the Triad: Ludicrous Edition'', this time being handled by Creator/NightdiveStudios and Creator/NewBloodInteractive. A Shareware Demo of the remaster was released on June 19, 2023, as part of Steam Next Fest, with the full game eventually being released a bit later on July 31 on PC. Much like Nightdive's other ports, ''Ludicrous Edition'' features all commercially-released episodes for the game, including ''The HUNT Begins'', ''Dark War'' and ''Extreme Rise of the Triad'', alongside a brand new episode titled ''The HUNT Continues'' and ''Doom'' mod ''Return of the Triad''. Other notable additions include 4K and ultrawide support, restored cut content (including alternate female versions of most basic enemy types), assorted optional quality-of-life improvements (reduced self-damage from explosives, adjusted [=MP40=] drop rate by high guards, and reduced health on Monks), a sound test with the option to switch between the original game's soundtrack and the 2013 remake, revamped online multiplayer and a new level editor.

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During [=3D=] Realms' "Realms Deep" event in September 2020, a remastered source port of the original ''ROTT'' by [=3D=] Realms and Destructive Creations was announced for a 2021 release on UsefulNotes/{{Steam}}, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/{{Steam}}, Platform/PlayStation4, Platform/XboxOne, and UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, only for the remaster to be delayed without a release date. After two years of radio silence, the remaster was announced again during "Realms Deep 2022" as ''Rise of the Triad: Ludicrous Edition'', this time being handled by Creator/NightdiveStudios and Creator/NewBloodInteractive. A Shareware Demo of the remaster was released on June 19, 2023, as part of Steam Next Fest, with the full game eventually being released a bit later on July 31 on PC. Much like Nightdive's other ports, ''Ludicrous Edition'' features all commercially-released episodes for the game, including ''The HUNT Begins'', ''Dark War'' and ''Extreme Rise of the Triad'', alongside a brand new episode titled ''The HUNT Continues'' and ''Doom'' mod ''Return of the Triad''. Other notable additions include 4K and ultrawide support, restored cut content (including alternate female versions of most basic enemy types), assorted optional quality-of-life improvements (reduced self-damage from explosives, adjusted [=MP40=] drop rate by high guards, and reduced health on Monks), a sound test with the option to switch between the original game's soundtrack and the 2013 remake, revamped online multiplayer and a new level editor.
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* LoadingScreen: Has the camera pan across levels, superimposed by hints and trivia.

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* LoadingScreen: Has the camera pan {{pan}} across levels, superimposed by hints and trivia.
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* FlameSpewerObstacle: Flamejets shoot out of the ground. Also, computers with low memory will replace some other hazards with these flamespewers, which can allow some shortcuts compared to having obstructive spinblades.
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** Doug would have a similar appearance to Taradino.

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** Doug would have a similar appearance to Taradino.propeller hat and an open mouth with a gap between his front teeth.

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Removed: 265

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only one NME appears in "NME Mine" even in the original version


* DualBoss: Although you only need to defeat one to finish the level. This applies to any other custom level with multiple bosses.
** The level "Krist Cross" in ''Extreme Rise Of The Triad'' makes you fight two Krists at once,
** ''NME Mine'' from the same add-on exaggerates it, making you fight against '''four''' '''[=NMEs=]'''. [[BulletHell Just try to dodge all the stuff that flies at you.]]

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* DualBoss: Although you only need to defeat one to finish the level. This applies to any other custom level with multiple bosses.
**
The level "Krist Cross" in ''Extreme Rise Of The Triad'' makes you fight two Krists at once,
** ''NME Mine'' from
once, although you only need to defeat one to finish the same add-on exaggerates it, making you fight against '''four''' '''[=NMEs=]'''. [[BulletHell Just try level. This applies to dodge all the stuff that flies at you.]]any other custom level with multiple bosses.



** The new episode "The HUNT Continues" included in the ''Ludicrous Edition'' once again has the team trying to hunt down the BigBad who [[BackFromTheDead returned from the dead]] to stop him for the third time.

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** The new episode "The HUNT Continues" included in the ''Ludicrous Edition'' once again has time reverse so that El Oscuro's death in ''Extreme'' never happened, [[PlayedForLaughs except that El Oscuro wakes up in his bed with the team trying HUNT already at his door]] and has to hunt down the BigBad who [[BackFromTheDead returned from the dead]] take his snake form to stop him for the third time.flee..

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Changed: 46

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* ExpressiveHealthBar: Not in the original game, but a remaster titled ''Rise of the Triad: Ludicrous Edition'' has, among its HUD options, a numerical health counter with a progressively bloodier character portrait, as seen in [[https://www.youtube.com/watch?v=j-5wTztCIt8 this]] WebVideo/Civvie11 review.

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* ExpressiveHealthBar: Not in the original game, but a remaster titled ''Rise of the Triad: Ludicrous Edition'' UpdatedRerelease, the ''Ludicrous Edition'', has, among its HUD options, a numerical health counter with a progressively bloodier character portrait, as seen in [[https://www.youtube.com/watch?v=j-5wTztCIt8 this]] WebVideo/Civvie11 review.review.
** However, in Comm-Bat mode in the original game, there is an expressive score counter, where your character portrait will change to look stupid if you kill yourself enough to send your score into negative figures - see TakeThatAudience below.
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Added DiffLines:

* ExpressiveHealthBar: Not in the original game, but a remaster titled ''Rise of the Triad: Ludicrous Edition'' has, among its HUD options, a numerical health counter with a progressively bloodier character portrait, as seen in [[https://www.youtube.com/watch?v=j-5wTztCIt8 this]] WebVideo/Civvie11 review.
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* SmolderingBoots: The GameOver screen has these, as seen in the image at the top.

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* SmolderingBoots: The SmolderingShoes: A flaming pair of boots covered with the LudicrousGibs of presumably your character are present on the GameOver screen has these, as seen in should you lose all your lives, or even quit the image at game session to the top.main menu.

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