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Goose Goose Duck is a 2021 Social Deduction Game developed and published by Gaggle Studios, heavily inspired by mods of Among Us. After an unspecified war between geese and ducks, peace is declared and the geese launch a space program. However, a duck general is angry about this and sends in duck agents disguised as geese to kill them all.

Gameplay-wise, Goose Goose Duck is essentially Among Us but with a much wider array of roles (even after the latter started introducing roles of its own). The ducks (Impostors) have to contend with a wide variety of geese who may have detective or offensive abilities (such as the Sheriff who can kill other players, but commits suicide if the victim's a goose), but come packing their own special abilities (such as an Assassin who can kill players during meetings if they correctly deduce their role). And both sides have to contend with neutral third-party roles who are in it entirely for themselves, like the Falcon who's Gotta Kill 'Em All, or the Dodo Bird who wins if the others vote to eject them.

As of November 2022, the game has seven maps (plus one that is just a lobby hangout), built-in proximity chat accommodation, and over 30 roles for ducks, geese and neutral roles. The game is available on PC and most mobile devices.


Goose Goose Duck provides examples of the following tropes:

  • Air-Vent Passageway: Much like Among Us, vents are present on some maps, which only Ducks can use to go between different parts of the map. Goosechapel instead uses Absurdly Spacious Sewers in the same capacity.
  • Alone with the Psycho: If the Falcon, Pelican, or Survivalist makes it to the final three, a sabotage-like alarm goes off preventing meetings from being called. If the player lives for the following 60 seconds, they win unless they're pre-empted by a sabotage or tasks.
  • Anti-Frustration Features: Dead Geese don't contribute to the task quota (although they can still do "fake" tasks for achievement and farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing, dead Geese can do something else for the round, and Ducks don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese makes task wins exceedingly rare (especially in Draft mode which has an enormous quota), leaving little reason to do tasks and making a game's length very dependent on player competence. A combination of skittish Ducks and paranoid but skip-happy Geese can draw a game out for ages. Ironically, the Carnival map lets Ducks call a sabotage that is a guaranteed kill after completing a certain amount of "fake: tasks, meaning it's up to Geese to kill the Ducks before they can get what's effectively a task win.
  • Astral Projection: The Astral Goose is able to temporarily leave their body in order to see nearby Geese for a short period of time. While out of their body, the other Geese lose all cosmetics and colouring.
  • Balance Buff:
    • The Birdwatcher originally had their power on all the time, seeing through walls but only in a small cone ahead of them. Instead, the power now has a toggle between X-ray vision and normal vision, with a five-second cooldown in between.
    • Originally, the Detective could tell if a player had killed at any point in the game, but only had one chance per game to do it. This was updated to allow a single check per round before the detective gained the ability to check many people once per round, but can only tell if there's been a kill since the last meeting.
  • Boom, Headshot!: During meetings, an Assassin has a chance to assassinate one of the Geese or neutral Ducks if they can correctly guess that player's role. However, if the wrong role is selected, the Duck dies instead.
  • Cement Shoes: On the murder-mystery themed Mallard Manor, Goosechapel and Basement maps, players who are voted out of the game are killed by being tied to a weight and thrown in the water, as opposed to the sci-fi themed maps where voted out players are Thrown Out the Airlock or the Jungle Temple where players are sacrificed to the gods.
  • Character Customization: There are currently five cosmetic options for the geese: a headpiece, a body (clothing) piece, a fart, a pet and a selectable death stinger (that varies by map type).
  • Civilized Animal: The Geese drawn in a weird humanesque style, not entirely human but not that far off being geese, either. They have structures similar to humans, including houses, temples and spaceships.
  • Color-Coded Multiplayer: Each Goose is a different and unique colour. However, they are stopping at 20, as that is the limit for colourblind players to tell the difference between, as attested to by colourblind staff members!
  • Company Cross References: A handful of the costumes are unlocked by playing Gaggle's virtual escape room games. On one of the console desks in Nexus Colony is a screenshot for one such game, Awakened.
  • Confronting Your Imposter: If the Morphling happens to run into the original, some Geese will go chasing after the duplicate, waiting for them to shift back.
