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* Modern combat RTS ''Act of War: Direct Action'' has each faction equipped with a superweapon and counter-superweapon. International terrorist ring The Consortium's superweapon houses 3 shots per structure (and you can build multiple structures), making it alarmingly easy to simply inundate a base with superweapon attacks faster than the enemy can counter them. In addition, the Consortium superweapon is a satellite nudged out of orbit onto the target...but first, [[ItGotWorse coated in e. bola]]. Needless to say, the strategy of "launching more satellites than you have Patriot missiles" tends to warrant some overcommitment of resources, just to be on the safe side.

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* Modern combat RTS ''Act ''{{Act of War: War}}: Direct Action'' has each faction equipped with a superweapon and counter-superweapon. International terrorist ring The Consortium's superweapon houses 3 shots per structure (and you can build multiple structures), making it alarmingly easy to simply inundate a base with superweapon attacks faster than the enemy can counter them. In addition, the Consortium superweapon is a satellite nudged out of orbit onto the target...but first, [[ItGotWorse coated in e. bola]]. Needless to say, the strategy of "launching more satellites than you have Patriot missiles" tends to warrant some overcommitment of resources, just to be on the safe side.



* In ''3DDotGameHeroes'', fully upgrading the Giga sword causes the blade, when on full life, to blanket the screen, destroying pretty much everything in its path, even making boss fights on the hardest difficulty mode a cakewalk.
* In ''Morrowind'' the player can become this by exploiting the ridiculously broken alchemy system. The effectiveness of the potions is determined by intelligence, and you can make potions that increase it. Do this for a while and you'll be making potions so powerful they literally break the game: "Fortify Attack" and "Fortify Strength" can, at this point, allow you to kill the second form of [[FinalBoss Dagoth-Ur]] in one hit even though he is scripted to be invincible, and "fortify speed" makes you so fast the game's physics screw up, letting you run through mountains.

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* In ''3DDotGameHeroes'', ''VideoGame/ThreeDDotGameHeroes'', fully upgrading the Giga sword causes the blade, when on full life, to blanket the screen, destroying pretty much everything in its path, even making boss fights on the hardest difficulty mode a cakewalk.
* In ''Morrowind'' ''{{Morrowind}}'' the player can become this by exploiting the ridiculously broken alchemy system. The effectiveness of the potions is determined by intelligence, and you can make potions that increase it. Do this for a while and you'll be making potions so powerful they literally break the game: "Fortify Attack" and "Fortify Strength" can, at this point, allow you to kill the second form of [[FinalBoss Dagoth-Ur]] in one hit even though he is scripted to be invincible, and "fortify speed" makes you so fast the game's physics screw up, letting you run through mountains.
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**** Screw that. According to Bulbapedia, it's possible to deal about 50% MORE. "Although the circumstances would be nearly impossible, using Rollout, a level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, by using Helping Hand, Metronome held item, Power Trick, a Skill Swap to Pure Power or Huge Power, and the Defense Curl/Rollout combo. Also, Shuckle's partner must have the ability Flower Gift and the weather must be sunny. On the 5th impact of Rollout, if used against a level 1 Ledyba that has been hit with negative Defense modifiers (such as Screech), it can deal 213,896,052 damage with a critical hit.". '''19 445 095.6''' KOs. Also, when this tropes went to copy this, he saw something new... "Actually the above isn't the most damage. Via calculations if the Shuckle is at level 100 and it has a defense enhancing nature with 31 IVs and 252 EVs in Defense and the Ledyba has a Defense hindering nature, after using all those powerup moves, without using Screech at all, and the Ledbya would still have a defense of 5, with a critical hit Rollout on the 5th turn, it can deal up to 821,360,590,800. But by sending Ledyba's defense to 1, almost 0 landing a critical hit on a level 1 Ledyba with any nature since 6 or 5/4 is approximately 1 as fractions don't exist in stats, on the 5th turn of Rollout, it can lash out 4,106,802,954,000 damage. 4 trillion 106 billion 802 million 954 thousand damage or 4 trillion 1 hundred 6 billion 8 hundred 2 million 9 hundred 54 thousand damage to make it easier to read this way. Almost an infinite amount of damage. This can be calculated by taking 2 of 100 and then using the forumla 5/2 * 614 which is Shuckle's highest defense stat at a Relaxed, Lax, Bold, or Impish nature with 31 Ivs and 252 Evs in the stat, +614/2 which gives 50% of 614, 307 *2*960*480^2/50) since /1 is pointless +2) *1.5 for STAB *4*2 for critical hit. The problem is then worked out from there until all the stuff that needs to be added and multiplied is completed. "... [[{{Cap}} 4,106,802,954,000]][[hottip:* :(Levels use 8-bit unsigned integer, which ranges from 0 to 255, this is why when you Rare Candy Lv. 255 Mon in Gen I or Gen II, it drops to Lv. 0 - it overflows. Until Gen III, the Pokémon were also stored in this, so there was only 4 glitch Pokémon in Gen II. However, it was upgraded to 16-bit unsigned integer, allowing for 65536 Pokémon, which is squared 256. To be able to get to such (ie. the damage Shuckle did) number, you would need a 64-bit unsigned integer which ranges from 0 to 18,446,744,073,709,551,615 (18,446,744,073,709,551,616 numbers, which is, of course, square of 4,294,967,295, which itself is square of 65,536). That number is so freaking big that it's 4 491 752.9 times higher than the damage Shuckle can do, which itself is incredibly high)]] damage. That's almost [[OhCrap 19 200]] times more than the previous thing. This damage is enough to KO Ledyba about 373345723000 times. If humans were Ledyba... Our population is about 7 000 000 000. With the damage above... god, Rollout would [[HighOctaneNightmareFuel kill our entire population about '''53''' times]]

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**** Screw that. According to Bulbapedia, it's possible to deal about 50% MORE. "Although the circumstances would be nearly impossible, using Rollout, a level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, by using Helping Hand, Metronome held item, Power Trick, a Skill Swap to Pure Power or Huge Power, and the Defense Curl/Rollout combo. Also, Shuckle's partner must have the ability Flower Gift and the weather must be sunny. On the 5th impact of Rollout, if used against a level 1 Ledyba that has been hit with negative Defense modifiers (such as Screech), it can deal 213,896,052 damage with a critical hit.". '''19 445 095.6''' KOs.[=KOs=]. Also, when this tropes went to copy this, he saw something new... "Actually the above isn't the most damage. Via calculations if the Shuckle is at level 100 and it has a defense enhancing nature with 31 IVs [=IVs=] and 252 EVs [=EVs=] in Defense and the Ledyba has a Defense hindering nature, after using all those powerup moves, without using Screech at all, and the Ledbya would still have a defense of 5, with a critical hit Rollout on the 5th turn, it can deal up to 821,360,590,800. But by sending Ledyba's defense to 1, almost 0 landing a critical hit on a level 1 Ledyba with any nature since 6 or 5/4 is approximately 1 as fractions don't exist in stats, on the 5th turn of Rollout, it can lash out 4,106,802,954,000 damage. 4 trillion 106 billion 802 million 954 thousand damage or 4 trillion 1 hundred 6 billion 8 hundred 2 million 9 hundred 54 thousand damage to make it easier to read this way. Almost an infinite amount of damage. This can be calculated by taking 2 of 100 and then using the forumla 5/2 * 614 which is Shuckle's highest defense stat at a Relaxed, Lax, Bold, or Impish nature with 31 Ivs and 252 Evs in the stat, +614/2 which gives 50% of 614, 307 *2*960*480^2/50) since /1 is pointless +2) *1.5 for STAB *4*2 for critical hit. The problem is then worked out from there until all the stuff that needs to be added and multiplied is completed. "... [[{{Cap}} 4,106,802,954,000]][[hottip:* :(Levels use 8-bit unsigned integer, which ranges from 0 to 255, this is why when you Rare Candy Lv. 255 Mon in Gen I or Gen II, it drops to Lv. 0 - it overflows. Until Gen III, the Pokémon were also stored in this, so there was only 4 glitch Pokémon in Gen II. However, it was upgraded to 16-bit unsigned integer, allowing for 65536 Pokémon, which is squared 256. To be able to get to such (ie. the damage Shuckle did) number, you would need a 64-bit unsigned integer which ranges from 0 to 18,446,744,073,709,551,615 (18,446,744,073,709,551,616 numbers, which is, of course, square of 4,294,967,295, which itself is square of 65,536). That number is so freaking big that it's 4 491 752.9 times higher than the damage Shuckle can do, which itself is incredibly high)]] damage. That's almost [[OhCrap 19 200]] times more than the previous thing. This damage is enough to KO Ledyba about 373345723000 times. If humans were Ledyba... Our population is about 7 000 000 000. With the damage above... god, Rollout would [[HighOctaneNightmareFuel kill our entire population about '''53''' times]]
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* ''MaxPayne'' has a rather different concept of this. Rather than you keep shooting mooks that are already dead (which you can), Max shoots a boss after he is clearly dead. ''Over and over again''. He had to have emptied at least one magazine (which given his weapon, a Beretta 92-FS, means at least fifteen rounds) into him.

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* ''MaxPayne'' ''VideoGame/MaxPayne'' has a rather different concept of this. Rather than you keep shooting mooks that are already dead (which you can), Max shoots a boss after he is clearly dead. ''Over and over again''. He had to have emptied at least one magazine (which given his weapon, a Beretta 92-FS, means at least fifteen rounds) into him.
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** The Shogun Executioner in ''RedAlert 3'' - a giant tripod with three bodies, each of which is armed with a LaserBlade. It's also healed by electricity, and many of your enemies in this level are armed with [[LightningGun Tesla coils]]. Oh, and it's tall enough to knock helicopters out of the sky just by walking into them. You can lose it, though, if not careful.
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I Got Better sinkhole


*** Granted, Ridley did kill Samus' parents in front of her; and he's also been revived countless times. She might just have been making sure he wouldn't return. ([[IGotBetter He usually does anyway.]])

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*** Granted, Ridley did kill Samus' parents in front of her; and he's also been revived countless times. She might just have been making sure he wouldn't return. ([[IGotBetter He (He usually does anyway.]]))
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Wick fix due to trope rename. If an example was deleted, it\'s because this trope is about boring or ordinary being passed off as awesome, and the example doesn\'t show that.


*** The RYNO V is notable for having an inbuilt speaker system that plays [[StandardSnippet the 1812 Overture]] whenever you fire it. Because, [[WhatDoYouMeanItsNotAwesome you know]], when you've got that much firepower, why the hell not?

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*** The RYNO V is notable for having an inbuilt speaker system that plays [[StandardSnippet the 1812 Overture]] whenever you fire it. Because, [[WhatDoYouMeanItsNotAwesome you know]], know, when you've got that much firepower, why the hell not?
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Added \"Great Attractor\" spell by ultimecia in final fantasy 8 to the list

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* In VideoGame/FinalFantasyVIII the attack [[http://www.youtube.com/watch?v=79ZCWLsmS4E Great Attractor]] of the final boss Ultimecia draws several planets and debris from orbit and smashes the whole party with it.
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* In the ''{{Battlefield|Series}}'' series, using the tank's main gun or anti-tank weaponry on a soldier qualifies.

