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* GuideDangIt: The Erika or Karin sidequests for the "Cat" or "?" Medals are '''''extremely''''' easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up somewhere (as early Mt. Odoro). Trust us when we tell you to look for a guide and follow in very closely.

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* GuideDangIt: The Erika or Karin sidequests for the "Cat" or "?" Medals are '''''extremely''''' easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up somewhere (as early Mt. Odoro).Odoro) and miss '''any''' of these unique Medals. Trust us when we tell you to look for a guide and follow in very closely.
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* BewareTheSillyOnes: Some of the Medabots look silly or cute but can actually be dangerous. Special mention goes for Rappy who has ''Sacrifice'' parts that inflicts severe damage at cost of breaking his own arms.

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* BewareTheSillyOnes: Some of the Medabots look silly or cute but can actually be dangerous. Special mention goes for Rappy who looks like a stuffed animal carrying pink balloons but has ''Sacrifice'' parts that inflicts severe damage at cost of breaking his own arms.



* EarlyGameHell: Neither game gives you a break at the start. Before getting your second Tinpet losing any random encounter is instant game over and some of the random medafighters are surprisingly tough.

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* EarlyGameHell: Neither game gives you a break at the start. Before getting your second Tinpet losing any random encounter is instant game over and some of the random medafighters are surprisingly tough. Until you start building up your team and Medabot Skills you'll be treading on very thin ice.



* GuideDangIt: The Erika or Karin sidequests for the "Cat" or "?" Medals are '''''extremely''''' easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up somewhere.

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* GuideDangIt: The Erika or Karin sidequests for the "Cat" or "?" Medals are '''''extremely''''' easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up somewhere.somewhere (as early Mt. Odoro). Trust us when we tell you to look for a guide and follow in very closely.
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** '''Slow:''' Increases Charge and Radiation (time to attack and cooldown) of a Medabot.

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** '''Slow:''' Increases '''Bind:''' Slows the Medabot increasing Charge and Radiation (time to attack and cooldown) of a Medabot.cooldown).
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* PowerNullifier: Parts like [=AppealSound=] can seal off Medaforce from being used by enemies ''and'' you.


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* StatusEffects: Most of them are applied through melee attacks. Only one can be induced at a time, however.
** '''Flow:''' DamageOverTime through Melt attacks. The stronger the attack, the more damage over time is done.
** '''Virus:''' Lowers success rate, hit chance, of the afflicted Medabots.
** '''Stop:''' The "sleep" effect. Lasts (usually) a short time, but anything that damages a Medabot afflicted by this will be an automatic Critical Hit.
** '''Slow:''' Increases Charge and Radiation (time to attack and cooldown) of a Medabot.
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* AwesomeButImpractical: Some attacks, like Optics, are very powerful, but their high Charge makes them take forever for the Medabot to actually perform it and chances are by the time they can do it their arms were broken. Parts with high Radiation (cooldown) fall in this category for the same reason.
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* GuideDangIt: Getting the Erika or Karin sidequests for the "Cat" or "?" Medals is '''''extremely''''' easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up somewhere.

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* GuideDangIt: Getting the The Erika or Karin sidequests for the "Cat" or "?" Medals is are '''''extremely''''' easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up somewhere.
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** Miss Nae's Medals. The game, most of times, doesn't tell when you can get one of the six medals and if you forgot about them you won't be able to get all six of them by the end. Another problem is that you won't get any parts compatible with the Chameleon, Monkey or Rabbit parts until more than 1/3 or even a half the game is done which can leave you stuck with a incompatible Medal for a very long time.

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** Miss Nae's Medals. The game, most of times, doesn't tell when you can get one of the six medals and if you forgot about them to get one when the next event that makes another available comes you won't be able to get all six of them by the end. Another problem is that you won't get any parts compatible with the Chameleon, Monkey or Rabbit parts until more than 1/3 or even a half the game is done which can leave you stuck with a incompatible Medal for a very ''very'' long time.
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** Rokusho has decent Evasion and both his Sword and Pipo Hammer does very good damage, but his armor is decent at best.

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** Rokusho has decent Evasion and both his Sword and Pipo Hammer does very good damage, but his armor is decent passable at best.
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* DePower: Certain parts can make other Medabot parts unusable.
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* CriticalExistenceFailure: Averted ''hard''. Medabots losing parts can result in a good battle turning sour or vice-versa if you do it against an opponent. Broken arm parts can significantly lower the attack potential of a Medabot and breaking their leg parts will reduce their mobility and Evasion. Breaking the head part shuts the Medabot down instantly.


