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* PeskyPigeons: The Pigeon is a third-party role whose win condition requires them to sneeze on and spread disease to all the other players.
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* ImposterForgotOneDetail: Sometimes the Ducks will say things Geese couldn't possibly know. Killing the Canadian is a good way to out them. Also, only Geese will know when the Celebrity dies. The Dodo, on the other hand, will sometimes play on these details to get themselves voted out.
* ImpostorExposingTest: Sometimes called the Falcon Test, if no one skips in a round, you know there's no Falcon, since that role is forced to skip in meetings.
* ImpostorExposingTest: Sometimes called the Falcon Test, if no one skips in a round, you know there's no Falcon, since that role is forced to skip in meetings.
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* ImposterForgotOneDetail: Sometimes the Ducks will say things Geese couldn't possibly know. Killing the Canadian is a good way to out them. Also, There are also certain tasks, e.g. poisoning the water supply on the Goosechapel map, that are unique to Ducks. Additionally, only Geese will know when the Celebrity dies. The Dodo, on the other hand, will sometimes play on these details to get themselves voted out.
* ImpostorExposingTest: Sometimes called theFalcon Falcon/Pelican Test, if no one skips in a round, you know there's no Falcon, Falcon or Pelican, since that role is those roles are forced to skip in meetings.
* ImpostorExposingTest: Sometimes called the
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* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can still do "fake" tasks for achievement and farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing, dead Geese can do something else for the round, and Ducks don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese makes task wins ''exceedingly rare'' (especially in Draft mode which has an enormous quota), leaving little reason to do tasks and making a game's length very dependent on player competence. A combination of skittish Ducks and paranoid but skip-happy Geese can draw a game out for ages. Ironically, the Carnival map lets Ducks call a sabotage that is a guaranteed kill after completing a certain amount of "fake: tasks, meaning it's up to ''Geese'' to kill the Ducks before they can get what's effectively a task win.
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* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can still do "fake" tasks for achievement and farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing, dead Geese can do something else for the round, and Ducks don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese makes task wins ''exceedingly rare'' (especially in Draft mode which has an enormous quota), leaving little reason to do tasks and making a game's length very dependent on player competence. A combination of skittish Ducks and paranoid but skip-happy Geese can draw a game out for ages. Ironically, the Carnival map lets Ducks call a sabotage that is a guaranteed kill after completing a certain amount of "fake: "fake" tasks, meaning it's up to ''Geese'' to kill the Ducks before they can get what's effectively a task win.
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Gameplay-wise, ''Goose Goose Duck'' is essentially ''Among Us'' but with a much wider array of roles (even after the latter started introducing roles of its own). The ducks (Impostors) have to contend with a wide variety of geese who may have detective or offensive abilities (such as the Sheriff who can kill other players, but commits suicide if the victim's a goose), but come packing their own special abilities (such as an Assassin who can kill players during meetings if they correctly deduce their role). And both sides have to contend with neutral third-party roles who are in it entirely for themselves, like the Falcon who's GottaKillEmAll, or the Dodo Bird who wins if the others vote to eject him.
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Gameplay-wise, ''Goose Goose Duck'' is essentially ''Among Us'' but with a much wider array of roles (even after the latter started introducing roles of its own). The ducks (Impostors) have to contend with a wide variety of geese who may have detective or offensive abilities (such as the Sheriff who can kill other players, but commits suicide if the victim's a goose), but come packing their own special abilities (such as an Assassin who can kill players during meetings if they correctly deduce their role). And both sides have to contend with neutral third-party roles who are in it entirely for themselves, like the Falcon who's GottaKillEmAll, or the Dodo Bird who wins if the others vote to eject him.
them.
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%%* AirVentPassageway: Naturally, but Goosechapel instead uses {{Absurdly Spacious Sewer}}s in the same capacity.
* AloneWithThePsycho: If the Falcon, Pelican, or Survivalist makes it to the final three, a sabotage-like alarm goes off preventing meetings from being called. If the player lives for the following 60 seconds they win unless they're pre-empted by a sabotage or tasks.
* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can still do "fake" tasks for achievement and farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing, dead Geese can do something else for the round, and Ducks don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese makes task wins ''exceedingly rare'' (especially in Draft mode which has an enormous quota), leaving little reason to do tasks and making a game's length very dependent on player competence. A combination of skittish Ducks and paranoid but skip-happy Geese can draw a game out for ages.
** Ironically, the new Carnival map lets Ducks call a sabotage that is a guaranteed kill after completing a certain amount of "fake" tasks, meaning it's up to ''Geese'' to kill the imposters before they can get what's effectively a task win.
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* AloneWithThePsycho: If the Falcon, Pelican, or Survivalist makes it to the final three, a sabotage-like alarm goes off preventing meetings from being called. If the player lives for the following 60
* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can still do "fake" tasks for achievement and farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing, dead Geese can do something else for the round, and Ducks don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese makes task wins ''exceedingly rare'' (especially in Draft mode which has an enormous quota), leaving little reason to do tasks and making a game's length very dependent on player competence. A combination of skittish Ducks and paranoid but skip-happy Geese can draw a game out for
**
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* DeathAsGameMechanic: So long as there is one role that has unconditional kills (a Duck or a Falcon/Pelican), the game will not end. If all of them are eliminated, then the geese instantly win.
* DecidedByOneVote: The player with the highest number of votes is voted out. For example, if one person gets three votes while two other people get two votes each, the person with three votes would be voted out. On certain maps, tied votes would throw the people in jail. A Snitch Duck can send someone to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
* DecidedByOneVote: The player with the highest number of votes is voted out. For example, if one person gets three votes while two other people get two votes each, the person with three votes would be voted out. On certain maps, tied votes would throw the people in jail. A Snitch Duck can send someone to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
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* DeathAsGameMechanic: So long as there is one role that has unconditional kills (a Duck or a Falcon/Pelican), the game will not end. If all of them are eliminated, then the geese Geese instantly win.
* DecidedByOneVote: The player with the highest number of votes is voted out. For example, if one person gets three votes while two other people get two votes each, the person with three votes would be voted out. On certain maps, tied votes would throw the people in jail. A Snitch Duck can send someone to jail if they are the only one to vote for them. As a counterpoint, thelocksmith Locksmith can always unlock the jail, even from within the cell. A politician Politician cannot be sent to jail, even if snitched on.
