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* RoyalBrat: Kasim as a child.
* SceneryPorn: Look at those painted backgrounds, man. Look at them!

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* %%* RoyalBrat: Kasim as a child.
* %%* SceneryPorn: Look at those painted backgrounds, man. Look at them!
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* TakenForGranite: One of the Staff's powers, which can be used to turn things into anything stone but usually takes the form of a stone pillar that has parts jutting out depending one how they were standing when petrified [[spoiler: in the present]]. While in this state, the victims are [[AndIMustScream fully aware but unable to act]], but also basically immortal so long as the stone is never damaged (and even so, they can be fixed). [[spoiler:Sadja ends up surviving to the present day by turning herself into a ruby.]]

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* TakenForGranite: One of the Staff's powers, which can be used to turn things into anything stone but usually takes the form of a stone pillar that has parts jutting out depending one on how they were standing when petrified [[spoiler: in the present]]. While in this state, the victims are [[AndIMustScream fully aware but unable to act]], but also basically immortal so long as the stone is never damaged (and even so, they can be fixed). [[spoiler:Sadja ends up surviving to the present day by turning herself into a ruby.]]
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* ObliviousToLove: Hilda the barmaid has had an obvious crush on Geron since the first game [[note]]The Seer specifically brings her up as someone who could give him a family and many children, as opposed to Nuri[[/note]] but he's completely oblivious to it. In fact, using the Eye of Hoto in the tavern reveals that she once complained that her "magic" didn't work on Geron and that the later took that sentence ''literally''.
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* Jerkass: [[EnfanteTerrible As a child,]] Prince Kasim would routinely pick up girls from off the street so he "befriend" them, which meant gloating to them about his status, having them abused by his guards for no reason, and belittling and demoralizing them every turn, only to toss them out and get a new girl once he was done with the last. As an adult, he's gotten even worse. In the same time period, Rachwan is a disgraced ProudWarriorRaceGuy who embodies a lack of honor, fleecing the person he's supposed to be protecting for basic food and supplies, attacking and robbing them when they don't, and robbing people without pity. He bites off more than he can chew with the last one, however.

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* Jerkass: {{Jerkass}}: [[EnfanteTerrible As a child,]] Prince Kasim would routinely pick up girls from off the street so he "befriend" them, which meant gloating to them about his status, having them abused by his guards for no reason, and belittling and demoralizing them every turn, only to toss them out and get a new girl once he was done with the last. As an adult, he's gotten even worse. In the same time period, Rachwan is a disgraced ProudWarriorRaceGuy who embodies a lack of honor, fleecing the person he's supposed to be protecting for basic food and supplies, attacking and robbing them when they don't, and robbing people without pity. He bites off more than he can chew with the last one, however.
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[[SimlarlyNamedWorks Not to be confused]] with the [[Webcomic/{{Memoria}} webcomic of the same name]], or with the defunct [[InteractiveComic MSPA Forum Adventure]], ''Webcomic/DotMemoria''.

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[[SimlarlyNamedWorks [[SimilarlyNamedWorks Not to be confused]] with the [[Webcomic/{{Memoria}} webcomic of the same name]], or with the defunct [[InteractiveComic MSPA Forum Adventure]], ''Webcomic/DotMemoria''.

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''Memoria'' is a 2013 point-and-click adventure game by Creator/DaedalicEntertainment, and a direct sequel to ''VideoGame/ChainsOfSatinav''.

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''Memoria'' is a 2013 point-and-click adventure game by Creator/DaedalicEntertainment, and a direct sequel to ''VideoGame/ChainsOfSatinav''.''The Dark Eye: VideoGame/ChainsOfSatinav''.


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[[SimlarlyNamedWorks Not to be confused]] with the [[Webcomic/{{Memoria}} webcomic of the same name]], or with the defunct [[InteractiveComic MSPA Forum Adventure]], ''Webcomic/DotMemoria''.
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* In the present, [[spoiler:Geron tries everything he can to save Nuri and change her back into a fairy [[TheMindIsAPlaythingOfTheBody before her becomes a raven in mind as well as form]], but is not able to complete a quest he barely understands before she loses all of her memories forever, and along the way he is forced to kill Bryda. In the end, his only choice is to turn Nuri back to normal despite the old her being gone, or let her go to be a raven for the rest of her life and move on with his own. Sadja is brought back after centuries by her lost love, free to live a new life.]]

