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** ''Command and Conquer'' (formerly ''Generals 2'') (2013 release date): The next game in the series, developed by Bioware, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Command and Conquer'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the (formerly) titular Generals. The three confirmed factions are the GLA itself, the newly formed APA (what the acronym stands for is still unknown) and what seems to be the European Union, after having bounced back enough from ''Zero Hour''. The game's name changing from ''C&C: Generals 2'' to the current name came with re-tooling it as a free-to-play RTS, the first in a series of other [=F2P=] games set in the C&C universe.

to:

** ''Command and Conquer'' (formerly ''Generals 2'') (2013 release date): The next game in the series, developed by Bioware, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Command and Conquer'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the (formerly) titular Generals. The three confirmed factions are the GLA itself, the newly formed APA (what (Asia-Pacific Alliance, according to pre-release talks from the acronym stands for is still unknown) creators) and what seems to be the European Union, after having bounced back enough from ''Zero Hour''. The game's name changing from ''C&C: Generals 2'' to the current name came with re-tooling it as a free-to-play RTS, the first in a series of other [=F2P=] games set in the C&C universe.
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->''Battle Control Terminated.''

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\n->''Battle Control Terminated.''''
----
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--> ''"He who controls the past, commands the future. He who commands the future, conquers the past."''
--> - [[DarkMessiah Kane]] paraphrasing a famous line from ''Literature/NineteenEightyFour''.

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--> -> ''"He who controls the past, commands the future. He who commands the future, conquers the past."''
--> - -- [[DarkMessiah Kane]] paraphrasing a famous line from ''Literature/NineteenEightyFour''.
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** ''VideoGame/CommandAndConquerTiberiumWars'': Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.

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** ''VideoGame/CommandAndConquerTiberiumWars'': ''VideoGame/CommandAndConquerTiberiumWars'' (2007): Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
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Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''DuneII'' and ''{{Warcraft}}'', helped to spread the genre and set gameplay standards still followed today, such as the [[FogOfWar shrouded map]], [[CommandAndConquerEconomy base construction]] [[ConstructAdditionalPylons and expansion]], [[YouRequireMoreVespeneGas resource harvesting]], [[TechTree tech trees]], [[FactionCalculus faction-specific units]] (not to mention [[ACommanderIsYou play styles]]), [[WeaponOfMassDestruction superweapons]], and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "[[TropeCodifier nearly synonymous with RTS gaming]]" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.

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Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''DuneII'' and ''{{Warcraft}}'', helped to spread the genre and set gameplay standards still followed today, such as the [[FogOfWar shrouded map]], [[CommandAndConquerEconomy base construction]] [[ConstructAdditionalPylons and expansion]], [[YouRequireMoreVespeneGas resource harvesting]], [[TechTree tech trees]], [[FactionCalculus faction-specific units]] (not to mention [[ACommanderIsYou play styles]]), [[WeaponOfMassDestruction superweapons]], and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "[[TropeCodifier nearly "nearly synonymous with RTS gaming]]" gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.
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* '''''[[VideoGame/CommandAndConquerTiberianSeries Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[{{terraform}} xenoforming]], and the stuff is more virulent than Japanese knotweed.

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* '''''[[VideoGame/CommandAndConquerTiberianSeries Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[{{terraform}} [[HostileTerraforming xenoforming]], and the stuff is more virulent than Japanese knotweed.
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Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''DuneII'' and ''{{Warcraft}}'', helped to spread the genre and set gameplay standards still followed today, such as the shrouded map, base construction and expansion, [[YouRequireMoreVespeneGas resource harvesting]], tech trees, faction-specific units (not to mention play styles), superweapons, and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "nearly synonymous with RTS gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.

to:

Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''DuneII'' and ''{{Warcraft}}'', helped to spread the genre and set gameplay standards still followed today, such as the [[FogOfWar shrouded map, map]], [[CommandAndConquerEconomy base construction construction]] [[ConstructAdditionalPylons and expansion, expansion]], [[YouRequireMoreVespeneGas resource harvesting]], [[TechTree tech trees, trees]], [[FactionCalculus faction-specific units units]] (not to mention [[ACommanderIsYou play styles), superweapons, styles]]), [[WeaponOfMassDestruction superweapons]], and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "nearly "[[TropeCodifier nearly synonymous with RTS gaming" gaming]]" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.
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''Command & Conquer'' (C&C) is a series of popular RealTimeStrategy games.

to:

''Command '''''Command & Conquer'' Conquer''''' (C&C) is a series of popular RealTimeStrategy games.
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** ''Command and Conquer'' (formerly ''Generals 2'') (2013 release date): The next game in the series, developed by Bioware, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Command and Conquer'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the (formerly) titular Generals. The three confirmed factions are the GLA itself, the newly formed APA (what the acronym stands for is still unknown) and what seems to be the European Union, after having bounced back enough from ''Zero Hour''. When the game's name was changed from ''C&C: Generals 2'' to the current name, it was re-tooled as a free-to-play RTS, the first in a series of other [=F2P=] games set in the C&C universe.

to:

** ''Command and Conquer'' (formerly ''Generals 2'') (2013 release date): The next game in the series, developed by Bioware, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Command and Conquer'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the (formerly) titular Generals. The three confirmed factions are the GLA itself, the newly formed APA (what the acronym stands for is still unknown) and what seems to be the European Union, after having bounced back enough from ''Zero Hour''. When the The game's name was changed changing from ''C&C: Generals 2'' to the current name, name came with re-tooling it was re-tooled as a free-to-play RTS, the first in a series of other [=F2P=] games set in the C&C universe.