* DecidedByOneVote: The player with the highest number of votes is voted out. For example, if one person gets three votes while two other people get two votes each, the person with three votes would be voted out. On certain maps, tied votes would throw the people in jail. A Snitch Duck can send someone to jail if they are the only one to vote for them. As a counterpoint, the
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* DrivenToSuicide: A Sheriff will off themselves if they kill a fellow Goose. Likewise killing a Lover duck will drive the other to suicide.
* DwindlingParty: Like most social deduction games, the game gets harder as more people are found dead. Especially since ducks win if they match the number of non-ducks (unless a falcon or pelican is alive).
* DwindlingParty: Like most social deduction games, the game gets harder as more people are found dead. Especially since ducks win if they match the number of non-ducks (unless a falcon or pelican is alive).
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* DrivenToSuicide: A Sheriff will off themselves if they kill a fellow Goose. Likewise Likewise, killing a Lover duck will drive the other to suicide.
* DwindlingParty: Like most social deduction games, the game gets harder as more people are found dead. Especially sinceducks Ducks win if they match the number of non-ducks non-Ducks (unless a falcon Falcon or pelican Pelican is alive).
* DwindlingParty: Like most social deduction games, the game gets harder as more people are found dead. Especially since
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** Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "Falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the falcon from winning, or else the Falcon wins.
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** Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "Falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the falcon Falcon from winning, or else the Falcon wins.
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** Speaking of the Gravy, it uniquely can't be killed if it's next to another goose (who will be killed in its stead). If you suspect a player really has it out for you this can be the only way of keeping yourself alive, don't hesitate to laugh when he bumrushes you as Sheriff and kills himself and his friend.
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** Speaking of the Gravy, it uniquely can't be killed if it's next to another goose (who will be killed in its stead). If you suspect a player really has it out for you you, this can be the only way of keeping yourself alive, alive; don't hesitate to laugh when he a Sheriff bumrushes you as Sheriff and kills himself themself and his their friend.
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** The Stalker's ability gives him an arrow pointing towards a player of his choosing. There's not much he can do with this info, unless his target has been eaten by a Pelican in which case the arrow will still be pointing at them.
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** The Stalker's ability gives him them an arrow pointing towards a player of his their choosing. There's not much he they can do with this info, unless his their target has been eaten by a Pelican Pelican, in which case the arrow will still be pointing at them.
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* MutualKill: If the Sheriff kills another Goose instead of a Duck or another role, he'll die along with their victim.
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* MutualKill: If the Sheriff kills another Goose instead of a Duck or another role, he'll they'll die along with their victim.
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* SwallowedWhole: The Pelican eats live players and carries them around the map with them. Should the pelican be killed before a meeting is called, everyone inside is freed. Otherwise, everyone in the Pelican dies when a meeting is called. Anyone inside the Pelican can talk to each other and the pelican, if proximity chat is on, but not heard by anyone outside the Pelican. Leads to amusing moments when a Pelican eats a Lover, only for the other Lover to report a body and immediately die, much to everyone's confusion.
* TakingTheBullet
* TakingTheBullet
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* SwallowedWhole: The Pelican eats live players and carries them around the map with them. Should the pelican be killed before a meeting is called, everyone inside is freed. Otherwise, everyone in the Pelican dies when a meeting is called. Anyone inside the Pelican can talk to each other and the pelican, Pelican, if proximity chat is on, but not heard by anyone outside the Pelican. Leads to amusing moments when a Pelican eats a Lover, only for the other Lover to report a body and immediately die, much to everyone's confusion.
*TakingTheBulletTakingTheBullet:
*
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** The Gravy Goose gives additional rewards either to their killer or to the Gravy Goose themselves if they survive the whole game, but can only be killed when alone. If a third player is in close proximity to the Gravy Goose when someone attempts to kill them, the third player will take the bullet and get killed instead, even if it's another duck.
* TakingYouWithMe: An Assassin who knows the jig is up will generally try a last-ditch snipe; if they guess the target's role right, it's this trope, and if they're wrong it's BetterToDieThanBeKilled.
* TakingYouWithMe: An Assassin who knows the jig is up will generally try a last-ditch snipe; if they guess the target's role right, it's this trope, and if they're wrong it's BetterToDieThanBeKilled.
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** The Gravy Goose gives additional rewards either to their killer or to the Gravy Goose themselves themself if they survive the whole game, but can only be killed when alone. If a third player is in close proximity to the Gravy Goose when someone attempts to kill them, the third player will take the bullet and get killed instead, even if it's another duck.
* TakingYouWithMe: An Assassin who knows the jig is up will generally try a last-ditch snipe; if they guess the target's role right, it's this trope, and if they'rewrong wrong, it's BetterToDieThanBeKilled.
* TakingYouWithMe: An Assassin who knows the jig is up will generally try a last-ditch snipe; if they guess the target's role right, it's this trope, and if they're
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** The basic Goose is one of only two roles that can't be sniped during a meeting (the other being the Gravy Goose).
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** The basic Goose is one of the only two roles role immune that is immune to the Assassin. This is its one and only ability, which it shares with only one other unit (the Gravy goose).
** Speaking of the Gravy, it uniquely can't besniped during killed if it's next to another goose (who will be killed in its stead). If you suspect a meeting (the other being player really has it out for you this can be the Gravy Goose). only way of keeping yourself alive, don't hesitate to laugh when he bumrushes you as Sheriff and kills himself and his friend.
** Speaking of the Gravy, it uniquely can't be
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** Ironically, the new Carnival map lets Ducks call a sabotage that is a guaranteed kill after completing a certain amount of "fake" tasks, meaning tasks put more time pressure on the Geese.
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** Ironically, the new Carnival map lets Ducks call a sabotage that is a guaranteed kill after completing a certain amount of "fake" tasks, meaning tasks put more time pressure on it's up to ''Geese'' to kill the Geese. imposters before they can get what's effectively a task win.
