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''Death Road to Canada'' is a self described "road trip simulator"; a {{Roguelike}} with RPGElements, and an ''VideoGame/TheOregonTrail'' hybrid mixed together with zombies, dogs, jerks, and otakus. It was developed by Rocketcat Games, who received funding on Website/{{Kickstarter}} on September 27th, 2013, and initially released the game on [[Platform/IBMPersonalComputer PC]] through Platform/{{Steam}} on July 22nd, 2016. It was then ported to [[UsefulNotes/IOSGames iOS devices]] on March 22nd, 2017, and then to UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch on May 8th, 2018.

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''Death Road to Canada'' is a self described "road trip simulator"; a {{Roguelike}} with RPGElements, and an ''VideoGame/TheOregonTrail'' hybrid mixed together with zombies, dogs, jerks, and otakus. It was developed by Rocketcat Games, who received funding on Website/{{Kickstarter}} on September 27th, 2013, and initially released the game on [[Platform/IBMPersonalComputer PC]] through Platform/{{Steam}} on July 22nd, 2016. It was then ported to [[UsefulNotes/IOSGames [[Platform/{{IOS}} iOS devices]] on March 22nd, 2017, and then to UsefulNotes/Playstation4, UsefulNotes/XboxOne Platform/Playstation4, Platform/XboxOne and UsefulNotes/NintendoSwitch Platform/NintendoSwitch on May 8th, 2018.



* ConsoleCameo: The [=GameBronus Entertainment™=]. A thinly-veiled parody of the UsefulNotes/GameBoy.

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* ConsoleCameo: The [=GameBronus Entertainment™=]. A thinly-veiled parody of the UsefulNotes/GameBoy.Platform/GameBoy.
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* {{Phonymon}}: The player may sometimes find a Pukeyball item, which summons a random colored animal to help in battle for a limited time.
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* WolverineWannabe: Bogan can sometimes be found as a rare recruit. Though instead of a "snikt" noise, his claws make a "fwink" noise. Not only that, but he can heal himself between missions without using up medical supplies.
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* DungFu: There are sometimes large piles of poop found in the restrooms that can be thrown the same way as furniture. Your character temporary turns brown afterwards.

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* CanadaEh: Exaggerated to stereotype levels by your destination, which milks the trope for all it's worth if/when you get there. There are a bunch of mounties running around with hockey sticks saying "sow-rry" and "aboot", there are a handful of beavers and a moose, and as the border guard starts to get overwhelmed, a [[spoiler:Giant Mountie Robot smashes down from the sky to wipe out every last zombie effortlessly]].
-->[[spoiler:'''Giant Mountie Robot:''' '''[[IncrediblyLamePun EH-ZER BEAM]]!''']]



* CatchPhrase: Characters with both low wits and attitude can say "COOL IT" during random encounters.


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* MooseAndMapleSyrup: Exaggerated to stereotype levels by your destination, which milks the trope for all it's worth if/when you get there. There are a bunch of mounties running around with hockey sticks saying "sow-rry" and "aboot", there are a handful of beavers and a moose, and as the border guard starts to get overwhelmed, a [[spoiler:Giant Mountie Robot smashes down from the sky to wipe out every last zombie effortlessly]].
-->[[spoiler:'''Giant Mountie Robot:''' '''[[Pun EH-ZER BEAM]]!''']]
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''Death Road to Canada'' is a self described "road trip simulator"; a {{Roguelike}} with RPGElements, and an ''VideoGame/TheOregonTrail'' hybrid mixed together with zombies, dogs, jerks, and otakus. It was developed by Rocketcat Games, who received funding on Website/{{Kickstarter}} on September 27th, 2013, and initially released the game on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on July 22nd, 2016. It was then ported to [[UsefulNotes/IOSGames iOS devices]] on March 22nd, 2017, and then to UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch on May 8th, 2018.

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''Death Road to Canada'' is a self described "road trip simulator"; a {{Roguelike}} with RPGElements, and an ''VideoGame/TheOregonTrail'' hybrid mixed together with zombies, dogs, jerks, and otakus. It was developed by Rocketcat Games, who received funding on Website/{{Kickstarter}} on September 27th, 2013, and initially released the game on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} on July 22nd, 2016. It was then ported to [[UsefulNotes/IOSGames iOS devices]] on March 22nd, 2017, and then to UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch on May 8th, 2018.
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* HumansAreBastards: The zombies are the main threat to your party's survival, but you'll also have to content with plenty of bandits and jerkasses, including low-loyalty party members.

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* HumansAreBastards: The zombies are the main threat to your party's survival, but you'll also have to content contend with plenty of bandits and jerkasses, including [[WithFriendsLikeThese low-loyalty party members.members]].

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* GoodiesInTheToilets: "Toilet loot" can be found in bathrooms. Yes, this even includes gas. [[spoiler:There's even a toilet genie that can grant you a wish.]]

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* GoodiesInTheToilets: "Toilet loot" can be found in bathrooms. Yes, this even includes gas. [[spoiler:There's even a toilet genie Toilet Genie that can grant you a wish.wish for every 100 toilets you loot.]]



* HumansAreBastards: The zombies are the main threat to your party's survival, but you'll also have to content with plenty of bandits and jerkasses, including low-loyalty party members.



* MooksButNoBosses: There are no special types of zombies, let alone boss ones. [[ZergRush Not that zombies need them anyway.]]

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* MooksButNoBosses: There are no special types of zombies, let alone boss ones. [[ZergRush Not that zombies need them anyway.]] [[HumansAreBastards Or that the zombies are the only thing you need to worry about.]]






** Civilized has your character starting with maxed personality stats and 3 points in Medical and Mechanical. The catch? They will never be able to raise their morale higher than 3 (with the usual maximum being 6); if you get a real bad morale event, this is all it takes to make them liable to cause the dreaded "Despair Events" that can end your run.

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** Civilized has your character starting with maxed personality stats and 3 points in Medical and Mechanical.Mechanical, making them an extremely useful party member. The catch? They will never be able to raise their morale higher than 3 (with the usual maximum being 6); if you get a real bad morale event, this is all it takes to make them liable to cause the dreaded "Despair Events" that can end your run.



** The game seems to have a thing for bodybuilding, having people obsessed with it and even a ''bandit gang'' that abides by the "Bodybuilder's Code" (yes, even their dog is super-buff).

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** The game seems to have a an affectionate thing for bodybuilding, having people obsessed with it and even a ''bandit gang'' that abides by the "Bodybuilder's Code" (yes, even their dog is super-buff).


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* ShowsDamage: If you damage a zombie enough without killing it, it will drip blood as it chases you.

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** No random events that automatically causes damage will ever be of "lethal" damage type (ones that can actually kill characters), even Walking events, so you don't have to worry about someone just suddenly dying.

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** No random events that automatically causes damage will ever be of "lethal" damage type (ones that can actually kill characters), even Walking events, so you don't have to worry about someone just suddenly dying.dying because of the RNG.



** After the last night, there is no use for food, so if the party has excess, they will eat extra or even double as a last opportunity to gain morale before it is checked against the EleventhHourSuperpower event.

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** After the last night, there is no use for food, so if the party has excess, they will eat extra or even double as a last opportunity to gain morale (and even speed) before it is checked against the EleventhHourSuperpower event.



* AntiHoarding: Downplayed. Bandit events and [=NPCs=] will discourage the player from hoarding food (and sometimes even ammo) as you can lose anything ranging from 1/4, 1/3, to ''everything'' depending on your party's size and the difficulty you're playing at. However you can prevent losses if you're prepared to face the consequences of said text events; either with a character that can handle it or enduring the health and/or morale damage.

