Is there an issue? Send a MessageReason:
Nintendo Hard is YMMV
Deleted line(s) 567 (click to see context) :
* NintendoHard: "Extreme" and "European Extreme" mode. The difficulty varies depending on the title, with ''Snake Eater'' on the low end, and ''Sons of Liberty'' on the "Holy-Shit-Twenty-Metal-Gears-Are-You-Serious" end.
Is there an issue? Send a MessageReason:
None
Changed line(s) 146 (click to see context) from:
** There'll probably be a [[CutsceneIncompetence forced alert sequence]] with difficult mooks, which often bring means of RespawningEnemies, unique {{Elite Mook}}s, or {{Super Powered Mook|s}}.[[note]]It's common for the standard mooks in sequences to have a similar health bar and/or {{mercy invincibility}} like the player, meaning they take a good few hits before death.[[/note]] Examples include: the stairway running from 10F to 20F of the tower building in MG2; the prison, first tower stairs, second tower elevator and underground elevator in ''MGS''; the post-core alert in ''[=MGS2=]''; the optional Ocelot squad battle in ''[=MGS3=]''; the FROG sequences in ''[=MGS4=]''; and the Skull sequences in ''MGSV''.
to:
** There'll probably be a [[CutsceneIncompetence forced alert sequence]] with difficult mooks, which often bring means of RespawningEnemies, unique {{Elite Mook}}s, or {{Super Powered Mook|s}}.[[note]]It's common for the standard mooks in sequences to have a similar health bar and/or {{mercy invincibility}} like the player, meaning they take a good few hits before death.[[/note]] Examples include: the stairway running from 10F to 20F of the tower building in MG2; [=MG2=]; the prison, first tower stairs, second tower elevator and underground elevator in ''MGS''; the post-core alert in ''[=MGS2=]''; the optional Ocelot squad battle in ''[=MGS3=]''; the FROG sequences in ''[=MGS4=]''; and the Skull sequences in ''MGSV''.
Changed line(s) 498 (click to see context) from:
* LiveActionCutscene: The "Solid" games often used live-action StockFootage in their (in)famously long cutscenes about real-world issues.
to:
* LiveActionCutscene: The "Solid" games often used live-action StockFootage in their (in)famously long cutscenes about real-world issues. ''[=MGS4=]'', the last game in the series to feature live-action footage, used it for a series of in-universe TV programs instead.
Changed line(s) 545 (click to see context) from:
* [[MobileShrubbery Mobile Cardboard Box]]
to:
* [[MobileShrubbery Mobile Cardboard Box]]MobileShrubbery: The iconic cardboard box featured throughout the series, which allows its user to hide from enemies in plain sight.
Changed line(s) 591 (click to see context) from:
** Snake [[{{Catchphrase}} keeps somebody waiting]].
to:
** Snake [[{{Catchphrase}} [[CharacterCatchphrase keeps somebody waiting]].
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Deleted line(s) 302 (click to see context) :
* CharClone: Gray Fox in the remastered ''Metal Gear 2'', Ocelot in ''Snake Eater'' and Liquid in the original ''Solid''.
Is there an issue? Send a MessageReason:
Example does not sufficiently explain how it applies, Trope was cut/disambiguated due to cleanup
Deleted line(s) 156 (click to see context) :
* AnAesop: The message of the entire series basically boils down to "people need to fix their problems today instead of handing them down to the next generation", AnAesop strengthened by the number of former ChildSoldiers among the characters in the series.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SuperSoldier: Many different versions of this are developed to varying degrees of success:
** Most of the Cobra Unit, save for [[BadassNormal The Boss]] and maybe [[PsychicPowers The Sorrow]] gain their unusual abilities from parasites. This research continues into the [=1980s=], leading to developments such as Quiet and the Skulls, {{Lightning Bruiser}}s who are MadeOfIron.
** Brainwashing techniques and mental manipulation are used to make a soldier more focused on a particular task, such as with Null and Venom Snake. This is revisted with the B&B Corps and Ocelot.
