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* CypherLanguage: The Ancient Ones' alphabet, a set of pictographic-looking symbols which is really just a cipher of English. HandWaved as it being possibly a code the Ancient Ones used, or the ancestor of the current alphabet.

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* CypherLanguage: The Ancient Ones' alphabet, a set of pictographic-looking symbols which is really just a cipher of English.English, although each symbol is also given three conceptual meanings. HandWaved as it being possibly a code the Ancient Ones used, or the ancestor of the current alphabet.
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* CypherLanguage: The Ancient Ones' alphabet, a set of pictographic-looking symbols which is really just a cipher of English. HandWaved as it being possibly a code the Ancient Ones used, or the ancestor of the current alphabet.
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A Worldwide Punomenon is now World Of Pun; generic in-universe puns should link to Pun


-->[[spoiler:'''Saladin:''' [[PreMortemOneLiner Since you cannot prove your point,]] [[AWorldwidePunomenon I shall prove mine!]]]]

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-->[[spoiler:'''Saladin:''' [[PreMortemOneLiner Since you cannot prove your point,]] [[AWorldwidePunomenon point]], [[{{Pun}} I shall prove mine!]]]]mine]]!]]



* AWorldwidePunomenon: Starting from the title, to all of the death messages.

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* AWorldwidePunomenon: WorldOfPun: Starting from the title, to all of the death messages.
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* OneSteveLimit: Averted by Ali the Book Seller and Ali the Little Boy Ghost, who have no apparent connection to each other.
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** Also, [[spoiler: the crew of Alexander's doomed ship. While they were likely assumed dead, it's mentioned during the ending that they all made it back to Daventry safe and sound.]]
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* MythologyGag: The back wall of the pawn shop holds many items that would have been very helpful to players of previous ''KingsQuest'' games.

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* MythologyGag: The back wall of the pawn shop holds many items that would have been very helpful to players of previous ''KingsQuest'' ''King's Quest'' games.
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the Namespace stuff!


''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors-- novel concepts for a game rereleased for the PC CD-ROM back in 1993). This may be be because most of the design was done by Jane Jensen, she of GabrielKnight fame, rather than series starter Roberta Williams. A companion guide, called "The Guidebook to the Land of the Green Isles," was packaged alongside the game; it acted as a security feature by providing clues to otherwise impossible puzzles and fleshed out story background, adding to the story's sense of depth. Now if only the guidebook didn't get lost so easily...

to:

''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors-- novel concepts for a game rereleased for the PC CD-ROM back in 1993). This may be be because most of the design was done by Jane Jensen, she of GabrielKnight VideoGame/GabrielKnight fame, rather than series starter Roberta Williams. A companion guide, called "The Guidebook to the Land of the Green Isles," was packaged alongside the game; it acted as a security feature by providing clues to otherwise impossible puzzles and fleshed out story background, adding to the story's sense of depth. Now if only the guidebook didn't get lost so easily...



* AlcoholHic: For genies (or to be more precise, for Shamir; the Backstory reveals that different genies have different {{weak|sauceWeakness}}nesses), peppermint acts like alcohol does for humans. Give Shamir Shamazel a peppermint and he suffers from hiccups, slurred speech, and disorientation.
** You can [[FlawExploitation take advantage of this]] ''every time'' someone with EyesOfGold tries to kill you; either with the mints from the store or the leaves from the top of the Cliffs of Logic.
* AndIMustScream: The origin of the Lord of the Dead. A mortal human, he was chained to the throne in the Land of the Dead and forced to bear witness to all the horrors and tragedies of the deceased.

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* AlcoholHic: For genies (or to be more precise, for Shamir; the Backstory reveals that different genies have different {{weak|sauceWeakness}}nesses), peppermint acts like alcohol does for humans. Give Shamir Shamazel a peppermint and he suffers from hiccups, slurred speech, and disorientation.
disorientation.
** You can [[FlawExploitation take advantage of this]] ''every time'' someone with EyesOfGold tries to kill you; either with the mints from the store or the leaves from the top of the Cliffs of Logic.
Logic.
* AndIMustScream: The origin of the Lord of the Dead. A mortal human, he was chained to the throne in the Land of the Dead and forced to bear witness to all the horrors and tragedies of the deceased.



* BadassDamsel[=/=][[BadassPrincess Princess]]: Cassima, after she gets a small weapon.

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* BadassDamsel[=/=][[BadassPrincess BadassDamsel / [[BadassPrincess Princess]]: Cassima, after she gets a small weapon.



** It also has a more "traditional" example elsewhere in the game: On the first screen of the Cliffs of Logic, if you misclick on the steps Alexander will simply land on the ground on his backside instead of dying from the fall. Do it enough times and he'll look right at the player and gripe that you should "Quit making me fall!"

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** It also has a more "traditional" example elsewhere in the game: On the first screen of the Cliffs of Logic, if you misclick on the steps Alexander will simply land on the ground on his backside instead of dying from the fall. Do it enough times and he'll look right at the player and gripe that you should "Quit making me fall!" fall!"



* DisguisedInDrag[=/=]DudeLooksLikeALady: Alexander if you chose the short path.

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* DisguisedInDrag[=/=]DudeLooksLikeALady: DisguisedInDrag / DudeLooksLikeALady: Alexander if you chose the short path.



* FissionMailed: In the Minotaur's lair, there are many rooms with deadly trap doors, and one with a not-so-deadly trap door. If you, like many, restored every time you ''started'' to fall, it took a long time to realize you '''had''' to fall into one of them. There was also the bottle that shows up on the Isle of Wonder. Take a swig, and it appears as though Alex drops dead. Seeing as your typical KQ game had {{everything trying to kill you}}, this seems to be another trap... until Alex wakes up. Also, some of the places where you observe cutscenes of your demise (or failure) are visitable while you're alive later in the game, such as the underworld.

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* FissionMailed: In the Minotaur's lair, there are many rooms with deadly trap doors, and one with a not-so-deadly trap door. If you, like many, restored every time you ''started'' to fall, it took a long time to realize you '''had''' to fall into one of them. There was also the bottle that shows up on the Isle of Wonder. Take a swig, and it appears as though Alex drops dead. Seeing as your typical KQ game had {{everything trying to kill you}}, EverythingTryingToKillYou, this seems to be another trap... until Alex wakes up. Also, some of the places where you observe cutscenes of your demise (or failure) are visitable while you're alive later in the game, such as the underworld.



'''Boy!Shamir:''' I think not! ''[{{evil laugh}}]''

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'''Boy!Shamir:''' I think not! ''[{{evil laugh}}]''''[EvilLaugh]''



* LastNoteNightmare[=/=]HeartbeatSoundtrack: The last few seconds of "[[http://www.youtube.com/watch?v=1l26RYMtD6U Alexander's Suicide]]", incurred by [[spoiler:Alex]]'s heartbeat slowing down to a stop [[spoiler:via "Drink Me" potion]].

