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* AttentionWhore: The majority of the enemies are driven away by looking at them on a constant basis. Havoc Chica, Havoc Foxy, Havoc Puppet, Soulcage, and the B.O.A especially. In the FinalBoss battle, [[spoiler:if the player fails to stare at Garvey for even a ''second'' when he enters the office, he will end your run in an instant. Even if Garvey isn't in the office, failing to stare at him on the cameras will drain your power, leading to the same outcome.]]

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* AttentionWhore: The majority of the enemies are driven away by looking at them on a constant basis. Havoc Chica, Havoc Foxy, Havoc Puppet, Soulcage, and the B.O.A especially. As long as AMIREAL is in his ruined state, he also requires your attention, but he doesn't demand for it in terms of his character since he wants the player to look ''away'' from him. He's not the one who calls for it on the cameras, as the one who does that is Havoc Foxy. In the FinalBoss battle, [[spoiler:if the player fails to stare at Garvey for even a ''second'' when he enters the office, he will end your run in an instant. Even if Garvey isn't in the office, failing to stare at him on the cameras will drain your power, leading to the same outcome.]]
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* AttentionWhore: The majority of the enemies are driven away by looking at them on a constant basis. Havoc Chica, Havoc Foxy, Havoc Puppet, Soulcage, and the B.O.A especially. In the FinalBoss battle, [[spoiler:if the player fails to stare at Garvey for even a ''second'' when he enters the office, he will end your run in an instant.]]

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* AttentionWhore: The majority of the enemies are driven away by looking at them on a constant basis. Havoc Chica, Havoc Foxy, Havoc Puppet, Soulcage, and the B.O.A especially. In the FinalBoss battle, [[spoiler:if the player fails to stare at Garvey for even a ''second'' when he enters the office, he will end your run in an instant. Even if Garvey isn't in the office, failing to stare at him on the cameras will drain your power, leading to the same outcome.]]

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* AttentionWhore: The majority of the enemies are driven away by looking at them on a constant basis. Havoc Chica, Havoc Foxy, Havoc Puppet, Soulcage, and the B.O.A especially. In the FinalBoss battle, [[spoiler:if the player fails to stare at Garvey for even a ''second'' when he enters the office, he will end your run in an instant.]]



* DontLookAtMe: AMIREAL's mechanic revolves around whether the player is looking at him via the cameras. He doesn't want the player to look at him so he can stay in his ruined form, which allows him to attack the player. Staring at him reverts him to his Cakebear form, in which he is harmless. He operates similarly to an AttentionWhore type of enemy during the main nights, except the player doesn't ''constantly'' have to look at him; he only calls for your attention when he's in a ruined state, at which point the player needs to look at him to drive him away. This does not apply to [[PostFinalBoss Night 12]], in which [[spoiler:he is in his Cakebear form and remains hostile. In that case, however, the player ''has to'' avoid looking at him, as doing so when he enters the office is what causes him to attack.]]

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* DontLookAtMe: DontLookAtMe:
** Havoc Freddy is driven away when the player hides from him by running to the opposite side of the office, therefore getting out of his view.
**
AMIREAL's mechanic revolves around whether the player is looking at him via the cameras. He doesn't want the player to look at him so he can stay in his ruined form, which allows him to attack the player. Staring at him reverts him to his Cakebear form, in which he is harmless. He operates similarly to an AttentionWhore type of enemy during the main nights, except the player doesn't ''constantly'' have to look at him; he only calls for your attention when he's in a ruined state, at which point the player needs to look at him to drive him away. This does not apply to [[PostFinalBoss Night 12]], in which [[spoiler:he is in his Cakebear form and remains hostile. In that case, however, the player ''has to'' avoid looking at him, as doing so when he enters the office is what causes him to attack.]]]]
** Molten Evil is driven away by looking up at the ceiling and averting your eyes whenever he/[[GenderFlip she]] appears in your office.
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* DontLookAtMe: AMIREAL's mechanic revolves around whether the player is looking at him via the cameras. He doesn't want the player to look at him so he can stay in his ruined form, which allows him to attack the player. Staring at him reverts him to his Cakebear form, in which he is harmless. This does not apply to [[PostFinalBoss Night 12]], in which [[spoiler:he is in his Cakebear form and remains hostile. In that case, however, the player still has to avoid looking at him, as doing so when he enters the office is what causes him to attack.]]

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* DontLookAtMe: AMIREAL's mechanic revolves around whether the player is looking at him via the cameras. He doesn't want the player to look at him so he can stay in his ruined form, which allows him to attack the player. Staring at him reverts him to his Cakebear form, in which he is harmless. He operates similarly to an AttentionWhore type of enemy during the main nights, except the player doesn't ''constantly'' have to look at him; he only calls for your attention when he's in a ruined state, at which point the player needs to look at him to drive him away. This does not apply to [[PostFinalBoss Night 12]], in which [[spoiler:he is in his Cakebear form and remains hostile. In that case, however, the player still has to ''has to'' avoid looking at him, as doing so when he enters the office is what causes him to attack.]]
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* DontLookAtMe: AMIREAL's mechanic revolves around whether the player is looking at him via the cameras. He doesn't want the player to look at him so he stays in his ruined form, which allows him to attack the player. Staring at him reverts him to his Cakebear form, in which he is harmless. This does not apply to [[PostFinalBoss Night 12]], in which [[spoiler:he is in his Cakebear form and remains hostile. In that case, however, the player still has to avoid looking at him, as doing so when he enters the office is what causes him to attack.]]