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* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can still do "fake" tasks for achievement and farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing and Ducks don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese makes task wins ''exceedingly rare'' (especially in Draft mode which has an enormous quota), leaving little reason to do tasks and making a game's length very dependent on player competence. A combination of skittish Ducks and paranoid but skip-happy Geese can draw a game out for ages.
to:
* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can still do "fake" tasks for achievement and farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing playing, dead Geese can do something else for the round, and Ducks don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese makes task wins ''exceedingly rare'' (especially in Draft mode which has an enormous quota), leaving little reason to do tasks and making a game's length very dependent on player competence. A combination of skittish Ducks and paranoid but skip-happy Geese can draw a game out for ages.
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* HoistByHisOwnPetard: A Demo Duck can end up getting his bomb passed back to him, making this a very literal example. Fortunately he can vent and wait it out, but this doesn't help if a meeting is called and he respawns right next to the bomb holder.
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** Bombs were originally passed by hitting a button. Players could bypass the hot potato aspect of this by cooking it and not passing it off until the last second, so it was changed so it's automatically passed off when you get close enough to somebody.
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Gameplay-wise, ''Goose Goose Duck'' is essentially ''Among Us'' but with a much wider array of roles (even after the latter started introducing roles of its own). The ducks (Impostors) have to contend with a wide variety of geese who may have detective or offensive abilities (such as the Sheriff who can kill other players, but kills themself if the victim's a goose), but may pack their own special abilities (such as an Assassin who can kill players during meetings if they correctly deduce their role). And both sides have to contend with neutral third-party roles who are in it entirely for themselves, like the Falcon who's GottaKillEmAll, or the Dodo Bird who wins if the others vote to eject him.
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Gameplay-wise, ''Goose Goose Duck'' is essentially ''Among Us'' but with a much wider array of roles (even after the latter started introducing roles of its own). The ducks (Impostors) have to contend with a wide variety of geese who may have detective or offensive abilities (such as the Sheriff who can kill other players, but kills themself commits suicide if the victim's a goose), but may pack come packing their own special abilities (such as an Assassin who can kill players during meetings if they correctly deduce their role). And both sides have to contend with neutral third-party roles who are in it entirely for themselves, like the Falcon who's GottaKillEmAll, or the Dodo Bird who wins if the others vote to eject him.
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* HighlySpecificCounterplay:
** The basic Goose is one of only two roles that can't be sniped during a meeting (the other being the Gravy Goose).
** The modern version of the Medium is pretty much useless, unless a Duck kills the Canadian right after you check the body count.
** The Stalker's ability gives him an arrow pointing towards a player of his choosing. There's not much he can do with this info, unless his target has been eaten by a Pelican in which case the arrow will still be pointing at them.
** The basic Goose is one of only two roles that can't be sniped during a meeting (the other being the Gravy Goose).
** The modern version of the Medium is pretty much useless, unless a Duck kills the Canadian right after you check the body count.
** The Stalker's ability gives him an arrow pointing towards a player of his choosing. There's not much he can do with this info, unless his target has been eaten by a Pelican in which case the arrow will still be pointing at them.
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* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can still do "fake" tasks for achievement and farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing and Ducks don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese makes task wins ''exceedingly rare'' (especially in Draft mode which has an enormous quota), making a game's length very dependent on player competence.
to:
* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can still do "fake" tasks for achievement and farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing and Ducks don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese makes task wins ''exceedingly rare'' (especially in Draft mode which has an enormous quota), leaving little reason to do tasks and making a game's length very dependent on player competence.competence. A combination of skittish Ducks and paranoid but skip-happy Geese can draw a game out for ages.
** Ironically, the new Carnival map lets Ducks call a sabotage that is a guaranteed kill after completing a certain amount of "fake" tasks, meaning tasks put more time pressure on the Geese.
** Ironically, the new Carnival map lets Ducks call a sabotage that is a guaranteed kill after completing a certain amount of "fake" tasks, meaning tasks put more time pressure on the Geese.
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* AloneWithThePsycho: If the Falcon makes it to the final three, a sabotage-like alarm goes off preventing meetings from being called. If the Falcon lives for the following 60 seconds, they win. If a Duck is still alive and kills the Falcon, Ducks win. If only Geese are alive and kill the Falcon, or all the tasks are completed, the Geese win.
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* AloneWithThePsycho: If the Falcon Falcon, Pelican, or Survivalist makes it to the final three, a sabotage-like alarm goes off preventing meetings from being called. If the Falcon player lives for the following 60 seconds, seconds they win. If win unless they're pre-empted by a Duck is sabotage or tasks.
* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can stillalive do "fake" tasks for achievement and kills the Falcon, farming purposes), meaning living Geese aren't reliant on their dead comrades to keep playing and Ducks win. If only don't have to worry about losing because of something they have no control over. On the flip side, the entire quota falling on a shrinking pool of Geese are alive and kill the Falcon, or all the tasks are completed, the Geese win.makes task wins ''exceedingly rare'' (especially in Draft mode which has an enormous quota), making a game's length very dependent on player competence.
* AntiFrustrationFeatures: Dead Geese don't contribute to the task quota (although they can still
* DefogOfWar: The most popular game mode is Draft, which shows each player three roles they can choose or lets them go for a random one. Choosing one of the three shows everybody in the server that it's in play, but choosing random doesn't; it can often be better to gamble on the random role than to show your hand by choosing one. Good luck getting an Assassin kill when everybody knows you're there.
* DrivenToSuicide: A Sheriff will off themselves if they kill a fellow Goose. Likewise killing a Lover duck will drive the other to suicide.
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* SwallowedWhole: The Pelican eats live players and carries them around the map with them. Should the pelican be killed before a meeting is called, everyone inside is freed. Otherwise, everyone in the Pelican dies when a meeting is called. Anyone inside the Pelican can talk to each other and the pelican, if proximity chat is on, but not heard by anyone outside the Pelican.
to:
* SwallowedWhole: The Pelican eats live players and carries them around the map with them. Should the pelican be killed before a meeting is called, everyone inside is freed. Otherwise, everyone in the Pelican dies when a meeting is called. Anyone inside the Pelican can talk to each other and the pelican, if proximity chat is on, but not heard by anyone outside the Pelican. Leads to amusing moments when a Pelican eats a Lover, only for the other Lover to report a body and immediately die, much to everyone's confusion.
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* TakingYouWithMe: An Assassin who knows the jig is up will generally try a last-ditch snipe; if they guess the target's role right, it's this trope, and if they're wrong it's BetterToDieThanBeKilled.
