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* BigBad: [[spoiler: Forrest Kaysen]]
** [[spoiler: BiggerBad: Willie, who relays to Kaysen the orders of the game's biggest bad, the Red Tree.]]


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* [[spoiler: KarmaHoudini: Willie gets away scot-free despise being Kaysen's link to the Red Tree.]]
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** [[spoiler: The non-japanese title to the game, referring to the fact that the coffee tells York the initials of the killer, hence, a deadly premonition.]]
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* TheStinger: After the credits, you see [[spoiler: York and Emily, [[TheyDo holding hands and kissing,]] in a spectral version of the diner while [[DiedHappilyEverAfter hanging out with all of the other victims.]]]]
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** [[spoiler: When York was talking about the Sinner's Sandwich, he said that Mr. Stewart was atoning for his past sins...]]

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** [[spoiler: When York was talking about the Sinner's Sandwich, he said that Mr. Stewart was atoning for his past sins... See the Atoner above.]]
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** [[spoiler: When York was talking about the Sinner's Sandwich, he said that Mr. Stewart was atoning for his past sins...]]
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** George has two dumbbells - named [[Creator/ArnoldSchwarzenegger Arnold]] and [[Creator/SylvesterStallone Sylvester]].
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-->-- [[http://www.youtube.com/watch?v=KFpYKx9m3NU&feature=list_related&playnext=1&list=SP845B60D60A411471 Introduction]] to {{Supergreatfriend}}'s LetsPlay of ''Deadly Premonition''

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-->-- [[http://www.youtube.com/watch?v=KFpYKx9m3NU&feature=list_related&playnext=1&list=SP845B60D60A411471 Introduction]] to {{Supergreatfriend}}'s LetsPlay/{{Supergreatfriend}}'s LetsPlay of ''Deadly Premonition''






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!! Provides !!Provides examples of:



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Removing wick to Did Not Do The Research per rename at TRS.


*** While that is true, it goes back into [[spoiler:DidNotDoTheResearch, as people with DID (Dissociative Identity Disorder) ''cannot'' communicate directly with their other personalities; but this is the entire premise between Zach and York.]]

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*** While that is true, it goes back into [[spoiler:DidNotDoTheResearch, [[spoiler:artistic liberty, as people with DID (Dissociative Identity Disorder) ''cannot'' communicate directly with their other personalities; but this is the entire premise between Zach and York.]]
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* AlienGeometries: Several areas have this. The earliest, most obvious example is probably [[spoiler: Becky]]'s house, where after going upstairs and into an area which should be behind [[spoiler: Becky]]'s bedroom (on the previous floor), you eventually enter a room even further back. The room is [[spoiler: Becky]]'s bedroom, and even if it were on the upper floor, the room should actually be directly behind you.

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* AlienGeometries: Several areas have this. The earliest, most obvious example is probably [[spoiler: Becky]]'s house, where after going upstairs and into an area which should be behind [[spoiler: Becky]]'s bedroom (on house- specifically, the previous floor), you eventually enter a room even further back. The room is [[spoiler: Becky]]'s bedroom, and even if it were on the upper floor, the room should actually be directly behind you.bedroom.
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* AlienGeometries: Several areas have this. The earliest, most obvious example is probably [[spoiler: Becky]]'s house, where after going upstairs and into an area which should be behind [[spoiler: Becky]]'s bedroom (on the previous floor), you eventually enter a room even further back. The room is [[spoiler: Becky]]'s bedroom, and you enter it from the door you left, which is in the opposite direction you were actually facing. Even if the room were on the upper floor, her room should actually be directly behind you.

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* AlienGeometries: Several areas have this. The earliest, most obvious example is probably [[spoiler: Becky]]'s house, where after going upstairs and into an area which should be behind [[spoiler: Becky]]'s bedroom (on the previous floor), you eventually enter a room even further back. The room is [[spoiler: Becky]]'s bedroom, and you enter even if it from the door you left, which is in the opposite direction you were actually facing. Even if the room were on the upper floor, her the room should actually be directly behind you.
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* AlienGeometries: Several areas have this. The earliest, most obvious example is probably [[spoiler: Becky]]'s house, where after going upstairs and into an area which should be behind [[spoiler: Becky]]'s bedroom (on the previous floor), you eventually enter a room even further back. The room is [[spoiler: Becky]]'s bedroom, and you enter it from the door you left, which is in the opposite direction you were actually facing. Even if the room were on the upper floor, her room should actually be directly behind you.
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* WeCouldHaveAvoidedAllThis: During the epilogue, [[spoiler:Harry]] muses that he could have prevented the murders if he had had the will to [[spoiler:stop his psychotic wife from abusing George]].
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Incorrect usage: not impossible. It would play out like a vegatble or a lack of self-awareness.


* TraumaInducedAmnesia: [[spoiler:York can't remember much about when his father shot his mother. Which is an ''incredible mercy'' compared to the memories of [[BodyHorror what actually happened]]. Subverted in that York wasn't technically present, but played straight with Zach, who forgot he even [[BeyondTheImpossible ''existed'']].]]

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* TraumaInducedAmnesia: [[spoiler:York can't remember much about when his father shot his mother. Which is an ''incredible mercy'' compared to the memories of [[BodyHorror what actually happened]]. Subverted in that York wasn't technically present, but played straight with Zach, who forgot he even [[BeyondTheImpossible ''existed'']].''existed''.]]

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Renamed trope cleanup


* MundaneMadeAwesome: [[http://www.youtube.com/watch?v=-41YUSZ9VAg York's reaction]] to trying out the "Sinner's Sandwich".



* WhatDoYouMeanItsNotAwesome: [[http://www.youtube.com/watch?v=-41YUSZ9VAg York's reaction]] to trying out the "Sinner's Sandwich".
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** Despite being a trailer released in ''2007'', with many details removed, [[http://www.youtube.com/watch?feature=player_embedded&v=EbbhwO7pRHA the "Rainy Woods" trailer]] showcases [[spoiler: Becky's death]].
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* TraumaInducedAmnesia: [[spoiler:York can't remember much about when his father shot his mother. Which is an ''incredible mercy'' compared to the memories of [[BodyHorror what actually happened]]. Subverted in that York wasn't technically present, but played straight with Zach, who forgot he even [[BeyondTheImpossible ''existed'']].]]
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Believed Crucial Moment qualified as a wasted song since it\'s only heard once in an easy to miss spot.

