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* ''[[VideoGame/CommandAndConquerTiberianSun Command & Conquer: Tiberian Sun]]'' (1999): Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].

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* ''[[VideoGame/CommandAndConquerTiberianSun Command & Conquer: Tiberian Sun]]'' ''VideoGame/CommandAndConquerTiberianSun'' (1999): Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].



* ''[[VideoGame/CommandAndConquerRenegade C&C: Renegade]]'' (2002): FirstPersonShooter sequel that parallels the GDI campaign in ''Tiberian Dawn''. Not so well received by some critics, although it received overall good reviews, plus the [[GameMod modding]] community loves it, and hundreds of people still play it on multiplayer every day.
* ''VideoGame/CommandAndConquer3TiberiumWars'' (2007): Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side, and are revealed to be the cause of the Tiberium infestation. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.

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* ''[[VideoGame/CommandAndConquerRenegade C&C: Renegade]]'' ''VideoGame/CommandAndConquerRenegade'' (2002): FirstPersonShooter sequel that parallels the GDI campaign in ''Tiberian Dawn''. Not so well received by some critics, although it received overall good reviews, plus the [[GameMod modding]] community loves it, and hundreds of people still play it on multiplayer every day.
* ''VideoGame/CommandAndConquer3TiberiumWars'' (2007): Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side, and are revealed to be the cause of the Tiberium infestation. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, happen, with the series game being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.



** ''Command & Conquer 3: Kane's Wrath'' (2008): The next installment, ''Kane's Wrath'' focuses on the series BigBad Kane, with the campaign spanning from the end of ''Firestorm'' to 11 years after ''Tiberium Wars''. Also adds two subfactions to each army with specialized attack styles. Kane wins this round despite losing most of his army, capturing both {{MacGuffin}}s (of course, he specifically states, in cutscene, that Nod being "but a shadow of what it once was" is exactly [[MagnificentBastard "as it should be"]]).

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** ''Command & Conquer 3: Kane's Wrath'' (2008): The next installment, Expansion pack, ''Kane's Wrath'' focuses on the series BigBad Kane, with the campaign spanning from the end of ''Firestorm'' to 11 years after ''Tiberium Wars''. Also adds two subfactions to each army with specialized attack styles. Kane wins this round despite losing most of his army, capturing both {{MacGuffin}}s (of course, he specifically states, in cutscene, that Nod being "but a shadow of what it once was" is exactly [[MagnificentBastard "as it should be"]]).



* ''[[VideoGame/CommandAndConquerTiberianTwilight Command & Conquer 4: Tiberian Twilight]]'' (2010): The grand finale for the Tiberium series. As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the "Tiberium Control Network", which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them. Either story can be construed as canon, and the story ends the same way regardless. New features include different faction "classes" such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics.

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* ''[[VideoGame/CommandAndConquerTiberianTwilight Command & Conquer 4: Tiberian Twilight]]'' ''VideoGame/CommandAndConquerTiberianTwilight'' (2010): The grand finale for the Tiberium series. As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the "Tiberium Control Network", which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them. Either story can be construed as canon, and the story ends the same way regardless. New features include different faction "classes" such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics.



* ''[[VideoGame/CommandAndConquerTiberiumAlliances Command & Conquer: Tiberium Alliances]]'' (2012): A browser game which is developed by EA Phenomic. It is set between the Third and Fourth Tiberium War eras and programmed in [=HTML5=] to allow playing on the desktop and mobile devices.
* ''[[VideoGame/CommandAndConquerRivals Command & Conquer: Rivals]]'' (2018): A mobile game developed by EA Redwood Studios, it's not really [[GaidenGame set in any canonical timeframe]] and is entirely focused on pvp skirmishes.

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* ''[[VideoGame/CommandAndConquerTiberiumAlliances Command & Conquer: Tiberium Alliances]]'' ''VideoGame/CommandAndConquerTiberiumAlliances'' (2012): A browser game which is developed by EA Phenomic. It is set between the Third and Fourth Tiberium War eras and programmed in [=HTML5=] to allow playing on the desktop and mobile devices.
* ''[[VideoGame/CommandAndConquerRivals Command & Conquer: Rivals]]'' ''VideoGame/CommandAndConquerRivals'' (2018): A mobile game developed by EA Redwood Studios, it's not really [[GaidenGame set in any canonical timeframe]] and is entirely focused on pvp [=PvP=] skirmishes.



* ''[[VideoGame/CommandAndConquerRedAlert Command & Conquer: Red Alert]]'' (1996): Due to Einstein's meddling, an alternative UsefulNotes/WorldWarII erupts between Europe and the USSR. Originally meant to be a prequel to ''Tiberian Dawn''. Notably serious about the setting, at least compared to the sequels.

