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** Notably the Playstation 2 port of ''Men of Courage'' added additional optional tutorials that go over the controls and mechanics more thoroughly.

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** Notably the Playstation 2 port original console ports of ''Men of Courage'' added additional optional tutorials that go over the controls and mechanics more thoroughly.



* TutorialFailure: A downplayed example but the tutorials in ''Men of Courage'' are less proper tutorials and more really simple beginner missions that don't actually explain the mechanics in-depth, this is mostly notable because the original Playstation 2 port (which more significantly altered the game compared to the later console ports) added a ton of new mini-tutorials that further explain the mechanics that previously only mentioned in the manual/had to be found out while playing.

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* TutorialFailure: A downplayed example but the tutorials in ''Men of Courage'' are less proper tutorials and more really simple beginner missions that don't actually explain the mechanics in-depth, this is mostly notable because the original Playstation 2 port console ports (which more significantly altered the game compared to the later remaster console ports) added a ton of new mini-tutorials that further explain the mechanics that previously only mentioned in the manual/had to be found out while playing.

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** Notably the Playstation 2 port of ''Men of Courage'' added additional optional tutorials that go over the controls and mechanics more thoroughly.



** The Stalingrad campaign of ''Destination Berlin'' (the first, excluding the Tutorial) is arguably the hardest of the game with heavy combat, forcing the player to quickly adapt to the heavily nerfed combat abilities of their commandos and the final mission having an instant-fail alarm for almost the entire level,the player also has to deal with Paratroopers, who wield the deadly Assault Rifle, which aren't encountered at all in the Normandy campaign.

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** The Stalingrad campaign of ''Destination Berlin'' (the first, excluding the Tutorial) is arguably the hardest of the game with heavy combat, forcing the player to quickly adapt to the heavily nerfed combat abilities of their commandos and the final mission having an instant-fail alarm for almost the entire level,the level ,the player also has to deal with Paratroopers, who wield the deadly Assault Rifle, which aren't encountered at all in the Normandy campaign.
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* TutorialFailure: A downplayed example but the tutorials in ''Men of Courage'' are less proper tutorials and more really simple beginner missions that don't actually explain the mechanics in-depth, this is mostly notable because the original Playstation 2 port (which more significantly altered the game compared to the later console ports) added a ton of new mini-tutorials that further explain the mechanics that previously only mentioned in the manual/had to be found out while playing.

Removed: 289

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* ModelDissonance: Several of the weapons look ''really'' different between first and third person while The Spy/Green Beret share hand models (with only a slightly dirtier texture for the Green Beret) in the PC/Xbox version of the game. (The [=PS2=] version give Spy his own hand model.)
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* ModelDissonance: Several of the weapons look ''really'' different between first and third person while The Spy/Green Beret share hand models (with only a slightly dirtier texture for the Green Beret) in the PC/Xbox version of the game. (The PS2 version give Spy his own hand model.)

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* ModelDissonance: Several of the weapons look ''really'' different between first and third person while The Spy/Green Beret share hand models (with only a slightly dirtier texture for the Green Beret) in the PC/Xbox version of the game. (The PS2 (The [=PS2=] version give Spy his own hand model.)



* ReformatedGame: The PS2 version for technical reasons had to remove several weapons from several levels (essentially entirely removing most weapons that appear only once) and levels are often simplified and split into smaller chunks.

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* ReformatedGame: The PS2 ReformulatedGame: The [=PS2=] version for technical reasons had to remove several weapons from several levels (essentially entirely removing most weapons that appear only once) and levels are often simplified and split into smaller chunks.

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* ModelDissonance: Several of the weapons look ''really'' different between first and third person while The Spy/Green Beret share hand models (with only a slightly dirtier texture for the Green Beret) in the PC/Xbox version of the game. (The PS2 version give Spy his own hand model.)



* * PlotHole: [[spoiler: It's revealed later that the traitor is Brown's friend, Russian General Emil Salenkov, how ''exactly'' he got his hands on Brown's operation in Normandy is never explained.]]
* PortingDisaster: The [=PS2=] version, while lacking some minor censorship in the PC version, has several missing weapons and simplified levels.

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* * PlotHole: [[spoiler: It's revealed later that the traitor is Brown's friend, Russian General Emil Salenkov, how ''exactly'' he got his hands on Brown's operation in Normandy is never explained.]]
* PortingDisaster: ReformatedGame: The [=PS2=] version, while lacking some minor censorship in the PC version, has PS2 version for technical reasons had to remove several missing weapons from several levels (essentially entirely removing most weapons that appear only once) and levels are often simplified levels.and split into smaller chunks.
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I love Strike Force but this always bugs me.