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* AntiHoarding: Downplayed. Bandit events and [=NPCs=] will discourage the player from hoarding food (and sometimes even ammo) as you can lose anything ranging from 1/4, 1/3, to ''everything'' depending on your party's size and the difficulty you're playing at. However you can prevent losses if you're prepared to face the consequences of said text events; either with a character that can handle it or enduring tanking the health and/or morale damage.



* KickTheSonOfABitch:
** There are opportunities to do this throughout the game under certain conditions, often involving the "COOL IT" mechanic, violence, or suicide.
** The Irritating character can tell pretty much every trader to "COOL IT" by saying offensive things to them. This includes the [[ConArtist Anime Salesman]].
** The recruitable survivor at the Dinkdoor can be given a taste of their own medicine if another Irritating character is in the party.
** It's possible to take manual control of disliked survivors and deliberately send them into a zombie horde. It turns into this trope if they have low loyalty.
** The one and only "good" deed a bandit character can do is threaten to burn a bridge guarded by bandits. Should they successfully intimidate the bandits into backing down, they'll burn the bridge anyway.



* LudicrousGibs: Every zombie you kill will explode in a shower of gibs.



* NiceDayDeadlyNight: You don't want to stick around until nightfall in city looting locations. While daytime is by no means safe, it is undoubtedly safer. When nighttime hits at 9:00 PM, the music cuts out for a much more foreboding tune, the zombie spawn rate jumps considerably and they become extraordinarily aggressive, and the area goes dark, necessitating the use of a flashlight if you don't want to stumble around blindly getting mauled by zombies you can't see. Inside looting locations with no street access in gameplay (the exit to the building automatically takes you to the car), it's much less pronounced, with only zombie aggression changing, though it still gets dark indoors as well.

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* NiceDayDeadlyNight: You don't want to stick around until nightfall in city looting locations. While daytime is by no means safe, it is undoubtedly safer. When nighttime hits at 9:00 PM, the area goes dark, the music cuts out for a much more foreboding tune, the zombie spawn rate jumps considerably and they become extraordinarily aggressive, and the area goes dark, necessitating the use of a flashlight if you don't want to stumble around blindly getting mauled by zombies you can't see. Inside looting locations with no street access in gameplay (the exit to the building automatically takes you to the car), it's much less pronounced, with only zombie aggression changing, though it still gets dark indoors as well.


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* PayEvilUntoEvil:
** There are opportunities to do this throughout the game under certain conditions, often involving the "COOL IT" mechanic, violence, or suicide.
** The Irritating character can tell pretty much every trader to "COOL IT" by saying offensive things to them. This includes the [[ConArtist Anime Salesman]].
** The recruitable survivor at the Dinkdoor can be given a taste of their own medicine if another Irritating character is in the party.
** It's possible to take manual control of disliked survivors and deliberately send them into a zombie horde. It turns into this trope if they have low loyalty. It's not even pure cruelty, either, as their "sacrifice" can buy time for your favored characters to escape.
** The one and only "good" deed a bandit character can do is threaten to burn a bridge guarded by bandits. Should they successfully intimidate the bandits into backing down, they'll burn the bridge anyway.


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* PunchedAcrossTheRoom: High-knockback weapons can send a zombie flying several yards back.
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** The famous BERSERK! Big Bruiser build. Taking Big Bruiser mitigates the worst drawback of BERSERK! (giving 2 hit points rather than 1), boosts your starting Strength ''even higher'', and grants you Boxing for an unarmed attack, which will carry you until you can find a weapon worthy of your godlike might. Even better if your starter buddy is Paranoid, which will help protect your (still low) HP from bandit events.


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* {{Ninja}}: A female ninja is one of the rare characters. As one might expect, she's a good fighter, but will mysteriously vanish after a few days, leaving behind only a supply of smoke bombs.
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* ChainsawGood: While they need precious fuel to be used, chainsaws are one of the more powerful weapons in the game, able to clear through the densest of zombie hordes, or carve a path through to relative safety. There is a more fuel-friendly (and weaker) version of the Chainsaw called the Weed Whacker, which the game itself describes as the "slightly wimpy son to the chainsaw". There's also an ''electric'' chainsaw

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* ChainsawGood: While they need precious fuel to be used, chainsaws are one of the more powerful weapons in the game, able to clear through the densest of zombie hordes, or carve a path through to relative safety. There is a more fuel-friendly (and weaker) version of the Chainsaw called the Weed Whacker, which the game itself describes as the "slightly wimpy son to the chainsaw". There's also an ''electric'' chainsawchainsaw, which can't be recharged once drained, but won't consume fuel and is only slightly less badass than its gas-powered counterpart.

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* BlatantLies: Sometimes, recruitable characters will falsely claim to have a useful trait in the hopes of deceiving you into recruiting them. An observant party member has a chance to reveal that they're lying, so that you don't end up recruiting someone who's only going to be TheLoad (or worse).

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* BlatantLies: Sometimes, recruitable characters will falsely claim to have a useful trait in the hopes of deceiving you into recruiting them. An observant A Paranoid party member has a chance to can reveal that they're lying, so that you don't end up recruiting someone who's only going to be TheLoad (or worse).



** Characters with the Paranoid trait can often sail the party right through bandit events (and a few other bad things) without harm, at the cost of an occasional (but manageable) morale hit from their bad personalities. They're especially nice on higher difficulty levels, where bandit events are more brutal.



* DeathCryEcho: In worded form at least. Sometimes a character goes "shriek" or something like that if they become zombie chow.

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* DeathCryEcho: In worded form form, at least. Sometimes a character goes "shriek" or something like that if they become zombie chow.



* DespairEventHorizon: Your group can cross it if their morale goes down. Once this happens, members can snap and abandon the group, demand (sometimes violently) that other members leave, or worse, steal some of your loot ''and'' leave you. An entire group that has crossed it will thoughtlessly wander into large zombie hordes, at which point the players are presented with an [[PressXToDie instant Game Over button]] they can press if they've crossed the horizon themselves.

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* DespairEventHorizon: Your group can cross it if their morale goes down. Once this happens, members can snap and abandon the group, demand (sometimes violently) that other members leave, or worse, (worst of all) steal some of your loot ''and'' leave you. An entire group that has crossed it will thoughtlessly wander into large zombie hordes, at which point the players are presented with an [[PressXToDie instant Game Over button]] they can press if they've crossed the horizon themselves.

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* AchievementsInIgnorance: The "Oblivious" trait is surprisingly useful, as the character often bypasses events due to simply not understanding the issues involved (such as walking into creepy locations that freak out the rest of the party) or distracting hostile adversaries with inane questions (such as asking the buff bandits why they're wearing sweatbands, which causes them to go into a flexing routine and forget about mugging the group).

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* AchievementsInIgnorance: The "Oblivious" trait is surprisingly useful, as the character often bypasses bad events due to simply not understanding noticing the issues involved horrifying thing (such as blithely walking into creepy locations that freak out the rest of the party) or distracting hostile adversaries with inane questions (such as asking the buff bandits why they're wearing sweatbands, which causes them to go into a flexing routine and forget about mugging the group).



** Trying to run a bandit party in general is incredibly risky. Robbing attempts can end in injuries if you steal from the wrong people, and your team will be more than eager to screw each other over and abandon the group if times get tough.

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** Trying to run a bandit party in general is incredibly risky. Robbing attempts can end in injuries if you steal from the wrong people, and your team will be more than eager to screw each other over and abandon the group if times get tough.their morale gets low.



