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* ExactTimeToFailure: Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds to stop the falcon from winning, or else the falcon wins.

to:

* ExactTimeToFailure: ExactTimeToFailure:
**
Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds to stop the falcon from winning, or else the falcon wins.
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* {{Poltergeist}}: Two kinds. First, ducks can activate sabotages from beyond the grave. Second, some tasks will be shown on the map if done by a ghost, such as the fog in showers or closing the airlock door.

to:

* {{Poltergeist}}: Two kinds. First, ducks Ducks can activate sabotages from beyond the grave. Second, some tasks will The Technician role allowed such sabotages to be shown on the map if done by a ghost, such as but a later update which combines the fog in showers or closing Mechanic, Technician, and Snoop into the airlock door.Engineer role removes this ability and only shows the location of sabotages by living ducks.
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* DecidedByOneVote: The player with the highest number of votes is voted out. Even if that's just 3 votes on one while 2 vote on 2 other people, the person with 3 votes would be voted out. On certain maps, tied votes would throw the people in jail.%a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.

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* DecidedByOneVote: The player with the highest number of votes is voted out. Even if that's just 3 votes on one while 2 vote on 2 other people, the person with 3 votes would be voted out. On certain maps, tied votes would throw the people in jail.%a A Snitch Duck can a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.

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%%* DecidedByOneVote: Often the way a person is voted out. On certain maps, if the number of votes are tied, then the player(s) with the highest number of votes is sent to jail for a temporary timeout. (Zero-Context: General Example)
* DestinationDefenestration: Sort of. If a door sabotage is called on either Mother Goose or Black Swan, a special task is unlocked on the bridge that allows anyone trapped in the cargo bay to be sucked out into space. There's even a special death stinger for it.
%%* DutyThatTranscendsDeath: For both ducks and geese. If a goose dies, they still need to complete their tasks for one of the geese win conditions. For ducks, they can still call sabotages; they can even win should all ducks have died but the falcon lives and certain sabotages go unresolved.
* DwindlingParty: Like most social deduction games, it gets harder as more people are found dead. Especially as ducks win if they match the number of non-ducks.
* EvilCounterpart:
** In a sense, both the medium goose and the vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.
** Arguably, a mortician became a [[InvertedTrope Good Counterpart]] to the Spy Duck, with the condition that the body is dead and they get to use their ability on the corpse.
** A bodyguard will always spawn if there's a hitman. They are the only two to know who the VIP is, with the bodyguard trying to protect them and the hitman wanting to kill them.
** The snitch duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.

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%%* * DecidedByOneVote: Often the way a person is voted out. On certain maps, if the number of votes are tied, then the player(s) The player with the highest number of votes is sent to jail for a temporary timeout. (Zero-Context: General Example)
* DestinationDefenestration: Sort of. If a door sabotage is called
voted out. Even if that's just 3 votes on either Mother Goose or Black Swan, a special task is unlocked one while 2 vote on 2 other people, the bridge that allows anyone trapped in the cargo bay to person with 3 votes would be sucked out into space. There's even a special death stinger for it.
%%* DutyThatTranscendsDeath: For both ducks and geese. If a goose dies, they still need to complete their tasks for one of the geese win conditions. For ducks, they can still call sabotages; they can even win should all ducks have died but the falcon lives and
voted out. On certain sabotages go unresolved.
* DwindlingParty: Like most social deduction games, it gets harder as more
maps, tied votes would throw the people are found dead. Especially as ducks win if they match the number of non-ducks.
* EvilCounterpart:
** In a sense, both the medium goose and the vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.
** Arguably, a mortician became a [[InvertedTrope Good Counterpart]] to the Spy Duck, with the condition that the body is dead and they get to use their ability on the corpse.
** A bodyguard will always spawn if there's a hitman. They are the only two to know who the VIP is, with the bodyguard trying to protect them and the hitman wanting to kill them.
** The snitch duck can send a
in jail.%a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.



%%* FramingTheGuiltyParty: It's not unusual for a killer to be voted out, even if they hadn't killed at all in the game. There's not always a good reason for the call made, either. (Zero-Context: General Example)

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%%* * FramingTheGuiltyParty: It's not unusual for a killer Some players will kill and try to be voted out, even if they hadn't killed at all in the game. There's not always frame a good reason for the call made, either. (Zero-Context: General Example)nearby player. Sometimes, that player is a killer; other times, that's a dodo.

