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* TakenDuringTheEnding: After Croc is reunited with his family in the game's normal ending,[[spoiler:Baron Dante steals several of their eggs and the credits roll. The eggs are recovered when the game is beaten 100%]].

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* TakenDuringTheEnding: After Croc is reunited with his family in the game's normal ending,[[spoiler:Baron ending, [[spoiler:Baron Dante steals several of their eggs and the credits roll. The eggs are recovered when the game is beaten 100%]].
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* TakenDuringTheEnding: After Croc is reunited with his family in the game's normal ending,[[spoiler:Baron Dante steals several of their eggs and the credits roll. The eggs are recovered when the game is beaten 100%]].
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cleanup to franchise page


** That being said, an advertisement for the game depicted him implied to have eaten [[VideoGame/SuperMarioBros Mario]], VideoGame/CrashBandicoot, and [[Franchise/TombRaider Lara Croft]].

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** That being said, an advertisement for the game depicted him implied to have eaten [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros Mario]], VideoGame/CrashBandicoot, and [[Franchise/TombRaider Lara Croft]].
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* ExposedEyeballsAsEyes: Croc and many other creatures have their eyes be just ellipses placed on top of their heads.

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* RidiculouslyCuteCritter:
** Gobbos. According to the manual, Gobbos will even ''keep other Gobbos as pets''.
** Croc himself has very adorable animations for a character of his polycount, and the way he says WHEEEE when grabbing a balloon certainly helps.



* RidiculouslyCuteCritter:
** Gobbos. According to the manual, Gobbos will even ''keep other Gobbos as pets''.
** Croc himself has very adorable animations for a character of his polycount, and the way he says WHEEEE when grabbing a balloon certainly helps.



* MadBomber: Roger Red Ant.

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* MadBomber: Roger Red Ant.Ant, whose levels are filled with giant bomb crates and challenges Croc to either transport a ticking time bomb or outrun a fuse that'll kill a Gobbo.



* {{Pirate}}: Cannon Boat Keith and his pirates.

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* {{Pirate}}: Cannon Boat Keith and his pirates.pirates, fitting as the final boss of the Sailor levels.



** In the rest of the world, Gummi Savers are not sold, so they also returned to the jelly jumps from the first game.

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** In the rest of the world, Gummi Savers are not sold, so they also returned to the jelly jumps Jelly Jumps from the first game.



* WhatHappenedToTheMouse: While Baron Dante is
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* HailfirePeaks: Invoked by the Roger Red Ant stage, which is a hot, lava-filled red level amongst the cold, snow-covered white levels everywhere else in the Cossack area.

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* FollowTheLeader:
** While the first game is classic example of a 90s 3D platformer in the wake of ''VideoGame/SuperMario64'', it takes particular inspiration from ''VideoGame/CrashBandicoot1996''. Both use a map system with multiple islands, levels that only ask you to get to the end and use a device to exit, Coloured Gems being important for OneHundredPercentCompletion, and ? Boxes that contain a collectible that gives you an extra life if you find 100 of them.
** ''Croc 2'' has more of its own identity, however the hub level structure and being able to talk to other characters in {{Simlish}} is very evocative of ''VideoGame/BanjoKazooie''. The Jigsaw pieces however are ''not'' this: despite being large, yellow and important to 100% Completion, they function exactly the same as in the first game, which released a year before ''Banjo'' did.



* ObviousBeta: The Saturn version was, mostly due to the size of Croc in relation to the rest of the game.
* PortingDisaster: While a relatively minor example, the PC release of the game has a bug that prevents the music from playing anywhere except the title screen. This is a shame as many of the first game's tracks would have delightful reprisals in the sequel.



* ObviousBeta: Whilst the game is mostly complete, the Inca world only has three standard levels and a single boss, compared to the usual five standard levels, two bosses and a vehicle level. It was supposed to have more, but the game was ChristmasRushed. One of these levels is a FetchQuest that is considered by those who have played it as one of the most boring levels in any game, where you have to find no less than ''fifty'' baby Gobbos and return them a pen... and if they cry after being dropped, you have to go to a single spot in the level to make them stop. It's also one of the largest levels in the game, with a poor draw distance in the console versions.
** The bonus levels with the Eggs highlight this further: because there's only three Inca levels, there's not enough material to provide the challenges in the Twisted Levels, so they don't have any. And unlike the first game, there is also no [[spoiler: second confrontation with Baron Dante despite him stealing the Eggs in the first place]]: the game just cuts to credits again after you collect the third one.



