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** A SpinOff cartoon based on ''VideoGame/MegaManX'' was planned, but never came to fruition due to the cartoon's cancellation. X and Sigma still managed to put in an appearance in the penultimate episode.

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** A SpinOff cartoon based on ''VideoGame/MegaManX'' was planned, but never came to fruition due to the cartoon's cancellation.fruition. X and Sigma still managed to put in an appearance in the penultimate episode.

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turns out kathleen voiced roll only a few times while robyn did most of the time


* TheOtherDarrin: Roll's voice actresses alternated between Robyn Ross and Kathleen Barr in the first season. The second settled on Kathleen.

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* TheOtherDarrin: Roll's voice actresses alternated between Robyn Ross and Kathleen Barr in the first season. The second season settled on Kathleen.Robyn.



* UrbanLegendOfZelda: A long-standing rumor was that a third season was planned that would more closely follow the games, introduce Bass, and have Proto Man make a HeelFaceTurn, but [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubyinterview according to Joe Ruby]] the show proceeded as scheduled and Bass was just a rumor.

to:

* UrbanLegendOfZelda: A long-standing rumor was that a third season was planned that would more closely follow the games, introduce Bass, and have Proto Man make a HeelFaceTurn, but [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubyinterview according to Joe Ruby]] the show proceeded as scheduled with two seasons and Bass was just a rumor.



** An earlier pitch for the series featured a much more faithful {{anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, supposedly did not gravitate very well towards the cuter art-style, or big budget costs. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. HilariousInHindsight, indeed.
** That's not all. ''Anime/MegaManUponAStar'''s first episode, "Appearance in Japan," would've been a VerySpecialEpisode. From that OVA, we can at least know that Gregory Smith and Kaj-Erik Erikson were intended to play Mega Man and Proto Man respectively, while Light and Wily kept their voices for the final product.

to:

** An earlier pitch for the series featured a much more faithful {{anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, supposedly did not gravitate very well towards the cuter art-style, or big budget costs. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. HilariousInHindsight, indeed.\n** That's not all. ''Anime/MegaManUponAStar'''s first episode, "Appearance in Japan," would've been a VerySpecialEpisode. From that OVA, we can at least know that Gregory Smith and Kaj-Erik Erikson were intended to play Mega Man and Proto Man respectively, while Light and Wily kept their voices for the final product. product.
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** ''Mega Man Mania'' was going to be a GBA compilation with remakes of all the Game Boy games. It ended up being shelved due to some of the [[NoPlansNoPrototypeNoBackup source code]] for the games being lost.

to:

** ''Mega Man Mania'' was going to be a GBA compilation with remakes of all the Game Boy games. It ended up being shelved shelved, with one reason of it being due to some of the [[NoPlansNoPrototypeNoBackup source code]] for the games being lost.lost, although an ex-Capcom employee said this wasn't true and claimed it was [[https://www.neogaf.com/threads/they-lost-the-source-code-to-what.344208/#post-13859927 "much stupider reasons".]]
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* CashCowFranchise: One of Capcom's {{mascot}} series, alongside ''Franchise/StreetFighter'' and ''Franchise/ResidentEvil''.

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* CashCowFranchise: One of Capcom's Creator/{{Capcom}}'s {{mascot}} series, alongside ''Franchise/StreetFighter'' and ''Franchise/ResidentEvil''.



* ScrewedByTheMerchandise: Despite great ratings, the series was cancelled after two seasons partially because Bandai cut several toy lines due to poor sales and were putting merchandising pressure on Capcom.

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* ScrewedByTheMerchandise: Despite great ratings, the series was cancelled after two seasons partially because Bandai Creator/{{Bandai}} cut several toy lines due to poor sales and were putting merchandising pressure on Capcom.
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* ScrewedByTheMerchandise: Despite great ratings, the series was cancelled after two seasons partially because Bandai cut several toy lines due to poor sales and were putting merchandising pressure on Capcom.
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None


* AscendedMeme: Discotek's release of the series actually has Pharaoh Man is Awesome on the back of the box. It also has a Family Friendly version another Pharaoh Man meme ala "He doesn't even care!"

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* AscendedMeme: Discotek's release of the series actually has Pharaoh Man is Awesome on the back of the box. It also has a Family Friendly family-friendly version of another Pharaoh Man meme ala "He doesn't even care!"