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* ShowsDamage: Medabots can have their arms and leg parts broken exposing their Tinpets.
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* OneHitKill: The aptly named "Destroy" parts will do this to any Medabot returning to receive new orders which also doublas as {{BackStab}}.


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** Can be taken to ridiculous amounts if you set a Medabot with immunity to Missile, Optics and Gravity attacks. The Medabot will be pretty tough to bring down at cost of having only its Medaforce (if it has an attack one) as offensive measure.
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* StoneWall: Tank Medabots with shields are stupidly tough but near little, if any, offensive capacity.

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* StoneWall: Tank Medabots with shields are stupidly tough but near with little, if any, offensive capacity.
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* DevelopersForesight: During Rosewood's incident you can choose to go to Class B and have a boss fight against Gillgirl. If you do so she'll recognize you when you meet her again later, but if you didn't fight her at all she'll wonder who the heck you are.


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** Miss Nae's Medals. The game, most of times, doesn't tell when you can get one of the six medals and if you forgot about them you won't be able to get all six of them by the end. Another problem is that you won't get any parts compatible with the Chameleon, Monkey or Rabbit parts until more than 1/3 or even a half the game is done which can leave you stuck with a incompatible Medal for a very long time.


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* LaughablyEvil: The Rubberobo Gang's are [[CardCarryingVillain Card Carrying Villains]] and their minions are so stupid, incompetent and petty it's hard not to laugh at them. Their executives also have their moments.
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* InstantWinCondition: Defeating the Leader Medabot will end the fight regardless of the team's condition.

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* InstantWinCondition: Breaking the Head part instantly deactivates a Medabot. Defeating the Leader Medabot will end the fight regardless of the team's condition.condition. Do the math.

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* BreakableWeapons: Arm and Head parts can be broken which can lead to awkward situations where neither you or the enemy have any means to harm each other until the timer runs out.



** Scout abilities buff your hit chances and, if used repeatedly, your attack. Doesn't sound like much, right? Except it's vital to even hit enemies in first place which plays a big part in the second area of the game, Mt. Odoro with lots of multi-legged, flying and sea Medabots-- all which have high Evasion rate.

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** Scout abilities buff your hit chances and, if used repeatedly, your attack. Doesn't sound like much, right? Except it's vital to even hit enemies in first place which plays a big part in the second area of the game, Mt. Odoro with which has lots of multi-legged, flying and sea Medabots-- all which have with high Evasion rate.


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* InstantWinCondition: Defeating the Leader Medabot will end the fight regardless of the team's condition.


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* MyDefenseNeedNotProtectMeForever: Tank Medabots usually serve this purpose. They can take quite a few more extra hits while your team either launches their best attacks or wear down the enemy team.
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* BewareTheSillyOnes: Some of the Medabots look silly or cute but can actually be dangerous. Special mention goes for Rappy who has ''Sacrifice'' parts that inflicts severe damage at cost of breaking his own arms.
** Dr. Armond comes off as an kooky and eccentric cientist. [[spoiler:He still follows his anime adaptation evilness of Dr. Meta-Evil. And all silliness is practically dropped when he uses the Flying Fortress Fiyun to attack Medaropolis.]]
* BoringButPractical: Shoot and Strike attacks tend to do little damage compared to Aim Shoot or Berserk, but almost always have lower Charge/Cooldown cost and allows the Medabots to dodge if possible.
** Scout abilities buff your hit chances and, if used repeatedly, your attack. Doesn't sound like much, right? Except it's vital to even hit enemies in first place which plays a big part in the second area of the game, Mt. Odoro with lots of multi-legged, flying and sea Medabots-- all which have high Evasion rate.
* BossInMookClothing: The Ant Medabot in Medaropolis Sewers. It has the Formation attack-- one will set it up and the other will fire for a HUGE amount of damage while they have a third Medabot that will protect them from harm. Without a strategy to sabotage their formation or to protect yourself they can easily be one of the toughest random encounters in the game.
* CounterAttack: Some parts have can give the ability to dish counterattacks.


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* NoSell: Cancel parts will completely deny Missile, Optic or Gravity attacks.


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* StoneWall: Tank Medabots with shields are stupidly tough but near little, if any, offensive capacity.
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* ArtificialStupidity: Quite a few NPC enemies work on AIRoulette. Additionally they'll suicide themselves on your traps with no regard for their safety.

