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** ''Mega Man 6'', which still has yet to see the light of day in Europe. It almost didn't get released in the US either, as Capcom felt it arrived well past the NES's prime. Nintendo, however, published the game themselves.
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** Then there's ''Rockman Online'' (although only Koreans would have been able to play it regardless).
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** In ''MegaManX 8'' and ''Maverick Hunter X'', X is [[GGundam Domon Kasshu]] and Sigma is [[GGundam Master Asia]].
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Mega Man is the Trope Namer for the following:

* ArmCannon
* ExtyYearsFromNow
* PowerCopying: Former TropeNamer when it was called ''Mega Manning.''

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* HeyItsThatVoice: In the Ruby-Spears cartoon, Eddie is voiced by {{Scott McNeil}} and he sounds exactly like [[WesternAnimation/BeastWars Waspinator.]]

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* HeyItsThatVoice: In the Ruby-Spears cartoon, Eddie is voiced by {{Scott McNeil}} ScottMcNeil and he sounds exactly like [[WesternAnimation/BeastWars Waspinator.]]



** Likewise, Dr. Light in the cartoon is [[WesternAnimation/KingArthurAndTheKnightsOfJustice Merlin]] and Mega Man is [[{{Dragonball}} Goku.]]

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** Likewise, Dr. Light in the cartoon is [[WesternAnimation/KingArthurAndTheKnightsOfJustice Merlin]] and Mega Man is [[{{Dragonball}} [[Manga/DragonBall Goku.]]



** Roll: HirokoKonishi (''8'' and ''Battle & Chase'') to KonamiYoshida (''Super Adventure Rockman'') to Yoshimi Ninomiya (''Powered Up'') to Hiromi Igarashi (''Tatsunoko vs. Capcom'').

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** Roll: HirokoKonishi (''8'' and ''Battle & Chase'') to KonamiYoshida (''Super Adventure Rockman'') to Yoshimi Ninomiya (''Powered Up'') to Hiromi Igarashi (''Tatsunoko vs. Capcom'').



* WhatCouldHaveBeen: The Ruby-Spears cartoon's art style would have been identical to the original games' (that is, ''4'' and up), but it was ultimately decided that it wouldn't be very successful with it. And let's face it, Mega was way too cute for American boys in TheNineties. Its pilot of sorts was the three-episode "Upon a Star" OVA, but alas, TheyWastedAPerfectlyGoodPlot.

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* WhatCouldHaveBeen: The Ruby-Spears cartoon's art style would have been identical to the original games' (that is, ''4'' and up), but it was ultimately decided that it wouldn't be very successful with it. And let's face it, Mega was way too cute for American boys in TheNineties. Its pilot of sorts was the three-episode "Upon a Star" OVA, but alas, TheyWastedAPerfectlyGoodPlot.



** Also ''Mega Man Mania'', which was going to be a GBA compilation with remakes of all the Game Boy games. It ended up being shelved due to some of the [[NoPlansNoPrototypeNoBackup source code]] for the games being lost.

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** Also ''Mega Man Mania'', which was going to be a GBA compilation with remakes of all the Game Boy games. It ended up being shelved due to some of the [[NoPlansNoPrototypeNoBackup source code]] for the games being lost.



** Let's also not forget ''Megaman Universe''.

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** Let's also not forget ''Megaman Universe''.
Universe''.



* NamesTheSame:

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* NamesTheSame: NamesTheSame:



** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation before being made playable elsewhere as an unlockable game in the {{PS2}}[=/=]{{GameCube}}'s ''VideoGame/MegaManX Collection''.

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** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation before being made playable elsewhere as an unlockable game in the {{PS2}}[=/=]{{GameCube}}'s PS2 / GameCube's ''VideoGame/MegaManX Collection''.



* WhatCouldHaveBeen:

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* WhatCouldHaveBeen: WhatCouldHaveBeen:



** According to ''Mega Man Official Complete Works'', the original concept for Top Man and his stage was lost when someone tripped over a power cord and the information hadn't been properly saved. It took three days to reconstruct it, and Inafune openly wonders in the book what things would have been like if the original concept survived (among other things, maybe the Top Spin wouldn't be a JokeWeapon[=/=]LethalJokeWeapon).

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** According to ''Mega Man Official Complete Works'', the original concept for Top Man and his stage was lost when someone tripped over a power cord and the information hadn't been properly saved. It took three days to reconstruct it, and Inafune openly wonders in the book what things would have been like if the original concept survived (among other things, maybe the Top Spin wouldn't be a JokeWeapon[=/=]LethalJokeWeapon).JokeWeapon / LethalJokeWeapon).



* HeyItsThatVoice: {{Scott McNeil}} ([[GundamWing Duo Maxwell]], [[WesternAnimation/StreetFighter the incarnation of Ken Masters infamous for calling Fei Long a loser]]) as Dr. Wily, Protoman and Eddie (Flip-Top). In fact, since The Ocean Group provided the voice actors, you'll probably be thinking this to yourself a couple times.
** Hey, did you forget about Ian Corlett, aka Canadian [[{{Dragonball}} Goku]], as Mega Man?