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updated info on Tiberium Alliances and C&C (2013), based on what little info I could find


** ''Tiberium Alliances''



** ''Command & Conquer'' (2013)



** ''Command & Conquer Alliances'' (beta 2011): An upcoming browser game which is developed by EA Phenomic. At the moment it is only known that it will be set in the Tiberium-Verse and programmed in HTML5 to allow playing on the desktop and mobile devices.

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** ''Command & Conquer Conquer: Tiberium Alliances'' (beta 2011): An upcoming (2012): A browser game which is developed by EA Phenomic. At It is set between the moment it is only known that it will be set in the Tiberium-Verse Third and Fourth Tiberium War eras and programmed in HTML5 to allow playing on the desktop and mobile devices.



** ''Generals 2'' (2013 release date): The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals. The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013. EA and Bioware are also working on a Free 2 Play platform titled "Command and Conquer" in tandem with the development of Generals 2, with the Tiberium and Red Alert universes to follow.

to:

** ''Command and Conquer'' (formerly ''Generals 2'' 2'') (2013 release date): The next game in the series, developed by Bioware, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' ''Command and Conquer'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the (formerly) titular Generals. The two three confirmed factions are the GLA itself, the newly formed APA (what the acronym stands for is still unknown) and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013. EA and Bioware are also working on a Free 2 Play platform titled "Command and Conquer" in tandem with ''Zero Hour''. When the development of game's name was changed from ''C&C: Generals 2, with 2'' to the Tiberium and Red Alert universes to follow.
current name, it was re-tooled as a free-to-play RTS, the first in a series of other [=F2P=] games set in the C&C universe.



And in December 2011 EA revealed that BioWare (actually Victory Games, which had been snatched up by BioWare) would be in charge of the next C&C project. [[http://www.youtube.com/watch?v=w6bg6yhyTK4 A trailer]] of the new project was shown at the Spike Video Game Awards and has revealed the game is a sequel to the Generals series. An upcoming browsergame called ''Command & Conquer Alliances'' which is set in the Tiberium-Universe has also been revealed.
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''Command And Conquer'' (C&C) is a series of popular RealTimeStrategy games.

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''Command And & Conquer'' (C&C) is a series of popular RealTimeStrategy games.



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** ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'' (2008): [[{{Camp}} The series just goes completely]] [[StealthPun gaga]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[Manga/{{Akira}} Tetsuo]] and [[{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by J.K. Simmons, TimCurry and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.

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[[index]]
** ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'' (2008): [[{{Camp}} The series just goes completely]] [[StealthPun gaga]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[Manga/{{Akira}} Tetsuo]] and [[{{Firefly}} [[Series/{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by J.K. Simmons, TimCurry and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.personalities.
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The series is also known for its immensely complicated version of canon. Due to the merging of and changing production studios and loads and loads of ExecutiveMeddling, nobody really agrees on what is canon, although the current owners of the franchise have set theirs in stone, as seen above. Westwood Studios originally wrote ''Command & Conquer Tiberian Dawn'' as a standalone game with plans for a expansion pack that involved TimeTravel. This was eventually re-written and combined with their plans for a WWII RTS into the prequel ''Red Alert'', and plans for ''Tiberian Sun'', as sequel to ''Tiberian Dawn'' was made. Then EA acquired Westwood, and changed things around to how it is presented above. Safe to say, someone, somewhere, has decided not to include at least one of the games in the canon.

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[[/index]]


The series is also known for its immensely complicated version of canon. Due to the merging mer*ging of and changing production studios and loads and loads of ExecutiveMeddling, nobody really agrees on what is canon, although the current owners of the franchise have set theirs in stone, as seen above. Westwood Studios originally wrote ''Command & Conquer Tiberian Dawn'' as a standalone game with plans for a expansion pack that involved TimeTravel. This was eventually re-written and combined with their plans for a WWII RTS into the prequel ''Red Alert'', and plans for ''Tiberian Sun'', as sequel to ''Tiberian Dawn'' was made. Then EA acquired Westwood, and changed things around to how it is presented above. Safe to say, someone, somewhere, has decided not to include at least one of the games in the canon.
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** ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'' (2008): [[{{Camp}} The series just goes completely]] [[StealthPun gaga]], so much so that it [[RedAlert3 has its own page]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[Manga/{{Akira}} Tetsuo]] and [[{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by J.K. Simmons, TimCurry and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.

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** ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'' (2008): [[{{Camp}} The series just goes completely]] [[StealthPun gaga]], so much so that it [[RedAlert3 has its own page]].gaga]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[Manga/{{Akira}} Tetsuo]] and [[{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by J.K. Simmons, TimCurry and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.
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** ''[[VideoGame/CommandAndConquerRedAlert Command & Conquer: Red Alert]]'' (1996): Due to Einstein's meddling, an alternative WorldWarII erupts between Europe and the USSR. Originally meant to be a prequel to ''Tiberian Dawn''.

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** ''[[VideoGame/CommandAndConquerRedAlert Command & Conquer: Red Alert]]'' (1996): Due to Einstein's meddling, an alternative WorldWarII erupts between Europe and the USSR. Originally meant to be a prequel to ''Tiberian Dawn''. Notably serious about the setting, at least compared to the sequels.
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* '''''[[VideoGame/CommandAndConquerGenerals Command & Conquer: Generals]]''''' (2003): Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''VideoGame/AgeOfEmpires'' and Blizzard's ''{{Starcraft}}'' and ''{{Warcraft}}'' series than ''Command and Conquer''), Generals is set TwentyMinutesIntoTheFuture. The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]], an Arab-ish terrorist organization RippedFromTheHeadlines after 9/11, has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology. The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles. ([[MediaWatchdogs Not everyone was pleased with the national stereotyping]].) It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...

