Follow TV Tropes

Following

History VideoGame / Arknights

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "Babel" completely recontextualizes the Doctor and the Precursors' backstory and the history of Terra itself. [[spoiler:The Doctor and Priestess were responsible for seeding Originium on Terra in the first place under orders from their fellow Precursors in a bid to preserve their own species, knowing it will infect the native life with Oriptahy. The Doctor was then tasked with overseeing and ensuring the progress of Originium's spread, manipulating the races of Terra to be in a state of eternal war to promote the spread of Originium and disrupting attempts to find a cure to Oripathy. This comes to a head when they join Babel and assassinate Theresa to sabotage her attempts to find cure. As her last act, Theresa erases the Doctor's memories so they can start over from a blank slate, explaining their sudden amnesia at the start of the game. ]]
Is there an issue? Send a MessageReason:
None


** [=SilverAsh=] chronologically first opposes Rhodes Island [[spoiler:due to a coup he raised in Kjerag]], after which he lends his support and joins in ocassionally as a Lord Guard; his sisters and some of his entourage also sign on as operators. Looks like the Doctor truly impressed him with his tactical and strategic chops.

to:

** [=SilverAsh=] chronologically first opposes Rhodes Island [[spoiler:due to a coup he raised in Kjerag]], Kjerag]] during ''Break the Ice'', after which he lends his support and joins in ocassionally as a Lord Guard; his sisters and some of his entourage also sign on as operators. Looks like the Doctor truly impressed him with his tactical and strategic chops.The Black Knight Degenbrecher first appears as Silverash's enforcer and the climactic boss encounter in ''Break the Ice'', is [[spoiler:ultimately stalled by Rhodes Island operators]], and later becomes recruitable after ''The Rides to Lake Silberneherze''.

Changed: 53

Is there an issue? Send a MessageReason:
None


''Arknights'' (Chinese title 明日方舟 or ''Tomorrow's Ark'') is a mobile ScienceFantasy TowerDefense game with RPGElements developed by Hypergryph Network Technologies and Studio Montagne. Developed in Shanghai, China and originally available in Chinese since May 2019, a trio of international servers (in English, Japanese and Korean, with the English version available in most Anglophone countries, much of Europe, and southeast Asia) were opened to the public on January 16, 2020. The game was made available in Taiwan on June 29, 2020.

to:

''Arknights'' (Chinese title 明日方舟 or ''Tomorrow's Ark'') (Chinese: 明日方舟[[labelnote:Pinyin]]míng rì fāng zhōu[[/labelnote]]; lit. "Tomorrow's Ark") is a mobile ScienceFantasy TowerDefense game with RPGElements developed by Hypergryph Network Technologies and Studio Montagne. Developed in Shanghai, China and originally available in Chinese since May 2019, a trio of international servers (in English, Japanese and Korean, with the English version available in most Anglophone countries, much of Europe, and southeast Asia) were opened to the public on January 16, 2020. The game was made available in Taiwan on June 29, 2020.
Is there an issue? Send a MessageReason:
None


* DeliberateValuesDissonance: Terra as a whole is a Crapsack World, and this is well exhibited by the Terran inhabitants when they interact with those from modern-day Earth.

to:

* DeliberateValuesDissonance: Terra as a whole is a Crapsack World, CrapsackWorld, and this is well exhibited by environment reflects the attitude the Terran inhabitants locals exhibit when they interact with those from modern-day Earth.



*** When Luo Xiaohei's group gets stranded on Terra (Lungmen to be specific), they are understandably horrified on how the locals don't give a damn about killing animals (with HarmfulToMinors in full effect). When Xiaohei justifiably calls out a barkeeper for wanting to kill a musbeast the latter gives out a, rather harsh, ShutUpKirk on the poor boy.

to:

*** When Luo Xiaohei's group gets stranded on Terra (Lungmen to be specific), they are understandably horrified on by how the locals don't give a damn about killing animals (with HarmfulToMinors in full effect). When Xiaohei justifiably calls out a barkeeper for wanting to kill a musbeast musbeast, the latter gives out a, rather harsh, a (rather harsh) ShutUpKirk on the poor boy.boy. This is notable as mainland China are normally not fans of animal rights.
Is there an issue? Send a MessageReason:

Added DiffLines:

* ArtisticLicenseCars: The official EP for Jessica, ''[[https://www.youtube.com/watch?v=g_ldg-_bjp4 Water Quench]]'' is set in, what is implied to be, Davistown. Even though Columbia is supposed to be Terra's version of the United States (with Davistown being one of them), the taxis glimpsed at the start of the EP reveals that the steering wheel is on the right instead of left. RHD vehicles would make a lot of sense if the EP is set on Lungmen, Terra's version of Hong Kong.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Angelina - Sketches of THIS Messenger's Journey'', a side story centered on Catastrophe Messenger Angelina.

Added: 251

Changed: 116

Is there an issue? Send a MessageReason:
None



to:

* ''Prelude Suite: Cadenza Virtuosa'', a side story centered on Laterano-affiliated operators Virtuosa and Executor.
* ''Prelude Suite: Sharp Blade, Silver Edge'', a side story centered on Karlan Trade-affiliated operators [=SilverAsh=], Gnosis, and Degenbrecher.
* ''Let's Have a Dinner Together'', a side story centered on Sui siblings Nian, Dusk, Ling, and Chongyue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KarmaHoudini: There's no closure to the nameless "Bank Manager" in the event Come Catastrophes or Wakes of Vultures, despite being a driving force for why the people in its setting are destitute and is painted as a HateSink. Even during the leadup to the climax, nothing is done to her even when the characters had the chance and afterwards, she's effectively dropped from the story.
Is there an issue? Send a MessageReason:
Minor edit.


