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** The commandos' issued pistols come with infinite ammunition. Same goes for the Lee-Enfield in ''Men Of Courage'', which, in order for a commando to use, has to be taken from an allied soldier. German and Japanese weapons taken in ''Men Of Courage'' and ''Destination Berlin'' avert this unless given to allied soldiers, who will have infinite ammo no matter what weapon they're given.
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* ArtificalBrilliance: Friendly Soldiers (even non-designated Medics) will heal an incapciatated Commando if it's safe and while you can't give them orders, un-controlled Commandos, while immobile, will engage any enemies that see them (holding fire to keep stealth/preserve ammo, but once spotted by an enemy will quickly open fire first.) and can even pop up/down from cover to fire back to defend themselves.

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* ArtificalBrilliance: ArtificialBrilliance: Friendly Soldiers (even non-designated Medics) will heal an incapciatated Commando if it's safe and while you can't give them orders, un-controlled Commandos, while immobile, will engage any enemies that see them (holding fire to keep stealth/preserve ammo, but once spotted by an enemy will quickly open fire first.) and can even pop up/down from cover to fire back to defend themselves.
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Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor by Creator/DaedalicEntertainment attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki, and the ''VideoGame/{{Desperados}}'' series, which is basically ''Commandos'' but set in the [[TheWildWest American Old West]].

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Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor by Creator/DaedalicEntertainment attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki, and the ''VideoGame/{{Desperados}}'' series, which is basically ''Commandos'' but set in the [[TheWildWest American Old West]].West]], and ''VideoGame/WarMongrels'', another SpiritualSuccessor which returns to the World War II setting, albeit with a much darker story.

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* ShoutOut: Lots, especially to movies -- note in particular "[[Film/TheBridgeOnTheRiverKwai Bridge Over the River Kwai]]" from ''Men of Courage'', involving the demolition of a (different) bridge over said river, and the rescue of "Colonel Guinness" (Creator/AlecGuinness played Colonel Nicholson in the movie), and the final mission of the same game, "Film/IsParisBurning".

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* ShoutOut: Lots, especially to movies -- note in particular "[[Film/TheBridgeOnTheRiverKwai Bridge Over movies, to the River Kwai]]" from ''Men of Courage'', involving the demolition of a (different) bridge over said river, and the rescue of "Colonel Guinness" (Creator/AlecGuinness played Colonel Nicholson in the movie), and the final mission of the same game, "Film/IsParisBurning".point it has [[ShoutOut/{{Commandos}} its own page]].

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** HD Remaster (2020)




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** HD Remaster (2022)



In July 2018, Kalypso Media, publisher of ''VideoGame/{{Tropico}}'', acquired the rights to the IP, with plans to develop 'completely new games.' The first of their new releases is ''Commandos 2 - HD Remaster'', a remaster of ''Men of Courage'' released the 24th January of 2020 with console ports on the 18th of September 2020.

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In July 2018, Kalypso Media, publisher of ''VideoGame/{{Tropico}}'', acquired the rights to the IP, with plans to develop 'completely new games.' games'. The first of their new releases is ''Commandos 2 - HD Remaster'', a remaster of ''Men of Courage'' released the 24th in January of 2020 with console ports on the 18th of releasing in September 2020.
2020. The remaster of ''Destination Berlin'' was released in August 2022.
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* ShoutOut: Lots, especially to movies -- note in particular "Bridge Over the River Kwai" from ''Men of Courage'', involving the demolition of a (different) bridge over said river, and the rescue of "Colonel Guinness" (Alec Guinness played Colonel Nicholson in the movie).

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* ShoutOut: Lots, especially to movies -- note in particular "Bridge "[[Film/TheBridgeOnTheRiverKwai Bridge Over the River Kwai" Kwai]]" from ''Men of Courage'', involving the demolition of a (different) bridge over said river, and the rescue of "Colonel Guinness" (Alec Guinness (Creator/AlecGuinness played Colonel Nicholson in the movie).movie), and the final mission of the same game, "Film/IsParisBurning".



[[folder:Commandos: Strike Force]]

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[[folder:Commandos: [[folder:''Commandos: Strike Force]]Force'']]
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Everything's better with penguins was disambiguated per TRS thread. I'd move this example to Misplaced Wildlife, but it's already there.