* SequelDifficultyDrop: While still not an easy game after the first hub world, Croc 2 is much less demanding than its predecessor overall thanks to more forgiving level design that are less dense with obstacles, especially with how much wider they are.

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''Croc: Legend of the Gobbos'' is a PlatformGame for the UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and PC, published by [[Creator/TwentiethCenturyFox Fox Interactive (now 20th Century Fox Games)]] and developed by Creator/ArgonautSoftware.

The plot mainly consists of the titular crocodile rescuing his friends/[[HappilyAdopted Adoptive Parents]], a species of small furry creatures known as [[RidiculouslyCuteCritter "Gobbos"]], all while trying his best to defeat the evil wizard Baron Dante and his demonic minions, the Dantinis.

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''Croc: Legend of the Gobbos'' is a PlatformGame series for the UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and PC, PC (as well as the UsefulNotes/GameBoyColor), published by [[Creator/TwentiethCenturyFox Fox Interactive (now 20th Century Fox Games)]] and developed by Creator/ArgonautSoftware.

The plot mainly consists of the titular crocodile rescuing his friends/[[HappilyAdopted friends / [[HappilyAdopted Adoptive Parents]], a species of small furry creatures known as [[RidiculouslyCuteCritter "Gobbos"]], all while trying his best to defeat the evil wizard Baron Dante and his demonic minions, the Dantinis.



* AccessoryWearingCartoonAnimal: Croc only wears a Backpack in both of his video games, aside from that he is completely naked.

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* AccessoryWearingCartoonAnimal: Croc only wears a Backpack in both all of his video games, games; aside from that he is completely naked.



* AllTheWorldsAreAStage: Both the original game and ''Croc 2'' have this with their final stages. Many of the level portions in the Crystal Island levels of ''Croc 1'' are similar to earlier portions of the game, while ''Croc 2'' quite literally uses the same level structure, only with radically different (and more difficult) placements of objects. In both games, the levels also have a much higher amount of enemies in them and other dangerous obstacles ([[EverythingTryingToKillYou even in the hub levels!]]).
* AttackOfThe50FootWhatever: The games' bosses, which are often ordinary animals magically turned gigantic by the villainous Baron Dante.
* BackFromTheDead: Minor antagonists, like the dantinis, do this in spectacular arrays of respawn-messiah goodness. But Baron Dante really takes the cake, turning into a ghost as a final boss in the first game and reanimated by his remaining demons in the second.

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* AllTheWorldsAreAStage: Both the original game and ''Croc 2'' have this with their final stages. Many of the level portions in both the Crystal Island levels of ''Croc 1'' and Dante's twisted levels in ''Croc 2'' are similar to earlier portions of the game, while ''Croc 2'' quite literally uses but not exactly in order to throw off the same level structure, only with radically different (and more difficult) placements of objects. In both games, the levels player. They also have a much higher amount of enemies in them and other dangerous obstacles ([[EverythingTryingToKillYou even in the hub levels!]]).
levels!]]), but in ''Croc 2'' this is offset by their much shorter length.
* AttackOfThe50FootWhatever: The games' bosses, which are often ordinary animals magically turned gigantic by the villainous Baron Dante.
Dante (who himself qualifies as an especially large Dantini).
* BackFromTheDead: Minor antagonists, like the dantinis, Dantinis, do this in spectacular arrays of respawn-messiah goodness. But Baron Dante really takes the cake, turning into a ghost as a final boss in the first game and reanimated by his remaining demons in the second.second.
* BookEnds: The story both begins and ends with Croc meeting his parents: his Gobbo foster parents at the start of the first game, and his real parents at the end of the second.
* BrutalBonusLevel: As detailed above, the extra levels unlocked by collecting a game's Jigsaw Pieces fall very nicely into this trope, being much harder remixes of existing level sections.
* CollectionSidequest: Two for each game:
** The Five Coloured Crystals are found in special locations and, when all five are collected, will unlock an extra section of the level to either get the sixth Gobbo (''Croc 1'') or the Golden Gobbo trophy (''Croc 2'').
** The Jigsaw Pieces are found at the end of secret levels that are unlocked by completing what the Coloured Crystals unlock in a given game's level set. Collecting all of them will unlock a bonus set of levels that are especially difficult.
* CrateExpectations: Boxes that match the theme of the level, and in the second game a new variant was introduced that would spawn platforms elsewhere in the level, to replace the red buttons from the first game.