*** When Luo Xiao Hei's group gets stranded on Terra (Lungmen to be specific), they are understandably horrified on how the locals don't give a damn about killing animals. When Luo Xiaohei justifiably calls out a barkeeper for wanting to kill a musbeast, the latter gives out a, rather harsh, ShutUpKirk on the poor boy.

to:

*** When Luo Xiao Hei's Xiaohei's group gets stranded on Terra (Lungmen to be specific), they are understandably horrified on how the locals don't give a damn about killing animals. animals (with HarmfulToMinors in full effect). When Luo Xiaohei justifiably calls out a barkeeper for wanting to kill a musbeast, musbeast the latter gives out a, rather harsh, ShutUpKirk on the poor boy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeliberateValuesDissonance: Terra as a whole is a Crapsack World, and this is well exhibited by the Terran inhabitants when they interact with those from modern-day Earth.
** It seems that animal rights are considered a minority, and not as widespread as the modern world.
*** Rhodes Island is not impressed with King's Wand exacting vengeance upon Reunion for killing Phil, the group's TeamPet - viewing it as plain DisproportionateRetribution on Skyfire's part, rather than a rightful act of justice for the death of an innocent.
*** When Luo Xiao Hei's group gets stranded on Terra (Lungmen to be specific), they are understandably horrified on how the locals don't give a damn about killing animals. When Luo Xiaohei justifiably calls out a barkeeper for wanting to kill a musbeast, the latter gives out a, rather harsh, ShutUpKirk on the poor boy.
** All of the members of Team Rainbow (especially Ash) are outright disgusted with the Terran locals' inhumane and barbaric treatment towards the infected and, as a counter-terrorist unit that hold values of liberty and rights of others, will go out of their way to save them. Because this act is completely unheard of in Terra, the Terran Operators are rather baffled at their acts of altruism.
Is there an issue? Send a MessageReason:
None


** Some Challenges disallow you from deploying Operators of a given class. In this case, the game gives you a fair warning on the operators that won't be usable in your current squad. You can still bring the banned operators, but you cannot deploy them at all for that map, making them LockedOutOfTheFight. Sometimes, this is downplayed in other challenges when you can still bring and deploy operators of that class, but their deployment costs are multiplied.

to:

** Some Challenges disallow you from deploying Operators of a given class. In this case, the game gives you a fair warning on the operators that won't be usable in your current squad. You can still bring the banned operators, operators and they can still activate any passive effects, but you cannot deploy them at all for that map, making them LockedOutOfTheFight. Sometimes, this is downplayed in other challenges when you can still bring and deploy operators of that class, but their deployment costs are multiplied.

Added: 672

Changed: 63

Is there an issue? Send a MessageReason:
None


* CapitalismIsBad: The stories that focus on more developed capitalistic nations such as Columbia, Kazimierz, or Bolivar often make a point of showing just how exploitative it is when as unregulated as it is there, and how harmful the rampant corruption and apathy is to the general population, such as Columbia legally extorting their citizens to make profit for the government or corporations, or Kazimierz being a literal corporatocracy that has converted ''everything'' into a commodity. Usually, this also gives them an excuse to persecute the Infected through more discreet means rather than openly, tearing down their claims to treat them better than other nations.



** In "Gavial the Great Chief Returns", Alive Until Sunset girls still have the key they got from Kal'tsit back from "Heart of Surging Flame" extra stage story event, which Kal'tsit got from Skadi even further back in "Grani and the Knights' Treasure".

to:

** In "Gavial the Great Chief Returns", the Alive Until Sunset girls still have the key they got from Kal'tsit back from "Heart of Surging Flame" extra stage story event, which Kal'tsit got from Skadi even further back in "Grani and the Knights' Treasure".Treasure". This key ends up being a plot point in "Stultifera Navis".
Is there an issue? Send a MessageReason:
None


** Originite Prime is mostly used to convert into Orundum, which feeds the headhunting gacha, which has a conversion rate so terrible[[note]]1 Originite Prime converts to 180 Orundum, while a single pull costs 600[[/note]] you'd need to purchase a ''lot'' of them just to do a 10x pull. Other than that, their use is limited to restore Sanity, which used to be limited to 10 times until the Code of Brawl event update removes the limit.

to:

** Originite Prime is mostly used to convert can be converted into Orundum, which feeds the headhunting gacha, which but has a conversion rate so terrible[[note]]1 Originite Prime converts to 180 Orundum, while a single pull costs 600[[/note]] you'd need to purchase a ''lot'' of them just to do a 10x pull. pull, generally leaving it better used to purchase skins. Other than that, their use is limited to restore restoring Sanity, which used to be limited to 10 times until the Code of Brawl event update removes removed the limit.
Is there an issue? Send a MessageReason:
None


** The difficulty system in ''Integrated Strategies'', colloquially known as "ascension", only actually need you to reach a certain one of the fifteen difficulty levels (7 in ''Mizuki & Caerula Arbor'', 10 in ''Expeditioner's Joklumarkar'') before the game hands over a trimmed Medal and stops increasing the difficulty-based score multiplier, leaving there no tangible benefit for going higher. Everything after that is merely for personal satisfaction, and prior to ''Expeditioner's Joklumarkar'' changing the "ending clear" icons on squads depending on how high of a difficulty you cleared them on (and even then, it caps at 12), the game didn't even have a way of indicating your achievement.

to:

** The difficulty system in ''Integrated Strategies'', colloquially known as "ascension", only actually need needs you to reach a certain one of go partway through the fifteen difficulty levels (7 in ''Mizuki & Caerula Arbor'', 10 in ''Expeditioner's Joklumarkar'') before the game hands over a trimmed Medal and stops increasing the difficulty-based score multiplier, leaving there no tangible benefit for going higher. Everything after that is merely for personal satisfaction, and prior to ''Expeditioner's Joklumarkar'' changing the "ending clear" icons on squads depending on how high of a difficulty you cleared them on (and even then, it caps at 12), the game didn't even have a way of indicating your achievement.