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** The song "Crucial Moment" is a atmospheric string piece that only plays once when [[spoiler:you find Thomas's badge in the Galaxy of Terror]]. However, you can easily miss it since a profiling segment starts immediately afterword, meaning you might only get to hear a few seconds of the song before you skip past it forever.
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* DrivesLikeCrazy: Oh dear God, York. His first scene in the real world has him talking on his cellphone, looking at files on his computer and trying to light a cigarette while speeding down a rainy road in the middle of the night. Surprisingly, it's only when [[spoiler:the raincoat killer]] darts in front of him that he actually crashes.
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** Forrest Kaysen is directly imported from a previous Swery game, ''Spy Fiction.'' There, though, he was a scientist based off of Dennis Nedry in ''JurassicPark.''

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** Forrest Kaysen is directly imported from a previous Swery game, ''Spy Fiction.'' There, though, he was a scientist based off of Dennis Nedry in ''JurassicPark.''Film/JurassicPark.''
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Namespace.


* MummiesAtTheDinnerTable: [[spoiler:George keeps his abusive, dead mother in the basement]] just like a certain [[{{Psycho}} motel owner.]]

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* MummiesAtTheDinnerTable: [[spoiler:George keeps his abusive, dead mother in the basement]] just like a certain [[{{Psycho}} [[Film/{{Psycho}} motel owner.]]



* OlderThanTheyLook: Anna Graham recently graduated high school making her around 18, but looks closer to 35.

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* OlderThanTheyLook: Anna Graham recently graduated high school making her around 18, but looks closer to 35.



** {{Psycho}} gets a good one when [[spoiler:York finds George's dead mother in the basement]].

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** {{Psycho}} Film/{{Psycho}} gets a good one when [[spoiler:York finds George's dead mother in the basement]].
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* [[spoiler: DecoyProtagonist]]: [[spoiler: York. Well for 90% of the game that is. Afterwards Zach is a parmenant PlayerCharacter.]]
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** If you attempt to kill him at the wrong time [[spoiler: he will mention that he was never human, and is "A messenger from the Red World".]]

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** If you attempt to kill him at the wrong time [[spoiler: he will mention that he was never human, "always more than human", and is "A messenger from the Red World".]]
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-->''Have you ever felt like a game was made just for you? Like it was pandering to your own sensibilities and your own sense of humor? It did something different and you really enjoyed it but maybe not everyone else got it. But you did and you really liked what it was doing.''\\
-- [[http://www.youtube.com/watch?v=KFpYKx9m3NU&feature=list_related&playnext=1&list=SP845B60D60A411471 Introduction]] to {{Supergreatfriend}}'s LetsPlay of ''Deadly Premonition''

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\n-->''Have ->''Have you ever felt like a game was made just for you? Like it was pandering to your own sensibilities and your own sense of humor? It did something different and you really enjoyed it but maybe not everyone else got it. But you did and you really liked what it was doing.''\\
--
''
-->--
[[http://www.youtube.com/watch?v=KFpYKx9m3NU&feature=list_related&playnext=1&list=SP845B60D60A411471 Introduction]] to {{Supergreatfriend}}'s LetsPlay of ''Deadly Premonition''






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* VomitingCop: Thomas barfs in the toilet after [[spoiler: Becky is found out to be dead]]. When the results screen comes up, ''a still shot of it'' is shown.
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* ForTheEvulz: [[spoiler:Kaysen was already immortal and had no real need for any of the murders, and it is very clear that he torments the citizens of Greenvale and plants the red trees in women all over the Untied States purely for his own amusement]]. He's just that much of an utter bastard.

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* ForTheEvulz: [[spoiler:Kaysen was already immortal and had no real need for any of the murders, and it is very clear that he torments the citizens of Greenvale and plants the red trees in women all over the Untied United States purely for his own amusement]]. He's just that much of an utter bastard.
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* OlderThanTheyLook: Anna Graham recently graduated high school making her around 18, but looks closer to 35.
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* SingleTear: [[spoiler:Zach]] drops one near the ending.
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*** While it doesn't fit the mood, it does actually fit the intent of the character (see WhatDoYouMeanItsNotSymbolic)


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** The usage of AmazingFreakingGrace in the infamous scene near the end. When you go by the original religious intent of the song (that no one is beyond redemption, regardless of their sins in life, and that we all are able to do the right thing) and what the character is trying to do: [[spoiler: get to the clocktower and stop the gas, according to the director]].
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[[quoteright:184:http://static.tvtropes.org/pmwiki/pub/images/FKintheCoffee_858.jpg]]
[[caption-width-right:184:Clear as a crisp spring morning!]]


-->''Have you ever felt like a game was made just for you? Like it was pandering to your own sensibilities and your own sense of humor? It did something different and you really enjoyed it but maybe not everyone else got it. But you did and you really liked what it was doing.''\\
-- [[http://www.youtube.com/watch?v=KFpYKx9m3NU&feature=list_related&playnext=1&list=SP845B60D60A411471 Introduction]] to {{Supergreatfriend}}'s LetsPlay of ''Deadly Premonition''

I'll let you describe Deadly Premonition here, Zach.

[[http://www.youtube.com/watch?v=17YzW3676KA Greenvale]]. An [[UncannyVillage unassuming small American town]] with all the necessities--a gunsmith, a gas station, a diner, two pubs--and little out of place. Certainly not the kind of place you'd expect to find the mutilated body of a young girl, stripped and bound to a tree as if crucified, left to be found by two young boys. The inexplicable appearance of monstrous humanoids which bleed purple and have a compulsion for bending over backwards and jamming their arms down one's throat is a little odd, too.

Francis York Morgan ([[CatchPhrase just call him York, that's what everyone calls him]]) is an agent of the FBI with a special interest in murder cases involving young women. He works alone, save for the company of his invisible friend and [[TheConfidant confidant]] Zach (don't ask) and has little patience for local law enforcement. They've never seen anything like this, and York is not inclined to explain every little thing to them. Even so, an agent can't work without information, and York will need all the leads he can get if he wants to get to the bottom of this case. Kind of reminds you of TwinPeaks after a little while.

''Deadly Premonition'' is a game for the Xbox 360 (and [=PS3=] if you live in Japan, where it's given the much more appropriate title ''Red Seeds Profile'') released in 2010. While panned by reviewers for its less than stellar graphics and uninspired combat system, its quirkiness and personality combined with surprisingly able storytelling have made it a possible CultClassic in the making.