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* HeyItsThatVoice: {{Scott McNeil}} ScottMcNeil ([[GundamWing Duo Maxwell]], [[WesternAnimation/StreetFighter the incarnation of Ken Masters infamous for calling Fei Long a loser]]) as Dr. Wily, Protoman and Eddie (Flip-Top). In fact, since The Ocean Group provided the voice actors, you'll probably be thinking this to yourself a couple times.
** Hey, did you forget about Ian Corlett, aka Canadian [[{{Dragonball}} [[Manga/DragonBall Goku]], as Mega Man?



** Also Cut Man is Terry Klassen, who was the Ocean Dub voice of [[{{Dragonball}} Krillin]] from {{Dragonball}}Z. [[FridgeBrilliance This makes a lot of sense when you consider that Cut Man and Krillin are both short, have a lot of orange in their color schemes, get beaten more than other characters, and have cutting attacks as their signature move.]]

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** Also Cut Man is Terry Klassen, who was the Ocean Dub voice of [[{{Dragonball}} [[Manga/DragonBall Krillin]] from {{Dragonball}}Z.Manga/DragonBall Z. [[FridgeBrilliance This makes a lot of sense when you consider that Cut Man and Krillin are both short, have a lot of orange in their color schemes, get beaten more than other characters, and have cutting attacks as their signature move.]]



* WhatCouldHaveBeen: An earlier pitch for the series featured a much more faithful {{Anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, did not gravitate very well towards the cuter art-style. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. {{Hilarious in hindsight}}, indeed.

to:

* WhatCouldHaveBeen: An earlier pitch for the series featured a much more faithful {{Anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, did not gravitate very well towards the cuter art-style. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. {{Hilarious in hindsight}}, HilariousInHindsight, indeed.



* DoingItForTheArt: A lot of work and money went into this movie considering that (A) the the creators cannot legally make any money off of it and (B) Capcom could destroy it at any time with a single phone call.

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* DoingItForTheArt: A lot of work and money went into this movie considering that (A) the the creators cannot legally make any money off of it and (B) Capcom could destroy it at any time with a single phone call.



* HeyItsThatVoice: Sonicmega, the voice actor for Gutsman, has appeared in various fandubs on YouTube, most notably, a [[FinalFantasyIX FF IX]] fandub where he voices Steiner.

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* HeyItsThatVoice: Sonicmega, the voice actor for Gutsman, has appeared in various fandubs on YouTube, Website/YouTube, most notably, a [[FinalFantasyIX [[VideoGame/FinalFantasyIX FF IX]] fandub where he voices Steiner.

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*** It's also used as one of the achievements in ''9'', so presumably Capcom has said [=~Sure, Why Not?~=] about it.

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*** It's also used as one of the achievements in ''9'', so presumably Capcom has said [=~Sure, Why Not?~=] SureWhyNot about it.



* ShownTheirWork: In an interview, Ian Flynn said that he did plenty of research on the Mega Man series, from reading the wiki to seeing gameplays. He even manages to insert Fire Man's southern accent from Powered Up.

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* ShownTheirWork: In an interview, Ian Flynn said that he did plenty of research on the Mega Man series, from reading the wiki to seeing gameplays. He even manages to insert Fire Man's southern accent from Powered Up.Up.
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* [=~Hey, It's That Voice!~=]: In the Ruby-Spears cartoon, Eddie is voiced by {{Scott McNeil}} and he sounds exactly like [[WesternAnimation/BeastWars Waspinator.]]

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* [=~Hey, It's That Voice!~=]: HeyItsThatVoice: In the Ruby-Spears cartoon, Eddie is voiced by {{Scott McNeil}} and he sounds exactly like [[WesternAnimation/BeastWars Waspinator.]]



* [=~Name's The Same~=]: [[VideoGame/MegaManZX The Masters]] to the [[VideoGame/MegaMan original scientists]], possibly as a deliberate {{homage}}, [[VideoGame/MegaManStarforce Omega-Xis]] to AxCrazy [[VideoGame/MegaManZero Omega]], and lastly, [[VideoGame/MegaManZX Aile]] to [[VideoGame/MegaManX Aile]] (minor {{NPC}} in ''Command Mission'').

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* [=~Name's The Same~=]: NamesTheSame: [[VideoGame/MegaManZX The Masters]] to the [[VideoGame/MegaMan original scientists]], possibly as a deliberate {{homage}}, [[VideoGame/MegaManStarforce Omega-Xis]] to AxCrazy [[VideoGame/MegaManZero Omega]], and lastly, [[VideoGame/MegaManZX Aile]] to [[VideoGame/MegaManX Aile]] (minor {{NPC}} in ''Command Mission'').



