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* AndYourRewardIsInteriorDecorating: Kinda. Getting achievements will unlock new remotes the player can use, with some of them having side effects (such as random [[JumpScare Jumpscares]] or tainting the game red) or being just [[ShoutOut ShoutOuts]] to other games.

to:

* AndYourRewardIsInteriorDecorating: Kinda. Getting achievements (or buying them) will unlock new remotes the player can use, with some of them having side effects (such as random [[JumpScare Jumpscares]] or tainting the game red) or being just [[ShoutOut ShoutOuts]] to other games.games.
* GameBreakingBug: Parodied in Night 3 to introduce Daisy5, as she will crash the game with a FakeOut night start.


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*** His remote will change the cursor to now become the Rainbow Cursor.


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* NintendoHard: As [=Lugig5=] points out in the Gamejolt page, this game is much harder compared to Five Shows at Wario.
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Spelling/grammar fix(es)


* TakeThat: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Cabin Fever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors. While still quite difficulty, [=Lugig5=] added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by EpicTangey.

to:

* TakeThat: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Cabin Fever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors. While still quite difficulty, [=Lugig5=] added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by EpicTangey.[=EpicTangey=].
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None


** On top of that, Entity 0 will also mention the infamous ME! ME! ME! during her introduction.
* TakeThat: In the only way [=Lugig5=] can do it, you can access to a secret called "Chapter 2", which is actually a recreation of the infamous Cabin Fever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors, and this version is no different. At least [=Lugig5=] added a book to help the player out with how to deal with all monsters.

to:

** On top of that, Entity 0 will also mention the infamous ME! ME! ME! during her quite confusing introduction.
* TakeThat: In During the only way [=Lugig5=] can do it, second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Cabin Fever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors, and this version is no different. At least behaviors. While still quite difficulty, [=Lugig5=] added a book to help the player out with how to deal with all monsters.monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by EpicTangey.
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Spelling/grammar fix(es)


** The Liquify effect fact might be a reference to a specific image utilized in Five Shows at Wario's Endgame quest, being a Mario png with one of his arms stretched out with the same effect.

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** The Liquify effect fact [=Lugig4=] mentions in one of his fun facts might be a reference to a specific image utilized in Five Shows at Wario's Endgame quest, being a Mario png with one of his arms stretched out with the same effect.
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Misplaced, moving to the correct tab


* AnnoyingVideoGameHelper: [=Lugig4=] gimmick in this game is to give random fun facts to the player by appearing on the screen, forcing them to utilize the "shut up" prompt on top of the screen in order to send him away. Some of the facts include how Daisy5 was an April Fool's joke that stuck, the lyrics of Moves like Jagger by Music/Maroon5, and [[https://www.deviantart.com/theshadoweclipse841/art/Luigi-KUNG-FU-MASTER-246428904 Luigi being a wanna-be a kung-fu master]].
** [=Lugig4=] makes a comeback in the endgame quest, now donning a gangster design, but still being the same annoying enemy to deal.

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* ShoutOut: Red Bass in this game references Videogame/{{Terraria}}, with the player being forced to chop wood from trees and killing slimes, in order to gain enough materials to keep the torches burn and not get killed by him. Just like the previous game, one of the custom nights takes advantage of this mechanic and the game it references, which is titled Blood Moon.

to:

* ShoutOut: AnnoyingVideoGameHelper: [=Lugig4=] gimmick in this game is to give random fun facts to the player by appearing on the screen, forcing them to utilize the "shut up" prompt on top of the screen in order to send him away. Some of the facts include how Daisy5 was an April Fool's joke that stuck, the lyrics of Moves like Jagger by Music/Maroon5, and [[https://www.deviantart.com/theshadoweclipse841/art/Luigi-KUNG-FU-MASTER-246428904 Luigi being a wanna-be a kung-fu master]].
** [=Lugig4=] makes a comeback in the endgame quest, now donning a gangster design, but still being the same annoying enemy to deal.
* ShoutOut:
**
Red Bass in this game references Videogame/{{Terraria}}, with the player being forced to chop wood from trees and killing slimes, in order to gain enough materials to keep the torches burn and not get killed by him. Just like the previous game, one of the custom nights takes advantage of this mechanic and references the game it references, which is titled even further by utilizing the Moon Blood Moon.mechanic.
** The Liquify effect fact might be a reference to a specific image utilized in Five Shows at Wario's Endgame quest, being a Mario png with one of his arms stretched out with the same effect.



