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Trope was cut/disambiguated due to cleanup. Spiritual Successor and Nintendo Hard belongs to a Ymmv tab.


''LEGO Rock Raiders'' is a 1999 Franchise/{{LEGO}} [[Toys/LEGOThemes theme]] based around [[AsteroidMiners mining on an alien planet]] for {{Power Crystal}}s, sporting fifteen sets featuring mining vehicles, other craft, minifigure packs, and a large base set. What it is best remembered for, though, is its two very different tie-in games, one for the PC and one for the UsefulNotes/PlayStation. Accompanying the games and toys were nine mini-comics, several other comic appearances in LEGO-related magazines, and three young reader books.

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''LEGO Rock Raiders'' is a 1999 Franchise/{{LEGO}} [[Toys/LEGOThemes theme]] based around [[AsteroidMiners mining on an alien planet]] for {{Power Crystal}}s, sporting fifteen sets featuring mining vehicles, other craft, minifigure packs, and a large base set. What it is best remembered for, though, is its two very different tie-in games, one for the PC and one for the UsefulNotes/PlayStation.Platform/PlayStation. Accompanying the games and toys were nine mini-comics, several other comic appearances in LEGO-related magazines, and three young reader books.



* SpiritualSuccessor: The 2009 theme Toys/LEGOPowerMiners is this to Rock Raiders.



* NintendoHard: Certain missions are very much like this. ''Erode Works'' is the first level the player encounters eroding lava. Since the lava constantly erodes, you'll have to keep checking on the areas you've discovered so far. In ''Rock Hard'', the area you start in is very limited [[spoiler:until you drill the walls to make more space]]. Many walls in that mission are made of Hard Rock, so you'll have to use dynamite or large vehicles. In ''Hot Stuff'', you have both Lava Monsters ''and'' erosions to deal with at the same time!
** ''Back to Basics'' is perhaps the hardest level in the game that pushes all the skills you've accumulated to the absolute limit!



* SpellMyNameWithAnS: For an unknown reason, the large, six-legged, fat stone-like creatures were called '''Rockwhales''' in the NTSC version, and '''Rock Whales''' in the PAL version. No explanation has arisen, and nothing else was affected like this.

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* EarlyInstalmentWeirdness: The CGI cutscenes in the Rock Raiders games renders the pouches and tools on the Raiders torsos in 3D where as nearly every Lego game since keeps the character torso prints flat.



%%* GreenRocks: Energy Crystals.

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%%* * GreenRocks: The Energy Crystals.Crystals that the Rock Raiders are mining have a many wild properites including being a source of near infinite energy and being the food source of the native creatures.

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* NonLethalKO: Rock Raiders never die; they are safely teleported to the [=L.M.S. Explorer=].

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* NonLethalKO: NonLethalKO:
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Rock Raiders never die; they are safely teleported to the [=L.M.S. Explorer=].Explorer=], though once this happens they're never able to be beamed down again (ostensibly because there isn't enough power to recharge their DeflectorShields once fully discharged).
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* HeroOfAnotherStory: The canonical Rock Raiders characters from the LEGO sets don't feature in gameplay at all: Chief is a CanonForeigner who never appeared in any set. They have their own series of misadventures in the cutscenes that play when you load a game level, which are largely unrelated to the missions.
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* StupidStatementDanceMix: [[https://www.youtube.com/watch?v=OlUglQT4H5M A landslide has occurred!]]

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* ObviousBeta:
** The game is generally playable, but there are a lot of obvious clues the game was rushed even to an unsuspecting player, most notably the rampant ArtificialStupidity. There is also the fact the game is impossible to achieve OneHundredPercentCompletion on, as well as the extremely unbalanced vehicle and building roster.
** Air Riders level is the only ice level that features lava. Apparently, while the ground next to the lava can erode in this setting, there are no textures for this happening, meaning that you have no idea that a piece of the floor is in a state of undergoing erosion, and how far this process already went.



* SpiritualSuccessor: As revealed in [[http://www.rockraidersunited.org/topic/3942-ddi-looking-for-help-for-block-raiders-rock-raiders-inspired-title/ these]] [[http://www.rockraidersunited.org/topic/5082-new-version-of-rock-raiders-update/ two]] Rock Raiders United threads, Data Design Interactive was impressed by the dedication of the PC game's fanbase and is currently working on a Spiritual Successor titled "Block Raiders", which will be taking quite a bit of inspiration from ''VideoGame/{{Minecraft}}''. The members of the original Rock Raiders development team are working on this new game.
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* HundredPercentCompletion: Getting Gold on all 18 missions. In the PAL version, you then get [[3 bonus levels]].