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* * PlotHole: [[spoiler: It's revealed later that the traitor is Brown's friend, Russian General Emil Salenkov, how ''exactly'' he got his hands on Brown's operation in Normandy is never explained.]]
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In July 2018, Kalypso Media, publisher of ''VideoGame/{{Tropico}}'', [[FranchiseOwnershipAcquisition acquired the rights to the IP]], with plans to develop "completely new games". The first of their new releases is ''Commandos 2 - HD Remaster'', a remaster of ''Men of Courage'' released in January 2020 with console ports releasing in September 2020. The remaster of ''Destination Berlin'' was released in August 2022. A new game, ''Commandos Origins'' is slated for a 2024 release.

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In July 2018, after the closure of Pyro Studios the year earlier after some failed projects, Kalypso Media, publisher of ''VideoGame/{{Tropico}}'', [[FranchiseOwnershipAcquisition acquired the rights to the IP]], with plans to develop "completely new games". The first of their new releases is ''Commandos 2 - HD Remaster'', a remaster of ''Men of Courage'' released in January 2020 with console ports releasing in September 2020. The remaster of ''Destination Berlin'' was released in August 2022. A new game, ''Commandos Origins'' is slated for a 2024 release.
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In July 2018, Kalypso Media, publisher of ''VideoGame/{{Tropico}}'', acquired the rights to the IP, with plans to develop 'completely new games'. The first of their new releases is ''Commandos 2 - HD Remaster'', a remaster of ''Men of Courage'' released in January 2020 with console ports releasing in September 2020. The remaster of ''Destination Berlin'' was released in August 2022. A new game, ''Commandos Origins'' is slated for a 2024 release.

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In July 2018, Kalypso Media, publisher of ''VideoGame/{{Tropico}}'', [[FranchiseOwnershipAcquisition acquired the rights to the IP, IP]], with plans to develop 'completely "completely new games'.games". The first of their new releases is ''Commandos 2 - HD Remaster'', a remaster of ''Men of Courage'' released in January 2020 with console ports releasing in September 2020. The remaster of ''Destination Berlin'' was released in August 2022. A new game, ''Commandos Origins'' is slated for a 2024 release.
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** The "W9" is the anachronistic (first made in ''1988''!) Smith and Wesson 4506, though stated in the manual to be a 9mm pistol. The Driver's manual entry states that .45ACP is difficult for him to come by, forcing him to change weapons.

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** The "W9" is the anachronistic (first made in ''1988''!) Smith and Wesson 4506, though stated in the manual to be a 9mm pistol. The Driver's manual entry states that .45ACP that [=.45ACP=] is difficult for him to come by, forcing him to change weapons.



* ArbitraryGunPower: All pistols, whether they be chambered in .45ACP, 9mm Parabellum or 8mm Nambu, kill in three shots. The Stg44 kills in two shots. All rifles, regardless of being chambered in .303 British, .30-06, 7.92mm Mauser or 6.5mm Arisaka, fire {{Instant Death Bullet}}s. The [[MoreDakka MP40]] will kill in one burst, but that counts as multiple hits, obviously.

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* ArbitraryGunPower: All pistols, whether they be chambered in .45ACP, in [=.45ACP=], 9mm Parabellum or 8mm Nambu, kill in three shots. The Stg44 kills in two shots. All rifles, regardless of being chambered in .303 British, .30-06, 7.92mm Mauser or 6.5mm Arisaka, fire {{Instant Death Bullet}}s. The [[MoreDakka MP40]] will kill in one burst, but that counts as multiple hits, obviously.



** In ''Men of Courage'' and ''Destination Berlin'', the official weaponry of the commandos is a combination of British (Lee-Enfield rifle, PIAT, Mills bombs) and American (Colt M1911A1, M1903 Springfield) weapons. Allied soldiers of ''Men of Courage'' (it is never specified if they are American, British, Australian, or whatever) use the same arsenal.

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** In ''Men of Courage'' and ''Destination Berlin'', the official weaponry of the commandos is a combination of British (Lee-Enfield rifle, PIAT, Mills bombs) and American (Colt M1911A1, M1903 [=M1911A1=], [=M1903=] Springfield) weapons. Allied soldiers of ''Men of Courage'' (it is never specified if they are American, British, Australian, or whatever) use the same arsenal.
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Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor published by Creator/DaedalicEntertainment and developed by Mimimi Productions attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki, the ''VideoGame/{{Desperados}}'' series, which is basically ''Commandos'' but set in the [[TheWildWest American Old West]], ''VideoGame/WarMongrels'', another SpiritualSuccessor which returns to the World War II setting, albeit with a much darker story, and ''VideoGame/ShadowGambitTheCursedCrew'', a game by Mimimi, the same developer of ''Shadow Tactics: Blades of the Shogun'' and ''Desperados III'' that is set in a fantasy version of the UsefulNotes/TheGoldenAgeOfPiracy.