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Amended information/spelling + there's a Classic version that doesn't have custom roles
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Gameplay-wise ''Duck Duck Goose'' is essentially ''Among Us'' but with a much wider array of roles (even after the latter started introducing roles of its own). The ducks (Imposters) have to contend with a wide variety of geese with detective or offensive abilities (such as the Sheriff who can kill other players, but kills himself if the victim's a goose), but pack their own special abilities (such as an Assassin who can kill players during meetings if he correctly deduces their role). And both sides have to contend with neutral third party roles who are in it entirely for themselves, like the Falcon who's GottaKillEmAll or the Dodo Bird who wins if the others vote to eject him.
to:
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Gameplay-wise ''Duck Duck Goose'' essentially ''Among Us'' but with a much wider array of roles (even after the latter started introducing roles of its own). The ducks (Imposters) have to contend with a wide variety of geese with detective or offensive abilities (such as the Sheriff who can kill other players, but kills himself if the victim's a goose), but pack their own special abilities (such as an Assassin who can kill players during meetings if he correctly deduces their role). And both sides have to contend with neutral third party roles who are in it entirely for themselves, like the Falcon who's GottaKillEmAll or the Dodo Bird who wins if the others vote to eject him.
to:
Gameplay-wise ''Duck Duck Goose'' is essentially ''Among Us'' but with a much wider array of roles (even after the latter started introducing roles of its own). The ducks (Imposters) have to contend with a wide variety of geese with detective or offensive abilities (such as the Sheriff who can kill other players, but kills himself if the victim's a goose), but pack their own special abilities (such as an Assassin who can kill players during meetings if he correctly deduces their role). And both sides have to contend with neutral third party roles who are in it entirely for themselves, like the Falcon who's GottaKillEmAll or the Dodo Bird who wins if the others vote to eject him.
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Gameplay-wise ''Duck Duck Goose'' essentially ''Among Us'' but with a much wider array of roles (even after the latter started introducing roles of its own). The ducks (Imposters) have to contend with a wide variety of geese with detective or offensive abilities (such as the Sheriff who can kill other players, but kills himself if the victim's a goose), but pack their own special abilities (such as an Assassin who can kill players during meetings if he correctly deduces their role). And both sides have to contend with neutral third party roles who are in it entirely for themselves, like the Falcon who's GottaKillEmAll or the Dodo Bird who wins if the others vote to eject him.
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Added example(s), Crosswicking
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* WatchForRollingObjects: One of the Duck-activated death traps on the Jungle Temple map is a massive boulder sent rolling down a corridor of the temple and must be dodged by nearby players; any players that get caught in its path are squished into [[LudicrousGibs unidentifiable bloodstains]] and cannot be reported as dead bodies.
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* AloneWithThePsycho: If the falcon makes it to the final three, a sabotage-like alarm goes off preventing meetings from being called. If the falcon lives for the following 60 seconds, they win. If a duck is still alive and kills the falcon, ducks win. If only geese are alive and kill the falcon, or all the tasks are completed, the geese win.
* AstralProjection: The Astral Goose is able to temporarily leave their body in order to see nearby geese for a short period of time. While out of their body, the other geese lose all cosmetics and colouring.
* AstralProjection: The Astral Goose is able to temporarily leave their body in order to see nearby geese for a short period of time. While out of their body, the other geese lose all cosmetics and colouring.
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* AloneWithThePsycho: If the falcon Falcon makes it to the final three, a sabotage-like alarm goes off preventing meetings from being called. If the falcon Falcon lives for the following 60 seconds, they win. If a duck Duck is still alive and kills the falcon, ducks Falcon, Ducks win. If only geese Geese are alive and kill the falcon, Falcon, or all the tasks are completed, the geese Geese win.
* AstralProjection: The Astral Goose is able to temporarily leave their body in order to see nearbygeese Geese for a short period of time. While out of their body, the other geese Geese lose all cosmetics and colouring.
* AstralProjection: The Astral Goose is able to temporarily leave their body in order to see nearby
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** Originally, the detective could tell if a player had killed at any point in the game, but only had one chance per game to do it. This was updated to allow a single check per round before the detective gained the ability to check many people once per round, but can only tell if there's been a kill since the last meeting.
* BoomHeadshot: During meetings, an assassin has a chance to assassinate one of the geese or neutral ducks if they can correctly guess that player's role. However, if the wrong role is selected, the duck dies instead.
* BoomHeadshot: During meetings, an assassin has a chance to assassinate one of the geese or neutral ducks if they can correctly guess that player's role. However, if the wrong role is selected, the duck dies instead.
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** Originally, the detective Detective could tell if a player had killed at any point in the game, but only had one chance per game to do it. This was updated to allow a single check per round before the detective gained the ability to check many people once per round, but can only tell if there's been a kill since the last meeting.
* BoomHeadshot: During meetings, anassassin Assassin has a chance to assassinate one of the geese Geese or neutral ducks Ducks if they can correctly guess that player's role. However, if the wrong role is selected, the duck Duck dies instead.
* BoomHeadshot: During meetings, an
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* CivilizedAnimal: The geese drawn in a weird humanesque style, not entirely human but not that far off being geese, either. They have structures similar to humans, including houses, temples and spaceships.
* ColorCodedMultiplayer: Each goose is a different and unique colour. However, they are stopping at 20, as that is the limit for colourblind players to tell the difference between, as attested to by colourblind staff members!
* ColorCodedMultiplayer: Each goose is a different and unique colour. However, they are stopping at 20, as that is the limit for colourblind players to tell the difference between, as attested to by colourblind staff members!
to:
* CivilizedAnimal: The geese Geese drawn in a weird humanesque style, not entirely human but not that far off being geese, either. They have structures similar to humans, including houses, temples and spaceships.
* ColorCodedMultiplayer: Eachgoose Goose is a different and unique colour. However, they are stopping at 20, as that is the limit for colourblind players to tell the difference between, as attested to by colourblind staff members!
* ColorCodedMultiplayer: Each
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* ConfrontingYourImposter: If the Morphling happens to run into the original, some geese will go chasing after the duplicate, waiting for them to shift back.
to:
* ConfrontingYourImposter: If the Morphling happens to run into the original, some geese Geese will go chasing after the duplicate, waiting for them to shift back.