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* LastNoteNightmare[=/=]HeartbeatSoundtrack: LastNoteNightmare / HeartbeatSoundtrack: The last few seconds of "[[http://www.youtube.com/watch?v=1l26RYMtD6U Alexander's Suicide]]", incurred by [[spoiler:Alex]]'s heartbeat slowing down to a stop [[spoiler:via "Drink Me" potion]].



* LetsPlay: On YouTube, by [[http://www.youtube.com/view_play_list?p=74899A14D5D91FB9 hercrabbiness and LateBlt]].

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* LetsPlay: On YouTube, Website/YouTube, by [[http://www.youtube.com/view_play_list?p=74899A14D5D91FB9 hercrabbiness and LateBlt]].



* LohengrinAndMendelssohn: [[spoiler:A minor-key variation of Lohengrin plays for Abdul's wedding to the fake Cassima ("Oh no, it's wedding music!"). When Alexander weds the real Cassima, Lohengrin and Mendelssohn are played as usual.]]

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* LohengrinAndMendelssohn: [[spoiler:A minor-key variation of Lohengrin plays for Abdul's wedding to the fake Cassima ("Oh no, it's wedding music!"). When Alexander weds the real Cassima, Lohengrin and Mendelssohn are played as usual.]] ]]



* NearVillainVictory: Walking into the wedding hall to see "Cassima" enthusiastically declaring her intent to marry the [[EvilChancellor Grand Wazir]].

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* NearVillainVictory: Walking into the wedding hall to see "Cassima" enthusiastically declaring her intent to marry the [[EvilChancellor Grand Wazir]].



* ReasonableAuthorityFigure: Captain Saladin.

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* ReasonableAuthorityFigure: Captain Saladin.



* ShoutOut: The villain is named, of all things, [[HPLovecraft Abdul Alhazred]].

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* ShoutOut: The villain is named, of all things, [[HPLovecraft [[Creator/HPLovecraft Abdul Alhazred]].



* SwordFight[=/=]GoodOldFisticuffs: [[spoiler:Alex and Alhazred alternate between these while the former carries a fake, heavy sword during the ultimate battle.]]

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* SwordFight[=/=]GoodOldFisticuffs: SwordFight / GoodOldFisticuffs: [[spoiler:Alex and Alhazred alternate between these while the former carries a fake, heavy sword during the ultimate battle.]]



* WoundedGazelleGambit[=/=]CrocodileTears: [[spoiler:Alexander acts all {{Emo}} in the Pawn Shop and pretends [[DespairSpeech that all hope is lost without Cassima]] while pretending to cry, and fakes suicide by drinking the "Drink Me" potion. This gambit is an effort to trick Shamir and the guard dogs into lowering their guard for entry into the castle. It doesn't actually change anything in or around the castle, though, and you still need a different method of getting in.]]

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* WoundedGazelleGambit[=/=]CrocodileTears: WoundedGazelleGambit / CrocodileTears: [[spoiler:Alexander acts all {{Emo}} in the Pawn Shop and pretends [[DespairSpeech that all hope is lost without Cassima]] while pretending to cry, and fakes suicide by drinking the "Drink Me" potion. This gambit is an effort to trick Shamir and the guard dogs into lowering their guard for entry into the castle. It doesn't actually change anything in or around the castle, though, and you still need a different method of getting in.]]
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* ActorAllusion: One of the puzzles is based on BeautyAndTheBeast. The game stars Robby Benson and Tony Jay, who had recently appeared in the {{Disney}} [[Disney/BeautyAndTheBeast version of that story]].

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* ActorAllusion: One of the puzzles is based on BeautyAndTheBeast."Literature/BeautyAndTheBeast". The game stars Robby Benson and Tony Jay, who had recently appeared in the {{Disney}} [[Disney/BeautyAndTheBeast version of that story]].



* FairyTale: Although more inspired by other works, it wouldn't be a ''King's Quest'' game without a few fairy tale references -- most obviously, ''Beauty and the Beast''.

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* FairyTale: Although more inspired by other works, it wouldn't be a ''King's Quest'' game without a few fairy tale references -- most obviously, ''Beauty and the Beast''.to "Literature/BeautyAndTheBeast".



* FantasyKitchenSink: Probably more than anywhere else in the series (well, maybe ''[=KQII=]''). But honestly, a game that combines references to GreekMythology, {{Arabian Nights|Days}}, ''Literature/AliceInWonderland'', ''BeautyAndTheBeast'', [[spoiler:Druids]], and the standard medieval fantasy of Daventry can't be anything but this trope.

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* FantasyKitchenSink: Probably more than anywhere else in the series (well, maybe ''[=KQII=]''). But honestly, a game that combines references to GreekMythology, {{Arabian Nights|Days}}, ''Literature/AliceInWonderland'', ''BeautyAndTheBeast'', "Literature/BeautyAndTheBeast", [[spoiler:Druids]], and the standard medieval fantasy of Daventry can't be anything but this trope.
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* TheDevTeamThinksOfEverything: The creators actually went to quite a bit of trouble to predict the many different possible ways to solve (or not solve) various puzzles and what order you can solve them in, and put in [[http://adventuregamers.com/forums/showpost.php?p=179410&postcount=1 different conversations, cutscenes, and descriptions to cover them]].

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* TheDevTeamThinksOfEverything: The creators actually went to quite a bit of trouble to predict the many different possible ways to solve (or not solve) various puzzles and what order you can solve them in, and put in [[http://adventuregamers.[[http://archive.adventuregamers.com/forums/showpost.php?p=179410&postcount=1 different conversations, cutscenes, and descriptions to cover them]].
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The game follows Alexander, son of Graham and prince of Daventry. Desperately in love with Princess Cassima of the Land of the Green Isles, Alexander journeys to her kingdom, but is shipwrecked en route. He wakes up in the Land of the Green Isles, a strange and magical archipelago with islands based off the ''Arabian Nights'', ''Alice in Wonderland'', Ancient Greece, and other settings. Alexander quickly learns the place is not as friendly as he thought, and evil forces conspire against him as he tries to contact Cassima. His quest to find her takes him all over the land-- meeting strange characters, facing terrible perils, and making puns. [[HurricaneOfPuns Lots of puns.]] [[HaveANiceDeath And dying, that happens a lot, too.]]

''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors-- novel concepts for a game back in 1992). This may be be because most of the design was done by Jane Jensen, she of GabrielKnight fame, rather than series starter Roberta Williams. A companion guide, called "The Guidebook to the Land of the Green Isles," was packaged alongside the game; it acted as a security feature by providing clues to otherwise impossible puzzles and fleshed out story background, adding to the story's sense of depth. Now if only the guidebook didn't get lost so easily...