* BoringButPractical: The minigames of Lights Out are these, being mostly simple but a necessity to survive the night.



* EasterEggs: Bruno Locktrap, a community RunningJoke character consisting of an [[StylisticSuck amalgamation between Warioman/Bruno Gate and a poorly drawn stickman]] made by [=Lugig5=], appears in this game during Pipebomb Day, riding a bike againts you. The trophy you get by beating the mode will also be him holding a Pipebomb. There's also an achievement for finding him.

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* DemotedToExtra: The weird extra roaming stage from the original Shows ends up becoming a step for this game Endgame Quest.
* EasterEggs: Bruno Locktrap, a community RunningJoke character consisting of an [[StylisticSuck amalgamation between Warioman/Bruno Gate and a poorly drawn stickman]] made by [=Lugig5=], [=Lugig5=] appears in this game during Pipebomb Day, riding a bike againts you. The trophy you get by beating the mode will also be him holding a Pipebomb. There's also an achievement for finding him.
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Spelling/grammar fix(es)


* CreatorCameo: [=Lugig5=] and Red Bass (another developer who helps the former sometimes) appear in all 3 games.

to:

* CreatorCameo: [=Lugig5=] and Red Bass (another developer who helps the former sometimes) appear in all 3 games.games as enemies you have to fend off.



* PaletteSwap: The vast majority of the characters are recolored models, utilizing some altered texturing on the faces and hat icon as well, giving them more originality.

to:

* PaletteSwap: The vast majority of the characters are recolored models, utilizing some altered texturing on the clothing, faces and hat icon icons as well, giving them more originality.



* AndYourRewardIsInteriorDecorating: The player unlocks different statues upon beating the various modes.

to:

* AndYourRewardIsInteriorDecorating: The player unlocks different statues and plushies upon beating the various modes.



* {{Hallucinations}}: The various tutorials by [=Lugig5=] are implied to be one.

to:

* {{Hallucinations}}: The various tutorials by [=Lugig5=] and the main enemies you will deal are implied to be one.



* ShoutOut: Red Bass in this game references Videogame/DontStarve, with a special Custom night challenge utilizing the sanity system from that game. The game over screen that will play during that night is also the result from DS when the character dies.
* SilentMovie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a tophat and stick to mimic the classic stereotype and a wall of text after jumpscaring you, just like in the movie.

to:

* ShoutOut: Red Bass in this game references Videogame/DontStarve, with a special Custom night challenge utilizing the sanity system from that game. The game over screen that will play during that night is also the result from DS same one as Don't Starve when the character dies.
* SilentMovie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a tophat and stick to mimic the classic stereotype and stereotype. There's also a wall of text that appears after jumpscaring you, just like in he jumpscares you when the movie.lights are off.



* EasterEggs: Bruno Locktrap, a joke character consisting of an [[StylisticSuck amalgamation between Warioman and a poorly drawn stickman]] (which is also a community RunningJoke) made by [=Lugig5=], appears in this game during Pipebomb Day, riding a bike againts you. The trophy you get by beating the mode will also be him holding a Pipebomb.

to:

* EasterEggs: Bruno Locktrap, a joke community RunningJoke character consisting of an [[StylisticSuck amalgamation between Warioman Warioman/Bruno Gate and a poorly drawn stickman]] (which is also a community RunningJoke) made by [=Lugig5=], appears in this game during Pipebomb Day, riding a bike againts you. The trophy you get by beating the mode will also be him holding a Pipebomb. There's also an achievement for finding him.