* TheOtherDarrin: In Japan, Mega Man's voice went from HekiruShiina (''The Power Battle'' and ''The Power Fighters''), to AiOrikasa (''8'', ''Battle & Chase'', and ''Super Adventure''), to Kaoru Fujino (''[=~Marvel vs. Capcom: Clash Of The Superheroes~=]'' and ''[=~Marvel vs. Capcom 2: New Age Of Heroes~=]''), to YumikoKobayashi (''Powered Up''). In English, Ruth Shiraishi ([[HeyItsThatVoice who was also the voice of X]] in ''X4'') in ''8'' to Cole Howard (''Powered Up'').

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* TheOtherDarrin: In Japan, Mega Man's voice went from HekiruShiina (''The Power Battle'' and ''The Power Fighters''), to AiOrikasa (''8'', ''Battle & Chase'', and ''Super Adventure''), to Kaoru Fujino (''[=~Marvel (''[[CapcomVsWhatever Marvel vs. Capcom: Clash Of The Superheroes~=]'' Superheroes]]'' and ''[=~Marvel ''[[CapcomVsWhatever Marvel vs. Capcom 2: New Age Of Heroes~=]''), Heroes]]''), to YumikoKobayashi (''Powered Up''). In English, Ruth Shiraishi ([[HeyItsThatVoice who was also the voice of X]] in ''X4'') in ''8'' to Cole Howard (''Powered Up'').



* [=~Name's The Same~=]:

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* [=~Name's The Same~=]: NamesTheSame:
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* [=~Hey, It's That Voice!~=]: In the Ruby-Spears cartoon, Eddie is voiced by {{Scott McNeil}} and he sounds exactly like [[BeastWars Waspinator.]]

to:

* [=~Hey, It's That Voice!~=]: In the Ruby-Spears cartoon, Eddie is voiced by {{Scott McNeil}} and he sounds exactly like [[BeastWars [[WesternAnimation/BeastWars Waspinator.]]
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* [=~Name's The Same~=]: [[MegaManZX The Masters]] to the [[Game/MegaMan original scientists]], possibly as a deliberate {{homage}}, [[MegaManStarforce Omega-Xis]] to AxCrazy [[MegaManZero Omega]], and lastly, [[MegaManZX Aile]] to [[MegaManX Aile]] (minor {{NPC}} in ''Command Mission'').

to:

* [=~Name's The Same~=]: [[MegaManZX [[VideoGame/MegaManZX The Masters]] to the [[Game/MegaMan [[VideoGame/MegaMan original scientists]], possibly as a deliberate {{homage}}, [[MegaManStarforce [[VideoGame/MegaManStarforce Omega-Xis]] to AxCrazy [[MegaManZero [[VideoGame/MegaManZero Omega]], and lastly, [[MegaManZX [[VideoGame/MegaManZX Aile]] to [[MegaManX [[VideoGame/MegaManX Aile]] (minor {{NPC}} in ''Command Mission'').



*** On the English side, he went through a few actors before currently settling on Randall Wiebe (''X8'', ''Maverick Hunter X'' and ''Powered Up''), who [[HeyItsThatVoice also voiced]] [[MegaManX Earthrock Trilobyte]] and CWU-01P.

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*** On the English side, he went through a few actors before currently settling on Randall Wiebe (''X8'', ''Maverick Hunter X'' and ''Powered Up''), who [[HeyItsThatVoice also voiced]] [[MegaManX [[VideoGame/MegaManX Earthrock Trilobyte]] and CWU-01P.



!![[Game/MegaMan The video game series]]:
* ExecutiveMeddling: Why ''3'' is one of Inafune's least favorites. He said that it could've been a much better game if the team was given more time to polish it, but Capcom wanted it released as soon as possible to capitalize on the momentum garnered from the second game, and he had to replace the head of production to complete it. However, the third game is still loved by most of the general public, though not as much as its predecessor.
** Some even consider it better than ''2''.

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!![[Game/MegaMan !![[VideoGame/MegaMan The video game series]]:
* ExecutiveMeddling: Why ''3'' ''VideoGame/MegaMan3'' is one of Inafune's least favorites. He said that it could've been a much better game if the team was given more time to polish it, but Capcom wanted it released as soon as possible to capitalize on the momentum garnered from the second game, and he had to replace the head of production to complete it. However, the third game is still loved by most of the general public, though not as much as its predecessor.
** Some even consider it better than ''2''.''VideoGame/MegaMan2''.



** The other bosses from ''3'' for MS-DOS were Torch Man, Shark Man, and Bit Man. Torch Man was the name given to Fireman.EXE in the ''MegaManNTWarrior'' Anime and Manga, Shark Man is a boss from the first ''Battle Network'' game, and an X-Hunter type boss called Bit attacks X in ''X3''.

