Is there an issue? Send a MessageReason:
None
Changed line(s) 24,25 (click to see context) from:
A Platform/{{Nintendo Switch}} port was released in 2019 (under the name "''Deadly Premonition: Origins''"), alongside the announcement of a sequel titled ''[[VideoGame/{{DeadlyPremonition2}} Deadly Premonition 2: A Blessing In Disguise]]'', which sees Swery returning as writer and director.
to:
A Platform/{{Nintendo Switch}} Platform/NintendoSwitch port was released in 2019 (under the name "''Deadly Premonition: Origins''"), alongside the announcement of a sequel titled ''[[VideoGame/{{DeadlyPremonition2}} ''[[VideoGame/DeadlyPremonition2 Deadly Premonition 2: A Blessing In Disguise]]'', which sees Swery returning as writer and director.
Changed line(s) 65,66 (click to see context) from:
* BeardOfSorrow: Grow your own, or shave it off!
** PermaStubble: Not too much of it, though.
** PermaStubble: Not too much of it, though.
to:
** PermaStubble: Not too much of it, though.
Changed line(s) 173 (click to see context) from:
--> [[spoiler:'''George:''' It's almost as if [Becky and Diane] died because of me...]]\\
to:
Deleted line(s) 175 (click to see context) :
Changed line(s) 248 (click to see context) from:
** York mentions that his investigation technique involves dividing people into three categories: investigators, victims and suspects. Everyone else is just "vegetables known as 'other people'". This matches neatly game's division between important individuals and background characters you can't interact with. Until you learn a person's name, they are all labeled simply as "suspect".
to:
** York mentions that his investigation technique involves dividing people into three categories: investigators, victims and suspects. Everyone else is just "vegetables known as 'other people'". This matches neatly the game's division between important individuals and background characters you can't interact with. Until you learn a person's name, they are all labeled simply as "suspect".
Changed line(s) 253 (click to see context) from:
** Thomas is easily one of the better chefs in the game, but when me messes up, he messes up HARD. No, seriously, who mistakes peanut butter for ''mustard''?
to:
** Thomas is easily one of the better chefs in the game, but when me he messes up, he messes up HARD. No, seriously, who mistakes peanut butter for ''mustard''?
Changed line(s) 289 (click to see context) from:
* NiceGuy: Forrest Kayson, a jolly, fat man who cares for the Ingram twins, is good friends everybody entire town, and serves as the quirky comic relief. [[spoiler:Majorly subverted in Episode 6, where he's not only a possible rapist and the main villain, but is also a sadistic monster from another dimension who committed his crimes out of nothing but sheer boredom.]]
to:
* NiceGuy: Forrest Kayson, a jolly, fat man who cares for the Ingram twins, is good friends with everybody in the entire town, and serves as the quirky comic relief. [[spoiler:Majorly subverted in Episode 6, where he's not only a possible rapist and the main villain, but is also a sadistic monster from another dimension who committed his crimes out of nothing but sheer boredom.]]
Added DiffLines:
%%* PermaStubble: Not too much of it, though.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22,25 (click to see context) from:
''Deadly Premonition'' is a game by Creator/AccessGames, written and directed by Creator/Swery65, originally for the UsefulNotes/{{Xbox 360}} (and UsefulNotes/PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease ''Deadly Premonition: The Director's Cut'' for the UsefulNotes/PlayStation3 (in all regions) was released in 2013, with MultipleEndings and other bonuses. It received a PC port via Steam later in 2013.
A UsefulNotes/{{Nintendo Switch}} port was released in 2019 (under the name "''Deadly Premonition: Origins''"), alongside the announcement of a sequel titled ''[[VideoGame/{{DeadlyPremonition2}} Deadly Premonition 2: A Blessing In Disguise]]'', which sees Swery returning as writer and director.
A UsefulNotes/{{Nintendo Switch}} port was released in 2019 (under the name "''Deadly Premonition: Origins''"), alongside the announcement of a sequel titled ''[[VideoGame/{{DeadlyPremonition2}} Deadly Premonition 2: A Blessing In Disguise]]'', which sees Swery returning as writer and director.
to:
''Deadly Premonition'' is a game by Creator/AccessGames, written and directed by Creator/Swery65, originally for the UsefulNotes/{{Xbox Platform/{{Xbox 360}} (and UsefulNotes/PlayStation3 Platform/PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease ''Deadly Premonition: The Director's Cut'' for the UsefulNotes/PlayStation3 Platform/PlayStation3 (in all regions) was released in 2013, with MultipleEndings and other bonuses. It received a PC port via Steam later in 2013.