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The Released in 1992, the game follows Alexander, son of Graham and prince of Daventry. Desperately in love with Princess Cassima of the Land of the Green Isles, Alexander journeys to her kingdom, but is shipwrecked en route. He wakes up in the Land of the Green Isles, a strange and magical archipelago with islands based off the ''Arabian Nights'', ''Alice in Wonderland'', Ancient Greece, and other settings. Alexander quickly learns the place is not as friendly as he thought, and evil forces conspire against him as he tries to contact Cassima. His quest to find her takes him all over the land-- meeting strange characters, facing terrible perils, and making puns. [[HurricaneOfPuns Lots of puns.]] [[HaveANiceDeath And dying, that happens a lot, too.]]

''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors-- novel concepts for a game rereleased for the PC CD-ROM back in 1992).1993). This may be be because most of the design was done by Jane Jensen, she of GabrielKnight fame, rather than series starter Roberta Williams. A companion guide, called "The Guidebook to the Land of the Green Isles," was packaged alongside the game; it acted as a security feature by providing clues to otherwise impossible puzzles and fleshed out story background, adding to the story's sense of depth. Now if only the guidebook didn't get lost so easily...
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* WoundedGazelleGambit[=/=]CrocodileTears: [[spoiler:Alexander acts all {{Emo}} in the Pawn Shop and pretends [[DespairSpeech that all hope is lost without Cassima]] while pretending to cry, and fakes suicide by drinking the "Drink Me" potion. This gambit is an effort to trick Shamir and the guard dogs into lowering their guard for entry into the castle.]]

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* WoundedGazelleGambit[=/=]CrocodileTears: [[spoiler:Alexander acts all {{Emo}} in the Pawn Shop and pretends [[DespairSpeech that all hope is lost without Cassima]] while pretending to cry, and fakes suicide by drinking the "Drink Me" potion. This gambit is an effort to trick Shamir and the guard dogs into lowering their guard for entry into the castle. It doesn't actually change anything in or around the castle, though, and you still need a different method of getting in.]]
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* SequelHook: References to the "Black Cloak Society" could be taken as this, but they weren't actually used in the sequels.

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* SequelHook: References The single reference to the "Black Cloak Society" could be taken as this, but they weren't actually used in the sequels.



*** It's also implied they were able to speak at least a little bit during ''King's Quest V''.

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*** It's also implied they were able to speak at least a little bit during ''King's Quest V''. In the game itself, they don't: Alexander is locked in a bottle in a room that Cassima can't enter, then only freed at the very end of the game, and gets five seconds to speak before Crispin teleports them all out.
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** Fortunately, the game ''is'' somewhat forgiving in this regard: items will only show up in rooms that you have to pass through to complete some kind of delivery or item exchange in order to progress. And all important items either glow or otherwise draw attention to themselves by standing out.

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** Fortunately, the game ''is'' somewhat forgiving in this regard: items will only show up in rooms that you have to pass through to complete some kind of delivery or item exchange in order to progress. And all important items either glow or otherwise draw attention to themselves by standing out. Except the tiny potion that appears in the cabbage garden at a random moment, and the one book you can actually pick up in the bookstore.
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* ContinuityNod: Alexander remembers the magic training that he received [[spoiler:in the third game]], and can cast spells if he has the right ingredients.

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* ContinuityNod: Alexander remembers the magic training that he received [[spoiler:in the third game]], and can cast spells if he has the right ingredients. Except that he ''didn't'' receive any magic training whatsoever; he just found a spellbook and followed step-by-step instructions - which is the same he's doing here.
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* ThroughAFaceFullOfFur: Though not depicted visually, this happens when you give Captain Saladin Cassima's note in one of the story routes:
-->'''Narrator:''' Alexander watches the guard dog's noble face darken with rage.
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** You can take advantage this ''every time'' someone with EyesOfGold tries to kill you; either with the mints from the store or the leaves from the top of the Cliffs of Logic.

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** You can [[FlawExploitation take advantage this of this]] ''every time'' someone with EyesOfGold tries to kill you; either with the mints from the store or the leaves from the top of the Cliffs of Logic.
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* AndIMustScream: The origin of the Lord of the Dead. A mortal human, he was chained to the throne in the Land of the Dead and forced to bear witness to all the horrors and tragedies of the deceased.


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* WasOnceAMan: The Lord of the Dead was a mortal human once, bound to his throne in the underworld where centuries of hearing the tales of the dead slowly transformed him into what he is now.
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** Alexander himself when he [[spoiler:fakes his death in the pawn shop]].
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YMMV sinkhole


** [[{{YMMV}} Your Mileage May Vary on this]], but Alex's [[{{Emo}} sad eyebrows and frowning mouth]] in the Windows-enhanced version makes the drama acting more depressing, as if he were about to cry.

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** [[{{YMMV}} Your Mileage May Vary on this]], but Alex's [[{{Emo}} sad eyebrows and frowning mouth]] in the Windows-enhanced version makes the drama acting more depressing, as if he were about to cry.

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Changed: 17

Removed: 50

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Villian plan is evil plan


* EvilPlan: Alhazred was running a great one.



* SpannerInTheWorks: Used literally in the dungeon. Metaphorically, Alexander is one for Alhazred's XanatosGambit.

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* SpannerInTheWorks: Used literally in the dungeon. Metaphorically, Alexander is one for Alhazred's XanatosGambit.EvilPlan.



* XanatosGambit: Alhazred was running a great one.
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* TheDeadCanDance: Alexander sees some bones set up to look like a xylophone. He starts playing Dem Bones. Things...[[BigLippedAlligatorMoment take off]] [[CrowningMomentOfFunny from there.]]

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* TheDeadCanDance: Alexander sees some bones set up to look like a xylophone. He starts playing Dem Bones. Things...[[BigLippedAlligatorMoment take off]] [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments from there.]]
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* TheDeadCanDance: Alexander sees some bones set up to look like a xylophone. He starts playing "The Hip Bone's Connected to the..." Things take off from there.

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* TheDeadCanDance: Alexander sees some bones set up to look like a xylophone. He starts playing "The Hip Bone's Connected to the..." Things Dem Bones. Things...[[BigLippedAlligatorMoment take off off]] [[CrowningMomentOfFunny from there.]]



** As does the Bookworm's area and the Dangling Participle (when you meet him on the Isle of the Beast).

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** As does do the Bookworm's area and the Dangling Participle (when you meet him on the Isle of the Beast).
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* {{Leitmotif}}: Quite a few are sprinkled throughout the game; matter of fact, they quite often serve as clues for the puzzles (see MusicalSpoiler below).


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** As does the Bookworm's area and the Dangling Participle (when you meet him on the Isle of the Beast).
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* JawDrop: The Pawn Shop Owner's reaction [[spoiler:to Alexander's collapse under the side effects of the "Drink Me" potion in the presence of the TheMenInBlack-disguised Shamir]].

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* JawDrop: The Pawn Shop Owner's reaction [[spoiler:to Alexander's collapse under the side effects of the "Drink Me" potion in the presence of [[TheMenInBlack the TheMenInBlack-disguised Man in Black-disguised]] Shamir]].
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* JawDrop: The Pawn Shop Owner's reaction [[spoiler:to Alexander's collapse under the side effects of the "Drink Me" potion in the presence of the {{MIB}}-disguised Shamir]].