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* '''''[[VideoGame/CommandAndConquerGenerals Command & Conquer: Generals]]''''' (2003): Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''VideoGame/AgeOfEmpires'' and Blizzard's ''{{Starcraft}}'' and ''{{Warcraft}}'' series than ''Command and Conquer''), Generals is set TwentyMinutesIntoTheFuture. The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]], an Arab-ish terrorist organization RippedFromTheHeadlines after 9/11, has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology. The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles. ([[MediaWatchdogs Not (Not everyone was pleased with the national stereotyping]].stereotyping.) It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...
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The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was {{Uncanceled}}, with the new installment subtitled ''Tiberium Wars''.

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The series was created by Westwood Studios, Creator/WestwoodStudios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was {{Uncanceled}}, with the new installment subtitled ''Tiberium Wars''.

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Keep the natter and blatant Hatedom down, will you? The change is certainly significant enough to warrant a edit, but the bias in your edit is painful to read - not to mention it\'s misinformed.


** ''Generals 2'' (2013 release date): The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals. The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013. As of August 2012, it's been effectively cancelled, its assets recycled into...
* Command & Conquer Frostbite 2: A game under EA's [[AllegedlyFreeGame Play4Free]] line, created in the ashes of Generals 2. Notable in that, like Sole Survivor, it completely forgoes singleplayer gameplay in favor of multiplayer. Unlike Sole Survivor, player opinion is divided between it being a good choice, if it will be the game to [[FranchiseKiller finish off]] the franchise, with at least the official forums heavily weighted towards the latter.

to:

** ''Generals 2'' (2013 release date): The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals. The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013. As of August 2012, it's been effectively cancelled, its assets recycled into...
* Command & Conquer Frostbite 2: A game under EA's [[AllegedlyFreeGame Play4Free]] line, created
EA and Bioware are also working on a Free 2 Play platform titled "Command and Conquer" in tandem with the ashes development of Generals 2. Notable in that, like Sole Survivor, it completely forgoes singleplayer gameplay in favor of multiplayer. Unlike Sole Survivor, player opinion is divided between it being a good choice, if it will be the game to [[FranchiseKiller finish off]] the franchise, 2, with at least the official forums heavily weighted towards the latter.Tiberium and Red Alert universes to follow.

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** ''Generals 2'' (2013 release date): The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals. The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013.

to:

** ''Generals 2'' (2013 release date): The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals. The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013. As of August 2012, it's been effectively cancelled, its assets recycled into...
* Command & Conquer Frostbite 2: A game under EA's [[AllegedlyFreeGame Play4Free]] line, created in the ashes of Generals 2. Notable in that, like Sole Survivor, it completely forgoes singleplayer gameplay in favor of multiplayer. Unlike Sole Survivor, player opinion is divided between it being a good choice, if it will be the game to [[FranchiseKiller finish off]] the franchise, with at least the official forums heavily weighted towards the latter.
Is there an issue? Send a MessageReason:
None


* '''''[[VideoGame/CommandAndConquerTiberium Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[{{terraform}} xenoforming]], and the stuff is more virulent than Japanese knotweed.

to:

* '''''[[VideoGame/CommandAndConquerTiberium '''''[[VideoGame/CommandAndConquerTiberianSeries Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[{{terraform}} xenoforming]], and the stuff is more virulent than Japanese knotweed.



*** ''C&C: Sole Survivor'' (1997): A poorly-received multiplayer-only sequel. Seemingly victim to CanonDisContinuity.

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*** ''C&C: Sole Survivor'' (1997): A poorly-received multiplayer-only sequel. Seemingly victim to CanonDisContinuity.CanonDiscontinuity.
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the namespace stuff.


--> - [[DarkMessiah Kane]] paraphrasing a famous line from ''NineteenEightyFour''.

to:

--> - [[DarkMessiah Kane]] paraphrasing a famous line from ''NineteenEightyFour''.
''Literature/NineteenEightyFour''.



Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''DuneII'' and ''{{Warcraft}}'', helped to spread the genre and set gameplay standards still followed today, such as the shrouded map, base construction and expansion, [[YouRequireMoreVespeneGas resource harvesting]], tech trees, faction-specific units (not to mention play styles), superweapons, and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "nearly synonymous with RTS gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.

The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was UnCanceled, with the new installment subtitled ''Tiberium Wars''.

to:

Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''DuneII'' and ''{{Warcraft}}'', helped to spread the genre and set gameplay standards still followed today, such as the shrouded map, base construction and expansion, [[YouRequireMoreVespeneGas resource harvesting]], tech trees, faction-specific units (not to mention play styles), superweapons, and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "nearly synonymous with RTS gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.

expectations.

The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was UnCanceled, {{Uncanceled}}, with the new installment subtitled ''Tiberium Wars''.



* '''''[[VideoGame/CommandAndConquerTiberium Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[{{terraform}} xenoforming]], and the stuff is more virulent than Japanese knotweed.

to:

* '''''[[VideoGame/CommandAndConquerTiberium Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[{{terraform}} xenoforming]], and the stuff is more virulent than Japanese knotweed.



** ''[[VideoGame/CommandAndConquerTiberianSun Command & Conquer: Tiberian Sun]]'' (1999): Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].

to:

** ''[[VideoGame/CommandAndConquerTiberianSun Command & Conquer: Tiberian Sun]]'' (1999): Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].



