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* OneManArmy: Amusingly, everyone Raimi possesses becomes this, as while they're still definitely very mortal and can die quickly, an untrained combatant is able to turn even nurses, scientists and engineers into walking badasses that kill hordes of soldiers and monsters alike. Which then establishes the threat level of Volks' ''other'' spectral operatives trained to be loyal to him.

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* DemonicInvaders: Behind your human antagonists is a demon, and in fighting them you let more crossover. They have apparently invaded the world in the past too, based on the first one's dialog.



** Gigi ([[spoiler:and the Demon Lord]], for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that [[spoiler: he's her brother.]]

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** Gigi ([[spoiler:and the Demon Lord]], for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that [[spoiler: he's [[spoiler:he's her brother.]]brother]].
* TheLegionsOfHell: Behind your human antagonists is a demon, and in fighting them you let more crossover. They have apparently invaded the world in the past too, based on the first one's dialog.
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* DistressedDude: Bryson, the only other surviving member of Raimi's unit at the start of the game, is captured by the Volks soldiers, who plan to subject him to the same separation procedure that was used on Raimi. While he gets rescued, he then spends a fair amount of time convalescing and relying on Raimi to keep him alive, is SwallowedWhole by one of the boss creatures, and is shot [[spoiler:by the demon possessing Raimi's body]] while trying to escape the compound via helicopter. [[spoiler:He ultimately survives and comes to pick Raimi up during the ending.]]

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* DistressedDude: Bryson, the only other surviving member of Raimi's unit at the start of the game, is captured by the Volks soldiers, who plan to subject him to the same separation procedure that was used on Raimi. While he gets rescued, he then spends a fair amount of time convalescing and relying on Raimi to keep him alive, is SwallowedWhole by one of the boss creatures, and is shot [[spoiler:by the demon possessing Raimi's body]] while trying to escape the compound via helicopter. [[spoiler:He ultimately survives and comes to pick Raimi up during the ending.]]]] Seeing how he is a special forces soldier who can very much hold his own [[WorfHadTheFlu under more conventional circumstances]], this also makes him a BadassInDistress.
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Big Bag was a really fun show, wasn't it?


* PlayerGuidedMissile: During the boss battle against BigBag Alexander Volks, Raimi can exit his physical body to possess any missile shot by the villain and control it to redirect it to him. Due to the missile's speed, this is difficult to pull off, but if it lands onto Volks it'll deplete a ''quarter'' of his LifeMeter.

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* PlayerGuidedMissile: During the boss battle against BigBag BigBad Alexander Volks, Raimi can exit his physical body to possess any missile shot by the villain and control it to redirect it to him. Due to the missile's speed, this is difficult to pull off, but if it lands onto Volks it'll deplete a ''quarter'' of his LifeMeter.
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His fear of dogs is revealed much earlier in the game than that.


* WhyDidItHaveToBeSnakes: A short time into the events of Chapter 8, it is revealed that [[BigBad Volks]]'s [[TheDragon Dragon]] Rourke is afraid of dogs. Close to the end of the game, Volks holds a meeting behind locked doors and gives specific orders to shoot anyone who comes close who isn't himself or Rourke. The solution is straightforward: [[BodySurf possess Rourke]]. To possess someone, you must first terrify him. Thus, you undergo a series of short missions for the sole purpose of getting a dog into the same room as him.

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* WhyDidItHaveToBeSnakes: A short time into the events of Chapter 8, 3, it is revealed that [[BigBad Volks]]'s [[TheDragon Dragon]] Rourke is afraid of dogs. Close to the end of the game, Volks holds a meeting behind locked doors and gives specific orders to shoot anyone who comes close who isn't himself or Rourke. The solution is straightforward: [[BodySurf possess Rourke]]. To possess someone, you must first terrify him. Thus, you undergo a series of short missions for the sole purpose of getting a dog into the same room as him.