* EverythingsBetterWithPenguins: There are penguins in [[MisplacedWildlife the North Pole]] mission of ''Men of Courage''.
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** Western Allied commandos on the Eastern front (in Stalingrad, to be precise), no such thing happened in real life. The InUniverse reason being that they escort a high ranking officer there (who turns out to be TheMole working for the Germans). Why said officer and his Soviet counterparts didn't choose a ''much'' safer place than in the middle of one of the fiercest [[UrbanWarfare urban battles]] in history isn't explained either (outside of, of course, RuleOfCool and having an Eastern Front mission).
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: While generally possible, if incredibly difficult to pull off, most missions don't have neutralising every enemy on the map as an objective. Notably examples of missions that do are the final mission of the Normandy campaign in ''Destination Berlin'', where the Green Beret leads a platoon to storm Omaha Beach, most of the tutorial missions throughout the series, and a number of bonus missions in ''Men Of Courage'', which range from clearing outposts, destroying tank squadrons, or fending off assaults.
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* WeaponOfChoice: Each of the three main characters' preferred sidearm reflects their playstyle; The Spy's Walther is silenced, the Sniper's Luger has a reputation for being very accurate, and the Green Beret's 1911 is no nonsense with good stopping power.

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* WeaponOfChoice: WeaponSpecialization: Each of the three main characters' preferred sidearm reflects their playstyle; The Spy's Walther is silenced, the Sniper's Luger has a reputation for being very accurate, and the Green Beret's 1911 is no nonsense with good stopping power.

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TRS wick cleaningRare Guns has been cut


* ArbitraryGunPower: All pistols, whether they be chambered in .45ACP, 9mm Parabellum or 8mm Nambu, kill in three shots. The [[RareGuns Stg44]] kills in two shots. All rifles, regardless of being chambered in .303 British, .30-06, 7.92mm Mauser or 6.5mm Arisaka, fire {{Instant Death Bullet}}s. The [[MoreDakka MP40]] will kill in one burst, but that counts as multiple hits, obviously.

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* ArbitraryGunPower: All pistols, whether they be chambered in .45ACP, 9mm Parabellum or 8mm Nambu, kill in three shots. The [[RareGuns Stg44]] Stg44 kills in two shots. All rifles, regardless of being chambered in .303 British, .30-06, 7.92mm Mauser or 6.5mm Arisaka, fire {{Instant Death Bullet}}s. The [[MoreDakka MP40]] will kill in one burst, but that counts as multiple hits, obviously.



* RareGuns: The [=StG44=] appears in ''Destination Berlin'', even during the "Stalingrad" campaign (set before the invention of this weapon).
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* GratuitousGerman: [[ThoseWackyNazis Obviously]]. In ''Behind Enemy Lines'', the enemy soldiers' entire vocabulary consists of "''[[OhCrap Ein verletzte!]]''"[[note]]lit. "a casualty"[[/note]], "''[[StealthHiBye Wer ist da?!]]''"[[note]]"Who's there?!"[[/note]], "''[[ConvenientlyTimedGuard Halt!]]''" and of course "''[[SoMuchForStealth Alarm! ALARM!]]''".

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* GratuitousGerman: [[ThoseWackyNazis Obviously]]. In ''Behind Enemy Lines'', the enemy soldiers' entire vocabulary consists of "''[[OhCrap Ein verletzte!]]''"[[note]]lit.Verletzter!]]''"[[note]]lit. "a casualty"[[/note]], "''[[StealthHiBye Wer ist da?!]]''"[[note]]"Who's there?!"[[/note]], "''[[ConvenientlyTimedGuard Halt!]]''" and of course "''[[SoMuchForStealth Alarm! ALARM!]]''".
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* ArtificalBrilliance: Friendly Soldiers (even non-designated Medics) will heal an incapciatated Commando if it's safe and while you can't give them orders, un-controlled Commandos, while immobile, will engage any enemies that see them (holding fire to keep stealth/preserve ammo, but once spotted by an enemy will quickly open fire first.) and can even pop up/down from cover to fire back to defend themselves.

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** A couple of missions involve an ally which can drag to safety an injuried commando or give medkits when asked.

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** A couple of missions involve an ally medic which can drag to safety an injuried commando or give medkits when asked.



** Regular Allied Soldiers will eventually heal an injured Commando, but they will generally only do after a significant amount of time or if there are no immediate threats.