  • Context-Sensitive Button: There are only ever a maximum of five buttons any single role has access to: a use button (replaced by passing the bomb, if applicable), a sabotage button (ducks only), a hide ability (default left-shift), a report body button and an active ability (usually kill, default space). In the jungle map, the vent button is replaced with an ability to turn on or off the ability to enter the misty corridors. Some ducks lose the ability to vent in order to hide in other ways, like silencing others or shapeshifting.
  • The Corpse Stops Here: Zigzagged. While reporting a body is the best and most surefire way to get a killer out, there are some good reasons to leave the bodies. One: it is bait for an ambitious Vulture, trying to eat all the corpses. Two: the Mortician can examine the body and find out their role. Three: a Detective may be able to figure out who actually killed that round.
  • Damn You, Muscle Memory!: Some players instantly report bodies, not thinking about what waiting might entail. It's also possible to press the wrong button, and reveal an element not wished to be spread among other Geese.
  • Death as Game Mechanic: So long as there is one role that has unconditional kills (a Duck or a Falcon/Pelican), the game will not end. If all of them are eliminated, then the Geese instantly win.
  • Decided by One Vote: The player with the highest number of votes is voted out. For example, if one person gets three votes while two other people get two votes each, the person with three votes would be voted out. On certain maps, tied votes would throw the people in jail. A Snitch Duck can send someone to jail if they are the only one to vote for them. As a counterpoint, the Locksmith can always unlock the jail, even from within the cell. A Politician cannot be sent to jail, even if snitched on.
  • Defog of War: The most popular game mode is Draft, which shows each player three roles they can choose or lets them go for a random one. Choosing one of the three shows everybody in the server that it's in play, but choosing random doesn't; it can often be better to gamble on the random role than to show your hand by choosing one. Good luck getting an Assassin kill when everybody knows you're there.
  • Destination Defenestration: Sort of. If a door sabotage is called on either Mother Goose or Black Swan, a special task is unlocked on the bridge that allows anyone trapped in the cargo bay to be sucked out into space. There's even a special death stinger for it.
  • Driven to Suicide: A Sheriff will off themselves if they kill a fellow Goose. Likewise, killing a Lover duck will drive the other to suicide.
  • Dwindling Party: Like most social deduction games, the game gets harder as more people are found dead. Especially since Ducks win if they match the number of non-Ducks (unless a Falcon or Pelican is alive).
  • Evil Counterpart:
    • In a sense, both the Medium Goose and the Vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.
    • A Bodyguard will always spawn if there's a Hitman. They are the only two to know who the VIP is, with the bodyguard trying to protect them and the hitman wanting to kill them.
    • The Snitch Duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the Locksmith can always unlock the jail, even from within the cell. A Politician cannot be sent to jail, even if snitched on.
  • Exact Time to Failure:
    • Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "Falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the Falcon from winning, or else the Falcon wins.
    • The shuttle sabotage on Nexus Colony is an exception to this. If the timer runs out, it ejects everyone in the shuttle, killing them.
  • Face Death with Dignity: It may be at spear-point, but Geese voted out in the Jungle will happily jump into the potato god's mouth after only slight prodding.
  • Failed a Spot Check: Entirely possible, with the screen-obscuring tasks. Of course, most maps have some sabotage that causes vision to be impaired mapwise.
  • Flash Step: When initiating a kill, the killer will jump slightly to the corpse. This can sometimes cause the killer to pass through low barriers, like the counter at the bar.
  • Framing the Guilty Party: Some players will kill and try to frame a nearby player. Sometimes, that player is a killer; other times, that's a Dodo.
  • Game Lobby: Each map era has a different one to accommodate the theme. Currently, there are three: space, Ducktorian England and Jungle. For the lobbies, the 5th and 6th letters will always match up with the map.
    • MG for Mother Goose
    • BS for Black Swan
    • NC for Nexus Colony
    • MM for Mallard Manor
    • GC for Goosechapel
    • JT for Jungle Temple
    • TB for The Basement
    • TL for The Lounge
    • AS for Arabian Sands
  • Gasshole: One of the cosmetics you can buy for your characters are farts, and emojis that can go in them. An update brought back, by popular demand, the ability for ghosts to fart, so even if you're killed by a Duck, you can still fart to your heart's content.