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!! Provides examples of:
* AbandonedHospital: The hospital in the "red world" is only inhabited by the shadows, but that could be said of the "red world" in general.
* AbusiveParents:
** [[spoiler:George's mom]], who was mentally unstable and regularly whipped her son.
** To an extent, [[spoiler:Harry, George's father]]. He abandoned his son with the full knowledge that his wife was mentally unstable and did nothing about it for years.
* AffectionateParody: Of the PoliceProcedural genre.
* AlienSky: The town sports one whenever enemies are about.
* AllThereInTheManual: The developer's blog details a few key points not explained in the game, such as the relation between the Red World and Forest.
* AloneWithThePsycho
* AlphabeticalThemeNaming:
** With a few exceptions, the major citizens of Greenvale represent an entire alphabet. The case begins with the murder of '''A'''nna, which leads to the arrival of '''Y'''ork and '''Z'''ach, and everyone in between is a suspect.
** With the exception of [[spoiler:Thomas]], every character vital to the plot is between [[spoiler:A and H]].
** All of the characters [[spoiler:A through G]] die, and [[spoiler:Thomas]] is the only person outside that range who dies.
*** [[spoiler: They tend to die in alphabetical order, though it isn't absolute.]]
* AlwaysMurder: York muses that he always seems to get stuck with the very unusual 1% of crimes that involve serial murderers. Then again, he ''does'' work for the FBI, and solving serial murders happens to be part of what they do.
* AmazingFreakingGrace: Plays during the [[spoiler:original Raincoat Killer sequence]].
* AmazingTechnicolorBattlefield: You fight [[spoiler:giant Kaysen]], the final boss, in one.
* AmbiguouslyGay: Thomas, who has rather effeminate movements and is a surprisingly great chef. [[spoiler:Confirmed later on.]]
* AmericanKirbyIsHardcore: While the [[http://media.tumblr.com/tumblr_kw03i8aShm1qzqgkn.jpg Japanese version]] gives you an honest idea of what to expect with a clear shot of York and a preview of the Profiling mechanic, [[http://upload.wikimedia.org/wikipedia/en/c/c5/Deadly_Premonition_cover_art.jpg the American boxart]] is more suggestive of some horrible gore-obsessed game from the nineties trying too hard to be cool. Considering how much York adores old B-movies, this is unintentionally fitting. See CoversAlwaysLie.
* AnAxeToGrind: Everyone's favorite psycho in a red raincoat, of course
** AxeBeforeEntering: Even when the door he's chopping is the one he left through not one minute ago.
** [[SwordDrag Axe Drag]]: Which sends up sparks even across softer ground!
** [[ThrowingYourSwordAlwaysWorks Throwing Your Axe Never Works]]: So long as York [[PressXToNotDie remembers to dodge first]].
* AndNowForSomeoneCompletelyDifferent:
** One chapter has you playing as [[spoiler:Emily]], and another as [[spoiler:the original Raincoat Killer in the fifties]].
** The final boss fight has you playing as [[spoiler:Zach]].
* AndYourRewardIsClothes: Various sidequests have suits as rewards. Some of them do something, like extend your life bar, some don't.
* AnyoneCanDie: ''Anyone.'' It's scripted as to who dies when and where, but there's a reason you can backtrack to earlier chapters in this game; you wouldn't be able to get all the sidequests otherwise. In fact, it's possible to get all the sidequests done on one playthrough provided that you put off the story as long as possible.
* ArcWords: [[spoiler:"At times we must purge things from this world because they should not exist, even if it means losing someone that you love."]]
* [[spoiler:ArmiesAreEvil]]
* TheAtoner: [[spoiler:Mr. Stewart]] became this after he failed to [[spoiler:protect his son George from his abusive wife, turning George into a twisted powermonger]].
* BattleInTheRain: In the fight against [[spoiler:George]].
** The final boss fight also, though not as noticeable.
* BeardOfSorrow: Grow your own, or shave it off!
** PermaStubble: Not too much of it, though.
* BigEater: York, probably due to whatever ridiculous metabolism causes him to be so hungry after a short nap.
* BishonenLine: Sort of. The final boss goes through a couple of grotesque transformations only to turn into a larger, creepier version of his normal self at the end.
* BittersweetEnding: The case is finally resolved, but several characters are still dead [[spoiler:including Emily and York]]. On the other hand, [[spoiler:Zach is finally freed from the Red Room]].
** [[spoiler:More like AscendToAHigherPlaneOfExistence for York. It's still bittersweet, however.]]
* BodyHorror: [[spoiler:The red trees growing out of people.]]
* BoomHeadshot: "Bullseye! Great. Great. Amazing! Headshot." Gives you extra Agent Honor.
* BossRush: The "Psychic Spot C" sidequest.
* BreakableWeapons: Only melee weapons, though this is balanced by them being much more powerful than the guns. You can earn unbreakable versions of melee weapons through side-quests though.
* BunnyEarsLawyer: Agent York is clearly more than a little unhinged, from the way he's always talking to the unseen Zach to the way he fixates on memorizing the directors and years of release for many movies, to the bizarre way he reacts to certain phenomena such as cracking inappropriate jokes during a grisly autopsy. However, he's also a surprisingly competent detective and his ability to fixate upon minute details to create scenarios in his mind is impressive.
* BuryYourGays: Played straight with the only confirmed gay person in town: [[spoiler: Thomas. Who goes insane first.]]
* ButForMeItWasTuesday: Played with. [[spoiler: Kaysen seems like he forgot who George was, before remembering that he was a part of his plans and insulting how simplistic it was to get him to join his cause, though it would make sense that Kaysen would forget who George is, considering [[ForTheEvulz his modus operandi]]]].
* {{Camp}}: Filled with it, and lampshaded almost every time.
* CanineCompanion: Willie, Kaysen's pet. [[spoiler: And, according to [[http://shshatteredmemories.com/greenvale/destructoid-interview-transcript#more-2412 Word of God]], the [[TheDogWasTheMastermind interpretor for the force that was giving Kaysen orders.]]]]
* CaptainObvious
* CatchPhrase: Aside from York's trademark introduction, he also has "Zach, they're here" whenever he enters the Other World.
* TheChanteuse: Carol.
* CityMouse: York's got a bit of a city mouse thing going on at the start of the game, acting like traveling to the countryside equals going among cavemen. He's wrong though, it turns out they're as far as the Middle Ages!
* ClockTower: [[spoiler:Emily]] fights [[spoiler:Thomas]] in one.
* {{Cloudcuckoolander}}:
** York, as you will realize when he starts casually informing Zach of the omens he finds in his coffee. Pretty much reaches BunnyEarsLawyer-status.
** There are several townspeople with similar quirks. [[CrazyCatLady Sigourney]] comes to mind.
* CompanionCube: Sigourney's pot. It mustn't get cold.
* CoolCar: York's car, before he totals it in the prologue. [[spoiler:And after it gets fixed up.]]
