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* NotTheIntendedUse: In case you play the Metabee version and are doing a single Medabot run. These tactis are handy to use with the Kabuto Medal's Medaforce actions. Medaparts with Optic attacks can be used to power-up Ultra Shot and Medaparts with high armor can power-up its Damage Ball.

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* NotTheIntendedUse: In case you play the Metabee version and are doing a single Medabot run. These tactis tactics are handy to use with the Kabuto Medal's Medaforce actions. Medaparts with Optic attacks can be used to power-up Ultra Shot and Medaparts with high armor can power-up its Damage Ball.



* UselessUsefulSpell: Zig-zagged. When you use the '''Useless''' status effect (aptronym, ho) in most cases it hardly makes a difference against enemy teams since they tend to have the parts with similar funcion. But when used against ''you'' it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.

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* UselessUsefulSpell: Zig-zagged. When you use the '''Useless''' status effect (aptronym, ho) in most cases it hardly makes a difference against enemy teams since they tend to have the parts with similar funcion.function. But when used against ''you'' it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.
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* EenieMeenieMinyMoai: The aptly named Moai Medabot.
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* UselessUsefulSpell: Zig-zagged. When you use the '''Useless''' status effect (aptronym, ho) in most cases it hardly makes a difference in most enemy teams since they tend to have the parts with similar funcion. But when used against ''you'' it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.

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* UselessUsefulSpell: Zig-zagged. When you use the '''Useless''' status effect (aptronym, ho) in most cases it hardly makes a difference in most against enemy teams since they tend to have the parts with similar funcion. But when used against ''you'' it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.
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* UselessUsefulSpell: Zig-zagged. When you use the '''Useless''' stauts effect (aptronym, ho) in most cases it hardly makes a difference in most enemy teams since they tend to have the parts with similar funcion. But when used against ''you'' it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.

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* UselessUsefulSpell: Zig-zagged. When you use the '''Useless''' stauts status effect (aptronym, ho) in most cases it hardly makes a difference in most enemy teams since they tend to have the parts with similar funcion. But when used against ''you'' it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.
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* LazyBackup: Even if you have 9 Medabots ready to fight if you lose the battle with the three it's over. Makes sense in fair robattles, but none against those more than willing to harm Ikki, like the Rubberobo Gang.
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* TomboyAndGirlyGirl: Erika and Karin.

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* TomboyAndGirlyGirl: Erika and Karin.Karin fit this dynamic with Erika being the spunky tomboy and Karin the girly demure one.
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** '''No Defense:''' The affected Medabot will not be able to protect their parts taking full damage and being more easily afflicted by other effects.

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** '''No Defense:''' The affected Medabot will not be able to protect their parts taking full damage and being more easily afflicted by other effects.effects more easily.
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* UselessUsefulSpell: Zig-zagged. When you use the '''Useless''' stauts effect (aptronym, ho) in most cases it hardly makes a difference in most enemy teams since they tend to have the parts with similar funcion. But when used against ''you'' it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.
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** Some of the Medabots look silly or cute but can actually be dangerous. Special mention goes for Rappy who looks like a stuffed animal carrying pink balloons but has ''Sacrifice'' parts that inflicts severe damage at cost of breaking his own arms.

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** Some of the Medabots look silly or cute but can actually be dangerous. Special mention goes for to Rappy who looks like a stuffed animal carrying pink balloons but has ''Sacrifice'' parts that inflicts severe damage at cost of breaking his own arms.



* ConfusionFu: The ''Transformation'' action is purely this. You have no control on what part the Medabot will turn into; it might give you a terrible one, or exactly what you needed right now. All of this with a rather low Charge/Radiation (attack speed/cooldown) cost and no penalty for Berserk/Aim Shot actions. This is taken even further by the male Medabots with the ''Transformation'' action since they can change into anything, which contrasts the Elemental Series, who at least transformed into a certain type of Medapart.

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* ConfusionFu: The ''Transformation'' action is purely this. You have no control on what part the Medabot will turn into; it might give you a terrible one, or exactly what you needed right now. All of this with a rather low Charge/Radiation (attack speed/cooldown) cost and no penalty for Berserk/Aim Shot actions. This is taken even further by the male Medabots with the ''Transformation'' action since they can change into anything, which contrasts in contrast to the female-only Elemental Series, who that at least transformed transforms into a certain type of Medapart.
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* PoorPredictableRock: Opponents with three of the same Medabot falls squarely into this. Even moreso if all they can do is use Grapple/Shoot attacks.