** ''[[VideoGame/CommandAndConquerTiberiumWars Command And Conquer Tiberium Wars]]'': Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.

to:

** ''[[VideoGame/CommandAndConquerTiberiumWars Command And Conquer Tiberium Wars]]'': ''VideoGame/CommandAndConquerTiberiumWars'': Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
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None


*** ''Command & Conquer: The Covert Operations'' (1996): The mandatory expansion pack doesn't add new story, except for a hidden campaign pitting players against dinosaurs: the add-on was created at the height of the ''JurassicPark'' movie craze.

to:

*** ''Command & Conquer: The Covert Operations'' (1996): The mandatory expansion pack doesn't add new story, except for a hidden campaign pitting players against dinosaurs: the add-on was created at the height of the ''JurassicPark'' ''Film/JurassicPark'' movie craze.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/CommandAndConquerTiberiumWars Command And Conquer Tiberium Wars'']]: Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.

to:

** ''[[VideoGame/CommandAndConquerTiberiumWars Command And Conquer Tiberium Wars'']]: Wars]]'': Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
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We have the page, might aswell link to it.


** ''VideoGame/{{Command And Conquer Tiberium Wars'' (2007): Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.

to:

** ''VideoGame/{{Command ''[[VideoGame/CommandAndConquerTiberiumWars Command And Conquer Tiberium Wars'' (2007): Wars'']]: Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
Is there an issue? Send a MessageReason:
looks


** ''VideoGame/CommandAndConquerTiberianDawn'' (1995): ''DuneII'' was the TropeCodifier, but this was the one that made the {{RTS}} genre, much like ''Catacomb Abyss'' and ''{{Doom}}'' for {{FPS}} games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGOSuperpower a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). {{Canon}} says [[NoCanonForTheWicked the GDI won]].

to:

** ''VideoGame/CommandAndConquerTiberianDawn'' ''[[VideoGame/CommandAndConquerTiberianDawn Command & Conquer: Tiberian Dawn]]'' (1995): ''DuneII'' was the TropeCodifier, but this was the one that made the {{RTS}} genre, much like ''Catacomb Abyss'' and ''{{Doom}}'' ''VideoGame/{{Doom}}'' for {{FPS}} games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGOSuperpower a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). {{Canon}} says [[NoCanonForTheWicked the GDI won]].



** ''VideoGame/CommandAndConquerTiberianSun'' (1999): Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].

to:

** ''VideoGame/CommandAndConquerTiberianSun'' ''[[VideoGame/CommandAndConquerTiberianSun Command & Conquer: Tiberian Sun]]'' (1999): Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].



** ''[[VideoGame/CommandAndConquerRenegade C&C: Renegade]] (2002)'': FirstPersonShooter sequel that parallels the GDI campaign in ''Tiberian Dawn''. Not so well received by some critics, although it received overall good reviews plus the [[GameMod modding]] community loves it, and hundreds of people still play it on multiplayer every day.
** ''[[VideoGame/CommandAndConquerTiberiumWars Command & Conquer 3: Tiberium Wars]] (2007)'': Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.

to:

** ''[[VideoGame/CommandAndConquerRenegade C&C: Renegade]] (2002)'': Renegade]]'' (2002): FirstPersonShooter sequel that parallels the GDI campaign in ''Tiberian Dawn''. Not so well received by some critics, although it received overall good reviews plus the [[GameMod modding]] community loves it, and hundreds of people still play it on multiplayer every day.
** ''[[VideoGame/CommandAndConquerTiberiumWars Command & ''VideoGame/{{Command And Conquer 3: Tiberium Wars]] (2007)'': Wars'' (2007): Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
Is there an issue? Send a MessageReason:
missed a link


** ''Command & Conquer 4: Tiberian Twilight'' (2010): The grand finale for the Tiberium series. As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the "Tiberium Control Network", which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them. Either story can be construed as canon, and the story ends the same way regardless. New features include different faction "classes" such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics.

to:

** ''Command ''[[VideoGame/CommandAndConquerTiberianTwilight Command & Conquer 4: Tiberian Twilight'' Twilight]]'' (2010): The grand finale for the Tiberium series. As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the "Tiberium Control Network", which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them. Either story can be construed as canon, and the story ends the same way regardless. New features include different faction "classes" such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics.

Added: 9

Changed: 214

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added links, release dates, index


[[index]]



** ''Command & Conquer: Tiberian Dawn'': ''DuneII'' was the TropeCodifier, but this was the one that made the {{RTS}} genre, much like ''Catacomb Abyss'' and ''{{Doom}}'' for {{FPS}} games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGOSuperpower a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). {{Canon}} says [[NoCanonForTheWicked the GDI won]].
*** ''Command & Conquer: The Covert Operations'': The mandatory expansion pack doesn't add new story, except for a hidden campaign pitting players against dinosaurs: the add-on was created at the height of the ''JurassicPark'' movie craze.
*** ''C&C: Sole Survivor'': A poorly-received multiplayer-only sequel. Seemingly victim to CanonDisContinuity.
** ''Command & Conquer: Tiberian Sun'': Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].
*** ''C&C: Firestorm'': ExpansionPack to ''Tiberian Sun''. The Nod AI CABAL [[AIIsACrapshoot goes mad]] and declares war on GDI and Nod. This breaks from previous tradition by having both Nod and GDI campaigns be canonical.
** ''[[VideoGame/CommandAndConquerRenegade C&C: Renegade]]'': FirstPersonShooter sequel that parallels the GDI campaign in ''Tiberian Dawn''. Not so well received by some critics, although it received overall good reviews plus the [[GameMod modding]] community loves it, and hundreds of people still play it on multiplayer every day.
** ''[[VideoGame/CommandAndConquerTiberiumWars Command & Conquer 3: Tiberium Wars]]'': Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
*** ''Command & Conquer 3: Kane's Wrath'': The next installment, ''Kane's Wrath'' focuses on the series BigBad Kane, with the campaign spanning from the end of ''Firestorm'' to 11 years after ''Tiberium Wars''. Also adds two subfactions to each army with specialized attack styles. Kane wins this round despite losing most of his army, capturing both {{MacGuffin}}s (of course, he specifically states, in cutscene, that Nod being "but a shadow of what it once was" is exactly "[[MagnificentBastard as it should be]]").