* CoversAlwaysLie: The American cover art makes out the game to be a complete horror gore-fest when it's more detective work than anything.
* CreatorCameo: Sort of. A bar is named after him, the "SWERY '65". [[spoiler:He also appears in a trading card.]]
* CreepyTwins: Isaach and Isaiah.
* CruelAndUnusualDeath
* CutsceneIncompetence: Both York and the Raincoat Killer, who seem to have more fun playing with each other than actually wanting to take each other out.
* DarkWorld: The nightmare world sections. Whether or not they take place in "reality" or are some sort of illusion or hallucination is left murky for quite a while.
* [[spoiler:DepravedHomosexual]]: [[spoiler:Thomas]] is a ''tad'' obsessed with [[spoiler:George]]. Really, his [[spoiler:"G" tattoo]] should have been a big giveaway.
* DetectiveDrama: A ''very'' closed one.
* DidNotGetTheGirl: Somewhat--[[spoiler:York does, but the player-character does not.]]
* DieChairDie: The only fences you can get past are the ones that can be broken down by smashing. Ditto for the crates. You often get a little reward money for this, too.
* DisappearedDad: York, Emily and George all lost theirs one way or another at young ages. [[spoiler:Two of those have highly sinister reasons.]]
* DiscOneNuke: It's possible to obtain an infinite-ammo SMG early on from a sidequest, making combat go by a lot faster.
** Even earlier than this the infinite durability wrench can be obtained from a sidequest, which is far better than the initial pistol.
* DivingSave: York employs this to rescue [[spoiler:Diane]] who's hanging from the ceiling of the Muses Gallery.
* [[spoiler:TheDogWasTheMastermind: Almost literally. Willie is Forrest Kaysen's handler, who relays his orders from the Red Tree.]]
* DoubleEntendre: "Rosy Lips" Gina. Think about it.
* DrivenToMadness:
** Poor, poor [[spoiler:Thomas. Witnessing Becky's and Diane's deaths]] was just too much for him.
** [[spoiler:The townsfolk of Greenvale]] that got into contact with the purple fog [[spoiler:released by Kaysen and the military]].
* DrivenToSuicide: [[spoiler:Zach's father puts his gun to his head after failing to [[MercyKill shoot]] his wife before the sapling planted in her sprouts.]]
** [[spoiler:The player]] is given the option of direct suicide in the end.
* DropDeadGorgeous: Anna. Lampshaded by people remarking on how beautiful she looked, and possibly subverted by Isaach and Isaiah [[CreepyTwins practically worshipping her in death]].
** [[spoiler:Emily]] isn't too bad on the eyes. Definitely worth going primal over.
* DuelingGames: Depending on who you ask, it's dueling with either ''AlanWake'' or ''HeavyRain''.
* EccentricTownsfolk
* EldritchAbomination: [[spoiler: Forrest Kaysen]]
* EmergencyWeapon: The pistol York starts out with that cannot ever be dropped.
* EveryoneIsASuspect
* EvidenceScavengerHunt: As part of the profiling game mechanic.
* {{Expy}}: York bears more than a passing resemblance to [[TwinPeaks Agent Dale Cooper]], quirky mannerisms and all.
** Several of the other townsfolk have passing resemblance to characters from Twin Peaks. Thomas is Andrew the Sheriff's deputy. Quint is Bobby with elements of James. Becky is Donna.
** Forrest Kaysen is directly imported from a previous Swery game, ''Spy Fiction.'' There, though, he was a scientist based off of Dennis Nedry in ''JurassicPark.''
* ExecutiveMeddling: The game originally did not have combat sections, [[http://shshatteredmemories.com/greenvale/destructoid-interview-transcript#more-2412 the publishers asked that they be added while playtesting the alpha version of the game.]]
* EyeScream: The american box art depicts such a picture.
* TheFaceless: York's father's face is always shrouded in shadow from the nose up, despite the rest of the room being adequately lit.
* FastForwardMechanic: York can smoke cigarettes to make time pass more quickly. Also, any bed will allow him to sleep for three, six, nine, or twelve hours at a time.
* FatBastard: [[spoiler:Forrest Kaysen]]
* FetishRetardant: In-universe - Gina's "sexy dance" while washing York's car leaves a bad taste in his mouth.
* FetusTerrible: Despite not being children, [[spoiler:Kaysen's red trees]] fit the bill.
* FiveBadBand:
** BigBad: [[spoiler:Forrest Kaysen]]
** TheDragon: [[spoiler:The Raincoat Killer]]
** EvilGenius: [[spoiler:Thomas [=MacLaine=]]]
** TheBrute: [[spoiler:George Woodman]]
** DarkChick: [[spoiler:Carol [=MacLaine=]]]
* FogOfDoom: The purple fog coming from the red trees causes anyone who is exposed to it long enough to be driven insane.
* FormerTeenRebel: Emily is surprised to learn that York was a bit of a punk rocker in his youth.
* {{Foreshadowing}}:
** Being based on Twin Peaks, this game is chock full of it. Perhaps the most damning piece of foreshadowing, that is probably the most easily overlooked, are the [[spoiler: red raincoats you can find in the police station storage room]].
** York's very first profiling sequence rapidly flashes forward throughout the entire game and contains some images that are quite significant and spoilertastic when you know to look out for them, including [[spoiler:shots of both Becky and Diane's deaths, Zach's dead mother with the sprout growing out of her belly, and the scene where Emily is united with the other victims]].
** Also, if you look closely, you'll notice that [[spoiler:George's scar]] gradually becomes more open and featured with each murder.
** The foreshadowing begins in the very first chapter, in the very first room, where you have to examine a number items to proceed. All of them are appear irrelevant... until you begin the final boss fight and recall that one was [[spoiler:a doll of a fat man]].
** [[spoiler: "The excessive loss of blood from her internal organs is what actually killed her.", as the camera pans onto a squirming Emily...]]
** [[spoiler: George]] has a red tree in his front yard. Once you realize it is there, it sticks out like a sore thumb. His license plate is also a giveaway, and during one scene the camera actually focuses on it for a second. [[spoiler: His house is also the only one in Greenvale you can't peek into.]]
** [[spoiler: "F...K... In the coffee!"]].
** Just after meeting Diane, York tells Zach that she will likely lead him to the killer. [[spoiler: He then looks up and sees Kaysen in her office.]]
** During one of the "coffee fortune" scenes, York tells Zach that a colleague of his once had his hair turn completely white from stress. [[spoiler:The colleague is in fact Zach himself.]]
** While incredibly funny at first, George's logic about going to Velvet Falls to find [[spoiler: lost files that are important to the case]], saying that if they don't find them, they'll become more powerful, becomes more meaningful near the endgame. [[spoiler: George has a very big obsession with "power", due to his mother [[FreudianExcuse beating him with branches when he was younger]].]]
* ForTheEvulz: [[spoiler:Kaysen was already immortal and had no real need for any of the murders, and it is very clear that he torments the citizens of Greenvale and plants the red trees in women all over the Untied States purely for his own amusement]]. He's just that much of an utter bastard.