** Cloning and genetic modifications are used to create the Snake clones and the Genome Army. However, this is generally seen as a failure, especially with the Genome soldiers.
** Nanomachines are widespread in the later games, allowing soldiers to work in perfect sync, as well as not need to sleep, eat, or defecate at inopportune moments. However, once the system goes down, it leads to many of them being reduced to gibbering wrecks.
** Cybernetics are used to replace missing limbs, or even entire bodies of critically injured soldiers, giving some, such as cyborg ninjas like Raiden and Gray Fox, superhuman strength and speed.
** Most of the Cobra Unit, save for [[BadassNormal The Boss]] and maybe [[PsychicPowers The Sorrow]] gain their unusual abilities from parasites. This research continues into the [=1980s=], leading to developments such as Quiet and the Skulls, {{Lightning Bruiser}}s who are MadeOfIron.
** Brainwashing techniques and mental manipulation are used to make a soldier more focused on a particular task, such as with Null and Venom Snake. This is revisted with the B&B Corps and Ocelot.
** Cloning and genetic modifications are used to create the Snake clones and the Genome Army. However, this is generally seen as a failure, especially with the Genome soldiers.
** Nanomachines are widespread in the later games, allowing soldiers to work in perfect sync, as well as not need to sleep, eat, or defecate at inopportune moments. However, once the system goes down, it leads to many of them being reduced to gibbering wrecks.
** Cybernetics are used to replace missing limbs, or even entire bodies of critically injured soldiers, giving some, such as cyborg ninjas like Raiden and Gray Fox, superhuman strength and speed.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AnachronicOrder: It's not as bad as say ''Franchise/{{Castlevania}}'', but the sequence of events is not entirely relayed chronologically. To break it down: the MSX games and the first to MGS games are in order. Then, ''Snake Eater'' [[{{Prequel}} travels back to the 1960s to tell the origin of Naked Snake/Big Boss]]. After that, ''Guns of the Patriots'' ties up all of the loose ends from the end of ''Sons of Liberty'' after which all subsequent games follow the events of ''Snake Eater''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/{{Fortnite}}'' (2024): Snake and Raiden were added as skins in Chapter 5, Season 1.
Is there an issue? Send a MessageReason:
None
Changed line(s) 213 (click to see context) from:
** Big Boss in ''[[VideoGame/MetalGear1 Metal Gear]]'' and ''VideoGame/MetalGear2SolidSnake''.
to:
** Big Boss in ''[[VideoGame/MetalGear1 Metal Gear]]'' ''VideoGame/MetalGear1'' and ''VideoGame/MetalGear2SolidSnake''.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)
Changed line(s) 145 (click to see context) from:
** There'll probably be a [[CutsceneIncompetence forced alert sequence]] with difficult mooks, which often bring means of RespawningEnemies, unique {{Elite Mook}}s, or {{Super Powered Mook|s}}.[[note]]It's common for the standard mooks in sequences to have a similar health bar and/or {{mercy invincibility}} like the player, meaning they take a good few hits before death.[[/note]] Examples include: the stairway running from 10F to 20F of the tower building in "MG2"; the prison, first tower stairs, second tower elevator and underground elevator in ''MGS''; the post-core alert in ''[=MGS2=]''; the optional Ocelot squad battle in ''[=MGS3=]''; the FROG sequences in ''[=MGS4=]''; and the Skull sequences in ''MGSV''.
to:
** There'll probably be a [[CutsceneIncompetence forced alert sequence]] with difficult mooks, which often bring means of RespawningEnemies, unique {{Elite Mook}}s, or {{Super Powered Mook|s}}.[[note]]It's common for the standard mooks in sequences to have a similar health bar and/or {{mercy invincibility}} like the player, meaning they take a good few hits before death.[[/note]] Examples include: the stairway running from 10F to 20F of the tower building in "MG2"; MG2; the prison, first tower stairs, second tower elevator and underground elevator in ''MGS''; the post-core alert in ''[=MGS2=]''; the optional Ocelot squad battle in ''[=MGS3=]''; the FROG sequences in ''[=MGS4=]''; and the Skull sequences in ''MGSV''.