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Massive example crosswicking. And potentially the last one in a while, but hopefully not one of my final edits....


* EleventhHourSuperpower: During the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Justified, as [[spoiler:he's fighting the demon possessing Volks in some kind of spiritual plane; obviously not bound by the rules of the real world.]]



* AnAstralProjectionNotAGhost: John Raimi spends most of the game as a ghost after his body and soul are separated at the start of the game. His empty body ends up being hijacked by a demon.



* BedsheetGhost: Or rather, a ghost possessed bed sheet.

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* BedsheetGhost: Or rather, This strategy actually ''works'' on someone, scaring her enough to allow you to possess her. It's a ghost possessed bed sheet.bit scarier than usual, although the accountant literally sees the sheet rise up off the bed. Raimi-as-a-bedsheet-ghost has an empty dark hood and dives after her, after all.



* BodySurf: The central concept of the game. The hijack power up in multiplayer lets you take hosts other ghosts are already "surfing", unless they have the "anti hijack" power up.

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* BodySurf: The central concept of the game. game.
** In the main campaign, the player takes the role of John Raimi, a scientist separated from his body by an experiment by terrorists. Raimi cannot do anything outside his body, but luckily he can possess and control anything he can frighten from animals to armed guards, and can even possess objects ranging from mop buckets and cans, to Gun Emplacements and Bombs. Unfortunately for you, some of the later enemies in the game can Body Surf you as well.
**
The hijack power up in multiplayer lets you take hosts other ghosts are already "surfing", unless they have the "anti hijack" power up.



* BossRemix: The battle against [[BigBad Alexander Volks]] in the final chapter (Volks) is a boss remix of the game's main theme. Notably, it's first heard near the end of chapter 4 (Medical), when Raimi is escorting Bryson while confronting numerous enemy soldiers. It's heard one last time in the credits, after the game ends.



* CoolGuns: Late in the game Raimi must possess one of three scientists who are each working on a unique weapon powered by demonic energy, which are some of the most effective weapons in the game.

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* CoolGuns: CoolGuns:
** Low-level guards use the AUG A2, and can be used by the player when [[GrandTheftMe hijacking their bodies]]. It's animated somewhat oddly, with the charging handle not only sliding back and forth with every shot (which doesn't happen with the real gun) but doing so backwards, staying in the rear position normally and sliding forward when firing, as if it were an open-bolt weapon.
**
Late in the game Raimi must possess one of three scientists who are each working on a unique weapon powered by demonic energy, which are some of the most effective weapons in the game.



* CutsceneIncompetence: The guards are easily killed by the imps in cutscenes. No, these imps are not ImmuneToBullets, and no, they aren't remotely strong. They're by far the weakest enemies in the game, and have about as much HP as your typical GoddamnedBats, except without the numerical superiority. They are killed by one bullet from any gun. They can be killed with a fucking fire extinguisher, for crying out loud! And yet, in the cutscenes, when guards are confronted by them, you'd think they were {{Nigh Invulnerab|ility}}le minibosses. In fact, the fire extinguisher doesn't do ''any'' damage, it just has the game check if the target has less than 1 HP (this is why guards don't shoot some of your possessed characters even if you spray them with one, because they're not suffering a health loss). The imps are [[OneHitPointWonder Zero Hit Point Wonders]].



* DisneyDeath: Done twice with the same character. The first time, he is swallowed whole by a boss monster, then escapes from its stomach when you kill the boss monster, causing it to burst open. The second time, his helicopter is shot down, but he appears at the end of the game with no explanation of how he got there.



* EleventhHourSuperpower: During the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Justified, as [[spoiler:he's fighting the demon possessing Volks in some kind of spiritual plane; obviously not bound by the rules of the real world.]]

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* EleventhHourSuperpower: During ElitesAreMoreGlamorous: The game begins with the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Justified, main character as [[spoiler:he's fighting the demon possessing Volks in some kind a member of spiritual plane; obviously not bound by the rules of the real world.]]a suspicious paramilitary unit.