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''Goose Goose Duck'' is a SocialDeductionGame created by Gaggle Studios (gaggle.fun), heavily inspired by mods of VideoGame/AmongUs. However, in its short life, it has already done so much more than its "parent" that it exceeds it in many ways. After an unspecified war between geese and ducks, peace is declared and the geese launch a space program. However, a duck general is angry about this and sends in duck agents disguised as geese to kill them all.

In just under a year, Gaggle has created 6 maps (plus one that is just a lobby hangout), has built-in proximity chat accomodation, and over 30 roles for ducks, geese and neutral roles. The staff are constantly working on updates and listening to the community for new roles, new maps, bug fixes and anything else the game truly needs. The game is available on PC and most mobile devices.

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''Goose Goose Duck'' is a SocialDeductionGame created by [[https://gaggle.fun/ Gaggle Studios (gaggle.fun), Studios]], heavily inspired by mods of VideoGame/AmongUs. However, in its short life, it has already done so much more than its "parent" that it exceeds it in many ways. After an unspecified war between geese and ducks, peace is declared and the geese launch a space program. However, a duck general is angry about this and sends in duck agents disguised as geese to kill them all.

In just under over a year, Gaggle has created 6 7 maps (plus one that is just a lobby hangout), has built-in proximity chat accomodation, accommodation, and over 30 roles for ducks, geese and neutral roles. The staff are constantly working on updates and listening to the community for new roles, new maps, bug fixes and anything else the game truly needs. The game is available on PC and most mobile devices.



%%*AscendedAnimal: The geese drawn in a weird humanesque style, not entirely human but not that far off being geese, either. They seem to have a similar history to humans otherwise.



*CivilizedAnimal: The geese drawn in a weird humanesque style, not entirely human but not that far off being geese, either. They have structures similar to humans, including houses, temples and spaceships.



* InvisibleToNormals: When a Professional kills, the geese cannot see the bodies. However, if they get within a certain radius of the body, they will automatically report it. Ducks and neutrals, however, can see the bodies and do not have to report (but can if they want).

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* InvisibleToNormals: *InvisibleToNormals: When a Professional kills, the geese cannot see the bodies. However, if they get within a certain radius of the body, they will automatically report it. Ducks and neutrals, however, can see the bodies and do not have to report (but can if they want).
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*InvisibleToNormals: When a Professional kills, the geese cannot see the bodies. However, if they get within a certain radius of the body, they will automatically report it. Ducks and neutrals, however, can see the bodies and do not have to report (but can if they want).

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** TL for The Lounge



** TL for The Lounge
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** Originally, the detective could tell if a player had killed at any point in the game, but only had one chance to do it. Now, a detective can check many people in a round, but can only tell if there's been a kill since the last meeting.

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** Originally, the detective could tell if a player had killed at any point in the game, but only had one chance per game to do it. Now, This was updated to allow a single check per round before the detective can gained the ability to check many people in a once per round, but can only tell if there's been a kill since the last meeting.

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* AloneWithThePsycho: If the falcon makes it to the final 3, a sabotage-like alarm goes off preventing meetings from being called. If the falcon lives for the following 45 seconds, they win. If a duck is still alive and kills the falcon, ducks win. If only geese are alive and kill the falcon, or all the tasks are completed, the geese win.

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* AloneWithThePsycho: If the falcon makes it to the final 3, a sabotage-like alarm goes off preventing meetings from being called. If the falcon lives for the following 45 60 seconds, they win. If a duck is still alive and kills the falcon, ducks win. If only geese are alive and kill the falcon, or all the tasks are completed, the geese win.



** The Birdwatcher originally had their power on all the time, seeing through walls but only in a small cone ahead of them. Instead, the power now has a cooldown and activates for a short burst and the Birdwatcher has normal vision otherwise.
** Originally, the detective could tell if a player had killed at any point in the game, but only had one chance to do it. Instead, it was revised to once per round, but can only detect if the kill was this round.

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** The Birdwatcher originally had their power on all the time, seeing through walls but only in a small cone ahead of them. Instead, the power now has a toggle between X-ray vision and normal vision, with a 5 second cooldown and activates for a short burst and the Birdwatcher has normal vision otherwise.
in between.
** Originally, the detective could tell if a player had killed at any point in the game, but only had one chance to do it. Instead, it was revised to once per Now, a detective can check many people in a round, but can only detect tell if the there's been a kill was this round.since the last meeting.



* CompanyCrossReferences: A handful of the costumes are unlocked by playing Gaggle's virtual escape room games. On one of the console desks is a screenshot for "Awakened".