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* DontLookAtMe: AMIREAL's mechanic revolves around whether the player is looking at him via the cameras. He doesn't want the player to look at him so he stays can stay in his ruined form, which allows him to attack the player. Staring at him reverts him to his Cakebear form, in which he is harmless. This does not apply to [[PostFinalBoss Night 12]], in which [[spoiler:he is in his Cakebear form and remains hostile. In that case, however, the player still has to avoid looking at him, as doing so when he enters the office is what causes him to attack.]]
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* DontLookAtMe: AMIREAL's mechanic revolves around whether the player is looking at him via the cameras. He doesn't want the player to look at him so he stays in his ruined form, which allows him to attack the player. Staring at him reverts him to his Cakebear form, in which he is harmless. This does not apply to [[PostFinalBoss Night 12]], in which [[spoiler:he is in his Cakebear form and remains hostile. In that case, however, the player still has to avoid looking at him, as doing so when he enters the office is what causes him to attack.]]
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* TragicMonster: As with the original franchise, every antagonist attacking the player in this game has suffered some kind of tragedy to end up in this situation, and said tragedy has transformed them into something animalistic. The exception to this in the original and the remaster is obviously [[spoiler:Garvey Write, as the one who killed the victims that ended up in this situation, of whom is designed to be as despicable as possible, especially in the original version.]]
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[[quoteright:950:https://static.tvtropes.org/pmwiki/pub/images/dormitabis_remastered_banner.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dormit.jpg]]

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[[quoteright:350:https://static.[[quoteright:950:https://static.tvtropes.org/pmwiki/pub/images/dormit.jpg]]
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* HarderThanHard: Night 11/Nightmare is every single animatronic introduced up to that point attacking John all at once. [[spoiler:In the remaster, Garvey's inclusion among all of them in the last hour is cut out.]]
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* KarmaHoudiniWarranty: [[spoiler:After dying in the Fazbear's Fright fire, Garvey was sent to purgatory and gained his current form... which actually made him ''stronger''. He evades punishment for his crimes after attacking John during Night 10, and the player receives a Bad Ending by default, with Garvey defiling John's grave. However, by Night 11, Garvey is eventually DraggedOffToHell while his victims move on, which is the game's GoldenEnding.]]
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* BigBadEnsemble: AMIREAL is the most active on-screen enemy, but [[spoiler:Garvey Write]] is the one who killed the children [[spoiler:(and adults)]] in the purgatory in the first place. They are in opposition of each other, however.
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* MundaneMadeAwesome: [[spoiler: The Cakebear / AMIREAL minigame required to unlock Night 12 requires you to type the code Dave gives you while distracting Cakebear from attacking you by clicking his nose as often and as fast as you can. The resulting encounter is set to a synth rock anthem, set amongst the flames of Fazbear's Fright as foreshadowing for a future fangame remaster is showcased, as if it were a final boss all its own. All for the act of ''aggressively honking a robotic bear's nose''.]]
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* FanSequel: For ''VideoGame/FiveNightsAtFreddys3'', based on the original franchise's story up to ''4'', being set after the Fazbear's Fright attraction burned down at the end of that game. The protagonist of that game died from that fire and is in purgatory, who is identified as John Write. [[spoiler:He also brought [[BigBad Springtrap]] with him, of whom is identified as "Garvey Write" in this game.]]

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* FanSequel: For ''VideoGame/FiveNightsAtFreddys3'', based on the original franchise's story up to ''4'', being set after the [[spoiler:the Fazbear's Fright attraction burned down at the end of that game. The protagonist of that game died from that fire and is in purgatory, who is identified as John Write. [[spoiler:He He also brought [[BigBad Springtrap]] with him, of whom is identified as "Garvey Write" in this game.]]
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%%* CeilingCling: The Soulcage and Garvey do this.

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%%* * CeilingCling: The Soulcage and [[spoiler:FinalBoss Garvey do this.Write]] cling to the office ceiling in one of each of their attack phases.
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* FanSequel: For ''VideoGame/FiveNightsAtFreddys3'', based on the original franchise's story up to ''4'', being set after the Fazbear's Fright attraction burned down at the end of that game. The protagonist of that game died from that fire and is in purgatory, who is identified as John Write. [[spoiler:He also brought [[BigBad Springtrap]] with him, of whom is identified as "Garvey Write" in this game.]]
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* TheManBehindTheMan: In this game's case, [[spoiler:Garvey Write is the BigBad who caused the animatronics to become what they are.]]
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* HateSink: [[spoiler:Garvey. He has absolutely ''no'' justification for anything he does in this game and in fact believes he's ''right'' to have killed people out of spite, even though, as we see throughout this whole game, '''his victims are suffering in the afterlife thanks to him'''.]]