* EvilPhone: You can ''be'' one, briefly at one point, in order to scare a janitor so you can possess him.



* GenderBender: You possess several women.

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* GenderBender: You John Raimi, the ghost of a man, has to possess several women.women to progress through the game. This actually becomes important gameplay-wise when you possess towel-clothed Anna, who will not walk past a male-guard without proper clothes.
* GiantEnemyCrab: The boss of Chapters 4 (Medical) and 7 (Captured) is a giant shelled pillbug capable of rolling around the battlefield and shooting numerous projectiles in succession.



* InfernalParadise: The demon's plans for Earth.

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* InfernalParadise: The demon's plans for Earth.Earth, which involve blotting out the Sun, boiling the sea, and setting fire to the landscapes, turning it into a "paradise".



* JustifiedTutorial: A computer specifically designed to train new ghosts.

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* JustifiedTutorial: A computer specifically designed The game never bothers with a how-to-shoot tutorial, but after the main character is separated from his body his spirit is immediately put into a training/brainwashing machine, where he's shown some of the basics of [[OurSoulsAreDifferent being a ghost]] - floating around, possessing animals, drinking plant energy. After that the machine is broken by a CreepyChild ghost girl, who shows him how to train new ghosts.possess objects, do things with them, and then how to scare humans so ''they'' can be possessed.
* KillTheHostBody: Any living being you possess can be killed by somebody or something else. If the host killed is important to a task you need to accomplish, or is the last available host in the area, it's GameOver.



* LetMeGetThisStraight: Happens one chapter after Raimi rescues Bryson (as in the previous one their top priority was to escape). Raimi explains Bryson offscreen what's going on with the Volks corporation (because Raimi is a HeroicMime in-game), and then Bryson paraphrases what he's told to make sure he understands the situation. This is further justified because Raimi had been turned into a ghost and was [[BodySurf possessing]] a female nurse. They might have thought that going right to the next action scene was too jarring, but they couldn't show Raimi talking.



* LivingBodysuit: The game's main gimmick is the possession mechanic, as you make everyone your personal costume and disguise. The BigBad is also incorporeal, so it takes over the wheelchair-bound old man heading the corporation which had accidentally released it.



* TheManBehindTheMan: [[spoiler:Volks' Demon]].

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* TheManBehindTheMan: [[spoiler:Volks' Demon]].Demon]], as it's the one who made Alexander truly evil after possessing his body when he was only a kid.
* MeatPuppet: The game surrounds itself in having the player possess hosts both biological and machine to affect the living world and defeat the BigBad. There's even a minigame devoted to Ghosts vs Hosts.



* MiniBoss: Two fights of this type take place during the start of the final chapter, occuring one after another:
** Raimi has to take down two helicopters which attempt to [[spoiler:transport the indoctrinated souls to the United Nations in order to possess all the presidents and ministers in the world so Volks can command them]]. Raimi can possess one of the anti-air turrets to easily take down the first of them, but then the second will destroy it and proceed to attack his physical body, forcing him to fight it by shooting at it with his equipped machine gun.
** With both helicopters down, the soul container they were transporting falls down, freeing the corrupted souls which [[WolfpackBoss will now try to attack Raimi, one after another]]. Raimi can only dispatch them by throwing ethereal bombs, as bullets are useless against them. After Raimi defeats them, enemy soldiers start appearing, and the game progresses normally.



* MookDebutCutscene: The game introduces the Spirit Hunters, the topmost {{Elite Mook}}s of the game, via a cutscene. They are capable of seeing ghosts and harming them with their weapons, and can also slow down time to catch up with the ghosts' speedy movement. When you, a ''ghost'' yourself, meet them for the first time, the only thing you can do is run away for your life. The second time, you're possessing Rourke, who is equipped with Spirit Hunter gear, allowing you to evenly fight them.