AUsefulNotes/{{Nintendo Platform/{{Nintendo Switch}} port was released in 2019 (under the name "''Deadly Premonition: Origins''"), alongside the announcement of a sequel titled ''[[VideoGame/{{DeadlyPremonition2}} Deadly Premonition 2: A Blessing In Disguise]]'', which sees Swery returning as writer and director.
A
Is there an issue? Send a MessageReason:
Not enough context (ZCE), trope was cut/disambiguated due to cleanup
Deleted line(s) 245 (click to see context) :
* JustForPun: The first victim is Anna Graham. [[spoiler:The last victim gets ''soiled''.]]
Is there an issue? Send a MessageReason:
Deleted line(s) 432 (click to see context) :
%%* WidgetSeries
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
%%* AloneWithThePsycho
to:
Is there an issue? Send a MessageReason:
None
* FishingMinigame: Available at various locations throughout town once York has purchased a fishing rod. Interestingly, fish only make up a part of what you can catch, as you can also fish up random items such as candy, ammo, [[FishingForSole useless junk]], and some trading cards which can only be obtained by fishing in specific locations.
* InterfaceSpoiler: Though optional, the descriptions for some of the [[GottaCatchEmAll trading cards]] can contain important plot details which have not yet been revealed by the earliest time in which they can be acquired. This can be seen with [[spoiler:Becky's]] card, which can be obtained as early as Chapter 2 (the point at which the game world first opens up), but mentions that [[spoiler:she was "Miss Stiletto Heels", the third party who showed up to the scene where Anna's body was found and altered it before it was reported to the police]], something that isn't properly revealed until the end of Chapter 10. Much more egregious are [[spoiler:Carol and Diane's]] cards, which outright state that [[spoiler:they're the third and fourth murder victims]], even though they're obtained from sidequests that can only be completed during chapters where [[spoiler:they are still alive.]]
* PermanentlyMissableContent: The game's [[ReplayMode Chapter Replay]] system means that this is largely averted, but there is one major exception: The [[BottomlessMagazines Infinite .357 Magnum]], which can only be obtained as a possible reward from the Snack for Willie sidequest, which is initiated by approaching Kaysen and Willie while having any of the [[CollectionSidequest bones]] in your inventory. There are a total of seven bones, which are found scattered around remote, off-track areas of town, and they are also linked to another sidequest where they can be given away to Brian the gravekeeper, one at a time, at any time. In order to obtain the weapon in question, York ''must'' have all seven bones on him when he initiates the sidequest (which, to reiterate, can be done by complete accident). Then and only then will he find the infinite magnum when he searches Willie's doghouse; any less than this and the reward for the quest will be an ordinary, breakable weapon. Since sidequests cannot be restarted even on replays, the only way to get the gun at that point is to reload a save before the quest was triggered, or, failing that, start the game all over with a fresh save. This is somewhat alleviated by the fact that Kaysen and Willie don't come into the picture until Episode 2, and it's impossible to give the bones away to Brian by accident, meaning you have plenty of time to collect them before then.
* VideoGameCrueltyPunishment: Threatening the townsfolk in this fashion, or destroying public property, crashing or wrecking your vehicle, or [[ArsonMurderAndJaywalking failing to periodically change into a clean suit]] will earn you a small cash penalty.
Changed line(s) 418 (click to see context) from:
%%* WideOpenSandbox
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 348 (click to see context) from:
** ''VideoGame/SpyFiction'', SWERY's directorial debut, is referenced via Keith's "Back in the Hole" jacket and Emily's vanity plate.
to:
** ''VideoGame/SpyFiction'', ''VideoGame/SpyFiction2003'', SWERY's directorial debut, is referenced via Keith's "Back in the Hole" jacket and Emily's vanity plate.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Speaking of George, [[spoiler: there's only one side quest available for him, and he is the only character who doesn't invite York inside their house. Later, you enter George's house and it's full of evidence pointing out that he's the killer]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 22,23 (click to see context) from:
''Deadly Premonition'' is a game by Creator/AccessGames, written and directed by Creator/Swery65, originally for the UsefulNotes/{{Xbox 360}} (and UsefulNotes/PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease "Deadly Premonition: The Directors Cut" for the UsefulNotes/PlayStation3 (in all regions) was released in 2013, with MultipleEndings and other bonuses. It received a PC port via Steam later in 2013.
to:
''Deadly Premonition'' is a game by Creator/AccessGames, written and directed by Creator/Swery65, originally for the UsefulNotes/{{Xbox 360}} (and UsefulNotes/PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease "Deadly ''Deadly Premonition: The Directors Cut" Director's Cut'' for the UsefulNotes/PlayStation3 (in all regions) was released in 2013, with MultipleEndings and other bonuses. It received a PC port via Steam later in 2013.