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* PeninsulaOfPowerLeveling: The very first area can be a good place to level up any non-damaging Medal Skill since all opponents use only one Medabot and it's very easy to set a team to stall the fight while you spam non-damage actions.


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* PeninsulaOfPowerLeveling: The very first area can be a good place to level up any non-damaging Medal Skill since all opponents use only one Medabot and it's very easy to set a team to stall the fight while you spam non-damage actions.
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* OffscreenVillainDarkMatter: No matter how many times you defeat certain characters, they will always have enough medaparts to replace the one you won off them.
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* PeninsulaOfPowerLeveling: The very first area can be a good place to level up any non-damaging Medal Skill since all opponents use only one Medabot and it's very easy to set a team to stall the fight while you spam non-damage actions.
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* NotTheIntendedUse: In case you play the Metabee version and are doing a single Medabot run. These tactis are handy to use with the Kabuto Medal's Medaforce actions. Medaparts with Optic attacks can be used to power-up Ultra Shot and Medaparts with high armor can power-up its Damage Ball.
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* PaperThinDisguise: You have to wonder who the Phantom Renegade and the Phantom Lady could be. Another instance happens with Ikki when he infiltrates a Rubberobo Gang base dressed as a Rubberobo Kid, making things worse is the fact Ikki doesn't even wear the shades the Rubberobo Kids usually do which makes all the more baffling when the Rubberobo Leaders don't realize who he is until he changes back to his normal attire.
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* HelloInsertNameHere: Medals can be given names to customize your Medabots. They can be changed later for a paltry cost.

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* HelloInsertNameHere: You can swap Ikki's name, but cannot change it. Medals can also be given names to customize your Medabots. They can be changed later for a paltry cost.
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* BrownNote: Draken's shtick, Force Bind, is to perform a small song that prevents any and everyone in the battlefield from using Medaforce blocking it until she, or someone with he same parts, perform it again.

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* BrownNote: Draken's shtick, Force Bind, is to perform a small song that prevents any and everyone in the battlefield from using Medaforce blocking it until she, or someone with he the same parts, perform it again.
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** Did you forget to pick up the hidden Dragon/Ninja Medal and the two Rusted Parts items in the final dungeon before initiating Partsun Rally? Well, too bad for you.

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** Did you forget to pick up the hidden Dragon/Ninja Medal and the two Rusted Parts items in the final dungeon before initiating Partsun Rally? Well, too bad for you.tough luck. This is made worse by the fact it's right at the end of the main plot and the Partsun Rally comes right after the FinalBoss, so they're very easy to miss.
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* AbandonedWarehouse: Early in the game Ikki visit one searching for a miscreant [[ItMakesSenseInContext using Medabots to pinch cute girls]]. You can find a Snake or Tortoise medal, for Rokusho and Metabee versions respectively, in one of the boxes.

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* AbandonedWarehouse: Early in the game Ikki visit one searching for a miscreant [[ItMakesSenseInContext using Medabots to pinch tickle cute girls]]. You can find a Snake or Tortoise medal, for Rokusho and Metabee versions respectively, in one of the boxes.
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** Usually the more powerful parts have lower Rate of Success or higher Charge/Radiation values to compensate. Usually.
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* BonusDungeon: The Haunted House in Medabot Island is entirely optional and can be visited only once with Karin. It's mandatory for the "?" Medal sidequest, but will mess up the Cat Medal one (which focuses on Erika).
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** [[spoiler:The Phantom Renegade is struck by this. While he has a team of three Metabees/Rokushos, and they can tear your apart if you're careless, this also means he's also almost pitifully predictable and by the time he's available to fight in Medalink you'll have more than enough tools and knowledge to form a strategy that can easily hard counter his team.]]