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* AbandonedWarehouse: Early in the game Ikki visit one searching for a miscreant [[ItMakesSenseInContext using Medabots to pinch cute girls]]. You can find a Snake or Tortoise medal, for Rokusho and Metabee versions respectively, in one of the boxes.
* AbnormalAmmo: Medabots can fire bullets, missiles, lasers... and concentrated gravity spheres.



* LuckBasedMission: Getting any parts is a matter of chance. Luck, patience and plnety of resets will be needed if you want a specific part from a boss.

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* LuckBasedMission: Getting any parts is a matter of chance. Luck, patience and plnety plenty of resets will be needed if you want a specific part from a boss.random Medafighter, especially if it's a boss battle.

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* GuideDangIt: Getting the Erika or Karin sidequests for the Cat or ? Medals is '''''extremely''''' easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up.

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* GuideDangIt: Getting the Erika or Karin sidequests for the Cat "Cat" or ? "?" Medals is '''''extremely''''' easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up.up somewhere.



* LuckBasedMission: The first fight against Koji in Metabee version. If Sumilidon uses his trap and follows up with the Flexor Sword you lost, no buts, no ifs.

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* LuckBasedMission: Getting any parts is a matter of chance. Luck, patience and plnety of resets will be needed if you want a specific part from a boss.
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The first fight against Koji in Metabee version. If Sumilidon uses his trap and follows up with the Flexor Sword you lost, no buts, no ifs.



* MutuallyExclusivePartyMembers: There is a way to get either an ending with Erika or Karin which is determined throughout specific actions the player makes throughout the game. This would allow the player to either get the Cat or ? Medal, but only either one of them.

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* MutuallyExclusivePartyMembers: There is a way to get either an ending with Erika or Karin which is determined throughout specific actions the player makes throughout the game. This would allow the player to either get the Cat "Cat" or ? "?" Medal, but only either one of them.

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* HomefieldAdvantage: Every type of leg parts (except for Tank) can move faster on certain terrains than others.

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* GuideDangIt: Getting the Erika or Karin sidequests for the Cat or ? Medals is '''''extremely''''' easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up.
* HomefieldAdvantage: Every type of leg parts (except for Tank) Tank and Floating) can move faster on certain terrains than others.others.
* LuckBasedMission: The first fight against Koji in Metabee version. If Sumilidon uses his trap and follows up with the Flexor Sword you lost, no buts, no ifs.



* PoliceAreUseless: To a ridiculous extent, the Select Corps never actually fight any of the Rubberobos and in fact only arrest them ''after'' Ikki defeats them as lampshaded by him and other characters. This comes from the fact that their chief is a lazy GlorySeeker who only cares about looking good in front of the press. [[spoiler:He later loses his position when his Vice Chief outs him as the fraud he truly is]].

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* PoliceAreUseless: To a ridiculous extent, the Select Corps Corps. never actually fight any of the Rubberobos and in most of its members are just as incompetent/dumb as their oppositing groups. In fact the Select Corps. only arrest them the Rubberobos ''after'' Ikki defeats them as lampshaded by him and other characters. This comes from the fact that their chief is a lazy GlorySeeker who only cares about looking good in front of the press. [[spoiler:He later loses his position when his Vice Chief outs him as the fraud he truly is]].
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* DeathOrGloryAttack: Berserk type of attacks. The Medabot ''will'' deal heavy damage but if anything so as much scratches your Medabot they'll be eating an unavoidable Critical Hit in retaliation.


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* GlassCannon: Some of the hard-hitting Medabots can do a ton of damage, but can't really take hits very well.
** Rokusho has decent Evasion and both his Sword and Pipo Hammer does very good damage, but his armor is decent at best.
** Mantaprey is very fast and has good melee attacks, but any Chain Reaction attack will end it pretty quickly.
** Papyrak in particular lives on this. He has some of the nastiest melee attacks in the entire game, but the armor in his parts is ''extremely'' low even for a melee centered Medabot.
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* EarlyGameHell: Neither game gives you a break at the start. Before getting your second Tinpet losing any random encounter is instant game over and some of the random medafighters are surprisingly tough.
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We don't bold titles here.


'''Medabots''' also known as '''Medabots RPG''' or '''Medarot 2 Core''' in Japan is a remake of the original ''Medarot 2'' playable on the UsefulNotes/GameBoyAdvance. It was released first released in 2002 in Europse and in 2003 in Japan and North-America. It also is the only mainline Medabots game to have been released overseas and was even released for viewers of the Anime in mind before the series would go on hiatus.

