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* Mayincatec: The Inca worlds that serve as the final set of levels.

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* Mayincatec: {{Mayincatec}}: The Inca worlds that serve as the final set of levels.
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* NintendoHard: With tricky controls, respawning enemies and a coins-are-life system that would make VideoGame/SonicTheHedgehog cry, this game was rather tough to new players.
** The camera angles and bad turning controls emblematic of the VideoGame3DLeap are extremely frustrating, especially when you are trying to face a specific direction to jump or to run from a boss. Notably, neither game has camera rotation controls of any kind: it will try and turn to face the same direction Croc is, but will often get caught on the walls. ''Croc 2'' remedied this somewhat with much larger spaces.
*** For that matter, for a lot of under-10s around when Croc came out, the Platform/PlayStation1 was their first console, and Croc came packaged ''with it'' in some places...
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Misuse


* CultureClash: Poor Croc soon begins to feel out of place when he grows big, then he's thrust into a big adventure only to find his parents. He probably has some differing values, diet and lifestyle to his parents. Maybe he was better with his friends after all?
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* LockAndKeyPuzzle: Some Gobbos and other elements needed to progress are locked up in cages and need keys to unlock them, with the keys either being in the open, in a wooden crate, or is otherwise a challenge to get to. The twisted levels in ''Croc 2'' require you to get a Coloured Gem from each twisted hub's levels to get the Egg inside.

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* LockAndKeyPuzzle: Some Gobbos and other elements needed to progress are locked up in cages and need keys to unlock them, with the keys either being in the open, in a wooden crate, or is otherwise a challenge to get to. (In the first game, silver keys are required to free the Gobbos from cages, and gold keys are required to open locked doors.) The twisted levels in ''Croc 2'' require you to get a Coloured Gem from each twisted hub's levels to get the Egg inside.
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*** For that matter, for a lot of under-10s around when Croc came out, the UsefulNotes/PlayStation1 was their first console, and Croc came packaged ''with it'' in some places...

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*** For that matter, for a lot of under-10s around when Croc came out, the UsefulNotes/PlayStation1 Platform/PlayStation1 was their first console, and Croc came packaged ''with it'' in some places...
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''Croc: Legend of the Gobbos'' is a PlatformGame series for the UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and PC (as well as the UsefulNotes/GameBoyColor), published by [[Creator/TwentiethCenturyFox Fox Interactive (now 20th Century Fox Games)]] and developed by Creator/ArgonautSoftware.

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''Croc: Legend of the Gobbos'' is a PlatformGame series for the UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, Platform/PlayStation, Platform/SegaSaturn, and PC (as well as the UsefulNotes/GameBoyColor), Platform/GameBoyColor), published by [[Creator/TwentiethCenturyFox Fox Interactive (now 20th Century Fox Games)]] and developed by Creator/ArgonautSoftware.
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cut per TRS


* KingKoopaCopy: Baron Dante is a big green-skinned monster king with a deep voice and magic powers. He even has a mohawk!

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