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History VideoGame / MyChildLebensborn

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** The incident upon which [[spoiler:the child steals most of the Christmas savings to later buy things for their new friends]] starts with the PlayerCharacter hearing a noise from the house's living room after finishing a task. Nothing is keeping the task from being fishing, which is done quite far away from the house.

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** The incident upon which [[spoiler:the child steals most of the Christmas savings to later be able to buy things for their new friends]] starts with the PlayerCharacter hearing a noise from the house's living room after finishing a task. Nothing is keeping the task from being fishing, which is done quite far away from the house.
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* {{Irony}}: In the few years following the war, [[spoiler:Norway worked very hard to get the Lebsenborn children born to unwed mothers who had been sent to Germany back to Norway, only for them to be mistreated. In the child's case, it involved taking them away from guardians that were willing to raise them with love]].

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* {{Irony}}: In the few years following the end of the war, [[spoiler:Norway worked very hard to get the Lebsenborn children born to unwed mothers who had been sent to Germany back to Norway, only for them to be mistreated. In the child's case, it involved taking them away from guardians that were willing to raise them with love]].
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** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's reaction to the ExcrementStatement incident]] is conveyed via a letter intended for the child.

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** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's reaction to the ExcrementStatement incident]] incident and request to be friends again]] is conveyed via a letter intended for the child.



** The child only ever gives details about the circumstances in which they had detention on the first day, on which they mention having caught up with the school work they missed during their impromptu mental health days. After that, they complain either about Mr. Solheim being mean or just not liking detention. [[spoiler:It turns out Mr. Solheim is doing things he really shouldn't to the child.]]

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** The child only ever gives details about the circumstances in which they had detention on the first day, on which they mention having caught up with the school work they missed during their impromptu mental health days.days if sked if they managed to do so. After that, they complain either about Mr. Solheim being mean or just not liking detention. [[spoiler:It turns out Mr. Solheim is doing things he really shouldn't to the child.]]

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* ExcrementStatement: The bullying against the child eventually escalates to the "urinating on the person" variant. [[spoiler:It's started by Mr. Solheim who even goads some of the students into it]].



** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's reaction to the gang urination incident]] is conveyed via a letter intended for the child.

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** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's reaction to the gang urination ExcrementStatement incident]] is conveyed via a letter intended for the child.
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** Liv can't come visit for the child's brithday because she's visiting her aunt elsewere. The child turning out to have and aunt on their biological mother's side allows for one of the step towards getting in contact with their biological father.

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** Liv can't come visit for the child's brithday birthday because she's visiting her aunt elsewere. The child turning out to have and aunt on their biological mother's side allows for one of the step steps towards getting in contact with their biological father.



** An early journal entry intended to give the child context for their mother giving them up for adoption mentions that some of the women who were in relationships with German soldiers lost their jobs. A later entry casually drops the fact that [[spoiler:caring for the child is the reason the PlayerCharacter lost the job they had before the factory, resulting in them being jobless at the beginning of the game]].
** When first taking about Mr. Berg, the child mentions that he's teaching the class instead of another teacher, Mr. Solheim, because the latter can't work for an unspecified reason. When Mr. Solheim gets to teach again later in the game, the player quickly finds out [[SadistTeacher why]].

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** An early journal entry intended to give the child context for their mother giving them up for adoption mentions that some of the women who were in relationships with German soldiers lost their jobs. A later entry casually drops the fact that [[spoiler:caring for the child is the reason the PlayerCharacter lost the job they had before the factory, factory in which they are working during the game, resulting in them being jobless at the beginning of the game]].
** When first taking about Mr. Berg, the child mentions that he's teaching the class instead of substituting for another teacher, Mr. Solheim, because the latter can't work for an unspecified reason. When Mr. Solheim gets to teach again later in the game, the player quickly finds out [[SadistTeacher why]].



** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's decision to become friends with them again]] is conveyed via a letter intended for the child.