* BlatantLies: Sometimes, recruitable characters will falsely claim to have a useful trait in the hopes of deceiving you into recruiting them. An observant party member has a chance to reveal that they're lying, so that you don't end up recruiting someone who's only going to be TheLoad (or worse).



* BottomlessMagazines: Played straight. Although guns eject cases while shooting, no one ever has to reload. Even the revolver will dispense all the cases every six shots as though the chambers were emptied, but the firing speed is unaffected.

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* BottomlessMagazines: Played straight.Zig-zagged. Although guns eject cases while shooting, no one ever has to reload. Even the revolver will dispense all the cases every six shots as though the chambers were emptied, but the firing speed is unaffected. That said, you still have only a finite amount of ammunition.



* {{Bowdlerise}}: The protagonist of ''VideoGame/DontShitYourPants'' is in the game, and he is simply renamed to DSYP. His character description says "DSYP is the star of a very popular game that I can't say the title of."

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* {{Bowdlerise}}: The protagonist of ''VideoGame/DontShitYourPants'' is in the game, and he is simply renamed to DSYP. "DSYP". His character description says "DSYP is the star of a very popular game that I can't say the title of."of".



* ChainsawGood: While they need precious fuel to be used, chainsaws are one of the more powerful weapons in the game, able to clear through the densest of zombie hordes, or carve a path through to relative safety. There is a more fuel-friendly (and weaker) version of the Chainsaw called the Weed Whacker, which the game itself describes as the "slightly wimpy son to the chainsaw".

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* ChainsawGood: While they need precious fuel to be used, chainsaws are one of the more powerful weapons in the game, able to clear through the densest of zombie hordes, or carve a path through to relative safety. There is a more fuel-friendly (and weaker) version of the Chainsaw called the Weed Whacker, which the game itself describes as the "slightly wimpy son to the chainsaw". There's also an ''electric'' chainsaw



** As the player proceeds further onto the Death Road, food, melee combat, and gas economy become less important than having strong weapons and ammunition.

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** As the player proceeds further onto the Death Road, food, melee combat, skills, and gas economy become less important than having strong weapons and ammunition.



* GlassCannon: The BERSERK! trait turns a character into a OneHitPointWonder, in exchange for a big increase in all fighting stats.

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* GlassCannon: The BERSERK! trait turns a character into a OneHitPointWonder, OneHitPointWonder (and a complete {{Jerkass}}), in exchange for a big increase in all fighting stats.


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* SuperSoldier: One random description for survivors can include claiming to have been a Super Soldier.
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Not enough context (ZCE) and Nintendo Hard is now YMMV


* NintendoHard: Your chances of making it to Canada are not very favorable, unless you know the game's mechanics inside and out.
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* NiceDayDeadlyNight: While daytime is by no means safe, it is undoubtedly safer. When nightfall hits, the music cuts out for a much more foreboding tune, the zombie spawn rate jumps considerably, and the area goes dark, necessitating the use of a flashlight if you don't want to stumble around blindly getting mauled by zombies you can't see.

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* NiceDayDeadlyNight: You don't want to stick around until nightfall in city looting locations. While daytime is by no means safe, it is undoubtedly safer. When nightfall hits, nighttime hits at 9:00 PM, the music cuts out for a much more foreboding tune, the zombie spawn rate jumps considerably, considerably and they become extraordinarily aggressive, and the area goes dark, necessitating the use of a flashlight if you don't want to stumble around blindly getting mauled by zombies you can't see.see. Inside looting locations with no street access in gameplay (the exit to the building automatically takes you to the car), it's much less pronounced, with only zombie aggression changing, though it still gets dark indoors as well.
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* FitnessNut: The Fitness Instructor, one of the potential encounters at trader camps.
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* PandaingToTheAudience: A possible recruit that can be found when scavenging in cities. You'll need the Charming or Friend of Dog traits to recruit it.
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* DevelopersForesight: The game has unique outcomes for some ''extremely'' obscure and unlikely circumstances. Some examples include:
** Introducing the [[YourDaysAreNumbered Anime Girl]] to the cast of ''[[Webcomic/TheAnimeClub The Anime Club]]'' (found only in a rarely-occurring building that can appear during city excursions) will result in [[spoiler:her otherwise-fatal mutation being halted by the club's pure love of anime]].
** A doctor in the rare "Final Hospital" trader location expresses boredom with his current workload consisting entirely of treating zombie-related injuries, and longs for an ''illness'' to treat instead. Party members can obtain the "sick" status from exactly ''one'' action in the game, namely [[spoiler:going to a Coffee Shop looting location and drinking more than one cup]], and the status goes away after the next rest event. Requesting treatment at the Final Hospital while a party member is ill in this way will result in a permanent full-party buff to ''four'' attributes (two of which are Vitality and Dexterity, both insanely rare).
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* ImpossiblyDeliciousFood: Hospital food, [[RuleOfFunny apparently]]. It can be acquired at the rare "Final Hospital" trading site by slipping substantial bribes (of regular food) to the Cleaning Lady; the character chosen to eat it regains +4 morale, all missing health, and gains +1 ''maximum'' health.
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The game's goal is to drive a car— or a series of acars, more likely— across the East Coast in order to reach Canada. During the journey, the player-character and up to 3 NPC allies must fight against zombies and loot different areas in order to survive the trip. Along the way, the group will encounter unique characters and events, depending on how the RandomNumberGod feels.

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The game's goal is to drive a car— or a series of acars, cars, more likely— across the East Coast in order to reach Canada. During the journey, the player-character and up to 3 NPC allies must fight against zombies and loot different areas in order to survive the trip. Along the way, the group will encounter unique characters and events, depending on how the RandomNumberGod feels.
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* CrapsaccharineWorld: The zombie apocalypse has begun, food is the only currency, bandits run amok, feral cats and alligators have spread out across the east coast, but it's all played for laughs and presented through cute retro-sprites.

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* CrapsaccharineWorld: The zombie apocalypse has begun, food is the only currency, bandits run amok, feral cats and alligators have spread out across the east coast, but it's all played for laughs PlayedForLaughs and presented through cute retro-sprites.retro sprites.



** Mainly when there are too many options for the game to care to display. You may find a case where you can't leave a talk with a trader without doing anything [[note]]The game will show something along the lines of "6 for training, 15 for group training, A charms the trader, B tells the trader to COOL IT![[/note]], or when you find a character that you want to recruit but already have a full party, and the one character you wanted to kick out is the one the game won't let you because it doesn't want to display five options at once. It's also not fair that if a character is under attack, you can't take control of them to manually break them out of whatever situation they've gotten stuck in.

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** Mainly when there are too many options for the game to care to display. You may find a case where you can't leave a talk with a trader without doing anything [[note]]The anything[[note]]The game will show something along the lines of "6 for training, 15 for group training, A charms the trader, B tells the trader to COOL IT![[/note]], or when you find a character that you want to recruit but already have a full party, and the one character you wanted to kick out is the one the game won't let you because it doesn't want to display five options at once. It's also not fair that if a character is under attack, you can't take control of them to manually break them out of whatever situation they've gotten stuck in.



* GovernmentConspiracy: Characters around campfires occasionally state that Canada is one. Also, in the "Death Road Radio" event, giving the mic to a Paranoid character will result in them ranting about how the government engineered the zombie apocalypse "as a smokescreen to make jorts illegal".

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* GovernmentConspiracy: Characters around campfires occasionally state that Canada is one. Also, in the "Death Road Radio" event, giving the mic to a Paranoid character will result in them ranting about how the government engineered the zombie apocalypse "as a smokescreen to make jorts jorts[[labelnote:*]]jean shorts[[/labelnote]] illegal".



