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* BookEnds: After defeating Exdeath, the party will end up at outside of Tule post-game, the very first town the player visit early in the game.
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An Axe To Grind is no longer a trope


## Rune Axe, the Legendary {{A|nAxeToGrind}}xe. Consumes MP to deliver an automatic CriticalHit.

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## Rune Axe, the Legendary {{A|nAxeToGrind}}xe.Axe. Consumes MP to deliver an automatic CriticalHit.



** AnAxeToGrind[=/=]DropTheHammer: Berserkers and Gladiators.

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** AnAxeToGrind[=/=]DropTheHammer: Axes[=/=]DropTheHammer: Berserkers and Gladiators.
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The heroes discover that the destruction of the crystals is part of a [[TinTyrant dark knight's]] plan to escape his imprisonment. In the past, he came scarily close to destroying his homeworld, only to be stopped and [[SealedEvilInACan sealed away]] by a team of warriors. Now, the madman is looking to return and [[MultiversalConqueror conquer both worlds.]]

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The heroes discover that the destruction of the crystals is part of a [[TinTyrant dark knight's]] warlock's]] plan to escape his imprisonment. In the past, he came scarily close to destroying his homeworld, only to be stopped and [[SealedEvilInACan sealed away]] by a team of warriors. Now, the madman is looking to return and [[MultiversalConqueror conquer both worlds.]]
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Baleful Polymorph was renamed per TRS


* OurWerewolvesAreDifferent: The werewolves of Quelb aren't {{Baleful Polymorph}}s, just humanoid wolves with a touch of ProudWarriorRaceGuy. They're allies to the party.

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* OurWerewolvesAreDifferent: The werewolves of Quelb aren't {{Baleful Polymorph}}s, ForcedTransformation victims just humanoid wolves with a touch of ProudWarriorRaceGuy. They're allies to the party.
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Turtle Power is no longer a trope


* SchmuckBait: A side path in a cave where the player seems to randomly acquire 10 gil, and double the previous amount every step if they continue (20, 40, 80, 160, etc.) may lead {{greed}}y[=/=]{{genre blind}} newbies right into the maws of the [[TurtlePower Gil Turtle]] - an optional boss that, while manageable if you know what to expect and prepare accordingly, is sure to catch said newbies off-guard. He gives you 5000 gil if you can kill him, and you may have to fight him more than once if you want to really push your luck, but the final step has over 40,000 gil and then a dead end; there's no fights on the way back.

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* SchmuckBait: A side path in a cave where the player seems to randomly acquire 10 gil, and double the previous amount every step if they continue (20, 40, 80, 160, etc.) may lead {{greed}}y[=/=]{{genre blind}} newbies right into the maws of the [[TurtlePower Gil Turtle]] Turtle - an optional boss that, while manageable if you know what to expect and prepare accordingly, is sure to catch said newbies off-guard. He gives you 5000 gil if you can kill him, and you may have to fight him more than once if you want to really push your luck, but the final step has over 40,000 gil and then a dead end; there's no fights on the way back.
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* ThematicSequelLogoChange: ''V'''s logo features a drawing of a wind drake (a type of dragon) in purple and blue, an endangered species in-game.
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* WeaponOfChoice: Each Job class has its own selection of weapons. The Freelancer can equip all weapons.

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* WeaponOfChoice: WeaponSpecialization: Each Job class has its own selection of weapons. The Freelancer can equip all weapons.
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** A later update to the ''Pixel Remaster'' added a special attribute to the Brave Blade that allowed it to slowly regain power as long as the player fought several battles in a row without fleeing, making it more competitive with the Chicken Knife rather than be a strictly inferior option.
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## Sage Staff, the Legendary staff. Casts Raise when used in battle, deals extra damage to Undead, and [[AmplifierArtifact increases Holy-elemental damage]].