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Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor published by Creator/DaedalicEntertainment and developed by Mimimi Productions attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki, JidaiGeki; the ''VideoGame/{{Desperados}}'' series, which is basically ''Commandos'' but set in the [[TheWildWest American Old West]], West]]; ''VideoGame/WarMongrels'', another SpiritualSuccessor which returns to the World War II setting, albeit with a much darker story, story; ''Partisans 1941'', another World War II setting game with some addition of base management mechanics, this time having you in control of the Soviet Partisans during the initial months of the Nazi invasion of Russia; and ''VideoGame/ShadowGambitTheCursedCrew'', a game by Mimimi, the same developer of ''Shadow Tactics: Blades of the Shogun'' and ''Desperados III'' that is set in a fantasy version of the UsefulNotes/TheGoldenAgeOfPiracy.
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** The last mission of the first game is about bombing a castle to prevent stolen documents kept there to reach a laboratory where an atom bomb is being built. The Germans never even started to build an atom bomb and infact, part of their scientific establishment believed the task impossible or way more difficult than it really was.
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Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor by Creator/DaedalicEntertainment attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki, the ''VideoGame/{{Desperados}}'' series, which is basically ''Commandos'' but set in the [[TheWildWest American Old West]], ''VideoGame/WarMongrels'', another SpiritualSuccessor which returns to the World War II setting, albeit with a much darker story, and ''VideoGame/ShadowGambitTheCursedCrew'', a game by the same developer of ''Shadow Tactics: Blades of the Shogun'' and ''Desperados III'' that is set in a fantasy version of the UsefulNotes/TheGoldenAgeOfPiracy.

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Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor published by Creator/DaedalicEntertainment and developed by Mimimi Productions attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki, the ''VideoGame/{{Desperados}}'' series, which is basically ''Commandos'' but set in the [[TheWildWest American Old West]], ''VideoGame/WarMongrels'', another SpiritualSuccessor which returns to the World War II setting, albeit with a much darker story, and ''VideoGame/ShadowGambitTheCursedCrew'', a game by Mimimi, the same developer of ''Shadow Tactics: Blades of the Shogun'' and ''Desperados III'' that is set in a fantasy version of the UsefulNotes/TheGoldenAgeOfPiracy.
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Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor by Creator/DaedalicEntertainment attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki, the ''VideoGame/{{Desperados}}'' series, which is basically ''Commandos'' but set in the [[TheWildWest American Old West]], and ''VideoGame/WarMongrels'', another SpiritualSuccessor which returns to the World War II setting, albeit with a much darker story.

to:

Also of interest, is ''VideoGame/ShadowTacticsBladesOfTheShogun'', a SpiritualSuccessor by Creator/DaedalicEntertainment attempting to revive the gameplay style of ''Commandos'', but swapping the World War II setting for the JidaiGeki, the ''VideoGame/{{Desperados}}'' series, which is basically ''Commandos'' but set in the [[TheWildWest American Old West]], and ''VideoGame/WarMongrels'', another SpiritualSuccessor which returns to the World War II setting, albeit with a much darker story.story, and ''VideoGame/ShadowGambitTheCursedCrew'', a game by the same developer of ''Shadow Tactics: Blades of the Shogun'' and ''Desperados III'' that is set in a fantasy version of the UsefulNotes/TheGoldenAgeOfPiracy.
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* BlendingInStealthGameplay: Present for the Spy once he's managed to steal an enemy uniform and lightly present for non-spy Commandos in C2/C3.
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** Seeing dead comrades near the door of a building, and not checking inside that building if commandos are hiding inside. Although to be fair, it would make the game unwinnable in ''a lot'' of scenarios.

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** Seeing dead comrades near the door of a building, and not checking inside that building if commandos are hiding inside.inside unless it happens several times generally. Although to be fair, it would make the game unwinnable in ''a lot'' of scenarios.
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* AmericaWonWorldWarII: Averted again in ''Strike Force'' as the team are still British Commandos (with theFrancis O'Brien being Irish-American, William Hakwins is British and George Brown is [[spoiler: German]]

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* AmericaWonWorldWarII: Averted again in ''Strike Force'' as the team are still British Commandos (with theFrancis Francis O'Brien being Irish-American, William Hakwins is British and George Brown is [[spoiler: German]] German.]]



* {{BFG}}: The Panzerfaust.