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* CompanyCrossReferences: A handful of the costumes are unlocked by playing Gaggle's virtual escape room games. On one of the console desks in Nexus Colony is a screenshot for "Awakened".



* DeathAsGameMechanic: So long as there is one role that has unconditional kills (a duck or a falcon), the game will not end. If all of them are eliminated, then the geese instantly win.

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* DeathAsGameMechanic: So long as there is one role that has unconditional kills (a duck or a falcon), falcon/pelican), the game will not end. If all of them are eliminated, then the geese instantly win.



* DutyThatTranscendsDeath: For both ducks and geese. If a goose dies, they still need to complete their tasks for one of the geese win conditions. For ducks, they can still call sabotages; they can even win should all ducks have died but the falcon lives and certain sabotages go unresolved.

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* %%* DutyThatTranscendsDeath: For both ducks and geese. If a goose dies, they still need to complete their tasks for one of the geese win conditions. For ducks, they can still call sabotages; they can even win should all ducks have died but the falcon lives and certain sabotages go unresolved.



** The snitch duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell.

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** The snitch duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.



%%**AS for Arabian Sands



* {{Poltergeist}}: Two kinds. First, ducks can activate sabotages from beyond the grave, causing the technician to get a "false positive" on its location. Second, if "confirm fake tasks" is off, some tasks will be shown on the map if done by a ghost, such as the fog in showers or closing the airlock door.
* PlayerNudge: There is an option to turn on "kick idle geese". If a goose doesn't do their tasks after a certain while, a popup will threaten to kick them out of the lobby.

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* {{Poltergeist}}: Two kinds. First, ducks can activate sabotages from beyond the grave, causing the technician to get a "false positive" on its location. grave. Second, if "confirm fake tasks" is off, some tasks will be shown on the map if done by a ghost, such as the fog in showers or closing the airlock door.
* PlayerNudge: There is an option to turn on "kick idle geese". If a goose doesn't do their tasks after a certain while, a popup will threaten to kick them out of the lobby. Inactivity for 5 minutes can also trigger an auto-boot.



*SwallowedWhole: The Pelican eats live players and carries them around the map with them. Should the pelican be killed before a meeting is called, everyone inside is freed. Otherwise, everyone in the pelican dies when a meeting is called. Anyone inside the pelican can talk to each other and the pelican, if proximity chat is on, but not heard by anyone outside the pelican.



** The Gravy Goose gives additional rewards either to their killer or to the Gravy Goose themselves if they survive the whole game, but can only be killed when alone. If a third player is in close proximity to the Gravy Goose when someone attempts to kill them, the third player will take the bullet and get killed instead.

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** The Gravy Goose gives additional rewards either to their killer or to the Gravy Goose themselves if they survive the whole game, but can only be killed when alone. If a third player is in close proximity to the Gravy Goose when someone attempts to kill them, the third player will take the bullet and get killed instead.instead, even if it's another duck.



* XRayVision: The Birdwatcher Goose has a power that allows it to see through any and all walls around it, but at the cost of a much narrower range of vision while the ability is active.

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* XRayVision: The Birdwatcher Goose has a power that allows it to see through any and all walls around it, but at the cost of a much narrower range of vision while the ability is active.active.
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*AstralProjection: The Astral Goose is able to temporarily leave their body in order to see nearby geese for a short period of time. While out of their body, the other geese lose all cosmetics and colouring.



* CementShoes: On the murder-mystery themed Mallard Manor and Goosechapel maps, players who are voted out of the game are killed by being tied to a weight and thrown in the water, as opposed to the sci-fi themed maps where voted out players are ThrownOutTheAirlock or the Jungle Temple where players are sacrificed to the gods.

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* CementShoes: On the murder-mystery themed Mallard Manor and Manor, Goosechapel and Basement maps, players who are voted out of the game are killed by being tied to a weight and thrown in the water, as opposed to the sci-fi themed maps where voted out players are ThrownOutTheAirlock or the Jungle Temple where players are sacrificed to the gods.



* ContextSensitiveButton: There are only ever a maximum of 4 buttons any single role has access to: a use button (replaced by passing the bomb, if applicable), a sabotage button (ducks only), a hide ability (default left-shift), and an active ability (usually kill, default space). In the jungle map, the vent button is replaced with an ability to turn on or off the ability to enter the misty corridors. Some ducks lose the ability to vent in order to hide in other ways, like silencing others or shapeshifting.