to:

** ''Command & Conquer: Tiberian Dawn'': ''VideoGame/CommandAndConquerTiberianDawn'' (1995): ''DuneII'' was the TropeCodifier, but this was the one that made the {{RTS}} genre, much like ''Catacomb Abyss'' and ''{{Doom}}'' for {{FPS}} games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGOSuperpower a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). {{Canon}} says [[NoCanonForTheWicked the GDI won]].
*** ''Command & Conquer: The Covert Operations'': Operations'' (1996): The mandatory expansion pack doesn't add new story, except for a hidden campaign pitting players against dinosaurs: the add-on was created at the height of the ''JurassicPark'' movie craze.
*** ''C&C: Sole Survivor'': Survivor'' (1997): A poorly-received multiplayer-only sequel. Seemingly victim to CanonDisContinuity.
** ''Command & Conquer: Tiberian Sun'': ''VideoGame/CommandAndConquerTiberianSun'' (1999): Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].
*** ''C&C: Firestorm'': Firestorm'' (2000): ExpansionPack to ''Tiberian Sun''. The Nod AI CABAL [[AIIsACrapshoot goes mad]] and declares war on GDI and Nod. This breaks from previous tradition by having both Nod and GDI campaigns be canonical.
** ''[[VideoGame/CommandAndConquerRenegade C&C: Renegade]]'': Renegade]] (2002)'': FirstPersonShooter sequel that parallels the GDI campaign in ''Tiberian Dawn''. Not so well received by some critics, although it received overall good reviews plus the [[GameMod modding]] community loves it, and hundreds of people still play it on multiplayer every day.
** ''[[VideoGame/CommandAndConquerTiberiumWars Command & Conquer 3: Tiberium Wars]]'': Wars]] (2007)'': Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
*** ''Command & Conquer 3: Kane's Wrath'': Wrath'' (2008): The next installment, ''Kane's Wrath'' focuses on the series BigBad Kane, with the campaign spanning from the end of ''Firestorm'' to 11 years after ''Tiberium Wars''. Also adds two subfactions to each army with specialized attack styles. Kane wins this round despite losing most of his army, capturing both {{MacGuffin}}s (of course, he specifically states, in cutscene, that Nod being "but a shadow of what it once was" is exactly "[[MagnificentBastard as it should be]]").



** ''Command & Conquer 4: Tiberian Twilight'': The grand finale for the Tiberium series. As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the "Tiberium Control Network", which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them. Either story can be construed as canon, and the story ends the same way regardless. New features include different faction "classes" such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics.
*** ''Command & Conquer 4: Tiberian Twilight Mobile'': An adaptation of the Tiberian Twilight game for mobile phones, which set in the interim period between Kane's Wrath and 2062, focuses on the events that lead up to the Manchester meeting in original Tiberian Twilight.
** ''Command & Conquer Alliances'': An upcoming browser game which is developed by EA Phenomic. At the moment it is only known that it will be set in the Tiberium-Verse and programmed in HTML5 to allow playing on the desktop and mobile devices.

to:

** ''Command & Conquer 4: Tiberian Twilight'': Twilight'' (2010): The grand finale for the Tiberium series. As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the "Tiberium Control Network", which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them. Either story can be construed as canon, and the story ends the same way regardless. New features include different faction "classes" such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics.
*** ''Command & Conquer 4: Tiberian Twilight Mobile'': An adaptation of the Tiberian Twilight ''Tiberian Twilight'' game for mobile phones, which set in the interim period between Kane's Wrath and 2062, focuses on the events that lead up to the Manchester meeting in original Tiberian Twilight.
''Tiberian Twilight''.
** ''Command & Conquer Alliances'': Alliances'' (beta 2011): An upcoming browser game which is developed by EA Phenomic. At the moment it is only known that it will be set in the Tiberium-Verse and programmed in HTML5 to allow playing on the desktop and mobile devices.



** ''[[VideoGame/CommandAndConquerRedAlert Command & Conquer: Red Alert]]'': Due to Einstein's meddling, an alternative WorldWarII erupts between Europe and the USSR. Originally meant to be a prequel to ''Tiberian Dawn''.
*** ''Red Alert: Counterstrike'', ''Red Alert: The Aftermath'': expansion packs that, like ''Covert Operations'', do not add to the storyline except for a secret campaign. This time, it's against giant ants.
*** ''Red Alert: Retaliation'': A console version of the Red Alert expansions, with new FMV cutscenes. Basically, you follow an American or Soviet Commander's campaign.
** ''[[VideoGame/CommandAndConquerRedAlert2 Command & Conquer: Red Alert 2]]'': After the Soviet defeat in ''Red Alert'', the Allied-chosen Soviet Premier Romanov rebuilds the USSR military and invades America in the 1970's. The series, already ham-acted and somewhat over-the-top, fully embraces camp.
*** ''Command & Conquer: Yuri's Revenge'': Yuri, Romanov's {{Psychic Power}}ed adviser, breaks away during the eve of the Allies victory and is about to conquer the world. TimeTravel is the only way to stop his plans.
** ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'': [[{{Camp}} The series just goes completely]] [[StealthPun gaga]], so much so that it [[RedAlert3 has its own page]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[Manga/{{Akira}} Tetsuo]] and [[{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by J.K. Simmons, TimCurry and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.
*** ''[[ColonCancer Command & Conquer: Red Alert 3: Uprising]]'': A download-only stand-alone expansion pack featuring 4 mini-campaigns: one for each faction set in the aftermath of the Allies' (canonic) victory and a bonus campaign telling the origin of Yuriko Omega. It also contains a "Commander's Challenge" mode featuring 50 unique challengers. Curiously, it doesn't contain any multiplayer elements, most likely due to the introduction of [[GameBreaker unbelievably overpowered units.]] While the full ''Uprising'' package is only for PC, the Commander's Challenge mode (sans campaigns) is available on PS3.