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** The other bosses from ''3'' for MS-DOS were Torch Man, Shark Man, and Bit Man. Torch Man was the name given to Fireman.EXE in the ''MegaManNTWarrior'' ''Anime/MegaManNTWarrior'' Anime and Manga, Shark Man is a boss from the first ''Battle Network'' game, and an X-Hunter type boss called Bit attacks X in ''X3''.



** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation before being made playable elsewhere as an unlockable game in the {{PS2}}[=/=]{{GameCube}}'s ''MegaManX Collection''.

to:

** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation before being made playable elsewhere as an unlockable game in the {{PS2}}[=/=]{{GameCube}}'s ''MegaManX ''VideoGame/MegaManX Collection''.



** Putting aside Bond Man, you have the Robot Master fan submissions that were used as the basis for the new Masters from ''2'' to ''8''; there are roughly ''750,000'' Robot Masters who were at one point or another under consideration for the games. While some of the rejects got used eventually (see DevelopmentGag in the [[Game/MegaMan videogame page]]), the vast majority of them are unknown to everyone who didn't directly sift through the postcards.

to:

** Putting aside Bond Man, you have the Robot Master fan submissions that were used as the basis for the new Masters from ''2'' to ''8''; there are roughly ''750,000'' Robot Masters who were at one point or another under consideration for the games. While some of the rejects got used eventually (see DevelopmentGag in the [[Game/MegaMan [[VideoGame/MegaMan videogame page]]), the vast majority of them are unknown to everyone who didn't directly sift through the postcards.



!![[Series/MegaMan Cartoon series]]:

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!![[Series/MegaMan !![[WesternAnimation/MegaMan Cartoon series]]:



** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent, and Protoman was to have been voiced by Ian James Corlett, Megaman's voice actor. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.

to:

** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent, and Protoman was to have been voiced by Ian James Corlett, Megaman's Mega Man's voice actor. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.



* ShownTheirWork: In an interview, Ian Flynn said that he did plenty of research on the Mega Man series, from reading the wiki to seeing gameplays. He even manages to insert Fire Man's southern accent from Powered Up.

to:

* ShownTheirWork: In an interview, Ian Flynn said that he did plenty of research on the Mega Man series, from reading the wiki to seeing gameplays. He even manages to insert Fire Man's southern accent from Powered Up.
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* OfficialFanSubmittedContent: Monster designs are often from contests.
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!!The Archie comics:

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!!The !![[ComicBook/MegaMan The Archie comics:comics]]:
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!![[ComicBook/Megaman The Archie comics]]:

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!![[ComicBook/Megaman The !!The Archie comics]]:comics:

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!![[ComicBook/Megaman The Archie Comics]]
* ShownTheirWork: In an interview, Ian Flynn said that he did plenty of research on the Mega Man series, from reading the wiki to seeing gameplays. He even manages to insert Fire Man's southern accent from Powered Up.



* HeyItsThatVoice: Sonicmega, the voice actor for Gutsman, has appeared in various fandubs on YouTube, most notably, a [[FinalFantasyIX FF IX]] fandub where he voices Steiner.

to:

* HeyItsThatVoice: Sonicmega, the voice actor for Gutsman, has appeared in various fandubs on YouTube, most notably, a [[FinalFantasyIX FF IX]] fandub where he voices Steiner.Steiner.

!![[ComicBook/Megaman The Archie comics]]:
* ShownTheirWork: In an interview, Ian Flynn said that he did plenty of research on the Mega Man series, from reading the wiki to seeing gameplays. He even manages to insert Fire Man's southern accent from Powered Up.
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!![[ComicBook/Megaman The Archie Comics]]
* ShownTheirWork: In an interview, Ian Flynn said that he did plenty of research on the Mega Man series, from reading the wiki to seeing gameplays. He even manages to insert Fire Man's southern accent from Powered Up.

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* TheOtherDarrin: In Japan, Mega Man's voice went from HekiruShiina (''The Power Battle'' and ''The Power Fighters''), to AiOrikasa (''8'', ''Battle & Chase'', and ''Super Adventure''), to Kaoru Fujino (''[=~Marvel vs. Capcom: Clash Of The Superheroes~=]'' and ''[=~Marvel vs. Capcom 2: New Age Of Heroes~=]''), to YumikoKobayashi (''Powered Up''). In English, Ruth Shiraishi ([[HeyItsThatVoice who was also the voice of X]] in ''X4'') in ''8'' to Cole Howard (''Powered Up'').
** Dr. Light: ShozoIizuka to Tomohisa Aso as of ''Powered Up'' and ''Maverick Hunter X''.
*** On the English side, he went through a few actors before currently settling on Randall Wiebe (''X8'', ''Maverick Hunter X'' and ''Powered Up''), who [[HeyItsThatVoice also voiced]] [[MegaManX Earthrock Trilobyte]] and CWU-01P.
** Proto Man: RyotaroOkiayu in ''8'' was succeeded by Daisuke Sasaki in ''Powered Up''. In the English releases, it went from Jack Evans (''8'') to Jonathan Love ([[HeyItsThatVoice who was also Burn Rooster]] in ''X8'') in ''Powered Up''.
** Roll: HirokoKonishi (''8'' and ''Battle & Chase'') to KonamiYoshida (''Super Adventure Rockman'') to Yoshimi Ninomiya (''Powered Up'') to Hiromi Igarashi (''Tatsunoko vs. Capcom'').
*** In English, she was voiced by Michelle Gazepis in ''8'' (Gazepis [[HeyItsThatVoice was also]] Iris, Zero's [[ILetGwenStacyDie Gwen Stacy]], in ''X4'') and Angie Beers in ''Powered Up''.
** Dr. Wily: In English, he was voiced by an unknown/uncredited VA for his brief cameo in Zero's intro from ''X4''. In ''Powered Up'', Dean Galloway, [[HeyItsThatVoice who was also]] Chill Penguin in ''Maverick Hunter X'', voices him.