** Red Bass level (Cooking without Emma) is stylized as a Videogame/{{Minecraft}} level. He will also force the player to utilize the crafting table during Pipebomb Day.
** A true lie is now a parody of Videogame/AmongUs, taking place inside the Skeld. On top of that, the scanning minigame will be used for hard mode, while Insane mode will add a "sus meter".

to:

** The background of Red Bass level (Cooking without Emma) is stylized as a Videogame/{{Minecraft}} level.house. He will also force the player to utilize the crafting table during Pipebomb Day.
** A true lie is now a parody of Videogame/AmongUs, taking place inside the Skeld. On top of that, the a scanning minigame will be used for hard mode, while Insane mode will add a "sus meter".



*** [=WarioHacky1=] colors after gaining the knowledge from Entity 0 resembles Sans, including the glowing eye.

to:

*** [=WarioHacky1=] colors after gaining the knowledge from Entity 0 temporarily resembles Sans, including the glowing eye.

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* VictoryFakeOut: [=Peach5=] (a brown haired Peach wearing pink and blue overalls) will do this if the player got the wrong choice during A True Lie, jumpscaring the player.

to:

* TakeThat: In the only way [=Lugig5=] can do it, you can access to a secret called "Chapter 2", which is actually a recreation of the infamous Cabin Fever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors, and this version is no different. At least [=Lugig5=] added a book to help the player out with how to deal with all monsters.
* VictoryFakeOut: [=Peach5=] (a brown haired Peach wearing pink and blue overalls) will do this if the player got the wrong choice during A True Lie, jumpscaring the player.
Is there an issue? Send a MessageReason:
Added example(s)
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Spelling/grammar fix(es)


*** On top of that, Entity 0 will also mention the infamous ME! ME! ME! during her introduction.

to:

*** ** On top of that, Entity 0 will also mention the infamous ME! ME! ME! during her introduction.

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The series is mostly a semi-parody of the originals, making the game a bit DenserAndWackier but still keeping that horror tone.

to:

The series is mostly a semi-parody of the originals, making the game them a bit DenserAndWackier but still keeping that horror tone.
tone to not entirely ruin the original concept.



* CreatorCameo: [=Lugig5=] and Red Bass (another developer who helps the former sometimes) appear in all 3 games as enemies.

to:

* CreatorCameo: [=Lugig5=] and Red Bass (another developer who helps the former sometimes) appear in all 3 games as enemies.games.



* ShoutOut: Red Bass in this game references Videogame/DontStarve, with a special Custom night challenge utilizing the sanity system from that game. The game over that will play during that night is also the result from DS when the character dies.

to:

* ShoutOut: Red Bass in this game references Videogame/DontStarve, with a special Custom night challenge utilizing the sanity system from that game. The game over screen that will play during that night is also the result from DS when the character dies.



* AndYourRewardIsInteriorDecorating: like the previous games, getting achievements will unlock new plushies that will appear during the levels.



* EasterEggs: Bruno Locktrap, a joke character made by [=Lugig5=], appears in this game as a trophy.
* MythologyGag: [=Entity0=] will turn into a very low quality version of Entity 01 whenever she takes damage, in reference to the original game final boss.

to:

* EasterEggs: Bruno Locktrap, a joke character consisting of an [[StylisticSuck amalgamation between Warioman and a poorly drawn stickman]] (which is also a community RunningJoke) made by [=Lugig5=], appears in this game as during Pipebomb Day, riding a trophy.
bike againts you. The trophy you get by beating the mode will also be him holding a Pipebomb.
* MythologyGag: [=Entity0=] Entity 0 will turn into a very low quality version of Entity 01 whenever she takes damage, in reference to the original game final boss.



** The TrueFinalBoss, [=Entity0=], takes a lot of ideas from WebAnimation/{{ENA}}, such as the confused animation style and way of speech, the odd poses, and the different colors to describe each personality. Even [=WarioHacky1=] points it out during Step 3.

to:

*** [=WarioHacky1=] colors after gaining the knowledge from Entity 0 resembles Sans, including the glowing eye.
** The TrueFinalBoss, [=Entity0=], Entity 0, takes a lot of ideas from WebAnimation/{{ENA}}, such as the confused animation style and style, weird way of speech, the odd poses, and the different colors to describe each personality. Even [=WarioHacky1=] points it out during Step 3.


