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Nintendo Hard isn't about certain level, boss or gamemode being difficult. It's the whole game being difficult.


* NintendoHard: A New Game Plus with a fully levelled up Bayek. Even the base mooks of Siwa can utterly massacre him in a few seconds, thanks to their level being scaled with his, to say nothing of bosses, or a BossInMookClothing.
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* UngratefulBastard: Bandits can be found caged in some forts and on ships, but freeing them results in them instantly turning on Bayak and attacking him. No honor among thieves, indeed.

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* UngratefulBastard: Bandits can be found caged in some forts and on ships, but freeing them results in them instantly turning on Bayak Bayek and attacking him. No honor among thieves, indeed.

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* UngratefulBastard: Bandits can be found caged in some forts and on ships, but freeing them results in them instantly turning on Bayak and attacking him. No honor among thieves, indeed.



* UngratefulBastard: Bandits can be found caged in some forts and on ships, but freeing them results in them instantly turning on Bayak and attacking him. No honor among thieves, indeed.

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* UngratefulBastard: Bandits can be found caged in some forts and on ships, but freeing them results in them instantly turning on Bayak and attacking him. No honor among thieves, indeed.



** Bayek shows barely any reaction to finding multiple precursor tombs, and no reaction whatsoever to the secret messages [[spoiler:from the future]] he finds there. He also never mentions any of this to anyone else. The not so secret entrance to the Map Chamber is an example for the villagers of Siwa, as well.

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** Bayek shows barely any reaction to finding multiple precursor tombs, and no reaction whatsoever to the secret messages [[spoiler:from the future]] he finds there. He also never mentions any of this to anyone else. The not so secret not-so-secret entrance to the Map Chamber is an example for the villagers of Siwa, as well.
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* HumungousHeadedHammer: A handful of bosses wield absurdly huge, often spiked hammers in combat, like the first Cyrene gladiator arena champion, [[MeaningfulName The Hammer]], whose weapon looks impossible to even lift for any normal human. They're shown to be appropriately ponderous in cutscenes but, while among the slowest weapons in the game, are still swung frighteningly fast during actual combat.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: A handful of bosses wield absurdly huge, often spiked hammers in combat, like the first Cyrene gladiator arena champion, [[MeaningfulName The Hammer]], whose weapon looks impossible to even lift for any normal human. They're shown to be appropriately ponderous in cutscenes but, while among the slowest weapons in the game, are still swung frighteningly fast during actual combat.
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''Assassin's Creed Origins'' is the tenth major entry in the ''Franchise/AssassinsCreed'' series. It was released October 27, 2017, on UsefulNotes/XboxOne, UsefulNotes/PlayStation4 and PC.

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''Assassin's Creed Origins'' is the tenth major entry in the ''Franchise/AssassinsCreed'' series. It was released October 27, 2017, on UsefulNotes/XboxOne, UsefulNotes/PlayStation4 Platform/XboxOne, Platform/PlayStation4 and PC.

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** Some quests do give out new outfits for Bayek, but the biggest one is for the Isu outfit which involves having visited all 12 stone circles and gotten 50 silica from the tombs, which you bring to a room under the Sphinx. Another one is the Black Hood, your final reward for hunting down and defeating all ten [[BonusBoss Phylakes]].

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** Some quests do give out new outfits for Bayek, but the biggest one is for the Isu outfit which involves having visited all 12 stone circles and gotten 50 silica from the tombs, which you bring to a room under the Sphinx. Another one is the Black Hood, your final reward for hunting down and defeating all ten [[BonusBoss [[OptionalBoss Phylakes]].



* BonusBoss: A lot of them, actually - the ten Phylakes, the four War Elephants (five actually, one battle involves [[DualBoss two at once]]), the six gladiator arena boss battles, and the Trials of the Gods are merely the "official" ones. Then there are countless hostile strongholds dotting the map, each of which has at least one commanding officer in charge that can be seen as minor bosses, and one type actually behaves like a real boss (see BossInMookClothing below).



* FakeLongevity: The Trials of the Gods seem set up to become this. They're active for one RealLife week each before they cycle to the next one. In a game that takes about 60-70 hours to complete and doesn't really offer anything to do past that, there's no real reason to fire up a completed savegame for another four times at least otherwise. Even if you do it for the BonusBoss battle and the equipment you gain, there's nothing meaningful left to do with it anymore, so you practically got yourself a BraggingRightsReward that you'll probably never be able to put to good use (aside from beating the next Trial...).