* FreudianExcuse: [[spoiler:George, George, George, George, George, George, and George]].
* FullNameBasis: Michael Tillotson seems to insist on referring to York as "Mr. Francis York Morgan".
* [[GiantSpaceFleaFromNowhere Giant Evil Doberman From Nowhere]]: Appears to rise from the ground whenever York is exploring the town late at night.
** Ignoring the species, it could be [[spoiler: Willie]].
* GardenOfEvil: The [[DarkWorld 'red world']] that York occasionally visits is covered is strange red vines. [[spoiler:In some cases, Greenvale itself is a GardenOfEvil in the making, thanks to the red seeds scattered about that can drive the entire town insane.]]
* GenreBusting: One of the reasons this game isn't TropeOverdosed despite its popularity is the fact that it's so difficult to completely classify in a few words.
* GirlyRun: Thomas.
* GlasgowGrin: The enemies in the nightmare world sport them.
* GlowingEyesOfDoom / RedEyesTakeWarning: The Raincoat Killer.
* AGodAmI: [[spoiler:George]] committed the murders hoping to become immortal.
* GodivaHair: On Anna's corpse. From what few flashbacks we see, she wore her hair that way normally even when she did have clothes.
* GoingThroughTheMotions:
** George's compulsion for throwing his hands out in exasperation can seem threatening after a while.
** Emily's ability to pose with her hands on her hips even while sitting down is almost frightening.
** York sticks his finger up in the air and taps his tie so often that if a drinking game were to be based around them you'd have to make sure to use half-shots.
** When you talk to some people, they'll shove whatever they were holding into their back pocket, even if it's a large object like a broom or a jug. After talking to you, they'll proceed to remove it from their pocket and continue on with their business.
* GoodScarsEvilScars:
** York has a small scratch under his eye, and an older scar going through his left eyebrow and up his head (mostly all healed now). [[spoiler:Zach has a much more heroic (and obvious) one down through his eye.]]
** [[spoiler:George's back]] is riddled with them, which obscures the ONE [[spoiler:tree-shaped back-scar]] York is looking for. [[spoiler:George's facial scar]] also slowly becomes more pronounced with each murder, something most people don't realize until way after the game is over.
* {{Gorn}}: The town's deceptively friendly atmosphere makes it ''really'' shocking when someone dies in such a violent manner.
* [[spoiler:GovernmentConspiracy: The US military deliberately released the purple fog onto the populace of Greenvale for an unrevealed reason and quickly covered it up, wiping it clean off of any official records]].
* GunsAreWorthless: Averted in that guns are very useful throughout the game, but played somewhat straight in the way a melee weapon will do much more damage than a pistol or machine gun.
* HannibalLecture: [[spoiler:George]] lectures York on power before his boss fight.
* HatePlague: [[spoiler:Caused by the purple gas]]
* {{Hellhound}}: Those '''giant''' rottweilers that appear if you stay out too late. [[spoiler:Willie is also this by Word Of God, being Kaysen's "handler."]]
* HopeSpot:
** When [[spoiler:Becky]] is found in her house all strung up. She's alive, but soon dies due to the trap being set off.
** When York dives off the balcony to save [[spoiler:Diane]]. She's saved from being impaled on a pointy sculpture. Five minutes later, [[spoiler:that same sculpture falls on top of her]].
* HumanoidAbomination: Judging by his dialogue and mutations, either [[spoiler:Forrest Kaysen]] was never human to begin with and just spreads violence and chaos ForTheEvulz, or he's been alive for a very, very long time, to the point where he no longer sees himself as human and just spreads violence and chaos ForTheEvulz.
** If you attempt to kill him at the wrong time [[spoiler: he will mention that he was never human, and is "A messenger from the Red World".]]
* HypercompetentSidekick: Harry isn't stupid by any means, but damn, Michael can do everything! He also frequently displays an enourmous amount of knowledge about Greenvale's past and current events, even when Harry isn't feeding him information. This makes a lot more sense, though, after he reveals that [[spoiler: he's Harry's adopted son]] during his sidequest.
* IdiotBall: York near the very end, completely failing to notice the most obvious hints in the game [[spoiler:that point to Kaysen's guilt]] as well as the [[spoiler:"peace sign"]] being a [[spoiler:tree]]. Possibly justified by the fact that [[spoiler:Zach's mental block concerning Kaysen]] probably doesn't allow for clear thinking when he's involved.
* IHaveYouNowMyPretty: [[spoiler:Kaysen with Emily]]. [[{{Squick}} He actually goes all the way]].
* ImpaledWithExtremePrejudice: [[spoiler:Thomas]]'s gruesome death scene. In the head, even!
* [[ImprobableWeaponUser Improbable Weapon]]: Some of the melee weapons York can wield include a wrench, a weed whacker, and Keith's guitar. And it turns out that Keith's guitar [[AwesomeYetPractical is one of the best weapons, if not the best, in the game]].
* InfiniteFlashlight: Without the flashlight, even!
* JackTheRipoff: [[spoiler:The new Raincoat Killer]] is nothing like [[spoiler:the original Raincoat Killer]].
* JustForPun: The first victim is Anna Graham. [[spoiler:The last victim gets ''soiled''.]]
* InnocentInaccurate: The Ingram twins, not quite grasping the concept of death, believe that Anna has become a goddess of the woods.
** [[spoiler:Subverted in that the victims have in fact become "goddesses of the forest", as the twins can see them in the forest (along with York) during the epilogue.]]
* InsistentTerminology: The men of the Morgan family seem to identify mainly by their middle name, since not only is York rarely called Francis, his father Brian Xander Morgan is mostly known as Xander (and even calls his son by his middle name).
* InsufferableGenius: York isn't shy about letting rural cops George and Emily know he's a much better detective than them. He lightens up on it a little later on though.
* InsurmountableWaistHighFence: Played straighter than straight. You can't stray off of clearly marked paths in forest areas, even with a car. For that matter a lot of chain-link fences are surprisingly sturdy and won't budge even if you slam your car into them. And let's not forget the part where you have to fight your way through a building in order to get to the other side of ''some couches''.
* InterestingSituationDuel: [[spoiler: Emily gunfights Thomas in the town bell-tower, whilst he uses a revolver. Things stop sounding normal from there as he's wearing a dress, on a clock wheel, and using a hook as his second means of harming Emily.]]
* InUniverseGameClock: Time progresses at nearly a real-time rate (25 seconds to every minute). It fast-forwards if you smoke cigarettes or sleep, though doing so will cause your hunger meter to decrease greatly.