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* ''[[VideoGame/CommandAndConquerRedAlert Command & Conquer: Red Alert]]'' ''VideoGame/CommandAndConquerRedAlert'' (1996): Due to Einstein's meddling, an alternative UsefulNotes/WorldWarII erupts between Europe and the USSR. Originally meant to be a prequel to ''Tiberian Dawn''. Notably serious about the setting, at least compared to the sequels.



* ''[[VideoGame/CommandAndConquerRedAlert2 Command & Conquer: Red Alert 2]]'' (2000): After the Soviet defeat in ''Red Alert'', the Allied-chosen Soviet Premier Romanov rebuilds the USSR military and invades America in the 1970's. The series, already [[LargeHam ham-acted]] and somewhat over-the-top, fully embraces {{camp}}.

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* ''[[VideoGame/CommandAndConquerRedAlert2 Command & Conquer: Red Alert 2]]'' ''VideoGame/CommandAndConquerRedAlert2'' (2000): After the Soviet defeat in ''Red Alert'', the Allied-chosen Soviet Premier Romanov rebuilds the USSR military and invades America in the 1970's.1970s. The series, already [[LargeHam ham-acted]] and somewhat over-the-top, fully embraces {{camp}}.



** ''Command & Conquer: Yuri's Revenge'' (2001): Yuri, Romanov's {{Psychic Power}}ed adviser, breaks away during the eve of the Allies victory and is about to conquer the world. TimeTravel is the only way to stop his plans.

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** ''Command & Conquer: Yuri's Revenge'' (2001): Yuri, Romanov's {{Psychic Power}}ed adviser, breaks away during at the eve of the Allies victory and is about to conquer the world. TimeTravel is the only way to stop his plans.



* ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'' (2008): [[{{Camp}} The series just goes completely]] [[StealthPun gaga]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[Manga/{{Akira}} Tetsuo]] and [[Series/{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by Creator/JKSimmons, Creator/TimCurry and Creator/GeorgeTakei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.

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* ''[[VideoGame/CommandAndConquerRedAlert3 Command & Conquer: Red Alert 3]]'' ''VideoGame/CommandAndConquerRedAlert3'' (2008): [[{{Camp}} The series just goes completely]] [[StealthPun gaga]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[Manga/{{Akira}} Tetsuo]] and [[Series/{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by Creator/JKSimmons, Creator/TimCurry and Creator/GeorgeTakei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.



* ''Command & Conquer: Generals'' (2003): The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles. (Not everyone was pleased with the national stereotyping.) It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...

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* ''Command & Conquer: Generals'' (2003): The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles. (Not styles (though not everyone was pleased with the national stereotyping.) stereotyping). It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...
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Despite the ''Red Alert'' series remaining [[EnsembleDarkhorse vastly popular]], the very negative reception of both ''C&C4: Tiberium Twilight'' and the ''[=C&C=] 2013 Alpha'' meant they both turned out as a collective FranchiseKiller. On October 29, 2013, the ''Command and Conquer 2013'' game was officially canceled and EA Los Angeles, as well as all subsidiaries such as Victory Games, was shut down for good. Despite this, the series hit 30 million sales at its peak (during 2009), and its more popular games are [[CultClassic still being kept alive by the fandoms]] and [[FanSequel modding communities]].

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Despite the ''Red Alert'' series remaining [[EnsembleDarkhorse vastly popular]], the very negative reception of both ''C&C4: Tiberium Twilight'' and the ''[=C&C=] 2013 Alpha'' 2013'' alpha meant they both turned out as a collective FranchiseKiller. On October 29, 2013, the ''Command and Conquer 2013'' game was officially canceled and EA Los Angeles, as well as all subsidiaries such as Victory Games, was shut down for good. Despite this, the series hit 30 million sales at its peak (during 2009), and its more popular games are [[CultClassic still being kept alive by the fandoms]] and [[FanSequel modding communities]].
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-->--Voice heard at the start of "Act On Instinct"

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-->--Voice -->-- Voice heard at the start of "Act On Instinct"
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->''"We are going to have to '''[[DareToBeBadass act]]''', if we want to live in a different world."''
-->--Voice heard at the start of "Act On Instinct"
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Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''VideoGame/AgeOfEmpires'' and Blizzard's ''VideoGame/{{Starcraft}}'' and ''VideoGame/{{Warcraft}}'' series than ''Command & Conquer''), Generals is set TwentyMinutesIntoTheFuture. [[strike:Al-Qaeda]] The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]] has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology.