Is there an issue? Send a MessageReason:
Added example(s)
Changed line(s) 145 (click to see context) from:
** There'll probably be a [[CutsceneIncompetence forced alert sequence]] with difficult mooks, which often bring means of RespawningEnemies, unique {{Elite Mook}}s, or {{Super Powered Mook|s}}.[[note]]It's common for the standard mooks in sequences to have a similar health bar and/or {{mercy invincibility}} like the player, meaning they take a good few hits before death.[[/note]] Examples include: the prison, first tower stairs, second tower elevator and underground elevator in ''MGS''; the post-core alert in ''[=MGS2=]''; the optional Ocelot squad battle in ''[=MGS3=]''; the FROG sequences in ''[=MGS4=]''; and the Skull sequences in ''MGSV''.
to:
** There'll probably be a [[CutsceneIncompetence forced alert sequence]] with difficult mooks, which often bring means of RespawningEnemies, unique {{Elite Mook}}s, or {{Super Powered Mook|s}}.[[note]]It's common for the standard mooks in sequences to have a similar health bar and/or {{mercy invincibility}} like the player, meaning they take a good few hits before death.[[/note]] Examples include: the stairway running from 10F to 20F of the tower building in "MG2"; the prison, first tower stairs, second tower elevator and underground elevator in ''MGS''; the post-core alert in ''[=MGS2=]''; the optional Ocelot squad battle in ''[=MGS3=]''; the FROG sequences in ''[=MGS4=]''; and the Skull sequences in ''MGSV''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 182 (click to see context) from:
* ArtisticLicenseMilitary: The Gurlukovich Mercenaries, an army of 1000 former GRU Spetznaz, have set foot on US soil, ''all'' without the Pentagon noticing. Bringing with them are military hardware of ''Russian'' origin -- they gave Liquid's FOXHOUND an Mi-24 Hind in ''Solid'', and, in ''Sons of Liberty'', have hi-jacked a tanker manned by the US Marine Corps, via the Kamov Ka-60 Kasatka. In reality, having a large army from adversary nations (especially the likes from Russia) setting foot in the US is enough for Washington and the Pentagon to raise an alarm, due to breach of national security, and resources will be devoted into neutralizing them before they can carry out an operation.
to:
* ArtisticLicenseMilitary: The Gurlukovich Mercenaries, an army of 1000 former GRU Spetznaz, have set foot on US soil, ''all'' without the Pentagon noticing. Bringing with them are military hardware of ''Russian'' origin -- they gave Liquid's FOXHOUND an Mi-24 Hind in ''Solid'', and, in ''Sons of Liberty'', ''Solid'' and have hi-jacked hijacked a tanker (secretly) manned by the US Marine Corps, via the Kamov Ka-60 Kasatka. Kasatka, in ''Sons of Liberty''. In reality, having a large army from adversary nations (especially the likes from Russia) setting foot in the US is enough for Washington and the Pentagon to raise an alarm, alarm due to breach of national security, and resources will be devoted into neutralizing them before they can carry out an operation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* ''VideoGame/MetalGear1'' (1987, Platofm/{{MSX}}2)
to:
* ''VideoGame/MetalGear1'' (1987, Platofm/{{MSX}}2)Platform/{{MSX}}2)
Is there an issue? Send a MessageReason:
not a trope
Changed line(s) 16,17 (click to see context) from:
The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from a boss Kojima had at the time is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]] But then the critics (and other people) started playing it, [[AndYouThoughtItWouldFail and it became quite a hit]], spawning a great many sequels (with countless ports and editions).
to:
The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 Platform/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from a boss Kojima had at the time is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]] But then the critics (and other people) started playing it, [[AndYouThoughtItWouldFail and it became quite a hit]], spawning a great many sequels (with countless ports and editions).