* UrbanLegendOfZelda: A long-standing rumor was that a third season was planned that would more closely follow the games, introduce Bass, and have Protoman make a HeelFaceTurn, but [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubyinterview according to Joe Ruby]] the show proceeded as scheduled and Bass was just a rumor.

to:

* UrbanLegendOfZelda: A long-standing rumor was that a third season was planned that would more closely follow the games, introduce Bass, and have Protoman Proto Man make a HeelFaceTurn, but [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubyinterview according to Joe Ruby]] the show proceeded as scheduled and Bass was just a rumor.



** An earlier pitch for the series featured a much more faithful {{Anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, supposedly did not gravitate very well towards the cuter art-style, or big budget costs. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. HilariousInHindsight, indeed.

to:

** An earlier pitch for the series featured a much more faithful {{Anime}} {{anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, supposedly did not gravitate very well towards the cuter art-style, or big budget costs. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. HilariousInHindsight, indeed.



** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], Dr. Wily was originally going to have a British accent, and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor, after Kaj-Erik Erikson was fired. Wily's design was also more faithful to the games, as was Protoman's, but Bass and a third season were a rumor and the show was complete at 27 episodes.

to:

** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], Dr. Wily was originally going to have a British accent, and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor, after Kaj-Erik Erikson was fired. Wily's design was also more faithful to the games, as was Protoman's, Proto Man's, but Bass and a third season were a rumor and the show was complete at 27 episodes.

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deleting natter anbd a pointless folder


[[folder: Fun Facts]]
* Rockman was originally destined to be an arcade version of Astro Boy, but when the deal fell through Inafune didn't want to give up on his dream, so instead they re-sprited Rock (though he still looks like Astro Boy in the first game) to be light and deep blue vs. the white and blue he was intended to be.
** Rockman almost became Rainbow Man or Color-Man due to the coloring trick that allowed his armor to change colors based on what weapon was equipped.
* The theme names are as follows - Rock & Roll, Rush, Blues, Tango, Reggae, Forte, Gospel, Rightot, and Duo.
** The American Renames only make sense half the time -> Rockman was turned to Mega Man (to avoid a copyright error with DC comics) Roll, Rush, Beat, Tango, Duo, and Reggae kept their names, but Blues was called Proto Man, Forte & Gospel were oddly renamed to Bass & Treble for fear that Gospel would be [[FauxSymbolism too religious]], and Rightot (which means Right-On-Target) was renamed to Auto. Rockman's name change to Mega Man resulted in a MarketBasedTitle for every game in the series.
* The Robot Masters have pre-programmed personalities but zero free will; they emulate human emotions well, but can't really make up their own minds.
* WhatCouldHaveBeen: Zero was originally intended to have his own Ultimate Armor in ''X4''. It was also implied that the design of the armor dealt with his connection to Dr. Wily. However, it was ultimately cut, replaced with the Palette Swap known as the Zero Armor/Black Zero.
[[/folder]]



* BadExportForYou: The ''Anniversary Collection'' versions of the ''Complete Works'' games did not have all the features from the Japanese versions. [[PortingDisaster Which is the least of their troubles...]]
* CashCowFranchise: One of Capcom's {{mascot}} series, alongside ''StreetFighter'' and ''Franchise/ResidentEvil''.
* ExecutiveMeddling: The franchise has been a target of this from the very beginning, and each sub-series has suffered through this in some way. It's thought to be one of the contributing factors as to why Creator/KeijiInafune left Capcom.

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* BadExportForYou: The ''Anniversary Collection'' versions of the ''Complete Works'' games did not have all the features from the Japanese versions. [[PortingDisaster Which is the least of their troubles...]]
versions.
* CashCowFranchise: One of Capcom's {{mascot}} series, alongside ''StreetFighter'' ''Franchise/StreetFighter'' and ''Franchise/ResidentEvil''.
* ExecutiveMeddling: The franchise has been a target of this from the very beginning, and each sub-series has suffered through this in some way. It's thought to be one of the contributing factors as to why Creator/KeijiInafune left Capcom.



** The Blue Bomber title was [[AscendedMeme actually used]] in ''Star Force 2'', interestingly enough. It's also used as one of the achievements in ''9''.
** The earliest mentions of the "Blue Bomber" nickname come from ''Nintendo Power'' back when it was still a house organ of Creator/{{Nintendo}} (specifically, the seventh issue, with ''2'' on the cover). Thus, it's one of the very few instances where the FanNickname was created by a company instead of the fandom.

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** The Blue Bomber title was [[AscendedMeme actually used]] in ''Star Force 2'', interestingly enough.2''. It's also used as one of the achievements in ''9''.
** The earliest mentions of the "Blue Bomber" nickname come from ''Nintendo Power'' ''Magazine/NintendoPower'' back when it was still a house organ of published directly by Creator/{{Nintendo}} (specifically, the seventh issue, with ''2'' on the cover). Thus, it's one of the very few instances where the FanNickname was created by a company instead of the fandom.