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* ** In the present, [[spoiler:Geron tries everything he can to save Nuri and change her back into a fairy [[TheMindIsAPlaythingOfTheBody before her becomes a raven in mind as well as form]], but is not able to complete a quest he barely understands before she loses all of her memories forever, and along the way he is forced to kill Bryda. In the end, his only choice is to turn Nuri back to normal despite the old her being gone, or let her go to be a raven for the rest of her life and move on with his own.on. Sadja is brought back after centuries by her lost love, free to live a new life.]]

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* BittersweetEnding:
** In the past, [[spoiler:Sadja wishes to fight in a grand battle against an evil demon warlord, and thus become remembered for all time - but in stopping Kasim she drops the only weapon the forces of good have against the demons on top of their heads, killing ''everyone'' in her brashness, including the demons, ensuring that no one survived to remember her deeds, as well as losing her newfound love. She ends up so depressed that she tries to [[LossOfIdentity destroy her own mind,]] only to fail because she cannot read.]]
* In the present, [[spoiler:Geron tries everything he can to save Nuri and change her back into a fairy [[TheMindIsAPlaythingOfTheBody before her becomes a raven in mind as well as form]], but is not able to complete a quest he barely understands before she loses all of her memories forever, and along the way he is forced to kill Bryda. In the end, his only choice is to turn Nuri back to normal despite the old her being gone, or let her go to be a raven for the rest of her life and move on with his own. Sadja is brought back after centuries by her lost love, free to live a new life.]]



* DownerEnding: Though the ending isn't ''entirely'' sad, [[spoiler: both heroes utterly fail in what they're trying to do. In the past, Sadja wishes to fight in a grand battle against an evil demon warlord, and thus become remembered for all time - but in stopping Kasim she drops the side of good's only weapon against the demons on top of their heads, killing ''everyone'' in her brashness (including the demons, at least) and ensuring that no one survived to remember her deeds, as well as losing her newfound love. She ends up so depressed that she tries to [[LossOfIdentity destroy her own mind,]] only to fail because she cannot read. In the present, Geron tries everything he can to save Nuri and change her back into a fairy [[TheMindIsAPlaythingOfTheBody before her becomes a raven in mind as well as form]], but is not able to complete a quest he barely understands before she loses all of her memories for ever, and along the way he is forced to kill Bryda. In the end his only choice is to turn Nuri back to normal despite the old her being gone, or let her go to be a raven for the rest of her life and move on with his own. On the upside, at least Sadja is brought back after centuries by her lost love, free to live a new life.]]
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!!There will be unmarked spoilers for ''VideoGame/ChainsOfSatinav'' in. Read at your own risk.

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!!There will be !!The page contains unmarked spoilers for ''VideoGame/ChainsOfSatinav'' in.''VideoGame/ChainsOfSatinav''. Read at your own risk.
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''Memoria'' is a 2013 point-and-click adventure game by Creator/DaedalicEntertainment, and a direct sequel to ''VideoGame/ChainsOfSatinav''. Be warned - as a sequel, there will be unmarked spoilers for ''VideoGame/ChainsOfSatinav'' in the description of this page.

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''Memoria'' is a 2013 point-and-click adventure game by Creator/DaedalicEntertainment, and a direct sequel to ''VideoGame/ChainsOfSatinav''. Be warned - as a sequel, there will be unmarked spoilers for ''VideoGame/ChainsOfSatinav'' in the description of this page.\n



FINAL WARNING: This trope page contains unmarked spoilers for the previous game. It is strongly recommended that you play both games before reading this page.