Added: 1186

Changed: 207

Is there an issue? Send a MessageReason:
None


** Another recurring Class 0: Regional Scale. The current appearance of the known world exists because the ''terra incognita'' is absolutely teemed with EldritchAbomination that will slaughter humanity should the nations that border them stop their constant battle. In the northern tundra, reality-shaping demons are repelled by a combined bulwark of Sami, Ursus, and Yan. In the southern desert, blood-thirsty critters are fended off by Sargon. In the southern sea, the Lovecraftian sea monsters devastated Iberia and barely pushed off from encroaching further inland. The sites of these battles are so hostile to life that even the flora are driven to madness.
** Class 4: Planetary Scale, (multiple) Species Extinction. "Mizuki and Caerula Arbor" gives a glimpse of what happens if one of the aforementioned EldritchAbomination is allowed to win; the sea monsters has evolved so much and gained such power that they [[spoiler:''NoSell the northern demons' reality-shaping power'' and push the humanity to such a brink that there's only one city left existing in the world. And said city will eventually fall too, leaving only one person, beloved by the sea monster's hive queen, to survive]].
** Class X: Planetary Scale, Physical Annihilation. "Lonetrail" reveals [[spoiler:outside of the fake sky is a supermassive black hole the size of a nebulae that Terra is orbiting that is gradually expanding at an uncomfortably rapid pace[[note]]Which retroactively reveals why Kal'tsit is fearful of the amount of time Terra has left and why the Seaborn have gone so off-course from their benign original programming as a terraforming organism when they believe the planet is lost and are trying to ''save'' as many lives as possible via assimilation[[/note]]. Thus, if something is not done soon to deal with the threat of the black hole or prepare to vacate Terra altogether, they will all perish to the black hole.]]

to:

** Another recurring Class 0: Regional Scale. The current appearance of the known world exists because the ''terra incognita'' is absolutely teemed teeming with EldritchAbomination that will slaughter humanity should the nations that border them stop their constant battle. In the northern tundra, reality-shaping demons Collapsals are repelled by a combined bulwark of Sami, Ursus, and Yan. In the southern desert, blood-thirsty critters and ''more'' Collapsals are fended off by Sargon. In the southern sea, the Lovecraftian sea monsters devastated Iberia and barely pushed off from encroaching further inland. The sites of these battles are so hostile to life that even the flora are driven to madness.
** Class 4: Planetary Scale, (multiple) Species Extinction. "Mizuki and Caerula Arbor" gives a glimpse of what happens if one of the aforementioned EldritchAbomination is allowed to win; the sea monsters has evolved so much and gained such power that they [[spoiler:''NoSell the northern demons' reality-shaping power'' and push the humanity to such a brink that there's only one city left existing in the world. And said city will eventually fall too, leaving only one person, beloved by the sea monster's monsters' hive queen, to survive]].
** Class X: Planetary Scale, Physical Annihilation. "Lonetrail" reveals [[spoiler:outside of the fake sky is a supermassive black hole the size of a nebulae nebula that Terra is orbiting that is gradually expanding at an uncomfortably rapid pace[[note]]Which retroactively reveals why Kal'tsit is fearful of the amount of time Terra has left and why the Seaborn have gone so off-course from their benign original programming as a terraforming organism when they believe the planet is lost and are trying to ''save'' as many lives as possible via assimilation[[/note]]. Thus, if something is not done soon to deal with the threat of the black hole or prepare to vacate Terra altogether, they will all perish to the black hole.]]



* ArmorPiercingAttack: Arts Damage ignores the DEF of the target (instead mitigated by their RES). Handy for dealing with heavily armored units, extremely annoying when magic-resistant enemy Casters arrive on the scene. A few Operators have skills that ignore both DEF and RES alongside most damage reductions, dubbed as True/Pure Damage.

to:

* ArmorPiercingAttack: Arts Damage ignores the DEF of the target (instead mitigated by their RES). Handy for dealing with heavily armored units, extremely annoying when magic-resistant enemy Casters arrive on the scene. A few Certain Operators have skills that ignore allow them to pierce a certain amount of DEF or RES, while a rare fewer still have skills that deal True/Pure damage, which ignores both DEF and RES alongside most damage reductions, dubbed as True/Pure Damage.reductions.


