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* IAmNotLeftHanded: The guidebook explains that The Winged Ones' attempts to eject the Minotaur are foiled due to the traps in the catacombs and the beast's stealth and cunning, suggesting they would stand a chance against him if he could be drawn into the open. It later explains that The Winged ones dare not defy the monstrous creature, as it turns out that simply not to giving in to his demands will cause him to leave...and head straight for their city!

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* IAmNotLeftHanded: The guidebook explains that The Winged Ones' attempts to eject the Minotaur are foiled due to the traps in the catacombs and the beast's stealth and cunning, suggesting they would stand a chance against him if he could be drawn into the open. It later explains reveals that The Winged ones Ones dare not defy the monstrous creature, as it turns out that simply not to giving in to his demands will cause him to leave...and head straight for their city!

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* IAmNotLeftHanded: The Winged Ones' attempts to eject the Minotaur are foiled due to the traps in the catacombs and the beast's stealth and cunning. Turns out that simply not to giving in to his demands will cause him to leave...and head straight for their city!

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* IAmNotLeftHanded: The guidebook explains that The Winged Ones' attempts to eject the Minotaur are foiled due to the traps in the catacombs and the beast's stealth and cunning. Turns cunning, suggesting they would stand a chance against him if he could be drawn into the open. It later explains that The Winged ones dare not defy the monstrous creature, as it turns out that simply not to giving in to his demands will cause him to leave...and head straight for their city!city!
-->'''Winged Guard''': Bravery and suicide are two different things, human. You'll have a chance to renounce your decision soon enough, when you lay trembling under the Minotaur's hooves!

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* UsefulNotes/PCVsConsole: The "making of" video included with the CD-ROM version of the game refers to console games as "the less-sophisticated cousins" of computer games.


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* ShipwreckStart: The game begins with Prince Alexander sailing to the Land of the Green Isles after falling in love with the heir to the Isles' throne, Princess Cassima, following the events of the previous game. His ship wrecks on the Isle of the Crown.

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* BeyondTheImpossible: Invoked by the Lord of the Dead when Alexander challenges him for the lives of Cassima's parents, to the stunned disbelief of the spirits in the chamber.
-->[[spoiler:'''Spirit''': Make Death cry?!]]\\
[[spoiler:'''Spirit''': Sooner could he turn sea to stone!]]\\
[[spoiler:'''Spirit''': Or fire to ice.]]


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* ImpossibleTask: When Alexander challenges him for the lives of Cassima's parents, the Lord of the Dead offers him this challenge, to the stunned disbelief of the spirits in the chamber: to make him cry.
-->'''Spirit''': Make Death cry?!\\
'''Spirit''': Sooner could he turn sea to stone!\\
'''Spirit''': Or fire to ice.
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Word cruft


* BackFromTheDead: [[spoiler:Justified in that Alexander goes on a long quest (fully a third of the game) to the Land of the Dead and defeats Samhain, Lord of the Dead, in a challenge specifically so that the latter will resurrect Caliphim and Allaria from their ghostly selves and give them a few more years of their mortality. It's implied that anyone ''can'' do this, but only one other person was crazy enough to try, and he died before reaching the River Styx.]]

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* BackFromTheDead: [[spoiler:Justified in that Alexander [[spoiler:Alexander goes on a long quest (fully a third of the game) to the Land of the Dead and defeats Samhain, Lord of the Dead, in a challenge specifically so that the latter will resurrect Caliphim and Allaria from their ghostly selves and give them a few more years of their mortality. It's implied that anyone ''can'' do this, but only one other person was crazy enough to try, and he died before reaching the River Styx.]]

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''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors -- novel concepts for a game rereleased for the PC CD-ROM back in 1993). This is due to most of the design being done by Creator/JaneJensen, rather than series starter Roberta Williams.