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* In the ''{{Battlefield|Series}}'' ''VideoGame/{{Battlefield}}'' series, using the tank's main gun or anti-tank weaponry on a soldier qualifies.
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** The sheer amount of resources that the Reapers have poured into neutralizing Commander Shepard is simply awe-inspiring. Given that s/he's [[DidYouJustPunchOutCthulhu killed a few of them,]] [[{{Badass}} it's a bit justified.]]

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** The sheer amount of resources that the Reapers [[EldritchAbomination Reapers]] have poured into neutralizing Commander Shepard is simply awe-inspiring. Given that s/he's [[DidYouJustPunchOutCthulhu killed a few of them,]] [[{{Badass}} it's a bit justified.]]
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*** Taken even further at the final confrontation in ''Mass Effect 3''. When Shepard leads a charge on foot on the teleporter that will take them to TheVeryDefinitelyFinalDungeon, Harbinger tries to shoot Shepard personally with its massive ship-killing WaveMotionGun to prevent that from happening. [[spoiler:It even hits, but still isn't enough to completely kill Shepard, who continues to crawl the final meters]]. To put another way: a two-kilometer tall dreadnought specifically designed to fight entire fleets singlehandedly descends from orbit for the sole purpose of stopping ''one on foot soldier'' from entering a teleporter.

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*** Taken even further at the final confrontation in ''Mass Effect 3''. When Shepard leads a charge on foot on the teleporter that will take them him/her to TheVeryDefinitelyFinalDungeon, Harbinger tries to shoot Shepard personally with its massive ship-killing WaveMotionGun to prevent that from happening. [[spoiler:It even hits, but still isn't enough to completely kill Shepard, [[{{Determinator}} who continues to crawl and limp the final meters]].meters]]]]. To put another way: a two-kilometer tall dreadnought specifically designed to fight entire fleets singlehandedly descends from orbit for the sole purpose of stopping ''one on foot soldier'' from entering a teleporter.
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* ''{{Homeworld}}'''s capital ships were heavily armored. The concentrated fire used to kill them off quickly commonly involved 10-50 capital ships, each firing 1-4 enormous ion cannons ''at the same target''. The last few missions of the original game could involve hundreds of ships concentrating fire on a single target.

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* ''{{Homeworld}}'''s ''VideoGame/{{Homeworld}}'''s capital ships were heavily armored. The concentrated fire used to kill them off quickly commonly involved 10-50 capital ships, each firing 1-4 enormous ion cannons ''at the same target''. The last few missions of the original game could involve hundreds of ships concentrating fire on a single target.
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*** In ''MortalKombat9'', the first of Quan Chi's fatalities involves ripping off your opponent's right leg and then hitting him with it so that he falls to the ground. Once in the ground, Quan Chi hits him in the head twice with his own leg and then [[YourHeadASplode it explodes in little fragments]]. And after that he ''keeps beating him to a pulp while the fatality assessment shows up and until you exit the match''. Who needs necromancy, eh Quan Chi?

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*** In ''MortalKombat9'', ''VideoGame/MortalKombat9'', the first of Quan Chi's fatalities involves ripping off your opponent's right leg and then hitting him with it so that he falls to the ground. Once in the ground, Quan Chi hits him in the head twice with his own leg and then [[YourHeadASplode it explodes in little fragments]]. And after that he ''keeps beating him to a pulp while the fatality assessment shows up and until you exit the match''. Who needs necromancy, eh Quan Chi?
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*** Taken even further at the final confrontation in ''Mass Effect 3''. When Shepard leads a charge on foot on the teleporter that will take them to TheVeryDefinitelyFinalDungeon, Harbinger tries to shot Shepard with its massive WaveMotionGun to prevent that from happening. [[spoiler:It even hits, but still isn't enough to completely kill Shepard, who continues to crawl the final meters]].

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*** Taken even further at the final confrontation in ''Mass Effect 3''. When Shepard leads a charge on foot on the teleporter that will take them to TheVeryDefinitelyFinalDungeon, Harbinger tries to shot shoot Shepard personally with its massive ship-killing WaveMotionGun to prevent that from happening. [[spoiler:It even hits, but still isn't enough to completely kill Shepard, who continues to crawl the final meters]]. To put another way: a two-kilometer tall dreadnought specifically designed to fight entire fleets singlehandedly descends from orbit for the sole purpose of stopping ''one on foot soldier'' from entering a teleporter.
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* In ''TheWorldEndsWithYou'', the power of a [[CombinationAttack Fusion]] is determined by three multipliers: Attack score, the Difficulty setting, and a power score unique to each fusion. [[JackOfAllStats Shiki's]] strongest fusion has a multiplier of 20 (10 more than her 2nd level). [[GlassCannon Beat's]] third level fusion has a multiplier of 30. And Joshua's third level fusion has a multiplier of ''99.99''. Fitting, since it ''does'' "[[ColonyDrop drop the freakin' moon]]".

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* In ''TheWorldEndsWithYou'', ''VideoGame/TheWorldEndsWithYou'', the power of a [[CombinationAttack Fusion]] is determined by three multipliers: Attack score, the Difficulty setting, and a power score unique to each fusion. [[JackOfAllStats Shiki's]] strongest fusion has a multiplier of 20 (10 more than her 2nd level). [[GlassCannon Beat's]] third level fusion has a multiplier of 30. And Joshua's third level fusion has a multiplier of ''99.99''. Fitting, since it ''does'' "[[ColonyDrop drop the freakin' moon]]".
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Bit o\' clarification


* In ''RuneFactory3'' you can continue to hit a dead enemy if they are knocked up. You can do this for hours if you want. Additionally, while in wooly form you can grab a dead enemy to perform a [[FinishHim fatality]] on them.

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* In ''RuneFactory3'' you can continue to hit a dead enemy if they are knocked up.into the air. You can do this for hours if you want. Additionally, while in wooly form you can grab a dead enemy to perform a [[FinishHim fatality]] on them.
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* The Final Strike from ''MegaManX: Command Mission'' is designed for this. If you do enough damage to an enemy to reduce their current HP down to 25% or less of what they had previously with a non-subweapon attack without killing them, you can use the Final Strike which allows the player's party to initiate a barrage of shots and blows supposed to deal total damage way in excess of what is necessary, rewarding players for doing so with bonuses afterward. You can also do this to more than 1 enemy at the same time if you manage to hit several weakened enemies with a multitarget attack at the same time, and doing so increases the amount of time you can keep pounding away at them: this is also necessary to unlock some of the better [[ItemCrafting FMEs]] for the FME Generator. Of course, against some bosses, 25% health is still a few % too many.
* When MegaMan finalizes and performs the Red Gaia Eraser (in ''Megaman Starforce 3 Red Joker''), he first fires off a laser of noise, which is more than enough to kill a weak boss, then the plates on his shoulders detach to perform a sweep beam, and it ends with a gigantic, field covering explosion. Nothing that isn't a major boss at full health should be left standing after this. In Black Ace, the Black End Galaxy involves throwing a ''black hole'' at the enemy, and then slicing them in half.

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* The Final Strike from ''MegaManX: ''VideoGame/MegaManX: Command Mission'' is designed for this. If you do enough damage to an enemy to reduce their current HP down to 25% or less of what they had previously with a non-subweapon attack without killing them, you can use the Final Strike which allows the player's party to initiate a barrage of shots and blows supposed to deal total damage way in excess of what is necessary, rewarding players for doing so with bonuses afterward. You can also do this to more than 1 enemy at the same time if you manage to hit several weakened enemies with a multitarget attack at the same time, and doing so increases the amount of time you can keep pounding away at them: this is also necessary to unlock some of the better [[ItemCrafting FMEs]] for the FME Generator. Of course, against some bosses, 25% health is still a few % too many.
* When MegaMan Mega Man finalizes and performs the Red Gaia Eraser (in ''Megaman Starforce in ''VideoGame/MegaManStarforce 3 Red Joker''), Joker'', he first fires off a laser of noise, which is more than enough to kill a weak boss, then the plates on his shoulders detach to perform a sweep beam, and it ends with a gigantic, field covering explosion. Nothing that isn't a major boss at full health should be left standing after this. In Black Ace, the Black End Galaxy involves throwing a ''black hole'' at the enemy, and then slicing them in half.



* In the ''MegaManZero'' series' GrandFinale, [[BigBad Dr. Weil]] [[spoiler:fuses to the [[KillSat Ragnarok satellite]] while it was [[ColonyDrop plummeting to the ground]], to fight [[TheHero Zero]] as the FinalBoss]]. If Weil wasn't killed by Zero, [[spoiler:then the satellite burning up in the atmosphere's re-entry]] should, right? ''RIGHT''? [[spoiler:Until ''MegaManZX'' rolled around, that is]]...

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* In the ''MegaManZero'' ''VideoGame/MegaManZero'' series' GrandFinale, [[BigBad Dr. Weil]] [[spoiler:fuses to the [[KillSat Ragnarok satellite]] while it was [[ColonyDrop plummeting to the ground]], to fight [[TheHero Zero]] as the FinalBoss]]. If Weil wasn't killed by Zero, [[spoiler:then the satellite burning up in the atmosphere's re-entry]] should, right? ''RIGHT''? [[spoiler:Until ''MegaManZX'' ''VideoGame/MegaManZX'' rolled around, that is]]...
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** However, despite the overkillness of those abilities - against bosses, who will still have a ton of health despite being at 20%... these can really win it for you in PvE fights.

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** However, despite the overkillness of those abilities - against bosses, who will still have a ton of health despite being at 20%... these can really win it for you in PvE PlayerVersusEnvironment fights.
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* ''[[{{X}} X3: Terran Conflict's]]'' [=M7M=] missile frigates use MacrossMissileMassacre as their only form of attack. In player hands any such vessel can turn entire sectors to rubble ([[ArtificialStupidity the AI doesn't know how to do this]]), but the AGI Task Force's [[GameBreaker Skirnir]] takes the trope UpToEleven, crosses it with ThereIsNoKillLikeOverKill, and seasons it with MoreDakka.

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* ''[[{{X}} ''[[VideoGame/{{X}} X3: Terran Conflict's]]'' [=M7M=] missile frigates use MacrossMissileMassacre as their only form of attack. In player hands any such vessel can turn entire sectors to rubble ([[ArtificialStupidity the AI doesn't know how to do this]]), but the AGI Task Force's [[GameBreaker Skirnir]] takes the trope UpToEleven, crosses it with ThereIsNoKillLikeOverKill, and seasons it with MoreDakka.

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** If you turn "show damage" on and perform an Astral Heat in training mode, you'll see that an Astral Finish can do up to 17,000 damage. The highest HP character in the game[[hottip:* :except Unlimited Ragna]]. has 13,000 health(Tager), and will likely have only 2,000 left before you can initiate an Astral Heat.

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** If you turn "show damage" on and perform an Astral Heat in training mode, you'll see that an Astral Finish can do up to 17,000 20,000 damage. The highest HP character in the game[[hottip:* :except Unlimited Ragna]]. has 13,000 health(Tager), and will likely have only 2,000 left before you can initiate an Astral Heat.