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*** On top of that, Entity 0 will also mention the infamous ME! ME! ME! during her introduction.

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* FakeOut: [=Peach5=] (a brown haired Peach wearing pink and blue overalls) will do this if the player got the wrong choice during A True Lie.


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* VictoryFakeOut: [=Peach5=] (a brown haired Peach wearing pink and blue overalls) will do this if the player got the wrong choice during A True Lie, jumpscaring the player.

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Spelling/grammar fix(es), Added example(s)


* FakeOut: [=Peach5=] (a brown haired Peach wearing pink and blue overalls) will do this if the player got the wrong choice during A True Lie.
* MythologyGag: [=Entity0=] will turn into a very low quality version of Entity 01 whenever she takes damage, in reference to the original game final boss.



** Red Bass level (Cooking without Emma) is stylized as a Videogame/{{Minecraft}} level.
** A true lie is now a parody of Videogame/AmongUs, with both normal variation and insane mode taking place inside Skeld.
** The House manual is stylized as the Suburban Almanac from Videogame/PlantsVsZombies, foreshadowing a later night where you will be forced to utilize actual gimmicks from that game. Additionally most of the music from that game is utilized during the endgame quest.

to:

** Red Bass level (Cooking without Emma) is stylized as a Videogame/{{Minecraft}} level.
level. He will also force the player to utilize the crafting table during Pipebomb Day.
** A true lie is now a parody of Videogame/AmongUs, with both normal variation and insane mode taking place inside Skeld.
the Skeld. On top of that, the scanning minigame will be used for hard mode, while Insane mode will add a "sus meter".
** The House manual regarding how to deal with the House enemies is stylized as the Suburban Almanac from Videogame/PlantsVsZombies, foreshadowing a later night where you will be forced to utilize actual gimmicks from that game. Additionally most of the music from that game the series is utilized during the endgame quest.



** The TrueFinalBoss, Entity 0, takes a lot of concepts from WebAnimation/{{ENA}}, such as the animation style, the odd poses, and the different colors to describe each personality. Even [=WarioHacky1=] points it out during Step 3.

to:

** The TrueFinalBoss, Entity 0, [=Entity0=], takes a lot of concepts ideas from WebAnimation/{{ENA}}, such as the confused animation style, style and way of speech, the odd poses, and the different colors to describe each personality. Even [=WarioHacky1=] points it out during Step 3.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* ShoutOut: Red Bass in this game references Videogame/Terraria, with the player being forced to chop wood from trees and killing slimes, in order to gain enough materials to keep the torches burn and not get killed by him. Just like the previous game, one of the custom nights takes advantage of this mechanic and the game it references, which is titled Blood Moon.

to:

* ShoutOut: Red Bass in this game references Videogame/Terraria, Videogame/{{Terraria}}, with the player being forced to chop wood from trees and killing slimes, in order to gain enough materials to keep the torches burn and not get killed by him. Just like the previous game, one of the custom nights takes advantage of this mechanic and the game it references, which is titled Blood Moon.

Added: 1147

Changed: 505

Removed: 157

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None


* PaletteSwap: The vast majority of the characters are recolored models, utilizing some altered texturing on the faces as well, giving them more originality.



* PaletteSwap: The vast majority of the characters are recolored models, utilizing some altered texturing on the faces and hat icon as well, giving them more originality.



* AllJustAPrank: While not completely confirmed, the GameOver screen implies that you aren't really dead, which means the player simply got scared by the colleagues. Subverted during the day shift mode, where the text says otherwise.
->'''Game Over'''. ''You're probably dead though''.
* AndNowForSomeoneCompletelyDifferent: You play as [=Daisy5=] during Day Shift mode.

to:

* AllJustAPrank: While not completely confirmed, the GameOver death screen implies that you aren't really dead, which means the player (and by extension [=WarioHacky1=]) is not dead after getting hit by a JumpScare, which likely means that they simply got scared by their colleagues for the colleagues. sake of having a death screen. Subverted during the day shift mode, where the text says otherwise.
->'''Game Over'''.
says... Otherwise, after being jumpscared by the VIRUS versions of the characters.
->'''GameOver'''.
''You're probably dead though''.
* AndNowForSomeoneCompletelyDifferent: You play as [=Daisy5=] takes the role of [=WarioHacky1=] during Day Shift mode. mode.
* AndYourRewardIsInteriorDecorating: The player unlocks different statues upon beating the various modes.