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* JawDrop: The Pawn Shop Owner's reaction [[spoiler:to Alexander's collapse under the side effects of the "Drink Me" potion in the presence of the {{MIB}}-disguised TheMenInBlack-disguised Shamir]].
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* ICantBelieveItsNotHeroin: Alhazred's genie is hopelessly addicted to mint; just a small amount puts him in a drunken stupor.

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* ICantBelieveItsNotHeroin: Alhazred's genie Shamir is hopelessly addicted to mint; just a small amount puts him in a drunken stupor.
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Added \"Mundane Made Awesome\" to this trope.

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* MundaneMadeAwesome: Sort of: In the Windows-enhanced version, if you look closely at the portrait of the speaking Arch-Druid, the jaguar he is wearing blinks its eyes at the same time that the Arch-Druid blinks his. It's creepy!
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* [[spoiler:BackFromTheDead]]: [[spoiler:Justified in that, after Alexander defeats the Lord of the Dead, the latter resurrects Caliphim and Allaria from their ghostly selves and gives them a few more years of their mortality.]]

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* [[spoiler:BackFromTheDead]]: [[spoiler:Justified in that, after Alexander defeats the Samhain, Lord of the Dead, the latter resurrects Caliphim and Allaria from their ghostly selves and gives them a few more years of their mortality.]]



* YeOldeButcheredeEnglishe: [[spoiler:The encounters with the Gate and the Lord of the Dead.]]

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* YeOldeButcheredeEnglishe: [[spoiler:The encounters with the Gate and the Samhain, Lord of the Dead.]]
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''King's Quest VI: Heir Today, Gone Tomorrow'' is the sixth installment of the popular ''KingsQuest'' series.

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''King's Quest VI: Heir Today, Gone Tomorrow'' is the sixth installment of the popular ''KingsQuest'' ''VideoGame/KingsQuest'' series.



* [[spoiler:BackFromTheDead]]: [[spoiler:Justified in that, after Alexander defeats Samhain, Lord of the Dead, the latter resurrects Caliphim and Allaria from their ghostly selves and gives them a few more years of their mortality.]]

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* [[spoiler:BackFromTheDead]]: [[spoiler:Justified in that, after Alexander defeats Samhain, the Lord of the Dead, the latter resurrects Caliphim and Allaria from their ghostly selves and gives them a few more years of their mortality.]]



* CopyProtection: The Cliffs of Logic simply ''cannot'' be scaled without the "Guidebook to the Land of the Green Isles" manual or the companion booklet. The re-release does provide a copy of the former, but it doesn't have the genie story or the Land of the Dead section, probably because while they gave minor hints, they were more entertaining than useful. Also, the re-release combines the manuals for all 7 games into a single PDF file. The games are on one disc, and the manuals on the other, arguably as a subtle form of copy-protection, as first-timers are less likely to realize how ABSOLUTELY VITAL the manual is throughout the series.

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* CopyProtection: The Cliffs of Logic simply ''cannot'' be scaled without the "Guidebook to the Land of the Green Isles" manual or the companion booklet.''King's Quest Companion Booklet''. The re-release does provide a copy of the former, but it doesn't have the genie story or the Land of the Dead section, probably because while they gave minor hints, they were more entertaining than useful. Also, the re-release combines the manuals for all 7 games into a single PDF file. The games are on one disc, and the manuals on the other, arguably as a subtle form of copy-protection, as first-timers are less likely to realize how ABSOLUTELY VITAL the manual is throughout the series.



* FantasyKitchenSink: Probably more than anywhere else in the series (well, maybe ''[=KQII=]''). But honestly, a game that combines references to GreekMythology, {{Arabian Nights|Days}}, ''AliceInWonderland'', ''BeautyAndTheBeast'', [[spoiler:Druids]], and the standard medieval fantasy of Daventry can't be anything but this trope.

to:

* FantasyKitchenSink: Probably more than anywhere else in the series (well, maybe ''[=KQII=]''). But honestly, a game that combines references to GreekMythology, {{Arabian Nights|Days}}, ''AliceInWonderland'', ''Literature/AliceInWonderland'', ''BeautyAndTheBeast'', [[spoiler:Druids]], and the standard medieval fantasy of Daventry can't be anything but this trope.



** {{Fanon}}, however, especially the FanRemake of ''KingsQuestIIRomancingTheThrone'' and the FanSequel ''VideoGame/TheSilverLining'' have proceeded to pick it up and run.
* ShallowLoveInterest: Cassima. Note how she and Alexander first meet in the final scene of ''KingsQuestVAbsenceMakesTheHeartGoYonder'', just before the helpful wizard teleports everyone home. Then again, this fits the FairyTale genre.

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** {{Fanon}}, however, especially the FanRemake of ''KingsQuestIIRomancingTheThrone'' ''VideoGame/KingsQuestIIRomancingTheThrone'' and the FanSequel ''VideoGame/TheSilverLining'' have proceeded to pick it up and run.
* ShallowLoveInterest: Cassima. Note how she and Alexander first meet in the final scene of ''KingsQuestVAbsenceMakesTheHeartGoYonder'', ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'', just before the helpful wizard teleports everyone home. Then again, this fits the FairyTale genre.



* YeOldeButcheredeEnglishe: [[spoiler:The encounters with the Gate and Samhain, Lord of the Dead.]]

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* YeOldeButcheredeEnglishe: [[spoiler:The encounters with the Gate and Samhain, the Lord of the Dead.]]
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http://static.tvtropes.org/pmwiki/pub/images/kq6_4133.jpg

''King's Quest VI: Heir Today, Gone Tomorrow'' is the sixth installment of the popular ''KingsQuest'' series.

The game follows Alexander, son of Graham and prince of Daventry. Desperately in love with Princess Cassima of the Land of the Green Isles, Alexander journeys to her kingdom, but is shipwrecked en route. He wakes up in the Land of the Green Isles, a strange and magical archipelago with islands based off the ''Arabian Nights'', ''Alice in Wonderland'', Ancient Greece, and other settings. Alexander quickly learns the place is not as friendly as he thought, and evil forces conspire against him as he tries to contact Cassima. His quest to find her takes him all over the land-- meeting strange characters, facing terrible perils, and making puns. [[HurricaneOfPuns Lots of puns.]] [[HaveANiceDeath And dying, that happens a lot, too.]]

''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors-- novel concepts for a game back in 1992). This may be be because most of the design was done by Jane Jensen, she of GabrielKnight fame, rather than series starter Roberta Williams. A companion guide, called "The Guidebook to the Land of the Green Isles," was packaged alongside the game; it acted as a security feature by providing clues to otherwise impossible puzzles and fleshed out story background, adding to the story's sense of depth. Now if only the guidebook didn't get lost so easily...