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* HundredPercentCompletion: Getting Gold on all 18 missions. In the PAL version, you then get [[3 3 bonus levels]].levels.
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* ACommanderIsYou: You get to chose which Rock raider tackle a mission each one having a few special abilitis that suits them to certain kinds of missions:

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* ACommanderIsYou: You get to chose which Rock raider tackle Raider tackles a mission mission, each one having a few special abilitis abilities that suits them to certain kinds of missions:

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* ACommanderIsYou: You get to chose which Rock raider tackle a mission each one having a few special abilitis that suits them to certain kinds of missions:
** Sparks (Engineer): Every weapon he picks up will have twice the ammo. Good for any mission that requires a lot of combat.
** Docs (Geologist): Has a more effective radar allowing him to see further and a regenerating shield. Making him good for longer missions requiring a lot of exploring.
** Axle (Driver): Makes land vehicles go faster and can repair them. Useful for missions that have you drive around a lot.
** Jet (Pilot): Makes flying vehicles go faster and can jump higher/longer thanks to her Jetpack. Missions that requires you flying around a lot or do a lot of platforming are her speciality.
** Bandit (Sailor): Can make the Rapid Raider (the only boat in the game) go faster and has a special shield generator that doesn't short out in water (but makes him walk much slower). Specialises in water based missions.



* EnergyWeapon: So now, not only are the handheld laser guns firing (slightly) more realistic "lasers", but now they can blow up ''any'' wall in ''one shot'' (far superior to the PC game lasers).
** There are also some green scorpions that shoot plasma balls out of somewhere on their front. You will grow to hate them, except when their aim deteriorates as it usually does.

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* DeflectorShields: Booth vehicles and individual raiders have one. With the exception of Bandit/[[CoolBoat The Rapid Raider]] water will cause it to quickly short out and it cant withstand lava at all, and If yours reach zero Chief will automatically end the mission by teleporting you out for own safety (even [[GameplayAndStorySegregation if the mission itself is based on the fact that he cant]] without a teleport pad).
* EnemyDetectingRadar: Every rock raider is equipped with one that also shows destructible rock. The greener it appears the easier it is to drill.
* EnergyWeapon: So now, not Not only are the handheld laser guns firing (slightly) more realistic "lasers", "lasers" compared to the PC game, but now they can blow up ''any'' wall in ''one shot'' (far superior to the PC game lasers).
** There are also some green scorpions that shoot plasma balls out of somewhere on their front. You will grow to hate them, except when them as unlike regular scorpions they don't ignore vehicles ([[ArtificialStupidity fortunately for you their AI isn't too smart]] and they often cant aim deteriorates as it usually does.properly).



* HundredPercentCompletion: Getting Gold on all 18 missions. In the PAL version, you then get [[WhatCouldHaveBeen 3 bonus levels]].

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* HundredPercentCompletion: Getting Gold on all 18 missions. In the PAL version, you then get [[WhatCouldHaveBeen 3 [[3 bonus levels]].levels]].
* ImprovisedPlatform: Rockwhales are often used for this. Some levels also have you using the tunnel transport to drop water into lava so that you can drive/walk across it.



* NonPlayerCharacter: Chief. Who instead acts like MissionControl.



* SequenceBreaking: Bandit's water walking abilities allows him to bypass some areas that normally would require you to use/build a vehicle. This is negated somewhat though by the fact that he walks twice as slowly as the other raiders. Making him pretty much useless for [[TimedMission timed missions]].



* WalkDontSwim: Bandit, and everyone else (though they die in water). Rockwhales, on the other hand, have SuperDrowningSkills (and make good bridges).

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* TrialAndErrorGameplay: The fact that tools don't respawn in the PAL version turns many levels into this. Expect to restart them multiple times because you keep using the dynamite at the wrong place (or simply by accident).
* WalkDontSwim: Bandit, and Bandit (and everyone else (though though they die in water). Rockwhales, cant do it for long) does this. Rockwhales on the other hand, have SuperDrowningSkills (and make good bridges).

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* AntiFrustrationFeatures: "Rock Hard" is the first level outside the tutorials where you can encounter Slimy Slugs, which drain Energy Crystals dry. Fortunately, it's also the first level where Recharge Seams are available, allowing you to restore Energy Crystals lost to Slimy Slugs.



** Rock Raiders aren't the only stupid ones. Many people don't know that Rock Hard has Slimy Slugs, because often they either continually appear from their holes and immediately burrow back into it, or don't emerge at all. Even if your base is right next to them.

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** Rock Raiders aren't the only stupid ones. Many people don't know that Rock Hard "Rock Hard" has Slimy Slugs, because often they either continually appear from their holes and immediately burrow back into it, or don't emerge at all. Even if your base is right next to them.