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** If punching a sucker in the face so hard it leaves a fist imprint in the soon-to-be-shattered moon doesn't qualify as overkill, then Makoto's Astral Heat (Planet Crusher) is doing something wrong.
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*** Taken even further at the final confrontation in ''Mass Effect 3''. When Shepard leads a charge on foot on the teleporter that will take them to TheVeryDefinitelyFinalDungeon, Harbinger tries to shot Shepard with its massive WaveMotionGun to prevent that from happening. [[spoiler:It even hits, but still isn't enough to completely kill Shepard, who continues to crawl the final meters]].
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* In ''VideoGame/TheGodfather'', after choking someone to death, Aldo seals the deal with a NeckSnap. You can never be too sure, right?

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* In ''VideoGame/TheGodfather'', after choking someone to death, Aldo or Dominic seals the deal with a NeckSnap. You can never be too sure, right?

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* In the ''Morrowind'' The player can become this using the easily trainable alchemy skill, which allows you to brew a potion to increase your intelligence. Intelligence being the governing attribute of the alchemy skill. Thus this allows you brew another, more powerful potion to increase your intelligence. Do this for a while and then brew for example "Fortify Attack" and "Fortify Strength". This allows you to kill the second form of [[FinalBoss Dagoth-Ur]] in one hit, even though he is scripted to be invincible.
** "Fortify Speed" is an option as well, but it would require one to install a third party program that allows you to slow time in-game otherwise the character becomes too fast to control. It actually becomes too fast to calculate for the collision detection resulting in things like being able to run trough mountains.

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* In the ''Morrowind'' The the player can become this using by exploiting the easily trainable ridiculously broken alchemy skill, which allows system. The effectiveness of the potions is determined by intelligence, and you to brew a potion to can make potions that increase your intelligence. Intelligence being the governing attribute of the alchemy skill. Thus this allows you brew another, more powerful potion to increase your intelligence. it. Do this for a while and then brew for example you'll be making potions so powerful they literally break the game: "Fortify Attack" and "Fortify Strength". This allows Strength" can, at this point, allow you to kill the second form of [[FinalBoss Dagoth-Ur]] in one hit, hit even though he is scripted to be invincible.
** "Fortify Speed" is an option as well, but it would require one to install a third party program that allows
invincible, and "fortify speed" makes you to slow time in-game otherwise the character becomes too so fast to control. It actually becomes too fast to calculate for the collision detection resulting in things like being able to game's physics screw up, letting you run trough through mountains.
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** Strangely enough, a reflection of RealLife. You can find several videos of AC130 missions on youtube; in at least one of them the gunship is shooting at a lone infantryman who keeps evading the smaller shots by zigzagging around (he only succeeds because the time-to-target is several seconds). Then the gunner gets bored and/or irritated enough to fire the big gun...

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* In ''SupremeCommander'', there's nothing like inundating your opponent's base with Tier 3 stationary cannons situated on the other side of the map, watching as their shields collapse and their buildings explode...unless it's queuing up a bunch of nuclear warheads that overwhelm their anti-missile defenses and reduces their base to a lifeless smoking crater.

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* In ''SupremeCommander'', there's nothing like inundating your opponent's base with Tier 3 stationary cannons situated on the other side of the map, watching as their shields collapse and their buildings explode...unless it's queuing up a bunch of nuclear warheads that overwhelm their anti-missile defenses and reduces reduce their base to a lifeless smoking crater.



** And the true overkill comes with the aptly named game-ender experimentals. They cost about as much as 20 'regular' experimentals. Even a single experimental is a threat to most bases, and if your opponent has the same amount of resources as you have but used them to build the cheaper experimentals, [[AwesomeButImpractical he'll have overrun your base long before your game-ender is done]]. But oh, [[CurbStompBattle what fun if you can get one of them deployed]]. To wit: An even more powerful artillery cannon than the tier 3, which can hit anywhere on the map with perfect accuracy, a mobile artillery installation that fires one round across the map per second, an artillery cannon that shoots one shot per 3 seconds which splits up into 6 projectiles, who each split up in 6 more projectiles, and a nuklear missile launcher that builds nukes very fast, for free, which take 2 countermeasure missiles to kill, and do 10 times more damage than the strongest unit can take in a huge radius. Oh, and there is one experimental building that produces nigh-unlimited resources.

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** And the true overkill comes with the aptly named game-ender experimentals. They cost about as much as 20 'regular' experimentals. Even a single experimental is a threat to most bases, and if your opponent has the same amount of resources as you have but used them to build the cheaper experimentals, [[AwesomeButImpractical he'll have overrun your base long before your game-ender is done]]. But oh, [[CurbStompBattle what fun if you can get one of them deployed]]. To wit: An even more powerful artillery cannon than the tier 3, which can hit anywhere on the map with perfect accuracy, a mobile artillery installation that fires one round across the map per second, an artillery cannon that shoots one shot per 3 seconds which splits up into 6 projectiles, who each split up in 6 more projectiles, and a nuklear nuclear missile launcher that builds nukes very fast, for free, which take 2 countermeasure missiles to kill, and do 10 times more damage than the strongest unit can take in a huge radius. Oh, and there is one experimental building that produces nigh-unlimited resources.


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* predecessor ''TotalAnnihilation'' has many of the same things, including across-the-map artillery and nuclear missiles. It also allowed for ''massive'' rushes that were never repeated until the sequel came out many years later.
** Its fantasy cousin ''TotalAnnihilationKingdoms'' allowed the player to build ''gods''. They took a ridiculous amount of time to build and the build process was a massive resource sink, but once built they could ''not'' be stopped. Their health was so high as to make them virtually invulnerable, and just ''one shot'' could destroy half an enemy base.
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** The UnrealTournament games are famous for several GameMods that turn this trope to eleven. {=Unreal4Ever=}, for instance, is nothing ''but'' ridiculously overpowered weapons, from one that makes your enemy explode in a giant fireball that kills anyone else nearby to one that makes blasts several times as large as the Redeemer's, to one that makes black holes that can suck the entirety of a small level's worth of foes in them and then explode. Game balance? That's for losers!

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** The UnrealTournament games are famous for several GameMods [[GameMod mods]] that turn this trope to eleven. {=Unreal4Ever=}, [=Unreal4Ever=], for instance, is nothing ''but'' ridiculously overpowered weapons, from one that makes your enemy explode in a giant fireball that kills anyone else nearby to one that makes blasts several times as large as the Redeemer's, to one that makes black holes that can suck the entirety of a small level's worth of foes in them and then explode. Game balance? That's for losers!
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** The UnrealTournament games are famous for several GameMods that turn this trope to eleven. {=Unreal4Ever=}, for instance, is nothing ''but'' ridiculously overpowered weapons, from one that makes your enemy explode in a giant fireball that kills anyone else nearby to one that makes blasts several times as large as the Redeemer's, to one that makes black holes that can suck the entirety of a small level's worth of foes in them and then explode. Game balance? That's for losers!

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* Before them all came ''{{VideoGame/Turok}}''; a series of games that lived and breathed this trope. The original game had the ''quad-rocket launcher'', [[ExactlyWhatItSaysOnTheTin which fired off four]] [[MoreDakka high explosive missiles at once]] - and it was one of the ''weaker'' weapons in your inventory. The ''fusion cannon'' was basically a tactical nuke-cross-{{BFG}} that decimated everything within a square-kilometre in a bright red flash. The... You know what? [[http://www.youtube.com/watch?v=5sIDUv4RtGg Just watch this]]. **Its sequel, ''Turok 2: Seeds of Evil'', actually managed to ''[[BeyondTheImpossible top it]]''. Because hunting dinosaurs requires heavy firepower. Aside from the usual final-game devastators, a particular mention goes to the Cerebral Bore, which fires shots that embed themselves in your enemy's skull. Then they start ''drilling''. Then they [[YourHeadAsplode explode]]. One-shot-kill everything.

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* Before them all came ''{{VideoGame/Turok}}''; a series of games that lived and breathed this trope. The original game had the ''quad-rocket launcher'', [[ExactlyWhatItSaysOnTheTin which fired off four]] [[MoreDakka high explosive missiles at once]] - and it was one of the ''weaker'' weapons in your inventory. The ''fusion cannon'' was basically a tactical nuke-cross-{{BFG}} that decimated everything within a square-kilometre in a bright red flash. The... You know what? [[http://www.youtube.com/watch?v=5sIDUv4RtGg Just watch this]].
**Its sequel, ''Turok 2: Seeds of Evil'', actually managed to ''[[BeyondTheImpossible top it]]''. Because hunting dinosaurs requires heavy firepower. Aside from the usual final-game devastators, a particular mention goes to the Cerebral Bore, which fires shots that embed themselves in your enemy's skull. Then they start ''drilling''. Then they [[YourHeadAsplode explode]]. One-shot-kill everything.
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* Before them all came ''{{VideoGame/Turok}}''; a series of games that lived and breathed this trope. The original game had the '''QUAD-ROCKET LAUNCHER''', [[ExactlyWhatItSaysOnTheTin which fired off four]] [[MoreDakka high explosive missiles at once]] - ''and it was one of the weaker weapons in your inventory''. The '''FUSION CANNON''' was basically a tactical nuke-cross-{{BFG}} that decimated everything within a square-kilometre in a bright red flash. The... You know what? [[http://www.youtube.com/watch?v=5sIDUv4RtGg Just watch this]]. Its sequel, ''Turok 2: Seeds of Evil'', actually managed to ''[[BeyondTheImpossible top it]]''. Because hunting dinosaurs requires heavy firepower.

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* Before them all came ''{{VideoGame/Turok}}''; a series of games that lived and breathed this trope. The original game had the '''QUAD-ROCKET LAUNCHER''', ''quad-rocket launcher'', [[ExactlyWhatItSaysOnTheTin which fired off four]] [[MoreDakka high explosive missiles at once]] - ''and and it was one of the weaker ''weaker'' weapons in your inventory''. inventory. The '''FUSION CANNON''' ''fusion cannon'' was basically a tactical nuke-cross-{{BFG}} that decimated everything within a square-kilometre in a bright red flash. The... You know what? [[http://www.youtube.com/watch?v=5sIDUv4RtGg Just watch this]]. Its **Its sequel, ''Turok 2: Seeds of Evil'', actually managed to ''[[BeyondTheImpossible top it]]''. Because hunting dinosaurs requires heavy firepower. Aside from the usual final-game devastators, a particular mention goes to the Cerebral Bore, which fires shots that embed themselves in your enemy's skull. Then they start ''drilling''. Then they [[YourHeadAsplode explode]]. One-shot-kill everything.
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* Some TowerDefense games sum overkill damage for achievements. [[{{Gemcraft}} Gemcraft Labyrinth]] rewards you with EXP multipliers for large sums each battle.