* MultinationalTeam: The Strike Force is a unit of the American army, but only one of them (the Green Beret) is actually American. The Sniper is British and the Spy is German.

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* MultinationalTeam: The Strike Force is a unit of the American British army, but only one of them (the Green Beret) Sniper) is actually American. British. The Sniper Green Beret is British American-Irish and the Spy is [[Spoiler: German.]]


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** NonLethalKO: In missions with 2 commandos, an Commando that's health is roughly 90% depleted will go into an injured state clutching their stomach until healed, this can also happend to allied soldiers, who will eventually die if untreated while a Commando will stay alive in this state until healed, either by the player with a medkit or an allied soldier.
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* ContrastingSequelProtagonist: The trio are still a British Commandos MultinationalTeam but their nationalities/abilties are different. The Spy this time around is actually [[spoiler German]] as opposed to French and prefers a Garrote and Gas Grenades over a Syringe, the Sniper is more working class than Duke and is more versatile with Throwing Knives like the Diver, and the Green Beret is an American, though likely of Irish descent given his name. Also, they're all commissioned officers.

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* ContrastingSequelProtagonist: The trio are still a British Commandos MultinationalTeam but their nationalities/abilties are different. The Spy this time around is actually [[spoiler [[spoiler: German]] as opposed to French and prefers a Garrote and Gas Grenades over a Syringe, the Sniper is more working class than Duke and is more versatile with Throwing Knives like the Diver, and the Green Beret is an American, though likely of Irish descent given his name. Also, they're all commissioned officers.

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* AmericaWonWorldWarII: Sort of. The team belongs to American special forces, but only one of them is American (the two others are British and German).



* ContrastingSequelProtagonist: The trio are still a British Commandos MultinationalTeam but their nationalities/abilties are different. The Spy this time around is actually [[spoiler German]] as opposed to French and prefers a Garrote and Gas Grenades over a Syringe, the Sniper is more working class than Duke, and the Green Beret is an American, though likely of Irish descent given his name. Also, they're all commissioned officers.

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* ContrastingSequelProtagonist: The trio are still a British Commandos MultinationalTeam but their nationalities/abilties are different. The Spy this time around is actually [[spoiler German]] as opposed to French and prefers a Garrote and Gas Grenades over a Syringe, the Sniper is more working class than Duke, Duke and is more versatile with Throwing Knives like the Diver, and the Green Beret is an American, though likely of Irish descent given his name. Also, they're all commissioned officers.



* HarderThanHard: The unlockable Commando difficulty which is unlocked by getting 5 stars in every level, which even goes so far as to strip the Spy of starting with his Silenced Pistol.

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* HarderThanHard: The unlockable Commando difficulty which is unlocked by getting 5 stars in every level, which even goes so far as to strip the Spy of starting with his Silenced Pistol.Pistol and alters levels occasionally to be harder.
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The Strike Force Team are British Commandos in the manual for Strike Force and I can't find anything on them being OSS. (though it is a reasonable assumption, most versions of the manual omit the bios and they drop with seemingly american troops at the start.)

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The Strike Force Team are British Commandos in the manual for Strike Force and I can't find anything on them being OSS. (though it is a reasonable assumption, most versions of the manual omit the bios and they drop with seemingly american troops at the start.)


* ArtifactTitle: Strike Force is a unit of the American OSS and not of the British Commandos, meaning that the protagonists aren't technically commandos.



* ContrastingSequelProtagonist: The trio are members of the American OSS, as opposed to the British Commandos, though are still a MultinationalTeam. The Spy this time around is actually German as opposed to French, the Sniper is more working class than Duke, and the Green Beret is an American, though likely of Irish descent given his name. Also, they're all commissioned officers.

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* ContrastingSequelProtagonist: The trio are members of the American OSS, as opposed to the still a British Commandos, though Commandos MultinationalTeam but their nationalities/abilties are still a MultinationalTeam. different. The Spy this time around is actually German [[spoiler German]] as opposed to French, French and prefers a Garrote and Gas Grenades over a Syringe, the Sniper is more working class than Duke, and the Green Beret is an American, though likely of Irish descent given his name. Also, they're all commissioned officers.



* ElitesAreMoreGlamorous: The heroes are three OSS agents.