* MouseTrap: One section in Chapter 8 (Rourke) requires you to possess a mouse and traverse a veritable minefield of mouse traps. They may be in plain sight, but [[SchmuckBait that cheese]] is [[TheMindIsAPlaythingOfTheBody surprisingly tempting]].
* NailEm: A part of Chapter 3 allows the player to possess a worker who has a rivet gun. While it's useful in a (literally) riveting action sequence, it's not much of a ranged weapon.



* OhCrap: One of the possible death sounds for the standard soldiers. It's also how [[spoiler:Volks, when he was a kid, reacted when he inadvertedly summoned the demon that ended up possessing him]].



* PlayingTennisWithTheBoss: In an odd variant, you possess his missiles and guide them back manually, but this is optional.
* QuadDamage: Purple power ups increase the damage done by weapons and host attacks in multiplayer

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* PlayingTennisWithTheBoss: In an odd variant, you OurGhostsAreDifferent: John Raimi becomes a ghost after his soul and body are separated. He doesn't get many of the standard ghost powers, apart from possessing people. He can't even walk through most walls (though probably because that would break the game). He also meets another ghost, Gigi, who is [[spoiler:the BigBad's deceased sister.]]
* PlayerGuidedMissile: During the boss battle against BigBag Alexander Volks, Raimi can exit his physical body to
possess his missiles any missile shot by the villain and guide them back manually, but control it to redirect it to him. Due to the missile's speed, this is optional.
difficult to pull off, but if it lands onto Volks it'll deplete a ''quarter'' of his LifeMeter.
* {{Poltergeist}}: ''You'' play as one. You can cause objects to bang around and break in order to scare guards and animals, and once they're scared enough you can [[DemonicPossession possess]] them and use them to accomplish physical tasks.
* PreFinalBoss: The game combines this with BossBonanza, because the endgame pits you against ''three'' different bosses back to back: Two golem statues that serve as the guardians of the final chamber's entrance, then Alexander Volks who is the BigBad, and the demon possessing him (and the GreaterScopeVillain).
* QuadDamage: Purple power ups power-ups increase the damage done by weapons and host attacks in multiplayermultiplayer.



* RecurringBoss: The first boss will be the one you see the most. Cord and the boss from the fourth chapter are fought twice.

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* RecurringBoss: The first boss will be Three bosses in the one you see the most. Cord and the boss from the fourth chapter game are fought twice.more than once each: An unnamed Creature (in chapters 1, 6 and 7), a mercenary called Cord (in chapters 2 and 3), and a shelled crustacean (in chapters 4 and 7). In fact, they're the only bosses faced prior to chapter 8, but they do change tactics in each fight and the respective battlefields also add to the differentiation.



* ReplayMode: The game allows the player to replay the chapters of the game after its completion.

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* RemoteYetVulnerable: The second-to-last boss in the game (Volks) can be difficult due to this. The best way to defeat him is to leave your body, possess the missiles he fires at you, and pilot them back at him. But you have to be careful, as enemy ghosts are prone to jumping into your body and running into a OneHitKill furnace if you aren't there to resist it.
* ReplayMode: The game allows the player to replay the chapters of the game after its completion. And since those chapters ''are'' already complete, the game will only save any items and lore entries gathered when they're replayed; so if there's a previously-missed item or lore entry that can only be accessed near the end of the selected chapter, the player must advance up to that point before turning the game off to get it.



* SarcasticClapping: About halfway through the game, the Wraith does this, and while possessing your body just to show off.
* SceneryCensor: The game was given an "M" rating in the US for (among other things) a brief scene containing nudity -- but anything objectionable was covered by strategically-placed soap bubbles.



* ShowerScene: A part in Chapter 4 involves scaring a woman taking a shower so that you can possess her friend; she helpfully has soap suds covering her private parts, while the friend is clad in towels. A man is even [[ThePeepingTom peeping on them]] through a crack in the wall beforehand.