  • Good Colors, Evil Colors: Each of the major roles has a specific colour, used to the reflect the win screen: white for Geese, red for Ducks, dark blue for Vulture, light blue for falcon, yellow for Dodo, orange for Pigeon, green for Pelican and purple for Lovers.
  • Half the Man He Used to Be: Similar to Among Us corpses, bodies are always a single bone protruding from the lower half of a goose, flopped on its side.
  • Heroic Sacrifice: The Bodyguard wants to stay by the VIP to protect them from the Hitman, they will die instead of the VIP if in range. If the VIP survives, the Bodyguard gains 5 coins, whether the Bodyguard themself lives or dies.
  • Highly Specific Counterplay:
    • The basic Goose is the only role immune that is immune to the Assassin. This is its one and only ability, which it shares with only one other unit (the Gravy goose).
    • Speaking of the Gravy, it uniquely can't be killed if it's next to another goose (who will be killed in its stead). If you suspect a player really has it out for you, this can be the only way of keeping yourself alive; don't hesitate to laugh when a Sheriff bumrushes you and kills themself and their friend.
    • The modern version of the Medium is pretty much useless, unless a Duck kills the Canadian right after you check the body count.
    • The Stalker's ability gives them an arrow pointing towards a player of their choosing. There's not much they can do with this info, unless their target has been eaten by a Pelican, in which case the arrow will still be pointing at them.
  • Hoist by His Own Petard: A Demo Duck can end up getting his bomb passed back to him, making this a very literal example. Fortunately he can vent and wait it out, but this doesn’t help if a meeting is called and he respawns right next to the bomb holder.
  • Impossible Task: Playing off the infamous Among Us task, there's an achievement to fail the card swipe task 10 times in a single match. However, under the current settings, the card swipe will definitely succeed on the third consecutive attempt. To get the achievement now, it must either be interrupted by a meeting, or close the task screen and try again after one (or two) failed attempts. Even then, sometimes it'll pass on the first try.
  • Imposter Forgot One Detail: Sometimes the Ducks will say things Geese couldn't possibly know. Killing the Canadian is a good way to out them. Also, only Geese will know when the Celebrity dies. The Dodo, on the other hand, will sometimes play on these details to get themselves voted out.
  • Impostor-Exposing Test: Sometimes called the Falcon Test, if no one skips in a round, you know there's no Falcon, since that role is forced to skip in meetings.
  • Invisible to Normals: When a Professional kills, the Geese cannot see the bodies. However, if they get within a certain radius of the body, they will automatically report it. Ducks and neutrals, however, can see the bodies and do not have to report (but can if they want).
  • Jump Scare: Called "death stingers", a red splash will appear across the screen when the player is killed. There are five stingers per map era, plus unique ones for certain environmental kills or Demolition kills.
  • Kill and Replace: The Identity Thief will automatically take on the image of their latest victim until the next meeting is called. The Morphling can also imitate a victim just killed if planned right.
  • Language Barrier: As with all social deduction games, communication is key. However, there are language filters for most major languages. In fact, for a while, Korean players would take over lobbies labelled as English. Any translations done for foreign languages are all fan-provided with the aid of Google Translate, so there might be some errors at first.
  • Lights Off, Somebody Dies: Every map has some way to obscure vision, usually reducing it to a small iris around the character. It's rare that someone doesn't die after one of these sabotages are called.
  • Maze Game: To solve the shuttle sabotage in Nexus Colony, a maze must be solved.
  • Misère Game: Getting voted out by the other players is usually a setback to your team winning, but if you're the Dodo, then you're a one-person team who instantly wins if you're voted out.
  • The Mole: Anyone who isn't a Goose is technically a mole. The Dodo may be an exception, since they want to be voted out.
  • Mutual Kill: If the Sheriff kills another Goose instead of a Duck or another role, they'll die along with their victim.
  • Nerf: Some of the roles have been revised after much fan feedback.
    • Originally, the Medium could actually see the ghosts of players floating around the lobby. However, after said players would single out their killers, it was revised to only show the number of dead (as well as how many players total, in case of disconnects).
    • Celebrity originally displayed the name and appearance upon death to all Geese. Now, there's just a notice that the Celebrity is dead, but not who that is.
    • Bombs were originally passed by hitting a button. Players could bypass the hot potato aspect of this by cooking it and not passing it off until the last second, so it was changed so it's automatically passed off when you get close enough to somebody.