* CultureClash: Poor Croc soon begins to feel out of place when he grows big, then he's thrust into a big adventure only to find his parents. He probably has some differing values, diet and lifestyle to his parents. Maybe he was better with his friends after all.

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* CultureClash: Poor Croc soon begins to feel out of place when he grows big, then he's thrust into a big adventure only to find his parents. He probably has some differing values, diet and lifestyle to his parents. Maybe he was better with his friends after all.all?



* {{Expy}}: ''Croc'' started out as a ''[[Franchise/SuperMarioBros Yoshi]]'' game, and still strongly resembles Yoshi in the final game.

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* {{Expy}}: ''Croc'' started out as a ''[[Franchise/SuperMarioBros Yoshi]]'' game, and still strongly resembles Yoshi in the final game, being a bipedal green reptile with large eyes on his head, a pale belly, and an accessory on his back.
* FollowTheLeader:
** While the first game is classic example of a 90s 3D platformer in the wake of ''VideoGame/SuperMario64'', it takes particular inspiration from ''VideoGame/CrashBandicoot1996''. Both use a map system with multiple islands, levels that only ask you to get to the end and use a device to exit, Coloured Gems being important for OneHundredPercentCompletion, and ? Boxes that contain a collectible that gives you an extra life if you find 100 of them.
** ''Croc 2'' has more of its own identity, however the hub level structure and being able to talk to other characters in {{Simlish}} is very evocative of ''VideoGame/BanjoKazooie''. The Jigsaw pieces however are ''not'' this: despite being large, yellow and important to 100% Completion, they function exactly the same as in the first game, which released a year before ''Banjo'' did.
* FollowTheMoney: Crystals, which grant you an extra life per 100 you collect in the first game, or refill your limited amount of lives in the second
game.



* GreenHillZone: The first world of either game has this theme, though with a bit of lava mixed in, particularly in the first game.
** The Sailor levels in ''Croc 2'' is half this and half PalmTreePanic, since only one of its levels emphasizes the fact that there's an ocean, with the rest preferring to focus on the jungles, mines and rivers.
* GrimyWater: Used by both games, with the first having water so cold it hurts Croc just like lava does. The sequel uses it much more rarely, but is seen in a few of the Sailor levels where you need to by launched up by the friendly hippo residing in the water.
* GroundPound: Croc's stomp, one of his signature moves (the other being the TailSlap). One other enemy is on top of platforms Croc must climb over, and the enemy ground pounds repeatedly.
* KingKoopaCopy: Baron Dante is a big green-skinned monster king with a deep voice and magic powers. He even has a mohawk!
* NamesToRunAwayFromReallyFast: Baron Dante and his Dantinis, being named after the devil.
* LawOfOneHundred: With crystals in both games:
** In ''Croc 1'', levels can have any number of crystals, and when Croc collects 100 of them, he gains an extra life. The problem with this, though, is that the crystal counter ''goes back to zero'' when you do this (like Wumpa Fruit in ''VideoGame/CrashBandicoot1996''). This is a problem because while you do get an extra life, Croc works like ''VideoGame/SonicTheHedgehog1991'' where he's a OneHitPointWonder without crystals/rings.
** ''Croc 2'' remedied this with an interesting take on VideoGameLives: Croc has a limited amount of lives in Hearts, but if he can manage to collect all of a level's 100 Crystals, they'll be completely refilled. This could be exploited by winning either the Boat or Car races, since Croc gets an automatic 100 Crystals for winning them in a far shorter time than getting all the Crystals in most other levels.
* LockAndKeyPuzzle: Some Gobbos and other elements needed to progress are locked up in cages and need keys to unlock them, with the keys either being in the open, in a wooden crate, or is otherwise a challenge to get to. The twisted levels in ''Croc 2'' require you to get a Coloured Gem from each twisted hub's levels to get the Egg inside.



%%* SpeakingSimlish: Everyone.