Added DiffLines:

* BraggingRightsReward:
** Medals serve no purpose other than to be a trophy in your collection, and although most of them are obtained just by playing through the game, some of them need you to go out of your way to get them or perform exceptionally difficult tasks. Notable examples include the trimmed medals for ''Contingency Contract'' (completing a Risk 18+ run in the first week), and the secret medals of ''Stationary Security Service'' (complete a whole tower without losing once).
** The difficulty system in ''Integrated Strategies'', colloquially known as "ascension", only actually need you to reach a certain one of the fifteen difficulty levels (7 in ''Mizuki & Caerula Arbor'', 10 in ''Expeditioner's Joklumarkar'') before the game hands over a trimmed Medal and stops increasing the difficulty-based score multiplier, leaving there no tangible benefit for going higher. Everything after that is merely for personal satisfaction, and prior to ''Expeditioner's Joklumarkar'' changing the "ending clear" icons on squads depending on how high of a difficulty you cleared them on (and even then, it caps at 12), the game didn't even have a way of indicating your achievement.
Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab

Added DiffLines:

* ShoddyKnockoffProduct: Ironically, it has gotten one in the form of [[https://www.youtube.com/watch?v=Zd8WqhRBMi8 War of Embers]]. The system is the same, including the Deployment Points and the Potentials, and even the maps were barely disguised versions of the ones in ''Arknights''. [[CaptainErsatz Characters weren't immune to this either]], they became [[MovesetClone Moveset Clones]] with a different name (Haze became Sia Niro, with an equivalent Crimson Eyes, Skyfire became male with a version of Fire From Heaven called Apocalypse, and even the three Rhine Lab characters got an overhaul, with the "Silence" even summoning a "Leafy Fairy" to heal everything in the eight tiles around it) and even enemies got onto it, i.e hounds, slugs, but boss enemies got onto it too. [[https://www.youtube.com/watch?v=esZWgkpQguo See here]] for the equivalent for the 5-10 stage ([[AdaptationDistillation but without Mephisto and ballistae]]). While it has changed those things, but released under the name 'Watcher of Realms'.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* AnAesop: The game's overarching message, put ''very'' simply, is that discrimination is wrong and discriminating against someone because of their physical traits can have consequences on their state of mind. This point is reiterated again and again, in ways both major (every single conflict in the game's Main Theme is driven by some form of discrimination against ''someone'') and minor (such as Operator Estelle facing ridicule in her village for her oversized, Oripathy-induced horns, leaving her insecure and depressed).
Is there an issue? Send a MessageReason:
None


** The uber-common 3-star and starter 2-star operatives have nothing fancy about them, and in the case of the former can only be promoted up to Elite 1, but they make up for these shortcomings by being incredibly cheap and easy to raise. Provided they are fed well, these low-cost operatives can handily clear high difficulty Supply skirmishes, or hold their own in Annihilation with relative ease, despite their decided lack of flair or even proper skills as in the case of 2-stars. That being said, they certainly are ''not'' viable during harder challenges, or maps that require a minimum baseline level far above their cap, although there ''are'' a few 3-stars who are capable of punching above their weight to a surprising degree.

to:

** The uber-common 3-star and starter 2-star operatives have nothing fancy about them, and in the case of the former can only be promoted up to Elite 1, but they make up for these shortcomings by being incredibly cheap and easy to raise. Provided they are fed well, these low-cost operatives can handily clear high difficulty Supply skirmishes, or hold their own in Annihilation with relative ease, despite their decided lack of flair or even proper skills as in the case of 2-stars. That being said, they certainly are ''not'' viable during harder challenges, or maps that require a minimum baseline level far above their cap, although there ''are'' a few 3-stars who are capable of punching above their weight to a surprising degree. Additionally, 3-stars are absolutely invaluable in the early stages of Integrated Strategies, thanks to their free recruitment cost.

Added: 485

Changed: 73

Is there an issue? Send a MessageReason:
None


* HardModePerks: The harder the map is, the more EXP, LMD and additional loot are awarded.

to:

* HardModePerks: The HardModePerks:
** Generally, the
harder the map is, the more EXP, LMD and additional loot are awarded.awarded.
** Choosing to play on harder difficulties in Integrated Strategies grants you bonus score towards the reward pass. Compared to the other Integrated Strategies modes, ''Expeditioner's Joklumarkar'' actively incentivizes playing on higher Braving Nature levels by offering additional benefits such as extra stats, more starting resources, and even upgrades certain collectibles to be more effective.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


** MN-8 and MN-EX-8 from ''Maria Nearl'' both involve you fighting the [[DropTheHammer Corrupted]] and [[EnergyBow Withered]] Knights together, [[KillOneOthersGetStronger with one becoming stronger after the other is defeated]]. The two of them reappear in Annihilation: The Grand Knight Territory Outskirts, though they're fought one after the other this time. This gimmick gets repeated with the Frost Buck and Snow Doe from ''Phantom & Crimson Solitaire''.

to:

** MN-8 and MN-EX-8 from ''Maria Nearl'' both involve you fighting the [[DropTheHammer Corrupted]] Corrupted and [[EnergyBow Withered]] Knights together, [[KillOneOthersGetStronger with one becoming stronger after the other is defeated]]. The two of them reappear in Annihilation: The Grand Knight Territory Outskirts, though they're fought one after the other this time. This gimmick gets repeated with the Frost Buck and Snow Doe from ''Phantom & Crimson Solitaire''.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* BleachedUnderpants: Quite a few of the contracted illustrators are also known to draw hentai, such as Liduke, who's responsible for the artwork of several high-profile characters like Hellagur, W, and Schwarz, to name a few.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Lone Trail sees the Doctor get so angered at Loken deliberately forcing Rosmontis to retrieve her memories of her painful past, that the player cannot stop them from physically hitting Loken and knocking the wind out of his sails - the three choices only give you the option to choose the form of violence.

Added: 271

Changed: 120

Is there an issue? Send a MessageReason:
None


** The Archosauria as a whole has this going on, as demonstrated during "Gavial: The Great Chief Returns". Male Archosauria look like anthropomorphic crocodiles, [[https://i.imgur.com/bvIJELj.jpg while their female counterparts appear however Gavial does]], though ''Il Siracusano'' would later reveal there are human-like male Archosauria.

to:

** The Archosauria as a whole has this going on, as demonstrated during "Gavial: The Great Chief Returns". Male Archosauria look like anthropomorphic crocodiles, [[https://i.imgur.com/bvIJELj.jpg while their female counterparts appear however Gavial does]], though ''Il Siracusano'' "Il Siracusano" would later reveal there are human-like male Archosauria.