* '''''[[VideoGame/CommandAndConquerGenerals Command & Conquer: Generals]]''''': Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''VideoGame/AgeOfEmpires'' and Blizzard's ''{{Starcraft}}'' and ''{{Warcraft}}'' series than ''Command and Conquer''), Generals is set TwentyMinutesIntoTheFuture. The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]], an Arab-ish terrorist organization RippedFromTheHeadlines after 9/11, has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology. The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles. ([[MediaWatchdogs Not everyone was pleased with the national stereotyping]].) It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...
** ''Generals: Zero Hour'': The obligatory ExpansionPack. More battles between the factions with upgraded units and somewhat more story. Canonically, the US retreats from Europe after the GLA attacks several major cities, and China comes out on top as the world's largest superpower under the new name of the Eurasian Unity League, thanks to finally eliminating the GLA. Also adds three generals to each army, each of which specializes in a specific type of warfare.
** ''Generals 2'': The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals. The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013.

to:

** ''[[VideoGame/CommandAndConquerRedAlert Command & Conquer: Red Alert]]'': Alert]]'' (1996): Due to Einstein's meddling, an alternative WorldWarII erupts between Europe and the USSR. Originally meant to be a prequel to ''Tiberian Dawn''.
*** ''Red Alert: Counterstrike'', ''Red Alert: The Aftermath'': Aftermath'' (1997): expansion packs that, like ''Covert Operations'', do not add to the storyline except for a secret campaign. This time, it's against giant ants.
*** ''Red Alert: Retaliation'': Retaliation'' (1998): A console version of the Red Alert expansions, with new FMV cutscenes. Basically, you follow an American or Soviet Commander's campaign.
** ''[[VideoGame/CommandAndConquerRedAlert2 Command & Conquer: Red Alert 2]]'': 2]]'' (2000): After the Soviet defeat in ''Red Alert'', the Allied-chosen Soviet Premier Romanov rebuilds the USSR military and invades America in the 1970's. The series, already ham-acted and somewhat over-the-top, fully embraces camp.
*** ''Command & Conquer: Yuri's Revenge'': Revenge'' (2001): Yuri, Romanov's {{Psychic Power}}ed adviser, breaks away during the eve of the Allies victory and is about to conquer the world. TimeTravel is the only way to stop his plans.
** ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'': 3]]'' (2008): [[{{Camp}} The series just goes completely]] [[StealthPun gaga]], so much so that it [[RedAlert3 has its own page]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[Manga/{{Akira}} Tetsuo]] and [[{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by J.K. Simmons, TimCurry and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.
*** ''[[ColonCancer Command & Conquer: Red Alert 3: Uprising]]'': Uprising]]'' (2009): A download-only stand-alone expansion pack featuring 4 mini-campaigns: one for each faction set in the aftermath of the Allies' (canonic) victory and a bonus campaign telling the origin of Yuriko Omega. It also contains a "Commander's Challenge" mode featuring 50 unique challengers. Curiously, it doesn't contain any multiplayer elements, most likely due to the introduction of [[GameBreaker unbelievably overpowered units.]] While the full ''Uprising'' package is only for PC, the Commander's Challenge mode (sans campaigns) is available on PS3.

* '''''[[VideoGame/CommandAndConquerGenerals Command & Conquer: Generals]]''''': Generals]]''''' (2003): Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''VideoGame/AgeOfEmpires'' and Blizzard's ''{{Starcraft}}'' and ''{{Warcraft}}'' series than ''Command and Conquer''), Generals is set TwentyMinutesIntoTheFuture. The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]], an Arab-ish terrorist organization RippedFromTheHeadlines after 9/11, has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology. The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles. ([[MediaWatchdogs Not everyone was pleased with the national stereotyping]].) It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...
** ''Generals: Zero Hour'': Hour'' (2003): The obligatory ExpansionPack. More battles between the factions with upgraded units and somewhat more story. Canonically, the US retreats from Europe after the GLA attacks several major cities, and China comes out on top as the world's largest superpower under the new name of the Eurasian Unity League, thanks to finally eliminating the GLA. Also adds three generals to each army, each of which specializes in a specific type of warfare.
** ''Generals 2'': 2'' (2013 release date): The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals. The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013.
[[/index]]
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* '''''[[VideoGame/CommandAndConquerGenerals Command & Conquer: Generals]]''''': Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''AgeOfEmpires'' and Blizzard's ''{{Starcraft}}'' and ''{{Warcraft}}'' series than ''Command and Conquer''), Generals is set TwentyMinutesIntoTheFuture. The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]], an Arab-ish terrorist organization RippedFromTheHeadlines after 9/11, has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology. The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles. ([[MediaWatchdogs Not everyone was pleased with the national stereotyping]].) It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...

