Follow TV Tropes

Following

History VideoGame / Geist

Go To

OR

Is there an issue? Send a MessageReason:
Updating link(s)


A 2005 FirstPersonShooter developed for the UsefulNotes/NintendoGamecube by n-Space and Creator/{{Nintendo}}, with this being their second ever M rated title they've developed/published. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...

to:

A 2005 FirstPersonShooter developed for the UsefulNotes/NintendoGamecube Platform/NintendoGamecube by n-Space and Creator/{{Nintendo}}, with this being their second ever M rated title they've developed/published. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* CoolGuns:
** Low-level guards use the AUG A2, and can be used by the player when [[GrandTheftMe hijacking their bodies]]. It's animated somewhat oddly, with the charging handle not only sliding back and forth with every shot (which doesn't happen with the real gun) but doing so backwards, staying in the rear position normally and sliding forward when firing, as if it were an open-bolt weapon.
** Late in the game Raimi must possess one of three scientists who are each working on a unique weapon powered by demonic energy, which are some of the most effective weapons in the game.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* BlackHelicopter: No aliens or (conventional) terrorists are involved, but the Volks Corporation drew the attention of the US Government due to reports suggesting what seems to be paranormal activity, so a group of high-ranked soldiers (among them the protagonist John Raimi) arrives the corporation's building via black helicopters to storm it and investigate. They learn the hard way that, yes, there ''is'' paranormal activity inside.
Is there an issue? Send a MessageReason:
None


** [[ArsonMurderAndJaywalking Also]], is [[WhyDidItHaveToBeSnakes terrified of Phantom the dog]] and will draw his weapon on him and anyone else nearby if approached by him.

to:

** [[ArsonMurderAndJaywalking Also]], is [[WhyDidItHaveToBeSnakes terrified of Phantom the dog]] and will draw his weapon on him and anyone else nearby if approached by him. He even threatens to use poor Phantom for [[KickTheDog target practice!]]



* WhyDidItHaveToBeSnakes: A short time into the events of Chapter 3, it is revealed that [[BigBad Volks]]'s [[TheDragon Dragon]] Rourke is afraid of dogs. Close to the end of the game, Volks holds a meeting behind locked doors and gives specific orders to shoot anyone who comes close who isn't himself or Rourke. The solution is straightforward: [[BodySurf possess Rourke]]. To possess someone, you must first terrify him. Thus, you undergo a series of short missions for the sole purpose of getting a dog into the same room as him.

to:

* WhyDidItHaveToBeSnakes: A short time into the events Rourke seems to suffer from Cynophobia[[note]]phobia of dogs[[/note]], it's foreshadowed in Chapter 3, it is revealed that [[BigBad Volks]]'s [[TheDragon Dragon]] 3 when the animal trainer of the facility talks with one of her co-workers about how much Rourke is afraid seems to dislike dogs (outright planning to use one of dogs.them ''for target practice''). Close to the end of the game, Volks holds a meeting behind locked doors and gives specific orders to shoot anyone who comes close who isn't himself or Rourke. The solution is straightforward: [[BodySurf possess Rourke]]. To possess someone, you must first terrify him. him and Rourke is a hard-as-nails mercenary who doesn't scare. Thus, you undergo a series of short missions for the sole purpose of getting a dog into the same room as him.trigerring his cynophobia.

Added: 495

Removed: 161

Is there an issue? Send a MessageReason:
None


* CreatorProvincialism: Despite being set in France, several UsefulNotes/AmericanAccents, such as Dixie, Military Basic, Midwestern and Tidewater seem to appear.


Added DiffLines:

* ImproperlyPlacedFirearms: The game is set in France, but one of the weapons available is the SAR-21, a bullpup assault rifle of Singaporean origin.


Added DiffLines:

* MisplacedAccent: Despite being set in France, several UsefulNotes/AmericanAccents, such as Dixie, Military Basic, Midwestern and Tidewater seem to appear.


Added DiffLines:

* OlderThanTheyLook: Raimi is 35, according to [[AllThereInTheManual his profile in the manual]]. With his youthful face and overall dress sense, he could pass for a man a decade his junior.

Top