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* TheCorpseStopsHere: Zigzagged. While reporting a body is the best and most surefire way to get a killer out, there are some good reasons to leave the bodies. One: it is bait for an ambitious vulture, trying to eat all the corpses. Two: the mortician can examine the body and find out their role. Three: a detective may be able to figure out who actually killed that round.
* DamnYouMuscleMemory: Some players instantly report bodies, not thinking about what waiting might entail. It's also possible to press the wrong button, and reveal an element not wished to be spread among other geese.
* DeathAsGameMechanic: So long as there is one role that has unconditional kills (a duck or a falcon/pelican), the game will not end. If all of them are eliminated, then the geese instantly win.
* DamnYouMuscleMemory: Some players instantly report bodies, not thinking about what waiting might entail. It's also possible to press the wrong button, and reveal an element not wished to be spread among other geese.
* DeathAsGameMechanic: So long as there is one role that has unconditional kills (a duck or a falcon/pelican), the game will not end. If all of them are eliminated, then the geese instantly win.
to:
* TheCorpseStopsHere: Zigzagged. While reporting a body is the best and most surefire way to get a killer out, there are some good reasons to leave the bodies. One: it is bait for an ambitious vulture, Vulture, trying to eat all the corpses. Two: the mortician Mortician can examine the body and find out their role. Three: a detective Detective may be able to figure out who actually killed that round.
* DamnYouMuscleMemory: Some players instantly report bodies, not thinking about what waiting might entail. It's also possible to press the wrong button, and reveal an element not wished to be spread among othergeese.
Geese.
* DeathAsGameMechanic: So long as there is one role that has unconditional kills (aduck Duck or a falcon/pelican), Falcon/Pelican), the game will not end. If all of them are eliminated, then the geese instantly win.
* DamnYouMuscleMemory: Some players instantly report bodies, not thinking about what waiting might entail. It's also possible to press the wrong button, and reveal an element not wished to be spread among other
* DeathAsGameMechanic: So long as there is one role that has unconditional kills (a
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** In a sense, both the medium goose and the vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.
** A bodyguard will always spawn if there's a hitman. They are the only two to know who the VIP is, with the bodyguard trying to protect them and the hitman wanting to kill them.
** The snitch duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
** A bodyguard will always spawn if there's a hitman. They are the only two to know who the VIP is, with the bodyguard trying to protect them and the hitman wanting to kill them.
** The snitch duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
to:
** In a sense, both the medium goose Medium Goose and the vulture Vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.
** Abodyguard Bodyguard will always spawn if there's a hitman.Hitman. They are the only two to know who the VIP is, with the bodyguard trying to protect them and the hitman wanting to kill them.
** Thesnitch duck Snitch Duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith Locksmith can always unlock the jail, even from within the cell. A politician Politician cannot be sent to jail, even if snitched on.
** A
** The
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** Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the falcon from winning, or else the falcon wins.
to:
** Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon "Falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the falcon from winning, or else the falcon Falcon wins.
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* FaceDeathWithDignity: It may be at spear-point, but geese voted out in the Jungle will happily jump into the potato god's mouth after only slight prodding.
to:
* FaceDeathWithDignity: It may be at spear-point, but geese Geese voted out in the Jungle will happily jump into the potato god's mouth after only slight prodding.
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* FramingTheGuiltyParty: Some players will kill and try to frame a nearby player. Sometimes, that player is a killer; other times, that's a dodo.
to:
* FramingTheGuiltyParty: Some players will kill and try to frame a nearby player. Sometimes, that player is a killer; other times, that's a dodo.Dodo.
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* GoodColorsEvilColors: Each of the major roles has a specific colour, used to the reflect the win screen: white for geese, red for ducks, dark blue for vulture, light blue for falcon, yellow for Dodo, orange for Pigeon, green for Pelican and purple for Lovers.
to:
* GoodColorsEvilColors: Each of the major roles has a specific colour, used to the reflect the win screen: white for geese, Geese, red for ducks, Ducks, dark blue for vulture, Vulture, light blue for falcon, yellow for Dodo, orange for Pigeon, green for Pelican and purple for Lovers.
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* HeroicSacrifice: The bodyguard wants to stay by the VIP to protect them from the Hitman, they will die instead of the VIP if in range. If the VIP survives, the bodyguard gains 5 coins, whether the bodyguard themself lives or dies.
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* HeroicSacrifice: The bodyguard Bodyguard wants to stay by the VIP to protect them from the Hitman, they will die instead of the VIP if in range. If the VIP survives, the bodyguard Bodyguard gains 5 coins, whether the bodyguard Bodyguard themself lives or dies.
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* ImposterForgotOneDetail: Sometimes the ducks will say things geese couldn't possibly know. Killing the Canadian is a good way to out them. Also, only geese will know when the celebrity dies. The Dodo, on the other hand, will sometimes play on these details to get themselves voted out.
* ImpostorExposingTest: Sometimes called the Falcon Test, if no one skips in a round, you know there's no falcon, since that role is forced to skip in meetings.
* InvisibleToNormals: When a Professional kills, the geese cannot see the bodies. However, if they get within a certain radius of the body, they will automatically report it. Ducks and neutrals, however, can see the bodies and do not have to report (but can if they want).
* JumpScare: Called "death stingers", a red splash will appear across the screen when the player is killed. There are five stingers per map era, plus unique ones for certain environmental kills or demolition kills.
* KillAndReplace: The identity thief will automatically take on the image of their latest victim until the next meeting is called. The Morphling can also imitate a victim just killed if planned right.
* ImpostorExposingTest: Sometimes called the Falcon Test, if no one skips in a round, you know there's no falcon, since that role is forced to skip in meetings.
* InvisibleToNormals: When a Professional kills, the geese cannot see the bodies. However, if they get within a certain radius of the body, they will automatically report it. Ducks and neutrals, however, can see the bodies and do not have to report (but can if they want).
* JumpScare: Called "death stingers", a red splash will appear across the screen when the player is killed. There are five stingers per map era, plus unique ones for certain environmental kills or demolition kills.
* KillAndReplace: The identity thief will automatically take on the image of their latest victim until the next meeting is called. The Morphling can also imitate a victim just killed if planned right.
to:
* ImposterForgotOneDetail: Sometimes the ducks Ducks will say things geese Geese couldn't possibly know. Killing the Canadian is a good way to out them. Also, only geese Geese will know when the celebrity Celebrity dies. The Dodo, on the other hand, will sometimes play on these details to get themselves voted out.