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* Some TowerDefense games sum overkill damage for achievements. [[{{Gemcraft}} Gemcraft Labyrinth]] rewards you with EXP multipliers for large sums each battle.battle.
* The SaintsRow series has this happen every so often.
** When your "Wanted" rating gets high enough, whether from a gang or from the police, they send out the big guns, possibly for just one man. These "big guns" can include genetically-engineered supermen, a FlechetteStorm of grenades, a girl who can FlashStep while DualWielding Uzis... and a tank.
** In Saints Row 2, Mr. Sunshine, TheDragon to the General of the Sons of Samedi, seems to take a lot of bullets before dying--and even gets up after the first salvo. You wind up decapitating him and throwing his head on a conveyor belt leading to a furnace to make absolutely sure.
** If you let the statue in Steelport get blown up in Saints Row the Third, the paramilitary group that has declared martial law deploys a massive flying fortress to scrub the town in order to get rid of you once and for all.
** Some of the weapons you can get tend to qualify for this as well... employing a rocket launcher against a single person or even a car, calling an airstrike against someone, deploying a drone to fire a missile at one person... overkill is just another day in the office in Stilwater.
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* One example is ''Black Belt'' for the SegaMasterSystem. After you beat most bosses your character will continue to beat the living crap out of them.
** Considering that Black Belt is, in Japan, originally an adaptation of ''FistOfTheNorthStar'', this [[YouAreAlreadyDead hardly comes as a surprise.]]
* In ''RuneFactory3'' you can continue to hit a dead enemy if they are knocked up. You can do this for hours if you want. Additionally, while in wooly form you can grab a dead enemy to perform a [[FinishHim fatality]] on them.
* One of the oldest examples is ''ScorchedEarth''. Nukes, Plasma Blasts, Hot Napalm, the Funky Bomb, and the aptly-named Death's Head. Quite capable of destroying large sections of the map, especially with the explosive sizes on maximum in the game's configuration. The Death's Head is so devastating that if fired wrong it can kill everyone on the screen. Including the player who thought firing it was a good idea.
* Before them all came ''{{VideoGame/Turok}}''; a series of games that lived and breathed this trope. The original game had the '''QUAD-ROCKET LAUNCHER''', [[ExactlyWhatItSaysOnTheTin which fired off four]] [[MoreDakka high explosive missiles at once]] - ''and it was one of the weaker weapons in your inventory''. The '''FUSION CANNON''' was basically a tactical nuke-cross-{{BFG}} that decimated everything within a square-kilometre in a bright red flash. The... You know what? [[http://www.youtube.com/watch?v=5sIDUv4RtGg Just watch this]]. Its sequel, ''Turok 2: Seeds of Evil'', actually managed to ''[[BeyondTheImpossible top it]]''. Because hunting dinosaurs requires heavy firepower.
*** Moreover, Turok really doesn't do any hunting himself (though some dinosaurs do attack, and some are actually armed later on), but rather, he fights many humans clearly designated as hunters/poachers. That's right. Turok carries enough firepower to hunt people who have enough firepower to hunt dinosaurs.
* ''CommandAndConquer'' thrives on this trope. Whether its constructing an army half the size of the map, sending said army against one particular enemy or structure, to the units such as double barreled tanks (Mammoth and Overlord), nuclear canons and trucks, and an orbital laser. ''Generals'' ramps things up with faction generals that specialize in a particular aspect of their army, and that includes a nuclear general, a laser general, and an explosives general. Then theirs a secret general in the Challenge mode who has access to all superweapons she introduces herself by firing all superweapons simultaneously at a column of tanks.
** Speaking of ''Command and Conquer'', just wipe out the majority of your enemy and decide to leave his Construction Yard barely intact with a little HP left? The perfect solution is to move your troops away, then launch your superweapon at the opponent's Construction Yard. Nothing quite so satisfying like kicking someone to the curb like that.
** Hell, even the superweapons need a special mention - the GDI superweapon in the third is not one, but [[NukeEm EIGHT lazers fired at once from outer space]]. You can write your name on your enemy's base... [[KillSat with Particle Cannons]]
** The "Command & Conquer: Retarded" GameMod makes ''everything'' overpowered. The nukes, for instance, now have three times the power ''and'' area of effect.
* In ''ArTonelico2'', this happens when you use 100 I.P.D. Replekia Amplification with [[GameBreaker Phantasmagoria]] song magic.
* ''GearsOfWar 2'': Single enemy infantry who has been incapacitated? ORBITAL LASER. Overall there is a ridiculous number of methods to reduce enemies to {{chunky salsa|Rule}}, and even more to execute downed enemies.
* In fighting games, it's a generally common practice to finish a near KO'd opponent with a [[LimitBreak Super move]] or a rapid combination attack, just to finish off the match with flair, at least casually.
** Famously inverted in a CrowningMomentOfAwesome [[http://www.youtube.com/watch?v=KS7hkwbKmBM by Daigo Umehara]].
** The ''StreetFighter'', [[CapcomVsWhatever Capcom crossovers]], and ''GuiltyGear'' games punctuate this kind of KO with a flash on the background.
** ''VideoGame/CapcomVsSNK2MarkOfTheMillennium '' even gave some people special winposes for finishing with certain supers ([[LastBlade Hibiki Takane]] with her "[[DiagonalCut No Fear Feint]]" and [[FatalFury Rock Howard]] with Raising/Raging Storm or Deadly Rave). Chun-li blushes (after her "Yatta" pose) whenever she finishes her opponent with a Finest KO, aka overkill.
** In addition, [[StreetFighter Akuma]] players especially like to finish off opponents with his Shun Goku Satsu move (Translates to "Instant Hell Murder", also known as [[FanNickname The Raging Demon]]) which is possibly one of the most satisfying, and most predictable, moves in fighting game history. Pulling this off results in a ''giant burning 'Ten' symbol'' covering the screen in addition to the standard 'Flash', mirroring the one on Akuma's back... some fans claim to be eagerly awaiting the upcoming HD Remix of ''Super VideoGame/StreetFighterII Turbo'', specifically in order to be able to pull that move off in 1080p.
** ''MortalKombat'' actually encourages this with [[FinishingMove Fatalities]]. The gorier and more ridiculous, the better.
*** In certain games you also have the Brutalities, which are pretty much Fatalities on steroids. You have to do an 11-button combo to get it. The reward? Your opponent explodes in [[LudicrousGibs a shower of gore and bones]].
*** The 'fatality' move of Smoke: when the opponent is dazed and reeling from side to side, the robot's chest opens and a bunch of small bombs tumble out. Cut to a shot of the planet Earth from orbit - which then [[EarthShatteringKaboom goes Kaboom]], captioned with the rather helpful assessment that "Smoke Wins".
*** In ''MortalKombat9'', the first of Quan Chi's fatalities involves ripping off your opponent's right leg and then hitting him with it so that he falls to the ground. Once in the ground, Quan Chi hits him in the head twice with his own leg and then [[YourHeadASplode it explodes in little fragments]]. And after that he ''keeps beating him to a pulp while the fatality assessment shows up and until you exit the match''. Who needs necromancy, eh Quan Chi?
** The FightingGame based on ''Manga/JoJosBizarreAdventure'' rewarded a Super KO with a ReactionShot of your opponent (drawn in the style of the manga) gasping in pain, BloodFromTheMouth, scrolling into place in the background before fading to white and cutting back to your character's VictoryPose. ''Really'' satisfying. Furthermore, depending on how hte opponent was finished off, the portraits would show it. If you used Dio's blood suck super or Hol Horse's J.Geil super for example, the portrait would be covered in blood and slowly turn green. If killed by any of Black Polnareff or Chaka or Kan's supers, the portrait would split in half/quarters, and if beaten by Hol Horse's super or one of Polnareff's supers, the portrait would be covered in holes.
** In ''[[{{VideoGame/Darkstalkers}} Vampire Savior]]'' you must finish all opponents with EX or Dark Force moves to unlock your character's BonusBoss.
** In ''EndlessFrontier: SuperRobotWars OG Saga'', you get a 1.3x multiplier on your battle experience for performing a LimitBreak finish. A lesser multiplier is awarded for finishing off the battle with a support attack. Which can be summoning a HumongousMecha.
** ''VideoGame/KillerInstinct'' and its sequel introduces, as well as the standard fatalities and humiliations; Ultimate combos, which automatically end with a fatality, and Ultra combos, which can escalate the hit counter somewhere into the upper eighties. Of course, the only time you can pull off either of these is when your opponent has barely enough health to survive a standard combination...
*** Of note is one of Fulgore's finishers. The screen darkens, he pulls of his (normal-sized) head... and out pops a machine-gun turret worthy of sitting atop a literal tank, let alone a robot. [[FridgeLogic I wonder how he fit it in the regular head?]]
** Speaking of supers, Maxima's HSDM in ''VideoGame/TheKingOfFighters 2002: [[UpdatedRerelease Unlimited Match]]'' defines this, brutalizing the opponent with a barrage of missiles, before making totally sure by blasting them to Kingdom Come with a [[WaveMotionGun laser cannon from his chest]]. Not that his old HSDM (demoted to SDM) was less brutal, since it had him throwing the enemy to the floor with a painful looking body slam, before Bunker Bustering into their spine, for repeated hits and huge damage. By then it should be a wonder if the opponent is still standing after having their spine essentially ground to dust.
* In the FirstPersonShooter adaptation of ''{{Shadowrun}}'', after you kill an opponent, you have to continue to shoot their body until it [[EverythingFades vanishes]] to keep them from [[DeathIsNotPermanent being resurrected by a teammate]].
* In the ''VideoGame/KnightsOfTheOldRepublic'' RPG game, Darth Malak orders the orbital bombardment of Taris, killing 6 billion people in a failed attempt to kill one woman! All because the search for her was taking "too long."
** In an odd twist of fate, he was ''right'' that it was taking too long; unfortunately he realised this too late to actually stop her.
* In the XBox remake of ''NinjaGaiden'', it's easy as pie to keep comboing a dead and decapitated foe with the [[EpicFlail Vigoorian Flail]] until the poor sucker finally disintegrates into a cloud of red dust. It's harder but more satisfying to do it with other weapons.
** In the sequel, ''NinjaGaiden II'', the evil spider clan ninjas and evil fiends that you fight [[{{Determinator}} will keep attacking you even after they've]] ''[[OnlyAFleshWound lost a limb.]]'' Therefore, Ryu has a new [[FinishingMove obliteration technique]], which in most cases will take off a few more limbs and usually a head (just to make absolutely ''sure'' they're dead).
** The Obliteration Techniques themselves are a rather ridiculous example of this trope, seeing as how you can do them on an enemy who's been ''decapitated'' just so long as the body hasn't fallen down yet.
* In ''SamuraiShodown'', defeating the foe with the right move (usually the strongest slash a character has, but there are some exceptions) will cause them to be bisected and golden charms to fall out, leaving only their weapon in the ground.
** ''SamuraiShodown'' gets worse than that. In IV, at least, if you defeat your opponent by a lot and finish with a strong attack, you can perform a "final" attack that will cut them into pieces with blood graphically spurting out.
*** It gets even worse: In the original version of ''SamuraiShodown V Special'', you could, under certain conditions, perform a (very violent and graphic) move called the "Zetsumei Ougi" which would actually kill your opponent (thus ending the match); the relevant part is that, for a number of characters it went beyond just cutting the opponent up: some of them would literally destroy the opponent's body leaving nothing behind, save perhaps a head, a skull, or a rain of blood.
* In the ''{{Battlefield|Series}}'' series, using the tank's main gun or anti-tank weaponry on a soldier qualifies.