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* ElitesAreMoreGlamorous: The heroes are three OSS agents.British Commandos.
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Up To Eleven is a defunct trope


** The ''Destination Paris'' mod takes this UpToEleven.

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** The ''Destination Paris'' mod takes this UpToEleven.up to eleven.

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* GameBreakingBug: It's possible for medkits to vanish completely in Commandos 3 if you pick them while injured/have a single gunshot somehow deplete your entire stock automatically (since they're used automatically when injured) which only serves to make an [[NintendoHard already difficult game even harder.]]

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* GameBreakingBug: It's possible for medkits to vanish completely in Commandos 3 if you pick them while injured/have a single gunshot somehow deplete your entire stock automatically (since they're used automatically when injured) which only serves to make an [[NintendoHard already difficult game even harder.]]]], while said bug isn't fixed in Original Difficulty in the Remaster, it is fixed on Rookie mode.



** All your men have drastically reduced ranges with fire-arms in C3 and medkits heal significantly less health.

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** All your men have drastically reduced ranges with fire-arms in C3 and medkits heal significantly less health.health, Rookie Mode in the Remaster increases Range for all Grenades and the Regular/Sniper/Assault Rifles and restores Medkits to healing full health like C2.

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* NonIndicativeName: Sort of with ''Commandos 3: Destination Berlin''. There ''is'' a mission in Berlin, but it isn't the last of the game and isn't set in May 1945, when the city was in ruins and besieged by the Red Army, with the Third Reich about to be totally defeated. The Berlin mission is the ending of the first campaign and occurs in late 1942 or early 1943, with the Third Reich just entering its "total war" phase, the city still intact and big parades occuring. The last mission of the last campaign is set on a Normandy beach during D-Day.

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* NonIndicativeName: Sort of with ''Commandos 3: Destination Berlin''. There ''is'' a mission in Berlin, but it isn't the last of the game and isn't set in May 1945, when the city was in ruins and besieged by the Red Army, with the Third Reich about to be totally defeated. The Berlin mission is the ending of the first campaign and occurs in late 1942 or early 1943, with the Third Reich just entering its "total war" phase, the city still intact and big parades occuring. The last mission of the last campaign is set on a Normandy beach during D-Day. D-Day, the Remaster seemingly attempts to fix this, with the Central Europe Campaign now being the first campaign in the menu, followed by Normady with the Stalingrad Campaign last.

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Strike Force is now on Zoom Platform


* KeepCirculatingTheTapes: Strike Force has been removed from Steam, meaning physical copies (which have compatability issues with modern systems) are the only legal way to obtain it nowadays.)

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* BottomlessMagazines: Nobody (commandos, allies or enemies) is never shown reloading, even when a member of the team is firing a limited ammunition weapon.

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* BottomlessMagazines: BottomlessMagazines:
**
Nobody (commandos, allies or enemies) is never shown reloading, even when a member of the team is firing a limited ammunition weapon.weapon.
** Using the invincibility cheat in ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'' also grants infinite ammunition to limited ammunition weapons such as the SniperRifle, Grease Gun, and hand grenades.
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** Nowhere in 3 is it stated that your commandos actually have different ranges with the Thief having a drastically shorter range compared to everyone else.

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** Nowhere in 3 is it stated that your commandos actually have different ranges with guns with the Thief having a drastically shorter range compared to everyone else.



* PortingDisaster: The [=PS2=] version, while lacking some minor censorship in the PC version, has several missing weapons.

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* PortingDisaster: The [=PS2=] version, while lacking some minor censorship in the PC version, has several missing weapons.weapons and simplified levels.
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Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor by Creator/DaedalicEntertainment attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki.

to:

Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor by Creator/DaedalicEntertainment attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki.JidaiGeki, and the ''VideoGame/{{Desperados}}'' series, which is basically ''Commandos'' but set in the [[TheWildWest American Old West]].
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** There's grenadiers in ''Men of Courage'' that can toss grenades in windows just like the Sapper can, making any cover useless. The presence of grenadiers is one of the factors that can make Bonus Mission 4 such a pain in the ass.

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** There's There are grenadiers in ''Men of Courage'' that can toss grenades in windows just like the Sapper can, making any cover useless. The presence of grenadiers is one of the factors that can make Bonus Mission 4 such a pain in the ass.
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Fixing a typo and removing what is Word Cruft in this paragraph.