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* ContextSensitiveButton: There are only ever a maximum of 4 5 buttons any single role has access to: a use button (replaced by passing the bomb, if applicable), a sabotage button (ducks only), a hide ability (default left-shift), a report body button and an active ability (usually kill, default space). In the jungle map, the vent button is replaced with an ability to turn on or off the ability to enter the misty corridors. Some ducks lose the ability to vent in order to hide in other ways, like silencing others or shapeshifting.



* ExactTimeToFailure: Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 45 seconds to stop the falcon from winning, or else the falcon wins.

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* ExactTimeToFailure: Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 45 60 seconds to stop the falcon from winning, or else the falcon wins.



**TB for The Basement



* GoodColorsEvilColors: Each of the major roles has a specific colour, used to the reflect the win screen: white for geese, red for ducks, dark blue for vulture, light blue for falcon, yellow for Dodo, orange for Pigeon, and purple for Lovers.

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* GoodColorsEvilColors: Each of the major roles has a specific colour, used to the reflect the win screen: white for geese, red for ducks, dark blue for vulture, light blue for falcon, yellow for Dodo, orange for Pigeon, green for Pelican and purple for Lovers.



* PoorCommunicationKills: Not that good communication will save you, not telling certain things will get you killed. On the other hand, NOT sharing these details may hand a win to your opponents. Also, communications can be sabotages, which cuts off local voicechat (if on).

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* PoorCommunicationKills: Not that good communication will save you, not telling certain things will get you killed. On the other hand, NOT sharing these details may hand a win to your opponents. Also, communications can be sabotages, sabotaged, which cuts off local voicechat (if on).

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* ExactTimeToFailure: Whenever certain sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 45 seconds to stop the falcon from winning, or else the falcon wins.

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** A bodyguard will always spawn if there's a hitman. They are the only two to know who the VIP is, with the bodyguard trying to protect them and the hitman wanting to kill them.
** The snitch duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell.
* ExactTimeToFailure: Whenever certain critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 45 seconds to stop the falcon from winning, or else the falcon wins.wins.
** The shuttle sabotage on Nexus Colony is an exception to this. If the timer runs out, it ejects everyone in the shuttle, killing them.



* HeroicSacrifice: The bodyguard wants to stay by the VIP to protect them from the Hitman, and will die instead of the VIP if in range. If the VIP survives, the bodyguard gains 5 coins, whether the bodyguard themself lives or dies.

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* HeroicSacrifice: The bodyguard wants to stay by the VIP to protect them from the Hitman, and they will die instead of the VIP if in range. If the VIP survives, the bodyguard gains 5 coins, whether the bodyguard themself lives or dies.
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* TakingTheBullet
** The Bodyguard Goose is assigned a specific player to protect. If the Bodyguard is close enough to that player when someone tries to kill them, they will die instead.
** The Gravy Goose gives additional rewards either to their killer or to the Gravy Goose themselves if they survive the whole game, but can only be killed when alone. If a third player is in close proximity to the Gravy Goose when someone attempts to kill them, the third player will take the bullet and get killed instead.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_859.jpg]]
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* FramingTheGuiltyParty: It's not unusual for a killer to be voted out, even if they hadn't killed at all in the game. There's not always a good reason for the call made, either.

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* %%* FramingTheGuiltyParty: It's not unusual for a killer to be voted out, even if they hadn't killed at all in the game. There's not always a good reason for the call made, either. (Zero-Context: General Example)
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* ViolationOfCommonSense: The normal objective is to get the Ducks and other hostile birds voted out of the game and avoid looking suspicious so the same isn't done to you. The Dodo Bird, however, wins the entire game by getting voted out, so they ''want'' to act suspicious and be voted out. As if to emphasize how counter-intuitive this is, the Dodo's icon in-game is a confused bird with question marks around its head.
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* WhyAmITicking: The Demolitionist Duck can only kill by placing bombs on other players that explode after a delay. The bombed player is unaware of their situation until the timer is at 15 seconds left, at which point they're alerted and have that much time to put the bomb on someone else or they explode. Upon exploding, all that's left of the player is their smoking feet, which can not be reported as a normal dead body can.

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* WhyAmITicking: The Demolitionist Duck can only kill by placing bombs on other players that explode after a delay. The bombed player is unaware of their situation until the timer is at 15 seconds left, at which point they're alerted and have that much time to put the bomb on someone else or they explode. Upon exploding, all that's left of the player is their smoking feet, which can not be reported as a normal dead body can.can.
* XRayVision: The Birdwatcher Goose has a power that allows it to see through any and all walls around it, but at the cost of a much narrower range of vision while the ability is active.
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** The Identity Thief is a twist on the Morphling, turning into their victim as they die and stuck that way until the next meeting.

