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Changed: 2

Removed: 70

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BottomlessPits
* BubblyClouds: The Genie stages have some areas with cloud platforms.

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* BottomlessPits
* BubblyClouds: The Genie stages have some areas with cloud platforms.
%%* BottomlessPits


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* LevelInTheClouds: The Genie stages have some areas with cloud platforms, including one where the Genie determines which platforms you get based on how well you did on the stage so far (with the clouds being the easiest platforms to use)
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Correction!


* MercyMode: In the Genie's level, the difficulty of the platformin9g is proportional to the number of lives you have left.

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* MercyMode: In the Genie's level, the difficulty of the platformin9g platforming is proportional to the number of lives you have left.
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A PlatformGame based on {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', released by Creator/{{Capcom}} in 1993.

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A PlatformGame based on {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', ''WesternAnimation/{{Aladdin}}'', released by Creator/{{Capcom}} in 1993.
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* LawOfOneHundred: Aladdin collects gems. 100 emeralds will get you a spin on Genie's wheel (good for extra lives, continues). Rubies are worth multiple emeralds, and collecting enough of them unlocks different credit sequences.
* MercyMode: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.

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* LawOfOneHundred: Aladdin collects gems. 100 emeralds will get you a spin on Genie's wheel (good for permanent extra lives, continues).hit point. Rubies are worth multiple emeralds, and collecting enough of them unlocks different credit sequences.
* MercyMode: In the Genie's level, the difficulty of the platforming platformin9g is proportional to the number of lives you have left.
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Some edits.


This ''Aladdin'' game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the UsefulNotes/SuperNintendoEntertainmentSystem, though there were bootleg versions for the UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/SegaGenesis (for which ''VideoGame/AladdinVirginGames'' was legitimately released), and it was ported to the the UsefulNotes/GameBoyAdvance eleven years later.

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This ''Aladdin'' game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the UsefulNotes/SuperNintendoEntertainmentSystem, though there were bootleg versions for the UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/SegaGenesis (for which ''VideoGame/AladdinVirginGames'' Virgin Games' ''VideoGame/{{Aladdin|VirginGames}}'' was legitimately released), and it was ported to the the UsefulNotes/GameBoyAdvance eleven years later.
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Cropped.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aladdin_snes_box_7.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aladdin_snes_box_7.jpg]]
org/pmwiki/pub/images/aladdin_snes.png]]
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Expanded Dem Bones


* DemBones: There's a living skeleton in the Cave of Wonders treasure room, wearing a crown and armored shoulder pads, wielding a scimitar. It has no lower half, but it's still pretty menacing.

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* DemBones: There's a living skeleton in the Cave of Wonders treasure room, wearing a crown and armored shoulder pads, wielding a scimitar. It has no lower half, but it's still pretty menacing. Iago also appears a few times in the final level carrying skulls, which he drops when you get close enough, and the way they bounce along the ground seems to indicate they're alive.

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* DemBones: There's a living skeleton in the Cave of Wonders treasure room, wearing a crown and armored shoulder pads, wielding a scimitar. It has no lower half, but it's still pretty menacing.



* EdibleAmmunition: Apples can be thrown at enemies, but it only stuns them.
* FunnyBackgroundEvent: We see Abu clinging at Carpet in the background at Genie's stage

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* EdibleAmmunition: Apples can be thrown at enemies, enemies. It will defeat small ones, but it guards will only stuns them.
be stunned.
* FunnyBackgroundEvent: We see Abu clinging at Carpet in the background at Genie's stagestage.



* TacticalSuicideBoss: If Jafar did not attempt to electrocute you by jamming his scepter into the ground, he wouldn't be beatable.

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* TacticalSuicideBoss: If Jafar did not attempt to electrocute you by jamming has an attack where he throws his scepter into the ground, and another where he wouldn't summons a group of pot birds, both of which let you GoombaSpringboard high enough to stomp him when he swoops down. If he never did either of these attacks, or even if he just never swooped down at you, he'd be beatable.unbeatable.
* UniqueEnemy: The scimitar-wielding skeleton in the Cave of Wonders treasure room. There's no other enemy even similar to it in the entire game.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/aladdin_snes_box_7.jpg]]
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A PlatformGame based on {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', released by {{Capcom}} in 1993.

This ''Aladdin'' game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the SuperNintendoEntertainmentSystem, though there were bootleg versions for the NintendoEntertainmentSystem and UsefulNotes/SegaGenesis (for which ''VideoGame/AladdinVirginGames'' was legitimately released), and it was ported to the the GameBoyAdvance eleven years later.

to:

A PlatformGame based on {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', released by {{Capcom}} Creator/{{Capcom}} in 1993.

This ''Aladdin'' game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the SuperNintendoEntertainmentSystem, UsefulNotes/SuperNintendoEntertainmentSystem, though there were bootleg versions for the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/SegaGenesis (for which ''VideoGame/AladdinVirginGames'' was legitimately released), and it was ported to the the GameBoyAdvance UsefulNotes/GameBoyAdvance eleven years later.
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None


* TacticalSuicideBoss: If Jaffar did not attempt to electrocute you by jamming his scepter into the ground, he wouldn't be beatable.

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* TacticalSuicideBoss: If Jaffar Jafar did not attempt to electrocute you by jamming his scepter into the ground, he wouldn't be beatable.

Added: 123

Removed: 123

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* AntiClimaxBoss: The boss of the pyramid level. [[spoiler:It's Abu in a pharaoh mask. He can't attack and takes one hit.]]


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* ZeroEffortBoss: The boss of the pyramid level. [[spoiler:It's Abu in a pharaoh mask. He can't attack and takes one hit.]]
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* AnnoyingArrows: One of the more frequent hazards in the game are spindly, hunchbacked archers. Their aim is not particularly good.
* AntiClimaxBoss: The boss of the pyramid level. [[spoiler:It's Abu in a pharaoh mask. He can't attack and takes one hit.]]