Changed line(s) 44 (click to see context) from:
* ''VideoGame/MetalGear1'' (1987, UsefulNotes/{{MSX}}2)
to:
* ''VideoGame/MetalGear1'' (1987, UsefulNotes/{{MSX}}2)Platofm/{{MSX}}2)
Changed line(s) 52 (click to see context) from:
** ''Metal Gear Solid 2: HD Edition'' (2011, [=PS3=] / Platform/Xbox360) (2012, [[UsefulNotes/PlaystationVita PS Vita]]) [[index]]
to:
** ''Metal Gear Solid 2: HD Edition'' (2011, [=PS3=] / Platform/Xbox360) (2012, [[UsefulNotes/PlaystationVita [[Platform/PlaystationVita PS Vita]]) [[index]]
Changed line(s) 56,57 (click to see context) from:
** ''Metal Gear Solid: Snake Eater 3D'' (2012, [[UsefulNotes/Nintendo3DS 3DS]])
** ''Metal Gear Solid Δ: Snake Eater'' (TBA, [[UsefulNotes/PlayStation5 PS5]] / UsefulNotes/XboxSeriesXAndS / PC) [[index]]
** ''Metal Gear Solid Δ: Snake Eater'' (TBA, [[UsefulNotes/PlayStation5 PS5]] / UsefulNotes/XboxSeriesXAndS / PC) [[index]]
to:
** ''Metal Gear Solid: Snake Eater 3D'' (2012, [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS 3DS]])
** ''Metal Gear Solid Δ: Snake Eater'' (TBA,[[UsefulNotes/PlayStation5 [[Platform/PlayStation5 PS5]] / UsefulNotes/XboxSeriesXAndS Platform/XboxSeriesXAndS / PC) [[index]]
** ''Metal Gear Solid Δ: Snake Eater'' (TBA,
Changed line(s) 62 (click to see context) from:
** ''VideoGame/MetalGearSolidVGroundZeroes'' (2014, [=PS3=] / Xbox 360 / [[Platform/PlayStation4 PS4]] / UsefulNotes/XboxOne / [=PC=])
to:
** ''VideoGame/MetalGearSolidVGroundZeroes'' (2014, [=PS3=] / Xbox 360 / [[Platform/PlayStation4 PS4]] / UsefulNotes/XboxOne Platform/XboxOne / [=PC=])
Changed line(s) 76 (click to see context) from:
* ''VideoGame/MetalGearSolidPortableOps'' (2006, [[UsefulNotes/PlaystationPortable PSP]])
to:
* ''VideoGame/MetalGearSolidPortableOps'' (2006, [[UsefulNotes/PlaystationPortable [[Platform/PlaystationPortable PSP]])
Changed line(s) 92 (click to see context) from:
* ''Metal Gear Solid: HD Collection'' (2011, [=PS3=] / Xbox 360 / PS Vita) - A collection featuring HD editions of ''[=MGS2=]'', ''[=MGS3=]'' and (except on Vita due to its PSP backward compatibility) ''PW''. The [=MSX2=] games are also included as part of ''[=MGS3=]''. The Japanese version of the collection lacked ''PW'', which had a separate physical release instead, but the [=PS3=] release made up for it by including a product code to download the original ''MGS'' on the UsefulNotes/PlaystationNetwork.
to:
* ''Metal Gear Solid: HD Collection'' (2011, [=PS3=] / Xbox 360 / PS Vita) - A collection featuring HD editions of ''[=MGS2=]'', ''[=MGS3=]'' and (except on Vita due to its PSP backward compatibility) ''PW''. The [=MSX2=] games are also included as part of ''[=MGS3=]''. The Japanese version of the collection lacked ''PW'', which had a separate physical release instead, but the [=PS3=] release made up for it by including a product code to download the original ''MGS'' on the UsefulNotes/PlaystationNetwork.Platform/PlaystationNetwork.
Changed line(s) 124 (click to see context) from:
* ''VideoGame/KonamiKrazyRacers'' (2001, [[UsefulNotes/GameBoyAdvance GBA]]): Cyborg Ninja appears as a playable character.
to:
* ''VideoGame/KonamiKrazyRacers'' (2001, [[UsefulNotes/GameBoyAdvance [[Platform/GameBoyAdvance GBA]]): Cyborg Ninja appears as a playable character.