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## Sage Staff, the Legendary staff.Staff. Casts Raise when used in battle, deals extra damage to Undead, and [[AmplifierArtifact increases Holy-elemental damage]].
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Simple Staff has been disambiguated


## Sage Staff, the Legendary {{S|impleStaff}}taff. Casts Raise when used in battle, deals extra damage to Undead, and [[AmplifierArtifact increases Holy-elemental damage]].

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## Sage Staff, the Legendary {{S|impleStaff}}taff.staff. Casts Raise when used in battle, deals extra damage to Undead, and [[AmplifierArtifact increases Holy-elemental damage]].
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Simple Staff has been disambiguated


** SimpleStaff: White Mages, Red Mages, Time Mages, Chemists, Mimes, and Oracles.

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** SimpleStaff: MagicStaff: White Mages, Red Mages, Time Mages, Chemists, Mimes, and Oracles.
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* ControllableHelplessness:

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* ControllableHelplessness: There are several moments where the player is forced to wait for something else to happen, although this was changed in the Pixel Remster so that the scene would proceed with player input.

Changed: 49

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TRS cleanup: complaining


* UpdatedRerelease: Four. the Playstation version adds an FMV introduction to the game, as well as the first (and [[CutandPasteTranslation widely maligned]]) English translation. The GBA version adds four new job classes and some {{Bonus Dungeon}}s to the mix, along with a much better-regarded English script. The iOS/Android port has redone sprites and spell effects but otherwise is nearly identical to the GBA release. The ''Pixel Remaster'' version for mobile and Steam cuts out the bonus content added with the GBA version onward, but features updated versions of the original sprites, widescreen support and several quality of life changes.

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* UpdatedRerelease: Four. the Playstation version adds an FMV introduction to the game, as well as the first (and [[CutandPasteTranslation widely maligned]]) English translation. The GBA version adds four new job classes and some {{Bonus Dungeon}}s to the mix, along with a much better-regarded English script. The iOS/Android port has redone sprites and spell effects but otherwise is nearly identical to the GBA release. The ''Pixel Remaster'' version for mobile and Steam cuts out the bonus content added with the GBA version onward, but features updated versions of the original sprites, widescreen support and several quality of life changes.
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* EmptyLevels: Contrary to other games in the series, you do not gain stats upon leveling up. Leveling only raises HP, MP, and determines what you call down when using the !Animals and !Gaia commands. Stats are determined by your current gear and the maximum stats of the strongest jobs you have mastered (and as such, you only need to master Monk, Thief, and Oracle to do this.) However, your level does factor into damage and spell formulas.

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* EmptyLevels: Contrary to other games in the series, you do not gain stats upon leveling up. Leveling only raises HP, MP, and determines what you call down when using the !Animals and !Gaia commands. Stats are determined by your current gear and the maximum stats of the strongest jobs you have mastered (and as such, you only need to master Monk, Thief, and Oracle to do this.) this). However, your level does factor into damage and spell formulas.
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* EmptyLevels: Contrary to some other games in the series, you do not gain stats Upton leveling up. Leveling up only raises HP, MP, and determines what you call down when using the !Animals and !Gaia commands. Stats are determined by your current gear and the maximum stats of the strongest jobs you have mastered (and as such, you only need to master Monk, Thief, and Oracle to do this.)

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* EmptyLevels: Contrary to some other games in the series, you do not gain stats Upton upon leveling up. Leveling up only raises HP, MP, and determines what you call down when using the !Animals and !Gaia commands. Stats are determined by your current gear and the maximum stats of the strongest jobs you have mastered (and as such, you only need to master Monk, Thief, and Oracle to do this.)) However, your level does factor into damage and spell formulas.
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Dewicking Nice Hat


* NiceHat: Besides the already appeared Red Mage, Cannoneers in the ''Advance'' port sport this (except for [[{{Pirate}} Faris]], oddly enough). It might count as FridgeBrilliance: The hats the other three sport look like they're from Royal Navy officers, the traditional "enemies" of pirates in the pirate movies. Of course Faris won't wear them!
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This trope is YMMV and it is for a game mod, not the game itself. Tropes for mods belong on the page for mods (if one exists)