Is there an issue? Send a MessageReason:
None
Changed line(s) 76 (click to see context) from:
* Blipvert: Each and every profiling sequence.
to:
* Blipvert: {{Blipvert}}: Each and every profiling sequence.
Is there an issue? Send a MessageReason:
Adding a trope
Added DiffLines:
* Blipvert: Each and every profiling sequence.
Is there an issue? Send a MessageReason:
They Do is disambiguated
Changed line(s) 356 (click to see context) from:
* TheStinger: After the credits, you see [[spoiler: York and Emily, [[TheyDo holding hands and kissing]], in a spectral version of the diner while [[DiedHappilyEverAfter hanging out with all of the other victims]]]].
to:
* TheStinger: After the credits, you see [[spoiler: York and Emily, [[TheyDo holding hands and kissing]], kissing, in a spectral version of the diner while [[DiedHappilyEverAfter hanging out with all of the other victims]]]].
Is there an issue? Send a MessageReason:
Death By Sex is no longer a trope per this TRS thread Zero Context Examples and examples that do not fit existing tropes will be deleted.
Deleted line(s) 107 (click to see context) :
* DeathBySex: [[spoiler: The sex itself is not what kills, but if a woman is given the red seeds to eat and then has sex, it leads to the red seeds growing into a red tree sapling and slowly draining the woman from the inside out.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 190 (click to see context) from:
** On some PCs the Director's Cut has a bug which limits how far up and down you can aim your gun. Frustratingly, this isn't really a problem until the ''very end of the game'' where you won't be able to aim down far enough to hit [[spoiler:Kaysen's doll in his breast pocket while standing on his shoulder]].
to:
** On some PCs [=PCs=] the Director's Cut has a bug which limits how far up and down you can aim your gun. Frustratingly, this isn't really a problem until the ''very end of the game'' where you won't be able to aim down far enough to hit [[spoiler:Kaysen's doll in his breast pocket while standing on his shoulder]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 188 (click to see context) from:
* GameBreakingBug: Replaying chapters before completing the game can cause important keys to disappear from your inventory, making it impossible to progress past certain points (such as in chapter 9 and chapter 23), as there's no way to get the keys again without restarting the game.
to:
* GameBreakingBug: GameBreakingBug:
** Replaying chapters before completing the game can cause important keys to disappear from your inventory, making it impossible to progress past certain points (such as in chapter 9 and chapter 23), as there's no way to get the keys again without restarting thegame. game.
** On some PCs the Director's Cut has a bug which limits how far up and down you can aim your gun. Frustratingly, this isn't really a problem until the ''very end of the game'' where you won't be able to aim down far enough to hit [[spoiler:Kaysen's doll in his breast pocket while standing on his shoulder]].
** Replaying chapters before completing the game can cause important keys to disappear from your inventory, making it impossible to progress past certain points (such as in chapter 9 and chapter 23), as there's no way to get the keys again without restarting the
** On some PCs the Director's Cut has a bug which limits how far up and down you can aim your gun. Frustratingly, this isn't really a problem until the ''very end of the game'' where you won't be able to aim down far enough to hit [[spoiler:Kaysen's doll in his breast pocket while standing on his shoulder]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DoingInTheWizard: The existence of the Shadows, the Raincoat Killer and the Red World that manifests when it rains have all the bells and whistles of a ''Silent Hill''-esq supernatural explanation, but Harry Stewart reveals to Frank that [[spoiler:these are hallucinations brought on by an experimental gas the government tested on the town years ago. The Raincoat Killer was just one of many citizens who were driven homicidally insane from the incident, and what remains of the gas is dispersed into the air from the soil whenever it rains. Harry Stewart wears his gas-mask to protect himself from its effects, and it's implied that everyone else in town also suffer from similar hallucinations but are forbidden from sharing them due to a government gag order, hence why everyone in town acts eccentrically]].
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope
Deleted line(s) 51,54 (click to see context) :
* AnAxeToGrind: Everyone's favorite psycho in a red raincoat, of course. [[spoiler:Both the original and the new one, in fact.]]
** AxeBeforeEntering: Even when the door he's chopping is the one he left through not one minute ago.
** [[SwordDrag Axe Drag]]: Which sends up sparks even across softer ground!
** [[ThrowingYourSwordAlwaysWorks Throwing Your Axe Never Works]]: So long as York [[PressXToNotDie remembers to dodge first]].