* StrappedToAnOperatingTable: Happens a few times in the game. First, Raimi is strapped ''up'' in a gigantic, vaguely telescope-like thing to be separated from his body. Later this happens to his friend Bryson, and when that is interrupted Bryson is strapped down and left to die. There are also a few others who failed separation and got strapped ''and'' straight-jacketed down.



* TennisBoss: In an odd variant, you possess the boss's missiles and guide them back manually, but this is optional.
* TrustPassword: A non-verbal example: Since Raimi has the ability to BodySurf, he has to prove his identity to Bryson by reproducing their SecretHandshake.



* VeryHighVelocityRounds: {{Averted|Trope}} for the player, too bad for you. Your enemies only use them in one section of story mode though.

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* VeryHighVelocityRounds: {{Averted|Trope}} for the player, too bad for you. Your There are enemies whose rounds get ''faster'' when they activate SuperSpeed, while your own projectiles [[UnusableEnemyEquipment remain slowed]] even when you get access to a version of their speed suit. However, these projectiles they shoot are normally slower than bullets, and when they show up with these very high velocity rounds it's to reinforce that the player's only use them in one section of story mode though.option is to {{run|OrDie}} away.



* VoiceGrunting: Only during cutscenes will people actually say all their lines. Soldiers will generally have "Sir!" if you're inhabiting a man, "Ma'am." if you're inhabiting a woman, and "Hey boy!" [[BodySurf if you're inhabiting a dog]]. Gigi will always say "Raiiii-mi" or giggle. In one particular case when you're possessing an engineer, his irritable boss says "Walters!" each and every time you talk to him.



* WhyDidItHaveToBeSnakes: Half of a level is spent setting up a situation where you can take advantage of TheDragon's fear of dogs.

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* WhyDidItHaveToBeSnakes: Half A short time into the events of a level Chapter 8, it is spent setting up revealed that [[BigBad Volks]]'s [[TheDragon Dragon]] Rourke is afraid of dogs. Close to the end of the game, Volks holds a situation where meeting behind locked doors and gives specific orders to shoot anyone who comes close who isn't himself or Rourke. The solution is straightforward: [[BodySurf possess Rourke]]. To possess someone, you can take advantage must first terrify him. Thus, you undergo a series of TheDragon's fear short missions for the sole purpose of dogs.getting a dog into the same room as him.

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Indentation, again


* EasterEgg: Part of the Medical level takes place in a women's locker room. Inside one of the lockers is [[Franchise/{{Metroid}} Samus Aran]]'s helmet. Another locker in the same room holds a [=GameCube=] console.

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* EasterEgg: EasterEgg:
**
Part of the Medical level takes place in a women's locker room. Inside one of the lockers is [[Franchise/{{Metroid}} Samus Aran]]'s helmet. Another locker in the same room holds a [=GameCube=] console.
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** [[ArsonMurderAndJaywalking Also]], is [[WhyDidItHaveToBeSnakes terrified of Phantom the dog]] and will draw his weapon on him and anyone else nearby if approached by him.
* BattleInTheCenterOfTheMind: [[spoiler:The final boss battle against the Volks demon takes place in a trippy AmazingTechnicolorBattlefield contained entirely within Volks' body.]]



* BulletTime: Being a bodiless ghost naturally slows time down; there are also battlesuits that can temporarily produce the same effect. Ghosts don't get bullet time in multiplayer though, for {{competitive balance}}.

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* BulletTime: Being a bodiless ghost naturally slows time down; there are also battlesuits [[PoweredArmor battlesuits]] that can temporarily produce the same effect. Ghosts don't get bullet time in multiplayer though, for {{competitive balance}}.



* CoolChair: While he seems to at least be able to stand, Volks moves around in a fancy hover chair, [[spoiler:which in the final boss fights is revealed to be equipped with machine guns and rocket launchers.]]
* CoolGuns: Late in the game Raimi must possess one of three scientists who are each working on a unique weapon powered by demonic energy, which are some of the most effective weapons in the game.