* LowLevelRun: When used with [=RetroArch=] with [=RetroAchievements=] enabled, the GBA version has an achievement for clearing the game with all characters under Level 20.
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* LowLevelRun: When used with [=RetroArch=] with [=RetroAchievements=] enabled, the GBA version has an achievement for clearing the game with all characters under Level 20.
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* NumberOfTheBeast: Jackanapes, an enemy very difficult to kill and who gives nothing on defeat but 1 gil, have 666 HP.

Added: 578

Changed: 170

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* CombinatorialExplosion: The real meat and potatoes of this game's JobSystem lands on your plate when a character gains enough ABP in a Job and "masters" it. This allows them to use the abilities of that Job on ''another'' Job, and with over 20 different Jobs this allows for a ''lot'' of wild and powerful combinations. Freelancer and Mime encourage this as well, as they also gain the passive boosts from all of that character's mastered Jobs (sans the negative ones, like Berserker's... well, Berserk status), and they also have additional skill slots over the regular Jobs.



* YouShouldntKnowThisAlready: Late in the game, the Greenhorn's club will, if you tell them that you're ''not'' new to this adventuring thing, tell you the secret benefits of the Freelancer and Mime classes. If you give them this answer early in the game, the receptionist will tell you that they can't have pros scaring the newbies, and literally kicks you out of the club.
* ZeroEffortBoss: Famed Mimic Gogo can be found deep underneath the Walse Tower. Beating him requires you do absolutely nothing for two minutes, as the idea is for the two of you to mimic each other. If you attack him at any point, he'll rapid fire some of the most powerful spells in the game, guaranteeing a swift death.

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* YouShouldntKnowThisAlready: Late in the game, the Greenhorn's club will, if you tell them that you're ''not'' new to this adventuring thing, tell you the secret benefits of the Freelancer and Mime classes. If you give them this answer early in the game, game though, the receptionist will tell you that they can't have pros scaring the newbies, and literally kicks you out of the club.
* ZeroEffortBoss: Famed Mimic Gogo can be found deep underneath the Walse Tower. Beating him requires you do absolutely nothing for two minutes, as the idea is for the two of you to mimic each other. If you attack decide to directly fight him at any point, instead, after a few hits he'll rapid fire some of proceed to ''very quickly'' spam Meteors back to back to flatten the most powerful spells in the game, guaranteeing a swift death.
party.
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## Assassin's Dagger, the Legendary [[KnifeNut Dagger]]. Increases Speed by 1 and has a chance of inflicting a OneHitKO.

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## Assassin's Dagger, the Legendary [[KnifeNut [[DeviousDaggers Dagger]]. Increases Speed by 1 and has a chance of inflicting a OneHitKO.



** KnifeNut: All jobs except Monks, White Mages, and Oracles.

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** KnifeNut: DeviousDaggers: All jobs except Monks, White Mages, and Oracles.
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* EasterEgg: In the releases that have the Oracle as a job, if a party member becomes a Zombie right as they use Predict, they get a humorous "zombie prediction" instead.
-->''"Do you think I'm pretty?"''
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** The Beastmaster job has the unique ability to Catch and Release monsters who will use unique attacks based on the monster caught. As a precursor of sorts to [[VideoGame/FinalFantasyVI Gau's Rages,]] [[GuideDangIt if you know which monsters to catch and how,]] they can use powerful attacks that far exceed the power level of the player characters. Examples include Flare before even going to the second world or ''Almagest'' the moment you step into it. Even ones that just use basic Attacks can deal over 1000 damage when you first unlock the job.