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** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's decision reaction to become friends with them again]] the gang urination incident]] is conveyed via a letter intended for the child.
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Added DiffLines:

** The incident upon which [[spoiler:the child steals most of the Christmas savings to later buy things for their new friends]] starts with the PlayerCharacter hearing a noise from the house's living room after finishing a task. Nothing is keeping the task from being fishing, which is done quite far away from the house.
** The journal entry added in response to finding out that the child's father is a baker includes a comment according to which the child must take after their father because they enjoy baking. It's entirely possible to get to that point of the game with the only cake ever baked being the child's birthday cake, which is used for the cooking ''tutorial''.
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* GameplayAndStorySegregation:

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* ActuallyIAmHim: The game has a correspondennce-induced case. [[spoiler:The child's German grandparents are dead, so the letter sent to them to ask about the child's biological father gets read by the biologicial father himself]].

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* ActuallyIAmHim: The game has a correspondennce-induced correspondence-induced case. [[spoiler:The child's German grandparents are dead, so the letter sent to them to ask about the child's biological father gets read and answered to by the biologicial father himself]].



** The child only ever gives details about the circumstances in which they had detention on the first day, on which they mention having caught up with the school work the missed during their impromptu mental health days. After that, they complain either about Mr. Solheim being mean or just not liking detention. [[spoiler:It turns out Mr. Solheim is doing things he really shouldn't to the child.]]

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** One of the newspaper articles about the King's upcoming visit mentions that it will be to the delight to all local children. [[spoiler:Just like with the parade, the child will sneak out in the early morning to catch a glimpse of the King whether whether the PlayerCharacter permits it or not]].
** The child only ever gives details about the circumstances in which they had detention on the first day, on which they mention having caught up with the school work the they missed during their impromptu mental health days. After that, they complain either about Mr. Solheim being mean or just not liking detention. [[spoiler:It turns out Mr. Solheim is doing things he really shouldn't to the child.]]
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** The train station seen when going outside eventually gets used to [[spoiler:visit the child's Norwegian grandparent's and for swiftly leaving town at the end of the game]].

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** The train station seen when going outside eventually gets used to [[spoiler:visit the child's Norwegian grandparent's and for swiftly leaving town forever at the end of the game]].
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* NotSoDifferentRemark: One journal entry points out that both the Germans who valued the child and the Norwegians who are ostracizing the child are doing the same thing: only seeing the genes carried by the child and not treating them as a person.

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* NotSoDifferentRemark: One journal entry points out that both the Germans who valued the child and the Norwegians who are ostracizing the child are doing both thinking of genes the same thing: only seeing the genes way, one group thinking those carried by the child are inherently good and not treating another considering them as a person.inherently bad.

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* ActuallyIAmHim: The game has a correspondance-induced case. [[spoiler:The child's German grandparents are dead, so the letter sent to them to ask about the child's biological father gets read by the biologicial father himself]].

to:

* ActuallyIAmHim: The game has a correspondance-induced correspondennce-induced case. [[spoiler:The child's German grandparents are dead, so the letter sent to them to ask about the child's biological father gets read by the biologicial father himself]].


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* {{Irony}}: In the few years following the war, [[spoiler:Norway worked very hard to get the Lebsenborn children born to unwed mothers who had been sent to Germany back to Norway, only for them to be mistreated. In the child's case, it involved taking them away from guardians that were willing to raise them with love]].


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* NotSoDifferentRemark: One journal entry points out that both the Germans who valued the child and the Norwegians who are ostracizing the child are doing the same thing: only seeing the genes carried by the child and not treating them as a person.
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* VirtualPaperDoll: A realistic take on it. The child only has four outfits for the entire game, two of which are too damaged to be worn and need to be fixed during gameplay to be usable. Those same outfits will get damaged enough to need mending ''again'' over the course of the game and changing them when it's unnecessary is a waste of a time unit. There is also a comb that can be purchased at the store that will unlock two alternate hairstyles for the child and will cost about the same as a semi-expensive meal. Actually using the comb costs a time unit, as well.