* JumpScare: While obvious in a horror game, a modifier in the Custom Night mode adds the ability to trigger random flashing images when playing the night. Examples of random screens will be a blue lobster, Saul Goodman and Bruno Locktrap.



-->[=Lugig4=], after jumpscaring the player: AAAAAAH!
* ShoutOut: Red Bass in this game references Videogame/DontStarve, with a special Custom night challenge utilizing the sanity system from that game.
* SilentMovie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a wall of text after jumpscaring you.

to:

-->[=Lugig4=], -->'''[=Lugig4=]''', after jumpscaring the player: AAAAAAH!
* ShoutOut: Red Bass in this game references Videogame/DontStarve, with a special Custom night challenge utilizing the sanity system from that game.
game. The game over that will play during that night is also the result from DS when the character dies.
* SilentMovie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a tophat and stick to mimic the classic stereotype and a wall of text after jumpscaring you.you, just like in the movie.



* AndYourRewardIsInteriorDecorating: Kinda. Getting achievements will unlock new remotes the player can use, with some of them having side effects (such as random [[JumpScare Jumpscares]] or tainting the game red) or being just [[ShoutOut ShoutOuts]] to other games.
* ShoutOut: Red Bass in this game references Videogame/Terraria, with the player being forced to chop wood from trees and killing slimes, in order to gain enough materials to keep the torches burn and not get killed by him. Just like the previous game, one of the custom nights takes advantage of this mechanic and the game it references, which is titled Blood Moon.



--> [=WarioHacky1=]: Why, are you so weird... Like that one web series character.

to:

--> [=WarioHacky1=]: '''[=WarioHacky1=]''': Why, are you so weird... Like that one web series character.

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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/lugig5_all_out.jpg]]
[[caption-width-right:1000:[[Memes/{{Kirby}} THE GENERIC CREW APPEARS!]]]]



* Five Shows at [=Lugig5=]'s, a modification of [=FSaW=], with an included final quest as well like the original.

to:

* Five Shows at [=Lugig5=]'s, a modification of [=FSaW=], with an included final endgame quest as well like the original.
original, AdaptedOut to use only the previous two games.



* SecurityBlanket: All 3 games are chockful of plushies.



* TheProtagonist: [=WarioHacky1=], an orange colored Wario with a yellow-green skintone, is the protagonist of all 3 games.



-->'''Game Over'''. ''You're probably dead though''.

to:

-->'''Game ->'''Game Over'''. ''You're probably dead though''.



* SilentMovie: Classic mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a wall of text after jumpscaring you.

to:

* SilentMovie: Classic mode Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a wall of text after jumpscaring you.


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[[/folder]]
[[folder: [=FNaL4=]]]
[[/folder]]
[[folder: [=FSaL=]]]
* AscendedExtra: The SecurityBlanket plushies ends up becoming actual threats during the Pipebomb Day minigame, as they will now hold pipebombs. They even have their own jumpscare.
* DeterioratesIntoGibberish: During the Endgame quest, Virus [=WarioHacky1=] ends up having one.
* EasterEggs: Bruno Locktrap, a joke character made by [=Lugig5=], appears in this game as a trophy.
* ShoutOut: This game includes more references than the previous two:
** Red Bass level (Cooking without Emma) is stylized as a Videogame/{{Minecraft}} level.
** A true lie is now a parody of Videogame/AmongUs, with both normal variation and insane mode taking place inside Skeld.
** The House manual is stylized as the Suburban Almanac from Videogame/PlantsVsZombies, foreshadowing a later night where you will be forced to utilize actual gimmicks from that game. Additionally most of the music from that game is utilized during the endgame quest.
** Megalovania from Videogame/{{Undertale}} becomes the main {{Leitmotif}} of the game.
** The TrueFinalBoss, Entity 0, takes a lot of concepts from WebAnimation/{{ENA}}, such as the animation style, the odd poses, and the different colors to describe each personality. Even [=WarioHacky1=] points it out during Step 3.
--> [=WarioHacky1=]: Why, are you so weird... Like that one web series character.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* AndNowForSomeoneCompletelyDifferent: The Day Shift level, playing as [=Daisy5=].

