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** One of the stories you can tell Arngrim will be recognizable to veteran fans as the plot of the first [[VideoGame/KingsQuestIQuestForTheCrown King's Quest game]], but he says you're full of bologna and demands another one.

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** One of the stories you can tell Arngrim will be recognizable to veteran fans as the plot of the first [[VideoGame/KingsQuestIQuestForTheCrown the first King's Quest game]], but he says you're full of bologna and demands another one.
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* MerlinAndNimue: Aurvandel and the Sorceress downplay this trope, which is a trope that Aurvandel downplays because he does not spend much time teaching the Sorceress, whom he teaches; nonetheless, Aurvandel teaches the Sorceress more magic spells than any other character in the game.

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* MerlinAndNimue: Aurvandel and the Sorceress downplay this trope, which is a trope that Aurvandel downplays because he does not spend much time teaching the Sorceress, whom he teaches; nonetheless, Aurvandel teaches the Sorceress more magic spells than any other character in the game.game (three of the game's ten spells come from him).
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Just specifying because if you leave and come back, the count resets.


** Failing to draw the sword from the tree 100 times will [[spoiler:instantly max out the heroine's strength and endurance.]]

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** Failing to draw the sword from the tree 100 times in a row will [[spoiler:instantly max out the heroine's strength and endurance.]]
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* DeviousDaggers: Kraka's an expert with throwing daggers. [[spoiler: When Thrivaldi attacks, she joins in the defense of the town with them.]]

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* DeviousDaggers: Rogues favor DualWielding these. Kraka's an expert with throwing daggers. [[spoiler: When Thrivaldi attacks, she joins in the defense of the town with them.]]
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* CastFromHitPoints: The channel spell which drain your [[LifeMeter health]] to replenish your ManaMeter. Actions will drain health if the heroine has no stamina, as well.

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* CastFromHitPoints: The channel spell which drain your [[LifeMeter health]] to replenish your ManaMeter. Actions will drain health if the heroine has no stamina, as well. [[spoiler: The final boss for the sorceress is actually ''built around this trope'', because Egther drains her mana before the fight.]]
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Set in the world of Myth/NorseMythology, the game pits the eponymous heroine against Egther, last of the frost giants, who wishes to fulfill the prophecy of Ragnarok by covering the world in eternal ice. The game is retro-styled, offering gameplay similar to classic Sierra games, in particular ''VideoGame/QuestForGlory''.

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Set in the world of Myth/NorseMythology, the game pits the eponymous heroine against Egther, last of the frost giants, who wishes to fulfill the prophecy of Ragnarok by covering the world in eternal ice. The game is retro-styled, offering gameplay similar to classic Sierra games, in particular ''VideoGame/QuestForGlory''.
''VideoGame/QuestForGlory'', along with plenty of easter eggs to Sierra's games.
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** Nevertheless, most warriors in game worry about how things like illness or a job in town can prevent one from going to [[WarriorHeaven Valhalla]] (Because you can't have just been a brave warrior, you have to die in battle). Definitely a case of DeliberateValuesDissonance. Especially with how in trying to get the player to finish the game, "die in battle" is evidently interpreted as "die in battle between armies". If you die in combat with an enemy, no matter how much you've accomplished in the game, it still says you go to Niflheim.

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** Nevertheless, most warriors in game worry about how things like illness or a job in town can prevent one from going to [[WarriorHeaven Valhalla]] (Because you can't have just been a brave warrior, you have to die in battle). Definitely a case of DeliberateValuesDissonance. Especially with how in trying to get the player to finish the game, "die in battle" is evidently interpreted as "die in battle between armies". If you die in combat with an enemy, no matter how much you've accomplished in the game, it still says you go to Niflheim. There wouldn't ''be'' any einherjar if they all had to do something like succeed in an epic quest to stop a frost giant's plan to destroy the world!
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** If you ask Arngrim about Ratatosk, he'll quote Tim the Enchanter's tirade about the KillerRabbit from ''Film/MontyPythonAndTheHolyGrail''.
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** One of the stories you can tell Arngrim is the plot of the first [[VideoGame/KingsQuestIQuestForTheCrown King's Quest game]], but he says you're full of bologna and demands another one.

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** One of the stories you can tell Arngrim is will be recognizable to veteran fans as the plot of the first [[VideoGame/KingsQuestIQuestForTheCrown King's Quest game]], but he says you're full of bologna and demands another one.
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** One of the stories you can tell Arngrim is the plot of the first [[VideoGame/KingsQuestIQuestForTheCrown King's Quest game]], but he says you're full of bologna and demands another one.
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* EarlyGameHell: It can be frustrating in the early game getting food and saving up money, with how the game mostly makes you forage for rations and enemies that drop money are rare until later in the game. Let alone how just being outside for a while drains your stamina meter. Once you've cleared a few chapters, befriended a few key [=NPCs=] and opened up some new areas, those aspects get a lot easier to deal with. Shopping at the blacksmith seems like it'll take ages to grind enough to afford what he's selling, for example, until [[spoiler: you save his son from the underworld]], and he cuts his prices in half for you.