** In the same issue which introduced the Blue Bomber nickname, ''Nintendo Power'' tried another nickname as well: the Indigo Invader. That one...hasn't stood the test of time as well.

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** In the same issue which introduced the Blue Bomber nickname, ''Nintendo Power'' tried another nickname as well: the Indigo Invader. That one...one hasn't stood the test of time as well.



* FollowTheLeader: This series pretty much inspired both Touhou's GaidenGame ''VideoGame/MegaMari'' and the series ''VideoGame/{{Rosenkreuzstilette}}'', and both ''[[ShoutOut know]]'' [[ShoutOut it]].

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* FollowTheLeader: This series pretty much inspired both Touhou's GaidenGame ''VideoGame/MegaMari'' and the series ''VideoGame/{{Rosenkreuzstilette}}'', and both ''[[ShoutOut know]]'' [[ShoutOut it]].



* NoExportForYou: Capcom had no plans to release ''Great Adventure on 5 Islands!'' and ''Rockman DASH Golf'' overseas, yet.

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* NoExportForYou: Capcom had no plans to release ''Great Adventure on 5 Islands!'' and ''Rockman DASH Golf'' overseas, yet.overseas.



* ScrewedByTheNetwork: Between Kenji Inafune leaving, cancelling ''Universe'' and ''Legends 3'', and failing to put out anything for [[MilestoneCelebration the franchise's 25th birthday]] except for the hasty cash grab that was ''VideoGame/RockmanXover'', Capcom shows all the signs of the classic "publisher that only wants to sit on an IP and refuses use it".



** ''Mega Man Mania'', which was going to be a GBA compilation with remakes of all the Game Boy games. It ended up being shelved due to some of the [[NoPlansNoPrototypeNoBackup source code]] for the games being lost.
** ''Legends 3''.
** Let's also not forget ''Universe''.
** Then there's ''Rockman Online'' (although only Koreans would have been able to play it regardless).

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** ''Mega Man Mania'', which Mania'' was going to be a GBA compilation with remakes of all the Game Boy games. It ended up being shelved due to some of the [[NoPlansNoPrototypeNoBackup source code]] for the games being lost.
** ''Legends 3''.
** Let's also not forget ''Universe''.
** Then there's
3'', ''Universe'', and ''Rockman Online'' (although only Koreans would have been able to play it regardless).were canceled before they could be made.


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* UrbanLegendOfZelda: A long-standing rumor was that a third season was planned that would more closely follow the games, introduce Bass, and have Protoman make a HeelFaceTurn, but [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubyinterview according to Joe Ruby]] the show proceeded as scheduled and Bass was just a rumor.

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"JR: Nothing was cut short. It was decided just to make the one additional episode. And that completed the package. [Bass] was just a rumor. That thinking never reached us if that was true."


** Had the show been renewed for a third season, a story arc where Proto Man pulls a HeelFaceTurn would have occurred.
** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], Dr. Wily was originally going to have a British accent, and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor, after Kaj-Erik Erikson was fired. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.

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** Had the show been renewed for a third season, a story arc where Proto Man pulls a HeelFaceTurn would have occurred.
** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], Dr. Wily was originally going to have a British accent, and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor, after Kaj-Erik Erikson was fired. Wily's design was also more faithful to the games, as was Protoman's, but Bass and Protoman had a red belt instead of torso armor.third season were a rumor and the show was complete at 27 episodes.
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more accurate


* ActorAllusion: Ian Corlett voices both Mega Man and Snake Man. Pretty useful that one episode has them switch bodies.

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* ActorAllusion: ActingForTwo: Ian Corlett voices both Mega Man and Snake Man. Pretty useful that one episode has them switch bodies.
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Common misconception that they're legally prevented from doing so.


** Capcom is one of the more laid back companies when it comes to this sort of thing. They're almost certainly aware of, for example, the SpriteComic community started by ''Webcomic/BobAndGeorge'', but have done nothing to stop it. ''Webcomic/BobAndGeorge'''s author reportedly had some correspondence with Capcom at one point that amounted to Capcom going, "Hey, it's in good fun and you're giving us free advertising. We can't legally say we approve of it, but we're not going to stop you, so go right ahead."

to:

** Capcom is one of the more laid back companies when it comes to this sort of thing. They're almost certainly aware of, for example, the SpriteComic community started by ''Webcomic/BobAndGeorge'', but have done nothing to stop it. ''Webcomic/BobAndGeorge'''s author reportedly had some correspondence with Capcom at one point that amounted to Capcom going, "Hey, it's in good fun and you're giving us free advertising. We can't legally won't say we approve of it, but we're not going to stop you, so go right ahead."
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None


* SeriesHiatus: Prior to the announcement of ''Mega Man 11'', slated for a 2018 release, no new titles have been released since ''Mega Man 10'', which was initially released in 2010.