to:

* '''''[[VideoGame/CommandAndConquerGenerals Command & Conquer: Generals]]''''': Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''AgeOfEmpires'' ''VideoGame/AgeOfEmpires'' and Blizzard's ''{{Starcraft}}'' and ''{{Warcraft}}'' series than ''Command and Conquer''), Generals is set TwentyMinutesIntoTheFuture. The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]], an Arab-ish terrorist organization RippedFromTheHeadlines after 9/11, has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology. The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles. ([[MediaWatchdogs Not everyone was pleased with the national stereotyping]].) It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...
Is there an issue? Send a MessageReason:
Namespace


** ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'': [[{{Camp}} The series just goes completely]] [[StealthPun gaga]], so much so that it [[RedAlert3 has its own page]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[{{Akira}} Tetsuo]] and [[{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by J.K. Simmons, TimCurry and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.

to:

** ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'': [[{{Camp}} The series just goes completely]] [[StealthPun gaga]], so much so that it [[RedAlert3 has its own page]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[{{Akira}} [[Manga/{{Akira}} Tetsuo]] and [[{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by J.K. Simmons, TimCurry and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.
Is there an issue? Send a MessageReason:
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* '''''[[CommandAndConquerTiberium Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[{{terraform}} xenoforming]], and the stuff is more virulent than Japanese knotweed.

to:

* '''''[[CommandAndConquerTiberium '''''[[VideoGame/CommandAndConquerTiberium Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[{{terraform}} xenoforming]], and the stuff is more virulent than Japanese knotweed.
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/cnc_7503.JPG]]
[[caption-width-right:300:''Welcome back, commander.'']]

[floatboxright:
* Tiberium universe:
** ''Tiberian Dawn''
*** ''The Covert Operations''
** ''Tiberian Sun''
*** ''Firestorm''
** ''Renegade''
** ''Tiberium Wars''
*** ''Kane's Wrath''
** ''Tiberian Twilight''
* Red Alert universe:
** ''Red Alert''
*** ''Counterstrike''
*** ''The Aftermath''
** ''Red Alert 2''
*** ''Yuri's Revenge''
** ''Red Alert 3''
*** ''Uprising''
* Generals universe:
** ''Generals''
*** ''Zero Hour''
]

--> ''"He who controls the past, commands the future. He who commands the future, conquers the past."''
--> - [[DarkMessiah Kane]] paraphrasing a famous line from ''NineteenEightyFour''.

''Command And Conquer'' (C&C) is a series of popular RealTimeStrategy games.

Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''DuneII'' and ''{{Warcraft}}'', helped to spread the genre and set gameplay standards still followed today, such as the shrouded map, base construction and expansion, [[YouRequireMoreVespeneGas resource harvesting]], tech trees, faction-specific units (not to mention play styles), superweapons, and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "nearly synonymous with RTS gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.

The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was UnCanceled, with the new installment subtitled ''Tiberium Wars''.

Since the games all have MultipleEndings, the good guys usually win. The canonical winners are listed. However, in ''Firestorm'' (C&C 2 expansion) and ''Tiberium Wars'' (C&C 3) each campaign shows a different side of the same events. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and Kane's Wrath) to find out what really happened.

* '''''[[CommandAndConquerTiberium Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[{{terraform}} xenoforming]], and the stuff is more virulent than Japanese knotweed.
** ''Command & Conquer: Tiberian Dawn'': ''DuneII'' was the TropeCodifier, but this was the one that made the {{RTS}} genre, much like ''Catacomb Abyss'' and ''{{Doom}}'' for {{FPS}} games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGOSuperpower a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). {{Canon}} says [[NoCanonForTheWicked the GDI won]].
*** ''Command & Conquer: The Covert Operations'': The mandatory expansion pack doesn't add new story, except for a hidden campaign pitting players against dinosaurs: the add-on was created at the height of the ''JurassicPark'' movie craze.
*** ''C&C: Sole Survivor'': A poorly-received multiplayer-only sequel. Seemingly victim to CanonDisContinuity.
** ''Command & Conquer: Tiberian Sun'': Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].
*** ''C&C: Firestorm'': ExpansionPack to ''Tiberian Sun''. The Nod AI CABAL [[AIIsACrapshoot goes mad]] and declares war on GDI and Nod. This breaks from previous tradition by having both Nod and GDI campaigns be canonical.
** ''[[VideoGame/CommandAndConquerRenegade C&C: Renegade]]'': FirstPersonShooter sequel that parallels the GDI campaign in ''Tiberian Dawn''. Not so well received by some critics, although it received overall good reviews plus the [[GameMod modding]] community loves it, and hundreds of people still play it on multiplayer every day.
** ''[[VideoGame/CommandAndConquerTiberiumWars Command & Conquer 3: Tiberium Wars]]'': Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
*** ''Command & Conquer 3: Kane's Wrath'': The next installment, ''Kane's Wrath'' focuses on the series BigBad Kane, with the campaign spanning from the end of ''Firestorm'' to 11 years after ''Tiberium Wars''. Also adds two subfactions to each army with specialized attack styles. Kane wins this round despite losing most of his army, capturing both {{MacGuffin}}s (of course, he specifically states, in cutscene, that Nod being "but a shadow of what it once was" is exactly "[[MagnificentBastard as it should be]]").
** ''Tiberium'': A Squad-based FPS set in the years following Tiberium Wars. [[http://www.gamasutra.com/php-bin/news_index.php?story=20462 Canceled by EA]] due to [[YouHaveFailedMe "not meeting standards"]].
** ''Command & Conquer 4: Tiberian Twilight'': The grand finale for the Tiberium series. As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the "Tiberium Control Network", which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them. Either story can be construed as canon, and the story ends the same way regardless. New features include different faction "classes" such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics.
*** ''Command & Conquer 4: Tiberian Twilight Mobile'': An adaptation of the Tiberian Twilight game for mobile phones, which set in the interim period between Kane's Wrath and 2062, focuses on the events that lead up to the Manchester meeting in original Tiberian Twilight.
** ''Command & Conquer Alliances'': An upcoming browser game which is developed by EA Phenomic. At the moment it is only known that it will be set in the Tiberium-Verse and programmed in HTML5 to allow playing on the desktop and mobile devices.