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** Bass and Treble were originally going to be named Baroque (バロック, Barokku) and Crash (クラッシュ, Kurasshu) in early designs, a play on the names Rock (ロック, Rokku) and Rush (ラッシュ, Rasshu). This would emphasized their role as rivals to Mega Man and Rush. [[http://img706.imageshack.us/img706/5894/barockcrush.jpg As you can see, their prototype designs were also quite different from the final result.]]
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***Rockman's name change to Mega Man resulted in a MarketBasedTitle for every game in the series.
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** Let's also not forget ''[[www.wikipedia.org/wiki/Mega_Man_Universe Megaman Universe]]'',

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** Let's also not forget ''[[www.wikipedia.org/wiki/Mega_Man_Universe Megaman Universe]]'',
''Megaman Universe''.
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** Let's also not forget ''[[en.wikipedia.org/wiki/Mega_Man_Universe Megaman Universe]]'',

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** Let's also not forget ''[[en.''[[www.wikipedia.org/wiki/Mega_Man_Universe Megaman Universe]]'',
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** Let's also not forget ''[[en.wikipedia.org/wiki/Mega_Man_Universe Megaman Universe]]'',
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** Likewise, Dr. Light in the cartoon is [[KingArthurAndTheKnightsOfJustice Merlin]] and Mega Man is [[{{Dragonball}} Goku.]]

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** Likewise, Dr. Light in the cartoon is [[KingArthurAndTheKnightsOfJustice [[WesternAnimation/KingArthurAndTheKnightsOfJustice Merlin]] and Mega Man is [[{{Dragonball}} Goku.]]
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** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent, and Protoman was to have been voiced by Ian James Corlett, Megaman's voice actor. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.

to:

** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent, and Protoman was to have been voiced by Ian James Corlett, Megaman's voice actor. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.armor.

!![[Film/MegaMan The film version]]:
* DoingItForTheArt: A lot of work and money went into this movie considering that (A) the the creators cannot legally make any money off of it and (B) Capcom could destroy it at any time with a single phone call.
** Capcom hasn't (And can't) officially endorsed this movie, but they have actively said that they don't mind it, during the production, so at least they were decently safe from B partway through filming.
** Capcom is one of the more laid back companies when it comes to this sort of thing. They're almost certainly aware of, for example, the SpriteComic community started by ''BobAndGeorge'', but have done nothing to stop it. ''BobAndGeorge'''s author reportedly had some correspondance with Capcom at one point that amounted to Capcom going, "Hey, it's in good fun and you're giving us free advertising. We can't legally say we approve of it, but we're not going to stop you, so go right ahead."
* HeyItsThatVoice: Sonicmega, the voice actor for Gutsman, has appeared in various fandubs on YouTube, most notably, a [[FinalFantasyIX FF IX]] fandub where he voices Steiner.

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!![[Game/MegaMan The video game]]:

to:

!![[Game/MegaMan The video game]]:game series]]:



** According to ''Mega Man Official Complete Works'', the original concept for Top Man and his stage was lost when someone tripped over a power cord and the information hadn't been properly saved. It took three days to reconstruct it, and Inafune openly wonders in the book what things would have been like if the original concept survived (among other things, maybe the Top Spin wouldn't be a JokeWeapon[=/=]LethalJokeWeapon).

to:

** According to ''Mega Man Official Complete Works'', the original concept for Top Man and his stage was lost when someone tripped over a power cord and the information hadn't been properly saved. It took three days to reconstruct it, and Inafune openly wonders in the book what things would have been like if the original concept survived (among other things, maybe the Top Spin wouldn't be a JokeWeapon[=/=]LethalJokeWeapon).JokeWeapon[=/=]LethalJokeWeapon).