* ImpostorExposingTest: Sometimes called the Falcon Test, if no one skips in a round, you know there's nofalcon, Falcon, since that role is forced to skip in meetings.
* InvisibleToNormals: When a Professional kills, thegeese Geese cannot see the bodies. However, if they get within a certain radius of the body, they will automatically report it. Ducks and neutrals, however, can see the bodies and do not have to report (but can if they want).
* JumpScare: Called "death stingers", a red splash will appear across the screen when the player is killed. There are five stingers per map era, plus unique ones for certain environmental kills ordemolition Demolition kills.
* KillAndReplace: Theidentity thief Identity Thief will automatically take on the image of their latest victim until the next meeting is called. The Morphling can also imitate a victim just killed if planned right.
* ImpostorExposingTest: Sometimes called the Falcon Test, if no one skips in a round, you know there's no
* InvisibleToNormals: When a Professional kills, the
* JumpScare: Called "death stingers", a red splash will appear across the screen when the player is killed. There are five stingers per map era, plus unique ones for certain environmental kills or
* KillAndReplace: The
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* TheMole: Anyone who isn't a goose is technically a mole. The Dodo may be an exception, since they want to be voted out.
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* TheMole: Anyone who isn't a goose Goose is technically a mole. The Dodo may be an exception, since they want to be voted out.
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** Originally, the medium could actually see the ghosts of players floating around the lobby. However, after said players would single out their killers, it was revised to only show the number of dead (as well as how many players total, in case of disconnects).
** Celebrity originally displayed the name and appearance upon death to all geese. Now, there's just a notice that the celebrity is dead, but not who that is.
** Celebrity originally displayed the name and appearance upon death to all geese. Now, there's just a notice that the celebrity is dead, but not who that is.
to:
** Originally, the medium Medium could actually see the ghosts of players floating around the lobby. However, after said players would single out their killers, it was revised to only show the number of dead (as well as how many players total, in case of disconnects).
** Celebrity originally displayed the name and appearance upon death to allgeese. Geese. Now, there's just a notice that the celebrity Celebrity is dead, but not who that is.
** Celebrity originally displayed the name and appearance upon death to all
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* NoOSHACompliance: The shuttle in Nexus Colony can easily run over any goose that is foolishly standing on the platform. To make matters worse, there's a task to do on either platform with the chance of being run over.
to:
* NoOSHACompliance: The shuttle in Nexus Colony can easily run over any goose Goose that is foolishly standing on the platform. To make matters worse, there's a task to do on either platform with the chance of being run over.
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* PlayerNudge: There is an option to turn on "kick idle geese". If a goose doesn't do their tasks after a certain while, a popup will threaten to kick them out of the lobby. Inactivity for 5 minutes can also trigger an auto-boot.
* {{Poltergeist}}: Ducks can activate sabotages from beyond the grave. The Technician role allowed such sabotages to be shown on the map if done by a ghost, but a later update which combines the Mechanic, Technician, and Snoop into the Engineer role removes this ability and only shows the location of sabotages by living ducks.
* {{Poltergeist}}: Ducks can activate sabotages from beyond the grave. The Technician role allowed such sabotages to be shown on the map if done by a ghost, but a later update which combines the Mechanic, Technician, and Snoop into the Engineer role removes this ability and only shows the location of sabotages by living ducks.
to:
* PlayerNudge: There is an option to turn on "kick idle geese". Geese". If a goose Goose doesn't do their tasks after a certain while, a popup will threaten to kick them out of the lobby. Inactivity for 5 minutes can also trigger an auto-boot.
* {{Poltergeist}}: Ducks can activate sabotages from beyond the grave. The Technician role allowed such sabotages to be shown on the map if done by a ghost, but a later update which combines the Mechanic, Technician, and Snoop into the Engineer role removes this ability and only shows the location of sabotages by livingducks.Ducks.
* {{Poltergeist}}: Ducks can activate sabotages from beyond the grave. The Technician role allowed such sabotages to be shown on the map if done by a ghost, but a later update which combines the Mechanic, Technician, and Snoop into the Engineer role removes this ability and only shows the location of sabotages by living
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* RedIsViolent: The ducks are coded red, after all. Just like blood...
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* RedIsViolent: The ducks Ducks are coded red, after all. Just like blood...
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* SwallowedWhole: The Pelican eats live players and carries them around the map with them. Should the pelican be killed before a meeting is called, everyone inside is freed. Otherwise, everyone in the pelican dies when a meeting is called. Anyone inside the pelican can talk to each other and the pelican, if proximity chat is on, but not heard by anyone outside the pelican.
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* SwallowedWhole: The Pelican eats live players and carries them around the map with them. Should the pelican be killed before a meeting is called, everyone inside is freed. Otherwise, everyone in the pelican Pelican dies when a meeting is called. Anyone inside the pelican Pelican can talk to each other and the pelican, if proximity chat is on, but not heard by anyone outside the pelican.Pelican.
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* MisereGame: Getting voted out by the other players is usually a setback to your team winning, but if you're the Dodo, then you're a one-person team who instantly wins if you're voted out.
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''Goose Goose Duck'' is a SocialDeductionGame created by [[https://gaggle.fun/ Gaggle Studios]], heavily inspired by mods of ''VideoGame/AmongUs''. However, in its short life, it has already done so much more than its "parent" that it exceeds it in many ways. After an unspecified war between geese and ducks, peace is declared and the geese launch a space program. However, a duck general is angry about this and sends in duck agents disguised as geese to kill them all.
In just over a year, Gaggle has created 7 maps (plus one that is just a lobby hangout), has built-in proximity chat accommodation, and over 30 roles for ducks, geese and neutral roles. The staff are constantly working on updates and listening to the community for new roles, new maps, bug fixes and anything else the game truly needs. The game is available on PC and most mobile devices.
In just over a year, Gaggle has created 7 maps (plus one that is just a lobby hangout), has built-in proximity chat accommodation, and over 30 roles for ducks, geese and neutral roles. The staff are constantly working on updates and listening to the community for new roles, new maps, bug fixes and anything else the game truly needs. The game is available on PC and most mobile devices.