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* VirtualPaperDoll: A realistic take on it. The child only has four outfits for the entire game, two of which are too damaged to be worn and need to be fixed during gameplay to be usable. Those same outfits can get dirty, will get damaged enough to need mending ''again'' over the course of the game and changing them when it's unnecessary is a waste of a time unit. There is also a comb that can be purchased at the store that will unlock two alternate hairstyles for the child and will cost about the same as a semi-expensive meal. Actually using the comb costs a time unit, as well.
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None


* VirtualPaperDoll: A realistic take on it. The child only has four outfits for the entire game, two need to be fixed during gameplay to be usable, they will get damaged enough to need mending ''again'' over the course of the game and changing them when it's unnecessary is a waste of a time unit. There is also a comb that can be purchased at the store that will unlock two alternate hairstyles for the child and will cost about the same as a semi-expensive meal. Actually using the comb costs a time unit, as well.

to:

* VirtualPaperDoll: A realistic take on it. The child only has four outfits for the entire game, two of which are too damaged to be worn and need to be fixed during gameplay to be usable, they usable. Those same outfits will get damaged enough to need mending ''again'' over the course of the game and changing them when it's unnecessary is a waste of a time unit. There is also a comb that can be purchased at the store that will unlock two alternate hairstyles for the child and will cost about the same as a semi-expensive meal. Actually using the comb costs a time unit, as well.
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None

Added DiffLines:

** The train station seen when going outside eventually gets used to [[spoiler:visit the child's Norwegian grandparent's and for swiftly leaving town at the end of the game]].


Added DiffLines:

** Liv can't come visit for the child's brithday because she's visiting her aunt elsewere. The child turning out to have and aunt on their biological mother's side allows for one of the step towards getting in contact with their biological father.


Added DiffLines:

** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's decision to become friends with them again]] is conveyed via a letter intended for the child.
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* AsYouKnow: During the tutorial, the child reminds the PlayerCharacter of things they know, but the player would be unware of, such as the person named Liv they are talking about being their best friend or the local store being closed on Sundays.

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* AsYouKnow: During the tutorial, the child reminds the PlayerCharacter of things they know, but the player would be unware of, such as the person girl named Liv they are talking about being their best friend or the local store being closed on Sundays.
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* AsYouKnow: During the tutorial, the child reminds the PlayerCharacter of things they know, but the player would be unware of, such of Liv being their best friend or the local store being closed on Sundays.

to:

* AsYouKnow: During the tutorial, the child reminds the PlayerCharacter of things they know, but the player would be unware of, such of as the person named Liv they are talking about being their best friend or the local store being closed on Sundays.
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None

Added DiffLines:

* VirtualPaperDoll: A realistic take on it. The child only has four outfits for the entire game, two need to be fixed during gameplay to be usable, they will get damaged enough to need mending ''again'' over the course of the game and changing them when it's unnecessary is a waste of a time unit. There is also a comb that can be purchased at the store that will unlock two alternate hairstyles for the child and will cost about the same as a semi-expensive meal. Actually using the comb costs a time unit, as well.
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None

Added DiffLines:

* ActuallyIAmHim: The game has a correspondance-induced case. [[spoiler:The child's German grandparents are dead, so the letter sent to them to ask about the child's biological father gets read by the biologicial father himself]].


Added DiffLines:

* AsYouKnow: During the tutorial, the child reminds the PlayerCharacter of things they know, but the player would be unware of, such of Liv being their best friend or the local store being closed on Sundays.
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* ChristmasEpisode: The playable part of the winter includes Norwegian Christmas.

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* InnocentInaccurate: The drawing made by the child that establishes that [[spoiler:they were sexually assaulted depicts the male assaulter with three full fledged arms]].

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* InnocentInaccurate: InnocentInaccurate:
** If the player changes their mind about sending the letter complaining about the damaged schoolbooks/backpack after writing it, the incident in which the teacher reads the letter in front of the class will be replaced by the teacher making the child stand "with their hand raised out" during an entire lecture about war. Considering the main reason the child is being ostracized, it's easy to figure out they were being forced to demonstrate the Nazi salute.
**
The drawing made by the child that establishes that [[spoiler:they were sexually assaulted depicts the male assaulter with three full fledged arms]].