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FINAL WARNING: This trope page contains !!There will be unmarked spoilers for the previous game. It is strongly recommended that you play both games before reading this page.
''VideoGame/ChainsOfSatinav'' in. Read at your own risk.
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added foreshadowing

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** When Sadja is threatened by Kasim's minion, Sadja gets into her head and correctly guesses that she is one of the many destitute girls Kasim likes to play around with. This came to no surprise, seeing as [[spoiler:Sadja was also like her once.]]
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* OnlyFleshIsSafe: The Repair/Destruct power can only affect non-living objects.
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Dangerously Genre Savvy is being merged with Genre Savvy. Misuse and zero context examples will be cut.


* DangerouslyGenreSavvy: When Kasim tries to pull one over on Satinav, he gets his servant to do it for him. That way, if the servant fails, they suffer the consequences and he can go to a backup plan.
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No Circular Links, please.


''VideoGame/{{Memoria}}'' is a 2013 point-and-click adventure game by Creator/DaedalicEntertainment, and a direct sequel to ''VideoGame/ChainsOfSatinav''. Be warned - as a sequel, there will be unmarked spoilers for ''VideoGame/ChainsOfSatinav'' in the description of this page.

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''VideoGame/{{Memoria}}'' ''Memoria'' is a 2013 point-and-click adventure game by Creator/DaedalicEntertainment, and a direct sequel to ''VideoGame/ChainsOfSatinav''. Be warned - as a sequel, there will be unmarked spoilers for ''VideoGame/ChainsOfSatinav'' in the description of this page.
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* DivineIntervention: Whenever someone is discovered trying to circumvent fate or deceive time itself, Satinav will personally stop them from doing so [[{{Retgone}} by painfully "ripping them to pieces" and removing their souls from existence.]] Since the heroes' plots both directly involve circumventing fate and deceiving time, this makes everyone involved very nervous.
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* DownerEnding: Though the ending isn't ''entirely'' sad, [[spoiler: both heroes utterly fail in what they're trying to do. In the past, Sadja wishes to fight in a grand battle against an evil demon warlord, and thus become remembered for all time - but in stopping Kasim she drops the side of good's only weapon against the demons on top of their heads, killing ''everyone'' in her brashness (including the demons, at least) and ensuring that no one survived to remember her deeds, as well as losing her newfound love. She ends up so depressed that she tries to [[LossOfIdentity destroy her own mind,]] only to fail because she cannot read. In the present, Geron tries everything he can to save Nuri and change her back into a fairy [[TheMindIsAPlaythingOfTheBody before her becomes a raven in mind as well as form]], but is not able to complete a quest he barely understands before she loses all of her memories for ever, and along the way he is forced to kill Bryda. In the end his only choice is to turn Nuri back to normal despite the old her being gone, or let her go to be a raven for the rest of her life and move on with his own. On the upside, at least Sadja is brought back after centuries by her lost love, free to live a new life.]]

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* DefectorFromDecadence: After pulling every trick in the book to stall the army from unjustly killing Fahi's family without outright committing treason, Bryda ultimately has to attack her fellow soldiers in order to keep them from harm. Since she was the combat mage's star apprentice this hits her hard, even if she was disillusioned by how repressive and snobbish they were. Despite doing the right thing, she seems rather melancholy when explaining this because it means she has nothing left, [[spoiler: hence her state of mind when making the final wish.]]



* WrongGenreSavvy: Albeit in a character who is aware of this. Bryda is a textbook restless heroine who has amazing abilities but is stuck in a monotonous life, seeking something more wondrous and amazing over the horizon. She wishes the world could be [[HeroicFantasy one of adventure, heroes and villains, and amazing magic,]] but the problem is she lives in a DarkFantasy CrapsackWorld where people have [[MundaneFantastic long since taken the wonder out of the fantastic.]] She [[JumpedAtTheCall jumps at the chance]] to join a would-be hero in a quest to stop a monster, even [[DefectorFromDecadence rebelling from the chance to be a military elite]] [[ScrewTheRulesImDoingWhatsRight to the right thing,]] but she's eventually forced to accept that the world just isn't going to change. [[spoiler: So she naively tries to get the Djinn of Time to ''make'' it change, but that nearly destroys everything and in the end Geron is forced to kill her to save the world.]]