* DistressedDude: Bryson, the only other surviving member of Raimi's unit at the start of the game, is captured by the Volks soldiers, who plan to subject him to the same separation procedure that was used on Raimi. While he gets rescued, he then spends a fair amount of time convalescing and relying on Raimi to keep him alive, is SwallowedWhole by one of the boss creatures, and is shot [[spoiler:by the demon possessing Raimi's body]] while trying to escape the compound via helicopter. [[spoiler:He ultimately survives and comes to pick Raimi up during the ending.]]



* EasterEgg: Part of the Medical level takes place in a women's locker room. Inside one of the lockers is [[Franchise/{{Metroid}} Samus Aran]]'s helmet.

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* EasterEgg: Part of the Medical level takes place in a women's locker room. Inside one of the lockers is [[Franchise/{{Metroid}} Samus Aran]]'s helmet. Another locker in the same room holds a [=GameCube=] console.
** The lounge area in chapter 5 contains two [=TVs=] set up with NES and SNES consoles (though, as Raimi notes, no games for them on the nearby shelves).


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* GiantSpaceFleaFromNowhere: No foreshadowing or explanation is given for [[spoiler:the two giant living statues]] fought near the end of the game.


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* TeamPet: Phantom the dog, who must be possessed for a stealth section early in the game and returns later for a section where his trainer must be possessed to lure him to a specific location with treats. Most of the Volks staff seem quite fond of him, and he gets his own quirky theme song. [[spoiler:He's even shown to be in the getaway helicopter during the ending.]]
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While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management. A playthrough can be [[https://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 found here.]]

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While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management. A playthrough can be [[https://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 found here.]]
here]].
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* GrenadeHotPotato: Variation, in that Cord is competent enough not to won't throw a grenade until it's about to explode, but if you shoot him in the arm when he pulls one out, you can possess it and cause it to explode near him prematurely.

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* GrenadeHotPotato: Variation, in that Cord is competent enough not to won't wait to throw a grenade until it's about to explode, but if you shoot him in the arm when he pulls one out, you can possess it and cause it to explode near him prematurely.
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This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management. A playthrough can be [[https://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 found here.]]

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This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management. A playthrough can be [[https://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 found here.]]



** For [[ObviousRulePatch obvious reasons]], this is {{averted|trope}} in death match, where death of your host doesn't just lose you points, the host is still considered yours a few seconds after voluntarily relinquishing possession. So if you're planning on using the ghosts form's advantages to preserve your score, you'll have to plan for it ahead of time.

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** For [[ObviousRulePatch obvious reasons]], reasons, this is {{averted|trope}} in death match, where death of your host doesn't just lose you points, the host is still considered yours a few seconds after voluntarily relinquishing possession. So if you're planning on using the ghosts form's advantages to preserve your score, you'll have to plan for it ahead of time.
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A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space and Creator/{{Nintendo}}, with this being their second ever M rated title they've developed/published. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...

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A 2005 FirstPersonShooter developed for the Nintendo Gamecube UsefulNotes/NintendoGamecube by n-Space and Creator/{{Nintendo}}, with this being their second ever M rated title they've developed/published. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...
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Unnecessary


Not to be confused with ''Anime/MDGeist'', which is a SoBadItsGood OVA from the 1980s. Also not to be confused with the TabletopGame/NewWorldOfDarkness game, ''[[TabletopGame/GeistTheSinEaters Geist: The Sin-Eaters]]''. Or the character named Geist that appears in the video game ''VideoGame/{{Astal}}''.
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None


This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management. A playthrough can be found [[https://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 here]].

to:

This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management. A playthrough can be found [[https://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 here]].
found here.]]
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* AffablyEvil: Despite knowingly and actively furthering plot to take over the world, and conducting highly unethical experiments that literally rip the souls out of the test subjects, most Volk's staff appear to be otherwise nice people who genuinely care about each other.