to:

* AndNowForSomeoneCompletelyDifferent: The You play as [=Daisy5=] during Day Shift level, playing as [=Daisy5=].mode.
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Spelling/grammar fix(es)


* AndNowForSomethingCompletelyDifferent: The Day Shift level, playing as [=Daisy5=].

to:

* AndNowForSomethingCompletelyDifferent: AndNowForSomeoneCompletelyDifferent: The Day Shift level, playing as [=Daisy5=].

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Added example(s)


* PaletteSwap: The vast majority of the characters are recolors of ''[[Videogame/SuperSmashBrosBrawl Brawl]]'' models, utilizing some altered texturing on the faces as well.
* CreatorCameo: [=Lugig5=] and Red Bass (another developer who helps the former sometimes) appear in all 3 games.
* MythologyGag: Like the original game, all models are made using renders. Unlike the original, the models here are recolored on top of being rendered.

to:

* PaletteSwap: The vast majority of the characters are recolors of ''[[Videogame/SuperSmashBrosBrawl Brawl]]'' recolored models, utilizing some altered texturing on the faces as well.
well, giving them more originality.
* CreatorCameo: [=Lugig5=] and Red Bass (another developer who helps the former sometimes) appear in all 3 games.
games as enemies.
* MythologyGag: Like the original game, all models are made using renders. renders taken from ''[[Videogame/SuperSmashBrosBrawl Brawl]]''. Unlike the original, original however, the models here are recolored on top of being rendered.



* ArtStyleClash: Lugig, a doodle of Luigi originating from another game made by the same creator. His design is identical as how he appears in his home game, where all characters are drawn in the same style.

to:

* AndNowForSomethingCompletelyDifferent: The Day Shift level, playing as [=Daisy5=].
* ArtStyleClash: Lugig, a doodle of Luigi originating from another game made by the same creator. His design is identical as how he appears in his home game, where all characters are drawn in the same style. Other characters in the same style as Lugig appear in Classic Mode.



* {{Hallucinations}}: The small tutorial is implied to be an hallucination, warning you about the two enemies you will met.
* LightningReveal: Played with [=Daisy5=] gimmick, as she utilizes lightnings to move to your room.

to:

* {{Hallucinations}}: The small tutorial is various tutorials by [=Lugig5=] are implied to be an hallucination, warning you about the two enemies you will met.
one.
* LightningReveal: Played with [=Daisy5=] gimmick, as she utilizes lightnings to move to your room. It's also used as a challenge in Custom Night.



* OverlyLongScream: PlayedForLaughs during classic mode, were [=Lugig5=] will be followed by a wall of text, due to playing the SilentMovie trope.
-->[=Lugig5=], after jumpscaring the player: AAAAAAH!
* TheRightHandOfDoom: Red Bass gimmick is to slowly move his right hand to the campfire in order to turn it off. Players have to press on it in order to send it away.

to:

* OverlyLongScream: PlayedForLaughs during classic Classic mode, were [=Lugig5=] [=Lugig4=] will be followed by a wall of text, due to playing the SilentMovie trope.
-->[=Lugig5=], -->[=Lugig4=], after jumpscaring the player: AAAAAAH!
* ShoutOut: Red Bass in this game references Videogame/DontStarve, with a special Custom night challenge utilizing the sanity system from that game.
* SilentMovie: Classic mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a wall of text after jumpscaring you.
* TheRightHandOfDoom: Red Bass gimmick is to slowly move his right hand to the campfire in order to turn it off.off and jumpscare you. Players have to press on it in order to send it away.

