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Fanart of the game's protagonist by Carolyn Mitchell
Worlds Apart is a 1999 Science Fantasy Interactive Fiction game by Suzanne Britton. The game opens with an Amnesiac Hero getting washed up on a beach near a forest. You explore the forest as you slowly regain your memory.One notable feature of Worlds Apart is that much of the game is optional, so how much you see of it depends on how much you explore and experiment.

Worlds Apart contains examples of:

  • Alien Sky: Dyr's sun, Areilya, is far away but very hot. Because of her harsh, focused rays, the natives usually need to retreat underwater during midday.
  • Black Cloak: A black-robed figure with holes for eyes stands over you when you awaken on the beach, and later blocks your way into the shelter on the hill. It's a creation of your mind, designed to protect you from painful memories.
  • Dead Guy Junior: Lyesh was named after her father, Lysha, who was killed by Mantians before she was born.
  • Flashback: Certain events will trigger lengthy flashbacks, most of which contain information that you need in the present.
  • Slave Race: Hasidja are regarded as eternal children due to their lack of psychic barriers. To "protect" them, they are owned by masters, most of whom keep them in a Gilded Cage, and they are expected to work as entertainers even if they have no aptitude for it. Kitara left her master Lashiaran's House to live in the forest with a young Lyesh because she preferred life as a hermit to letting her daughter grow up thinking she was meant to be a possession.
  • Tantrum Throwing: How the crystal imager was damaged. Lyesh threw it against a tree in anger and grief after Lashiaran allowed her mother to die.
  • Video Game Caring Potential: An optional puzzle involves making an antidote for a pakal, a small woodland creature, that has eaten poisonous berries.

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