* FunnyAnimals: Although they're outnumbered by LittleBitBeastly Ancients, they do exist, if operators like Waai Fu or Spot are any indication. That being said, there have been no in-lore justification for this thus far, and those specific operators appear as they are was seemingly done for no other reason than to satisfy the CreatorThumbprint of their illustrator, [=KuroBlood=]. And then there's the unexplained cabal of seemingly immortal cartoon birds, such as Emperor, High Priest, and the Duck Lord. [[spoiler:More contents would eventually reveal that they're Beast Lords, a race of intelligent animals with similar powers and longetivity as a [[PhysicalGod Feranmut]]. Other Beast Lords revealed so far are Gawain the lion and Zarro the wolf.]]

to:

* FunnyAnimals: Although they're outnumbered by LittleBitBeastly Ancients, they those kind of Ancients do exist, if operators like Waai Fu or Spot are any indication. That being said, there have been no in-lore justification for this thus far, and those specific operators appear as they are was seemingly done for no other reason than to satisfy the CreatorThumbprint of their illustrator, [=KuroBlood=]. And then there's the unexplained cabal of seemingly immortal cartoon birds, such as Emperor, High Priest, and the Duck Lord. [[spoiler:More contents would eventually reveal that they're those birds are Beast Lords, a race of intelligent animals with similar powers and longetivity longevity as a [[PhysicalGod Feranmut]].Feranmut]]. They're separate from Ancients, including the anthropomorphic ones. Other Beast Lords revealed so far are Gawain the lion and Zarro the wolf.]]



** The actual stages that you play through can at best be described as "inspired by whatever is going on during the story at that time." Fights against bosses in the story will often be small-scale duels involving three named people or so on either side trying to kill each other, yet the actual stage associated with that story scene will instead be your twelve-man squad against over fifty mooks plus a boss who insists on walking circles around the level before trying to walk through your blue base. It gets especially egregious during some events, [[spoiler:such as the various Kazmirez tournament event stories where what's supposed to be a tournament battle or battle-royale involving just the protagonist Nearl is instead the usual tower-defense game with your squad of operators against hordes of mooks. Another example is the Breaking Ice event where the current chapter often doesn't even have any combat yet the game makes you play a stage in-between each story chapter just for the sake of having a stage in-between each story chapter. The Doctor doesn't even really get involved in most of the plot and combat related to it until halfway through the story.]]

to:

** The actual stages that you play through can at best be described as "inspired by whatever is going on during the story at that time." Fights against bosses in the story will often be small-scale duels involving three named people or so on either side trying to kill each other, yet the actual stage associated with that story scene will instead be your twelve-man squad against over fifty mooks plus a boss who insists on walking circles around the level before trying to walk through your blue base. It gets especially egregious during some events, [[spoiler:such as the various Kazmirez tournament event stories where what's supposed to be a tournament battle or battle-royale involving just the protagonist Nearl is instead the usual tower-defense game with your squad of operators against hordes of mooks. Another example is the Breaking Break the Ice event where the current chapter often doesn't even have any combat yet the game makes you play a stage in-between each story chapter just for the sake of having a stage in-between each story chapter. The Doctor doesn't even really get involved in most of the plot and combat related to it until halfway through the story.]]


Added DiffLines:

** Certain game modes or events mix the TowerDefense aspects with other genres. Examples include the {{Roguelike}} genre in Integrated Strategies, the RhythmGame genre in the LTTB April Fools event, the ShootEmUp genre in the Barrage Fortress April Fools event, and more.

Added: 267

Changed: 955

Is there an issue? Send a MessageReason:
Fixing some examples and adding new info to existing examples.


** On one hand, we have Magallan, who's an anthropomorphic penguin; on the other, there's the Emperor, who's literally just an emperor penguin in human clothing.

to:

** On one hand, we have Magallan, who's an anthropomorphic penguin; on the other, there's the Emperor, who's literally just an emperor penguin in human clothing. [[spoiler:However, it's eventually revealed that Emperor is not an Ancient, but a Beast Lord, which is a race of immortal, superpowered intelligent animals.]]



** The Archosauria as a whole has this going on, as demonstrated during "Gavial: The Great Chief Returns". Male Archosauria look like anthropomorphic crocodiles, [[https://i.imgur.com/bvIJELj.jpg while their female counterparts appear however Gavial does]].

to:

** The Archosauria as a whole has this going on, as demonstrated during "Gavial: The Great Chief Returns". Male Archosauria look like anthropomorphic crocodiles, [[https://i.imgur.com/bvIJELj.jpg while their female counterparts appear however Gavial does]].does]], though ''Il Siracusano'' would later reveal there are human-like male Archosauria.