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** The Beastmaster job has the unique ability to Catch and Release monsters who will use unique attacks based on the monster caught. As a precursor of sorts to [[VideoGame/FinalFantasyVI Gau's Rages,]] Rages]], [[GuideDangIt if you know which monsters to catch and how,]] how]], they can use powerful attacks that far exceed the power level of the player characters. Examples include Flare before even going to the second world or ''Almagest'' the moment you step into it. Even ones that just use basic Attacks can deal over 1000 damage when you first unlock the job.
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** The Beastmaster job has the unique ability to Catch and Release monsters who will use unique attacks based on the monster caught. As a precursor of sorts to [[VideoGame/FinalFantasyVI Gau's Rages,]] [[GuideDangIt if you know which monsters to catch and how,]] they can use powerful attacks that far exceed the power level of the player characters. Examples include Flare before even going to the second world or ''Almagest'' the moment you step into it. Even ones that just use basic Attacks can deal over 1000 damage when you first unlock the job.
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Missed a word because I was tired when I wrote this last night. (I've slept since then.)


* ShapedLikeItself: When Bartz is asking Ghido about the twelve legendary weapons are, the latter snarkily responds at one point by saying "Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them."

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* ShapedLikeItself: When Bartz is asking Ghido about what the twelve legendary weapons are, the latter snarkily responds at one point by saying "Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them."
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* ShapedLikeItself: When Bartz is asking Ghido about the twelve legendary weapons are, the latter snarkily responds at one point by saying "Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them."
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Rewriting this a bit... maybe someone else could word it better because I'm tired at the moment.


** After the fight at Exdeath's Castle, the party finds themselves outside Castle Tycoon, and celebrate thinking they've returned home after previously traveling to [[spoiler:Galuf's world]]. A quick look at the world map before you set foot inside the castle shows that what the party thought happened wasn't actually what happened; instead, [[spoiler:the two worlds merged into one]].

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** After the fight at Exdeath's Castle, the party finds themselves outside Castle Tycoon, and celebrate thinking they've returned home after previously traveling to [[spoiler:Galuf's world]]. A quick look at the world map before you set foot inside the castle shows that what the party thought happened wasn't actually what happened; instead, [[spoiler:the party didn't travel between worlds; instead, the two worlds merged into one]].
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Adding some spoiler tagging, and doing some rewording to make the example look less awkward with the spoilers hidden. Also, the grammatical error in the previous edit summary was because I started to type "I'm not sure" and decided to type "I don't remember" instead, but neglected to replace "I'm" with "I"... whoops. (Plus it's past 12 AM.)


** After the fight at Exdeath's Castle, the party finds themselves outside Castle Tycoon, and celebrate thinking they've returned to Bartz's world after previously traveling to Galuf's world. A quick look at the world map before you set foot inside the castle shows that the party didn't travel between the two worlds; instead, the two worlds merged into one.

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** After the fight at Exdeath's Castle, the party finds themselves outside Castle Tycoon, and celebrate thinking they've returned to Bartz's world home after previously traveling to Galuf's world. [[spoiler:Galuf's world]]. A quick look at the world map before you set foot inside the castle shows that what the party didn't travel between the two worlds; thought happened wasn't actually what happened; instead, the [[spoiler:the two worlds merged into one.one]].
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I'm going by the Pixel Remaster for this example; I'm don't remember if the world map feature worked this way in previous versions because it's been a while since I played them.

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** After the fight at Exdeath's Castle, the party finds themselves outside Castle Tycoon, and celebrate thinking they've returned to Bartz's world after previously traveling to Galuf's world. A quick look at the world map before you set foot inside the castle shows that the party didn't travel between the two worlds; instead, the two worlds merged into one.
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Rewording


* BreadEggsBreadedEggs: Midway through the battle with Gilgamesh at Exdeath's Castle, Gilgamesh says "Now it's time we fight like men! And ladies! And ladies who dress like men!"

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* BreadEggsBreadedEggs: Midway through the battle with Gilgamesh at Exdeath's Castle, Gilgamesh says tells the party "Now it's time we fight like men! And ladies! And ladies who dress like men!"

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