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!!This game provides examples of:

* ActorAllusion: One of the puzzles is based on BeautyAndTheBeast. The game stars Robby Benson and Tony Jay, who had recently appeared in the {{Disney}} [[Disney/BeautyAndTheBeast version of that story]].
* AlcoholHic: For genies (or to be more precise, for Shamir; the Backstory reveals that different genies have different {{weak|sauceWeakness}}nesses), peppermint acts like alcohol does for humans. Give Shamir Shamazel a peppermint and he suffers from hiccups, slurred speech, and disorientation.
** You can take advantage this ''every time'' someone with EyesOfGold tries to kill you; either with the mints from the store or the leaves from the top of the Cliffs of Logic.
* AngelFaceDemonFace: The genie.
* AnthropomorphicPersonification: Some rather specific examples are on The Isle of Wonder; as well as having a literal {{bookworm}}, the worm himself is friends to personifications of ''grammar''. Then there's the garden, and the swamp...
* ArabianNightsDays: Isle of the Crown is very much this trope, with [[PlayingWithATrope one major modification]]: there is no desert, the island is actually [[InvertedTrope covered with lush vegetation]].
* AwardBaitSong: "Girl in the Tower" (although Sierra actually got in trouble with some radio stations for trying to push them to play the song).
* [[spoiler:AwesomeMomentOfCrowning: Whichever path is taken, Alex and Cassima are crowned king and queen of the Land of the Green Isles at their wedding. Fully completing the long path makes this happen with both sides' parents' loving approval; King Caliphim is even the one to suggest it.]]
* [[spoiler:BackFromTheDead]]: [[spoiler:Justified in that, after Alexander defeats Samhain, Lord of the Dead, the latter resurrects Caliphim and Allaria from their ghostly selves and gives them a few more years of their mortality.]]
* BadassDamsel[=/=][[BadassPrincess Princess]]: Cassima, after she gets a small weapon.
* BenevolentGenie: The guidebook includes a story about a kind genie, who was only as kind as his master. [[spoiler:This is a hint on how to solve the game -- if you manage to get Shamir's bottle during the last fight. Otherwise, Shamir is trying to kill you on his master's orders]].
* {{BFS}}: [[spoiler:The Ceremonial Sword near the end of the game. And this fake sword is just so heavy to carry or even wield in a SwordFight, except when Alexander ''does'' do something useful: to use the hilt to knock Alhazred out unconscious while he is distracted by Cassima.]]
* BigDamnHeroes: [[spoiler:Caliphim and Allaria arrive to save Alexander from getting killed by Saladin on Cassima!Shamir's orders in the long path.]]
** [[spoiler:Also, Jollo arrives at the last moment to hand Shamir's lamp to Alexander just when Shamir is about to kill him. This only happens if you have befriended Jollo and handed him a replica of the blue lamp in the long path.]]
* BigLippedAlligatorMoment: {{Invoked}} by Alexander in the Realm of the Dead. Playing an upbeat tune on a xylophone causes [[TheDeadCanDance the grim skeletal guards to dance happily]]. When the music stops, the undead act as if nothing happened.
* BigNo: [[spoiler:Cassima, after Shamir kills Alexander if he doesn't do something to deal with the Genie.]]
* BlackCloak: The Black Cloak Society.
* BlackWidow: A literal black widow spider.
* BloodlessCarnage: In some scenes where there should have been a bit of blood whenever you get shot at or killed by spikes or arrows, or even impaled [[spoiler:by Captain Saladin]]. Justified in one scene [[DarknessEqualsDeath when one room is dark and you get split in half]], yet you can't even see the blood because of darkness.
* BoundAndGagged: [[spoiler:Make that "Bound, but Not Gagged" -- Lady Celeste, tied to the altar in the Catacombs, and later Cassima at the top of the tower near the end of the game (she will free herself, assuming that Alex gave her the dagger, of course).]]
* BrattyTeenageDaughter: Lady Celeste, daughter of Lord Azure and Lady Ariel of the Winged Ones.
* BreakingTheFourthWall: This game has a unique example: [[spoiler:The only way to know which lamp to get from the lamp trader is to watch a cutscene that Alexander doesn't witness. Later, when Alexander is asked by Jollo how he knew which lamp to take, he simply states, "Just intuition, I guess."]]
** It also has a more "traditional" example elsewhere in the game: On the first screen of the Cliffs of Logic, if you misclick on the steps Alexander will simply land on the ground on his backside instead of dying from the fall. Do it enough times and he'll look right at the player and gripe that you should "Quit making me fall!"
* BullSeeingRed: The Minotaur is defeated [[spoiler:with the Red Queen's scarf]].
* ButThisIsRidiculous: "Alexander's heard of alphabet soup..."
* ByTheLightsOfTheirEyes: Hilariously used.
* CelestialBureaucracy: "Ticket please... NEXT!"
** In the voiced version: "Tickets only! NEXT!"
*** The Doormaster ''does'' say "Ticket please... NEXT!" in the voiced version, but this is only because Alex arrives at the underworld entrance ''alive'', rather than every time he gets killed.
* ContinuityNod: Alexander remembers the magic training that he received [[spoiler:in the third game]], and can cast spells if he has the right ingredients.
* CopyProtection: The Cliffs of Logic simply ''cannot'' be scaled without the "Guidebook to the Land of the Green Isles" manual or the companion booklet. The re-release does provide a copy of the former, but it doesn't have the genie story or the Land of the Dead section, probably because while they gave minor hints, they were more entertaining than useful. Also, the re-release combines the manuals for all 7 games into a single PDF file. The games are on one disc, and the manuals on the other, arguably as a subtle form of copy-protection, as first-timers are less likely to realize how ABSOLUTELY VITAL the manual is throughout the series.
* DamnYouMuscleMemory: In most other SCI engine based adventure games by Sierra the icons on the interface are presented in this order: Walk, Look, Action, Talk, specific actions unique to some games, quick inventory item, inventory, menu, and help. ''King's Quest VI'' swapped the look and action icons, and it takes some time to get used to it.
* DarknessEqualsDeath: If you don't use the tinder box to light up the darkened Minotaur's lair, things can get pretty ugly.
* TheDeadCanDance: Alexander sees some bones set up to look like a xylophone. He starts playing "The Hip Bone's Connected to the..." Things take off from there.
* DemBones
* DescendingCeiling: In the Labyrinth.
* DespairSpeech: Alexander uses this while acting like a [[DramaQueen Drama Prince]] [[spoiler:in front of Shamir and the Pawn Shop Owner]].