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** The Identity Thief is a twist on the Morphling, turning into their victim as they die and stuck that way until the next meeting.meeting.
* WhyAmITicking: The Demolitionist Duck can only kill by placing bombs on other players that explode after a delay. The bombed player is unaware of their situation until the timer is at 15 seconds left, at which point they're alerted and have that much time to put the bomb on someone else or they explode. Upon exploding, all that's left of the player is their smoking feet, which can not be reported as a normal dead body can.
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* CementShoes: On the murder-mystery themed Mallard Manor and Goosechapel maps, players who are voted out of the game are killed by being tied to a weight and thrown in the water, as opposed to the sci-fi themed maps where voted out players are ThrownOutTheAirlock or the Jungle Temple where players are sacrificed to the gods.
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* {{Gasshole}}: One of the cosmetics you can buy for your characters are farts, and emojis that can go in them. An update brought back, by popular demand, the ability for ''ghosts'' to fart, so even if you're killed by a Duck, you can still fart to your heart's content.
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* MutualKill: If the Sheriff kills another Goose instead of a Duck or another role, he'll die along with their victim.
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* {{Plaguemaster}}: The premise of the Pigeon role is to infect all the other players. They win the game if they can infect every other player in a single round.
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* DecidedByOneVote: Often the way a person is voted out. On certain maps, if the number of votes are tied, then the player(s) with the highest number of votes is sent to jail for a temporary timeout.

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* %%* DecidedByOneVote: Often the way a person is voted out. On certain maps, if the number of votes are tied, then the player(s) with the highest number of votes is sent to jail for a temporary timeout. (Zero-Context: General Example)



* GoodColorsEvilColors: Each of the major roles has a specific colour, used to the reflect the win screen: white for geese, red for ducks, dark blue for vulture, light blue for falcon, yellow for dodo, orange for pigeon, and purple for lovers.

to:

* GoodColorsEvilColors: Each of the major roles has a specific colour, used to the reflect the win screen: white for geese, red for ducks, dark blue for vulture, light blue for falcon, yellow for dodo, Dodo, orange for pigeon, Pigeon, and purple for lovers.Lovers.



* HeroicSacrifice: The bodyguard wants to stay by the VIP to protect them from the hitman, and will die instead of teh VIP if in range. If the VIP survives, the bodyguard gains 5 coins, whether the bodyguard themself lives or dies.

to:

* HeroicSacrifice: The bodyguard wants to stay by the VIP to protect them from the hitman, Hitman, and will die instead of teh the VIP if in range. If the VIP survives, the bodyguard gains 5 coins, whether the bodyguard themself lives or dies.



* ImposterForgotOneDetail: Sometimes the ducks will say things geese couldn't possibly know. Killing the Canadian is a good way to out them. Also, only geese will know when the celebrity dies. The dodo, on the other hand, will sometimes play on these details to get themselves voted out.

to:

* ImposterForgotOneDetail: Sometimes the ducks will say things geese couldn't possibly know. Killing the Canadian is a good way to out them. Also, only geese will know when the celebrity dies. The dodo, Dodo, on the other hand, will sometimes play on these details to get themselves voted out.



* KillAndReplace: The identity thief will automatically take on the image of their latest victim until the next meeting is called. The morphling can also imitate a victim just killed if planned right.

to:

* KillAndReplace: The identity thief will automatically take on the image of their latest victim until the next meeting is called. The morphling Morphling can also imitate a victim just killed if planned right.



* TheMole: Anyone who isn't a goose is technically a mole. The dodo may be an exception, since they want to be voted out.

to:

* TheMole: Anyone who isn't a goose is technically a mole. The dodo Dodo may be an exception, since they want to be voted out.



* NeverSplitTheParty: Sometimes this is a good solution to prevent everyone from dying. However, {{subverted|Trope}} in that it allows a pigeon to get an easy win.

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* NeverSplitTheParty: Sometimes this is a good solution to prevent everyone from dying. However, {{subverted|Trope}} in that it allows a pigeon Pigeon to get an easy win.



* ObfuscatingStupidity: A classic tactic of the dodo. Whether it works or not highly depends on the lobby.

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* ObfuscatingStupidity: A classic tactic of the dodo.Dodo. Whether it works or not highly depends on the lobby.

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* ConfrontingYourImposter: If the morphling happens to run into the original, some geese will go chasing after the duplicate, waiting for them to shift back.