** There's also grenadiers in ''Men of Courage'' that can toss grenades in windows just like the Sapper can, making any cover useless. The presence of grenadiers is on of the factors that can make Bonus Mission 4 such a pain in the ass.

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** There's also grenadiers in ''Men of Courage'' that can toss grenades in windows just like the Sapper can, making any cover useless. The presence of grenadiers is on one of the factors that can make Bonus Mission 4 such a pain in the ass.
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* NonActionGuy: Captain McRae and the German resistance members in ''Behind Enemy Lines'', Dragisa Skopje in ''Beyond The Call Of Duty'' and Wilson and Whiskey in ''Men Of Courage''. Justified in most cases as, apart from Wilson and Whiskey, the rest are prisoners being rescued.

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* NonActionGuy: Captain McRae [=McRae=] and the German resistance members in ''Behind Enemy Lines'', Dragisa Skopje in ''Beyond The Call Of Duty'' and Wilson and Whiskey in ''Men Of Courage''. Justified in most cases as, apart from Wilson and Whiskey, the rest are prisoners being rescued.

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** The Nazi machine gunners in the first games.

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** The Nazi In the first two games, the German machine gunners in that pop out of garrisons when the first games.alarm is triggered.



** In ''Men of Courage'', SS officers can do the same at any range as well as Wehrmacht officers at close range. The ''Destination Paris'' mod adds elite snipers and machine gunners with an increased range and damages. There's also grenadiers that can toss grenades in windows just like the Sapper can, making any cover useless. The presence of grenadiers is on of the factors that makes Bonus Mission 4 such a pain in the ass.
** The SMG-wielding "Gestapo" paratroopers are able to unmask the Spy in ''Destination Berlin'' while their "soldier" versions, while unable to unmask the spy, carry Assault Rifles, which are capable of shredding Commandos in a few shots and fire rapidly.

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** In ''Men of Courage'', SS officers can do the same at any range as well as Wehrmacht officers at close range. The ''Destination Paris'' mod adds elite snipers and machine gunners with an increased range (ditto Japanese army and damages. There's also grenadiers that can toss grenades in windows just like the Sapper can, making any cover useless. The presence of grenadiers is on of the factors that makes Bonus Mission 4 such a pain in the ass.navy officers).
** There's also grenadiers in ''Men of Courage'' that can toss grenades in windows just like the Sapper can, making any cover useless. The presence of grenadiers is on of the factors that can make Bonus Mission 4 such a pain in the ass.
** The SMG-wielding "Gestapo" elite paratroopers are able to unmask the Spy in ''Destination Berlin'' while their "soldier" versions, while unable to unmask the spy, carry Assault Rifles, which are capable of shredding Commandos in a few shots and fire rapidly.



* GratuitousGerman: [[ThoseWackyNazis Obviously.]] In ''Behind Enemy Lines'', the enemy soldiers' entire vocabulary consists of "''[[OhCrap Ein verletzte!]]''"[[note]]lit. "a casualty"[[/note]], "''[[StealthHiBye Wer ist da?!]]''"[[note]]"Who's there?!"[[/note]], "''[[ConvenientlyTimedGuard Halt!]]''" and of course "''[[SoMuchForStealth Alarm! ALARM!]]''".

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* GratuitousGerman: [[ThoseWackyNazis Obviously.]] Obviously]]. In ''Behind Enemy Lines'', the enemy soldiers' entire vocabulary consists of "''[[OhCrap Ein verletzte!]]''"[[note]]lit. "a casualty"[[/note]], "''[[StealthHiBye Wer ist da?!]]''"[[note]]"Who's there?!"[[/note]], "''[[ConvenientlyTimedGuard Halt!]]''" and of course "''[[SoMuchForStealth Alarm! ALARM!]]''".
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* BlatantItemPlacement: In ''Destination Paris'', many items can be found in places where they don't make sense, usually lying on the floor (inside, outside, or underwater). Like an unloaded Bazooka on the floor near one exit of a Japanese bunker, a German sub-machine gun in the middle of a river in the Thailand jungle, winter clothes and a fully functional rifle in the sea under the pack ice, a British flamethrower on the pack ice just behind a German destroyer, sleeping pills and wine under the sea in the Pacific Ocean, etc.

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