* HairTriggerTemper: Characters with the Angry-strong trait are this by definition. One particular bandit event has the option for this character simply ''punch the daylights out of them''.

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* HairTriggerTemper: Characters with the Angry-strong trait are this by definition. One particular bandit event has the option for this character to simply ''punch the daylights out of them''.



* HeroicCaninesVillainousFelines: It seems like every dog you find in the game is either tame enough to adopt or too feral to become a pet. Dogs don't attack humans unless they've passed the DespairEventHorizon or are too feral. [[SubvertedTrope They can still screw over the party if their loyalty isn't too high.]] Cats, on the other hand, only appear during random events to attack a group member. An update allows you to recruit cats, but their despair events can have pretty nasty consequences, and always have low loyalty…

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* HeroicCaninesVillainousFelines: It seems like every dog you find in the game is either tame enough to adopt or too feral to become a pet. Dogs don't attack humans unless they've passed the DespairEventHorizon or are too feral. [[SubvertedTrope They can still screw over the party if their loyalty isn't too high.]] Cats, on the other hand, only appear during random events to attack a group member. An update allows you to recruit cats, but their despair events can have pretty nasty consequences, and [[CatsAreMean they always have low loyalty…loyalty]]…



** For high-strength characters, large swords such as the Claymore or [[Manga/{{Berserk}} the Dragonslayer]] are the best weapons. They can consistently one-shot zombies and swing in a wide arc that cuts through multiple targets, but are also so heavy that without sufficient strength and fitness most characters can only swing it very slowly, and will get tired quickly in the process. There are lighter options such as the Cavalry Sabre, the Gladius, or the Knight Sword. These and the weapons mentioned above can often be found in the Dark/Haunted Mansion.

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** For high-strength characters, large swords such as the Claymore or [[Manga/{{Berserk}} the Dragonslayer]] are the best weapons. They can consistently one-shot zombies and swing in a wide arc that cuts through multiple targets, but are also so heavy that without sufficient strength and fitness fitness, most characters can only swing it very slowly, and will get tired quickly in the process. There are lighter options such as the Cavalry Sabre, the Gladius, or the Knight Sword. These and the weapons mentioned above can often be found in the Dark/Haunted Mansion.



* ManlyTears: The Last Bodybuilder has a single tear in his eye [[spoiler:after the inevitable result of challenging him to a flexing contest, in which the challenging character is completely obliterated upon witnessing [=TLB's=] first flex. Note that the game doesn't even check the challenger's strength or vitality; flexing-off with [=TLB=] is a guaranteed death sentence]].
* MaximumHPReduction: The BERSERK!, Frantic Whiner and Dingus Savant traits will reduce a character's maximum health from the natural 3 points to 1, 2 and 2, respectively. Shaking hands with the Grim Reaper will also decrease a character's maximum health to 1 (while giving massive combat boosts).

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* ManlyTears: The Last Bodybuilder has a single tear {{single tear}} in his eye [[spoiler:after the inevitable result of challenging him to a flexing contest, in which the challenging character is completely obliterated upon witnessing [=TLB's=] first flex. Note that the game doesn't even check the challenger's strength or vitality; flexing-off with [=TLB=] is a guaranteed death sentence]].
* MaximumHPReduction: The BERSERK!, Frantic Whiner Whiner, and Dingus Savant traits will reduce a character's maximum health from the natural 3 points to 1, 2 2, and 2, respectively. Shaking hands with the Grim Reaper will also decrease a character's maximum health to 1 (while giving massive combat boosts).



* OptionalStealth: Running past zombies during missions when zombie aggression is low is often viable and even encouraged by the game, especially if the melee weapons you currently have can break. There is a trader specialized in silenced guns[[note]]which can't be found anywhere else[[/note]], that encourages this kind of play. That said, there are a few events where stealth is totally inviable, such as sieges and the final battle to reach the border -- zombies are always too alert for any kind of sneaking.
* OurGnomesAreWeirder: Mostly resembling the classic garden gnome, [=DR2C's=] gnomes are weird little buggers who shout nonsense, ride dog-sized rats and can seemingly ascend into the sky at will. Then there's [[{{ComicBook/Wolverine}} Bogan]], who has retractable hand-claws and [[HealingFactor 'Gnomish Regeneration']] -- and is a weird, shouty little man like all the others.

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* OptionalStealth: Running past zombies during missions when zombie aggression is low is often viable and even encouraged by the game, especially if the melee weapons you currently have can break. There is a trader specialized in silenced guns[[note]]which can't be found anywhere else[[/note]], that encourages this kind of play. That said, there are a few events where stealth is totally inviable, such as sieges and the final battle to reach the border -- zombies are always too alert for any kind of sneaking.
* OurGnomesAreWeirder: Mostly resembling the classic garden gnome, [=DR2C's=] gnomes are weird little buggers who shout nonsense, ride dog-sized rats rats, and can seemingly ascend into the sky at will. Then there's [[{{ComicBook/Wolverine}} Bogan]], who has retractable hand-claws and [[HealingFactor 'Gnomish Regeneration']] -- and is a weird, shouty little man like all the others.



* PathOfMostResistance: Usually, rooms with the most goodies are filled with zombies. This is especially true for Dark/Haunted Mansions and Rest Stops.

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* PathOfMostResistance: Usually, rooms with the most goodies are filled with zombies. This is especially true for Dark/Haunted Dark[=/=]Haunted Mansions and Rest Stops.



** The Cursed Treasure text event allows you to pick from supplies to stashes of certain status boosts and good weapons, with the flashing option always being the Mighty Claymore. However… The stashes of status boosts or weapons will hurt your party and the Mighty Claymore will permanently lock the weapon to the selected character ''and'' reduce their inventory to a single slot. The red options (The Dingusnomicon and Long Lost Weapons) are lesser versions of this; your team will take 1 HP worth of damage and take a hit to their morale in exchange for stat boosts or an assortment of lighter, but still worthwhile melee weapons.

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** The Cursed Treasure text event allows you to pick from supplies to stashes of certain status boosts and good weapons, with the flashing option always being the Mighty Claymore. However… The the stashes of status boosts or weapons will hurt your party party, and the Mighty Claymore will permanently lock the weapon to the selected character ''and'' reduce their inventory to a single slot. The red options (The Dingusnomicon and Long Lost Weapons) are lesser versions of this; your team will take 1 HP worth of damage and take a hit to their morale in exchange for stat boosts or an assortment of lighter, but still worthwhile melee weapons.



* SdrawkcabName: When someone goes through the Tetrographic Vortex, their names gets reversed, capitalization and all. The character may also experience [[GenderBender gender-swapping]], body changes, and potentially being turned into a dog.

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* SdrawkcabName: When someone goes through the Tetrographic Vortex, their names name gets reversed, capitalization and all. The character may also experience [[GenderBender gender-swapping]], body changes, and potentially being turned into a dog.



* SeriousBusiness: Since this is a RoadTripPlot game, [[ToiletHumor farting.]] Expect huge morale drops, especially for the one you choose to accuse, unless you have someone who can solve the mystery, in which case only the accused takes the hit. (Unless they have a great attitude, in which case they blame ghosts.)

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* SeriousBusiness: Since this is a RoadTripPlot game, [[ToiletHumor farting.]] farting]]. Expect huge morale drops, especially for the one you choose to accuse, unless you have someone who can solve the mystery, in which case only the accused takes the hit. (Unless they have a great attitude, in which case they blame ghosts.)



