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A Platform Game based on Disney's Aladdin, released by Capcom in 1993.

This Aladdin game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the Super Nintendo Entertainment System, though there were bootleg versions for the Nintendo Entertainment System and Sega Genesis (for which Virgin Games' Aladdin was legitimately released), and it was ported to the Game Boy Advance eleven years later.

On September 23, 2021, Nighthawk Interactive announced that this game would be included in a compilation called Disney Classic Games Collection: Aladdin, The Lion King, and The Jungle Book, along with the Genesis version made by Virgin Games, as well as both the SNES and Genesis versions of the The Jungle Book and The Lion King video games. It was also added as DLC to the initial Disney Classic Games: Aladdin and The Lion King release from 2019 that featured only The Lion King and Virgin's Aladdin. This compilation was released on the PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows (via Steam) on November 23, 2021.


Tropes appearing in this game:

  • 1-Up: Picking a genie lamp pickup will grant an extra life. The lamp even has "1-up" written above it.
  • Adaptation Expansion: Stage 5 has Aladdin venture into a pyramid to search for Abu after he falls off the Magic Carpet, and is not based on any scene from the original movie.
  • Advancing Wall of Doom: During the Carpet ride in the Cave of Wonders, a massive wave of lava threatens to kill Aladdin from behind, forcing him to stay close to the right side of the screen.
  • Angry Fist-Shake: The man leaning out of a window in the Agrabah stages does this, to show that he really doesn't appreciate Aladdin using his head as a springboard.
  • Annoying Arrows: One of the more frequent hazards in the game are spindly, hunchbacked archers. Their aim is not particularly good.
  • Attack Its Weak Point: In the final battle with Jafar's snake form, he can only be damaged by jumping on his head.
  • Auto-Scrolling Level:
    • Both halves of the escape from the Cave of Wonders in Stage 3. The first half is a traditional platforming stage where the screen automatically moves forward and Aladdin must keep up, while the second half has Aladdin riding the Magic Carpet at high speed while avoiding crashing into anything.
    • The Bonus Stage is another Carpet ride, though this time there are no obstacles, and the objective is simply to collect as many gems as you can as they automatically scroll by.
  • Bonus Stage: The Bonus Stage based on the "A Whole New World" sequence has no enemies, and simply challenges Aladdin to collect as many gems as he can.
  • Boss-Only Level: The last level only has the battle with Jafar in his snake form and begins with text reading "Final battle" on the screen.
  • Bottomless Pits: In a lot of levels, there are locations where falling off the screen kills you.
  • Build Like an Egyptian: Stage 5 sees Aladdin go into an Egyptian-type pyramid to rescue Abu.
  • Catastrophic Countdown: The Escape from the Cave of Wonder's walls of lava and falling rocks get more and more frequent the closer the end of the stage is.
  • Circling Birdies: Stunned enemies have stars above their heads.
  • Collection Sidequest: Each of the game's stages, including the Bonus Stage, has 10 red gems Aladdin can collect, which are tallied at the end of the stage. If Aladdin collects enough throughout the game, the credits sequence will be slightly different.
  • Covers Always Lie: Aladdin has a sword in the cover art, which he lacks in this version in favor of a Goomba Stomp. Surprisingly, the cover art of the GBA release repeated this (in the American version anyway, as this is averted in the European and Japanese releases, which depicts him merely crossing his arms instead).
  • Dem Bones: There's a living skeleton in the Cave of Wonders treasure room, wearing a crown and armored shoulder pads, wielding a scimitar. It has no lower half, but it's still pretty menacing. Iago also appears a few times in the final level carrying skulls, which he drops when you get close enough, and the way they bounce along the ground seems to indicate they're alive.
  • Disney Acid Sequence: Capcom seemed determined to outdo Disney themselves with their interpretation of the "Friend like Me" sequence, which is a cloud cuckoo land full of disembodied Genie heads and arms, balloons, springs, and bright pastel colors.