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* WrongGenreSavvy: Albeit in a character who is aware of this. Bryda is a textbook restless heroine who has amazing abilities but is stuck in a monotonous life, seeking something more wondrous and amazing over the horizon. She wishes the world could be [[HeroicFantasy one of adventure, heroes and villains, and amazing magic,]] but the problem is she lives in a DarkFantasy CrapsackWorld where her people are haughty, elitist and have [[MundaneFantastic long since taken the wonder out of the fantastic.]] She [[JumpedAtTheCall jumps at the chance]] to join a would-be hero in a quest to stop a monster, even [[DefectorFromDecadence rebelling from the chance to be a military elite]] [[ScrewTheRulesImDoingWhatsRight to the right thing,]] but she's eventually forced to accept that the world just isn't going to change. [[spoiler: So she naively tries to get the Djinn of Time to ''make'' it change, but that nearly destroys everything and in the end Geron is forced to kill her to save the world.]]

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* AntiHero: Everyone but Geron fits the bill. Sadja is a hero who is only out for personal glory, and is willing to do anything (mostly good things, at least) to get it. The Staff is callous and mostly cares for self preservation, and even after CharacterDevelopment he remains just as callous. The BloodKnight soldiers fighting the demonic army in the past and HolierThanThou clerics who refuse to help them are at odds, but both have their negative and positive traits. Bryda is restless and looking for excitement, but is still a more traditionally heroic character [[spoiler: until her desire to change the world for the better leads to her nearly causing the end of it.]]



* DemonicPossession: Not ''demonic'' per se, but in order to [[spoiler: [[BeCarefulWhatYouWishFor grant her wish,]] the Djinn of Time possessed Bryda - ousting her mind and using her as a conduit to spread reality-altering magic over the entire world. The upside of this is that she might not have been conscious when Geron has Satinav rip her into nothingness to stop the Djinn.]]



* NoAntagonists: Except for Kasim and Rachwan, none of the "villains" in either era are evil, and all of them are acting by what they feel is right - most are even right from a certain point of view. Few are even truly antagonistic once more is learned about them:

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* NoAntagonists: NoAntagonist: Except for Kasim and Rachwan, none of the "villains" in either era are evil, and all of them are acting by what they feel is right - most are even right from a certain point of view. Few are even truly antagonistic once more is learned about them:



* ShootTheDog: [[spoiler: Geron is forced to prove that Bryda lied to Satinav about Sadja (and undo their quest) knowing that doing so will cause Satinav to rip her to pieces, in order to stop the effects of her out of control wish. Having to do so clearly affects him very badly, both before and after the deed is done.]]

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* ShootTheDog: [[spoiler: Geron is forced to prove that Bryda lied to Satinav about Sadja (and undo their quest) everything they did together) knowing that doing so will [[{{Retgone}} cause Satinav to rip her to pieces, pieces]], in order to stop the effects of her out of control wish. Having to do so clearly affects him very badly, both before and after the deed is done.]]



* UnwittingInstigatorOfDoom: A bunch of racists decide to get drunk and drive a foreign merchant out of town. This not only results in [[TakenForGranite a poor fate for them]], but causes what would've otherwise been a relatively simple quest to spiral into a military manhunt and multiple tough decisions on the parts of the heroes that ultimately result in nigh-

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* UnwittingInstigatorOfDoom: A bunch of racists decide to get drunk and drive a foreign merchant out of town. This not only results in [[TakenForGranite a poor fate for them]], but causes what would've otherwise been a relatively simple quest to spiral into a military manhunt and multiple tough decisions on the parts of the heroes that ultimately result a the nigh-apocalyptic climax for something that could've been a lot more low key.
* WrongGenreSavvy: Albeit
in nigh-a character who is aware of this. Bryda is a textbook restless heroine who has amazing abilities but is stuck in a monotonous life, seeking something more wondrous and amazing over the horizon. She wishes the world could be [[HeroicFantasy one of adventure, heroes and villains, and amazing magic,]] but the problem is she lives in a DarkFantasy CrapsackWorld where people have [[MundaneFantastic long since taken the wonder out of the fantastic.]] She [[JumpedAtTheCall jumps at the chance]] to join a would-be hero in a quest to stop a monster, even [[DefectorFromDecadence rebelling from the chance to be a military elite]] [[ScrewTheRulesImDoingWhatsRight to the right thing,]] but she's eventually forced to accept that the world just isn't going to change. [[spoiler: So she naively tries to get the Djinn of Time to ''make'' it change, but that nearly destroys everything and in the end Geron is forced to kill her to save the world.]]