** Or on sea maps, where you can actually use a cruiser's 12in main guns to shoot infantry.
* ''StarWarsBattlefront'' has a few examples, especially using an AT-AT to step on people and using AT weapons against infantry. The command classes in Battlefront 2 are good examples; the Imperial Officer and the [=MagnaGuard=] have grenade launchers, the [=MagnaGuard=] also has a rapid-fire rocket ''pistol'', the Clone Commander has a man-portable heavy machine gun, and the Bothan Spy can turn invisible and has an incinerator.
** The Special classes also count; the Destroyer Droid has machine guns and an energy shield. The Wookie has twice the health of normal infantry and has the bowcaster, which can shoot a shotgun-like burst that can easily kill at close range but can also charge up to fire a powerful shot that will take out nearly any enemy trooper. It also has a two-level zoom scope for sniping with the charged up shot, as well as a grenade launcher for a secondary weapon. The [[{{DarkForcesSaga}} Dark Trooper]] has a lightning gun that can kill four soldiers at once. The Jet Trooper has an EMP rifle that can one-hit-kill anything but main battle tanks and Jedi, and the last two have jet packs.
** The award upgraded rocket launcher allows a Vanguard to stand back and snipe infantry with short-range anti-tank cruise missiles.
** The fan-made maps "Capital Ship Down" 1 and 2 are very good examples of why the second game left out the infantry maps with starfighters on them. A Y-wing can take down an AT-AT in two hits if they are carefully placed, and the bombs have an insane blast radius when used against infantry.
* The ''{{Disgaea}}'' series in general is filled with this. It's not uncommon to be hitting enemies for ''billions'' of points of damage at higher levels, when the most HP you'll generally ever see anything with is in the low 10 millions. The third game is particularly guilty, due to the damage formula making the effect of the defense stat completely negligible against higher amounts of damage.
** Then there's the attacks used to cause said damage, which include things like punching the moon into the target and explosions big enough to destroy the world and neighboring celestial bodies.
* The fighting game ''EternalChampions'' had overkill moves that were specific to each stage: if you can defeat your opponent and get their body to fall on just the right spot, they'll be chopped up by a fan, or fall into a vat of acid, or get impaled on the Washington monument, to name a few. The Sega CD remake also added a second form of Overkill, and featured more standard [[FinishingMove Vendettas]], which were always overly bloody. One of the simplest, but most brutal one was where the character would pull out a knife, and stab his opponent ''until the screen faded out''.
** Also in the Sega CD version were the "Cinekills", in which the defeated fighter is teleported to the Dark Champion's realm, where the Dark Champion personally executes the defeated fighter, in cutscene form. However, it is difficult to pull off a Cinekill.
* At the end of a game in ''VideoGame/TeamFortress2'' the opposing team are rendered unable to use their weapons with their speed decreased by 10% and the winning team have their critical hit ratio increased to maximum. Also the losing team's spawn area (normally the only safe area for them on the map) becomes accessible by the opposing team. If the server settings are particularly mean, the losing team can still respawn in that phase, only to be killed again by the winners.
** The Spy's Backstab is meant to be a OneHitKill. To make sure it always is a one hit kill, Valve gave the Backstab the ability to always deal damage equaling twice the target's maximum health. And since it's a guaranteed CriticalHit, which triples the already high damage, you're doing damage equal to ''6 times the enemy's max health''. Getting a backstab on a Heavy does an absolutely ridiculous 1800 damage on an enemy that has 300 health (sometimes 450 health).
* ''VideoGame/FinalFantasyX'' actually rewarded players for doing exactly what the word "overkill" implies. Finishing off enemies with a hugely damaging attack would increase the XP/gold gain and raise the odds of better item drops. Anima is the ultimate overkill machine, capable of inflicting 3199968 damage in two turns.
** A similar system is used in ''BookwormAdventures'' (only it grants gems that bestow status effects and damage bonuses).
** Cactuars can use 10,000 needles to kill someone instantly unless their HP is above 9999 via Break HP Limit. BonusBoss (one of many in the Monster Arena) Cactuar King uses ''99,999 Needles'', which [[ExactlyWhatItSaysOnTheTin does that amount of damage.]] Even though you can obtain the Break HP Limit to break your HP cap to go beyond 10K worth of HP, you will never survive this attack (unless you have Auto-Life), even if you use a Game Shark to make your HP go that high.
** Also an element in ''VideoGame/FinalFantasyIV'' - since magic spells are cast faster if used more often, it's quite reasonable to return to early parts of the game to cast Holy and Meteor on goblins to take advantage of this. Of course, [[GuideDangIt nobody ever tells you about this.]]
** While it's referred to as "Overwhelm", wiping out the entire enemy party in a single turn nets you more of a Macca Bonus in ''DevilSurvivor''.
** ''FFVIII'''s summon [[http://www.youtube.com/watch?v=XZbfDMzynwg&feature=related Eden]]. Nothing says 'overkill' like shooting your enemy with a beam that blows up the next galaxy.
* ''VideoGame/FinalFantasyXII'''s Quickenings. One can easily enough get the first Quickening for everyone in the party within the first hour or so of gameplay.
** Note that a long enough chain also does a massive AOE on top of the damage the Quickenings themselves do. You can one-shot most of the bosses AND their minions without ever getting touched.
* In ''{{Drakengard}}'', the weapon levelling system encouraged the player to continue slashing enemies long after their health ran out. Consecutive hits would increase the experience one obtained from defeating enemies.
* Many networked FPS games (like ''VideoGame/UnrealTournament'') allow you to get LudicrousGibs from shooting fallen foes enough or blasting them. This behavior is encouraged in some by the ability of enemy medics to revive them.
** "Jailbreak" for ''UnrealTournament'': When the enemy team is captured, the execution is, most of the times, real Overkill. In one map in space, each team's jail had 5 vertical tubes, and when the entire team was captured, the 5 tubes opened and 5 Redeemer warheads fell on the room, exploding simultaneously and turning the unfortunates into molecules and some flesh bits. The other one had big fans in each jail, ready to slice the losers to death.
** Also, The Nail Weapons II X weapon pack for [=UT99=], and the Redeemer, which tends not to even leave chunks, let alone a corpse.
* In ''FinalFantasyTactics'', TakeYourTime + LevelGrinding = massive amounts of overkill for story battles, since they always have a default level. The downside to being able to drop a Meteor on, say, [[TheScrappy Algus]] is that quite a few of the random encounters afterward (why ''hello'', Mr. [[DemonicSpider Red Chocobo!]]) have the potential to unleash similar amounts of overkill on your party.
* ''{{Metroid}} Fusion'': In order to truly ensure the extinction of the X parasites, Samus can't rely on the Biologic Space Labs station's [[SelfDestructMechanism self-destruct systems]] alone; [[spoiler:the only way to make sure they're absolutely wiped out is to deorbit the station with the self-destruct on a timer, and thus ColonyDrop the station far enough into [=SR388=]'s atmosphere to set up a [[EarthShatteringKaboom planet-nuking chain reaction]]. Partially justified in that a station dedicated to biological (biological weapons?) research would have to guarantee that the station's remains were sterilized as well as destroyed, hence the absurdly powerful SD system.]]
** A more personal example occurs in ''MetroidPrime 3: Corruption.'' During the fight on Norion, Samus free-falls down a sixteen-kilometer-deep generator shaft in pursuit of [[TheDragon Space Dragon]] and series RecurringBoss Ridley. After administering a long-distance thrashing with beam and missile weapons, she lands on his head, pries his jaws open and jams her cannon arm down his throat before firing several more rounds "down the hatch."
*** Granted, Ridley did kill Samus' parents in front of her; and he's also been revived countless times. She might just have been making sure he wouldn't return. ([[IGotBetter He usually does anyway.]])
*** [[spoiler:Indeed, he comes back later in that very game as the imposingly named Omega Ridley, and again in Super Metroid (which the Prime games are set before).]]
** Fellow BigBad [[BrainInAJar Mother Brain]] ends up on the wrong end of another such smackdown in ''Super Metroid,'' when she murders the infant metroid from ''Metroid II'' and earns herself a Hyper Beam-fueled RoaringRampageOfRevenge from the creature's [[MamaBear human adoptive "mother."]] The final shot decapitates Mother Brain, exploding her cybernetic combat body; her severed head turns to gray powder as it hits the floor.
** In a straighter example of this trope, killing any regular {{mook}} with your most potent weapons (such as the missile combos in the ''Prime'' series - which include a flamethrower, an ice bomb, and a ''black hole'', among others).
* Enemies and characters killed in ''EnchantedArms'' stick around for three turns, during which time they can be resurrected. If, however, they are killed by inflicting more than double their total health in one attack, they disappear instantly and can't be resurrected until the end of the combat.
* In the shooter ''CallOfJuarez'', Reverend Ray can initiate a BulletTime mode at will, causing to draw your six-shooters and have your crosshairs go towards the center from left and right... allowing you practically kill an enemy, use the BulletTime, and then unload 12 bullets in them.
* The expansion pack for ''VideoGame/AgeOfMythology'' allows the player to create a Titan (i.e. a ''god''). They cost almost as much as a Wonder and take almost as long to construct (i.e. a shit-load of time and money), but watching an unstoppable hundred-metre-plus-tall engine of destruction effortlessly carve through enemy armies and bases is extremely satisfying.
** Unless you actually target the enemy base, the titan will just fall to attrition, as it will constantly attack units if they attack them, meaning if you continuously make and send just one unit at the titan at a time, it will eventually die with you little closer to defeat. It'll still cost a lot of resources though...
*** [[PuzzleBoss Titans have no anti-air defense.]] Air units with an attack are hard to come by - the Atlanteans have Stymphalian Birds, the Egyptians have Phoenixes - but [[GameBreaker game-breaking]] if you plan to get them.
*** [[GameBreaker Hecate's research for the Atlanteans that gives all myth units a]] HealingFactor permits you to create a ''regenerating'' Titan. Those things are ''bloody'' hard to kill.
* ''SuperRobotWars'' games can sometimes encourage this by giving "Dynamic Kills" to certain attacks; if they deal enough damage to kill, the animation will change to integrate the enemy's destruction, for instance having a super-powered punch drill straight through the target, or an energy blast's explosion keep burning until there's nothing left.
** One of the first instances of this was {{Daitarn 3}}'s Sun Attack. If the attack will just harm but not destroy, the attack is simply an big blast of energy. If it ''will'', it's actually the blast carving a hole out of the enemy, and Daitarn drop-kicking the "plug" out. His team attack with {{Zambot 3}} elevates it to the point ''both'' machines do the drop kick.
** All child's play compared to the destructive power of the Valzacard from ''Super Robot Wars W''. Its weakest attack is a huge and extraordinarily powerful blast of energy. Its trademark sword attack has a dynamic kill that ''breaks through the fabric of space'', blasts the enemy into another dimension, and breaks through the other side. Its strongest attack, EX Nova Shoot Over, I couldn't even begin to describe. It starts out as turning the Armstra into a giant bow and arrow, then it just goes crazy from there. Really, you'd have to see it to believe it.
** Then there's [[http://www.youtube.com/watch?v=-mzIXgpyE_c Regret Buster]], pretty much Valzacard on steroids minus 4 pilots.
** [[http://www.youtube.com/watch?v=qGSt2FsJOdI Darkbrain's ultimate attack]] is just ridiculous. One part of it involves slamming in the enemy into a few planets, the second part is a laser-punch ''through'' nine planets and assorted meteors, and the last part involves dropping them through a hole in the universe.
* ''DwarfFortress'' features several levels of overkill, especially in Fortress Mode, ranging from champion macedwarves playing Goblin Golf to weapon traps equipped with ''ten steel [[ChainsawGood large serrated discs]]'' to [[WaveMotionGun flooding the world with lava]] to kill one [[DemonicSpiders elephant]].