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* FakeLongevity: The Trials of the Gods seem set up to become this. They're active for one RealLife week each before they cycle to the next one. In a game that takes about 60-70 hours to complete and doesn't really offer anything to do past that, there's no real reason to fire up a completed savegame for another four times at least otherwise. Even if you do it for the BonusBoss OptionalBoss battle and the equipment you gain, there's nothing meaningful left to do with it anymore, so you practically got yourself a BraggingRightsReward that you'll probably never be able to put to good use (aside from beating the next Trial...).


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* OptionalBoss: A lot of them, actually - the ten Phylakes, the four War Elephants (five actually, one battle involves [[DualBoss two at once]]), the six gladiator arena boss battles, and the Trials of the Gods are merely the "official" ones. Then there are countless hostile strongholds dotting the map, each of which has at least one commanding officer in charge that can be seen as minor bosses, and one type actually behaves like a real boss.
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Editorializing.


* SequelHook: [[spoiler:The ending cutscene with Amunet and Cleopatra hinted at a follow-up game centered on Aya during Rome's Second Triumvirate, but one never materialized with Ubisoft ultimately choosing the Peloponnesian War for the next game and a Viking setting for the next one after that. Now with ''Mirage'' returning to traditional [=AC=] gameplay mechanics, such a follow-up may likely never happen.]]

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* SequelHook: [[spoiler:The ending cutscene with Amunet and Cleopatra hinted hints at a follow-up game story centered on Aya during Rome's Second Triumvirate, but one never materialized with Ubisoft ultimately choosing which takes place [[SequelInAnotherMedium in the Peloponnesian War for the next game and a Viking setting for the next one after that. Now with ''Mirage'' returning to traditional [=AC=] gameplay mechanics, such a follow-up may likely never happen.Origins comics]].]]
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** The place of slavery in Ancient Egyptian and Roman society goes almost completely unmentioned. This is important as the Greco-Roman period is when slavery really boomed in Egypt. This is relevant especially as the Assassins[=/=]Hidden Ones' entire thing is to fight for people's freedom. You'd think the whole slavery thing ''would come up''. Averted in ''The Hidden Ones'' DLC where Bayek has to liberate enslaved workers from a cruel Roman general named Gaius Julus Rufio.
** In the Library of Alexandria and associated university, as well as other locations in Alexandria and Cyrene, you see tutors teaching both male and female students in equal numbers. In real history, these students would be almost exclusively men. In the Discovery Mode update, a behind-the-scenes segment even admits the developers knew this and intentionally chose not to display it in order to, in their words, "prioritize inclusive gaming over historical sexism." There are a few other cases, generally in the culturally Greek areas, where women are anachronistically seen doing jobs that would likely be males-only. A loading screen text actually points out that Egyptian women generally had more legal rights and equality than Greek or Roman women, and that many historical Greek writers wrote disdainfully of the practice, casting Egyptian men as emasculated and Egyptian women as domineering.

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** The place of slavery in Ancient Egyptian and Roman society goes almost completely unmentioned. This is important as the Greco-Roman period is was when slavery really boomed in Egypt. This is relevant especially as the Assassins[=/=]Hidden Ones' entire thing creed is to fight for people's freedom. You'd think the whole slavery thing ''would come up''. Averted in ''The Hidden Ones'' DLC where Bayek has to liberate enslaved workers from a cruel Roman general named Gaius Julus Rufio.
** In the Library of Alexandria and associated university, as well as other locations in Alexandria and Cyrene, you see tutors teaching both male and female students in equal numbers. In real history, these students would be almost exclusively men. In the Discovery Mode update, a behind-the-scenes segment even admits the developers knew this and intentionally chose not to display it in order to, in their words, "prioritize inclusive gaming over historical sexism." There are a few other cases, generally in the culturally Greek areas, where women are anachronistically seen doing jobs that would likely be males-only.male-only. A loading screen text actually points out that Egyptian women generally had more legal rights and equality than Greek or Roman women, and that many historical Greek writers wrote disdainfully of the practice, casting Egyptian men as emasculated and Egyptian women as domineering.



* SequelHook: [[spoiler:The ending cutscene with Amunet and Cleopatra hinted at a follow-up game centered on Aya during Rome's Second Triumvirate, but one never materialized with Ubisoft ultimately choosing a Viking setting for the next game.]]

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* SequelHook: [[spoiler:The ending cutscene with Amunet and Cleopatra hinted at a follow-up game centered on Aya during Rome's Second Triumvirate, but one never materialized with Ubisoft ultimately choosing the Peloponnesian War for the next game and a Viking setting for the next game.one after that. Now with ''Mirage'' returning to traditional [=AC=] gameplay mechanics, such a follow-up may likely never happen.]]