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* CrueltyIsTheOnlyOption: No matter what, Sadja has to use the petrification spell on one of the council member in order to keep her hands on the helmet. She never changes him back either, though it's at least implied that the spell is reversible by other means.



* FriendOnTheForce: Bryda, though in the magical military rather than the police. When a misunderstanding makes her order go after innocent people, the two have to do a lot of manipulating to keep anyone from getting hurt without costing her her position, [[spoiler: which they fail to do.]]



* GlorySeeker: Sadja, who when it comes right down to it is doing all of her heroic deeds not ''necessarily'' to defeat evil, but so that she will be remembered for all time. She's a heroic example and clearly does care about doing right by people, its a very clear and exploitable FatalFlaw, and in the end [[spoiler: she utterly fails, though she gets a second chance a few hundred years later]]. Likewise, The Djinn of Time's actions are truly benevolent from his point of view, in that his gifts prevent people from having to suffer loss and pain, but he clearly has a chip on his shoulder from being Satinav's minion and it's clear that just like Sadja he mostly did it so that people will see him as even greater than his boss.
* HumiliationConga: After betraying Sadja and trying to rob a pair of {{Amazon}}s in his escape, Rachwan's life becomes one misfortune after another: first he's captured and tied up upside down for hours, then his hands are turned to stone when he tries to betray Sadja ''again,'' after which she forces him to be her servant until she gets to Drakonia, at which point she inadvertently [[spoiler: wipes all of his memories away.]] If he wasn't such a nasty person, you might feel sorry for him.
* Jerkass: [[EnfanteTerrible As a child,]] Prince Kasim would routinely pick up girls from off the street so he "befriend" them, which meant gloating to them about his status, having them abused by his guards for no reason, and belittling and demoralizing them every turn, only to toss them out and get a new girl once he was done with the last. As an adult, he's gotten even worse. In the same time period, Rachwan is a disgraced ProudWarriorRaceGuy who embodies a lack of honor, fleecing the person he's supposed to be protecting for basic food and supplies, attacking and robbing them when they don't, and robbing people without pity. He bites off more than he can chew with the last one, however.
* JerkassGods: Played with. The Djinn of Time describes Satinav as cruel and petty, but he ultimately comes off more as a RulesLawyer without pity. It is his job to keep causality straight, and thus he refuses to alter history no matter how badly mortals have suffered and takes swift punishment on those who circumvent the timestream - he only ever takes action against those who are attempting to mess with reality in the first place. On the flipside, The Djinn of Time himself [[spoiler: nearly gives Kasim the power to rule the world and nearly allows Bryda's wish to radically alter reality,]] but that's because he's entirely neutral about who he gives his boons to - his wish is to actually ''help'' people by removing the pain of loss.