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''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors -- novel concepts for a game rereleased re-released for the PC CD-ROM back in 1993). This is due to most of the design being done by Creator/JaneJensen, rather than series starter Roberta Williams.


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* RhymingWizardry: To progress in the game, Alexander needs to cast spells, which requires a rhyming incantation and specific ingredients. The spells are:
** The "Make Rain" spell, which [[ExactlyWhatItSaysOnTheTin creates rain]]:
-->'' "Clouds of thunder, shafts of light. Come and sup with me tonight. Waters three have I for tea. Brew a tempest now for me!" ''
** The "Magic Paint" spell, which [[ArtInitiatesLife turns paintings into reality]]:
-->''"Magic paint, black as ink. Bring to life, what I think. Make it real, what I draw. According to this spoken law."''
** The "Charm a Creature of the Night" spell, which allows you to befriend and ride on the [[HellishHorse Night Mare]]:
-->'' "Creature of the night, to me succumb! Fire and brimstone leave thee numb. Purity bind thee like a chain. To do what 'ere I now ordain!" ''
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* AngryGuardDog: Used literally- the castle is guarded by a regiment of anthropomorphic dogs.
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The Bookworm calls him a naughty boy.


** Celeste. The Dangling Participle, although it is unclear if it's male or female.

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** Celeste. The Dangling Participle, although it is unclear if it's male or female.he's male.
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Moving from the trivia page.

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* ActorAllusion: One of the puzzles is based on "Literature/BeautyAndTheBeast". The game stars Robby Benson and Tony Jay, who had recently appeared in the Creator/{{Disney}} [[WesternAnimation/BeautyAndTheBeast version of that story]]. (Mind you, the Beast in the game was actually voiced by someone else) though a NonstandardGameOver can cause Alexander to [[LampshadeHanging become a beast himself]].
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* IAmNotLeftHanded: The Winged Ones attempts to eject the Minotaur are foiled due to the traps in the catacombs and the beast's stealth and cunning. Turns out that simply not to giving in to his demands will cause him to leave...and head straight for their city!

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* IAmNotLeftHanded: The Winged Ones Ones' attempts to eject the Minotaur are foiled due to the traps in the catacombs and the beast's stealth and cunning. Turns out that simply not to giving in to his demands will cause him to leave...and head straight for their city!
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* IAmNotLeftHanded: The Winged Ones attempts to eject the Minotaur are foiled due to the traps in the catacombs and the beast's stealth and cunning. Turns out that simply not to giving in to his demands will cause him to leave...and head straight for their city!
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** When asking the pawn shop owner about the Magic Map, he mentions it used to belong to a Wizard who [[VideoGame/KingsQuestIIIToHeirIsHuman "poofed him into an aarvark, or so I heard"]].
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added more information about the Lord Of The Dead


* AndIMustScream: The origin of the Lord of the Dead. A mortal human, he was chained to the throne in the Land of the Dead and forced to bear witness to all the horrors and tragedies of the deceased. It worked out okay for him, though: after the first few hundred years, he grew to be unfazed by it. [[spoiler:Then Alexander uses the [[MagicMirror Mirror of Truth]] to remind him of what he has forgotten, and he cries for what he's lost.]]

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* AndIMustScream: The origin of the Lord of the Dead. A mortal human, he was chained to the throne in the Land of the Dead and forced to bear witness to all the horrors and tragedies of the deceased. It worked out okay for him, though: after the first few hundred years, he grew to be unfazed by it. [[spoiler:Then Alexander uses the [[MagicMirror Mirror of Truth]] to remind him of what he has forgotten, and he cries (albeit only a single tear) for what he's lost.]]
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* DivideAndConquer: Alhazred spreads discord amongst the inhabitants of the isles by stealing an important treasure from each of the rulers of the islands and spreading rumors that another ruler, believing that this will reduce the chance of anyone challenging his claim to the throne.