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* SequelHook: [[spoiler:The ending cutscene with Amunet and Cleopatra hinted at a follow-up game centered on Aya during Rome's Second Triumvirate, but one never materialized with Ubisoft ultimately choosing a Viking setting for the next game.]]



** Cleopatra's design bears similarities to her depiction in ''Recap/AsterixAndCleopatra'' and [[Film/AsterixAndObelixMissionCleopatra the film adaptation]]. In Quebec, where Ubisoft Montreal is based, the animated adaptation is a movie basically everyone born from the '70s to now has grown up watching several times. The same goes for Caesar, in particular his pronounced hawk-ish nose is very reminiscent of his depiction from the [[ComicBook/{{Asterix}} comics]], rather than [[https://imgur.com/a/lDcuJ his real life bust]].

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** Cleopatra's design bears similarities to her depiction in ''Recap/AsterixAndCleopatra'' and [[Film/AsterixAndObelixMissionCleopatra the film adaptation]]. In Quebec, where Ubisoft Montreal is based, the animated adaptation is a movie basically everyone born from the '70s to now has grown up watching several times. The same goes for Caesar, in particular particular, his pronounced hawk-ish nose is very reminiscent of his depiction from the [[ComicBook/{{Asterix}} comics]], rather than [[https://imgur.com/a/lDcuJ his real life real-life bust]].



** One of the outfits is "Persian Prince", said to be the armor of [[Franchise/PrinceOfPersia a famous Persian prince from long ago]]. The armor is silver and red. echoing [[VideoGame/PrinceOfPersiaWarriorWithin one of the prince's appearances in particular.]]

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** One of the outfits is "Persian Prince", said to be the armor of [[Franchise/PrinceOfPersia a famous Persian prince from long ago]]. The armor is silver and red. red, echoing [[VideoGame/PrinceOfPersiaWarriorWithin one of the prince's appearances in particular.]]

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--->'''[[spoiler:Taharqa]]:''' There are things I regret! We all labor to higher powers. We are all in thrall to greater forces. There is no escape.

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--->'''[[spoiler:Taharqa]]:''' There are things I regret! We all labor to higher powers. We are all in thrall to greater forces. There is no escape.escape



* ArtisticLicenseMilitary:
** Any time there's a large-scale battle, both the Greeks and Romans are shown fighting in a mass chaotic melee; the Ptolemies, as a ''Diadochi'' or successor state to Alexander's empire, favored the Macedonian pike phalanx while the Romans used manipular formations and had abandoned the traditional hoplite phalanx by 315 BC due to experiences with the Gauls.
** Every Ptolemaic soldier from light to heavy has a bow when this wasn't the case for heavier troops like hoplites or phalangites. Not as a standard piece of gear, at least.



** [[spoiler:Many members of the Order of the Ancients are influential, well respected citizens that occupy high-level positions within the social elite of their respective societies. They also use their power and wealth to manipulate Cleopatra, Ptolemy XII and Julius Caesar into advancing their agenda of complete control of the known world]].
** Subverted with Cleopatra, Ptolemy XII and Julius Caesar who are aristocrats but they aren't as evil as [[spoiler:the Order of the Ancients]].

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** [[spoiler:Many members of the Order of the Ancients are influential, well respected well-respected citizens that who occupy high-level positions within the social elite of their respective societies. They also use their power and wealth to manipulate Cleopatra, Ptolemy XII XII, and Julius Caesar into advancing their agenda of complete control of the known world]].
** Subverted with Cleopatra, Ptolemy XII XII, and Julius Caesar who are aristocrats but they aren't as evil as [[spoiler:the Order of the Ancients]].

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*** Additionally, the Dust-Biter sword is based on ''Warrior Within'''s Spider Sword.



** Layla is apparently a ''Franchise/FinalFantasy'' fan, as she has a moogle doll and a cactuar statuette in the cave where her Animus is set up.

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** Layla is apparently a ''Franchise/FinalFantasy'' fan, as she has a moogle Moogle doll and a cactuar Cactuar statuette in the cave where her Animus is set up.
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* ForWantOfANail: Had the Order of the Ancients never captured and eventually killed Khemu while inside an Isu vault, Bayek and Aya would have never got themselves entangled with Cleopatra and formed the Assassin Brotherhood.
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** In a departure from this trope, returning to ''I'' and ''II'', ''Origins'' does away with arbitrary optional mission targets, leaving you free to conduct your operations as you see fit.