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* EarlyGameHell: It can be frustrating in the early game getting food and saving up money, with how the game mostly makes you forage for rations and enemies that drop money are rare until later in the game.game so just buying food isn't very viable. Let alone how just being outside for a while drains your stamina meter. Once you've cleared a few chapters, befriended a few key [=NPCs=] and opened up some new areas, those aspects get a lot easier to deal with. Shopping at the blacksmith seems like it'll take ages to grind enough to afford what he's selling, for example, until [[spoiler: you save his son from the underworld]], and he cuts his prices in half for you.
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* LifeMeter

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* LifeMeterLifeMeter: The green bar in the heroine's stats.



* ManaMeter

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* ManaMeterManaMeter: The purple bar in the heroine's stats.
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* DreamSequence

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* DreamSequenceDreamingOfThingsToCome: The heroine's notified of some of her first major goals by seeing something happening in a dream.
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** Nevertheless, most warriors in game worry about how things like illness or a job in town can prevent one from going to [[WarriorHeaven Valhalla]] (Because you can't have just been a brave warrior, you have to die in battle). Definitely a case of DeliberateValuesDissonance. Especially with how in trying to get the player to finish the game, "die in battle" is evidently interpreted as "die in battle between armies". If you die in combat with an enemy, it still says you go to Niflheim.

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** Nevertheless, most warriors in game worry about how things like illness or a job in town can prevent one from going to [[WarriorHeaven Valhalla]] (Because you can't have just been a brave warrior, you have to die in battle). Definitely a case of DeliberateValuesDissonance. Especially with how in trying to get the player to finish the game, "die in battle" is evidently interpreted as "die in battle between armies". If you die in combat with an enemy, no matter how much you've accomplished in the game, it still says you go to Niflheim.
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* EarlyGameHell: It can be frustrating in the early game getting food and saving up money, with how the game mostly makes you forage for rations and enemies that drop money are rare until later in the game. Let alone how just being outside for a while drains your stamina meter. Once you've cleared a few chapters, befriended a few key [=NPCs=] and opened up some new areas, those aspects get a lot easier to deal with. Shopping at the blacksmith seems like it'll take ages to grind enough to afford what he's selling, for example, until [[spoiler: you save his son from the underworld]], and he cuts his prices in half for you.
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* AwesomeButImpractical: Regin gives you the golden sword Gram, which breaks if you try to fight with it. The game immediately lampshades that gold was a poor choice to make a weapon from. On the other hand it can be reformed with the right material, and is then better than a regular sword.

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* AwesomeButImpractical: Regin gives you the golden sword Gram, which breaks if you try to fight with it. The game immediately lampshades that gold was a poor choice to make a weapon from. On the other hand it can be reformed reforged with the right material, and is then better than a regular sword.



** Nevertheless, most warriors in game worry about how things like illness or a job in town can prevent one from going to [[WarriorHeaven Valhalla]] (Because you can't have just been a brave warrior, you have to die in battle). Definitely a case of DeliberateValuesDissonance.

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** Nevertheless, most warriors in game worry about how things like illness or a job in town can prevent one from going to [[WarriorHeaven Valhalla]] (Because you can't have just been a brave warrior, you have to die in battle). Definitely a case of DeliberateValuesDissonance. Especially with how in trying to get the player to finish the game, "die in battle" is evidently interpreted as "die in battle between armies". If you die in combat with an enemy, it still says you go to Niflheim.
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** Also a villainous example in a troll who blocks passage over a bridge at night, by means of a seemingly impregnable shield (but which can be broken if the player's a warrior wielding a battleaxe).
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* InfinityPlusOneSword: Balmung. And there's an infinity plus one spell, the lightning bolt. The Bless spell could be considered one as well, as it will instantly kill a Draug, if used on one before combat is initiated. (Using it on a group of them in the cemetery will kill them all at once!)

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* InfinityPlusOneSword: Balmung. And there's an infinity plus one spell, the lightning bolt. The Bless spell could be considered one as well, [[ReviveKillsZombie as it will instantly kill a Draug, Draug]], if used on one before combat is initiated. (Using it on a group of them in the cemetery will kill them all at once!)
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** [[VideoGame/SpaceQuestIV The Heroine can pick up some unstable ordnance that will explode if she wanders around with it.]] Why Sigrun is leaving unstable ordinance on her counter is not explained in the least.

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** [[VideoGame/SpaceQuestIV [[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers The Heroine can pick up some unstable ordnance that will explode if she wanders around with it.]] Why Sigrun is leaving unstable ordinance on her counter is not explained in the least.