** The rare character named the Governor Emperor. He shows up as any normal recruit would, although in this case, you stumble into his home and he shouts at you. ''Consider'' allowing him to tag along, and he'll charge you quite a bit of food to do so. Say "no" after this, and he'll start begging you to change your mind, offering to give food in return. If you accept this offer, it's only two units of food. If he's in your party, he'll rob you of pretty much everything by the next day. You can't recruit him if you have a full party, but as a result, there's no way to avoid a morale penalty as he shouts insults at you. Sadly there's no option to kill him immediately (although there's nothing stopping you from taking manual control of him in the next battle and getting him killed deliberately).

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** The rare character named the Governor Emperor. He shows up as any normal recruit would, although in this case, you stumble into his home and he shouts at you. ''Consider'' allowing him to tag along, and he'll charge you quite a bit of food to do so. Say "no" after this, and he'll start begging you to change your mind, offering to give food in return. If you accept this offer, it's only two units of food. If he's in your party, he'll rob you of pretty much everything by the next day. You can't recruit him if you have a full party, but as a result, there's no way to avoid a morale penalty as he shouts insults at you. Sadly Sadly, there's no option to kill him immediately (although there's nothing stopping you from taking manual control of him in the next battle and getting him killed deliberately).



* ThrowingTheDistraction: If someone [[{{Pun}} bites it]] during an "Always Be Looting" scavenging mission you can throw their corpse to attract a large number of zombies to feast on it until they are only bones.
* ToiletHumour: There are several text events that have this, erm, flavor. Farts, dog poop among other things are included.

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* ThrowingTheDistraction: If someone [[{{Pun}} bites it]] during an "Always Be Looting" scavenging mission mission, you can throw their corpse to attract a large number of zombies to feast on it until they are only bones.
* ToiletHumour: There are several text events that have this, erm, flavor. Farts, Farts and dog poop among other things are included.



* TrialAndErrorGameplay: Unless you've ventured into a guide or watched thoroughly videos of the game you won't know what most text event does or what stats you must have to get the positive outcomes on them. Expect to get your party killed a lot while learning.

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* TrialAndErrorGameplay: Unless you've ventured into a guide or watched thoroughly videos of the game thoroughly, you won't know what most text event does or what stats you must have to get the positive outcomes on them. Expect to get your party killed a lot while learning.






** The [[{{Franchise/Pokemon}} Pukeyballs]] in the Dark/Haunted Mansion. These are consumable items that summon creatures to fight for you, but they disappear after a period of time. Meanwhile the other potential ultimate prizes in the Mansion are all powerful melee weapons that never break on use. The Turret can also be this for the same reasons. An update replaced the Pukeyballs in the Haunted Mansion with Haunted Cutlery. The result? Just regular old Cutlery that act like boomerangs, which are terrible weapons, making them even ''worse'' than the Pukeyballs!

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** The [[{{Franchise/Pokemon}} Pukeyballs]] in the Dark/Haunted Mansion. These are consumable items that summon creatures to fight for you, but they disappear after a period of time. Meanwhile Meanwhile, the other potential ultimate prizes in the Mansion are all powerful melee weapons that never break on use. The Turret can also be this for the same reasons. An update replaced the Pukeyballs in the Haunted Mansion with Haunted Cutlery. The result? Just regular old Cutlery that act like boomerangs, which are terrible weapons, making them even ''worse'' than the Pukeyballs!



* UpliftedAnimal: A dog can be turned into a dogman if selected to be zapped by the Strange Machine found in places like the Ominous Labs, resulting in this trope [[note]]A similar effect can be achieved if Hekatrius possesses the dog and nobody is sacrificed in his event[[/note]]. This has the opposite effect on humans, which turns them into a [[HalfHumanHybrid dogataur]], a creature with the head of a human and the body of a dog.

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* UpliftedAnimal: A dog can be turned into a dogman if selected to be zapped by the Strange Machine found in places like the Ominous Labs, resulting in this trope trope. [[note]]A similar effect can be achieved if Hekatrius possesses the dog and nobody is sacrificed in his event[[/note]]. event.[[/note]] This has the opposite effect on humans, which turns them into a [[HalfHumanHybrid dogataur]], a creature with the head of a human and the body of a dog.



* UselessUsefulSpell: The Fireproof trait. On paper it sounds awesome being unable to be harmed by fire in combat and text events and even more on [=ABL=] events like Burning Houses. But even if one of your characters are immune to fire, the rest of your party won't be, so you still have to navigate around flames unless you want to send the fireproof one on a mission alone. Also, text events where Fireproof is useful are few and far between. In the October 2020 KIDNEY update, Fireproof was combined with Phoenix, giving it more of a use.

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* UselessUsefulSpell: The Fireproof trait. On paper paper, it sounds awesome being unable to be harmed by fire in combat and text events and even more on [=ABL=] events like Burning Houses. But even if one of your characters are is immune to fire, the rest of your party won't be, so you still have to navigate around flames unless you want to send the fireproof one on a mission alone. Also, text events where Fireproof is useful are few and far between. In the October 2020 KIDNEY update, Fireproof was combined with Phoenix, giving it more of a use.



** You can freely kill peaceful people, traders and salespeople in camps with fire or explosives.

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** You can freely kill peaceful people, traders traders, and salespeople in camps with fire or explosives.



* WeCannotGoOnWithoutYou: {{Averted| Trope}}. If the player-controlled survivor is killed on a supply run, the game switches control over to one of the AI survivors escorting them; if ''everyone'' on a supply run dies but at least one survivor was set to 'Rest,' control is switched to them as they flee the scene. The only way to get a GameOver is through a TotalPartyKill.

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* WeCannotGoOnWithoutYou: {{Averted| Trope}}.{{Averted|Trope}}. If the player-controlled survivor is killed on a supply run, the game switches control over to one of the AI survivors escorting them; if ''everyone'' on a supply run dies but at least one survivor was set to 'Rest,' control is switched to them as they flee the scene. The only way to get a GameOver is through a TotalPartyKill.



* AWinnerIsYou: [[spoiler:You get to see characters that made to Canada walking with a Mountie, they speak a few lines of dialogue and you get to see a random epilogue, but that's it]].

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* AWinnerIsYou: [[spoiler:You get to see characters that made to Canada walking with a Mountie, Mountie; they speak a few lines of dialogue and you get to see a random epilogue, but that's it]].it.]]



** Screwing around with fire, explosives or getting a little too greedy while a massive horde is coming for you are very, very common ways to end your run.
** Forgetting to check if a character is afflicted by the Tired ailment before sending them to a text event that requires Strength, Fitness and/or Shooting and getting them killed because of that is also very easy to do, and will make you feel very stupid.
* YouLoseAtZeroTrust: Downplayed. The game doesn't outright end if your party's morale gets critically low, but any party member who hits zero morale can bring some ''real nasty'' events down on the entire group. Some of the things that can happen is having them walk out on you (possibly taking a good chunk of your supplies with them causing catastrophic loss of resources), suffer loss of hard earned status boosts, or, in case of pets, severely wound, possibly killing, a party member. If your whole party's morale hits rock bottom, the difficult "Fatal Argument" siege can trigger; characters travelling alone may face the equally difficult "Haze of Despair" siege. Both sieges give the player the option to give up and end the run before even trying.