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%%* * ShoutOut:
** One of the levels in the first game's ice biome is ''[[Franchise/JamesBond License to Chill]]''.
** In the second game, the level where you fight Baron Dante is called ''Film/DantesPeak''.
* SlippySlideyIceWorld: Both games' second set of levels are this, with the first game in particular offering plenty of ice to slip around on (in the sequel, only the river in the hub world and the Choo Choo Train level have ice).
*
SpeakingSimlish: Everyone.Everyone, from Croc to the Gobbos to Baron Dante himself, speak this way. For the second game the various characters have text boxes similar to ''VideoGame/BanjoKazooie'', although the voice samples attempt to match the words, much like ''VideoGame/AnimalCrossing'' does.
* SpringsSpringsEverywhere: ''Jellies'', according to the manual. The American version of ''Croc 2'' features 'Gummy Savers' but the rest of the world features 'Jelly jumps'. The beta version of the first game actually did feature springs, but they were removed to avoid comparisons to Sonic the Hedgehog.



* TailSlap: Arguably Croc's most famous move, being much easier to use than the GroundPound Stomp since he can keep moving and demands much less aiming.
* TemporaryPlatform: Some platforms crumble when Croc jumps on them. ''Croc 2'' ups the ante with multiple versions of this, including collapsing wooden crates and huge bomb crates that sink into the lava when Croc lands on them.



* CollectionSidequest: The 8 Jigsaw pieces.



* CrateExpectations: Boxes that match the theme of the level.



* DynamicLoading: Croc walking across the screen when a level is loading.
* ExactlyWhatItSaysOnTheTin: "Lair of the Feeble" has the easiest boss in the game. All it can do is feebly run at you.

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* DynamicLoading: Croc walking across the screen when a level is loading.
loading, at least in the console versions.
* ExactlyWhatItSaysOnTheTin: "Lair of the Feeble" has the easiest boss in the game. All it can do is feebly run at you. you, then stop to catch its breath where it's completely vulnerable.



* FloatingPlatforms: Comes in multiple flavors; some crumble when you stay on them too long, others don't and some move back and forth.
* FollowTheMoney: Crystals, which grant you an extra life per 100 you collect.

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* FloatingPlatforms: Comes in multiple flavors; some crumble when you stay on them too long, others don't and some move back and forth.
* FollowTheMoney: Crystals, which grant you an extra life per 100 you collect.
forth. One of Croc's hallmarks in retrospect is rarely bothering to diagetically justify why the same round platforms are all over the place, only using palette swaps to fit the biome. This is especially the case in the first game, where entire levels would consist of nothing ''but'' this trope and two ledges simply for the entry and exit to exist on.



* GreenHillZone: The first world has this theme, though with a bit of lava mixed in.
* GrimyWater
* GroundPound: Croc. One other enemy is on top of platforms Croc must climb over, and the enemy ground pounds repeatedly.



* {{Instant 180 Degree Turn}}
* JetPack: One of the bosses uses a jetpack.
* KingKoopaCopy: Baron Dante is a big green-skinned monster king with a deep voice and magic powers. He even has a mohawk!
* LawOfOneHundred: With crystals. The problem with this, though, is unlike Sonic, the crystal counter ''goes back to zero'' after collecting 100, so while you get an extra life, you're now defenseless again, since like Sonic, you're a OneHitPointWonder without crystals/rings.
* LockAndKeyPuzzle: Some Gobbos are locked up in cages and need keys to free them, with the keys either being in the open, held by an enemy or in a wooden crate.
%%* NamesToRunAwayFromReallyFast

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* {{Instant 180 Degree Turn}}
Turn}}: Part and parcel of an early 3D platformer. Uniquely Croc can also do this while running, where he'll do a sort of corkscrew backflip before continuing the run.
* JetPack: One of the bosses uses a jetpack.
* KingKoopaCopy: Baron Dante is a big green-skinned monster king with a deep voice
jetpack and magic powers. He even has a mohawk!
* LawOfOneHundred: With crystals. The problem with this, though, is unlike Sonic,
slams down to the crystal counter ''goes back to zero'' after collecting 100, so while you get an extra life, you're now defenseless again, since like Sonic, you're a OneHitPointWonder without crystals/rings.
* LockAndKeyPuzzle: Some Gobbos are locked up in cages and need keys to free them, with the keys either being in the open, held by an enemy or in a wooden crate.
%%* NamesToRunAwayFromReallyFast
ground as Croc passes underneath.