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* DivideAndConquer: Alhazred spreads discord amongst the inhabitants of the isles by stealing an important treasure from each of the rulers of the islands and spreading rumors that another ruler, ruler was responsible, believing that this will reduce the chance of anyone challenging his claim to the throne.

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* UnintentionallyUnwinnable: If you trade in the map for the ring or pearl right before speaking to Beauty when solving Beast's quest, you will end up stuck on the Isle of the Beast. This is because this late in the game, the game will just assume you have the map and automatically transport you to the Isle of the Beast without ever checking if you actually do - leaving you without a means of getting off the isle again.
* UnwinnableByDesign: It wouldn't be a Sierra game without them, although this one did cut down on them a bit. Mainly things become Unwinnable when you pass a PointOfNoReturn and forget to get something. A notable one is with gathering the Swamp Ooze, which is necessary for the long path but can be {{Permanently Missable|Content}}, and you won't know the game can't be won until ''long'' after the fact, as the long path consumes the item that gives you access to the short path.



* UnwinnableByDesign: It wouldn't be a Sierra game without them, although this one did cut down on them a bit. Mainly things become Unwinnable when you pass a PointOfNoReturn and forget to get something. A notable one is with gathering the Swamp Ooze, which is necessary for the long path but can be {{Permanently Missable|Content}}, and you won't know the game can't be won until ''long'' after the fact, as the long path consumes the item that gives you access to the short path.
* UnwinnableByMistake: If you trade in the map for the ring or pearl right before speaking to Beauty when solving Beast's quest, you will end up stuck on the Isle of the Beast. This is because this late in the game, the game will just assume you have the map and automatically transport you to the Isle of the Beast without ever checking if you actually do - leaving you without a means of getting off the isle again.
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* HappyCircusMusic: The {{Leitmotif}} of Jollo, the CourtJester, is a happy, calming [[https://youtu.be/LGw1GJJQkZA waltz tune]] on music box and flutes/calliope.


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* NonIronicClown: Jollo is a downplayed example on the "clown" part. While he does work as a CourtJester for Princess Cassima, he doesn't wear facepaint or a HappyHarlequinHat. The rest of his outfit is rather flamboyant and jester-y, though. And although he has a goofy, Creator/EdWynn-esque voice, his behavior isn't too clownish either. He is in fact fairly intelligent, but nonetheless very kind and decent to Alexander. His HappyCircusMusic theme helps, too.


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* PutOnAPrisonBus: [[spoiler:Abdul Alhazred]] is last seen being taken to the dungeon by Cassima's guards after [[spoiler:Cassima incapacitates him by stabbing him with a dagger]].
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-> "I see you have proven yourself "the hero" of the prophecy. Well, I am expected to thank you for saving my daughter's life... so I thank you.

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-> "I see you have proven yourself "the hero" of the prophecy. Well, I am expected to thank you for saving my daughter's life... so I thank you."
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* SenseImpairedMonster: The Isle of Wonder is guarded by five creatures called the Sense Gnomes, who each possess exactly one of the five senses, and are under orders from the BigBad to kill Alexander if they catch him. When they confront Alexander as a group, he must use a different item on each of them to confuse them [[note]]a smelly flower on the gnome with the giant nose, a mechanical songbird on the one with the giant ears, a mint on the one with the giant tongue, a rabbit's foot on the one with giant hands and invisibility ink on the one with giant eyes[[/note]].

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* SenseImpairedMonster: The Isle of Wonder is guarded by five creatures called the Sense Gnomes, who each possess exactly one of the five senses, and are under orders from the BigBad to kill Alexander if they catch him. When they any human that sets foot on the Isle. They confront Alexander as a group, and he must use a different item on each of them to confuse each of them [[note]]a smelly flower on the gnome with the giant nose, a mechanical songbird on the one with the giant ears, a mint on the one with the giant tongue, a rabbit's foot on the one with giant hands and invisibility ink on ''himself'' to hide from the one with giant eyes[[/note]].

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