!![[Series/MegaMan Cartoon series]]:
* BadExportForYou: Only the first episode was released in Japan, and it was sub-only. (Supposedly, it ''did'' get a Japanese dub later, but the sources that claim this never have any proof--not even TheOtherWiki.)
* ExecutiveMeddling: See WhatCouldHaveBeen.
* FakeAmerican: Almost, if not, all of the voice actors are Canadians voicing Americans.
* FanNickname
** "Kung-Fu Cut Man" is generally used to refer to this version of Cut Man, who nicknamed ''himself'' this as he prepared to fight Roll. This happened in the time travel episode, with a future version of Cutman using this name.
** "Scooby Rush" for this interpration of Mega's robo-canine Rush, who acts a lot like ScoobyDoo.
* HeyItsThatVoice: {{Scott McNeil}} ([[GundamWing Duo Maxwell]], [[WesternAnimation/StreetFighter the incarnation of Ken Masters infamous for calling Fei Long a loser]]) as Dr. Wily, Protoman and Eddie (Flip-Top). In fact, since The Ocean Group provided the voice actors, you'll probably be thinking this to yourself a couple times.
** Hey, did you forget about Ian Corlett, aka Canadian [[{{Dragonball}} Goku]], as Mega Man?
*** And Snake Man, thus making the FreakyFridayFlip episode that much more amusing.
** Also Cut Man is Terry Klassen, who was the Ocean Dub voice of [[{{Dragonball}} Krillin]] from {{Dragonball}}Z. [[FridgeBrilliance This makes a lot of sense when you consider that Cut Man and Krillin are both short, have a lot of orange in their color schemes, get beaten more than other characters, and have cutting attacks as their signature move.]]
* TalkingToHimself: [=McNeil=] in scenes with Wily and Proto Man.
* WhatCouldHaveBeen: An earlier pitch for the series featured a much more faithful {{Anime}} art direction inspired by the Japanese artwork of the games. The reasoning behind the characters' muscularization in the final version of the series is because boys, the show's target audience in the US, did not gravitate very well towards the cuter art-style. Flash forward to a few years later, where not only has the US become more accepting of anime, but they have made ''immensely'' successful cartoons that have extremely {{Animesque}} art directions. {{Hilarious in hindsight}}, indeed.
** [[http://siphersaysstuff.tumblr.com/post/8519989554/joerubbyinterview According to this interview]], originally Dr. Wily was to have a British accent, and Protoman was to have been voiced by Ian James Corlett, Megaman's voice actor. Wily's design was also more faithful to the games, and Protoman had a red belt instead of torso armor.
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** Putting aside Bond Man, you have the Robot Master fan submissions that were used as the basis for the new Masters from ''2'' to ''8''; there are roughly ''750,000'' Robot Masters who were at one point or another under consideration for the games. While some of the rejects got used eventually (see DevelopmentGag above), the vast majority of them are unknown to everyone who didn't directly sift through the postcards.

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** Putting aside Bond Man, you have the Robot Master fan submissions that were used as the basis for the new Masters from ''2'' to ''8''; there are roughly ''750,000'' Robot Masters who were at one point or another under consideration for the games. While some of the rejects got used eventually (see DevelopmentGag above), in the [[Game/MegaMan videogame page]]), the vast majority of them are unknown to everyone who didn't directly sift through the postcards.



** According to ''Mega Man Official Complete Works'', the original concept for Top Man and his stage was lost when someone tripped over a power cord and the information hadn't been properly saved. It took three days to reconstruct it, and Inafune openly wonders in the book what things would have been like if the original concept survived (among other things, maybe the Top Spin wouldn't be a JokeWeapon/LethalJokeWeapon).

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** According to ''Mega Man Official Complete Works'', the original concept for Top Man and his stage was lost when someone tripped over a power cord and the information hadn't been properly saved. It took three days to reconstruct it, and Inafune openly wonders in the book what things would have been like if the original concept survived (among other things, maybe the Top Spin wouldn't be a JokeWeapon/LethalJokeWeapon).JokeWeapon[=/=]LethalJokeWeapon).
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** ''Mega Man Legends 3''.

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** ''Mega Man Legends 3''.3''.