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* SeriesHiatus: Prior to the announcement of ''Mega Man 11'', ''VideoGame/MegaMan11'', slated for a 2018 release, no new titles have been released since ''Mega Man 10'', which was initially released in 2010.

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** Furthermore, during the episode where he spots Guts Man by his you-know-what, he only ever exclaims "Guts Man!" (without the "It's"). There's also no "duh-nuh!" either.



* KeepCirculatingTheTapes: The show was released on DVD by Creator/ADVFilms, but that release has since gone out of print. Creator/DiscotekMedia now holds the license, with [[AvertedTrope a planned DVD release]] in the future.

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* KeepCirculatingTheTapes: The show was released on DVD by Creator/ADVFilms, but that release has since gone out of print. Creator/DiscotekMedia now holds the license, with and has since [[AvertedTrope a planned DVD release]] in the future.released their own DVD]].
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None


** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent), and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor, after Kaj-Erik Erikson was fired. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.

to:

** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was originally going to have a British accent), accent, and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor, after Kaj-Erik Erikson was fired. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.
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None


* SeriesHiatus: No new titles have been released since ''Mega Man 10'', which was initially released in 2010.

to:

* SeriesHiatus: No Prior to the announcement of ''Mega Man 11'', slated for a 2018 release, no new titles have been released since ''Mega Man 10'', which was initially released in 2010.
Is there an issue? Send a MessageReason:
None


** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent (but how do you explain the German accent in "Appearance in Japan" then, as it was made FOR the cartoon?), and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor, after Kaj-Erik Erikson was fired. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.

to:

** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent (but how do you explain the German accent in "Appearance in Japan" then, as it was made FOR the cartoon?), accent), and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor, after Kaj-Erik Erikson was fired. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.

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** An earlier pitch for the series featured a much more faithful {{Anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, supposedly did not gravitate very well towards the cuter art-style. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. HilariousInHindsight, indeed.

to:

** An earlier pitch for the series featured a much more faithful {{Anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, supposedly did not gravitate very well towards the cuter art-style.art-style, or big budget costs. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. HilariousInHindsight, indeed.indeed.
** That's not all. ''Anime/MegaManUponAStar'''s first episode, "Appearance in Japan," would've been a VerySpecialEpisode. From that OVA, we can at least know that Gregory Smith and Kaj-Erik Erikson were intended to play Mega Man and Proto Man respectively, while Light and Wily kept their voices for the final product.



** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent, and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.

to:

** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent, accent (but how do you explain the German accent in "Appearance in Japan" then, as it was made FOR the cartoon?), and Proto Man was to have been voiced by Ian James Corlett, Mega Man's voice actor.actor, after Kaj-Erik Erikson was fired. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.
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None

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* SeriesHiatus: No new titles have been released since ''Mega Man 10'', which was initially released in 2010.
Is there an issue? Send a MessageReason:
None


* BadExportForYou: Only the first episode was released in Japan, and it was sub-only. (Supposedly, it ''did'' get a Japanese dub later, but the sources that claim this never have any proof--not even TheOtherWiki.)

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* BadExportForYou: Only the first episode was released in Japan, and it was sub-only. (Supposedly, it ''did'' get a Japanese dub later, but the sources that claim this never have any proof--not even TheOtherWiki.Wiki/TheOtherWiki.)
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None

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* ExiledFromContinuity: When asked if they weren't allowed to use Rockman Shadow and his Robot Masters from ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Challenger From The Future]]'', [[WordOfGod Ian Flynn]] [[http://www.bumbleking.com/forum/viewtopic.php?p=423239&f=1#p423239 replied]] that they were correct, and hinted that, with the exception of Quint, who is [[CompositeCharacter treated as Rockman Shadow]], they'd have to use [[CaptainErsatz stand-ins]] when they covered that particular arc.