* LadyInRed: Anna, the first victim, Carol in her singer getup and the rest of the victims.
* LethalChef:
** Attempting to describe Emily's cooking, York at one point starts describing a mission which had him going down into the sewer, and inspecting the trash compactor in Emily's kitchen leads him to comment on whether or not that constitutes illegal dumping of hazardous waste. Thomas refers to Emily's attempts as "amazon cooking." Peeking in Emily's house, the charred stovetop really says it all.
** Subverted with the turkey, cereal, and strawberry jam "Sinner's Sandwich" - York initially thinks it's supposed to be awful so as to be a form of penance for the eater's past sins, but after he tries one he finds it to be so delicious that he immediately changes his order to it.
*** TruthInTelevision too, if you use a cereal like Cheerios, that sandwich is actually really good.
* LimitedWardrobe:
** Nearly all the [=NPCs=] wear only one outfit for the entire game regardless of time, location, or weather; the ones that do have different outfits change them only for plot reasons (Emily changing into a slinky black dress for dinner, the "goddesses of the forest" changing into red dresses, etc...).
** Averted with York, as you can have him wear any of a number of suits and have it reflected in the cutscenes. [[spoiler:Played straight with Zach, who cannot change suits]].
* LockedIntoStrangeness: [[spoiler:Young Zach]]'s hair turns white after witnessing [[spoiler:his mother]]'s brutal death and [[spoiler:his father]]'s suicide, then getting scarred by [[spoiler:Kaysen]].
* LovesMyAlterEgo: Emily eventually falls for York [[spoiler:who is revealed to be Zach's SplitPersonality]].
* MakeMyMonsterGrow: No spoileriffic description here. You just have to see it to believe it for yourself.
* ManInWhite: Michael Tillotson. [[spoiler:Also Mr. Stewart in York's dreams.]]
* MeaningfulEcho: General Lysander, who runs the junkyard, keeps going on and on about the importance of speed and having a fast car. Harry Stewart, the only other person the same age as him in town, keeps saying that haste makes waste. "Some people think speed is the only thing that matters. They rely on speed, and are satisfied with what speed brings, but they miss sight of the important details."
* MeaningfulName: [[spoiler:George ''Woodman'']]. This also counts for the original Raincoat Killer, [[spoiler:AKA Harry Woodman's father]].
** Don't forget ''Forrest'' Kaysen who goes around selling saplings.
* MercyKill:
** [[spoiler:Zach's mother]] begged [[spoiler:his father]] to kill her before the sapling planted in her sprouted.
** At the endgame [[spoiler:Emily]] begs York [[spoiler:(now Zach)]] to do the same.
** [[spoiler:The original Raincoat Killer killings]] may be considered mercy kills as well.
* MindScrew: How much of the action sequences were actually real? Were the enemies civilians who had been caught in the rain, [[spoiler:ghosts of the original victims]], or figments of York's imagination? Why could [[spoiler:Emily]] see them? How much of [[spoiler:Harry]]'s story was true? Was [[spoiler:the military]] really responsible, or was [[spoiler:Kaysen]] acting alone? [[spoiler:Why was Kaysen ''in'' the military at all?]] Did the final boss fight even happen? Why does everyone intuitively know to call you [[spoiler:Zach]] after TheReveal? Does that mean that you only ''thought'' [[spoiler:you were calling yourself York]]? Why can Isaach and Isaiah see dead people? Why were they in the Red Room? What ''was'' the Red Room? Why did [[spoiler:Kaysen]] know about it? What did he mean when he said that he was from the "Red World?"
** And to a lesser extent, SWERY's graphic on his director's blog that points out that Greenvale's borders are the outline of a dog... specifically, Willie.
%% Place any theories and speculation in the [=WMG=] page, not the main page.
* MismatchedEyes: [[spoiler: Zach's]] scarred left eye is hazel, and his good right eye is blue.
* MobileMaze: Harry Stewart ''lives'' in one. The entrance room rotates when Michael taps some keys on the piano, and the door behind him leads to a different place each time.
* MoneyForNothing: You get pocket change for a ridiculous number of actions. Shaving, changing your suit regularly, driving at top speed for as long as you can, ''checking the weather,'' and so on. You'll likely get most of your money from defeating enemies, but it's still amusing to get paid to go about your daily routine.
* MoodWhiplash: Every few minutes. You'd best wear a bracer when playing this game. "Hahaha--WHAT THE?!" sums it up.
* MummiesAtTheDinnerTable: [[spoiler:George keeps his abusive, dead mother in the basement]] just like a certain [[{{Psycho}} motel owner.]]
* NecroCam: Starts off terribly blurry. Finding more clues allows York to get a "clearer picture" of what really happened.
* NervesOfSteel: York most '''definitely''' has these. Milder situations include waking up from what seems, by all accounts, to be a standard CatapultNightmare with nothing more than a small sigh and staring down crowds of monsters with a wry grin. Truly [[CrowningMomentOfAwesome amazing]] examples include chatting idly with Zach when he is [[DistressedDude captured]] by [[spoiler:Thomas]] after he knocks him out, and shrugging off the penultimate boss's FreudianExcuse with [[DeadpanSnarker a few well-placed wisecracks]]. [[spoiler:Which, being Zach's alter ego created to protect him from harm, [[FridgeBrilliance makes perfect sense]]]].
* NeverOneMurder
* NewGamePlus: You can replay any completed chapter with all your current inventory items intact. Considering certain sidequest givers die at certain points in the game, this kind of backtracking is vital.
* NightmareFace: The Shadows of course have their vile grins ([[NightmareRetardant which are the only things vaguely frightening about them]]), but the real show stealer is York with the [[TheUnsmile hilariously terrifying wide grin he pulls at bizarre moments]].
* NoExportForYou: Want to play Deadly Premonition in Australia? [[http://www.kotaku.com.au/2010/08/deadly-premonition-banned-in-australia/ Nope, because it's banned!]] At least, that's what Rising Star Games thought. The OFLC was contacted on the matter where they said they hadn't even been handed a copy of it. The European/Australian publishers said [[http://www.kotaku.com.au/2010/08/deadly-premonition-not-banned-but-still-no-aussie-release/ they didn't think they could get away with the content and decided not to ship it.]]
* NonStandardGameOver: If you decide to [[spoiler: [[DrivenToSuicide have Zach kill himself]] or shoot Forrest Kaysen rather than (attempt) to MercyKill a begging Emily]], you're treated to [[spoiler: York telling you that you made the wrong choice with a shriveled up Emily with parts of the red tree that Kaysen planted sticking out from her]].