!![[Game/MegaMan The video game]]:
* ExecutiveMeddling: Why ''3'' is one of Inafune's least favorites. He said that it could've been a much better game if the team was given more time to polish it, but Capcom wanted it released as soon as possible to capitalize on the momentum garnered from the second game, and he had to replace the head of production to complete it. However, the third game is still loved by most of the general public, though not as much as its predecessor.
** Some even consider it better than ''2''.
* [=~Name's The Same~=]:
** Wave Man, Oil Man, and Blade Man. Do you think of the DOS game robots, or the ones from ''5'', ''Powered Up'', and ''10'', respectively?
** The other bosses from ''3'' for MS-DOS were Torch Man, Shark Man, and Bit Man. Torch Man was the name given to Fireman.EXE in the ''MegaManNTWarrior'' Anime and Manga, Shark Man is a boss from the first ''Battle Network'' game, and an X-Hunter type boss called Bit attacks X in ''X3''.
* NoExportForYou: A couple of games, but most notably...
** ''Wily and Right's [=RockBoard=]: That's Paradise'', released for the Famicom (the Japanese version of the {{NES}}), which was basically ''{{Monopoly}}'' [[RecycledINSPACE with]] [[GameplayRoulette Mega Man characters]]. It never saw a US release because Nintendo of America believed it would promote gambling among children. Also notable for being a Mega Man game that does not feature Mega Man as a playable character.
** ''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.
** ''Mega Man And Bass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the {{SNES}}'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the GameBoyAdvance.
** ''Super Adventure Rockman'', an "interactive movie game" that combines text-based adventure gameplay with that of a FirstPersonShooter and features Anime cutscenes. Notable for being much {{darker|AndEdgier}} in tone than other games in the classic series, and as such was apparently disowned by Inafune himself, who thought it contrasted with the mood of other games a little ''too'' much.
** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation before being made playable elsewhere as an unlockable game in the {{PS2}}[=/=]{{GameCube}}'s ''MegaManX Collection''.
* RemadeForTheExport: The GBA version of ''Mega Man & Bass''.
* {{Uncanceled}}: ''9'' might have just been one for the fans, but its sales numbers revived the series, and ''10'' has been released.
* WhatCouldHaveBeen:
** The first game was originally intended to have eight Robot Masters like the rest of the series. When the decision came to cut the number down to six, only seven designs were fleshed out, and [[http://www.themmnetwork.com/wp-content/uploads/2010/08/bondman_manga.jpg Bond Man]], a glue Robot Master, had to be cut. Bond Man had since gained a cult following in Japan, and even Keiji Inafune has taken a liking to him. He was briefly under consideration to be one of the new bosses in ''Powered Up'', but Inafune felt it would be better for him to remain mythic and unofficial. More information on Bond Man can be found [[http://www.themmnetwork.com/2010/08/16/bond-man-the-phantom-robot-master/ here]].
** Putting aside Bond Man, you have the Robot Master fan submissions that were used as the basis for the new Masters from ''2'' to ''8''; there are roughly ''750,000'' Robot Masters who were at one point or another under consideration for the games. While some of the rejects got used eventually (see DevelopmentGag above), the vast majority of them are unknown to everyone who didn't directly sift through the postcards.
** Only the gods know how a possible opening sequence in Mega Man 3 would have looked like, but the slow first part of the title theme is a clear indicator that they had planned one for the game.
** According to ''Mega Man Official Complete Works'', the original concept for Top Man and his stage was lost when someone tripped over a power cord and the information hadn't been properly saved. It took three days to reconstruct it, and Inafune openly wonders in the book what things would have been like if the original concept survived (among other things, maybe the Top Spin wouldn't be a JokeWeapon/LethalJokeWeapon).
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Added DiffLines:

* FollowTheLeader: This series pretty much inspired both Touhou's GaidenGame ''MegaMari'' and the series ''{{Rosenkreuzstilette}}'', and both ''[[ShoutOut know]]'' [[ShoutOut it]].

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* NoExportForYou: Capcom had no plans to release ''Great Adventure on 5 Islands!'' and ''Rockman DASH Golf'' overseas, yet.



** ''Mega Man Legends 3''.
* NoExportForYou: Capcom had no plans to release ''Great Adventure on 5 Islands!'' and ''Rockman DASH Golf'' overseas, yet.

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** ''Mega Man Legends 3''.
* NoExportForYou: Capcom had no plans to release ''Great Adventure on 5 Islands!'' and ''Rockman DASH Golf'' overseas, yet.
3''.
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** Which brings up a YMMV moment with Rockman 9...

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** Which brings up a YMMV moment with Rockman 9...9...