Changed: 10

Removed: 113

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->Also this has flashing lights, jumpscares and other stuff.
->Based on an idea of Scott Cawton (and [=WWWWArio=])



!This is a generic list trope:

to:

!This is a generic list trope:trope list:

Added: 64

Changed: 199

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Added example(s)


* ShoutOut: Red Bass gimmicks will akways reference other games.

to:

* MythologyGag: Like the original game, all models are made using renders. Unlike the original, the models here are recolored on top of being rendered.
* ShoutOut: Red Bass gimmicks will akways always reference other games.



* AllJustAPrank: While not completely confirmed, the GameOver screen implies that you aren't really dead, which means the player simply got scared. Subverted during the day shift mode, where the text says otherwise.
-->'''Game Over'''. You're probably dead though.

to:

* AllJustAPrank: While not completely confirmed, the GameOver screen implies that you aren't really dead, which means the player simply got scared.scared by the colleagues. Subverted during the day shift mode, where the text says otherwise.
-->'''Game Over'''. You're ''You're probably dead though.though''.

Added: 199

Changed: 34

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Spelling/grammar fix(es), Added example(s)


ShoutOut: Red Bass gimmicks reference other games.

to:

* ShoutOut: Red Bass gimmicks will akways reference other games.



-->Game Over. You're probably dead though.

to:

-->Game Over.-->'''Game Over'''. You're probably dead though.



* MemoryMatchMiniGame: [=MarioGlithy9=] gimmick is to force the player to match 3 icons to be identical to the one shown, or they will die.

to:

* MemoryMatchMiniGame: [=MarioGlithy9=] gimmick is to force the player to match 3 icons to be identical to the one shown, shown under a timer, or they will die.die.
* OverlyLongScream: PlayedForLaughs during classic mode, were [=Lugig5=] will be followed by a wall of text, due to playing the SilentMovie trope.
-->[=Lugig5=], after jumpscaring the player: AAAAAAH!

Added: 92

Changed: 68

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Spelling/grammar fix(es), Added example(s)


ShoutOut: Red Bass gimmicks reference other games.



* AllJustAPrank: While not completely confirmed, the GameOver screen implies that you aren't really dead, which means the player simply got scared.

to:

* AllJustAPrank: While not completely confirmed, the GameOver screen implies that you aren't really dead, which means the player simply got scared. Subverted during the day shift mode, where the text says otherwise.
-->Game Over. You're probably dead though.
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Spelling/grammar fix(es)


Jokes aside, [=FNaL5=] is a series of modification of the original [=FNaW=] games developed by the titular creator [[https://gamejolt.com/@SuperLugig5 SuperLugig5]], by adding brand new content and brand new opponents to fight.

to:

Jokes aside, [=FNaL5=] is a series of modification of the original [=FNaW=] games developed by the titular creator [[https://gamejolt.com/@SuperLugig5 SuperLugig5]], by adding brand new content and brand new opponents to fight.
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None


* PaletteSwap: The vast majority of the characters are recolors of [[Videogame/SuperSmashBrosBrawl ''Brawl'']] models, utilizing some altered texturing on the faces as well.

to:

* PaletteSwap: The vast majority of the characters are recolors of [[Videogame/SuperSmashBrosBrawl ''Brawl'']] ''[[Videogame/SuperSmashBrosBrawl Brawl]]'' models, utilizing some altered texturing on the faces as well.
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Spelling/grammar fix(es)


* Lightning Reveal: Played with [=Daisy5=] gimmick, as she utilizes lightnings to move to your room.

to:

* Lightning Reveal: LightningReveal: Played with [=Daisy5=] gimmick, as she utilizes lightnings to move to your room.