** The camera angles and bad turning controls are extremely frustrating, especially when you are trying to face a specific direction to jump or to run from a boss.
*** For that matter, for a lot of under-10s around when Croc came out, the Playstation was their first console, and Croc came packaged ''with it'' in some places...

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** The camera angles and bad turning controls emblematic of the VideoGame3DLeap are extremely frustrating, especially when you are trying to face a specific direction to jump or to run from a boss.
boss. Notably, neither game has camera rotation controls of any kind: it will try and turn to face the same direction Croc is, but will often get caught on the walls. ''Croc 2'' remedied this somewhat with much larger spaces.
*** For that matter, for a lot of under-10s around when Croc came out, the Playstation UsefulNotes/PlayStation1 was their first console, and Croc came packaged ''with it'' in some places...



* SpringsSpringsEverywhere: ''Jellies'', according to the manual. The American version features 'Gummy Savers' but the rest of the world features 'Jelly jumps'. The beta version actually did feature springs, but they were removed to avoid comparisons to Sonic The Hedgehog.

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* SpringsSpringsEverywhere: ''Jellies'', according to PortingDisaster: While a relatively minor example, the manual. The American version features 'Gummy Savers' but the rest PC release of the world features 'Jelly jumps'. The beta version actually did feature springs, but they were removed to avoid comparisons to Sonic The Hedgehog.game has a bug that prevents the music from playing anywhere except the title screen. This is a shame as many of the first game's tracks would have delightful reprisals in the sequel.



* SlippySlideyIceWorld: All of the second world's levels.



%%* SpinAttack: Croc uses this as his primary attack.

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%%* * SpinAttack: Croc uses this as his primary attack.attack, crossing it with the TailSlap.



* TemporaryPlatform: Some platforms crumble when Croc jumps on them.



* TheXOfY

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* TheXOfY
TheXOfY: Croc: '''Legend''' of the '''Gobbos'''.



* AWinnerIsYou: Beat any non-boss level, whether it be saving lives or winning a race and all you get is:

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* ArtEvolution: ''Croc 2'' has a noticeably more saturated and rounded aesthetic compared to the original (yes, even with such a low polygon count), and the Gobbos have evolved from a pair of round furball sprites with some limbs to having a more bipedal appearance with polygons and clothing.
* AWinnerIsYou: Beat any non-boss level, whether it be saving lives or winning a race race, and all you get is:



* CaveBehindTheFalls: The only way to win the speedboat contest, and to get the last gem in the level for the ancient statue to get another 1% of the game done.

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* BambooTechnology: Anything made by the Inventor Gobbo, such as the river machine and the plane, as well as the racecar you drive in the Caveman area.
* CaveBehindTheFalls: The only way to win the speedboat contest, race, and to get the last gem in the level for the ancient statue Golden Gobbo to get another 1% of the game done. done.
* ChuckCunninghamSyndrome: Beany the Bird disappears with absolutely zero explanation. This is because ''Croc 2'' doesn't use the linear map structure of the first game (with hub travel accomplished with Swap Meet Pete's Crystal Ball), and the levels themselves are task-based rather than simply "get to the end". The only remnant are the Checkpoint Gongs, as well as the Swap Meet Pete Gongs that serve the same function as the Beany Gongs: finish the level.



* {{Giant Mook}}s: Devils, pirates, any large dantini.

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* {{Giant Mook}}s: Devils, pirates, any large dantini.Dantini.
* LeftHanging: [[spoiler: Baron Dante]] is last seen in the final cutscene stealing the three crocodile eggs. While Croc ''does'' recover the eggs, [[spoiler: the Baron never shows up again, not even as a bonus final boss like in the first game]].
* LighterAndSofter: While the original game wasn't dark by any means, the sequel's art evolution, cutscenes and various conversations lean into a slightly younger demographic compared to the original



%%* MinecartMadness
%%* MoodWhiplash: The ending.
%%* NumberedSequels
* ObviousBeta: Whilst the game is mostly complete, the Inca world only has two levels. It was supposed to have more, but the game was ChristmasRushed. One of these levels is a FetchQuest that is considered by those who have played it as one of the most boring levels in any game.