Changed line(s) 129,130 (click to see context) from:
** ''VideoGame/SuperSmashBrosBrawl'' (2008, UsefulNotes/{{Wii}}): Snake appears as an unlockable character, along with a stage based on Shadow Moses Island and Gray Fox as an Assist Trophy. Several other ''Metal Gear'' characters make cameos in the form of trophies and stickers, and hidden conversations between Snake and his support team from ''VideoGame/MetalGearSolid'' (and, in one case, Slippy Toad from the ''Franchise/StarFox'' series) can be triggered by performing a secret taunt on the Shadow Moses Island stage. Snake's inclusion -- and as one of the first 5 newcomers revealed for the game at that -- made history, as he became the first GuestFighter in the series.
** ''VideoGame/SuperSmashBrosUltimate'' (2018, [[UsefulNotes/NintendoSwitch Switch]]): After being absent from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', Snake returns as a playable character with Shadow Moses Island once again serving as his home stage. Gray Fox returns as an Assist Trophy and several other ''Metal Gear'' characters make cameos in the form of spirits and spirit battles.
** ''VideoGame/SuperSmashBrosUltimate'' (2018, [[UsefulNotes/NintendoSwitch Switch]]): After being absent from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', Snake returns as a playable character with Shadow Moses Island once again serving as his home stage. Gray Fox returns as an Assist Trophy and several other ''Metal Gear'' characters make cameos in the form of spirits and spirit battles.
to:
** ''VideoGame/SuperSmashBrosBrawl'' (2008, UsefulNotes/{{Wii}}): Platform/{{Wii}}): Snake appears as an unlockable character, along with a stage based on Shadow Moses Island and Gray Fox as an Assist Trophy. Several other ''Metal Gear'' characters make cameos in the form of trophies and stickers, and hidden conversations between Snake and his support team from ''VideoGame/MetalGearSolid'' (and, in one case, Slippy Toad from the ''Franchise/StarFox'' series) can be triggered by performing a secret taunt on the Shadow Moses Island stage. Snake's inclusion -- and as one of the first 5 newcomers revealed for the game at that -- made history, as he became the first GuestFighter in the series.
** ''VideoGame/SuperSmashBrosUltimate'' (2018,[[UsefulNotes/NintendoSwitch [[Platform/NintendoSwitch Switch]]): After being absent from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', Snake returns as a playable character with Shadow Moses Island once again serving as his home stage. Gray Fox returns as an Assist Trophy and several other ''Metal Gear'' characters make cameos in the form of spirits and spirit battles.
** ''VideoGame/SuperSmashBrosUltimate'' (2018,
Deleted line(s) 313 (click to see context) :
* UsefulNotes/ColdWar: The setting of the Naked Snake games (''[=MGS3=]'', ''MPO'', ''Peace Walker'', and ''V'').