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''Goose Goose Duck'' is a 2021 SocialDeductionGame created developed and published by [[https://gaggle.fun/ Gaggle Studios]], heavily inspired by mods of ''VideoGame/AmongUs''. However, in its short life, it has already done so much more than its "parent" that it exceeds it in many ways. After an unspecified war between geese and ducks, peace is declared and the geese launch a space program. However, a duck general is angry about this and sends in duck agents disguised as geese to kill them all.
In just over a year, Gaggle As of November 2022, the game has created 7 seven maps (plus one that is just a lobby hangout), has built-in proximity chat accommodation, and over 30 roles for ducks, geese and neutral roles. The staff are constantly working on updates and listening to the community for new roles, new maps, bug fixes and anything else the game truly needs. The game is available on PC and most mobile devices.
devices.
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!!This game provides examples of:
* AirVentPassageway: Naturally, but Goosechapel instead uses {{Absurdly Spacious Sewer}}s in the same capacity.
* AloneWithThePsycho: If the falcon makes it to the final 3, a sabotage-like alarm goes off preventing meetings from being called. If the falcon lives for the following 60 seconds, they win. If a duck is still alive and kills the falcon, ducks win. If only geese are alive and kill the falcon, or all the tasks are completed, the geese win.
* AirVentPassageway: Naturally, but Goosechapel instead uses {{Absurdly Spacious Sewer}}s in the same capacity.
* AloneWithThePsycho: If the falcon makes it to the final 3, a sabotage-like alarm goes off preventing meetings from being called. If the falcon lives for the following 60 seconds, they win. If a duck is still alive and kills the falcon, ducks win. If only geese are alive and kill the falcon, or all the tasks are completed, the geese win.
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*
%%* AirVentPassageway: Naturally, but Goosechapel instead uses {{Absurdly Spacious Sewer}}s in the same capacity.
* AloneWithThePsycho: If the falcon makes it to the final
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** The Birdwatcher originally had their power on all the time, seeing through walls but only in a small cone ahead of them. Instead, the power now has a toggle between X-ray vision and normal vision, with a 5 second cooldown in between.
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** The Birdwatcher originally had their power on all the time, seeing through walls but only in a small cone ahead of them. Instead, the power now has a toggle between X-ray vision and normal vision, with a 5 second five-second cooldown in between.
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* CharacterCustomization: There are currently 5 cosmetic options for the geese: a headpiece, a body (clothing) piece, a fart, a pet and a selectable death stinger (that varies by map type).
to:
* CharacterCustomization: There are currently 5 five cosmetic options for the geese: a headpiece, a body (clothing) piece, a fart, a pet and a selectable death stinger (that varies by map type).
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* CompanyCrossReferences: A handful of the costumes are unlocked by playing Gaggle's virtual escape room games. On one of the console desks in Nexus Colony is a screenshot for "Awakened".
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* CompanyCrossReferences: A handful of the costumes are unlocked by playing Gaggle's virtual escape room games. On one of the console desks in Nexus Colony is a screenshot for "Awakened".one such game, ''Awakened''.
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* ContextSensitiveButton: There are only ever a maximum of 5 buttons any single role has access to: a use button (replaced by passing the bomb, if applicable), a sabotage button (ducks only), a hide ability (default left-shift), a report body button and an active ability (usually kill, default space). In the jungle map, the vent button is replaced with an ability to turn on or off the ability to enter the misty corridors. Some ducks lose the ability to vent in order to hide in other ways, like silencing others or shapeshifting.
to:
* ContextSensitiveButton: There are only ever a maximum of 5 five buttons any single role has access to: a use button (replaced by passing the bomb, if applicable), a sabotage button (ducks only), a hide ability (default left-shift), a report body button and an active ability (usually kill, default space). In the jungle map, the vent button is replaced with an ability to turn on or off the ability to enter the misty corridors. Some ducks lose the ability to vent in order to hide in other ways, like silencing others or shapeshifting.
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* DamnYouMuscleMemory: Related to "The Corpse Stops Here", some player instantly report bodies, not thinking about what waiting might entail. It's also possible to press the wrong button, and reveal an element not wished to be spread among other geese.
to:
* DamnYouMuscleMemory: Related to "The Corpse Stops Here", some player Some players instantly report bodies, not thinking about what waiting might entail. It's also possible to press the wrong button, and reveal an element not wished to be spread among other geese.
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* DecidedByOneVote: The player with the highest number of votes is voted out. Even if that's just 3 votes on one while 2 vote on 2 other people, the person with 3 votes would be voted out. On certain maps, tied votes would throw the people in jail. A Snitch Duck can send someone to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
to:
* DecidedByOneVote: The player with the highest number of votes is voted out. Even For example, if that's just 3 one person gets three votes on one while 2 vote on 2 two other people, people get two votes each, the person with 3 three votes would be voted out. On certain maps, tied votes would throw the people in jail. A Snitch Duck can send someone to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
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* DwindlingParty: Like most social deduction games, it gets harder as more people are found dead. Especially as ducks win if they match the number of non-ducks (unless a falcon or pelican is alive).
to:
* DwindlingParty: Like most social deduction games, it the game gets harder as more people are found dead. Especially as since ducks win if they match the number of non-ducks (unless a falcon or pelican is alive).
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** Arguably, a mortician became a [[InvertedTrope Good Counterpart]] to the Spy Duck, with the condition that the body is dead and they get to use their ability on the corpse.
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* HalfTheManHeUsedToBe: Similar to Among Us corpses, bodies are always a single bone protruding from the lower half of a goose, flopped on its side.
to:
* HalfTheManHeUsedToBe: Similar to Among Us ''Among Us'' corpses, bodies are always a single bone protruding from the lower half of a goose, flopped on its side.
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* ImpossibleTask: Playing off the infamous Among Us task, there's an achievement to fail the card swipe task 10 times in a single match. However, under the current settings, the card swipe will definitely succeed on the third consecutive attempt. To get the achievement now, it must either be interrupted by a meeting, or close the task screen and try again after one (or two) failed attempts. Even then, sometimes it'll pass on the first try.
to:
* ImpossibleTask: Playing off the infamous Among Us ''Among Us'' task, there's an achievement to fail the card swipe task 10 times in a single match. However, under the current settings, the card swipe will definitely succeed on the third consecutive attempt. To get the achievement now, it must either be interrupted by a meeting, or close the task screen and try again after one (or two) failed attempts. Even then, sometimes it'll pass on the first try.