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** [[spoiler:The Phantom Renegade is struck by this. While he has a team of three Metabees/Rokushos, and they can tear your you apart if you're careless, this also means he's also almost pitifully predictable and by the time he's available to fight in Medalink you'll have more than enough tools and knowledge to form a strategy that can easily hard counter his team.]]
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** [[spoilers:The Phantom Renegade is struck by this. While he has a team of three Metabees/Rokushos, and they can tear your apart if you're careless, this also means he's also almost pitifully predictable and by the time he's available to fight in Medalink you'll have more than enough tools and knowledge to form a strategy that can easily hard counter his team.]]

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** [[spoilers:The [[spoiler:The Phantom Renegade is struck by this. While he has a team of three Metabees/Rokushos, and they can tear your apart if you're careless, this also means he's also almost pitifully predictable and by the time he's available to fight in Medalink you'll have more than enough tools and knowledge to form a strategy that can easily hard counter his team.]]

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* PaperTiger: The Old Man in Mt. Odoro has two Floros which are frighteningly fast and powerful for that point of the game... Until you realize each of them have only 2 charges of attack from their heads, but no attacks with their arm parts. The Old Man will rarely win any fight, as long as you don't attack with Berserk, since they'll most likely spread their attacks between your team (each with 4 parts) and most likely won't target their heads.

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* PaperTiger: PaperTiger:
**
The Old Man in Mt. Odoro has two Floros which are frighteningly fast and powerful for that point of the game... Until you realize each of them have only 2 charges of attack from their heads, but no attacks with their arm parts. The Old Man will rarely win any fight, as long as you don't attack with Berserk, since they'll most likely spread their attacks between your team (each with 4 parts) and most likely won't target their heads.heads.
** Baron is almost an invoked example with his intimidating stature, looks and battle quote. But in a proper robattle all his Medabots, Banishers, will do is counterattack which makes countering him (ironically enough) very easy.
** [[spoilers:The Phantom Renegade is struck by this. While he has a team of three Metabees/Rokushos, and they can tear your apart if you're careless, this also means he's also almost pitifully predictable and by the time he's available to fight in Medalink you'll have more than enough tools and knowledge to form a strategy that can easily hard counter his team.]]
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** The Metabee Version has the Medals with shooting attacks exclusive while the Rokusho Version has Medals with grappling attacks are exclusive which forces the player to change playstyle between versions in case they want to have compatible parts and medals.

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** The Metabee Version has the Medals with shooting attacks exclusive while the Rokusho Version has Medals with grappling attacks are exclusive which forces the player to change playstyle between versions in case they want to have compatible parts and medals.
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** Hachiro is a pest with his two Armorparadeens protecting the rather fragile Stingray. But Medaropolis' southwest part conveniently has the "Woman" random encounter that has a Botafly, a Medabot with a Trap that affects Shooting Medabots. This can be used to make Hachiro's Stingray kamikaze himself without needing to attack even once. Alternatively, you can equip your Medabots with Haniwa's parts to make them immune to his only form of attack.

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** Hachiro is a pest with his two Armorparadeens protecting the rather fragile Stingray. But Medaropolis' southwest part conveniently has the "Woman" random encounter that has a Botafly, a Medabot with a Trap that affects Shooting Medabots. This can be used to make Hachiro's Stingray kamikaze himself without needing to attack even once. Alternatively, you can equip your Medabots with Haniwa's parts to make them immune to his only form of attack. Metabee version's Tortoise Medal also has Absorb Optic which will render Stingray's attack useless.
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* BattleAura: Whenever a Medabot uses a Medaforce they momentarily gain one complete with powering up sound effect.
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* MinmaxersDelight: Scout (Accuracy + Attack Up) and [=BoostChrg=] (Speed Up) are actions that can easily be integrated into almost any team you can think of due to their usefulness and utility that never diminishes across the entire game.

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* MinmaxersDelight: Scout (Accuracy + Attack Up) and [=BoostChrg=] (Speed Up) are actions that can be easily be integrated into almost any team you can think of due to their usefulness and utility that never diminishes across the entire game.
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* MinmaxersDelight: Scout (Accuracy + Attack Up) and [=BoostChrg=] (Speed Up) are actions that can easily be integrated into almost any team you can think of due to their usefulness and utility that never diminishes across the entire game.

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* BossDissonance: Certain areas can have very difficult/annoying random encounters but the bosses in it can be pushovers compared to them.



* HardLevelsEasyBosses: Certain areas can have very difficult/annoying random encounters but the bosses in it can be pushovers compared to them.

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