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Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''VideoGame/AgeOfEmpires'' and Blizzard's ''VideoGame/{{Starcraft}}'' ''Franchise/StarCraft'' and ''VideoGame/{{Warcraft}}'' series than ''Command & Conquer''), Generals is set TwentyMinutesIntoTheFuture. [[strike:Al-Qaeda]] The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]] has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology.
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** ''C&C: Sole Survivor'' (1997): A poorly-received multiplayer-only sequel. Seemingly victim to CanonDiscontinuity.

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** ''C&C: ''Command & Conquer: Sole Survivor'' (1997): A poorly-received multiplayer-only sequel. Seemingly victim to CanonDiscontinuity.An obscure spin-off based on ''Tiberian Dawn''. More of an experiment in multiplayer gameplay than a serious entry in the franchise, some argue that it is an early example of a [[MultiplayerOnlineBattleArena MOBA]].



** ''C&C: Firestorm'' (2000): ExpansionPack to ''Tiberian Sun''. The Nod AI CABAL [[AIIsACrapshoot goes mad]] and declares war on GDI and Nod. This breaks from previous tradition by having both Nod and GDI campaigns be canonical.

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** ''C&C: ''Command & Conquer: Firestorm'' (2000): ExpansionPack to ''Tiberian Sun''. The Nod AI CABAL [[AIIsACrapshoot goes mad]] and declares war on GDI and Nod. This breaks from previous tradition by having both Nod and GDI campaigns be canonical.
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Since the games all have MultipleEndings, the good guys [[NoCanonForTheWicked usually win.]] The canonical winners are listed. However, in ''Firestorm'' (C&C 2 expansion) and ''Tiberium Wars'' (C&C 3) each campaign shows a different side of the same events. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and Kane's Wrath) to find out what really happened.

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Since the games all have MultipleEndings, the good guys [[NoCanonForTheWicked usually win.]] The canonical winners are listed. However, in ''Firestorm'' (C&C 2 expansion) and ''Tiberium Wars'' (C&C 3) each campaign shows a different side of the same events. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and Kane's Wrath) ''Kane's Wrath'') to find out what really happened.



On June 5, 2020, [[MilestoneCelebration 25 years after its original launch]], EA released ''Command & Conquer Remastered'', a comprehensive [[VideoGameRemake remake]] of both ''Tiberian Dawn'' and ''Red Alert 1'' including all their respective expansion packs. Aside from 4K graphics, overhauled (but no less cheesy) cutscenes and numerous [=QoL=] improvements in terms of gameplay, nothing has been changed about the {{Cult Classic}}s, and the improved features can be toggled off at will for the original gaming experience if the player is feeling particularly nostalgic.

to:

On June 5, 2020, [[MilestoneCelebration 25 years after its original launch]], EA released ''Command & Conquer Remastered'', a comprehensive [[VideoGameRemake remake]] of both ''Tiberian Dawn'' and ''Red Alert 1'' including all their respective expansion packs. Aside from 4K graphics, overhauled (but no less cheesy) cutscenes and numerous [=QoL=] quality of life improvements in terms of gameplay, nothing has been changed about the {{Cult Classic}}s, and the improved features can be toggled off at will for the original gaming experience if the player is feeling particularly nostalgic.



* ''[[VideoGame/CommandAndConquer2013 Command and Conquer]]'' (formerly ''Generals 2'', '''[[{{Cancellation}} later cancelled]]'''): The next game in the series, developed by Bioware, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Command and Conquer'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the (formerly) eponymous Generals. The three confirmed factions are the GLA itself, the newly formed APA (Asia-Pacific Alliance, according to pre-release talks from the creators) and what seems to be the European Union, after having bounced back enough from ''Zero Hour''. The game's name changing from ''C&C: Generals 2'' to the current name came with re-tooling it as a free-to-play RTS, the first in a series of other [=F2P=] games set in the C&C universe. However, alpha testing of the game didn't turn up the positive feedback the team was hoping for, causing it's cancellation.

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* ''[[VideoGame/CommandAndConquer2013 Command and Conquer]]'' (formerly ''Generals 2'', '''[[{{Cancellation}} later cancelled]]'''): The next game in the series, developed by Bioware, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Command and Conquer'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the (formerly) eponymous Generals. The three confirmed factions are the GLA itself, the newly formed APA (Asia-Pacific Alliance, according to pre-release talks from the creators) and what seems to be the European Union, after having bounced back enough from ''Zero Hour''. The game's name changing from ''C&C: Generals 2'' to the current name came with re-tooling it as a free-to-play RTS, the first in a series of other [=F2P=] games set in the C&C universe. However, alpha testing of the game didn't turn up the positive feedback the team was hoping for, causing it's its cancellation.
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--> -- [[DarkMessiah Kane]] paraphrasing a famous line from ''Literature/NineteenEightyFour''.

''Command & Conquer'' (C&C) is a series of hugely influential RealTimeStrategy games.