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* JumpScare: Called "death stingers", a red splash will appear across the screen when the player is killed. There are 5 stingers per map era, plus unique ones for certain environmental kills or demolition kills.
to:
* JumpScare: Called "death stingers", a red splash will appear across the screen when the player is killed. There are 5 five stingers per map era, plus unique ones for certain environmental kills or demolition kills.
* PlayerNudge: There is an option to turn on "kick idle geese". If a goose doesn't do their tasks after a certain while, a popup will threaten to kick them out of the lobby. Inactivity for 5 minutes can also trigger an auto-boot.
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* PlayerNudge: There is an option to turn on "kick idle geese". If a goose doesn't do their tasks after a certain while, a popup will threaten to kick them out of the lobby. Inactivity for 5 minutes can also trigger an auto-boot.
* PoorCommunicationKills: Not that good communication will save you, not telling certain things will get you killed. On the other hand, NOT sharing these details may hand a win to your opponents. Also, communications can be sabotaged, which cuts off local voicechat (if on).
* PoorCommunicationKills: Not that good communication will save you, not telling certain things will get you killed. On the other hand, NOT sharing these details may hand a win to your opponents. Also, communications can be sabotaged, which cuts off local voicechat (if on).
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* WhyAmITicking: The Demolitionist Duck can only kill by placing bombs on other players that explode after a delay. The bombed player is unaware of their situation until the timer is at 15 seconds left, at which point they're alerted and have that much time to put the bomb on someone else or they explode. Upon exploding, all that's left of the player is their smoking feet, which can not be reported as a normal dead body can.
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* WhyAmITicking: The Demolitionist Duck can only kill by placing bombs on other players that explode after a delay. The bombed player is unaware of their situation until the timer is at 15 seconds left, at which point they're alerted and have that much time to put the bomb on someone else or they explode. Upon exploding, all that's left of the player is their smoking feet, which can not cannot be reported as like a normal dead body can.
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* KillEmAll: Ducks want all the geese dead. Falcon just wants to survive, and will kill to do so.
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''Goose Goose Duck'' is a SocialDeductionGame created by [[https://gaggle.fun/ Gaggle Studios]], heavily inspired by mods of VideoGame/AmongUs. However, in its short life, it has already done so much more than its "parent" that it exceeds it in many ways. After an unspecified war between geese and ducks, peace is declared and the geese launch a space program. However, a duck general is angry about this and sends in duck agents disguised as geese to kill them all.
to:
''Goose Goose Duck'' is a SocialDeductionGame created by [[https://gaggle.fun/ Gaggle Studios]], heavily inspired by mods of
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Correcting Example Indentation In Trope Lists
Changed line(s) 33 (click to see context) from:
* ExactTimeToFailure: Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the falcon from winning, or else the falcon wins.
to:
* ExactTimeToFailure: ExactTimeToFailure:
** Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the falcon from winning, or else the falcon wins.
** Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the falcon from winning, or else the falcon wins.
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%%**AS for Arabian Sands
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the example in Exact Time To Failure has a subtopic from it, so the indentation was correct before
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* DecidedByOneVote: The player with the highest number of votes is voted out. Even if that's just 3 votes on one while 2 vote on 2 other people, the person with 3 votes would be voted out. On certain maps, tied votes would throw the people in jail. A Snitch Duck can a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
* ExactTimeToFailure:
** Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds to stop the falcon from winning, or else the falcon wins.
* ExactTimeToFailure:
** Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds to stop the falcon from winning, or else the falcon wins.
to:
* DecidedByOneVote: The player with the highest number of votes is voted out. Even if that's just 3 votes on one while 2 vote on 2 other people, the person with 3 votes would be voted out. On certain maps, tied votes would throw the people in jail. A Snitch Duck can a person send someone to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
*ExactTimeToFailure:
DestinationDefenestration: Sort of. If a door sabotage is called on either Mother Goose or Black Swan, a special task is unlocked on the bridge that allows anyone trapped in the cargo bay to be sucked out into space. There's even a special death stinger for it.
* DwindlingParty: Like most social deduction games, it gets harder as more people are found dead. Especially as ducks win if they match the number of non-ducks (unless a falcon or pelican is alive).
* EvilCounterpart:
** In a sense, both the medium goose and the vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.
** Arguably, a mortician became a [[InvertedTrope Good Counterpart]] to the Spy Duck, with the condition that the body is dead and they get to use their ability on the corpse.
** A bodyguard will always spawn if there's a hitman. They are the only two to know who the VIP is, with the bodyguard trying to protect them and the hitman wanting to kill them.
** The snitch duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
* ExactTimeToFailure: Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the falcon from winning, or else the falcon wins.
*
* DwindlingParty: Like most social deduction games, it gets harder as more people are found dead. Especially as ducks win if they match the number of non-ducks (unless a falcon or pelican is alive).
* EvilCounterpart:
** In a sense, both the medium goose and the vulture can do the same thing: locate dead bodies. However, the medium only knows the number of dead, while the vulture gets a blue arrow to them.
** Arguably, a mortician became a [[InvertedTrope Good Counterpart]] to the Spy Duck, with the condition that the body is dead and they get to use their ability on the corpse.
** A bodyguard will always spawn if there's a hitman. They are the only two to know who the VIP is, with the bodyguard trying to protect them and the hitman wanting to kill them.
** The snitch duck can send a person to jail if they are the only one to vote for them. As a counterpoint, the locksmith can always unlock the jail, even from within the cell. A politician cannot be sent to jail, even if snitched on.
* ExactTimeToFailure: Whenever critical sabotages are initiated, a countdown will be displayed. If this timer reaches zero, the ducks automatically win. If "falcon time" starts, players have 60 seconds as soon as there are 3 players to stop the falcon from winning, or else the falcon wins.
Changed line(s) 29 (click to see context) from:
* FaceDeathWithDignity: It may be at spear-point, but most geese voted out will happily jump into the potato god's mouth after only slight prodding.
to:
* FaceDeathWithDignity: It may be at spear-point, but most geese voted out in the Jungle will happily jump into the potato god's mouth after only slight prodding.