* The combat system of ''TheForceUnleashed'' is practically built around this entire concept, although special mention must go to the ability to [[spoiler:hold a stormtrooper in the firing path of the DEATH STAR.]]
* The StarWars [[RealTimeStrategy RTS]] game ''EmpireAtWar'' allows you to build the Death Star and use it in space combat. Destroying the planet means that there is no ground conflict, allowing you to control the planet just by winning the space battle.
** The ''Forces of Corruption'' expansion takes it one step further by allowing you to build the Death Star II, which not only can destroy the planet, but also fire on enemy capital ships and space stations during battle! It also allows the empire to get the Executor, a Super Star Destroyer bigger than the screen at normal zoom, that carries more weapons than a space station and can deploy ''eighteen'' fighter squadrons; it can often take any but the biggest rebel or Consortium fleets on its own. And to add insult to total destruction, it only costs 3 pop cap, the same as a frigate. In other words, its a {{Gamebreaker}} extraordinaire.
* Recurring [[BonusBoss Optional Boss]] Iseria Queen from Tri-Ace's games is almost inevitably based around this - of course, since she's a boss, YOU are at the receiving end. Perhaps the best example is her appearance in ''ValkyrieProfile''... her standard attack is a 25-hit combo, each strike dealing damage above your characters' Max Possible HP. Don't ask about her Special Attacks.
** Not that ''ValkyrieProfile'' expects the player himself to raise this trope to a philosophy for the duration of gameplay. "[[FinishingMove Soul Crush]]" indeed.
** ''ValkyrieProfileCovenantOfThePlume'' allows you to drop an opponent's HP to zero, continue to unleash the rest of your attacks, and then hammer them with four [[LimitBreak finishing strikes]]. And this is a core game mechanic.
** And if you ''don't'' regularly indulge in massive overkill, Hel herself gets enraged and sends in horribly powerful monsters as punishment. Attacking efficiently is ''a very bad idea'', so much did the designers love overkill.
* Pretty much the logic behind the Bloody Mess perk in the ''{{Fallout}}'' series (Only in 3 does it actually provide any benefits). Normally, when an enemy dies, they fall down, possibly losing the last body part you shot at. With Bloody Mess, other body parts will fall off for absolutely no reason. There's nothing quite like detonating a super mutant by ''punching it''.
** ''Fallout'' incorporates many weapons designed for overkill fanatics. The original ''Fallout'' sported a rocket launcher, a [[MoreDakka minigun]] (and a laser variant), and a turbo plasma rifle (which is the most powerful weapon in the game overall); ''Fallout 2'' had new fun toys such as the H&K [=G11E=] (the best submachine gun for Small Guns users), the Vindicator minigun (an even stronger minigun), a pulse rifle (which is even stronger than the turbo plasma rifle and causes electric death), and a secret HolyHandGrenade (deals area damage of 300-500, enough to kill many enemies 3 times over); ''Fallout 3'' has the infamous Experimental MIRV, an improved Fat Man that fires 8 nukes simultaneously in a wide spread.
** Even without the Bloody Mess perk it was possible in ''Fallout 1'' and ''2'' to finish off someone with a burst from even a modest submachine gun from point-blank range, which would literally rip his upper torso apart.
** Gauss weapons are great for dealing with armored targets like robots. The Gauss rifle is the logical step up, and both the pistol and rifle are from ''Fallout 2''. But ''Fallout Tactics'' takes things towards the logical extreme with the gauss minigun, which has fairly long range for a minigun, tears through huge groups of (high-powered) enemies like they were nothing, and is more powerful than the Browning M2. [[TooAwesomeToUse It also eats ammo like popcorn so you'll be saving it for the endgame.]]
** If you fight Ulysses in the ''FalloutNewVegas'' "Lonesome Road" DLC, he will pull this on you, being DangerouslyGenreSavvy enough to know that the Courier won't go down in a one-on-one fight. He brings regenerating Eyebots and convinces the [[AndIMustScream Marked Men]] into the fray to make sure you don't get out and have revenge.
* In ''SupremeCommander'', there's nothing like inundating your opponent's base with Tier 3 stationary cannons situated on the other side of the map, watching as their shields collapse and their buildings explode...unless it's queuing up a bunch of nuclear warheads that overwhelm their anti-missile defenses and reduces their base to a lifeless smoking crater.
** In some cases this isn't really ThereIsNoKillLikeOverkill so much as you ''must'' have twice as many nukes simultaneously striking the target as the enemy has strategic missile defense silos ''plus one'' in order to hit, because each defense can shoot down two incoming missiles before impact... though that doesn't stop you from building many more silos [[{{Film/Alien}} "just to be sure"]].
** And the true overkill comes with the aptly named game-ender experimentals. They cost about as much as 20 'regular' experimentals. Even a single experimental is a threat to most bases, and if your opponent has the same amount of resources as you have but used them to build the cheaper experimentals, [[AwesomeButImpractical he'll have overrun your base long before your game-ender is done]]. But oh, [[CurbStompBattle what fun if you can get one of them deployed]]. To wit: An even more powerful artillery cannon than the tier 3, which can hit anywhere on the map with perfect accuracy, a mobile artillery installation that fires one round across the map per second, an artillery cannon that shoots one shot per 3 seconds which splits up into 6 projectiles, who each split up in 6 more projectiles, and a nuklear missile launcher that builds nukes very fast, for free, which take 2 countermeasure missiles to kill, and do 10 times more damage than the strongest unit can take in a huge radius. Oh, and there is one experimental building that produces nigh-unlimited resources.
*** You don't even ''need'' this. You can just set up a manufacturing plant that just makes [[ZergRush tons and tons of gunships]]. Add in the above stationary guns, and you will obliterate ''everything.''
* ''WorldOfWarcraft'' has the Warrior class, whose Execute ability is typically the strongest single attack, and burns all of their Rage to make it ''more'' powerful - but can only be used on opponents under 20% HP. It's, [[ExactlyWhatItSaysOnTheTin well...]]
** Sadly, with the latest patch, Warriors can only burn 30 rage at a time (probably to "balance" PVP). Good news is you can take talents to get a chance to use it outside the 20% HP mark.
** The Paladins have their own version, Hammer of Wrath. And fire-spec Mages passively deal more damage, all to targets under a fifth already.
** Drain Soul: Normally, it does some low damage and restores soul shards if it's up when a target dies. Use it when the target is under 25%, and whatever you're aiming at is going to drop fast.
** Soul Fire: Nothing says "die!" like a huge ball of fire that crits for 10k.
*** Shadow Bolt: Except maybe the screaming skull made of darkness that crits for 20k.
** However, despite the overkillness of those abilities - against bosses, who will still have a ton of health despite being at 20%... these can really win it for you in PvE fights.
** Even ''Priests'' get one of these, with a twist. Shadow Word: Death is a finishing move that causes a huge amount of damage... but if you ''don't'' kill the enemy with it, you take the damage as well. Since Priests are so squishy, the spell often ends up [[ExactlyWhatItSaysOnTheTin doing what it says on the tin]] either way. (Mostly, this is due to its instant cast and faster cooldown.)
** C'thun Green Beams. imagine the standard chain lighting spell, except it doubles in damage each time it hits. If you screw up on starting the fight, the last person will be hit for several tens of millions, at the time the boss was released, that's many times your maximum health.
** Mimiron will launch some rockets from time to time. They are not hard to dodge, and will do no damage outside a rather small area. Fail to dodge them, however, and you get hit for 5 MILLION damage. If, at that stage of the game, you have 1% of that, you can consider yourself a damn though [[StoneWall Tank]].
* ''VideoGame/FinalFantasyVII'''s Knights of the Round is the strongest summoning in the game, using multiple attacks in one animation to circumvent the 9999 damage cap. Its animation takes about 1:15 minutes. W-Summon means you can use a Summoning twice in one round. Mimic lets a character... well, [[ExactlyWhatItSaysOnTheTin mimic the action of another]]. Putting this together, we get 6 [=KotR=] summonings in one round by letting one character do the W-Summon with the other two mimicking him. Of course, this has a drawback - you can easily get up, make yourself a sandwich and eat it before continuing with the game without missing anything apart from animations of monsters being hacked to ''very'' fine bits.
** Additionally, we have the Infinite Omnislash, where equipping Cloud with 8 pairs of linked Counter (Which counter-attacks with the linked materia when hit) and Mimic (Which repeats the last action) Materia allows you to unleash a 16-hit Omnislash on an enemy, which will then be repeated 8 times every time he is hit. This is a great way of taking down some of the toughest bosses in the game solo.
*** Cid's Highwind and Barret's Ungermax can do if properly set up (both do 18 hits). A few Hero Drinks and either one can basically decimate Emerald Weapon in the same setup.
** Overkilling in both effect and length of cutscene is Sephiroth's [[http://www.youtube.com/watch?v=hTc9sLmOR0A Supernova]]. He summons a fiery ball of destruction which destroys Pluto, Saturn and Jupiter before slamming into the Sun, causing it to erupt and swallow Mercury and Venus and tear apart the Earth! The animation takes two minutes, he can summon it multiple times in the same fight (destroying the Solar System each time) and you '''cannot''' skip the animation. Due to the games' mechanics, it won't actually kill the heroes.
** In ''Dissidia'', Super Nova returns, although not as long (or explosive). However, one of his HP damaging attacks does include ''dropping a meteor upon his opponent''. The blast is so bright that your screen ''will'' flash white, and it leaves lighting, flames, and black clouds in its wake.
* ''KingdomOfLoathing'' has a mechanic whereby dealing large amounts of extra damage to enemies in a certain area will cause parts of their bodies to fly off, which you then acquire in place of the enemy's normal item drops.
** This is actually a very useful strategy for speedruns in that area (and pretty much mandatory if you want the best item to drop at the end). It also has elements (pun not intended...) of ElementalRockPaperScissors, since the type of damage dealt sets the bodypart dropped- for example, Spooky damage "Scared the [enemy] so much he left his skull behind!"
** Excessive Sleaze damage causes the hobo to leave his [[{{Squick}} crotch]] behind.
* Ike's Final Smash in ''VideoGame/SuperSmashBros. Brawl'' involves striking the enemy once, then catapulting them into the sky, where they are then slashed repeatedly with his sword before being hurtled back down to earth (and usually, [[ATwinkleInTheSky back off into the sky]]).
* ''BrutalLegend'' has a move which summons a giant, flaming zepplin that crashes into your enemies like a Hindenburg from Hell.