Is there an issue? Send a MessageReason:
updated wicks with new namespace
Changed line(s) 46 (click to see context) from:
* ''VideoGame/MetalGearSolid'' (1998, [[UsefulNotes/PlayStation PS1]]) [[/index]]
to:
* ''VideoGame/MetalGearSolid'' (1998, [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]]) [[/index]]
Changed line(s) 48,49 (click to see context) from:
** ''Metal Gear Solid: The Twin Snakes'' (2004, [[UsefulNotes/NintendoGameCube GameCube]]) [[index]]
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' (2001, [[UsefulNotes/PlayStation2 PS2]]) [[/index]]
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' (2001, [[UsefulNotes/PlayStation2 PS2]]) [[/index]]
to:
** ''Metal Gear Solid: The Twin Snakes'' (2004, [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]]) [[index]]
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' (2001,[[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]]) [[/index]]
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' (2001,
Changed line(s) 51,52 (click to see context) from:
** ''Metal Gear Solid 2: Substance'' (2002, [=PS2=] / UsefulNotes/{{Xbox}}) (2003, PC)
** ''Metal Gear Solid 2: HD Edition'' (2011, [=PS3=] / UsefulNotes/Xbox360) (2012, [[UsefulNotes/PlaystationVita PS Vita]]) [[index]]
** ''Metal Gear Solid 2: HD Edition'' (2011, [=PS3=] / UsefulNotes/Xbox360) (2012, [[UsefulNotes/PlaystationVita PS Vita]]) [[index]]
to:
** ''Metal Gear Solid 2: Substance'' (2002, [=PS2=] / UsefulNotes/{{Xbox}}) Platform/{{Xbox}}) (2003, PC)
** ''Metal Gear Solid 2: HD Edition'' (2011, [=PS3=] /UsefulNotes/Xbox360) Platform/Xbox360) (2012, [[UsefulNotes/PlaystationVita PS Vita]]) [[index]]
** ''Metal Gear Solid 2: HD Edition'' (2011, [=PS3=] /
Changed line(s) 58 (click to see context) from:
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' (2008, [[UsefulNotes/PlayStation3 PS3]])
to:
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' (2008, [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]])
Changed line(s) 62 (click to see context) from:
** ''VideoGame/MetalGearSolidVGroundZeroes'' (2014, [=PS3=] / Xbox 360 / [[UsefulNotes/PlayStation4 PS4]] / UsefulNotes/XboxOne / [=PC=])
to:
** ''VideoGame/MetalGearSolidVGroundZeroes'' (2014, [=PS3=] / Xbox 360 / [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] / UsefulNotes/XboxOne / [=PC=])
Changed line(s) 67 (click to see context) from:
* ''VideoGame/MetalGear1'' (1987, [[UsefulNotes/NintendoEntertainmentSystem NES]]) (1990, UsefulNotes/Commodore64 / DOS) [[note]]Technically a port of the [=MSX2=] original, but different enough to be considered a ReformulatedGame.[[/note]]
to:
* ''VideoGame/MetalGear1'' (1987, [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]]) (1990, UsefulNotes/Commodore64 Platform/Commodore64 / DOS) [[note]]Technically a port of the [=MSX2=] original, but different enough to be considered a ReformulatedGame.[[/note]]
Changed line(s) 69 (click to see context) from:
* ''VideoGame/MetalGearGhostBabel'' (2000, [[UsefulNotes/GameBoyColor GBC]]) [[note]]Released outside Japan as ''[[MarketBasedTitle Metal Gear Solid]]''.[[/note]]
to:
* ''VideoGame/MetalGearGhostBabel'' (2000, [[UsefulNotes/GameBoyColor [[Platform/GameBoyColor GBC]]) [[note]]Released outside Japan as ''[[MarketBasedTitle Metal Gear Solid]]''.[[/note]]
Changed line(s) 131 (click to see context) from:
* ''[[VideoGame/TrackAndField New International Track & Field]]'' (2008, [[UsefulNotes/NintendoDS NDS]]): Solid Snake appears as a playable athlete.
to:
* ''[[VideoGame/TrackAndField New International Track & Field]]'' (2008, [[UsefulNotes/NintendoDS [[Platform/NintendoDS NDS]]): Solid Snake appears as a playable athlete.
Is there an issue? Send a MessageReason:
None
Changed line(s) 750 (click to see context) from:
** ''VideoGame/MetalGearSolid2'' (2001) expanded on it, introducing a shoot-around-the-corner cover system, where Snake or Raiden can crouch behind or press against low walls and aim from behind them, to shoot from around the corner of a wall. This shoot-around-the-corner cover system has also been employed in later [[StealthBasedGame Stealth Games]] like the ''VideoGame/SplinterCell'' series and TacticalShooter games like ''VideoGame/RainbowSix Vegas'' (2006).
to:
** ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' (2001) expanded on it, introducing a shoot-around-the-corner cover system, where Snake or Raiden can crouch behind or press against low walls and aim from behind them, to shoot from around the corner of a wall. This shoot-around-the-corner cover system has also been employed in later [[StealthBasedGame Stealth Games]] like the ''VideoGame/SplinterCell'' series and TacticalShooter games like ''VideoGame/RainbowSix Vegas'' (2006).