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* CatastrophicCountdown: The Escape from the Cave of Wonder's walls of lava and falling rocks get more and more frequent the closer the end of the stage is.


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* TheGoomba: Those little birds that are covered in upside down pots. Some of them even have wings, but they're all weak enough to be defeated by apples.


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* {{Roofhopping}}: The third stage of Agrabah is primarily about jumping across crumbling rooftops.


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* TacticalSuicideBoss: If Jaffar did not attempt to electrocute you by jamming his scepter into the ground, he wouldn't be beatable.
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* ShoutOut: A part of the first level has the player [[VideoGame/DonkeyKong dodging barrels while climbing up a zigzagging building structure.]]
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* DisneyAcidSequence: Capcom seemed determined to outdo Disney themselves with their interpretation of the "Friend like Me" sequence.



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This ''Aladdin'' game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the SuperNintendoEntertainmentSystem, though there were bootleg versions for the NintendoEntertainmentSystem and SegaGenesis (for which ''VideoGame/AladdinVirginGames'' was legitimately released), and it was ported to the the GameBoyAdvance eleven years later.

to:

This ''Aladdin'' game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the SuperNintendoEntertainmentSystem, though there were bootleg versions for the NintendoEntertainmentSystem and SegaGenesis UsefulNotes/SegaGenesis (for which ''VideoGame/AladdinVirginGames'' was legitimately released), and it was ported to the the GameBoyAdvance eleven years later.
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None


* SuspiciouslySimilarSong:
** The GBA version replaced all instances of "Friend Like Me" ("The Genie's Lamp", "Group Hug!", and "Break Time!") and "A Whole New World" ("Magic Carpet Ride", "You'll Always Be a Prince to Me", and "Staff Roll") due to copyright reasons.
** "One Step Ahead" (according to gamerips) is one of "One Jump Ahead".
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A PlatformGame based on {{Disney}}'s ''Disney/{{Aladdin}}'', released by {{Capcom}} in 1993.

to:

A PlatformGame based on {{Disney}}'s {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', released by {{Capcom}} in 1993.

Added: 337

Removed: 332

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There hasn\'t been a trope called \"The Jimmy Hart Version\" for several years.


* JimmyHartVersion: The GBA version replaced all instances of "Friend Like Me" ("The Genie's Lamp," "'Group Hug!'", and "Break Time!") and "A Whole New World" ("Magic Carpet Ride," "'You'll Always Be a Prince to Me,'" and "Staff Roll") due to copyright reasons.
** "One Step Ahead" (according to gamerips) is one of "One Jump Ahead".


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* SuspiciouslySimilarSong:
** The GBA version replaced all instances of "Friend Like Me" ("The Genie's Lamp", "Group Hug!", and "Break Time!") and "A Whole New World" ("Magic Carpet Ride", "You'll Always Be a Prince to Me", and "Staff Roll") due to copyright reasons.
** "One Step Ahead" (according to gamerips) is one of "One Jump Ahead".
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None

Added DiffLines:

* JimmyHartVersion: The GBA version replaced all instances of "Friend Like Me" ("The Genie's Lamp," "'Group Hug!'", and "Break Time!") and "A Whole New World" ("Magic Carpet Ride," "'You'll Always Be a Prince to Me,'" and "Staff Roll") due to copyright reasons.
** "One Step Ahead" (according to gamerips) is one of "One Jump Ahead".
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None

Added DiffLines:

* LawOfOneHundred: Aladdin collects gems. 100 emeralds will get you a spin on Genie's wheel (good for extra lives, continues). Rubies are worth multiple emeralds, and collecting enough of them unlocks different credit sequences.
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None

Added DiffLines:

* AdaptationExpansion: The pyramid level never really happened in the movie.
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None


* CoversAlwaysLie: Aladdin has a sword in the cover art. See two entries below. Surprisingly, the new GBA release cover art repeated this.

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* CoversAlwaysLie: Aladdin has a sword in the cover art. See two three entries below. Surprisingly, the new GBA release cover art repeated this.
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* FunnyBackgroundMoment: We see Abu clinging at Carpet in the background at Genie's stage

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* FunnyBackgroundMoment: FunnyBackgroundEvent: We see Abu clinging at Carpet in the background at Genie's stage
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None

Added DiffLines:

* FunnyBackgroundMoment: We see Abu clinging at Carpet in the background at Genie's stage
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None


* CoversAlwaysLie: Aladdin has a sword in the cover art. See two entries below.

to:

* CoversAlwaysLie: Aladdin has a sword in the cover art. See two entries below. Surprisingly, the new GBA release cover art repeated this.
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None

Added DiffLines:

* CoversAlwaysLie: Aladdin has a sword in the cover art. See two entries below.

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* AutoScrollingLevel: The first cave escape stage.



* AutoScrollingLevel: The first cave escape stage.
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* FixedScrollingLevel: The first cave escape stage.

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* FixedScrollingLevel: AutoScrollingLevel: The first cave escape stage.

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* AdvancingWallOfDoom: The wall of lava in the Cave of Wonders.
* BonusStage: "A Whole New World" is an enemy-free carpet ride.



* GoombaStomp

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* GoombaStompBubblyClouds: The Genie stages have some areas with cloud platforms.
* BuildLikeAnEgyptian: Aladdin goes into an Egyptian-type pyramid to rescue Abu.
* EdibleAmmunition: Apples can be thrown at enemies, but it only stuns them.
* FixedScrollingLevel: The first cave escape stage.
* GoombaStomp: The main way for Aladdin to defeat enemies.
* MercyMode: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.

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