  • Edible Ammunition: Apples can be thrown at enemies. It will defeat small ones, but guards will only be stunned.
  • Flash of Pain: Final boss flashes white when hit.
  • Funny Background Event: We see Abu clinging at Carpet in the background at Genie's stage.
  • The Goomba: Those little birds that are covered in upside down pots. Some of them even have wings, but they're all weak enough to be defeated by apples.
  • Goomba Stomp: Aladdin's primary attack is jumping on top of enemies and vaulting over them.
  • Guilt-Based Gaming: On the continue screen, Abu and the Genie will be visibly distraught if the player moves Aladdin over to the "No" rope, and Genie's face will fall if Aladdin actually pulls it. By comparison, they will be happy if Aladdin pulls the "Yes" rope.
  • Heart Container: You find these scattered throughout the levels, and you can also get them in bonus levels.
  • Inexplicable Treasure Chests: Some treasure chests are lying inside levels. Opening them will usually contain something good.
  • Law of 100: Aladdin collects gems. 100 emeralds will get you a permanent extra hit point. Once you have the maximum number of hit points, 100 emeralds will refill your life bar AND give you an extra life. Rubies are worth multiple emeralds, and collecting enough of them unlocks different credit sequences.
  • Lethal Lava Land: Much like in the movie, the Cave of Wonders becomes flooded with lava during the escape sequence in Stage 3, which Aladdin must avoid falling into. Fireballs jump out of the lava at certain points, and during the Carpet ride, there's a massive wave of lava that Aladdin must outrun.
  • Level in the Clouds: The Genie stages have some areas with cloud platforms, including one where the Genie determines which platforms you get based on how well you did on the stage so far (with the clouds being the easiest platforms to use)
  • Mercy Mode: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.
  • Multiple Endings: The credits will look different depending on how many red gems Aladdin collects throughout the game.
    • 49 gems or less: Aladdin and Jasmine will ride Carpet through the night sky, ending with them flying away, leaving a shot above the clouds.
    • 50-69 gems: A montage of Aladdin playing through different locations throughout the game, ending on a shot of the Sultan's Palace. When the game shows how many gems you have collected, a message reads "You are great player!"
    • All 70 gems: Same as the second ending, except the message reads "You are super player!"
  • One-Hit-Point Wonder: Aladdin cannot afford to hit anything while riding the Magic Carpet in Stage 3, as doing so will immediately cost him a life.
  • Roofhopping: The third stage of Agrabah is primarily about jumping across crumbling rooftops.
  • Scaled Up: The final boss fight has Jafar transform into a giant cobra, just like in the movie.
  • Shout-Out: A part of the first level has the player dodging barrels while climbing up a zigzagging building structure.
  • Solid Clouds: Genie summons a few solid clouds for Aladdin to jump on.
  • Spikes of Doom: A common obstacle in the game, especially in the Pyramid and Jafar's palace.
  • Springs, Springs Everywhere: 3rd level of Genie's lamp has a few springboards, modeled after Genie's likeness.
  • Stalactite Spite: Tons of falling stalactites on later levels.
  • Tactical Suicide Boss: Jafar has an attack where he throws his scepter into the ground, and another where he summons a group of pot birds, both of which let you Goomba Springboard high enough to stomp him when he swoops down. If he never did either of these attacks, or even if he just never swooped down at you, he'd be unbeatable.
  • Treasure Is Bigger in Fiction: Collectible gems are the size of Aladdin's head.
  • Unique Enemy: The scimitar-wielding skeleton in the Cave of Wonders treasure room. There's no other enemy even similar to it in the entire game.
  • Wackyland: Inside the Genie's lamp.
  • Zero-Effort Boss: The boss of the pyramid level. It's Abu in a pharaoh mask. He can't attack and takes one hit.

 
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Aladdin (SNES) - Stage 3

Stage 3 of the SNES Aladdin game is based on the scene where the Cave of Wonders is collapsing and hot lava appears, acting as stage hazards in the game. (Gameplay done by TheWanderingJedi Gaming) (https://www.youtube.com/@thewanderingjedigaming2038)

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