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* ConfrontingYourImposter: If the morphling Morphling happens to run into the original, some geese will go chasing after the duplicate, waiting for them to shift back.



* EvilCounterpart: In a sense, both the medium goose and the vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.

to:

* EvilCounterpart: EvilCounterpart:
**
In a sense, both the medium goose and the vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.



*
* {{Shapeshifting}}: The morphling can temporarily become any other player, so long as they grab a sample of their DNA first. This will include all cosmetics, but cannot replicate the voice (obviously).
** The Identity Thief is a twist on the morphling, turning into their victim as they die and stuck that way until the next meeting.

to:

*
* {{Shapeshifting}}: {{Shapeshifting}}:
**
The morphling Morphling can temporarily become any other player, so long as they grab a sample of their DNA first. This will include all cosmetics, but cannot replicate the voice (obviously).
** The Identity Thief is a twist on the morphling, Morphling, turning into their victim as they die and stuck that way until the next meeting.

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* BalanceBuff:
** The Birdwatcher originally had their power on all the time, seeing through walls but only in a small cone ahead of them. Instead, the power now has a cooldown and activates for a short burst and the Birdwatcher has normal vision otherwise.
** Originally, the detective could tell if a player had killed at any point in the game, but only had one chance to do it. Instead, it was revised to once per round, but can only detect if the kill was this round.



** The birdwatcher originally had their power on all the time, seeing through walls but only in a small cone ahead of them. Instead, the power now has a cooldown and activates for a short burst.
** Originally, the detective could tell if a player had killed at any point in the game, but only had one chance to do it. Instead, it was revised to once per round, but can only detect if the kill was this round.
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* Nerf: Some of the roles have been revised after much fan feedback.

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* Nerf: {{Nerf}}: Some of the roles have been revised after much fan feedback.
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* BoomHeadshot: During meetings, an assassin has a chance to assassinate one of the geese or neutral ducks. However, if the wrong role is selected, the duck dies instead.

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* BoomHeadshot: During meetings, an assassin has a chance to assassinate one of the geese or neutral ducks.ducks if they can correctly guess that player's role. However, if the wrong role is selected, the duck dies instead.



* ImposterExposingTest: Sometimes called the Falcon Test, if no one skips in a round, you know there's no falcon, since that role is forced to skip in meetings.

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* ImposterExposingTest: ImpostorExposingTest: Sometimes called the Falcon Test, if no one skips in a round, you know there's no falcon, since that role is forced to skip in meetings.
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*NoOSHACompliance: The shuttle in Nexus Colony can easily run over any goose that is foolishly standing on the platform. To make matters worse, there's a task to do on either platform with the chance of being run over.

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''Goose Goose Duck'' is a SocialDeduction game created by Gaggle Studios (gaggle.fun), heavily inspired by mods of VideoGame/AmongUs. However, in its short life, it has already done so much more than its "parent" that it exceeds it in many ways. After an unspecified war between geese and ducks, peace is declared and the geese launch a space program. However, a duck general is angry about this and sends in duck agents disguised as geese to kill them all.

to:

''Goose Goose Duck'' is a SocialDeduction game SocialDeductionGame created by Gaggle Studios (gaggle.fun), heavily inspired by mods of VideoGame/AmongUs. However, in its short life, it has already done so much more than its "parent" that it exceeds it in many ways. After an unspecified war between geese and ducks, peace is declared and the geese launch a space program. However, a duck general is angry about this and sends in duck agents disguised as geese to kill them all.