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** Building a second Tool Store, for example to attempt to build a remote base across the water in "Search and Rescue", is completely counterproductive. Resources to build buildings will appear back at your original Tool Store instead of the closer one to the construction, and your Rock Raiders will stop and think every time they pick up a resource before taking it to the new Tool Store.
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*** On the note of removing files, some of the unused sound clips are rather... [[https://www.youtube.com/watch?v=_0CrgWgvgKg interesting]].

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*** ** On the note of removing files, some of the unused sound clips are rather... [[https://www.youtube.com/watch?v=_0CrgWgvgKg interesting]].

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* AsteroidsMonster: Upon their health reaching zero, Rock Monsters crumble into three small Rock Monsters and run away. Ice Monsters crumble into three small Ice Monsters. And then Lava Monsters crumble into three small...[[FridgeLogic Rock Monsters]]?
** [[FridgeBrilliance They lose too much heat with the division.]]

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* AsteroidsMonster: Upon their health reaching zero, Rock Monsters crumble into three small Rock Monsters and run away. Ice Monsters crumble into three small Ice Monsters. And then Lava Monsters crumble buck the trend a bit by crumbling into three small...[[FridgeLogic small Rock Monsters]]?
** [[FridgeBrilliance They
Monsters, presumably because they lose too much heat with the division.]]
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Moving to Trivia.


* DummiedOut: Hoo boy. Where to begin? [[http://www.rockraidersunited.org/ A little community dedicated to this game]] found [[WhatCouldHaveBeen massive amounts of unused data]] (and re-activated some), including but not limited to:
** Giant spiders that spit webs, scorpions and snakes (all were able to be re-activated).
** Leftover code for a mobile Teleport Pad and a canteen.
** Various animations for the Rock Raiders (including saxophone playing), and a different face resembling Sparks.
** Different animations for the Rock Monster, such as running in fear, a different eating animation, and... a cross between a Rock Monster and an Ice Monster farting and giggling.
** Icons for various unmade vehicles, buildings and animations, such as a tool store resembling that from the 4910 Hover Scout, buildings resembling those from the 4990 Rock Raiders HQ, a Power Station resembling the Docks, blue Energy Crystals, etc.
** The Tunnel Transport. It appeared as an object in ''Frozen Frenzy'', yes, but code to make it into a proper, fully-functioning playable vehicle was found and reimplemented.
** Unused test levels and an unused wall type.
** Some unused sounds and voices that are rather curious.
** An '''''In-Game Level Editor'''''.
** And too many other things to list.
** Early concepts for mission objectives [[ContinuityNod referred to things from previous levels]].
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* DumbBlonde: Axle in ''High Adventure Deep Underground''. Notably when he decided to [[WhatAnIdiot dance on an incomplete bridge over a lava river]]. He is, however, also the first of the crew to clue into just how far the wormhole actually sent them.

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* DumbBlonde: Axle in ''High Adventure Deep Underground''. Notably when he decided to [[WhatAnIdiot [[TooDumbToLive dance on an incomplete bridge over a lava river]]. He is, however, also the first of the crew to clue into just how far the wormhole actually sent them.
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* UnintentionallyUnwinnable:
** Missions can be made impossible to complete, by laying out the entire floor with power paths and thus running out of ore, since ore cannot be recovered from power paths.
** The level ''Explosive Action'' can be rendered unwinnable by teleporting the Small Digger you were supposed to recover back up to the LMS Explorer. What you're ''supposed'' to do is have a Rock Raider drive it back to your base. And ''then'' it gets teleported back up to the LMS Explorer.

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%%* SpaceDoesNotWorkThatWay



* SpaceWestern: Though one combined with the AsteroidMiners trope. The clothing accessories of the Rock Raiders have several clear allusions to the genre (in fact, a lot of them come from previous LEGO Wild West sets), the planet is a desert wasteland full of unexplored and potentially dangerous territory, the rock raiders themselves are the hard-working [[GeniusBruiser genius bruiser]]s of space-themed LEGO sets and the rush for the energy crystals is basically a gold rush [-[[RecycledInSpace IN SPACE !]]-]!

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* SpaceWestern: Though one combined with the AsteroidMiners trope. The clothing accessories of the Rock Raiders have several clear allusions to the genre (in fact, a lot of them come from previous LEGO Wild West sets), the planet is a desert wasteland full of unexplored and potentially dangerous territory, the rock raiders themselves are the hard-working [[GeniusBruiser genius bruiser]]s of space-themed LEGO sets and the rush for the energy crystals is basically a gold rush [-[[RecycledInSpace IN SPACE !]]-]![[RecycledWithAGimmick set in space]].

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