* Modern combat RTS ''Act of War: Direct Action'' has each faction equipped with a superweapon and counter-superweapon. International terrorist ring The Consortium's superweapon houses 3 shots per structure (and you can build multiple structures), making it alarmingly easy to simply inundate a base with superweapon attacks faster than the enemy can counter them. In addition, the Consortium superweapon is a satellite nudged out of orbit onto the target...but first, [[ItGotWorse coated in e. bola]]. Needless to say, the strategy of "launching more satellites than you have Patriot missiles" tends to warrant some overcommitment of resources, just to be on the safe side.
* ''{{Pokemon}}'': While not entirely the fault of the game itself, moreso that of the player, but there's nothing quite as satisfying as roasting a Lv. 2 Caterpie with a Lv. 100 Charizard with max Special Attack, using the strongest Fire-type attack in the game... and scoring a critical hit. It's even worse when you use Psychic with a Lv. 100, max-Special-Attack Mewtwo against a Lv. 2 Weedle... and still get a critical hit. At that point, it's not out of the question for a player to experience a momentary AGodAmI feeling.
** Given the structure of its evolution line, it's possible to produce a Level 1 Scizor (4x damage from Fire) specifically for link battles. You also get the same effect from breeding out a Level 1 Paras - which also has much lower defensive stats and has an ability which can increase its vulnerability to fire. Toasty!
** Take a Lv. 100 Heatran (highest Special Attack of all Fire-types), give it Choice Specs (boosts Special moves), boost its natural Special Attack all the way up, change the weather to sunny, activate Heatran's Flash Fire, and attack the above Paras with Overheat, the strongest Fire-type attack Heatran can learn. ''Put that through a damage calculator, and the damage reaches the millions.'' That would essentially erase that Paras from existence. A Level 100 Heatran at max Sp ATK with its ability active, in a sunny field, wearing Choice Specs, using Overheat and getting a Critical Hit with Helping Hand added in against the weakest Level 1 Paras, has the potential for...wait for it...[[KillItWithFire 6,]][[ThereIsNoKillLikeOverkill 2]][[BeyondTheImpossible 5]][[DeaderThanDead 5]][[NeverFoundTheBody ,]][[StuffBlowingUp 2]][[MurderByCremation 0]][[ImpressivePyrotechnics 7]][[HighOctaneNightmareFuel .]]
** It gets better. As of ''[[PokemonRanger Pokémon Ranger: Guardian Signs]]'', Heatran can use the more powerful Eruption. Meaning that at full health under sun, with +6 Sp Atk and boosts from Flash Fire, Helping Hand, a Cherrim's Flower Gift and a critical hit, with the target Paras at -6 Sp Def, Heatran can deal over ''10 million'' points of damage.
** Or, take a Shuckle, maximize its physical Defense, make it use Power Swap, give it the item Metronome, a + 6 Attack boost, Skill Swap Huge Power/Pure Power on it, partner it with a Cherrim and sunny weather, and have it use the Defense Curl/Rollout combo. On the last hit of Rollout (and 10th consecutive use of Rollout or more), have Cherrim use Helping Hand and direct Shuckle's wrath at a Level 1 Ledyba with minimum and -6 Defense and assume a CriticalHit... Of course, this is for thought experiment only.
*** [[http://www.psypokes.com/dex/damage.php Done.]] Assuming that everything is in Shuckle's favor, damage after 10 Rollouts would be 142,597,368 points of damage. The minimum HP for a Level 1 Ledyba is 11, meaning that the Shuckle could KO the Ledyba [[CrowningMomentOfAwesome 12,963,397.1 times over.]] The hit would be 99.9999923% overkill. Don't mess with Shuckle.
**** Screw that. According to Bulbapedia, it's possible to deal about 50% MORE. "Although the circumstances would be nearly impossible, using Rollout, a level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, by using Helping Hand, Metronome held item, Power Trick, a Skill Swap to Pure Power or Huge Power, and the Defense Curl/Rollout combo. Also, Shuckle's partner must have the ability Flower Gift and the weather must be sunny. On the 5th impact of Rollout, if used against a level 1 Ledyba that has been hit with negative Defense modifiers (such as Screech), it can deal 213,896,052 damage with a critical hit.". '''19 445 095.6''' KOs. Also, when this tropes went to copy this, he saw something new... "Actually the above isn't the most damage. Via calculations if the Shuckle is at level 100 and it has a defense enhancing nature with 31 IVs and 252 EVs in Defense and the Ledyba has a Defense hindering nature, after using all those powerup moves, without using Screech at all, and the Ledbya would still have a defense of 5, with a critical hit Rollout on the 5th turn, it can deal up to 821,360,590,800. But by sending Ledyba's defense to 1, almost 0 landing a critical hit on a level 1 Ledyba with any nature since 6 or 5/4 is approximately 1 as fractions don't exist in stats, on the 5th turn of Rollout, it can lash out 4,106,802,954,000 damage. 4 trillion 106 billion 802 million 954 thousand damage or 4 trillion 1 hundred 6 billion 8 hundred 2 million 9 hundred 54 thousand damage to make it easier to read this way. Almost an infinite amount of damage. This can be calculated by taking 2 of 100 and then using the forumla 5/2 * 614 which is Shuckle's highest defense stat at a Relaxed, Lax, Bold, or Impish nature with 31 Ivs and 252 Evs in the stat, +614/2 which gives 50% of 614, 307 *2*960*480^2/50) since /1 is pointless +2) *1.5 for STAB *4*2 for critical hit. The problem is then worked out from there until all the stuff that needs to be added and multiplied is completed. "... [[{{Cap}} 4,106,802,954,000]][[hottip:* :(Levels use 8-bit unsigned integer, which ranges from 0 to 255, this is why when you Rare Candy Lv. 255 Mon in Gen I or Gen II, it drops to Lv. 0 - it overflows. Until Gen III, the Pokémon were also stored in this, so there was only 4 glitch Pokémon in Gen II. However, it was upgraded to 16-bit unsigned integer, allowing for 65536 Pokémon, which is squared 256. To be able to get to such (ie. the damage Shuckle did) number, you would need a 64-bit unsigned integer which ranges from 0 to 18,446,744,073,709,551,615 (18,446,744,073,709,551,616 numbers, which is, of course, square of 4,294,967,295, which itself is square of 65,536). That number is so freaking big that it's 4 491 752.9 times higher than the damage Shuckle can do, which itself is incredibly high)]] damage. That's almost [[OhCrap 19 200]] times more than the previous thing. This damage is enough to KO Ledyba about 373345723000 times. If humans were Ledyba... Our population is about 7 000 000 000. With the damage above... god, Rollout would [[HighOctaneNightmareFuel kill our entire population about '''53''' times]]
** On the other hand, with the help of stat-increasing attacks and an accessory that doubles Attack, it's possible in some versions to get the Attack of a Marowak so high that it actually wraps around and becomes extremely low, thanks to a bug. That the bug is fixed in later versions only causes Marowak to become the EPITOME of overkill (1000+ Attack)...[[GlassCannon if it can survive long enough]].
** To give you an idea of how ridiculously overkill this all is, the highest HitPoints a Pokemon can have is '''714'''.
* The ''VideoGame/{{Worms}}'' series. Your enemy is down to the last worm, and standing on a ledge just begging to be [[CherryTapping poked?]] Nah... still got that HolyHandGrenade!
** Especially when you make a custom settings with explosions turned all the way up, and even more so with a third party program like ''Worms Armageddon'''s Fiddler which lets you monkey with just about every setting in the game. Letting loose with a high-explosive [[GatlingGood minigun]] is very satisfying.
** By exploiting a bug related to the quick switching of weapons, it was possible to fire a minigun but use ''bazooka rockets'' as ammo. The typical result was, of course, blasting a tunnel through the whole map and killing everything in the way.
* The ''DinosaurKing'' game features many attacks which very much appear to be overkill. One such attack involves knocking the opponent over and then literally ''stomping them into the ground.'' As that attack only gets that effect at a certain level of HP, it can be very satisfying if you've been beaten a lot over the course of the match. Others involve the opponent being set on fire, stomped flat, falling head-first from great heights, drowned, crushed by giant falling rocks, and being ''impaled on lightning.''
* The Final Strike from ''MegaManX: Command Mission'' is designed for this. If you do enough damage to an enemy to reduce their current HP down to 25% or less of what they had previously with a non-subweapon attack without killing them, you can use the Final Strike which allows the player's party to initiate a barrage of shots and blows supposed to deal total damage way in excess of what is necessary, rewarding players for doing so with bonuses afterward. You can also do this to more than 1 enemy at the same time if you manage to hit several weakened enemies with a multitarget attack at the same time, and doing so increases the amount of time you can keep pounding away at them: this is also necessary to unlock some of the better [[ItemCrafting FMEs]] for the FME Generator. Of course, against some bosses, 25% health is still a few % too many.
* When MegaMan finalizes and performs the Red Gaia Eraser (in ''Megaman Starforce 3 Red Joker''), he first fires off a laser of noise, which is more than enough to kill a weak boss, then the plates on his shoulders detach to perform a sweep beam, and it ends with a gigantic, field covering explosion. Nothing that isn't a major boss at full health should be left standing after this. In Black Ace, the Black End Galaxy involves throwing a ''black hole'' at the enemy, and then slicing them in half.
** Heck, the third game's main combat gimmick is all about overkill. Overkilling an enemy raises your "noise" level by the amount you overkilled them with.
* In ''{{Painkiller}}'', a great many of the weapons not only kill the enemies, but sends their limbs flying off in every direction in a shower of blood. Bonus points when done to a whole pack of enemies at once and double bonus points when done in slow-motion, and extra gold for juggling a enemies' dead body.
* In ''NoMoreHeroes'', after hitting a {{mook}} enough times, Travis can perform a special move that decapitaes the {{mook}}, showering Travis in blood and coins. This becomes practical later in the game - said special move can also decapitate/split in half other mooks nearby, resulting in multiple showers of blood and coins. It's CrazyAwesome.
** Once he's been knocked down to half health, BonusBoss Henry gains an unbelievably awesome OneHitKO move. Describing it would fail to capture the ludicrousness, so here's a [[http://www.youtube.com/watch?v=ZNsyofCN-a4 link instead]].
** In ''DesperateStruggle'', Shinobu likes to [[OffWithHisHead cut off heads]] and then ''cut the heads into pieces''. [[spoiler: Given what Destroyman came back from, it might not actually be that unreasonable.]]
* Surprisingly, ''VideoGame/ArmoredCore'' offers you a SadisticChoice (at least in the early games) in terms of overkilling. If you shoot an enemy enough, it will burst into flames. Rest assured, it will die soon. However, until it actually [[NoBodyLeftBehind explodes into nothingness]], it can, and ''will'', keep firing. Do you [[DeaderThanDead overkill]] it (which does speed up its death), wasting your ammo in the process (extremely important in some long missions without ammo boosts), or do you leave yourself vulnerable to its last attacks? Most players TakeAThirdOption, either by using a laserblade (which costs no ammo), or running away real fast.
* The Novalith Cannon in ''SinsOfASolarEmpire''. Smaller worlds die from one shot, and the only way to survive two is to use the TEC-only Planetary Shield. The kicker? There's no possible way to stop a Novalith shell once fired ''even if you manage to conquer the target world and colonize it before your shells hit''.
** [[FourX 4X]] games in general seem to lend themselves well to practical demonstrations of this trope. ''VideoGame/MasterOfOrion II'', for example, has a device that [[EarthShatteringKaboom blows planets apart]], ''a la'' the [[StarWars Death Star]]. For when you absolutely, positively have to kill every last living thing bigger than a microbe.
* The ''{{Mercenaries}}'' series offers the choice of overkill, especially once more powerful airstrikes become unlocked. Sure, you could just run up to the target, shoot him, and then verify him, but it's much more fun to watch the entire city block he's hiding in get blasted to hell by a carpet bombing run.