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** Screwing around with fire, explosives explosives, or getting a little too greedy while a massive horde is coming for you are very, very common ways to end your run.
** Forgetting to check if a character is afflicted by the Tired ailment before sending them to a text event that requires Strength, Fitness Fitness, and/or Shooting and getting them killed because of that is also very easy to do, and will make you feel very stupid.
* YouLoseAtZeroTrust: Downplayed. The game doesn't outright end if your party's morale gets critically low, but any party member who hits zero morale can bring some ''real nasty'' events down on the entire group. Some of the things that can happen is having them walk out on you (possibly taking a good chunk of your supplies with them them, causing catastrophic loss of resources), suffer loss of hard earned status boosts, or, in case of pets, severely wound, possibly killing, a party member. If your whole party's morale hits rock bottom, the difficult "Fatal Argument" siege can trigger; characters travelling alone may face the equally difficult "Haze of Despair" siege. Both sieges give the player the option to give up and end the run before even trying.
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* FancyToiletAwe: One event involves the party coming across a working toilet with a futuristic control panel. Since most toilets don't work in the post-apocalypse, everybody is excited to see it. All of the possible options are beneficial, but the buttons are labelled rather cryptically: jets of water, musical notes, flapping wings, or a butt.
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* CozyCatastrophe: The United States is a ZombieApocalypse hellhole with food acting as currency, but your survivors seem more concerned with recharging their portable games or keeping up on their workout regimen rather than the struggle to survive. There's also some of the oddball trainers who don't appear to be taking this too seriously, such as the anime salesman, or the strength trainer who talks like an energetic 80's fitness trainer. There's also the fact your characters started this journey simply because they got bored in their safehouse.

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* CozyCatastrophe: The United States is a ZombieApocalypse hellhole with food acting as currency, but your survivors seem more concerned with recharging their portable games or keeping up on their workout regimen rather than the struggle to survive. There's also some Some of the oddball trainers who don't appear to be taking this too seriously, such as the anime salesman, or the strength trainer who talks like an energetic 80's fitness trainer.instructor. There's also the fact your characters started this journey simply because they got bored in their safehouse.
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Discussed with Black Socks before readding these tropes he removed. Rewrote the description to make it more clear how they apply.

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* CozyCatastrophe: The United States is a ZombieApocalypse hellhole with food acting as currency, but your survivors seem more concerned with recharging their portable games or keeping up on their workout regimen rather than the struggle to survive. There's also some of the oddball trainers who don't appear to be taking this too seriously, such as the anime salesman, or the strength trainer who talks like an energetic 80's fitness trainer. There's also the fact your characters started this journey simply because they got bored in their safehouse.


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* NiceDayDeadlyNight: While daytime is by no means safe, it is undoubtedly safer. When nightfall hits, the music cuts out for a much more foreboding tune, the zombie spawn rate jumps considerably, and the area goes dark, necessitating the use of a flashlight if you don't want to stumble around blindly getting mauled by zombies you can't see.
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!! This video game provides examples of:

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!! This video game ''Death Road to Canada'' provides examples of:

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The main goal is to take your party across the East Coast in order to reach Canada. During the journey, the player and up to 3 NPC allies must fight against zombies and loot different areas in order to survive the trip. Along the way, the group will encounter unique characters and events, depending on how the RandomNumberGod feels.

Despite the subject matter, ''Death Road to Canada'' has a lighthearted tone; gore is featured in a "cutesy" style and the Steam store page itself describes it as the "most family friendly zombie apocalypse game on the market!". It doesn't take long to see that the game doesn't take itself seriously, you'll meet a lot of people, face moral dilemmas, like who should take blame for a fart, or should you share a fun sized candy bar or eat it alone. And lastly, have the opportunity to tell other people to '''''COOL IT'''''.

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The main game's goal is to take your party drive a car— or a series of acars, more likely— across the East Coast in order to reach Canada. During the journey, the player player-character and up to 3 NPC allies must fight against zombies and loot different areas in order to survive the trip. Along the way, the group will encounter unique characters and events, depending on how the RandomNumberGod feels.

feels.

Despite the subject matter, ''Death Road to Canada'' has a lighthearted tone; gore is featured in a "cutesy" style and the Steam store page itself describes it as the "most family friendly zombie apocalypse game on the market!". It doesn't take long to see that the game doesn't take itself seriously, you'll meet a lot of people, face moral dilemmas, like who should take blame for a fart, or whether should you share a fun sized candy bar or eat it alone. And lastly, have the opportunity to tell other people to '''''COOL IT'''''.



** Trying to run a bandit party in general is incredibly risky. Robbing attempts can end in injuries if you steal from the wrong people, and your team will be more than eager to screw each other over and abandon the group if things start going bad.

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** Trying to run a bandit party in general is incredibly risky. Robbing attempts can end in injuries if you steal from the wrong people, and your team will be more than eager to screw each other over and abandon the group if things start going bad.times get tough.



** This trope is especially true for low Loyalty characters: doing good actions (especially not robbing people) will actually ''reduce'' their Morale.

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** This trope is especially true for low Loyalty characters: characters; doing good actions (especially not robbing people) will actually ''reduce'' their Morale.



* BlackBlood: Played straight with zombies. Humans, on the other hand, bleed red blood.

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* BlackBlood: Played straight with zombies. Humans, on the other hand, bleed red blood.The zombies have this.



* BreakingTheFourthWall: Familiar characters will occasionally say things upon being recruited or killed that suggests they know this isn't their first run, or necessarily their last. This includes [[LeaningOnTheFourthWall leans]] such as saying they're glad to be back on the road, and outright breaks like hoping for better luck next time in their dying moments.

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* BreakingTheFourthWall: Familiar Custom-made characters will occasionally say things upon being recruited or killed that suggests they know this isn't their first run, or necessarily their last. This includes [[LeaningOnTheFourthWall leans]] such as saying they're glad to be back on the road, and outright breaks like hoping for better luck next time in their dying moments.



* BrilliantButLazy: The "Dingus Savant" trait is described as "Always destined for great things! Never bothered to work for it." It raises all of a character's skill caps, allowing them to eventually surpass most others, but also gives health and morale penalties.

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* BrilliantButLazy: The "Dingus Savant" trait is described as "Always destined for great things! Never bothered to work for it." It raises all of a character's skill caps, allowing them to eventually surpass most others, others with sufficient training, but also gives health and morale penalties.



* CosyCatastrophe: Canada seems to be doing fine while the rest of world is going to hell.
* CrapsaccharineWorld: The zombie apocalypse has begun, humans are forced to trade food as currency, bandits run amok, feral cats and alligators have spread out across the east coast, but it's all played for laughs and presented through cute retro-sprites!

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* CosyCatastrophe: Canada seems to be doing fine while the rest of world is going to hell.
* CrapsaccharineWorld: The zombie apocalypse has begun, humans are forced to trade food as is the only currency, bandits run amok, feral cats and alligators have spread out across the east coast, but it's all played for laughs and presented through cute retro-sprites!retro-sprites.



** The Last Bodybuilder has an absolutely ''insane'' strength score (106, when the normal max is 6, or 13 with very particular traits and perks), letting him pick up nearly anything in the game, including cars and heavy machinery. Unfortunately, this is his ''only'' method of attack, as he only has one inventory slot, and won't swing or shoot, instead [=*Flex*=]ing or [=*Grunt*=]ing when the buttons are pressed. He can use throwing items, but such items are few, far between, and generally pretty weak.

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** The Last Bodybuilder has an absolutely ''insane'' strength score (106, when the normal max is 6, or 13 with very particular traits and perks), letting him pick up and throw nearly anything in the game, including cars and heavy machinery. Unfortunately, this is his ''only'' method of attack, as he only has one inventory slot, and won't can't even swing or shoot, instead [=*Flex*=]ing or [=*Grunt*=]ing when the buttons are pressed. shoot actual weapons. He can use throwing thrown items, but such items are few, far between, rare and generally pretty weak.