!!The series as a whole:
* BadExportForYou: The ''Anniversary Collection'' versions of the ''Complete Works'' games did not have all the features from the Japanese versions.
* FanNickname: The Blue Bomber, used for every incarnation with the sole exception of Zero, who is sometimes called the Crimson Red Reploid (some artbooks and fanfics dub him the Red Ripper). Also Mr. Clean for Sigma, and the Wily Eyebrow Thing for Dr. Wily's unusual taunt. Zero's weird green chest lights are also called the Booblights.
** The Blue Bomber title was actually used in ''Star Force 2'', interestingly enough.
*** It's also used as one of the achievements in ''9'', so presumably Capcom has said [=~Sure, Why Not?~=] about it.
** The earliest mentions of the "Blue Bomber" nickname come from ''Nintendo Power'' back when it was still a house organ of {{Nintendo}} (specifically, the seventh issue, with ''2'' on the cover). Thus, it's one of the very few instances where the FanNickname was created by a company instead of the fandom.
** [[http://www.youtube.com/watch?v=LEwPBWGrFaw And he's called]] [[DepartmentOfRedundancyDepartment the Blue Bomber]] [[CaptainObvious because he's blue!]]
* [=~Hey, It's That Voice!~=]: In the Ruby-Spears cartoon, Eddie is voiced by {{Scott McNeil}} and he sounds exactly like [[BeastWars Waspinator.]]
** Not to mention his voice for Proto Man is also the voice of [[WesternAnimation/StreetFighter Ken.]]
** Likewise, Dr. Light in the cartoon is [[KingArthurAndTheKnightsOfJustice Merlin]] and Mega Man is [[{{Dragonball}} Goku.]]
* [=~Name's The Same~=]: [[MegaManZX The Masters]] to the [[Game/MegaMan original scientists]], possibly as a deliberate {{homage}}, [[MegaManStarforce Omega-Xis]] to AxCrazy [[MegaManZero Omega]], and lastly, [[MegaManZX Aile]] to [[MegaManX Aile]] (minor {{NPC}} in ''Command Mission'').
* WhatCouldHaveBeen: The Ruby-Spears cartoon's art style would have been identical to the original games' (that is, ''4'' and up), but it was ultimately decided that it wouldn't be very successful with it. And let's face it, Mega was way too cute for American boys in TheNineties. Its pilot of sorts was the three-episode "Upon a Star" OVA, but alas, TheyWastedAPerfectlyGoodPlot.
** Are you kidding?! That OVA was an unintentional-hilarity-filled educational special that replaced a great deal of what you'd think should be in a Mega Man plot with its constant attempts at [[{{Anvilicious}} shoving lessons about Japan down peoples' throats]], and such continuity errors as Mega Man being from America even in the Japanese version. Yes, its art-style was closer to that of the games, and maybe Americans wouldn't have minded a SuperDeformed hero as much as the staff thought, but the actual plot was brimming with problems and deserved to stay dead.
** Also ''Mega Man Mania'', which was going to be a GBA compilation with remakes of all the Game Boy games. It ended up being shelved due to some of the [[NoPlansNoPrototypeNoBackup source code]] for the games being lost.
** ''Mega Man Legends 3''.
* NoExportForYou: Capcom had no plans to release ''Great Adventure on 5 Islands!'' and ''Rockman DASH Golf'' overseas, yet.
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** The American Renames only make sense half the time -> Rockman was turned to Mega Man (to avoid a copyright error with DC comics) Roll, Rush, Beat, Tango, Duo, and Reggae kept their names, but Blues was called Proto Man, Forte & Gospel were oddly renamed to Bass & Treble (for fear that Gospel would be to religious to [[Eagleland Americans]], and Rightot (which means Right-On-Target) was renamed to Auto.

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** The American Renames only make sense half the time -> Rockman was turned to Mega Man (to avoid a copyright error with DC comics) Roll, Rush, Beat, Tango, Duo, and Reggae kept their names, but Blues was called Proto Man, Forte & Gospel were oddly renamed to Bass & Treble (for fear that Gospel would be to religious to [[Eagleland Americans]], Americans, and Rightot (which means Right-On-Target) was renamed to Auto.
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*** However the color change was a by product of a palette swap bug that happened when switching weapons during a test of the alpha of Rockman 1 -- the line of code was a mistake and it swapped the pallet from blue to silvery when Rolling Cutter was play tested; instead of fixing it they integrated it into all the other weapon switches and thus mutli-colored Rockman was born.

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*** However the color change was a by product of a palette swap bug that happened when switching weapons during a test of the alpha of Rockman 1 -- the line of code was a mistake and it swapped the pallet from blue to silvery when Rolling Cutter was play tested; instead of fixing it they integrated it into all the other weapon switches and thus mutli-colored Rockman was born.born.
* The theme names are as follows - Rock & Roll, Rush, Blues, Tango, Reggae, Forte, Gospel, Rightot, and Duo.
** The American Renames only make sense half the time -> Rockman was turned to Mega Man (to avoid a copyright error with DC comics) Roll, Rush, Beat, Tango, Duo, and Reggae kept their names, but Blues was called Proto Man, Forte & Gospel were oddly renamed to Bass & Treble (for fear that Gospel would be to religious to [[Eagleland Americans]], and Rightot (which means Right-On-Target) was renamed to Auto.
* The Robot Masters have pre-programmed personalities but have zero free will, they emulate human emotions well but can't really make up their own minds.
** Which brings up a YMMV moment with Rockman 9...
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* Rockman was originally based on an arcade version of Astro Boy but when the deal fell through Infunae didn't want to give up on his dream so instead they re-sprited Rock (although he still looks like Astro Boy in the very first game) to be light & deep blue vs. the white and blue he was intended to be.

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* Rockman was originally based on destined to be an arcade version of Astro Boy but when the deal fell through Infunae didn't want to give up on his dream so instead they re-sprited Rock (although he still looks like Astro Boy in the very first game) to be light & deep blue vs. the white and blue he was intended to be.

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