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** In a departure from this trope, returning to ''I'' ''VideoGame/AssassinsCreedI'' and ''II'', ''VideoGame/AssassinsCreedII'', ''Origins'' does away with arbitrary optional mission targets, leaving you free to conduct your operations as you see fit.



* BloodierAndGorier: Compared to the games before it, ''Origins'' is a bit further up the violence scale in terms of blood and gore. Unlike the games before ''Unity'', which only had blood, and ''Unity'' itself, whose gore was mainly just decapitated heads, some of ''Origins''' environments have scattered limbs and dismembered bodies. ''Origins'' also has the same amount of blood in combat as ''3'' and ''Unity'', with blood splattering the environment and also having bloody wounds. The game even has a cutscene that shows the DeathOfAChild onscreen, only not showing the actual stabbing.

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* BloodierAndGorier: Compared to the games before it, ''Origins'' is a bit further up the violence scale in terms of blood and gore. Unlike the games before ''Unity'', ''VideoGame/AssassinsCreedUnity'', which only had blood, and ''Unity'' itself, whose gore was mainly just decapitated heads, some of ''Origins''' environments have scattered limbs and dismembered bodies. ''Origins'' also has the same amount of blood in combat as ''3'' and ''Unity'', with blood splattering the environment and also having bloody wounds. The game even has a cutscene that shows the DeathOfAChild onscreen, only not showing the actual stabbing.



** Deanna is wary of Layla testing her Animus on herself, after what happened with Aileen Bock (from the back-matter in ''Black Flag''), not knowing Bock's work was sabotaged by Warren Vidic.

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** Deanna is wary of Layla testing her Animus on herself, after what happened with Aileen Bock (from the back-matter in ''Black Flag''), ''VideoGame/AssassinsCreedIVBlackFlag''), not knowing Bock's work was sabotaged by Warren Vidic.



** When Bayek listens to the Isu messenger, she mentions Desmond Miles' HeroicSacrifice that saved humanity from the Second Disaster. Her next two messages allude to "A labyrinth of trenches, filled with mud and mustard gas" and "Families cowering in fear as V2's vaporize their dwellings". Both statements by the messenger are references to UsefulNotes/WorldWarI and UsefulNotes/WorldWarII, [[spoiler:which were previously covered in the "Time Anomalies" of ''VideoGame/AssassinsCreedSyndicate'' and ''VideoGame/AssassinsCreedUnity'' set in [[TheEdwardianEra 1916 London]] and [[The40s 1944 Paris]] respectively]].

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** When Bayek listens to the Isu messenger, she mentions Desmond Miles' HeroicSacrifice that saved humanity from the Second Disaster. Her next two messages allude to "A labyrinth of trenches, filled with mud and mustard gas" and "Families cowering in fear as V2's vaporize their dwellings". Both statements by the messenger are references to UsefulNotes/WorldWarI and UsefulNotes/WorldWarII, [[spoiler:which were previously covered in the "Time Anomalies" of ''VideoGame/AssassinsCreedSyndicate'' and ''VideoGame/AssassinsCreedUnity'' ''Unity'' set in [[TheEdwardianEra 1916 London]] and [[The40s 1944 Paris]] respectively]].



** One example actually foreshadows gameplay changes in future titles. One of the segments in the Isu Vaults heavily implies that Layla's Animus, unlike previous versions, may be able to change history rather than simply relive it. This bears fruit in ''VideoGame/AssassinsCreedOdyssey,'' which incorporates more roleplaying elements, such as the two mutually exclusive protagonists, interactive dialogue trees, player choices that affect the game world, and MultipleEndings.

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** One example actually foreshadows gameplay changes in future titles. One of the segments in the Isu Vaults heavily implies that Layla's Animus, unlike previous versions, may be able to change history rather than simply relive it. This bears fruit in ''VideoGame/AssassinsCreedOdyssey,'' which incorporates more roleplaying role-playing elements, such as the two mutually exclusive protagonists, interactive dialogue trees, player choices that affect the game world, and MultipleEndings.
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** Khemu asks Bayek "What is best in life?". [[Film/ConanTheBarbarian He mentions one of his friends said it was to crush your enemies and hear the lamentation of their women]]. Bayek replies that they are not "Barbarians".

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** Khemu asks Bayek "What is best in life?". [[Film/ConanTheBarbarian [[Film/ConanTheBarbarian1982 He mentions one of his friends said it was to crush your enemies and hear the lamentation of their women]]. Bayek replies that they are not "Barbarians".

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