* TheDevTeamThinksOfEverything: The creators actually went to quite a bit of trouble to predict the many different possible ways to solve (or not solve) various puzzles and what order you can solve them in, and put in [[http://adventuregamers.com/forums/showpost.php?p=179410&postcount=1 different conversations, cutscenes, and descriptions to cover them]].
* DidYouJustFlipOffCthulhu: [[spoiler:The Lord of the Dead gets this reaction when Alex [[ThrowingDownTheGauntlet throws down the (literal) gauntlet]].]]
* DisguisedInDrag[=/=]DudeLooksLikeALady: Alexander if you chose the short path.
* DisneyDeath: [[spoiler:Alexander, to Shamir and the Pawn Shop Owner. Of course, Alex is [[FauxDeath only faking it]], so that only the Pawn Shop Owner can be surprised that Alex suddenly returns to life after the "Drink Me" potion's effects wear off.]]
* DistantDuet: The full version of "Girl in the Tower".
* DistressedDamsel: Princess Cassima (although if she can just get a small weapon... see BadassDamsel above.)
** Also, Celeste, possibly the Dangling Participle, and even Cassima's parents.
* DoesThisRemindYouOfAnything: [[spoiler:Alhazred's "marriage" to Shamir at the wedding... if one can see through his Cassima disguise. This is even planned beforehand by Alhazred in the long path mode when he tells Shamir to look "beautiful and pretty" at the wedding in the scene that occurs after Alexander has faked his own death.]]
* DramaQueen: Or shall we say "Drama ''Prince''"? Alexander sure acts like one [[spoiler:while he is feigning suicide in front of Shamir Shamazel and the Pawn Shop Owner]].
** [[{{YMMV}} Your Mileage May Vary on this]], but Alex's [[{{Emo}} sad eyebrows and frowning mouth]] in the Windows-enhanced version makes the drama acting more depressing, as if he were about to cry.
* EasyModeMockery: If you [[http://www.youtube.com/watch?v=trH6uyWtX_w take the short path]], even winning feels like losing.
--> '''Cassima:''' Oh, Alexander, I'm so happy that you've finally rescued me.
--> '''Alexander:''' Yes, my love.
--> '''Cassima:''' It's just too bad that you never avenged my murdered parents, or found the stolen treasures of the Green Isles, or uncovered the secrets of the Isle of Mist...
--> '''Alexander:''' Ah, yes, well, um...
--> '''Cassima:''' ...or ended the feud among the island rulers, or captured Alhazred's genie, or mastered the lost magic of the realm, or defeated the ruler of the Underworld...
* EmptyRoomUntilTheTrap: The pitfalls in the maze.
* EverythingsBetterWithPrincesses: Cassima. Celeste might count as one, but she goes by 'Lady Celeste'.
* EvilChancellor: Alhazred.
* EvilSorcerer: The Society of the Black Cloak is ''[[EpilepticTrees assumed to be]]'' mainly composed of these, although Alhazred gives zero indication in the entire game of being a sorcerer -- he's [[GenieInABottle the man behind the bottle]]...
* EyePop: Alexander's reaction [[spoiler:to the hunter's lamp bubbling and boiling for the perfection of the Make Rain Spell... while locked in a cage over the druids' bonfire]]!
* EyesOfGold: For some reason, lots of people in the Land of the Green Isles have sparkling gold eyes! And these are the people who always try to get you to do dangerous things! How totally coincidental!
* FairyTale: Although more inspired by other works, it wouldn't be a ''King's Quest'' game without a few fairy tale references -- most obviously, ''Beauty and the Beast''.
* FakeLongevity: It's mild, but it's there: Alexander can have only one of the four pawn shoppe items with him at a time, necessitating some walking back and forth. Generally, though, if you know what you'll need in the future, you can swap items pretty quickly while doing other things.
* FantasticFragility: Alexander discusses this when the Beast tells him about his curse.
* FantasticRacism: The residents of The Isle of The Sacred Mountain tend to get snooty towards non-winged beings.
* FantasyKitchenSink: Probably more than anywhere else in the series (well, maybe ''[=KQII=]''). But honestly, a game that combines references to GreekMythology, {{Arabian Nights|Days}}, ''AliceInWonderland'', ''BeautyAndTheBeast'', [[spoiler:Druids]], and the standard medieval fantasy of Daventry can't be anything but this trope.
* FauxDeath: In the Isle of Wonder, there is a small bottle that says "Drink Me." If you drink it at the right time, at the right place, something interesting might happen...
* TheFerryMan: [[UrExample Charon]] shows up in The Realm of the Dead.
* FissionMailed: In the Minotaur's lair, there are many rooms with deadly trap doors, and one with a not-so-deadly trap door. If you, like many, restored every time you ''started'' to fall, it took a long time to realize you '''had''' to fall into one of them. There was also the bottle that shows up on the Isle of Wonder. Take a swig, and it appears as though Alex drops dead. Seeing as your typical KQ game had {{everything trying to kill you}}, this seems to be another trap... until Alex wakes up. Also, some of the places where you observe cutscenes of your demise (or failure) are visitable while you're alive later in the game, such as the underworld.
* ForTheEvulz: Implied. Alhazred's stated motivation for [[spoiler:stealing the treasures is to "make the other islands hate each other"]]. There might be other reasons, but the game never really goes into it.
** It can be generally assumed, however, that this is [[spoiler:simply to draw attention away from his plans, as well as make them harder to stop. It works, too; Alexander has a lot of trouble winning the trust of the other islands' inhabitants]].
* GenieInABottle: Shamir. An important puzzle involves getting his bottle, although in this case [[spoiler:it isn't about finding ''his'' bottle, per se...]]
** Interestingly, the only way to get Shamir's bottle involves doing something so that you, ''the player'', can find out what it looks like. [[spoiler:When Alex passes the correct bottle to Jollo and is asked how he knew which one to get, he replies that he just had a feeling about it.]]
* GirlInTheTower: Cassima; the AwardBaitSong is the {{Trope Namer|s}}.
* GlowingEyesOfDoom: Every time someone tells you to do something dangerous, they have sparkling gold eyes! Just like that genie! Isn't that weird?
* GorgeousGarmentGeneration: Beauty.
* TheGrimReaper: The Lord of the Dead is a sinister, imposing figure who WasOnceAMan before he was bound eternally to his underworld throne by heavy chains. Any living soul he touches is DeaderThanDead. Pretty grim.
* GuideDangIt: Well, obviously. It's a {{Sierra}} game. Several items in the game are small, easy to miss, and appear in a room you've already visited ''after'' an unrelated event some place else.
** The first instance of this appears on the very first screen. Unless you can figure out that the piece of wood that looks exactly like any other piece of the shipwreck can be moved, you're more or less stuck.
** Fortunately, the game ''is'' somewhat forgiving in this regard: items will only show up in rooms that you have to pass through to complete some kind of delivery or item exchange in order to progress. And all important items either glow or otherwise draw attention to themselves by standing out.
*** Additionally, the game allows you to re-enter either floor of the labyrinth at any time except when you're in the Land of the Dead.
* HappilyMarried: Cassima's parents [[spoiler:and Alexander and Cassima herself]].