* NoAntagonists: Except for Kasim and Rachwan, none of the "villains" in either era are evil, and all of them are acting by what they feel is right - most are even right from a certain point of view. Few are even truly antagonistic once more is learned about them:
** The "demon" that petrifies the townsfolk in the beginning [[spoiler: is actually Sadja's Staff, having survived and gained power over hundreds of years. Despite the ability to petrify armies with a thought (and being a bit callous about using it), he's actually not antagonistic at all and would rather keep to himself - he only petrified those people in defense of an ally who was being unfairly persecuted. He ultimately even gets exactly what he wants with no downsides.]]
** The people of Andergast are racist, classist and are far too quick to impose their order with force, but beyond the initial powderkeg are only acting out of fear and reacting to what they think is an attack, not realizing they're just making everything worse. Few of them are bad people once you actually get to talking to them. This is especially true of the military, whom the heroes are weary of but still mostly civil with (and in some cases friendly towards).
** Satinav is the callous protector of the timestream with the power and will to {{Retgone}} anyone who steps out of line, but despite being a present danger in many of the heroes' actions he is ultimately working to keep reality as it is supposed to be. Despite a few hints here and there, he is ultimately entirely neutral.
** The Djinn of Time allows great evil to spread across the world and is ultimately responsible for everything that happens in the story, but [[spoiler: is actually a questionably benevolent (if incredibly conceited) being with BlueAndOrangeMorality who seeks to defy Satinav's rules and give people what they want, so that they can be happy. However, he doesn't pick and choose between those whose wishes he grants and sometimes goes well overboard in making them come true, leading to...]]
** Finally, [[spoiler: despite being the last "enemy" faced in the story, Bryda is the least villainous of all. The staunchest ally Geron has during the plot, she is an entirely helpful and goodhearted mage who is so disillusioned with the authoritarian and world around her that in the end she wishes to change it into an AdventureFriendlyWorld - a wish she believed wouldn't have any negative consequences at all, and which she might not have made were she aware that it would result in nightmarish reality altering waves of darkness engulfing the world. Nevertheless, Geron is forced to kill her (or rather, convince Satinav to wipe her from existence) in order to save the world.]]



* ShootTheDog: [[spoiler: Geron is forced to prove that Bryda lied to Satinav about Sadja (and undo their quest) knowing that doing so will cause Satinav to rip her to pieces, in order to stop the effects of her out of control wish. Having to do so clearly affects him very badly, both before and after the deed is done.]]



* TakenForGranite: One of the Staff's powers, which usually turns the victim into a stone pillar that has parts jutting out depending one how they were standing when petrified. While in this state, the victims are [[AndIMustScream fully aware but unable to act]], but also basically immortal so long as the stone is never damaged. [[spoiler:Sadja ends up surviving to the present day by turning herself into a ruby.]]

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* TakenForGranite: One of the Staff's powers, which can be used to turn things into anything stone but usually turns takes the victim into form of a stone pillar that has parts jutting out depending one how they were standing when petrified. petrified [[spoiler: in the present]]. While in this state, the victims are [[AndIMustScream fully aware but unable to act]], but also basically immortal so long as the stone is never damaged.damaged (and even so, they can be fixed). [[spoiler:Sadja ends up surviving to the present day by turning herself into a ruby.]]



* YouCantFightFate: Satinav wrote all that was, is, and ever will be in his Book of Time, and woe be to any who dare contradict him. He doesn't like that. [[spoiler:The Garden of Oblivion allows one to lie to him, in that he has to take that person at their word since he is blind to what happens in the Garden, but it's best to tell the truth lest he catch you in a lie and act accordingly]].

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* UnwittingInstigatorOfDoom: A bunch of racists decide to get drunk and drive a foreign merchant out of town. This not only results in [[TakenForGranite a poor fate for them]], but causes what would've otherwise been a relatively simple quest to spiral into a military manhunt and multiple tough decisions on the parts of the heroes that ultimately result in nigh-
* YouCantFightFate: Satinav wrote all that was, is, and ever will be in his Book of Time, and woe be to any who dare contradict him. He doesn't like that. [[spoiler:The However, the story implies that he is ''recording'' what he sees happening in the timestream rather than creating is, and [[spoiler: the Garden of Oblivion allows one to lie to him, in that he has to take that person at their word since he is blind to what happens in the Garden, but Garden. But it's best to tell the truth truth, lest he catch you in a lie and act accordingly]].
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* ShoutOut: Bryda gives Geron a magic lens that can show traces of magic when you look through it, and mentions that it was invented by a "Magister de Hoto". This is a reference to another Daedalic game, ''TheNightOfTheRabbit'': Jerry's coin is used in much the same way in that game, after the Marquis de Hoto enchants it for him.

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* ShoutOut: Bryda gives Geron a magic lens that can show traces of magic when you look through it, and mentions that it was invented by a "Magister de Hoto". This is a reference to another Daedalic game, ''TheNightOfTheRabbit'': ''VideoGame/TheNightOfTheRabbit'': Jerry's coin is used in much the same way in that game, after the Marquis de Hoto enchants it for him.

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