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* WhatCouldHaveBeen: An earlier pitch for the series featured a much more faithful {{Anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, supposedly did not gravitate very well towards the cuter art-style. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. HilariousInHindsight, indeed.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
An earlier pitch for the series featured a much more faithful {{Anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, supposedly did not gravitate very well towards the cuter art-style. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. HilariousInHindsight, indeed.indeed.
** Had the show been renewed for a third season, a story arc where Proto Man pulls a HeelFaceTurn would have occurred.
Is there an issue? Send a MessageReason:
None


* Rockman was originally destined to be an arcade version of Astro Boy, but when the deal fell through Infunae didn't want to give up on his dream, so instead they re-sprited Rock (though he still looks like Astro Boy in the first game) to be light and deep blue vs. the white and blue he was intended to be.

to:

* Rockman was originally destined to be an arcade version of Astro Boy, but when the deal fell through Infunae Inafune didn't want to give up on his dream, so instead they re-sprited Rock (though he still looks like Astro Boy in the first game) to be light and deep blue vs. the white and blue he was intended to be.



* BadExportForYou: The ''Anniversary Collection'' versions of the ''Complete Works'' games did not have all the features from the Japanese versions. [[PortingDisaster But that's the least of their troubles...]]

to:

* BadExportForYou: The ''Anniversary Collection'' versions of the ''Complete Works'' games did not have all the features from the Japanese versions. [[PortingDisaster But that's Which is the least of their troubles...]]
Is there an issue? Send a MessageReason:
None

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* TheWikiRule: [[http://megaman.wikia.com/wiki/Mega_Man_Wiki The Mega Man Knowledge Base]]
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* AscendedMeme: Diskotek's release of the series actually has Pharaoh Man is Awesome on the back of the box. It also has a Family Friendly version another Pharaoh Man meme ala "He doesn't even care!"

to:

* AscendedMeme: Diskotek's Discotek's release of the series actually has Pharaoh Man is Awesome on the back of the box. It also has a Family Friendly version another Pharaoh Man meme ala "He doesn't even care!"

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* ActorAllusion: Ian Corlett voices both Mega Man and Snake Man. Pretty useful that one episode has them switch bodies.



* ActorAllusion: Ian Corlett voices both Mega Man and Snake Man. Pretty useful that one episode has them switch bodies.
Is there an issue? Send a MessageReason:
None


* AscendedMeme: Diskotek's release of the series actually has Pharaoh Man is Awesome on the back of the box. It also has a [[Family Friendly]] version another Pharaoh Man meme ala "He doesn't even care!"

to:

* AscendedMeme: Diskotek's release of the series actually has Pharaoh Man is Awesome on the back of the box. It also has a [[Family Friendly]] Family Friendly version another Pharaoh Man meme ala "He doesn't even care!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AscendedMeme: Diskotek's release of the series actually has Pharaoh Man is Awesome on the back of the box. It also has a [[Family Friendly]] version another Pharaoh Man meme ala "He doesn't even care!"
Is there an issue? Send a MessageReason:
None

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* AscendedFanon: Many fans theorized that there was a real [[VideoGame/MegaMan6 Mr. X]] that [[spoiler: Dr. Wily was just impersonating]], which this continuity goes with.
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* Rockman was originally destined to be an arcade version of Astro Boy but when the deal fell through Infunae didn't want to give up on his dream so instead they re-sprited Rock (although he still looks like Astro Boy in the very first game) to be light & deep blue vs. the white and blue he was intended to be.
** Rockman almost became Rainbow Man or Color-Man due to coloring trick that allowed his armor to change colors based on what weapon was equipped.

to:

* Rockman was originally destined to be an arcade version of Astro Boy Boy, but when the deal fell through Infunae didn't want to give up on his dream dream, so instead they re-sprited Rock (although (though he still looks like Astro Boy in the very first game) to be light & and deep blue vs. the white and blue he was intended to be.
** Rockman almost became Rainbow Man or Color-Man due to the coloring trick that allowed his armor to change colors based on what weapon was equipped.
Is there an issue? Send a MessageReason:
None


* The Robot Masters have pre-programmed personalities but have zero free will, they emulate human emotions well but can't really make up their own minds.

to:

* The Robot Masters have pre-programmed personalities but have zero free will, will; they emulate human emotions well well, but can't really make up their own minds.
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None


** Another ''[[ComicBook/ArchieComicsSonicTheHedgehog Archie Sonic]]'' connection, Ian Flynn is the current head writer of both this and ''Archie Sonic''
** Inker Kent Archer may be known to you as the former one of ''[[Webcomic/TheAdventuresOfDrMcNinja Dr. McNinja.]]''

to:

** Another ''[[ComicBook/ArchieComicsSonicTheHedgehog Archie Sonic]]'' connection, Ian Flynn is the current head writer of both this and ''Archie Sonic''
Sonic''.
** Inker Kent Archer may be known to you as the former one inker of ''[[Webcomic/TheAdventuresOfDrMcNinja Dr. McNinja.]]''

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