* DraconicHumanoid: Some ancient races like the Lung, Dragon, and Vouire are based on dragons or wyverns. People in this race can also [[HornedHumanoid have horns]]. Then there's Estelle, who is actually an Archosaurus (read: a crocodile) but looks vastly more draconic due to Oripathy-induced mutations giving her metal scales and a pair of gigantic horns. There's also Dusk, Nian, and Ling, who bear draconic horns and tails similar to Lung, but are of an "unknown" race. [[spoiler: This is because they are are [[PiecesOfGod broken pieces of a Feranmut, or regional god, known as Sui, who once ruled over Yan.]]]]

to:

* DraconicHumanoid: Some ancient races like the Lung, Dragon, Draco, and Vouire Vouivre are based on dragons or wyverns. People in this race can also [[HornedHumanoid have horns]]. Then there's Estelle, who is actually an Archosaurus (read: a crocodile) but looks vastly more draconic due to Oripathy-induced mutations giving her metal scales and a pair of gigantic horns. There's also Dusk, Nian, and Ling, who bear draconic horns and tails similar to Lung, but are of an "unknown" race. [[spoiler: This is because they are are [[PiecesOfGod broken pieces of a Feranmut, or regional god, known as Sui, who once ruled over Yan.]]]]



* FunnyAnimals: Although they're outnumbered by LittleBitBeastly Ancients, they do exist, if operators like Waai Fu or Spot are any indication. That being said, there have been no in-lore justification for this thus far, and those specific operators appear as they are was seemingly done for no other reason than to satisfy the CreatorThumbprint of their illustrator, [=KuroBlood=]. And then there's the so far unexplained cabal of seemingly immortal cartoon birds, such as Emperor, High Priest and the Duck Lord.

to:

* FunnyAnimals: Although they're outnumbered by LittleBitBeastly Ancients, they do exist, if operators like Waai Fu or Spot are any indication. That being said, there have been no in-lore justification for this thus far, and those specific operators appear as they are was seemingly done for no other reason than to satisfy the CreatorThumbprint of their illustrator, [=KuroBlood=]. And then there's the so far unexplained cabal of seemingly immortal cartoon birds, such as Emperor, High Priest Priest, and the Duck Lord.Lord. [[spoiler:More contents would eventually reveal that they're Beast Lords, a race of intelligent animals with similar powers and longetivity as a [[PhysicalGod Feranmut]]. Other Beast Lords revealed so far are Gawain the lion and Zarro the wolf.]]



** Other operators outside of the Reserve Teams have also been given alternate forms that depict them as stronger operators after undergoing some growth or going through an event that forces them to fight differently, such as Nearl, Gavial, Texas, Executor, and more.



* HornedHumanoid: The Sarkaz, being based on demons, make up a vast majority of this among Rhodes Island operators. Other fantastic races like the Oni, Vouivre and Drake have horns as well as they are based on the Japanese demon, western dragon and wyvern respectively. Animal races like the Caprinae, Elafia and Forte, being based off caprines, deers and bovines respectively, also have horns (and in the case of the Elafia, antlers).

to:

* HornedHumanoid: The Sarkaz, being based on demons, make up a vast majority of this among Rhodes Island operators. Other fantastic races like the Oni, Draco, and Vouivre and Drake have horns as well as they are based on the Japanese demon, western dragon and wyvern respectively. Animal races like the Caprinae, Elafia and Forte, being based off caprines, deers and bovines respectively, also have horns (and in the case of the Elafia, antlers).



* MythicalMotifs: The Ancients aren't just limited to AnimalMotifs. Certain races like the Chimaera, Drakes, Dragons, Manticore, Oni, Sankta, Sarkaz, and Vouire are based on mythological and religious creatures. The Sui (Dusk, Nian, and Ling) are based of various dragons in Chinese mythology, and Skadi the Corrupting Heart is based on the Sirens of Greek mythology. Some Ancients whose races are animal-based are based off mythological versions of those animals, like Platinum and the Nearl family, who are Kuranta but are based off the Pegasus, or Fiametta, who is a Liberi but is based off the Phoenix.

to:

* MythicalMotifs: The Ancients aren't just limited to AnimalMotifs. Certain races like the Chimaera, Drakes, Dragons, Lungs, Dracos, Vouivres, Manticore, Oni, Sankta, Sarkaz, and Vouire Anasa are based on mythological and religious creatures. The Sui (Dusk, Nian, and Ling) are based of various dragons in Chinese mythology, and Skadi the Corrupting Heart is based on the Sirens of Greek mythology. Some Ancients whose races are animal-based are based off mythological versions of those animals, like Platinum and the Nearl family, who are Kuranta but are based off the Pegasus, or Fiametta, who is a Liberi but is based off the Phoenix.



** A lot of operators' skills have these for the sake of game-balancing. For instance, Cuora's second skill drastically increases her DEF (by 90% at max level), gives her Block-4 instead of Block-3, making her the only easily accessible Defender with this ability, and makes her regenerate 1% of her max HP per second. The only "drawback" is that while this skill is active, she stops attacking, but given her role, that hardly counts as a drawback.

to:

** A lot of operators' skills have these for the sake of game-balancing.game-balancing, especially for lower-rarity operators. For instance, Cuora's second skill drastically increases her DEF (by 90% at max level), gives her Block-4 instead of Block-3, making her the only easily accessible Defender with this ability, and makes her regenerate 1% of her max HP per second. The only "drawback" is that while this skill is active, she stops attacking, but given her role, that hardly counts as a drawback.



** To Rhodes Island folks, the "Flame Demon Incident" at Rhine Lab that led to Saria, Silence, Ptilopsis and Ifrit joining RI (and not all at once, either) is something of a mystery. All we know, all that Saria and Silence and willing to ''say'', is that it involved a devastating accident at one of Rhine's main facilities, that Saria had to [[DeadlyEuphemism "dispose of experimental subjects"]], and whatever happened, it soured what was seemingly a previously friendly relationship between Silence and Saria (mostly on the former's side). [[spoiler:Rhodes Island's Records of Originium - Rhine Lab manhua gives the complete story of the incident]].

to:

** To Rhodes Island folks, the "Flame Demon Demon/Diαbolic Incident" at Rhine Lab that led to Saria, Silence, Ptilopsis and Ifrit joining RI (and not all at once, either) is something of a mystery. All we know, all that Saria and Silence and willing to ''say'', is that it involved a devastating accident at one of Rhine's main facilities, that Saria had to [[DeadlyEuphemism "dispose of experimental subjects"]], and whatever happened, it soured what was seemingly a previously friendly relationship between Silence and Saria (mostly on the former's side). [[spoiler:Rhodes Island's Records of Originium - Rhine Lab manhua gives the complete story of the incident]].