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* AffablyEvil: Despite knowingly and actively furthering plot plots to take over the world, and despite conducting highly unethical experiments that literally rip the souls out of the test subjects, most Volk's staff appear to be otherwise nice people who genuinely care about each other.



* DemonicInvaders: Behind your human antagonists is a demon and in fighting them you let more crossover. They have apparently invaded the world in the past too, based on the first one's dialog.

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* DemonicInvaders: Behind your human antagonists is a demon demon, and in fighting them you let more crossover. They have apparently invaded the world in the past too, based on the first one's dialog.



* HelmetsAreHardlyHeroic: Few named characters will be wearing any and none of them will be full faced.

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* HelmetsAreHardlyHeroic: Few named characters will be wearing any and none of them will be full faced. Granted, not all named characters are "heroic".



* HospitalHottie: Anna, more , or perhaps less, so when Raimi is possessing her and rolls up most of the hospital uniform getting in the way of his escapade.

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* HospitalHottie: Anna, more , more, or perhaps less, so when Raimi is possessing her and rolls up most of the hospital uniform getting in the way of his escapade.



* LethalJokeCharacter: Towel girl in multiplayer, who attacks with a wet...towel, in a game with guns and invisible ghosts. That said, her towel is an instant kill if she lands it.

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* LethalJokeCharacter: LethalJokeCharacter
**
Towel girl in multiplayer, who attacks with a wet...towel, in a game with guns and invisible ghosts. That said, her towel is an instant kill if she lands it.



* LightningBruiser: Raimi, Volks and Anna in multiplayer, particularly heavy insistence on the ''lightning'' in the case of Volks. Raimi is notable though because unlike the other two his multiplayer incarnation doesn't have a spring command, he's just that fast.

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* LightningBruiser: Raimi, Volks and Anna in multiplayer, particularly heavy insistence on the ''lightning'' in the case of Volks. Raimi is notable though because unlike the other two his multiplayer incarnation doesn't have a spring sprint command, he's just that fast.



* MoreDakka: Your bullets slow down just like everything else when using SuperSpeed, but you can still shoot more bullets in a shorter amount of time while using it. Normally this is just a waist of ammo, as the player should be used to aiming by the time they get access to super speed, but it is valid tactic against the helicopter and LivingStatue bosses.



* NoSidepathsNoExplorationNoFreedom: For a game with a fundamental point of scaring people to control random guards, there is only one direction you can ever go in any given situation whatsoever, going back is never an option, as the game will never let you reopen some doors, not that there's a thing to find besides multiplayer content and life upgrades (that come with extra story details) anyways.

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* NoSidepathsNoExplorationNoFreedom: For a game with a fundamental point of scaring people to control random guards, there is only one direction you can ever go in any given situation whatsoever, going back is never an option, as the game will never let you reopen some doors, not that there's a thing to find besides multiplayer content and life upgrades (that come with extra story details) anyways. There is rarely more than one solution to any given obstacle either.



* ShoutOut: The surname of John ''Raimi'' is borrowed from that of famed director, writer and actor Creator/SamRaimi.

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* ShoutOut: ShoutOut:
**
The surname of John ''Raimi'' is borrowed from that of famed director, writer and actor Creator/SamRaimi.



* UnusableEnemyEquipment: The player can only possess imps in multiplayer mode.

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* UnusableEnemyEquipment: The player can only possess imps in multiplayer mode. The player can never use the guns that increase the speed of shots fired to match SuperSpeed when activated.
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** [[https://i.redd.it/6ezoiskwr9o21.jpg One locker]] has [[Franchise/{{Metroid}} Samus Aran's]] helmet.
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* TheMindIsAPlaythingOfTheBody: Possessing some characters results in subconscious desires and aversions that the player doesn't share.