** AxeBeforeEntering: Even when the door he's chopping is the one he left through not one minute ago.
** [[SwordDrag Axe Drag]]: Which sends up sparks even across softer ground!
** [[ThrowingYourSwordAlwaysWorks Throwing Your Axe Never Works]]: So long as York [[PressXToNotDie remembers to dodge first]].
Is there an issue? Send a MessageReason:
Merging two examples that are basically the same thing
Changed line(s) 169 (click to see context) from:
** [[spoiler:Right from the start, we are told the initials of the one behind it all: "F.K... in the coffee!"]]
to:
** [[spoiler:Right from the start, we are told the initials of the one behind it all: "F.K... in the coffee!"]]coffee!"]]. This even makes the non-Japanese title forwarding as it is literally a deadly premonition.
Changed line(s) 176 (click to see context) from:
** [[spoiler: The non-Japanese title to the game, referring to the fact that the coffee tells York the initials of the killer, hence, a deadly premonition.]]
to:
Is there an issue? Send a MessageReason:
Merging bullet points because it's word cruft
Changed line(s) 65,66 (click to see context) from:
* AttackItsWeakPoint: [[spoiler:George can only be hurt by attacking the scars on his back; Kaysen's third phase can only be hurt by attacking the doll of himself]].
** It's harder to hit than the one previously mentioned, but [[spoiler:George's facial scar is also a usable weak spot to damage him through.]]
** It's harder to hit than the one previously mentioned, but [[spoiler:George's facial scar is also a usable weak spot to damage him through.]]
to:
* AttackItsWeakPoint: [[spoiler:George can only be hurt by attacking the scars on his back; back or his face; Kaysen's third phase can only be hurt by attacking the doll of himself]].
** It's harder to hit than the one previously mentioned, but [[spoiler:George's facial scar is also a usable weak spot to damage him through.]]himself]].
** It's harder to hit than the one previously mentioned, but [[spoiler:George's facial scar is also a usable weak spot to damage him through.]]
Is there an issue? Send a MessageReason:
They Fight Crime is no longer a trope
Changed line(s) 220 (click to see context) from:
* HereWeGoAgain: At the end of [[spoiler:the remake; York asks Zach if he wants to go [[TheyFightCrime solve mysteries with him again]]]].
to:
* HereWeGoAgain: At the end of [[spoiler:the remake; York asks Zach if he wants to go [[TheyFightCrime solve mysteries with him again]]]].again]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
[[DescribeTopicHere I'll let you describe Deadly Premonition here, Zach.]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 18,19 (click to see context) from:
That's the basic gist of it. What that doesn't cover is the towns [[WorldOfWeirdness incredibly quirky citizens, and the mostly funny, always weird situations York finds himself in]].
to:
That's the basic gist of it. What that doesn't cover is the towns town's [[WorldOfWeirdness incredibly quirky citizens, and the mostly funny, always weird situations York finds himself in]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 228 (click to see context) from:
** The game also forces you to hold it during [[spoiler: your visit to the graveyard, if you go before the plot forces you to. York simply refuses to comment on the large amount of red seeds and red trees you can find there, mostly because investigating this properly would make the case a lot shorter.]]
to:
** The game also forces you to hold it during [[spoiler: your visit to the graveyard, if you go visit the graveyard before the plot forces leads you to. there. [[spoiler: York simply refuses to comment on the large amount of red seeds and red trees you can find there, mostly because investigating this properly would make the case a lot shorter.]]
Changed line(s) 375 (click to see context) from:
** You can explore the graveyard pretty early in the game, long before it becomes relevant to the plot. [[spoiler: It contains a large number of red trees that bear a striking resemblance to the saplings that Kaysen carries around, and the red seeds all over the ground are the same ones found on all the murder victims, not just in Greenvale but in cases all around the United States.]] However, York will not comment on or acknowledge this until you make your plot-mandated visit to the graveyard. He even lampshades it once you do finally get there, saying that it was right under his nose the whole time.
to:
** You can explore the graveyard pretty early in the game, long before it becomes relevant to the plot. [[spoiler: It contains a large number of red trees that bear a striking resemblance to the saplings that Kaysen carries around, and the red seeds all over the ground are the same ones found on all the murder victims, not just in Greenvale but in cases all around the United States. Not only that, but the red seeds are the main reason York was assigned to the case in the first place, meaning he has no reason not to know what they are.]] However, York will not comment on or acknowledge this until you make your plot-mandated visit to the graveyard. He even lampshades it once you do finally get there, saying that it was right under his nose the whole time.