* PhysicalGod: There are hints that various regions and races on Terra have living gods that represent the "will" of that land. The Yan government has designated them as "Feranmuts" and has an entire government agency centered around containing their local god. Known Feranmuts include [[spoiler: Kjera for Kjerang, Kaschey for Ursus, the fragments of Sui (Dusk, Nian, Ling, and their siblings) for Yan, Alive Before Sunset for Aegir, and the King of the Nachzehrer for Kazdel.]]

to:

* PhysicalGod: There are hints that various regions and races on Terra have living gods that represent the "will" of that land. The Yan government has designated them as "Feranmuts" and has an entire government agency centered around containing their local god. Known Feranmuts include [[spoiler: Kjera for Kjerang, Kaschey for Ursus, the fragments of Sui (Dusk, Nian, Ling, and their siblings) for Yan, Alive Before Sunset for Aegir, and the King of the Nachzehrer for Kazdel.Kazdel, and the Will of Sami for Sami.]]



** On the player's side, certain maps will have fixed Detectors that can be toggled for a short duration to reveal all cloaked enemies in range, and operator [=SilverAsh=] passively uncloaks all enemies within his attack range at Elite 2.
* TheTurretmaster: Certain Operators have the ability to summon their own minions for further damage, which remain placed on a fixed tile. These minions usually cannot be healed by Medics, with the only way to restore HP being to retreat them and replace them. The Operators' skill typically is to buff their minion or grant them a new ability during the skill's duration. Furthermore, some Operators can infinitely deploy and redeploy their minions, while others only have a limited stock and require their own retreat in order to restock.

to:

** On the player's side, certain maps will have fixed Detectors that can be toggled for a short duration to reveal all cloaked enemies in range, and operator [=SilverAsh=] passively uncloaks all enemies within his attack range at Elite 2.
operators like [=SilverAsh=], Ines, Elysium, Tsukinogi and Scene have talents or skills that let them decloak enemies.
* TheTurretmaster: Certain Operators have the ability to summon their own minions for further damage, which remain placed on a fixed tile. These minions usually cannot be healed directly by Medics, with the only way to restore HP being to retreat them and replace them.them or using indirect healing like provided by Blemishine, Suzuran, or Bard Supporters. The Operators' skill typically is to buff their minion or grant them a new ability during the skill's duration. Furthermore, some Operators can infinitely deploy and redeploy their minions, while others only have a limited stock and require their own retreat in order to restock.



* VirtualPaperDoll: Operators can be dressed up with outfits, purchasable for 15 Originite Primes (18, for outfits which add/alter certain special effects for an operator's abilities during operations) each in the Outfit Shop, or unlockable via in-game events such as cumulative log-in rewards.

to:

* VirtualPaperDoll: Operators can be dressed up with outfits, purchasable for 15 Originite Primes (18, (18 for outfits which add/alter certain special effects for an operator's abilities during operations) operations, 21 for outfits with Live 2D art, and 24 for outfits with Live 2D and new voicelines) each in the Outfit Shop, or unlockable via in-game events such as cumulative log-in rewards.rewards or event shops.
Is there an issue? Send a MessageReason:
None


A SliceOfLife short animation series initially based on the ''[[https://www.youtube.com/watch?v=MdBbLUdB4LQ Kay's Daily Doodles]]'' short animation released April 21 2023, was [[https://www.youtube.com/watch?v=_9Q1Z65Ul8Q teased on October 23 2023]]. The first episode was released on December 1 2023, with the episodes being [[https://www.youtube.com/playlist?list=PLbuSQ8SJFnFH7D7_hwX94t-u3tyUxknsl uploaded and compiled in the Official Arknights Youtube channel]] periodically.

to:

A SliceOfLife short animation series initially based on the ''[[https://www.youtube.com/watch?v=MdBbLUdB4LQ Kay's Daily Doodles]]'' short animation released April 21 2023, was [[https://www.youtube.com/watch?v=_9Q1Z65Ul8Q teased on October 23 2023]]. The first episode was released on December 1 2023, with the episodes being [[https://www.youtube.com/playlist?list=PLbuSQ8SJFnFH7D7_hwX94t-u3tyUxknsl uploaded and compiled in the Official Arknights Youtube channel]] periodically.
periodically before concluding on January 5, 2024.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Enfeeble - An enemy's attack stat is lowered, this is currently only applied by Hexer Supporters after [[BalanceBuff their modules were patched]] into the game and then equipped.