* '''''[[VideoGame/CommandAndConquerRedAlertSeries Red Alert Series]]''''': In an effort to prevent the horrors of WorldWarII, Albert Einstein creates a time machine to [[HitlersTimeTravelExemptionAct remove Hitler from history]]...[[NiceJobBreakingItHero which turns out to be a big mistake.]] This creates an [[AlternateHistory alternate timeline]] in which the USSR invades Europe instead of Germany, [[HitlersTimeTravelExemptionAct sparking a war even worse]] than the one Einstein prevented. The basic premise: WhatIf the ColdWar went hot? The series is notable for having units based off conspiracy theories and what-if weaponry, such as Tesla coil weaponry, teleporters, and {{Time Machine}}s.
** ''[[VideoGame/CommandAndConquerRedAlert Command & Conquer: Red Alert]]'': Due to Einstein's meddling, an alternative WorldWarII erupts between Europe and the USSR. Originally meant to be a prequel to ''Tiberian Dawn''.
*** ''Red Alert: Counterstrike'', ''Red Alert: The Aftermath'': expansion packs that, like ''Covert Operations'', do not add to the storyline except for a secret campaign. This time, it's against giant ants.
*** ''Red Alert: Retaliation'': A console version of the Red Alert expansions, with new FMV cutscenes. Basically, you follow an American or Soviet Commander's campaign.
** ''[[VideoGame/CommandAndConquerRedAlert2 Command & Conquer: Red Alert 2]]'': After the Soviet defeat in ''Red Alert'', the Allied-chosen Soviet Premier Romanov rebuilds the USSR military and invades America in the 1970's. The series, already ham-acted and somewhat over-the-top, fully embraces camp.
*** ''Command & Conquer: Yuri's Revenge'': Yuri, Romanov's {{Psychic Power}}ed adviser, breaks away during the eve of the Allies victory and is about to conquer the world. TimeTravel is the only way to stop his plans.
** ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'': [[{{Camp}} The series just goes completely]] [[StealthPun gaga]], so much so that it [[RedAlert3 has its own page]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[{{Akira}} Tetsuo]] and [[{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by J.K. Simmons, TimCurry and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.
*** ''[[ColonCancer Command & Conquer: Red Alert 3: Uprising]]'': A download-only stand-alone expansion pack featuring 4 mini-campaigns: one for each faction set in the aftermath of the Allies' (canonic) victory and a bonus campaign telling the origin of Yuriko Omega. It also contains a "Commander's Challenge" mode featuring 50 unique challengers. Curiously, it doesn't contain any multiplayer elements, most likely due to the introduction of [[GameBreaker unbelievably overpowered units.]] While the full ''Uprising'' package is only for PC, the Commander's Challenge mode (sans campaigns) is available on PS3.

* '''''[[VideoGame/CommandAndConquerGenerals Command & Conquer: Generals]]''''': Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''AgeOfEmpires'' and Blizzard's ''{{Starcraft}}'' and ''{{Warcraft}}'' series than ''Command and Conquer''), Generals is set TwentyMinutesIntoTheFuture. The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]], an Arab-ish terrorist organization RippedFromTheHeadlines after 9/11, has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology. The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles. ([[MediaWatchdogs Not everyone was pleased with the national stereotyping]].) It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...
** ''Generals: Zero Hour'': The obligatory ExpansionPack. More battles between the factions with upgraded units and somewhat more story. Canonically, the US retreats from Europe after the GLA attacks several major cities, and China comes out on top as the world's largest superpower under the new name of the Eurasian Unity League, thanks to finally eliminating the GLA. Also adds three generals to each army, each of which specializes in a specific type of warfare.
** ''Generals 2'': The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals. The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013.

The series is also known for its immensely complicated version of canon. Due to the merging of and changing production studios and loads and loads of ExecutiveMeddling, nobody really agrees on what is canon, although the current owners of the franchise have set theirs in stone, as seen above. Westwood Studios originally wrote ''Command & Conquer Tiberian Dawn'' as a standalone game with plans for a expansion pack that involved TimeTravel. This was eventually re-written and combined with their plans for a WWII RTS into the prequel ''Red Alert'', and plans for ''Tiberian Sun'', as sequel to ''Tiberian Dawn'' was made. Then EA acquired Westwood, and changed things around to how it is presented above. Safe to say, someone, somewhere, has decided not to include at least one of the games in the canon.

And in December 2011 EA revealed that BioWare (actually Victory Games, which had been snatched up by BioWare) would be in charge of the next C&C project. [[http://www.youtube.com/watch?v=w6bg6yhyTK4 A trailer]] of the new project was shown at the Spike Video Game Awards and has revealed the game is a sequel to the Generals series. An upcoming browsergame called ''Command & Conquer Alliances'' which is set in the Tiberium-Universe has also been revealed.

----

->''Battle Control Terminated.''

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