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** Uncommon is it for Eitri to begin sentences with their subject.

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** Uncommon is it for Eitri to begin sentences with their subject. Correct is such grammar, but highly uncommon is it nowadays.


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** Skrymir speech terse. Highly efficient. Connectives deemed wasteful.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Liff's weapon of choice [[spoiler:when Munarvagir is attacked.]]
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* UnwinnableByDesign: Parodied; if you eat a fish, you'll get a message saying that you needed it for a difficult puzzle later in the game and you'll have to restart now... followed by another message saying, "Nah, just kidding. It was just a tasty fish, and you could get another one if you really wanted to."

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* BonusBoss: [[spoiler: Surtr, (basically a re-skinned and much tougher muspell) can be found past the PointOfNoReturn if you wander in the opposite direction from the Final Dungeon. There's an achievement for defeating him.]]
** [[spoiler: Also Brauggi and Dolores. There's also an achievement for defeating them with the later requiring GuideDangIt to find her.]]


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* OptionalBoss: [[spoiler: Surtr, (basically a re-skinned and much tougher muspell) can be found past the PointOfNoReturn if you wander in the opposite direction from the Final Dungeon. There's an achievement for defeating him.]]
** [[spoiler: Also Brauggi and Dolores. There's also an achievement for defeating them with the later requiring GuideDangIt to find her.]]
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* ShoutOut: All over the place. In particular, the game loves to refer to the classic Sierra adventure games (particularly the ''VideoGame/QuestForGlory'' series, to which it is a SpiritualSuccessor), but shout outs to the adventure genre as a whole are present, including ''VideoGame/{{Zork}}'' and the ''VideoGame/MonkeyIsland'' series. There's even a nod to the ill-fated ''Hero 6'', a previous attempt to create a spiritual successor to the ''Quest for Glory'' games.

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* ShoutOut: All over the place. In particular, the game loves to refer to the classic Sierra adventure games (particularly the ''VideoGame/QuestForGlory'' series, like several achievements in the Steam version sharing titles, to which it is a SpiritualSuccessor), but shout outs to the adventure genre as a whole are present, including ''VideoGame/{{Zork}}'' and the ''VideoGame/MonkeyIsland'' series. There's even a nod to the ill-fated ''Hero 6'', a previous attempt to create a spiritual successor to the ''Quest for Glory'' games.
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** One particular one to ''Quest For Glory'' is that Brauggi, the frost giant from the first game, guards the villain's castle. With the way he talks completely in alliteration and even has the same dialogue animation, what else are you supposed to think?

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** One particular one to ''Quest For Glory'' is that Brauggi, the frost giant from the first game, guards the villain's castle. With the way he talks completely in alliteration and even has the exact same dialogue animation, portrait, what else are you supposed to think?

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Trope has been disambiguated per TRS


* VictoryPose: Whenever you defeat a monster.

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%% * VictoryPose: Whenever you defeat a monster.



* WidowWoman: Sigrun, whose husband died recently. [[spoiler: You can let her see him again one last time.]]
* WizardClassic: Aurvandel.

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* WidowWoman: Sigrun, whose husband died recently. [[spoiler: You can let her see him again one last time.]]
%% * WizardClassic: Aurvandel.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: A two-handed version the heroine can wield. The jotunn also use axes.
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* MagicStaff: The Sorceress' WeaponOfChoice, along with different flavors of magic.

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* MagicStaff: The Sorceress' WeaponOfChoice, weapon, along with different flavors of magic.

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More accurate.


''Heroine's Quest: The Herald of Ragnarok'' is a freeware adventure/RPG hybrid by Creator/CrystalShard. It's available for free [[http://store.steampowered.com/app/283880 on Steam]].

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''Heroine's Quest: The Herald of Ragnarok'' is a freeware adventure/RPG hybrid by Creator/CrystalShard. It's available for free [[http://store.steampowered.com/app/283880 on Steam]].
Steam]] or [[https://rpgmaker.net/games/9480/downloads/ RPGMaker.net]].



* AchillesHeel: If you play as the warrior you'll eventually have a choice of several weapons, each of which are more effective against certain enemies (battle-axe is better against trolls, warhammer is better against bergrisi, and so on).


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* WeaponOfXSlaying: If you play as the warrior you'll eventually have a choice of several weapons, each of which are more effective against certain enemies (battle-axe is better against trolls, warhammer is better against bergrisi, and so on).

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cleanup of baleful polymorph per TRS


* BalefulPolymorph: [[spoiler: Hervor is a swanmaiden, and stuck in human form since she doesn't have her wings anymore.]]
** [[spoiler: This can happen to the heroine, too, if caught attempting to sneak into Aurvandel's room]]


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* ShapeshifterModeLock: [[spoiler: Hervor is a swanmaiden, and stuck in human form since she doesn't have her wings anymore.]]

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