* NoticeThis: Deadly Premonition leans more heavily upon this than most modern games--any object that can be interacted with has a huge glowing pool of light in front of it, whether it's a switch or an item to be collected. About the only thing that doesn't glow are doors (though plot-relevant doors will have a red pool of light in front of them).
* NotUsingTheZedWord: The zombie-ghost enemies aren't given a proper name. York simply refers to them as "Them," though some of the profiling photos of them call them "Shadows."
** This might just be because most characters never acknowledge the creatures' existence, let alone discuss them. [[spoiler:George]] uses the zed word near the climax to refer to something not unlike the zombie-ghosts.
* ObfuscatingStupidity:
** [[spoiler:George kills Becky and Diane]] ''right in front of you'', and to everybody it looks like he's just a tragically inept klutz.
** [[spoiler:[[BigBad Kaysen]]]]. Full stop.
* OneWingedAngel: Both [[spoiler:George and Kaysen]] take on freakish mutated forms for their boss fights.
* OminousLatinChanting: The music for [[spoiler:Kaysen]]'s final form.
* OnlySaneMan: Emily considers herself this. She's the only main character, besides York, who didn't grow up in Greenvale, so she doesn't seem to have any of the other townfolk's eccentricities.
* OptionalTrafficLaws: While you can get penalized for mowing down too many lampposts or driving too close to any townsfolk on foot, it barely dents your wallet. That said, the only non-monetary penalty for hitting other drivers is that your vehicle gets damaged.
* OrificeInvasion: Some of the enemies like to shove their hands down York's mouth. Given the chance, these enemies will shove their ''entire bodies'' down York's mouth, which will definitely kill him.
* ParentalAbandonment
* PhonyVeteran: York makes out Lysander to be one of these, noting that the old man wears a sergeant's uniform despite calling himself The General. [[spoiler: Inverted, as it turns out that Lysander actually was promoted to general but out of guilt during the Vietnam War continues to think of himself as a sergeant.]]
* PhotoPsychic: Played straight with York's profiling.
* PosthumousCharacter: Anna, the victim whose death kicks off all the ruckus.
* PressXToNotDie: Used whenever running from the Raincoat Killer or during a boss fight.
* TheProfiler: This is York's entire schtick. His sole method of investigation is to find a few items of evidence and use them to concoct a scenario.
* QuirkyTown: Part of what causes the MoodWhiplash is how goofy some of the folks are in town.
* {{Railroading}}: While you have a generally lax schedule (see "TakeYourTime") for much of the game, there are points where you ''immediately'' have to go to a target, usually by car, which won't allow you to get out of them, and even give you unlimited gas and make your car completely invulnerable, almost as if they wanted to make sure you don't try anything funny. After [[spoiler: discovering Thomas is likely a criminal]], the game becomes much more linear, with red vines stopping you from fully exploring.
* RainOfBlood
* RedHerring
** During the very beginning of the game, York casually mentions being scratched by a hysterical woman. This is to cause you to assume that the townsfolk are simply spreading rumors over the little mark on your cheek, when in fact they're talking about [[spoiler:the much more dramatic scar sported by Zach]].
** At one point [[spoiler:Michael blocks you from getting to Harry]] while doing the RK's trademark finger-wag, ''while the killer's theme plays.'' It has no relevance whatsoever.
** Another big one would be The General. He asks you to visit him so he can tell you about the story of the Raincoat Killer, and he's one of the few people in town who's old enough to have been around during [[spoiler:the incident. In fact, being a solider, he was likely standing on that clock tower gassing the town with the others]]. Instead, when you get to him, he just tells you war stories from 'nam.
* RespawningEnemies: A few missions have sections where one or two enemies respawn endlessly until you complete some task or just leave the area. Ranges from frustrating to just puzzling (with the exception of the very first mission, which turns it into ThatOneLevel due to the amount of frustration it introduces to someone unfamiliar with the rest of the game)
* RhymesOnADime: Michael Tillotson often speaks this way. Why he does this, who's to say? [[VerbalTic So says Mr. Stewart]].
** He'll stop rhyming when York does something incredibly shocking like, oh, reading Michael's diary and then fessing up to it.
* RoomFullOfCrazy: [[spoiler:George's basement]], complete with a StalkerShrine dedicated to [[spoiler:Emily]].
** And what's in the room next door to top the icing on the cake?
* RunningGag: Emily's cooking and York's bizarre smoking habits, among others.
* ScrewTheRulesIHaveMoney: Harry.
* SequelHook: Considering the [[spoiler: fact that Willie (who is from the Red World) is still around, and the fact there's more than just one town with red trees]]. Swery has also confirmed he's making a sequel.
** [[spoiler: Don't forget that Swery said that there are "other agents of the Red Tree" like Kaysen....]]
* SheCleansUpNicely: Emily, who is apparently [[ItMakesSenseInContext already a goddess of the forest]].
* ShoutOut:
** York name-drops many old movies and bands during his car rides with Zach.
** The whole game is a big one to TwinPeaks.
** {{Psycho}} gets a good one when [[spoiler:York finds George's dead mother in the basement]].
* ShownTheirWork:
** The monkeys-for-squirrels sound effect mentioned above notwithstanding, this game does get a lot of visual details for Smalltown, USA right. One of the post-game bonuses is looking at all the photographs the developers took of rural US areas to get the right appearance for diners, streets, people and so on.
** [[spoiler:York is a secondary personality created to protect Zach from psychological harm during a childhood incident]]. This is, in fact, one of the only reasons split personalities are developed in RealLife.
*** While that is true, it goes back into [[spoiler:DidNotDoTheResearch, as people with DID (Dissociative Identity Disorder) ''cannot'' communicate directly with their other personalities; but this is the entire premise between Zach and York.]]
* ShutUpHannibal: Done numerous times by York in the following end game sequences preceding major boss battles.
* SoundtrackDissonance:
** Serial killers? Gruesome murders? Time for wacky whistling!
** During the flashback sequence where [[spoiler:you play as the original Raincoat Killer]], the song that plays during the scene of utter madness and carnage is ''Amazing Grace''.
*** It then changes to [[http://www.youtube.com/watch?v=17YzW3676KA 'The Woods and the Goddess']], which usually plays during tranquil scenes.
* SmokingIsCool:
** And it makes time fly!
** York's chain-smoking is a RunningGag, and characters around him cough in annoyance the first time he does it.
** [[spoiler: On the other hand, Zach doesn't smoke.]]
* SplitPersonality: York, [[spoiler:which is to say that he's Zach's]]. Unlike most Split Personalities in fiction, this one actually was developed for reasons that are tenable in psychology: [[spoiler:taking on another identity to spare yourself from trauma]].
