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TriggerLoaded (4 Score & 7 Years Ago)
Oct 9th 2021 at 10:24:18 PM •••

Removed the following tropes:

  • A-Team Firing: Characters with poor shooting will have a real hard time hitting anything from a distance with guns. With automatic weapons this gets even worse as they have pretty nasty recoils and can make the character aim anywhere but at the zombie horde's direction if you try to fire wildly.
Removed due to misuse. A-Team Firing is when nobody can hit each other. "People with low accuracy have trouble hitting targets" is not a trope.

  • Double Tap: Zombies that are down will get back up after some time unless you do this.
- Not really this trope. While downed zombies take more damage from attacks, that doesn't really feel in the spirit of this trope.

  • Hyperactive Metabolism: Downplayed. The Gourmand trait has the character eat one more food unit (3 instead of 2) in favor of restoring their Morale more per meal (and meals can bring their morale to 6, rather than 3 like other characters). However, running out of food will lower their Morale even faster than usual.
- Misuse. Hyperactive Metabolism is about healing by eating. Gourmand characters don't heal by eating.

  • Too Dumb to Fool: Characters with the Oblivious trait can avoid consequences in certain events just by sheer audacity. Examples include miscommunication resulting in intimidation, not having to participate in a drag race, bypassing bodybuilder bandits, or not noticing a bee.
- Already covered by Achievements in Ignorance. Most of these don't involve the oblivious character being lied to, so they don't apply anyways.

Don't take life too seriously. It's only a temporary situation.
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