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* HateSink: [[spoiler:Garvey. He has absolutely ''no'' justification for anything he does in this game and in fact believes he's ''right'' to have killed people out of spite, even though, as we see throughout this whole game, '''his victims are suffering in the afterlife thanks to him'''. This only applies to the original version, whom has no redeeming qualities whatsoever, compared to [[AdaptationalNiceGuy remastered Garvey]].]]
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* NightmareFetishist: [[spoiler:Garvey in the tapes of the original version is downright AxCrazy and is constantly prone to LaughingMad as he describes his crimes in detail]]. This does not apply to the remaster, where [[spoiler:he's somewhat more [[TragicVillain tragic]].]]

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* BloodierAndGorier: Compared to the official games, which at worst had disembodied eyes in ''1'' and a long-dried-out corpse in ''3''. The game over screens, and three of the animatronics in ''Dormitabis'', meanwhile, all feature lovingly-detailed gore from various people having their bodies crushed in the springlock suits.


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* BloodierAndGorier: Compared to the official games, which at worst had disembodied eyes in ''1'' and a long-dried-out corpse in ''3''. The game over screens, and three of the animatronics in ''Dormitabis'', meanwhile, all feature lovingly-detailed gore from various people having their bodies crushed in the springlock suits.
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* BigGood: Like [[VideoGame/FiveNightsAtFreddys2 the original Puppet]] who gave life to the first game's animatronics, ''this'' game's Puppet is also the one who gave a form to the [[BodyHorror purgatory animatronics, themselves included]]. Their physical forms are a total mess because [[CameBackWrong Havoc Puppet made little effort in giving them a perfect form]].

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* BigGood: BigGood:
** Peter Write is this game's Phone Guy, and is ultimately the player's only ally while surrounded by spirits who desire to consume the plasma of the player character's body.
**
Like [[VideoGame/FiveNightsAtFreddys2 the original Puppet]] who gave life to the first game's animatronics, ''this'' game's Puppet is also the one who gave a form to the [[BodyHorror purgatory animatronics, themselves included]]. Their physical forms are a total mess because [[CameBackWrong Havoc Puppet made little effort in giving them a perfect form]].
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* AdaptationalWimp: In the remaster, Golden Call attacks the player independently by taking a path to the window behind them, a downgrade from his unison with Havoc Foxy and the voice mail in the original game.
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* TheCallsAreComingFromInsideTheHouse: When Phone Guy calls the player the first time, while saying his signature "hello?" the original Phone Guy's voice echoes throughout the purgatory. He then adds that he found "you", meaning his spirit was searching around for the PlayerCharacter.
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* EvilTakesANap: The reason the game is called "Dormitabis" is because the spirits rotate every night due to their sleep patterns.
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* DisproportionateRetribution: A particularly disturbing example, [[spoiler:although the remaster tones it down somewhat. In both versions of the game, Garvey kills fourteen people and stuffs their bodies into animatronic suits (one body is stuffed in a dumpster) specifically to destroy the reputation of the Cakebear's (later Freddy's) brand. In the original, Garvey also [[RapeIsASpecialKindOfEvil sexually assaults one of his victims]] and is motivated by a [[RevengeMyopia hatred of the Cakebear's staff for making fun of his purple skin defect]], while in the remaster, Garvey is [[KnightTemplarBigBrother very overprotective of his brother John]], leading him to kill a child for bullying John in 1982, then slide further into his budding insanity when John is nearly killed during the Bite of '83. Garvey then decides to ruin his brother Peter for owning the Fazbear franchise and "allowing" John to be hurt and kills his other victims to make Peter and the franchise look bad]].

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* DisproportionateRetribution: A particularly disturbing example, [[spoiler:although the remaster tones it down somewhat. In both versions of the game, Garvey kills fourteen people and stuffs their bodies into animatronic suits (one body is stuffed in a dumpster) specifically to destroy the reputation of the Cakebear's (later Freddy's) brand. In the original, Garvey also [[RapeIsASpecialKindOfEvil sexually assaults one of his victims]] and is motivated by a [[RevengeMyopia [[EvilisPetty hatred of the Cakebear's staff for making fun of his purple skin defect]], while in the remaster, Garvey is [[KnightTemplarBigBrother very overprotective of his brother John]], leading him to kill a child for bullying John in 1982, then slide further into his budding insanity when John is nearly killed during the Bite of '83. Garvey then decides to ruin his brother Peter for owning the Fazbear franchise and "allowing" John to be hurt and kills his other victims to make Peter and the franchise look bad]].
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Black Sheep cleanup, removing misuse and ZCE


* BlackSheep: [[spoiler:Garvey Write is just as rotten on the outside as he is on the inside.]]
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** Dawnbreaker in the remaster is confirmed to be [[spoiler:"the manifestation of a long-lost family member", although it's unclear who he was before ending up in purgatory.]]

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** Dawnbreaker in the remaster is confirmed to be [[spoiler:"the manifestation of a long-lost family member", although it's unclear who he was before ending up in purgatory. WordofGod reveals Dawnbreaker was a manifestation of Garvey's humanity trying to help John.]]

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