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--> -- [[DarkMessiah Kane]] paraphrasing -->-- '''[[DarkMessiah Kane]]''' (paraphrasing a famous line from ''Literature/NineteenEightyFour''.

''Literature/NineteenEightyFour'')

''Command & Conquer'' (C&C) is a series of hugely influential RealTimeStrategy games.
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** ''Command & Conquer 4: Tiberian Twilight Mobile'': An adaptation of the ''Tiberian Twilight'' game for mobile phones, which set in the interim period between Kane's Wrath and 2062, focuses on the events that lead up to the Manchester meeting in original ''Tiberian Twilight''.

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** ''Command & Conquer 4: Tiberian Twilight Mobile'': An adaptation of the ''Tiberian Twilight'' game for mobile phones, which is set in the interim period between Kane's Wrath ''Kane's Wrath'' and 2062, focuses on the events that lead up to the Manchester meeting in original ''Tiberian Twilight''.
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** ''Red Alert: Counterstrike'', ''Red Alert: The Aftermath'' (1997): expansion packs that, like ''Covert Operations'', do not add to the storyline except for a secret campaign. This time, it's against giant ants.

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** ''Red Alert: Counterstrike'', ''Red Alert: The Aftermath'' (1997): expansion Expansion packs that, like ''Covert Operations'', do not add to the storyline except for a secret campaign. This time, it's against giant ants.
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* ''VideoGame/CommandAndConquerTiberiumWars'' (2007): Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side, and are revealed to be the cause of the Tiberium infestation. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.

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* ''VideoGame/CommandAndConquerTiberiumWars'' ''VideoGame/CommandAndConquer3TiberiumWars'' (2007): Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side, and are revealed to be the cause of the Tiberium infestation. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
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* ''[[VideoGame/CommandAndConquerRedAlert2 Command & Conquer: Red Alert 2]]'' (2000): After the Soviet defeat in ''Red Alert'', the Allied-chosen Soviet Premier Romanov rebuilds the USSR military and invades America in the 1970's. The series, already ham-acted and somewhat over-the-top, fully embraces camp.

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* ''[[VideoGame/CommandAndConquerRedAlert2 Command & Conquer: Red Alert 2]]'' (2000): After the Soviet defeat in ''Red Alert'', the Allied-chosen Soviet Premier Romanov rebuilds the USSR military and invades America in the 1970's. The series, already ham-acted [[LargeHam ham-acted]] and somewhat over-the-top, fully embraces camp.{{camp}}.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cnc_7503.JPG]]
[[caption-width-right:300:''Welcome back, commander.'']]

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[[quoteright:300:https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1599172142009661000
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[[caption-width-right:300:''Welcome
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[[caption-width-right:350:''Welcome
back, commander.'']]
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On June 5, 2020, EA released ''Command & Conquer Remastered'', a comprehensive [[VideoGameRemake remake]] of both ''Tiberian Dawn'' and ''Red Alert 1'' including all their respective expansion packs. Aside from 4K graphics, overhauled (but no less cheesy) cutscenes and numerous [=QoL=] improvements in terms of gameplay, nothing has been changed about the {{Cult Classic}}s, and the improved features can be toggled off at will for the original gaming experience if the player is feeling particularly nostalgic.

to:

On June 5, 2020, [[MilestoneCelebration 25 years after its original launch]], EA released ''Command & Conquer Remastered'', a comprehensive [[VideoGameRemake remake]] of both ''Tiberian Dawn'' and ''Red Alert 1'' including all their respective expansion packs. Aside from 4K graphics, overhauled (but no less cheesy) cutscenes and numerous [=QoL=] improvements in terms of gameplay, nothing has been changed about the {{Cult Classic}}s, and the improved features can be toggled off at will for the original gaming experience if the player is feeling particularly nostalgic.
Is there an issue? Send a MessageReason:
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Added DiffLines:


On June 5, 2020, EA released ''Command & Conquer Remastered'', a comprehensive [[VideoGameRemake remake]] of both ''Tiberian Dawn'' and ''Red Alert 1'' including all their respective expansion packs. Aside from 4K graphics, overhauled (but no less cheesy) cutscenes and numerous [=QoL=] improvements in terms of gameplay, nothing has been changed about the {{Cult Classic}}s, and the improved features can be toggled off at will for the original gaming experience if the player is feeling particularly nostalgic.
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** ''Red Alert: Retaliation'' (1998): A console version of the Red Alert expansions, with new FMV cutscenes. Basically, you follow an American or Soviet Commander's campaign.

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** ''Red Alert: Retaliation'' (1998): A console version of the Red Alert expansions, with new FMV cutscenes. Basically, you follow an American or Soviet Commander's campaign.

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