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* CrowdfunderCameo: The names of crew members are drawn from a large random pool, with many of the names taken from names or handles of Kickstarter backers, such as Stick, Bomfy M, and Kadreal.
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now definition-only


* TheWikiRule: [[http://ftl.wikia.com/wiki/FTL:_Faster_Than_Light_Wiki Here]].

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* TheWikiRule: [[http://ftl.wikia.com/wiki/FTL:_Faster_Than_Light_Wiki Here]].



-> ''By using your navigation, you come across a list of trivia entries. While not tropes in the proper sense of the word, it is interesting information nonethless. Your map has been updated.''

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-> ''By using your navigation, you come across a list of trivia entries. While not tropes in the proper sense of the word, it is interesting information nonethless.nonetheless. Your map has been updated.''
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The second wiki appears to have been discontinued and the link no longer goes to the indicated site


* TheWikiRule: [[http://ftl.wikia.com/wiki/FTL:_Faster_Than_Light_Wiki Here]] and [[https://ftlwiki.com/wiki/FTL:_Faster_Than_Light_Wiki here]].

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* TheWikiRule: [[http://ftl.wikia.com/wiki/FTL:_Faster_Than_Light_Wiki Here]] and [[https://ftlwiki.com/wiki/FTL:_Faster_Than_Light_Wiki here]].Here]].
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Names The Same is no longer a trope


* NamesTheSame:
** The singular term for member of the Rockmen race is [[VideoGame/MegaManClassic Rockman]].
** The Kestrel shares its name with a recurring class of warship from the ''VideoGame/EscapeVelocity'' series. WordOfGod says it was accidental.
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YMMV


* FanNickname:
** ''FTL: [[NintendoHard For The Lose]]''
** A specific type of slug ships (slug scouts) are known as "[[ArmoredCoffins coffin ships]]" due to [[TooDumbToLive their oxygen system being separated from the rest of the ship and hence impossible to repair]], leading to easy crewkills.
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** A specific type of slug ships (slug scouts) are known as "coffin ships" due to [[TooDumbToLive their oxygen system being separated from the rest of the ship and hence impossible to repair]], leading to easy crewkills.

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** A specific type of slug ships (slug scouts) are known as "coffin ships" "[[ArmoredCoffins coffin ships]]" due to [[TooDumbToLive their oxygen system being separated from the rest of the ship and hence impossible to repair]], leading to easy crewkills.
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* DummiedOut: By looking through the Data.dat XML files, you can see data for sectors not included in the main game, such as abandoned sectors and quarantine sectors which would reduce fleet pursuit speed like in nebula sectors, and even data left behind to show that each sector was supposed to have a unique name. There was also an additional "Ghost" race, which had 50% less health but could survive without oxygen[[note]]The abandoned sectors and the "Ghost" race were retooled and added to the Advanced Edition, with the race becoming the Lanius, who not only don't need oxygen, but actually suck it out of the room they're in; furthermore, instead of having even less health than Zoltans, they have the same slightly-reduced speed as Crystals[[/note]].

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* FanNickname: ''FTL: [[NintendoHard For The Lose]]''

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* FanNickname: FanNickname:
**
''FTL: [[NintendoHard For The Lose]]''Lose]]''
** A specific type of slug ships (slug scouts) are known as "coffin ships" due to [[TooDumbToLive their oxygen system being separated from the rest of the ship and hence impossible to repair]], leading to easy crewkills.
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** The game had some cut story concepts persisting in XML files. Ghosts were apparently once considered as an actual part of the setting and not a mere placeholder or work around for victory condition detections. Attacks by ghost ships explicitly from being haunted and not simply an AI malfunction. In addition there was a discarded event for the downright dystopian Rockmen Nurseries.

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** The game had some cut story concepts persisting in XML files. Ghosts were apparently once considered as an actual part of the setting and not a mere placeholder or work around for victory condition detections. detection based upon having zero crew. Attacks by ghost ships were explicitly from being haunted by literal ghosts and not simply something mundane like an AI malfunction.malfunction in a derelict. In addition there was a discarded event for the downright dystopian Rockmen Nurseries.

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* NamesTheSame:
** The singular term for member of the Rockmen race is [[VideoGame/MegaManClassic Rockman]].
** The Kestrel shares its name with a recurring class of warship from the ''VideoGame/EscapeVelocity'' series. WordOfGod says it was accidental.
* StuntCasting: In a way. Some of the sector events in the Advanced Edition are written by Creator/ChrisAvellone.
** Ben Prunty composed the soundtrack, but he also made some of the ''sound effects''. Including the ''male human death grunts.''



* NamesTheSame:
** The singular term for member of the Rockmen race is [[VideoGame/MegaManClassic Rockman]].
** The Kestrel shares its name with a recurring class of warship from the ''VideoGame/EscapeVelocity'' series. WordOfGod says it was accidental.
* StuntCasting: In a way. Some of the sector events in the Advanced Edition are written by Creator/ChrisAvellone.
** Ben Prunty composed the soundtrack, but he also made some of the ''sound effects''. Including the ''male human death grunts.''