* HaveANiceDeath: Every death screen, crossed with IncrediblyLamePun.
* HellishHorse: The Nightmare.
* HoistByHisOwnPetard: [[spoiler:If you give the peppermint to Shamir in the final battle, he will get too drunk on mints to concentrate on killing Alexander and accidentally use his own magic on himself, ending his own life.]]
* {{Homage}}: Alexander's outfit in [=KQ6=] is lifted more-or-less straight from KevinCostner's wardrobe in ''RobinHoodPrinceOfThieves''.
* HyperspaceArsenal: You have to wonder how Alex fits all that stuff into his "pockets".
* ICantBelieveItsNotHeroin: Alhazred's genie is hopelessly addicted to mint; just a small amount puts him in a drunken stupor.
* ImpaledWithExtremePrejudice: [[spoiler:Captain Saladin will not hesitate to run Alexander through with his sword if Alex can't prove he's not a threat to Cassima:]]
-->[[spoiler:'''Saladin:''' [[PreMortemOneLiner Since you cannot prove your point,]] [[AWorldwidePunomenon I shall prove mine!]]]]
* {{Invisibility}}: Alexander can use this via invisible ink to pass the final test with one of the Sense Gnomes.
* {{It Is Pronounced Tro-PAY}}: Many walkthroughs and guide manuals on the game pronounce Alhazred's title as "Vizier" (''vi-ZEER''), but in the voiced version of the game itself, his title is only pronounced as "Wazir" (''wuh-ZEER'').
** Also, the Winged Ones' title is pronounced as "wing-''ed''" in the voiced version.
* JawDrop: The Pawn Shop Owner's reaction [[spoiler:to Alexander's collapse under the side effects of the "Drink Me" potion in the presence of the {{MIB}}-disguised Shamir]].
* TheJester: Jollo the Clown, a jester in the court of the Castle of the Crown. He can be very helpful on your quest if you treat him right.
* KidsAreCruel: In this case, Shamir, disguised as a swimming boy, if Alexander follows his advice and tries to swim.
-->'''Alexander:''' ''[struggling for breath]'' Help me!!\\
'''Boy!Shamir:''' I think not! ''[{{evil laugh}}]''
* TheLadysFavour: Cassima's ribbon and note.
* LampshadedDoubleEntendre: Black Widow says that she's a FemmeFatale, "if you know what I mean." And in her charming, sexy voice too. As you know, she is also very dangerous to those who try to touch her web.
* LargeHam: Shamir Shamazel in the voiced version. Of course, some of his hamminess in a few scenes (and disguises) has been taken to ridiculous new levels.
* LastNoteNightmare[=/=]HeartbeatSoundtrack: The last few seconds of "[[http://www.youtube.com/watch?v=1l26RYMtD6U Alexander's Suicide]]", incurred by [[spoiler:Alex]]'s heartbeat slowing down to a stop [[spoiler:via "Drink Me" potion]].
* LaughablyEvil: Shamir Shamazel, the ShapeShifting Genie who {{sque|e}}als like a girl and [[ICantBelieveItsNotHeroin gets drunk on mints]].
* LetsPlay: On YouTube, by [[http://www.youtube.com/view_play_list?p=74899A14D5D91FB9 hercrabbiness and LateBlt]].
** Later done by {{Retsupurae}}.
* TheLifestream: The Sea of Souls.
* LiveItem: The Dangling Participle, Rotten Tomato, and Hole In the Wall.
* LohengrinAndMendelssohn: [[spoiler:A minor-key variation of Lohengrin plays for Abdul's wedding to the fake Cassima ("Oh no, it's wedding music!"). When Alexander weds the real Cassima, Lohengrin and Mendelssohn are played as usual.]]
* LuckyRabbitsFoot: An out-of-work ferryman has a rabbit's foot, which he notes isn't doing him any good. With the right prompting, he will give it to Alexander, who can use it to save his skin later. At no point does it noticeably improve anyone's luck.
* MagicMirror: The Mirror of Truth.
* TheManyDeathsOfYou: There are quite many deaths: some of them hilarious, some of them disturbing, and some of them [[NonstandardGameOver Non-Standard]] [[ArsonMurderAndJaywalking Game Overs]]. [[http://www.youtube.com/watch?v=HLSviwsbA_k See]] [[http://www.youtube.com/watch?v=EReT9479XJI all]] [[http://www.youtube.com/watch?v=JPLFol0Gh-E ten]] [[http://www.youtube.com/watch?v=BN8_cUuSaSU videos]] [[http://www.youtube.com/watch?v=39hePe_idqc in]] [[http://www.youtube.com/watch?v=oPT_s4ZQbSU all]] [[http://www.youtube.com/watch?v=d_ZkZvRbGc0 their]] [[http://www.youtube.com/watch?v=VWJzkShx0bw gory...]] [[http://www.youtube.com/watch?v=4KO4wfFW4po er...]] [[http://www.youtube.com/watch?v=rGMVDfE2L34 glory.]]
* TheMaze: The Minotaur's labyrinth, with the added annoyance of death traps and death pits. "Alexander gets a funny feeling about this room..."
* MorphicResonance: The shapeshifting genie can always be identified by his EyesOfGold.
* MultipleEndings: There are two endings, the "short" path and "long" path. The short path is, well, shorter, won't give you HundredPercentCompletion, and taunts you when you "win." The long path is more rewarding.
** Aside from the two branching paths, there can be some minor variations along the way, such as not recovering the insignia ring from the pawn shop, or not recovering the island treasures in the long path.
* MusicalSpoiler: Beauty (in the mansion on the Isle of the Crown) and the Beast (in his garden, on the Isle of the Beast) have the same {{Leitmotif}}.
* MyMasterRightOrWrong: Everyone who serves Alhazred feels this way, with only fear, loyalty to the Crown or ownership of their lamp binding them to him.
* MythologyGag: The back wall of the pawn shop holds many items that would have been very helpful to players of previous ''KingsQuest'' games.
* NearVillainVictory: Walking into the wedding hall to see "Cassima" enthusiastically declaring her intent to marry the [[EvilChancellor Grand Wazir]].
* NeutralFemale: Subverted by Cassima, who could save herself, if only she had a weapon...
* NoEndorHolocaust: There was no possible way that Alexander's crew could've survived the shipwreck, yet we're assured a few times they did.
* NonLethalBottomlessPits: There's one in the Labyrinth, surrounded by, and indistinguishable from, lethal ones. You must go through it to get through the maze.
* NonstandardGameOver: Several -- If you miss Beast's deadline, if you are touched by the Lord of the Dead, and if you get sent to the dungeons near the end.
* NothingButSkulls: Death's throne.
* OhNoNotAgain: Alexander says "Not again!" [[spoiler:when he gets caught by the druids on his second trip to the Isle of the Mists. This "Not again!" quote marks the second time that he's been captured (the first time was by the Winged Ones).]]
* OminousPipeOrgan: This Ominous Pipe Organ music plays a grotesque version of {{Lohengrin|AndMendelssohn}}'s Bridal Chorus near the end of the game [[spoiler:when the [[EvilChancellor Grand Wazir]] Alhazred is getting married to Cassima!Shamir... but in pretense]]! [[http://www.youtube.com/watch?v=PhIQcGo8Z14 Give it a listen here!]]