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'''Medabots''' ''Medabots'', also known as '''Medabots RPG''' ''Medabots RPG'' or '''Medarot ''Medarot 2 Core''' Core'' in Japan Japan, is a remake of the original ''Medarot 2'' playable on the UsefulNotes/GameBoyAdvance. It was released first released in 2002 in Europse Europe and in 2003 in Japan and North-America. North America. It also is the only mainline Medabots ''Medabots'' game to have been released overseas and was even released for viewers of the Anime anime in mind before the series would go on hiatus.



The gameplay of this game is rather simple yet very strategic. In combat you control up to 3 Medabots whose attacks you chose or put them in auto mode along with the commands set up in order to save time. After deciding the Medabots take part in a relay style race who gets to attack first, depending on the charge time or leg attribute, the command could either go very fast or very slow. However outside Robattles, the player can customize their Medabots to give them different parts in order for them a different attack, more defense or to make them better suited for the terrain they battle on.

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The gameplay of this game is rather simple yet very strategic. In combat you control up to 3 three Medabots whose attacks you chose or put them in auto mode along with the commands set up in order to save time. After deciding the Medabots take part in a relay style race who gets to attack first, depending on the charge time or leg attribute, the command could either go very fast or very slow. However outside Robattles, the player can customize their Medabots to give them different parts in order for them a different attack, more defense or to make them better suited for the terrain they battle on.
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!! Examples:

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* EasterEgg: Throughout the game there are many times when you make choices, but certain choices can unlock a special ending with either Erika or Karin.



* MightyGlacier: Tank Attribute have heavy armor and strong attacks, but in exchange they have no terrain advantages and are rather slow.



* RiddleForTheAges: After completing the normal and post-game. There are four mysteries that are still unsolved till this day.
** The mysterious Rubberobo in the Ninja Village who you can't talk to and stands in front of a house which makes you unable to look inside of it as well.
** Where Hachiro is on Medabot Island and is it possible to contact him again?
** What Rintaro is doing on Medabot Island and if he has any significance or is just an easter egg for the anime viewers?
** What's outside the mysterious house which you enter through the vending machine?



* TreasureHuntEpisode: Basically the whole Post-Game is a treasure hunt for 12 Medaparts of three certain Medabots.



** The Metabee Version has the Medals with shooting attacks exclusive while the Rokusho Version hasMedals with grappling attacks are exclusive which forces the player to change playstyle between versions in case they want to have compatible parts and medals.

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** The Metabee Version has the Medals with shooting attacks exclusive while the Rokusho Version hasMedals has Medals with grappling attacks are exclusive which forces the player to change playstyle between versions in case they want to have compatible parts and medals.



* WeaksauceWeakness: Air and Sea type Medabots both have high evasion stats, but are easily hit by Anti-Air and Anti-Sea attacks respectively which also deals massive damage to them.

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* WeaksauceWeakness: Air and Sea type Medabots both have high evasion stats, but are easily hit by Anti-Air and Anti-Sea attacks respectively which also deals massive damage to them.them.
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'''Medabots''' also known as simply '''Medabots RPG''' or '''Medarot 2 Core''' in Japan is a remake of the original ''Medarot 2''. It was released first released in 2002 in Europse and in 2003 in Japan and North-America. It also is the only mainline Medabots game to have been released overseas and was even released for viewers of the Anime before the series would go on hiatus.

to:

'''Medabots''' also known as simply '''Medabots RPG''' or '''Medarot 2 Core''' in Japan is a remake of the original ''Medarot 2''.2'' playable on the UsefulNotes/GameBoyAdvance. It was released first released in 2002 in Europse and in 2003 in Japan and North-America. It also is the only mainline Medabots game to have been released overseas and was even released for viewers of the Anime in mind before the series would go on hiatus.
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'''Medabots''' also known as simply '''Medabots''' or '''Medarot 2 Core''' in Japan is a remake of the original ''Medarot 2''. It was released first released in 2002 in Europse and in 2003 in Japan and North-America. It also is the only mainline Medabots game to have been released overseas and was even released for viewers of the Anime before the series would go on hiatus.

to:

'''Medabots''' also known as simply '''Medabots''' '''Medabots RPG''' or '''Medarot 2 Core''' in Japan is a remake of the original ''Medarot 2''. It was released first released in 2002 in Europse and in 2003 in Japan and North-America. It also is the only mainline Medabots game to have been released overseas and was even released for viewers of the Anime before the series would go on hiatus.

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* AlwaysAccurateAttack: Missiles and Napalm attacks are unblockable.

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* AlwaysAccurateAttack: Missiles and Napalm attacks are unblockable.unavoidable.