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*DutyThatTranscendsDeath: For both ducks and geese. If a goose dies, they still need to complete their tasks for one of the geese win conditions. For ducks, they can still call sabotages; they can even win should all ducks have died but the falcon lives and certain sabotages go unresolved.
*DwindlingParty: Like most social deduction games, it gets harder as more people are found dead. Especially as ducks win if they match the number of non-ducks.
*EvilCounterpart: In a sense, both the medium goose and the vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.
**Arguably, a mortician became a [[InvertedTrope Good Counterpart]] to the Spy Duck, with the condition that the body is dead and they get to use their ability on the corpse.
*ExactTimeToFailure: Whenever certain sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 45 seconds to stop the falcon from winning, or else the falcon wins.
*FaceDeathWithDignity: It may be at spear-point, but most geese voted out will happily jump into the potato god's mouth after only slight prodding.
*FailedASpotCheck: Entirely possible, with the screen-obscuring tasks. Of course, most maps have some sabotage that causes vision to be impaired mapwise.
*FlashStep: When initiating a kill, the killer will jump slightly to the corpse. This can sometimes cause the killer to pass through low barriers, like the counter at the bar.
*FramingTheGuiltyParty: It's not unusual for a killer to be voted out, even if they hadn't killed at all in the game. There's not always a good reason for the call made, either.
*GameLobby: Each map era has a different one to accommodate the theme. Currently, there are three: space, Ducktorian England and Jungle. For the lobbies, the 5th and 6th letters will always match up with the map.
** MG for Mother Goose
** BS for Black Swan
** NC for Nexus Colony
** MM for Mallard Manor
** GC for Goosechapel
** JT for Jungle Temple
** TL for The Lounge
*GoodColorsEvilColors: Each of the major roles has a specific colour, used to the reflect the win screen: white for geese, red for ducks, dark blue for vulture, light blue for falcon, yellow for dodo, orange for pigeon, and purple for lovers.
*HalfTheManHeUsedToBe: Similar to Among Us corpses, bodies are always a single bone protruding from the lower half of a goose, flopped on its side.
*HeroicSacrifice: The bodyguard wants to stay by the VIP to protect them from the hitman, and will die instead of teh VIP if in range. If the VIP survives, the bodyguard gains 5 coins, whether the bodyguard themself lives or dies.
*ImpossibleTask: Playing off the infamous Among Us task, there's an achievement to fail the card swipe task 10 times in a single match. However, under the current settings, the card swipe will definitely succeed on the third consecutive attempt. To get the achievement now, it must either be interrupted by a meeting, or close the task screen and try again after one (or two) failed attempts. Even then, sometimes it'll pass on the first try.
*ImposterForgotOneDetail: Sometimes the ducks will say things geese couldn't possibly know. Killing the Canadian is a good way to out them. Also, only geese will know when the celebrity dies. The dodo, on the other hand, will sometimes play on these details to get themselves voted out.
*ImposterExposingTest: Sometimes called the Falcon Test, if no one skips in a round, you know there's no falcon, since that role is forced to skip in meetings.
*JumpScare: Called "death stingers", a red splash will appear across the screen when the player is killed. There are 5 stingers per map era, plus unique ones for certain environmental kills or demolition kills.
*KillAndReplace: The identity thief will automatically take on the image of their latest victim until the next meeting is called. The morphling can also imitate a victim just killed if planned right.
*KillEmAll: Ducks want all the geese dead. Falcon just wants to survive, and will kill to do so.
*LanguageBarrier: As with all social deduction games, communication is key. However, there are language filters for most major languages. In fact, for a while, Korean players would take over lobbies labelled as English. Any translations done for foreign languages are all fan-provided with the aid of Google Translate, so there might be some errors at first.
*LightsOffSomebodyDies: Every map has some way to obscure vision, usually reducing it to a small iris around the character. It's rare that someone doesn't die after one of these sabotages are called.
*MazeGame: To solve the shuttle sabotage in Nexus Colony, a maze must be solved.
*TheMole: Anyone who isn't a goose is technically a mole. The dodo may be an exception, since they want to be voted out.
*Nerf: Some of the roles have been revised after much fan feedback.
**Originally, the medium could actually see the ghosts of players floating around the lobby. However, after said players would single out their killers, it was revised to only show the number of dead (as well as how many players total, in case of disconnects).
**The birdwatcher originally had their power on all the time, seeing through walls but only in a small cone ahead of them. Instead, the power now has a cooldown and activates for a short burst.
**Originally, the detective could tell if a player had killed at any point in the game, but only had one chance to do it. Instead, it was revised to once per round, but can only detect if the kill was this round.
**Celebrity originally displayed the name and appearance upon death to all geese. Now, there's just a notice that the celebrity is dead, but not who that is.
*NeverSplitTheParty: Sometimes this is a good solution to prevent everyone from dying. However, {{subverted|Trope}} in that it allows a pigeon to get an easy win.
*NobodyPoops: Averted, as there's a lavatory in Mallard Manor. You can hide in the toilet, and if the plunger task is used there, the hider is sent to the Pond.
*ObfuscatingStupidity: A classic tactic of the dodo. Whether it works or not highly depends on the lobby.
*OneHitKill: One of the core tenets of the game is that the kill button will always work, and someone will always die to it. The only aversions to that are who actually ends up dead.
*PercussiveMaintenance: To fix the vending machine or the fish feeder, the device gets shaken until food pops out.
*{{Poltergeist}}: Two kinds. First, ducks can activate sabotages from beyond the grave, causing the technician to get a "false positive" on its location. Second, if "confirm fake tasks" is off, some tasks will be shown on the map if done by a ghost, such as the fog in showers or closing the airlock door.
*PlayerNudge: There is an option to turn on "kick idle geese". If a goose doesn't do their tasks after a certain while, a popup will threaten to kick them out of the lobby.
*PoorCommunicationKills: Not that good communication will save you, not telling certain things will get you killed. On the other hand, NOT sharing these details may hand a win to your opponents. Also, communications can be sabotages, which cuts off local voicechat (if on).
*RedIsViolent: The ducks are coded red, after all. Just like blood...
*
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*TheCorpseStopsHere: Zigzagged. While reporting a body is the best and most surefire way to get a killer out, there are some good reasons to leave the bodies. One: it is bait for an ambitious vulture, trying to eat all the corpses. Two: the mortician can examine the body and find out their role. Three: a detective may be able to figure out who actually killed that round.
*DamnYouMuscleMemory: Related to "The Corpse Stops Here", some player instantly report bodies, not thinking about what waiting might entail. It's also possible to press the wrong button, and reveal an element not wished to be spread among other geese.
*DeathAsGameMechanic: So long as there is one role that has unconditional kills (a duck or a falcon), the game will not end. If all of them are eliminated, then the geese instantly win.
*DecidedByOneVote: Often the way a person is voted out. On certain maps, if the number of votes are tied, then the player(s) with the highest number of votes is sent to jail for a temporary timeout.
*DestinationDefenestration: Sort of. If a door sabotage is called on either Mother Goose or Black Swan, a special task is unlocked on the bridge that allows anyone trapped in the cargo bay to be sucked out into space. There's even a special death stinger for it.
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''Goose Goose Duck'' is a SocialDeduction game created by Gaggle Studios (gaggle.fun), heavily inspired by mods of VideoGame/AmongUs. However, in its short life, it has already done so much more than its "parent" that it exceeds it in many ways. After an unspecified war between geese and ducks, peace is declared and the geese launch a space program. However, a duck general is angry about this and sends in duck agents disguised as geese to kill them all.