* SprintMeter:
** Used for exhaustion, holding your breath and blaring a police siren(?!)
** It also rises when you're looking in people's windows. Its so slow, however, that most people aren't aware of it.
* StalkerShrine: [[spoiler:George]] has an [[spoiler:Emily]] one in his basement.
* StalkerWithACrush: [[spoiler:George]] is a little bit ''too'' obsessed with [[spoiler:Emily]].
* {{Stripperiffic}}: Gina's outfit.
* SupremeChef:
** Thomas, whose biscuits are considered absolutely amazing. They're also the best healing/restorative item in the game, hands down. York is very particular about his biscuits, he'll have you know.
** Nick Cormack. According to Emily, he's the real deal and no visit to Greenvale is complete without a visit to the A & G Diner
* TakeYourTime:
** Play darts, go fishing, stare into coffee, and do whatever. Just remember to get back to the investigation at some point. Amusingly, though, if you're driving with the local law enforcement, they expect you to go straight to the next plot point and if you fail to do so, they give York a severe tongue-lashing while York basically shrugs and says "I had stuff to do."
** You have the ability to ''sleep'' in some of the dungeons in the game, which is a cost-effective way of restoring your health, and you'll usually see an infinite supply of lolipops nearby to keep yourself from going hungry. Time is meaningless in the Dark World, however, as you can see from your clock and the "clean time" on your suits. For people who aren't in the Dark World, it probably appears that York is just gone for a few minutes.
* TheDevTeamThinksOfEverything: You control a few characters other than York a few times in the game. If you open up the menu and try to look at his Profiling movies, they're filled with static. Only York can visualize what happened!
* ThereIsNoKillLikeOverkill
* ThroughTheEyesOfMadness:
** One possible explanation for York's travels through the nightmare world.
** Also applies to [[spoiler:the townsfolk of the past and the original Raincoat Killer]] who, affected by the purple fog, most likely saw each other as horrible monsters and were driven to slaughter.
** [[spoiler:After the reveal that York is Zach's split personality and not the other way around, the townsfolk all call him Zach, ''as if it had always been that way''. Not to mention the constant references to a very large scar, which York doesn't have, but Zack does.]]
* TogetherInDeath: [[spoiler:York and Emily]]
* TomatoInTheMirror: [[spoiler:York's the alter persona of Zach, not the other way around]].
* TooCleverByHalf: York. It doesn't win him any points.
* TooMuchInformation: Emily asks York about older cases he's worked on. He gladly details a particular case in which a serial killer finds... practical uses for ''human skulls''. Great dinner conversation!
* TownWithADarkSecret: In the past Greenvale [[spoiler:was the site for government experiments that drove the townsfolk into murderous frenzies]].
* TrailersAlwaysSpoil: The trailer for the U.S. release flashes the identities of several victims as well as the endgame bosses and BigBad.
* TwistEnding: [[spoiler:York is the imaginary friend. You've been playing as Agent Francis Zach Morgan]]. To be precise, [[spoiler:you ''were'' playing as York. York simply happens to not have been the original personality.]]
* UnflinchingWalk: [[spoiler:Zach]] turns around and walks away as the monstrous [[spoiler:Kaysen]] explodes into chunky meaty gibs.
* UnreliableNarrator: Near the end of the game, you discover that [[spoiler:not only has he been introducing himself as Francis ''Zach'' Morgan all this time, but he doesn't look like we thought he did]]. This explains why the townsfolk [[spoiler:think Zach's scar is a big deal, when York seems to have only a few small cuts]].
* UselessUsefulStealth: York can hold his breath to temporarily become invisible to the enemies. This slows his walking speed and makes his stamina meter run out, and there's not a lot of situations that call for stealth in the first place, so you will most likely forget about this option after it's introduced.
* UnwillingSuspension:
** [[spoiler:Becky]] in her own bathroom above the shower.
** [[spoiler:Diane]] in the Muses Gallery above a very pointy sculpture.
* VanityLicensePlate: All of the named townsfolk have these on their vehicles.
* VideoGameCrueltyPotential: You can attack, or at most threaten the civilians of Greenvale, with violence.
* [[spoiler:VillainEpisode]]: Near the end of Episode 6 you get to play as [[spoiler:the original Raincoat Killer, axe and all]].
* VillainousBreakdown: [[spoiler:George and Kaysen]], both in awe that a mere human was able to bring them down.
* [[spoiler:VillainousCrossdresser]]: [[spoiler:Thomas. Partially subverted in that Thomas is no more a villain than any of the other women in A-D, and is explicitly classed with them at several points in the story.]]
* VirtualPaperDoll: York can change suits at any time; however, the longer he continues to wear a suit, the dirtier it becomes to the point of attracting flies.
* TheVoiceless: Mr. Stewart speaks only through his aide, Michael Tillotson. Later on he'll decide to drop it and speak directly to York himself.
* WarpWhistle: The radio obtained from one of the quests which lets York travel to any previously visited locations
* WastedSong: "Pillow Stain", which was in the original "Rainy Woods" trailer, can be heard nowhere else in the game but Thomas's apartment and in the Sound Test.
* WeCouldHaveAvoidedAllThis: During the epilogue, [[spoiler:Harry]] muses that he could have prevented the murders if he had had the will to [[spoiler:stop his psychotic wife from abusing George]].
* WhatDoYouMeanItsNotAwesome: [[http://www.youtube.com/watch?v=-41YUSZ9VAg York's reaction]] to trying out the "Sinner's Sandwich".
* WideOpenSandbox
* WhatDoYouMeanItsNotSymbolic:
** The first two victims are found in a crucified pose.
** The upside-down peace sign.
** Both of these are actually [[spoiler: {{Red Herring}}s, believe it or not. The poses the victims are in and the signs are supposed to be ''trees.'']]
* WhamEpisode: Episode 6 in general, but Chapter 25 especially.
* WhamLine: "When the time comes and you have to make that decision, make the right one. [[spoiler:OK, Zach]]?" It's even printed in giant letters that are about five times larger than the rest of the dialogue in the entire game.
* WidgetSeries
* WildWilderness: The outskirts of town near the railroad tracks, the two large empty forest trails, and the random location of the town it's self count.
* WordOfGod: According to an interview with Swery [[spoiler: Willie the Dalmatian is actually Kaysen's handler. Kaysen gets his orders from the Red Tree through Willie]]
** [[AllInTheManual Swery also cleared up some]] EpilepticTrees as well.
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