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%%* MinecartMadness
%%*
* Mayincatec: The Inca worlds that serve as the final set of levels.
* MinecartMadness: No less than five levels utilize this trope, with the last two being non-stop rides until you reach the end of the level. The fourth in particular requires you to figure out which of the branching tracks actually gets you to the end!
*
MoodWhiplash: The ending.
%%* NumberedSequels
ending: Croc is happily reunited with his parents, but the final shot depicts Baron Dante stealing their crocodile eggs right before the credits roll.
* NumberedSequels: It's called Croc '''2''', after all!
* ObviousBeta: Whilst the game is mostly complete, the Inca world only has three standard levels and a single boss, compared to the usual five standard levels, two levels.bosses and a vehicle level. It was supposed to have more, but the game was ChristmasRushed. One of these levels is a FetchQuest that is considered by those who have played it as one of the most boring levels in any game.game, where you have to find no less than ''fifty'' baby Gobbos and return them a pen... and if they cry after being dropped, you have to go to a single spot in the level to make them stop. It's also one of the largest levels in the game, with a poor draw distance in the console versions.
** The bonus levels with the Eggs highlight this further: because there's only three Inca levels, there's not enough material to provide the challenges in the Twisted Levels, so they don't have any. And unlike the first game, there is also no [[spoiler: second confrontation with Baron Dante despite him stealing the Eggs in the first place]]: the game just cuts to credits again after you collect the third one.
* PaletteSwap: Croc's parents are the normal Croc model with different textures and either a hat or a moustache, while his little brother is a smaller version of him with a large head.



* ProductPlacement: Gummi Savers can allow you to save the world.

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* ProductPlacement: Gummi Savers can allow you to save the world.world, or at least bounce up to high spots with more items replacing the Jellies in the American versions of the game.



* SequenceBreaking: With the new double jump feature, some lazy designers left it so you can get to locations normally needing skill to get to. Of course, you usually miss crystals and gems, so it seems like a good idea to not break sequence.
* ShoutOut: One of the levels is called "Film/DantesPeak".

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* SequelDifficultyDrop: While still not an easy game after the first hub world, Croc 2 is much less demanding than its predecessor overall thanks to more forgiving level design that are less dense with obstacles, especially with how much wider they are.
* SequenceBreaking: With The new Triple Jump (where Croc springs into the new double jump feature, air after a Stomp) allows for this in some lazy designers left it so places, particularly the Caveman levels that have rocks at the bottom of the walls, letting you can get launch up to locations you'd normally needing skill to get to. access later. Of course, you usually miss crystals by doing this and gems, so it seems like a good idea are much more likely to not break sequence.
* ShoutOut: One
get lost, and by the end of the levels is called "Film/DantesPeak".game, practically ''every'' jump requires you to Triple Jump to get up.



* VegetarianCarnivore: Likely a CultureClash at the end of the game. Croc is reunited with his family at the end of the game, they're probably big time carnivores. Yet we still see Croc's younger brother chasing a Gobbo king. This might be because he only has one tooth and can't chew that much food, what with being a baby crocodile and all.
----

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* UnexplainedRecovery: In the final cutscene of the game,
* VegetarianCarnivore: Likely a CultureClash at the end of the game. Croc is reunited with his family at the end of the game, they're probably big time carnivores. Yet we still see Croc's younger brother chasing a Gobbo king. This might be because he only has one tooth and can't chew that much food, what with being a baby crocodile and all.
----
all.
* WhatHappenedToTheMouse: While Baron Dante is
----

->'''Gobbo''': ''Thank you, Croc!''\\
'''Croc''': ''No problem!''
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Updating platforms and name


''Croc'' is a PlatformGame for the UsefulNotes/PlayStation, published by [[Creator/TwentiethCenturyFox Fox Interactive (now 20th Century Fox Games)]] and developed by Creator/ArgonautSoftware.

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''Croc'' ''Croc: Legend of the Gobbos'' is a PlatformGame for the UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and PC, published by [[Creator/TwentiethCenturyFox Fox Interactive (now 20th Century Fox Games)]] and developed by Creator/ArgonautSoftware.
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** That being said, an advertisement for the game depicted him implied to have eaten [[VideoGame/SuperMarioBros Mario]], VideoGame/CrashBandicoot, and [[VideoGame/TombRaider Lara Croft]].

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** That being said, an advertisement for the game depicted him implied to have eaten [[VideoGame/SuperMarioBros Mario]], VideoGame/CrashBandicoot, and [[VideoGame/TombRaider [[Franchise/TombRaider Lara Croft]].