In just under a year, Gaggle has created 6 maps (plus one that is just a lobby hangout), has built-in proximity chat accomodation, and over 30 roles for ducks, geese and neutral roles. The staff are constantly working on updates and listening to the community for new roles, new maps, bug fixes and anything else the game truly needs. The game is available on PC and most mobile devices.

!!This game provides examples of:
*AirVentPassageway: Naturally, but Goosechapel instead uses {{Absurdly Spacious Sewer}}s in the same capacity.
*AloneWithThePsycho: If the falcon makes it to the final 3, a sabotage-like alarm goes off preventing meetings from being called. If the falcon lives for the following 45 seconds, they win. If a duck is still alive and kills the falcon, ducks win. If only geese are alive and kill the falcon, or all the tasks are completed, the geese win.
%%*AscendedAnimal: The geese drawn in a weird humanesque style, not entirely human but not that far off being geese, either. They seem to have a similar history to humans otherwise.
*BoomHeadshot: During meetings, an assassin has a chance to assassinate one of the geese or neutral ducks. However, if the wrong role is selected, the duck dies instead.
*CharacterCustomization: There are currently 5 cosmetic options for the geese: a headpiece, a body (clothing) piece, a fart, a pet and a selectable death stinger (that varies by map type).
*ColorCodedMultiplayer: Each goose is a different and unique colour. However, they are stopping at 20, as that is the limit for colourblind players to tell the difference between, as attested to by colourblind staff members!
*CompanyCrossReferences: A handful of the costumes are unlocked by playing Gaggle's virtual escape room games. On one of the console desks is a screenshot for "Awakened".
*ConfrontingYourImposter: If the morphling happens to run into the original, some geese will go chasing after the duplicate, waiting for them to shift back.
*ContextSensitiveButton: There are only ever a maximum of 4 buttons any single role has access to: a use button (replaced by passing the bomb, if applicable), a sabotage button (ducks only), a hide ability (default left-shift), and an active ability (usually kill, default space). In the jungle map, the vent button is replaced with an ability to turn on or off the ability to enter the misty corridors. Some ducks lose the ability to vent in order to hide in other ways, like silencing others or shapeshifting.
*{{Shapeshifting}}: The morphling can temporarily become any other player, so long as they grab a sample of their DNA first. This will include all cosmetics, but cannot replicate the voice (obviously).
**The Identity Thief is a twist on the morphling, turning into their victim as they die and stuck that way until the next meeting.

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