** Also, the same ominous pipe organ music plays during the first half of "[[http://www.youtube.com/watch?v=RZFzWgUNWu8 Stopping the Wedding]]".
* OnlySmartPeopleMayPass: Alex and the door to the Underworld (there ''is'' a hint to it earlier in the game, but it is rather vague).
** "What was the riddle? More importantly: What was the answer?" ... [[spoiler:Hey, a scrap of paper with the word "love" written on it! Wonder what that was all about?]]
** However, it should be noted that the door's riddle relies entirely on which letter is found in word A but not word B. Not too hard to figure out.
* OpenSesame: Although the password isn't "Sesame".
* OurGnomesAreWeirder: There are five rhyming Sense Gnomes in one of the islands that can kill any human who sets foot on the island. And their naming features are based on the five senses (with their names in parentheses): The Gnome with the Jumbo Nose (Smell; Old Tom Trow), the Gnome with the Monumental Ears (Hearing; Hark Grovernor), the Gnome with the Gigantic Mouth (Taste; Grump-Frump), the Gnome with the Huge Hands (Touch; Trilly-Dilly), and the Gnome with the Enormous Eyes (Sight; Old Billy Batter).
* PixelHunt: Yes, there are a few of those.
* PointOfNoReturn: You have a choice on whether you want to go the long route or the short route after you help the Beast, but after you've made your choice, you're stuck with it. Also, [[spoiler:the Underworld is entirely like this]].
** As I recall, if you didn't [[spoiler:befriend Jollo]] early in the game by [[spoiler:showing him your signet ring]], you're locked out of the long route.
*** Not exactly -- you can still mostly do the long route but don't have the option to [[spoiler:capture the genie -- you have to kill him]].
* ReasonableAuthorityFigure: Captain Saladin.
* RedRightHand: See EyesOfGold above.
* RhymesOnADime: The Sense Gnomes.
* SchmuckBait: All those people with ominous glowing eyes keep giving you all these really easy ways to solve puzzles -- like swimming to the next island (forget the deadly ocean currents!); learning to fly by eating nightshade (not that poisonous, really!); and passing through a gate with a stone archer about to shoot you (he's harmless!).
* SequelHook: References to the "Black Cloak Society" could be taken as this, but they weren't actually used in the sequels.
** {{Fanon}}, however, especially the FanRemake of ''KingsQuestIIRomancingTheThrone'' and the FanSequel ''VideoGame/TheSilverLining'' have proceeded to pick it up and run.
* ShallowLoveInterest: Cassima. Note how she and Alexander first meet in the final scene of ''KingsQuestVAbsenceMakesTheHeartGoYonder'', just before the helpful wizard teleports everyone home. Then again, this fits the FairyTale genre.
** More of a courtship than Alex's parents had, though. And if you play for full points, they do get to exchange letters and trinkets [[spoiler:via Cassima's pet bird]].
*** It's also implied they were able to speak at least a little bit during ''King's Quest V''.
* ShapedLikeItself: If you use the hand icon on the tinder box, you are told, "It feels exactly like a tinder box."
* ShoutOut: The villain is named, of all things, [[HPLovecraft Abdul Alhazred]].
** [[{{Oklahoma}} The bookstore owner is named Ali, and according to the Companion, the pawn shop owner is named Hakim]].
* SingleTear: Alexander makes the Lord of the Dead shed one by [[spoiler:using the Mirror of Truth to show him his own pathetic life]].
* SkeletonKey: It not only opens any lock (which is useful in case Alex gets imprisoned), it's also shaped like a skeleton, and Alex has to steal it from a real skeleton.
* SmoochOfVictory
* SpannerInTheWorks: Used literally in the dungeon. Metaphorically, Alexander is one for Alhazred's XanatosGambit.
* SpotTheImpostor: In the short run.
* StandardHeroReward
* StrangeSyntaxSpeaker: The Dangling Participle, who even talks in Yoda-speak.
* SuperDrowningSkills: Justified, as the Land of the Green Isles is surrounded by extremely dangerous currents that will pull Alexander out to sea if he steps out far enough to be caught by the undertow (or gets tossed in by the gnomes at the Isle of Wonder.) Plus, the game warns you about the sea's pull.
** It's not that bad. That one kid ([[BlatantLies who definitively isn't a Genie in disguise]]) [[SchmuckBait even says it's fun and suggests that Alexander should jump off the pier]].
* SwordFight[=/=]GoodOldFisticuffs: [[spoiler:Alex and Alhazred alternate between these while the former carries a fake, heavy sword during the ultimate battle.]]
* TearsFromAStone: The Lord of the Dead's challenge: [[AC:"Make me cry."]]
* ThrowingDownTheGauntlet: Used literally: you can defy The Lord of the Dead by showing him a dead knight's gauntlet.
* ToHellAndBack: The trip to the Underworld.
* UnfinishedBusiness: The reason Cassima's parents can't move on in the Land of the Dead -- you have to bring them back so they can finish it.
* {{Ungrateful B|astard}}itch: Lady Celeste. After all the time it took Alexander to save her from the Minotaur, too.
* {{Unwinnable}}: It wouldn't be a Sierra game without them, although this one did cut down on them a bit. Mainly things become Unwinnable when you pass a PointOfNoReturn and forget to get something.
* VerbalTic: The Doormaster skeleton saying "NEXT!" whenever he asks you for a ticket and you give it to him. This is especially weirder in the Game Over screen every time you die.
* {{Wackyland}}: The Isle of Wonder.
* WhatASenselessWasteOfHumanLife: The Pawn Shop Owner says this, [[spoiler:unaware that Alex has [[FauxDeath faked his own death]] in front of Shamir]].
* WhyDontYouJustShootHim: The Genie is sent all the time to trick you, but never to actually attack or kill you, except in the penultimate scene. Justified in that, even with an evil master, the Genie really abhors violence, and it requires considerable pressure from Abdul to push him that far.
* WickedStepmother: Beauty has one.
* WifeHusbandry: An inverted example. [[spoiler:Part of the reason Caliphim misplaced his trust in Alhazred was because he might end up as a suitable son-in-law]].
* WithDueRespect: Captain Saladin to Alhazred: "With all due respect, my lord, you are not king '''yet'''."
* WingedHumanoid: The Winged Ones on the Isle of the Sacred Mountain.
* AWorldwidePunomenon: Starting from the title, to all of the death messages.
* WoundedGazelleGambit[=/=]CrocodileTears: [[spoiler:Alexander acts all {{Emo}} in the Pawn Shop and pretends [[DespairSpeech that all hope is lost without Cassima]] while pretending to cry, and fakes suicide by drinking the "Drink Me" potion. This gambit is an effort to trick Shamir and the guard dogs into lowering their guard for entry into the castle.]]
* XanatosGambit: Alhazred was running a great one.
* YeOldeButcheredeEnglishe: [[spoiler:The encounters with the Gate and Samhain, Lord of the Dead.]]
** Also the book of love poems and the gauntlet.
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