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Most of the bosses are innocent creatures who have been magicked by Baron Dante. Fortunately they are reverted back to normal upon being defeated.


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* ForcedTransformation: Most of the bosses are innocent creatures who have been magicked by Baron Dante. Fortunately they are reverted back to normal upon being defeated.
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** That being said, an advertisement for the game depicted him implied to have eaten [[VideoGame/SuperMarioBros Mario]], VideoGame/CrashBandicoot, and [[VideoGame/TombRaider Lara Croft]].
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* GreenGators: The title character is a bright green crocodile.

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* SpeakingSimlish: Everyone.

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* %%* SpeakingSimlish: Everyone.



** Likely a CultureClash at the end of the 2nd game. Croc is reunited with his family at the end of the game, they're probably big time carnivores. Yet we still see Croc's younger brother chasing a Gobbo king. Hmm...
*** This might be because he only has one tooth and can't chew that much food, what with being a baby crocodile and all.


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* VegetarianCarnivore: Likely a CultureClash at the end of the game. Croc is reunited with his family at the end of the game, they're probably big time carnivores. Yet we still see Croc's younger brother chasing a Gobbo king. This might be because he only has one tooth and can't chew that much food, what with being a baby crocodile and all.

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* SpinAttack: Croc uses this as his primary attack.

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* %%* SpinAttack: Croc uses this as his primary attack.attack.
* SmallParentHugeChild: As shown in the opening cutscene, a fully-grown Croc is bigger than his adoptive father King Rufus and the other Gobbos that raised him.
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The games were generally reviewed well, and were deemed Playstation Greatest Hit for a while, but only had two games.

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%%* GrimyWater

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%%* * GrimyWater



* SecretFinalCampaign: Collecting all 8 Jigsaw Pieces unlocks [[spoiler: an entirely new island full of extra levels and a TrueFinalBoss]].



%%* TenSecondFlashlight

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%%* TenSecondFlashlight * TenSecondFlashlight: The lamps you can find in World 3's caves don't last that long.
* TrueFinalBoss: Getting to the end of the [[spoiler: Secret Island]] allows you to fight [[spoiler: a crystalized Baron Dante]].



%%* TheXOfY

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%%* * TheXOfY

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Crosswicking


** What does that mysterious footprint mean, and why did they just fire him across the sea?
*** Most of this info is found in the little memorabilia (i.e. Gummi Saver promotions) or the manual itself, which is growing increasingly rare.

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** What does that mysterious footprint mean, and why did they just fire him across the sea?
***
sea? Most of this info is found in the little memorabilia (i.e. Gummi Saver promotions) or the manual itself, which is growing increasingly rare.



* AllTheWorldsAreAStage: Both the original game and ''Croc 2'' have this with their final stages. Many of the level portions in the Crystal Island levels of ''Croc 1'' are similar to earlier portions of the game, while ''Croc 2'' quite literally uses the same level structure, only with radically different (and more difficult) placements of objects. In both games, the levels also have a much higher amount of enemies in them and other dangerous obstacles ([[EverythingTryingToKillYou even in the hub levels!]]).



* RidiculouslyCuteCritter: Gobbos. 'Nuff said. According to the manual, Gobbos will even ''keep other Gobbos as pets''.

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* RidiculouslyCuteCritter: Gobbos. 'Nuff said.RidiculouslyCuteCritter:
** Gobbos.
According to the manual, Gobbos will even ''keep other Gobbos as pets''.
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Merged per TRS


* UnwinnableByMistake: There is a glitch in Level 4-3 that will allow you to get seven Gobbos, however, doing this the first time won't unlock the secret island needed to 100% the time.

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* UnwinnableByMistake: UnintentionallyUnwinnable: There is a glitch in Level 4-3 that will allow you to get seven Gobbos, however, doing this the first time won't unlock the secret island needed to 100% the time.
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* BalefulPolymorph: Most of the bosses are innocent creatures who have been magicked by Baron Dante. Fortunately they are reverted back to normal upon being defeated.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: As betas have shown, there were meant to be a total of 7 worlds, one of which, the Water World was entirely cut. In said Water World you would discover Atlantis and travel inside a giant whale. Remnants of this can be seen through hacking. There was also a snowboarding level, and Croc's snowboarding animation was left in game. Two of the worlds, Forest and Cave were combined into one, and several desert levels were removed.
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Disambiguating; deleting and renaming wicks as appropriate


* DinosaursAreDragons: A justified case with the Village Masher, a cybernetic TyrannosaurusRex who breathes fire.