* DespairEventHorizon: Your group can cross it if their morale goes down. Once this happens, group members can snap and abandon the group, demand (sometimes violently) that other members leave, or worse, steal some of your loot ''and'' leave you. An entire group that has crossed it will thoughtlessly wander into large zombie hordes, at which point the players are presented with an [[PressXToDie instant Game Over button]] they can press if they've crossed the horizon themselves.

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* DespairEventHorizon: Your group can cross it if their morale goes down. Once this happens, group members can snap and abandon the group, demand (sometimes violently) that other members leave, or worse, steal some of your loot ''and'' leave you. An entire group that has crossed it will thoughtlessly wander into large zombie hordes, at which point the players are presented with an [[PressXToDie instant Game Over button]] they can press if they've crossed the horizon themselves.



** And of course, there's the whole nature with the [=RNG=]. The same location may provide plenty of weapons, or scarcely any supplies at all.

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** And of course, there's the whole nature with the [=RNG=]. The same location may provide plenty of weapons, weapons in a run, or scarcely any supplies at all.



* FissionMailed: If the only surviving member of your party is a dog, the game will start off saying that your journey is at an end. However, the dog will get a flash of inspiration and teach itself to drive the car, thus continuing the game.

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* FissionMailed: If the only surviving member of your party is a dog, the game will start off by saying that your journey is at an end. However, the dog will get a flash of inspiration and teach itself to drive the car, thus continuing the game.



** Uncle Sam will join your party if you start a game on July 4th. He only has 1 HP, but if he dies in the field, he transforms into a muscle eagle, with normal HP and high strength. Both Sam and his eagle form always have low attitude and wit stats.

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** Uncle Sam will join your party if you start a game on July 4th. He only has 1 HP, but if he dies in the field, he transforms into a muscle eagle, with normal HP and high strength. Both Sam and his eagle form always have low attitude and wit wits stats.



* LateCharacterSyndrome: Characters can show up from day 1 to the last day before reaching Canada, including ones you made. The problem is that characters usually take time to become really good, and unless you're desperate for a party member for the final sieges you'll probably ignore them.

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* LateCharacterSyndrome: Characters can usually need time to train up their skills to good levels, so ones that show up from day 1 to the last day before reaching Canada, including ones you made. The problem is that characters later in a run are usually take time to become really good, weaker and unless you'll only recruit them if you're desperate for a party member for the final sieges you'll probably ignore them.manpower.



* MaximumHPReduction: The BERSERK! and Frantic Whiner traits will reduce a character's maximum health from the natural 3 points to 1 and 2, respectively. Shaking hands with the Grim Reaper will also decrease a character's maximum health to 1 as well (while giving massive combat boosts).

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* MaximumHPReduction: The BERSERK! and BERSERK!, Frantic Whiner and Dingus Savant traits will reduce a character's maximum health from the natural 3 points to 1 1, 2 and 2, respectively. Shaking hands with the Grim Reaper will also decrease a character's maximum health to 1 as well (while giving massive combat boosts).



* MonsterClown: A possible party member, [[WhatTheHellPlayer although the game questions just why you would do that if you do.]] [[ButThouMust You don't get a choice to leave him behind if you have room, unless you've been doing a solo-character run.]] Make him mad, and he'll leave… [[spoiler:[[OhCrap and bring FRIENDS]]]].

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* MonsterClown: A possible party member, [[WhatTheHellPlayer although the game questions just why you would do that if you do.do recruit him.]] [[ButThouMust You don't get a choice to leave him behind if you have room, unless you've been doing a solo-character run.]] Make him mad, and he'll leave… [[spoiler:[[OhCrap and bring FRIENDS]]]].



* NiceDayDeadlyNight: When night falls during a looting event, the music changes to a much more ominous tune, and the zombie spawn rate jumps considerably. It also gets dark, forcing your group to use flashlights to navigate.



* TokenHeroicOrc: Characters with the Bandit trait qualify. Their experience in banditry means they can rob and steal from people they cross paths with, letting them procure supplies quickly (if riskily). [[AvertedTrope Of course, they're more than eager to screw you over too]].

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* TokenHeroicOrc: Characters with the Bandit trait qualify. Their experience in banditry means they can rob and steal from people they cross paths with, letting them procure supplies quickly (if riskily). [[AvertedTrope Of course, they're more than eager willing to screw you your party over too]].if opportunity knocks.



** Trying to swat a bee can result in dying by getting stung. Yelling at the bee can have it fly into the offending character's mouth and stinging them.

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** Trying to swat a bee can result in dying by getting stung. Yelling at the bee can have it fly into the offending character's mouth and stinging sting them.

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[[caption-width-right:350:Clearly this isn't your run-of-the-mill zombie game.]]

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[[caption-width-right:350:Clearly this isn't your run-of-the-mill zombie game.]]
[[caption-width-right:350:"HIT THE ROAD!"]]



Long story short, the zombie apocalypse has broken out in the United States. Don't bother asking any who, what, where, or why questions, because it suddenly happened. Since nobody wants to be a walking corpse with a taste for human flesh, it's up to you and/or someone else to leave the lovely, yet infected state of Florida and fight your way up to the home of maple syrup, mounted police, socialized health care, and poutine. The idea of a road trip sounds better than anything else right now…

The main goal is to get a group of survivors to travel across the East Coast in order to enter Canada (which has not struggled with the undead, strangely enough). During the journey, the player and up to 3 NPC allies must fight against zombies and loot different areas in order to survive the trip. Along the way, the group will encounter unique characters and events, depending on how the RandomNumberGod feels.

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Long story short, The ExcusePlot involves a worldwide ZombieApocalypse. Why? How? Who knows. What's relevant is that Canada has somehow held out against the zombie apocalypse has broken out zombies while all other nations have fallen. Therefore your humble band of survivors aims to travel from their home in the United States. Don't bother asking any who, what, where, or why questions, because it suddenly happened. Since nobody wants to be a walking corpse with a taste for human flesh, it's up to you and/or someone else to leave the lovely, yet infected state of Florida and fight your way up to the home land of maple syrup, mounted police, poutine and socialized health care, and poutine.care. The idea of a road trip sounds better than anything else right now…

The main goal is to get a group of survivors to travel take your party across the East Coast in order to enter Canada (which has not struggled with the undead, strangely enough).reach Canada. During the journey, the player and up to 3 NPC allies must fight against zombies and loot different areas in order to survive the trip. Along the way, the group will encounter unique characters and events, depending on how the RandomNumberGod feels.



* AbilityRequiredToProceed: You can't reach the Canadian border without a car. If it breaks down or you run out of gas, your characters walk around in search of a new ride with a worse batch of random events than usual. Fortunately, you no longer need a car after the driving days to Canada hit zero. [[spoiler:In fact, your group will automatically sacrifice their car to blow up some zombies if it survives to the final level.]]

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* AbilityRequiredToProceed: You can't reach the Canadian border without a car. If it breaks down or you run out of gas, your characters walk around in search of a new ride with a worse batch of random events than usual. Fortunately, you no longer need a car after reaching the driving days to Canada hit zero.endgame levels. [[spoiler:In fact, your group will automatically sacrifice their car to blow up some zombies if it survives to the final level.]]