Added: 916

Changed: 307

Is there an issue? Send a MessageReason:
None


* ScratchDamage: All attacks deal a minimum of 5% of the attacker's attack in damage. Thanks to how the damage formula works, this means your attack needs to be at least 1.05x that of your target's defense to deal more than scratch damage for physical attacks [[note]] any less and attack-defense would be lower than 5% of attack, such as 1.04-1<0.05 [[/note]], and any Arts resistance above 95% is useless unless some kind of Res debuff exists. There are three exceptions to this, which are Projekt Red, Aciddrop and Ifrit, who cannot deal this in any way because of their talents [[note]] Project Red and Aciddrop's talents flat out state that each of their attacks guarantees a certain percentage of their ATK, whereas Ifrit's RES debuff prevents ScratchDamage from her (and any other Arts attacks that land on the enemies in her range) outright [[/note]].

to:

* ScratchDamage: All attacks deal a minimum of 5% of the attacker's attack in damage. Thanks to how the damage formula works, this means your attack needs to be at least 1.05x that of your target's defense to deal more than scratch damage for physical attacks [[note]] any less and attack-defense would be lower than 5% of attack, such as 1.04-1<0.05 [[/note]], and any Arts resistance above 95% is useless unless some kind of Res RES debuff exists. There are three exceptions to this, which are such as Projekt Red, Aciddrop and Aciddrop, Ifrit, Surtr and Goldenglow, who cannot deal this in any way because of their talents [[note]] Project Red and Aciddrop's talents flat out state that each of their attacks guarantees a certain percentage of their ATK, whereas Ifrit's RES debuff prevents ScratchDamage from her (and any other Arts attacks that land on the enemies in her range) outright outright, and Surtr and Goldenglow's RES ignore talents have the same effect as Ifrit's RES debuff, but only for themselves [[/note]].



** Slow - The slowing down of an enemy on hit. When an enemy is hit with slow, they will move slower and attack slower. There are two flavors of slow; the one mentioned and slow that reduces enemies' movement speed such as Saria can induce. There is a difference between them and their effects can stack when applied together. To distinguish them, they are called Sluggish and Slow - Movement Speed.

to:

** Slow - The slowing down of an enemy on hit. When an enemy is hit with slow, they will move slower and attack slower. There are two flavors of slow; the one mentioned and slow that reduces enemies' movement speed such as Saria can induce. There is a difference between them and their effects can stack when applied together. To distinguish them, they are called Sluggish and Slow - Movement Speed.Speed, with different visual effects.



** [[DamageIncreasingDebuff Fragile]] - Increases damage taken by the enemy by a certain percentage, usually 20% at base. Typically purview of the Hexer Supporter subclass, but some Decel Binders like Suzuran and Gnosis can also apply it, and certain Casters like Ifrit apply Arts Fragility.

to:

** [[DamageIncreasingDebuff Fragile]] - Increases damage taken by the enemy by a certain percentage, usually 20% at base. Typically purview of the Hexer Supporter subclass, but some Decel Binders like Suzuran and Gnosis can also apply it, and certain Casters or Medics like Ifrit or Reed the Flame Shadow apply Arts Fragility.Fragility.
** [[LastChanceHitPoint Critically Wounded]] - Upon receiving a fatal blow, Critically Wounded enemy has their HP reduced to 1 instead of being killed instantly, but they get slowed. They can either be killed by an allied operator to make them gain SP or left to die for real after few seconds.
** [[BlowYouAway Levitate]] - An enemy hit by Levitate is sent to the air, making them unable to move. Additionally, they'll be treated as an aerial enemy, allowing modifiers against aerial enemies to affect them and Trapmaster Specialists to place a trap under the tile they occupied before Levitation. The effect lasts half as long if the enemy is heavy enough.
** Weightless - An enemy affected by Weightless has their weight value reduced by 1, making them more vulnerable to shifters like Hookmaster/Push Stroker Specialists.
** [[MeleeDisarming Tremble]] - Tremble causes the enemy to be unable to attack when blocked.



* SuspiciousVideoGameGenerosity: The [[SaniryMeter Light mechanic]] is a major challenge when going through the 2nd Integrated Strategy mode, as anything less than full can nail you with a crippling debuff and there are very limited ways to restore it. The second expansion introduces multiple Light sources, and going after the 4th boss gives you what is potentially the best Light restoration item, and can net you another item that further buffs your Operators' defensive stats. Sounds good, and they are good...but given what the 4th boss is capable of, this should be the ''bare minimum'' to tackle it.

to:

* SuspiciousVideoGameGenerosity: The [[SaniryMeter [[SanityMeter Light mechanic]] is a major challenge when going through the 2nd Integrated Strategy mode, as anything less than full can nail you with a crippling debuff and there are very limited ways to restore it. The second expansion introduces multiple Light sources, and going after the 4th boss gives you what is potentially the best Light restoration item, and can net you another item that further buffs your Operators' defensive stats. Sounds good, and they are good...but given what the 4th boss is capable of, of and the sacrifice needed to start going on its path in the first place, this should be the ''bare minimum'' to tackle it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*SuspiciousVideoGameGenerosity: The [[SaniryMeter Light mechanic]] is a major challenge when going through the 2nd Integrated Strategy mode, as anything less than full can nail you with a crippling debuff and there are very limited ways to restore it. The second expansion introduces multiple Light sources, and going after the 4th boss gives you what is potentially the best Light restoration item, and can net you another item that further buffs your Operators' defensive stats. Sounds good, and they are good...but given what the 4th boss is capable of, this should be the ''bare minimum'' to tackle it.
Is there an issue? Send a MessageReason:
Already in the Characters (Enemy units) page


* ChestMonster: In ''Mizuki & Caerula Arbor'', some of the treasure chests may be a Chest Seaborn. When a Chest Seaborn is attacked, it will turn into an enemy that can attack operators. When defeated, you are rewarded with 10 Originium Ingots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChestMonster: In ''Mizuki & Caerula Arbor'', some of the treasure chests may be a Chest Seaborn. When a Chest Seaborn is attacked, it will turn into an enemy that can attack operators. When defeated, you are rewarded with 10 Originium Ingots.

Top