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* DinosaursAreDragons: A justified case with the Village Masher, a cybernetic TyrannosaurusRex ''Tyrannosaurus rex'' who breathes fire.
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* AccessoryWearingCartoonAnimal: Croc only wears a Backpack in both of his video games, aside from that he is completely naked.
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* RedRightHand: Baron Dante's right hand is made of iron. [[VisualPun It's an iron fist.]]

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A PlatformGame for the UsefulNotes/PlayStation, published by [[Creator/TwentiethCenturyFox Fox Interactive (now 20th Century Fox Games)]] and developed by Creator/ArgonautSoftware. The plot mainly consists of the titular crocodile rescuing his friends/[[HappilyAdopted Adoptive Parents]], a species of small furry creatures known as [[RidiculouslyCuteCritter "Gobbos"]], all while trying his best to defeat the evil wizard Baron Dante and his demonic minions, the Dantinis. The games were generally reviewed well, and were deemed Playstation Greatest Hit for a while, but only had two games.

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A ''Croc'' is a PlatformGame for the UsefulNotes/PlayStation, published by [[Creator/TwentiethCenturyFox Fox Interactive (now 20th Century Fox Games)]] and developed by Creator/ArgonautSoftware. Creator/ArgonautSoftware.

The plot mainly consists of the titular crocodile rescuing his friends/[[HappilyAdopted Adoptive Parents]], a species of small furry creatures known as [[RidiculouslyCuteCritter "Gobbos"]], all while trying his best to defeat the evil wizard Baron Dante and his demonic minions, the Dantinis. Dantinis.

The games were generally reviewed well, and were deemed Playstation Greatest Hit for a while, but only had two games.games.



* FollowTheLeader: Make a 3D platformer where collecting objects is the name of the game.
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%%* FloatingPlatforms
* FollowTheMoney: Crystals.
%%* GreenHillZone

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%%* FloatingPlatforms
* FloatingPlatforms: Comes in multiple flavors; some crumble when you stay on them too long, others don't and some move back and forth.
* FollowTheMoney: Crystals.Crystals, which grant you an extra life per 100 you collect.
%%* GreenHillZone* GreenHillZone: The first world has this theme, though with a bit of lava mixed in.



%%* LockAndKeyPuzzle

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%%* LockAndKeyPuzzle* LockAndKeyPuzzle: Some Gobbos are locked up in cages and need keys to free them, with the keys either being in the open, held by an enemy or in a wooden crate.



%%* SpinAttack

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%%* SpinAttack* SpinAttack: Croc uses this as his primary attack.
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* NintendoHard: Tricky controls, respawning enemies and the coins-are-life system that would make VideoGame/SonicTheHedgehog cry, this game was rather tough to new players.

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* NintendoHard: Tricky With tricky controls, respawning enemies and the a coins-are-life system that would make VideoGame/SonicTheHedgehog cry, this game was rather tough to new players.
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* {{Expy}}: ''Croc'' started out as a ''[[SuperMarioBros Yoshi]]'' game, and still strongly resembles Yoshi in the final game.

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* {{Expy}}: ''Croc'' started out as a ''[[SuperMarioBros ''[[Franchise/SuperMarioBros Yoshi]]'' game, and still strongly resembles Yoshi in the final game.

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* AttackOfThe50FootWhatever: The games' bosses, which are often ordinary animals magically gigantasized by the villainous Baron Dante.

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* AttackOfThe50FootWhatever: The games' bosses, which are often ordinary animals magically gigantasized turned gigantic by the villainous Baron Dante.


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* CreepyHighPitchedVoice: The Dantinis have very squeaky voices, in stark contrast to Baron Dante himself.


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* EvilIsBigger: Baron Dante is by far the largest creature in the game, towering over Croc by several heads.
* EvilLaugh: Both Baron Dante and the Dantinis do this upon revealing themselves.
* EvilSoundsDeep: Baron Dante has a deep, booming voice.


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* NeverSmileAtACrocodile: Inverted with the titular protagonist, who is both endearing and kind.

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