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* {{BFG}}: The Panzerfaust.Panzerfaust and on Easy/Normal difficulty, the portable MG 42.
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* * AmericaWonWorldWarII: Averted again in ''Strike Force'' as the team are still British Commandos (with theFrancis O'Brien being Irish-American, William Hakwins is British and George Brown is [[spoiler: German]]

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* * AmericaWonWorldWarII: Averted again in ''Strike Force'' as the team are still British Commandos (with theFrancis O'Brien being Irish-American, William Hakwins is British and George Brown is [[spoiler: German]]
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* BondVillainStupidity: A gratitous example in ''Destination Berlin'' as the Nazis discover the Spy and Thief on a train and hold back instead of charging them, instead of searching the train they give up and leave the two on the train (They aren't captured as both of them are armed with handguns.) and instead place explosives to derail ''their own train carrying valuable art that is still fully in control of their own forces'' to deal with ''two commandos'' meaning the Green Beret has to stop the train derailment before he can board the train.

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* * AmericaWonWorldWarII: Averted again in ''Strike Force'' as the team are still British Commandos (with theFrancis O'Brien being Irish-American, William Hakwins is British and George Brown is [[spoiler: German]]



* MultinationalTeam: The Strike Force is a unit of the British army, but only one of them (the Sniper) is actually British. The Green Beret is American-Irish and the Spy is [[spoiler: German.]]

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* MultinationalTeam: The Strike Force is a unit of the British army, but only one of them (the Sniper) is actually British. The Green Beret is American-Irish and the Spy is [[spoiler: German.]]German]] and the team is assisted by American soldiers only in the failed French Resistance contact mission at the start of the game, with French/Norwegian Resistance members and the Red Army being your allies in the rest of the game.
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** It probably doesn't help the other Commandos that they wear the disguises badly, keeping on their Allied headwear ontop of their enemy uniforms while the Spy fully wears a German disguise. (In-game his character model outright changes to whoever you took the uniform from.)
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* FakeDifficulty: Behind Enemy Lines/Beyond the Call of duty have it so your men can be very easily outshot by the enemy (unless you're laying down before shooting, but your men stand back up while shooting.), 2 removed this by letting your men fire while prone as well as decreased range all around. (So if your men are laying down, they'll attack the enemy at roughly the same time.), 3 made it so attack range is determined by weapon but even with a rifle, your prone men can be outshot by officers with handguns, which doesn't go well with the generally more combat-oriented levels of Commandos 3.

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* FakeDifficulty: Behind Enemy Lines/Beyond the Call of duty have it so your men can be very easily outshot by the enemy (unless you're laying down before shooting, but your men stand back up while shooting.), 2 removed this by letting your men fire while prone as well as decreased range all around. (So if your men are laying down, they'll attack the enemy at roughly the same time.), 3 made it so attack range is determined by weapon but even with a rifle, your prone men can be outshot by alerted officers with handguns, (or always with the Thief and his reduced weapon ranges.) which doesn't go well with the generally more combat-oriented levels of Commandos 3.

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Trailer released for Commandos Origins



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* ''Commandos: Origins'' (2024)

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** The Green Beret's beret is the wrong way around.

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** The Green Beret's beret is the wrong way around. The teaser trailer for ''Origins'' fixes this.
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In July 2018, Kalypso Media, publisher of ''VideoGame/{{Tropico}}'', acquired the rights to the IP, with plans to develop 'completely new games'. The first of their new releases is ''Commandos 2 - HD Remaster'', a remaster of ''Men of Courage'' released in January 2020 with console ports releasing in September 2020. The remaster of ''Destination Berlin'' was released in August 2022.

to:

In July 2018, Kalypso Media, publisher of ''VideoGame/{{Tropico}}'', acquired the rights to the IP, with plans to develop 'completely new games'. The first of their new releases is ''Commandos 2 - HD Remaster'', a remaster of ''Men of Courage'' released in January 2020 with console ports releasing in September 2020. The remaster of ''Destination Berlin'' was released in August 2022.
2022. A new game, ''Commandos Origins'' is slated for a 2024 release.
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* MultinationalTeam: The Strike Force is a unit of the British army, but only one of them (the Sniper) is actually British. The Green Beret is American-Irish and the Spy is [[Spoiler: German.]]

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* MultinationalTeam: The Strike Force is a unit of the British army, but only one of them (the Sniper) is actually British. The Green Beret is American-Irish and the Spy is [[Spoiler: [[spoiler: German.]]



** NonLethalKO: In missions with 2 commandos, an Commando that's health is roughly 90% depleted will go into an injured state clutching their stomach until healed, this can also happend to allied soldiers, who will eventually die if untreated while a Commando will stay alive in this state until healed, either by the player with a medkit or an allied soldier.

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** * NonLethalKO: In missions with 2 commandos, an Commando that's health is roughly 90% depleted will go into an injured state clutching their stomach until healed, this can also happend to allied soldiers, who will eventually die if untreated while a Commando will stay alive in this state until healed, either by the player with a medkit or an allied soldier.

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