* AfterActionPatchup: May happen in-between driving events. The more skilled a character is in Medical the less resources they use and more people they can heal per healing event. Characters with maxed Medical can even improvise without med kits available.
* AfterTheEnd: The game takes place in a world where Canada is the last remaining nation on Earth and your job is to get there with or without the characters you start with.
* AKA47: The guns have very basic names, such as ”Pistol” and ”Shotgun”. The basic revolver, however, is called the ”Dolt .45”, most likely based on the Colt .45 Peacemaker, judging from its name. There's an assault rifle actually named ”AK-47”, but it bears no resemblance whatsoever to the real weapon. A powerful handgun is also called the ”Ded-9”, based on the [[https://residentevil.fandom.com/wiki/Red9 Red9]] from [[VideoGame Resident Evil 4]].

to:

* AfterActionPatchup: May happen in-between driving events. The more skilled a character is in Medical the less resources they use and more people they can heal per healing event. Characters with maxed Medical can even improvise healing without med kits available.
supplies.
* AfterTheEnd: The game takes place in a world where Canada is the last remaining zombie apocalypse has destroyed every nation on Earth earth except Canada and your job is most humans are reduced to get there with scavenging or without the characters you start with.
banditry.
* AKA47: The guns have very basic names, such as ”Pistol” and ”Shotgun”. The basic revolver, however, is called the ”Dolt .45”, most likely based on the Colt .45 Peacemaker, judging from its name.Peacemaker. There's an assault rifle actually named ”AK-47”, but it bears no resemblance whatsoever to the real weapon. A powerful handgun is also called the ”Ded-9”, based on the [[https://residentevil.fandom.com/wiki/Red9 Red9]] from [[VideoGame Resident Evil 4]].



** If you choose the same equipment slot twice this will lock the equipment and prevent the [=AI=] from suddenly changing to another weapon you don't want to. This is more useful than it sounds since the computer prioritizes REALLY weird items for weapons (like Golf Clubs) instead of Tire Irons, Wrenches and other weapons, or use their Martial Arts in that case as the computer normally absolutely refuses to fight barehanded.

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** If you choose click the same equipment slot twice twice, this will lock the equipment and prevent the [=AI=] from suddenly changing to another weapon you don't want to. This is more useful than it sounds since the computer prioritizes REALLY weird items for weapons (like Golf Clubs) instead of Tire Irons, Wrenches and other weapons, or use their Martial Arts in that case as the computer normally absolutely refuses to fight barehanded.



* AreWeThereYet: Characters will sometimes ask this during driving segments. Sometimes another character can answer back (angrily) with a typical "NO, STOP ASKING!".

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* AreWeThereYet: Characters will sometimes ask this during driving segments. Sometimes another character can will answer back (angrily) with a typical an angry "NO, STOP ASKING!".



* BrilliantButLazy: The "Dingus Savant" trait is described as "Always destined for great things! Never bothered to work for it." It raises all of a character's skill caps, allowing them to eventually surpass most others, but also gives health and morale penalties.



* HockeyMaskAndChainsaw: [[Franchise/FridayThe13th Mason]] is equipped with both an unbreakable Machete ''and'' a Chainsaw.

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* HockeyMaskAndChainsaw: [[Franchise/FridayThe13th Mason]] is equipped with both an unbreakable Machete ''and'' and a Chainsaw.



** The one and only "good" deed a bandit character can do is threaten to burn a bridge guarded by bandits. Should the RNG be successful in this choice, they'll burn it anyway.

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** The one and only "good" deed a bandit character can do is threaten to burn a bridge guarded by bandits. Should they successfully intimidate the RNG be successful in this choice, bandits into backing down, they'll burn it the bridge anyway.



* RoomFullOfZombies: In areas with lots of zombies, this is quite common.

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* RoomFullOfZombies: In areas with lots of zombies, this is quite common.Ayup. All the time in houses and other buildings.



* SpreadShot: The Shotguns (except for the Slug Shotgun) all feature this type of pattern.

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* SpreadShot: The Shotguns (except for the Slug Shotgun) all feature use this type of bullet pattern.



** Sometimes if you lose your car, you'll automatically obtain one without having to go through a zombie-infested level to find it. However, among the cars provided this way is the SUV, which is a terrible, slow, low-mileage car. There's no way to save scum for a different result.

to:

** Sometimes if you lose your car, you'll automatically obtain one without having to go through a zombie-infested level to find it. However, among the cars provided this way is the SUV, which is a terrible, slow, low-mileage car. There's no way to save scum save-scum for a different result.



* UselessUsefulSpell: The Fireproof trait. On paper it sounds awesome being unable to be harmed by fire in combat and text events and even more on [=ABL=] events like Burning Houses. But chances are even if one of your characters are immune to fire the rest of your party won't be and text events where Fireproof is useful are few and far between. In the October 2020 KIDNEY update, Fireproof was combined with Phoenix, giving it more of a use.

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* UselessUsefulSpell: The Fireproof trait. On paper it sounds awesome being unable to be harmed by fire in combat and text events and even more on [=ABL=] events like Burning Houses. But chances are even if one of your characters are immune to fire fire, the rest of your party won't be and be, so you still have to navigate around flames unless you want to send the fireproof one on a mission alone. Also, text events where Fireproof is useful are few and far between. In the October 2020 KIDNEY update, Fireproof was combined with Phoenix, giving it more of a use.



* VideoGameTutorial: The game starts with one to more or less show the quirks of conversations and how combat and map navigating work.

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* VideoGameTutorial: The game starts with one to more or less show the quirks of conversations and how combat and map navigating work.
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* WithThisHerring: If you don't pick certain perks for your starting characters that give them weapons or some kind of unarmed strike, chances are you're going to be armed with crap at the beginning of the game, ranging from things that could theoretically serve as weapons like kitchen knives and frying pans down to a ''sewing needle''. ''[[FromBadToWorse Which breaks in a handful of hits]]''. Needless to say, acquiring better weapons is hugely important early in a run for this reason.

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* CanadaEh: Exaggerated to stereotype levels by your destination, which milks the trope for all it's worth if/when you get there.

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* CanadaEh: Exaggerated to stereotype levels by your destination, which milks the trope for all it's worth if/when you get there. There are a bunch of mounties running around with hockey sticks saying "sow-rry" and "aboot", there are a handful of beavers and a moose, and as the border guard starts to get overwhelmed, a [[spoiler:Giant Mountie Robot smashes down from the sky to wipe out every last zombie effortlessly]].
-->[[spoiler:'''Giant Mountie Robot:''' '''[[IncrediblyLamePun EH-ZER BEAM]]!''']]
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** It may be wise to have only one character that focuses on Mechanical and Medical talents, as only one person is usually needed to heal people and repair things. Raising these two stats on your fighters would be a waste of resources.
** Certain characters who cannot use certain weapons or fighting methods may not want to bother raising the stat outside their expertise, such as shooting with El Satan, who can't use guns.
** Downplayed with Composure. While there ''are'' situations where high Composure is helpful, there are equally numerous events where low Composure is also beneficial. Aside from certain combinations (such as bypassing a blockade with high Wit but low Composure, or fending off an attack with high Strength and low Composure), having low Composure makes it easier to determine if a character also has low Loyalty, as robbing traders and other Bandit actions requires both low Composure ''and'' Loyalty.

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** It may be wise to have only one character or two characters that focuses focus on Mechanical and Medical talents, as only one person is usually needed to heal people and repair things. Raising these two stats on your fighters would be a waste of resources.
resources. Of course, [[AnyoneCanDie should they die]], it's always good to have a backup.
** Certain characters who cannot use certain weapons or fighting methods may not want to bother raising the stat outside their expertise, such as shooting with El Satan, who can't use guns, or Strength with Horse, who can't use anything ''but'' guns.
** Downplayed with Composure. While there ''are'' situations where high Composure is helpful, there are equally numerous events where low Composure is also beneficial. Aside from certain combinations (such as bypassing a blockade with high Wit Wits but low Composure, or fending off an attack with high Strength and low Composure), having low Composure makes it easier to determine if a character also has low Loyalty, as robbing traders and other Bandit actions requires both low Composure ''and'' Loyalty.

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