  • Never Split the Party: Sometimes this is a good solution to prevent everyone from dying. However, subverted in that it allows a Pigeon to get an easy win.
  • Nobody Poops: Averted, as there's a lavatory in Mallard Manor. You can hide in the toilet, and if the plunger task is used there, the hider is sent to the Pond.
  • No OSHA Compliance: The shuttle in Nexus Colony can easily run over any Goose that is foolishly standing on the platform. To make matters worse, there's a task to do on either platform with the chance of being run over.
  • Obfuscating Stupidity: A classic tactic of the Dodo. Whether it works or not highly depends on the lobby.
  • One-Hit Kill: One of the core tenets of the game is that the kill button will always work, and someone will always die to it. The only aversions to that are who actually ends up dead.
  • Percussive Maintenance: To fix the vending machine or the fish feeder, the device gets shaken until food pops out.
  • Plaguemaster: The premise of the Pigeon role is to infect all the other players. They win the game if they can infect every other player in a single round.
  • Player Nudge: There is an option to turn on "kick idle Geese". If a Goose doesn't do their tasks after a certain while, a popup will threaten to kick them out of the lobby. Inactivity for 5 minutes can also trigger an auto-boot.
  • Poltergeist: Ducks can activate sabotages from beyond the grave. The Technician role allowed such sabotages to be shown on the map if done by a ghost, but a later update which combines the Mechanic, Technician, and Snoop into the Engineer role removes this ability and only shows the location of sabotages by living Ducks.
  • Poor Communication Kills: Not that good communication will save you, not telling certain things will get you killed. On the other hand, not sharing these details may hand a win to your opponents. Also, communications can be sabotaged, which cuts off local voice chat (if on).
  • Red Is Violent: The Ducks are coded red, after all. Just like blood...
  • Shapeshifting:
    • The Morphling can temporarily become any other player, so long as they grab a sample of their DNA first. This will include all cosmetics, but cannot replicate the voice (obviously).
    • The Identity Thief is a twist on the Morphling, turning into their victim as they die and stuck that way until the next meeting.
  • Swallowed Whole: The Pelican eats live players and carries them around the map with them. Should the pelican be killed before a meeting is called, everyone inside is freed. Otherwise, everyone in the Pelican dies when a meeting is called. Anyone inside the Pelican can talk to each other and the Pelican, if proximity chat is on, but not heard by anyone outside the Pelican. Leads to amusing moments when a Pelican eats a Lover, only for the other Lover to report a body and immediately die, much to everyone's confusion.
  • Taking the Bullet:
    • The Bodyguard Goose is assigned a specific player to protect. If the Bodyguard is close enough to that player when someone tries to kill them, they will die instead.
    • The Gravy Goose gives additional rewards either to their killer or to the Gravy Goose themself if they survive the whole game, but can only be killed when alone. If a third player is in close proximity to the Gravy Goose when someone attempts to kill them, the third player will take the bullet and get killed instead, even if it's another duck.
  • Taking You with Me: An Assassin who knows the jig is up will generally try a last-ditch snipe; if they guess the target's role right, it's this trope, and if they're wrong, it's Better to Die than Be Killed.
  • Violation of Common Sense: The normal objective is to get the Ducks and other hostile birds voted out of the game and avoid looking suspicious so the same isn't done to you. The Dodo Bird, however, wins the entire game by getting voted out, so they want to act suspicious and be voted out. As if to emphasize how counter-intuitive this is, the Dodo's icon in-game is a confused bird with question marks around its head.
  • Watch for Rolling Objects: One of the Duck-activated death traps on the Jungle Temple map is a massive boulder sent rolling down a corridor of the temple and must be dodged by nearby players; any players that get caught in its path are squished into unidentifiable bloodstains and cannot be reported as dead bodies.
  • Why Am I Ticking?: The Demolitionist Duck can only kill by placing bombs on other players that explode after a delay. The bombed player is unaware of their situation until the timer is at 15 seconds left, at which point they're alerted and have that much time to put the bomb on someone else or they explode. Upon exploding, all that's left of the player is their smoking feet, which cannot be reported like a normal dead body can.
  • X-Ray Vision: The Birdwatcher Goose has a power that allows it to see through any and all walls around it, but at the cost of a much narrower range of vision while the ability is active.

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