** Miss Hansen is at the very least the variant singling out a specific child. She introduces Karin/Klaus to the notion of being a German bastard via ''telling the entire rest of the class about it''. She's also the teacher who responds to the letter sent by the PlayerCharacter in response to the child's books or backpack getting damaged by bullies by reading it in front of the class and calling Karin/Klaus a tattletale.

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** Miss Hansen is at the very least the variant singling out a specific child. She introduces Karin/Klaus to the notion of being a German bastard via ''telling the entire rest of the class about it''. She's also the teacher who responds to the letter sent by the PlayerCharacter in response to the child's books or backpack getting damaged by bullies by reading it in front of the class and calling Karin/Klaus a tattletale. If the player decides to not send the letter out with the child to avoid this, Miss Hansen will instead make them demonstrate the Nazi salute during an entire lecture about war.
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* AnimalMotifs: Both the game proper and the trailer associate the child with foxes. During the game proper, the child shows interest in foxes and mentions taking inspiration from foxes during the period for which they are trying to deal with their bullies by outsmarting them. In addition to this, the player can make a stuffed fox for them as a Christmas present. In the trailer, Klaus is seen hugging that same stuffed fox and being gifted a fox-shaped wood pendant that his older self still has.
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* KidsAreCruel: The bullying of the child first comes from their classmates, who, on their own, eventually go as far as [[spoiler:tying the child to a tree and just leaving them there]]. In fact, the PlayerCharacter won't relize that the adults are just as bad until the aftermath of the backpack/schoolbooks damaging incident.
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* InnocentInaccurate: The drawing made by the child that establishes that [[spoiler:they were sexually assaulted depicts the male assaulter with three full fledged arms]].
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* CompositeCharacter: As the game draws from the experience of several Lebensborn children, the child technically has several real-life counterparts.
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* TheHerosBirthday: One of the first things the player will discover on the first evening of gameplay is that the next day is the child's birthday.

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* TheHerosBirthday: One of the first things the player will discover on the first evening of gameplay is that the next day is the child's birthday. The friend the child was just playing with has given them a birthday present and it's up to the player whether they get to open it early or not.
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* TheHerosBirthday: One of the first things the player will discover on the first evening of gameplay is that the next day is the child's birthday.
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* PermanentlyMissableContent: The school backpack needs to be purchased within a few days of appearing in the store or will be sold to someone else. The wool for the scarf and the stuffed fox needs to be purchased before the end of the playable part of winter. In the latter's case, it's because it's meant to be used to make the child's Christmas present.
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* WhamLine: At some point late in the game, the child [[spoiler:refuses to have a bath]] out of the blue.

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* WhamLine: At some point late in the game, the child [[spoiler:refuses to have a bath]] out of the blue. It's the first impossible to ignore clue that [[spoiler:they have been sexually assaulted]].
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* FeaturelessProtagonist: The PlayerCharacter's gender is hidden for the entire game and they are always referred to has the child's "parent". Their age gap with the child in unclear, as well. Anything else about their personality is determined by the player's parenting choices.

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* FeaturelessProtagonist: The PlayerCharacter's gender is hidden for the entire game and they are always referred to has the child's "parent". Their age gap with the child in unclear, as well. Anything else about their personality is determined by the player's parenting choices. Their hand is seen holding the child's at the very end of the game, but all it shows is skin the color one would expect from someone living in a small Norwegian town in the 1950s.
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* DarkReprise: The game's main theme has a darker variant that plays during long-drawn events that are very had on the child, such as [[spoiler:the meeting with their Norwegian granparents and aunt]] and the night on which [[spoiler:the are not home at their bedtime because bullied left them tied to a tree]].

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* DarkReprise: The game's main theme has a darker variant that plays during long-drawn events that are very had hard on the child, such as [[spoiler:the meeting with their Norwegian granparents and aunt]] and the night on which [[spoiler:the are not home at their bedtime because bullied bullies left them tied to a tree]].

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