Added: 835

Changed: 569

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None


-->Also this has flashing lights, jumpscares and other stuff.
--->Based on an idea of Scott Cawton (and [=WWWWArio=])

to:

-->Also ->Also this has flashing lights, jumpscares and other stuff.
--->Based ->Based on an idea of Scott Cawton (and [=WWWWArio=])



* CastOfExpies: The majority of the villains the player faces take gimmicks from the original counterpart gimmicks, albeit adding some changes to make them unique sometimes.
* CreatorCameo: [=Lugig5=] and Red Bass appear in all games as enemies.
* {{Gimmick}}: Red Bass always haves a gimmick based around videogames in all 3 games.

to:

* CastOfExpies: The majority Some of the villains enemies the player faces take gimmicks from the original counterpart gimmicks, albeit adding counterpart.
* PaletteSwap: The vast majority of the characters are recolors of [[Videogame/SuperSmashBrosBrawl ''Brawl'']] models, utilizing
some changes to make them unique sometimes.
altered texturing on the faces as well.
* CreatorCameo: [=Lugig5=] and Red Bass (another developer who helps the former sometimes) appear in all games as enemies.
* {{Gimmick}}: Red Bass always haves a gimmick based around videogames
in all 3 games.



* {{Hallucinations}}: Right from the start you're told by the creator that you are hallucinating your two workers killing you.

to:

* AllJustAPrank: While not completely confirmed, the GameOver screen implies that you aren't really dead, which means the player simply got scared.
* ArtStyleClash: Lugig, a doodle of Luigi originating from another game made by the same creator. His design is identical as how he appears in his home game, where all characters are drawn in the same style.
* FireOfComfort: From night 3, the room gains a campfire, done to introduce the gimmick of Red Bass.
* {{Hallucinations}}: Right from The small tutorial is implied to be an hallucination, warning you about the start you're told by the creator that two enemies you are hallucinating will met.
* Lightning Reveal: Played with [=Daisy5=] gimmick, as she utilizes lightnings to move to
your two workers killing you.room.
* MemoryMatchMiniGame: [=MarioGlithy9=] gimmick is to force the player to match 3 icons to be identical to the one shown, or they will die.
* TheRightHandOfDoom: Red Bass gimmick is to slowly move his right hand to the campfire in order to turn it off. Players have to press on it in order to send it away.
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Spelling/grammar fix(es)


* Gimmick: Red Bass always haves a gimmick based around videogames in all 3 games.

to:

* Gimmick: {{Gimmick}}: Red Bass always haves a gimmick based around videogames in all 3 games.
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* AdaptationDeviation

to:

* AdaptationDeviationAdaptationDeviation: The plot of all 3 games, while retaining the same cutscenes and contept of the original, are completely changed into something less serious.



* {{Hallucinations}}: Right from the start you're told by the creator that you are hallucinating

to:

* {{Hallucinations}}: Right from the start you're told by the creator that you are hallucinating your two workers killing you.
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Added example(s)

Added DiffLines:

%%HEAVY WIP%%
->'''Warning''': The most egotistic game you'll probably ever play.
-->Also this has flashing lights, jumpscares and other stuff.
--->Based on an idea of Scott Cawton (and [=WWWWArio=])
Five Nights at [=Lugig5=]'s is a series of "[[BlatantLies generic remakes]]" of Videogame/FiveNightsAtWarios...[[note]][[DontExplainTheJoke At least, that's what its creator claims.]][[/note]]

Jokes aside, [=FNaL5=] is a series of modification of the original [=FNaW=] games developed by the titular creator [[https://gamejolt.com/@SuperLugig5 SuperLugig5]], by adding brand new content and brand new opponents to fight.

The series is mostly a semi-parody of the originals, making the game a bit DenserAndWackier but still keeping that horror tone.

In total, 3 games have been released:
* Five Nights at [=Lugig5=]'s 2, a modification of [=FNaW2=];
* Five Nights at [=Lugig5=]'s 4, a modification of [=FNaW4=];
* Five Shows at [=Lugig5=]'s, a modification of [=FSaW=], with an included final quest as well like the original.

!This is a generic list trope:
[[folder: All games]]
* AdaptationDeviation
* CastOfExpies: The majority of the villains the player faces take gimmicks from the original counterpart gimmicks, albeit adding some changes to make them unique sometimes.
* CreatorCameo: [=Lugig5=] and Red Bass appear in all games as enemies.
* Gimmick: Red Bass always haves a gimmick based around videogames in all 3 games.
[[/folder]]
[[folder: [=FNaL2=]]]
* {{Hallucinations}}: Right from the start you're told by the creator that you are hallucinating
[[/folder]]

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