Added: 386

Changed: 1

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** Originally, the game was going to have separate battle and exploration themes, but playtesting showed that battles only lasted 30 seconds on average. A new plan for the soundtrack would've involved a [[VariableMix interactive soundtrack]] where every action adds to the music, but the composer Ben Prunty was opposed to that. After some negotation, the resulting compromise led to the "layered" sector themes in the final version.

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** Originally, the game was going to have separate battle and exploration themes, but playtesting showed that battles only lasted 30 seconds on average. A new plan for the soundtrack would've involved a [[VariableMix interactive soundtrack]] where every action adds to the music, but the composer Ben Prunty was opposed to that. After some negotation, negotiation, the resulting compromise led to the "layered" sector themes in the final version.version.
** The game had some cut story concepts persisting in XML files. Ghosts were apparently once considered as an actual part of the setting and not a mere placeholder or work around for victory condition detections. Attacks by ghost ships explicitly from being haunted and not simply an AI malfunction. In addition there was a discarded event for the downright dystopian Rockmen Nurseries.
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* TheWikiRule: [[http://ftl.wikia.com/wiki/FTL:_Faster_Than_Light_Wiki Here]] and [[https://ftlwiki.com/wiki/FTL:_Faster_Than_Light_Wiki here]].
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Vanity edit


* Ben Prunty composed the soundtrack, but he also made some of the ''sound effects''. Including the ''male human death grunts.''

to:

* ** Ben Prunty composed the soundtrack, but he also made some of the ''sound effects''. Including the ''male human death grunts.''
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None


* Ben Prunty composed the soundtrack, but he also made some of the ''sound effects''. Including the ''male human death grunts.''

to:

* Ben Prunty composed the soundtrack, but he also made some of the ''sound effects''. Including the ''male human death grunts.''''
----
-> ''By using your navigation, you come across a list of trivia entries. While not tropes in the proper sense of the word, it is interesting information nonethless. Your map has been updated.''
----

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Changed: 90

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* NamesTheSame: The singular term for member of the Rockmen race is [[VideoGame/MegaManClassic Rockman]].

to:

* NamesTheSame: NamesTheSame:
**
The singular term for member of the Rockmen race is [[VideoGame/MegaManClassic Rockman]].
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None

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** The Kestrel shares its name with a recurring class of warship from the ''VideoGame/EscapeVelocity'' series. WordOfGod says it was accidental.
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* NamesTheSame: The singular term for member of the Rockmen race is [[Franchise/MegaMan Rockman]].

to:

* NamesTheSame: The singular term for member of the Rockmen race is [[Franchise/MegaMan [[VideoGame/MegaManClassic Rockman]].
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* NamesTheSame: The singular term for member of the Rockmen race is [[Franchise/MegaMan Rockman]].
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None

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* StuntCasting: In a way. Some of the sector events in the Advanced Edition are written by Creator/ChrisAvellone.
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None

Added DiffLines:

* FanNickname: ''FTL: [[NintendoHard For The Lose]]''
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None


** Originally, the game was going to have separate battle and exploration themes, but playtesting showed that battles only lasted 30 seconds on average. A new plan for the soundtrack would've involved a [[VariableMix interactive soundtrack]] where every action adds to the music, but the composer Ben Prunty was opposed to that. After some negotation, the resulting compromise led to the "layered" sector themes in the final version.

to:

** Originally, the game was going to have separate battle and exploration themes, but playtesting showed that battles only lasted 30 seconds on average. A new plan for the soundtrack would've involved a [[VariableMix interactive soundtrack]] where every action adds to the music, but the composer Ben Prunty was opposed to that. After some negotation, the resulting compromise led to the "layered" sector themes in the final version.version.
* Ben Prunty composed the soundtrack, but he also made some of the ''sound effects''. Including the ''male human death grunts.''
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None


*** "Federation" was to be the theme for the final sector, but it was not deemed climatic-sounding enough. Part of it was reworked into the new final sector theme, "Last Stand".

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*** "Federation" was to be the theme for the final sector, but it was not deemed climatic-sounding enough. Part of it was reworked into the new final sector theme, "Last Stand".Stand", making it a meta example of a DarkReprise.
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** The game features two {{Cut Song}}s, each of which originally had a purpose in the game:

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** The game soundtrack features two {{Cut Song}}s, each of which originally had a purpose in the game:
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** The game features two CutSongs, each of which originally had a purpose in the game:

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** The game features two CutSongs, {{Cut Song}}s, each of which originally had a purpose in the game:
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* WhatCouldHaveBeen:
** The game features two CutSongs, each of which originally had a purpose in the game:
*** "Federation" was to be the theme for the final sector, but it was not deemed climatic-sounding enough. Part of it was reworked into the new final sector theme, "Last Stand".
*** "Horror" would've been used for nebula sectors, but was found to be [[NightmareFuel too scary]], so it was omitted.
** Originally, the game was going to have separate battle and exploration themes, but playtesting showed that battles only lasted 30 seconds on average. A new plan for the soundtrack would've involved a [[VariableMix interactive soundtrack]] where every action adds to the music, but the composer Ben Prunty was opposed to that. After some negotation, the resulting compromise led to the "layered" sector themes in the final version.

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