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* TheMindIsAPlaythingOfTheBody: Possessing some characters results in subconscious desires and aversions that the player doesn't share. Some examples include the technician who cannot approach the machine, requiring you to move the part you need to him. Or Anna, who cannot approach the guards until she gets dressed. An inverse of this is the rats, who actively pull towards the mouse traps because of the cheese, requiring Raimi to quickly pull them away in order to avoid killing them and reaching his target.

Added: 374

Removed: 117

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* JokeCharacter: Towel girl in multiplayer, who attacks with a wet...towel, in a game with guns and invisible ghosts.


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* LethalJokeCharacter: Towel girl in multiplayer, who attacks with a wet...towel, in a game with guns and invisible ghosts. That said, her towel is an instant kill if she lands it.
** The same is true of the chef in multiplayer. His plates move slowly and can be wonky to hit with, but the porcelain he throws is way more lethal than any bullet you can use from another host.
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* DyingAsYourself: [[spoiler:After defeating the final boss, Raimi watches Gigi and the ghost of the Child Alexander reuniting.]]
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* AndIMustScream: [[spoiler:When Raimi prepares to fight the demon one last time, he finds the child Alexander, implying that Volk hasn't been truly in control of his actions for decades.]]
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* RedRightHand: Volks has a scar on the right of his forehead. [[spoiler:It's later found out to be a brand that's controlling him.]]
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* DeathOfAChild: What started off the whole plot. [[spoiler:When Gigi was alive, she tried to climb up a tree to play with her brother Alexander, but when she tripped and died, he tried to resurrect her, but ended up possessed himself, setting the stage for Volks' demon to invade.]]
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* ConnectedAllAlong: [[spoiler:When Raimi finds an abandoned mansion while looking for his stolen body, he finds Gigi there, who tells him that she lived there with her aunt and brother. When she died her brother tried to bring her back, but he got a cursed brand on his face. Her brother's name is Alexander Volks.]]
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* WouldHitAGirl: Rourke slaps Anna when she tries to administer medicine for Bryson.
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* LotusEatingMachine: After Raimi is first separated from his body, Rourke and Volks try to recondition him into a soldier in one of these before being saved by Gigi.

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* LotusEatingMachine: LotusEaterMachine: After Raimi is first separated from his body, Rourke and Volks try to recondition him into a soldier in one of these before being saved by Gigi.
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* LotusEatingMachine: After Raimi is first separated from his body, Rourke and Volks try to recondition him into a soldier in one of these before being saved by Gigi.
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* WhatHappenedToTheMouse: The soldier possessed at the beginning that kills Raimi's team and gets him abducted is never seen or spoken of again.
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* HeroicMime: Raimi is completely silent throughout, even when possessing humans and trying to convince a friend it's really him.

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* HeroicMime: Mostly played straight. Raimi is almost completely silent throughout, even when possessing humans and trying to convince a friend it's really him.him. The only they speak is when possessing a dog handler, speaking through their host to gain the dog's trust.

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* DeadToBeginWith: Well, after the first level.

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* DeadToBeginWith: Well, after Subverted. After the first level.level of the game, the protagonist has their soul removed from their body. This gives them all the functions of this trope, but still leaves their body comatose, while they are still technically "alive".


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* DemonicPossession: Fairly early into the game, Volks is possessed by a powerful demon who intends to hijack Volks' own world domination plan for his own ends.

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* AffablyEvil: Despite knowingly and actively furthering plot to take over the world, and conducting highly unethical experiments that literally rip the souls out of the test sibjects, most Volk's staff appear to be otherwise nice people who genuinely care about each other.

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* AffablyEvil: Despite knowingly and actively furthering plot to take over the world, and conducting highly unethical experiments that literally rip the souls out of the test sibjects, subjects, most Volk's staff appear to be otherwise nice people who genuinely care about each other.


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* BrainwashedAndCrazy: What Volks' computer simulators do to ghosts. According to him, by the time the program is finished, the ghosts "won't even remember their own name".

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