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* MutuallyExclusivePartyMembers: There is a way to get either an ending with Erika or Karin which is determined throughout specific actions the player makes throughout the game. This would allow the player to either get the Cat or ? Medal, but only either one of them.
* PermanentlyMissableContent: Some Medaparts are only available during boss battles which means that the player will never gain them in case they don't win the fight or get the wrong part.


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* TrappedInAnotherWorld: This happens to Ikki, but he's able to go back to his world in the end and gets an item that allows him to travel to that world.

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The gameplay of this game is rather simple yet very strategic. In combat you control up to 3 Medabots whose attacks you chose or put them in auto mode along with the commands set up in order to save time. However chose wisely which commands you chose, because some attacks can have downsides such as long charge time which gives the opponent room to counterattack or leave them unable to defend or dodge. You'd also have to chose which parts to add on your Medabot which depending on part could give them more power, defense or speed depending on the terrain.

to:

The gameplay of this game is rather simple yet very strategic. In combat you control up to 3 Medabots whose attacks you chose or put them in auto mode along with the commands set up in order to save time. However chose wisely which commands you chose, because some attacks can have downsides such as long charge time which gives After deciding the opponent room to counterattack or leave them unable to defend or dodge. You'd also have to chose which parts to add on your Medabot which depending on Medabots take part could give them more power, defense or speed in a relay style race who gets to attack first, depending on the terrain.
charge time or leg attribute, the command could either go very fast or very slow. However outside Robattles, the player can customize their Medabots to give them different parts in order for them a different attack, more defense or to make them better suited for the terrain they battle on.



* WeaksauceWeakness: Air and Sea type Medabots both have high evasion stats, but are easily hit by Anti-Air and Anti-Sea attacks respectively.

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* VersionExclusiveContent: Between the versions some of the Medals and Medabots are version exclusive. For example:
** The Metabee Version has the Medals with shooting attacks exclusive while the Rokusho Version hasMedals with grappling attacks are exclusive which forces the player to change playstyle between versions in case they want to have compatible parts and medals.
** The Medabots the Rubberobo's executives use also differ between versions.
* WeaksauceWeakness: Air and Sea type Medabots both have high evasion stats, but are easily hit by Anti-Air and Anti-Sea attacks respectively.respectively which also deals massive damage to them.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/medabots_rpg_adventure_rokusho_version.jpg]]
[[caption-width-right:350:Rokusho Version]]
'''Medabots''' also known as simply '''Medabots''' or '''Medarot 2 Core''' in Japan is a remake of the original ''Medarot 2''. It was released first released in 2002 in Europse and in 2003 in Japan and North-America. It also is the only mainline Medabots game to have been released overseas and was even released for viewers of the Anime before the series would go on hiatus.

The story follows Ikki Tenryou who's obsessed with Medabots, but doesn't have one himself. However during his groceries into buying Spice-a-roni was tricked into buying a Medabot instead. However this would start his journey into becoming the strongest Medafighter of all time. During his journey he fights against the Rubberobos, an evil organization with the intention of using Medabots for evil especially since the Select Corps, the people who were supposed to fight against them, don't do anything at all.

The gameplay of this game is rather simple yet very strategic. In combat you control up to 3 Medabots whose attacks you chose or put them in auto mode along with the commands set up in order to save time. However chose wisely which commands you chose, because some attacks can have downsides such as long charge time which gives the opponent room to counterattack or leave them unable to defend or dodge. You'd also have to chose which parts to add on your Medabot which depending on part could give them more power, defense or speed depending on the terrain.

In 2015 it was announced that the games would find themselves released in the Virtual Console of the UsefulNotes/WiiU and just like before it was released in Europe first and North America and Japan later on.
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* AlwaysAccurateAttack: Missiles and Napalm attacks are unblockable.
* AttractiveBentGender: When Ikki was forced to cross dress for different reasons, many people say how good he looks in it although some of them say it half jokingly.
* HomefieldAdvantage: Every type of leg parts (except for Tank) can move faster on certain terrains than others.
* PoliceAreUseless: To a ridiculous extent, the Select Corps never actually fight any of the Rubberobos and in fact only arrest them ''after'' Ikki defeats them as lampshaded by him and other characters. This comes from the fact that their chief is a lazy GlorySeeker who only cares about looking good in front of the press. [[spoiler:He later loses his position when his Vice Chief outs him as the fraud he truly is]].
* StarterMon: Metabee and Rokusho are these respectively.
* WeaksauceWeakness: Air and Sea type Medabots both have high evasion stats, but are easily hit by Anti-Air and Anti-Sea attacks respectively.

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