** In ''Mercenaries 2'', you get the option to purchase a tactical nuke and use it against anything and everything.
* Overkill abounds in the RTS ''RiseOfLegends''. The secondary combat unit of the Vinci faction is a 15-foot clockwork robot that is equipped with a lightning gun, while their most powerful unit is something akin to a weapons factory with legs the size of tower cranes. The magic-wielding Alin have access to 50-foot golems built entirely out of glass, as well as crystalline spiders the size of tanks. Both smush enemies with little discrimination. The spacefaring Couatl frequently utilize some very large laser beams in combination with giant stone mechs.
* In ''DragonBall Z: Budokai 3'', battles in the story mode and arena mode net you more experience points for finishing a fight dramatically. A signature energy blast move is good. A 30+ hit rush (possibly capped with a signature energy blast) is even better. A signature super move visible from space - which the game will never neglect to show you - is best of all. But being a DragonBall game, if you're not finishing fights like this anyway, you're not playing it right. For added effect, using an energy blast to finish things off will crack your opponent's HUD, while the super move will cause the thing to explode.
* In ''VideoGame/QuakeII'', a downed enemy can be gibbed with enough firepower unloaded into his body, which may be advisable as sometimes a seemingly dead enemy will fire off some last shots at you.
** ''Quake Live'' has an achievement for finishing off someone with 1 HP left with the Rail Gun, the most damaging weapon in the game.
* The final boss of ''[[Lunar2EternalBlueComplete Lunar 2: Eternal Blue]]'' has a beam attack that hits for over 7000 damage, when your characters can have a maximum of 999 hit points, and most likely have 500-600. This gives him a guaranteed OneHitKO attack even against characters with protection against the UselessUsefulSpell versions.
* In ''VideoGame/MetalGearSolid'', in your fight with Vulcan Raven, he uses a gatling gun that ''he took from a F-16'' to shoot you with, while the most effective weapon to use against him is a Stinger missile launcher.
** In one of the joke scenes from ''{{Metal Gear Solid 3|SnakeEater}}'', The Boss uses the Davy Crockett nuclear missile launcher against Snake. '''From point. Blank. Range.'''
* ''JakAndDaxter'' didn't qualify until the second game, in which Jak got a SuperpoweredEvilSide possessing ''two'' kill-everything-on-the-screen attacks, as well as flickers of [[RuleOfCool cool]] purple lightning that followed his attacks. Then he got a gun capable of firing a lightning orb that blows up every hovercar on the screen. Then the third game handed him an ''upgrade'' to this gun which burns through at least half of your ammo in one shot...a shot which is so large ''it gets its own mushroom cloud''. As well as a variant form of his yellow gun which fires an AttackDrone that [[MoreDakka spams out ammo so fast it resembles a small but deadly rainstorm]]. Someone's really got to explain the concept of 'less than total destruction' to him. Ditto with [[AristocratsAreEvil Baron Praxis]], who intends to stop the Metal Heads with [[spoiler:''a bomb that can blow up the universe! All of it! That's less like "overkill" and more like "omnikill"!'']]
* ''RatchetAndClank'' often have guns which veer [[{{BFG}} encouragingly close]] to being overkill. Starting with the RYNO and moving up to its ''Deadlocked'' equivalent, which ''rains laser beams from orbit''. And then there's Clank's HumongousMecha form, which, in the second game, is entirely capable of ''razing every building on a [[SciFiWritersHaveNoSenseOfScale small]] but heavily urbanised moon''... You get a ''[[RewardingVandalism Skill Point]]'' for that, too.
** Arguably, it started with the Visibomb gun, a weapon that shoots a remote-controlled missile. On the right stages, you can stand at the beginning of a stage and shoot enemies clear on the other side of it.
** Incidentally, just to give you an idea of what the RYNO can do: "RYNO" stands for "Rip Ya a New One." The third game has the [=RY3NO=]. Fully upgrading this give you the RYNOCIRATOR, which ''burns every on-screen enemy into ash''.
** The RYNO IV (from ''Tools of Destruction'') was banned in 59 galaxies, including the one that you're currently in, and the mere act of ''talking'' about it is grounds for being thrown into [[TheAlcatraz Zordoom Prison]] indefinitely. The original holoplan was torn into 12 pieces and thrown across the galaxy, so nothing like it could be built ever again (as [[MegaCorp Gadgetron]] thought it was too dangerous, and we're talking about a company that sells ''portable black hole launchers'' (point away from face)). Obviously they didn't do a good enough job of discouraging the inventor, since ''A Crack In Time'' brought us the RYNO V. This was unanimously voted the weapon "Most Likely To End All Life As We Know It", outlawed ''everywhere'', and, again, the plans were torn apart and scattered to the winds.
*** The RYNO V is notable for having an inbuilt speaker system that plays [[StandardSnippet the 1812 Overture]] whenever you fire it. Because, [[WhatDoYouMeanItsNotAwesome you know]], when you've got that much firepower, why the hell not?
* In ''{{Postal}} 2'' after killing or crippling people, you can choose to do some of the most sadistic things to them such as chopping them to pieces with a machete, setting them on fire, smashing their heads with a sledgehammer, blow them to pieces with a rocket launcher, break every bone in their body with a blunt object,etc.
* In ''NeverwinterNights'', it's common for casters to open locked and trapped boxes with ''[[KillItWithFire Fireball]]'' spells. This is an incantation designed to ''clear rooms''.
** Incredibly annoying because of a ScrappyMechanic that forces you to wail on a chest with your weapon coupled with chests that resist damage that would drop an ogre. Apparently, either locks must be picked or the chest utterly destroyed, because no one can carefully use a [[FridgeLogic hatchet and prybar]] to open something.
** This is also the game that, with the gore settings all the way up, things explode in a shower of blood and bones when you kill them with a critical hit. This also works when killed by Instant Death spells - Implosion and Destruction actually look like they are ripping people inside out when they go off. Implosion is Area of Effect, so if it hits few creatures, the result is usually a fountain of blood and bones.
* In ''[[VideoGame/TronTwoPointOh Tron 2.0]]'', there is a subroutine (weapon) called the [[spoiler:Prankster Bit]]. Not only is it a 1-hit KO (sometimes killing the player if they stand too close to the blast), but it can even get you a {{Nonstandard Game Over}} if an NPC is sucked in ([[spoiler:it acts like the {{Tron}} equivalent of a ''black hole gun'']]). Overkill in a situation versus one or two enemies ([[spoiler:especially if they are Intrusion Countermeasure Programs, where a Disc Primitive will work, and can even block the opponents' Discs]]), but great when trying to kill multiple enemies at once. Also the best weapon in the final boss battle, against [[spoiler:the corrupted fCon Team, where you have to derez them one part at a time. The Prankster Bit can take about 10% off their life bar per hit (again, watch that blast radius), but it drains a heck of a lot of your energy. A high Weapon Efficiency rating is recommended. The Cluster Disc works almost as well, at a fraction of the energy.]]
* In the HopelessBossFight at the beginning of ''VideoGame/PaperMario'', Bowser whittles Mario down to almost no HP... then hits him with an attack that does ''10'' damage, which is pretty high-powered for this game.
** That's your entire health meter at that point in the game. At the end of the game your health bar maxes out at 65, using every badge you can find to do it.
** In ''VideoGame/SuperMarioRPG'', a properly-used Geno Whirl will always do 9999 damage. The enemy with the highest health in the game has roughly 2000 hit points less than this (however, with the exception of Exor it can't be used on bosses).
* The hip-hop-themed fighting game ''[[DefJamSeries Def Jam: Fight For NY]]'' actually ''required'' you use stronger means than a normal punch to finish your opponent and end the match, usually in the form of high-powered combos, ''smashing your opponent into an element of the stage'', hitting them with a weapon, or the oft over-the-top special moves. And that's not counting the stage where you can push them in front of an passing subway train...
* In ''MadWorld'', Jack can slam an empty garbage can over a mook's head. Then shove a road sign through his neck. Then grab him and [[ImpaledWithExtremePrejudice impale him]] on a nearby spike. [[OverlyLongGag Five times.]] Then he FINALLY dies. Or, you could just kill him in one hit with a {{chainsaw|Good}}. It's [[VideogameCrueltyPotential your call]], really.
* In ''BaldursGate'', a party member being reduced to enough hit points below zero prevents them from being resurrected, presumably because they've been pulverized. It's also possible to turn someone to stone or freeze them into an ice statue, then shatter it. For extra fun, petrify someone, then turn them back to flesh, then OneHitKill them Oh, and if the Gore setting is on, when enemies take enough damage they explode into chunks of meat.
* ''TheMatrix: Path of Neo'' allows you to pummel an enemy, lift him up into the air to continue the beating, leap up and smash him into the ceiling, fling him to the floor, and stomp on his throat with both feet.
* ''EternalDarkness'' features a ''double-barreled elephant gun''. Firing it without bracing yourself first will knock you on your ass. And yet it is not the most damaging weapon available even in that level, nor is one shot from it sufficient to kill most foes.
* ''ResidentEvil5'''s Hydra: The game's ultimate unlockable shotgun has ''four'' barrels side-by-side. Sheva has to wield it two-handed, but Chris and Wesker are so ridiculously ripped that they simply widen their stance and fire it with one hand at arm length. It has enough knockback potential to put any standard foe on its ass and does damage on par with a standard rifle at long-range, despite being...y'know...a {{sho|rtRangeShotgun}}tgun.
* ''MaxPayne'' has a rather different concept of this. Rather than you keep shooting mooks that are already dead (which you can), Max shoots a boss after he is clearly dead. ''Over and over again''. He had to have emptied at least one magazine (which given his weapon, a Beretta 92-FS, means at least fifteen rounds) into him.
** Given that the boss in question (Jack Lupino) is really, ''really'' strung out on [[PsychoSerum a drug]] that's known for rendering people oblivious to even the most crippling injuries, it wasn't an entirely unreasonable precaution.
--->'''Max Payne:''' When Lupino finally went down, I wanted to make real sure he'd stay that way. V was a bad monster, turned them into freaking zombie demons from outer space.
** The Killer Suits in the stage "The Deep Six" empty their mags into a guy at the beginning in an effort to erase all evidence of Project Valhalla. One of them reloads and puts a final round into him before the other guy tells him "I think he's dead already."
** A mod to the game let you wield a handheld minigun.
* ''AceCombat 6'' requires you to fly your plane down the barrel of the Chandelier cruise missile launcher. Yes, a launcher with missiles so big you can fly a plane down its barrel. If a missile is launched with the plane still inside, well, "OneHitKill" is putting it... lightly. On the player's side, it's easy to single out a single target for all four or six special missiles, pop off the heaters and loose a few gun rounds as well. Or feed a single, isolated ground target a FAEB/LSWM/MPBM, all weapons meant for wide-area devastation.
** ''AceCombat 5'' also has this with the Falken's Tactical Laser System and ''Zero'' has the one on the Morgan.
* ''AirForceDelta Strike'' pits the player against the Leupold battery of gigantic rail-guns, so large you have to fly down the barrel. The barrel is actually ''five'' separate railgun barrels built as one. You have to maneuver your plane between shells, depending on which barrel is about to fire next. The enemy has ''three'' such railguns that you have to take on in that mission.
* ''[[SoulSeries Soul Calibur 4]]'''s [[http://www.youtube.com/watch?v=UcMY-sgZEc4 Critical Finish]] Also the fact that in Arcade Mode, you get extra points for hitting the downed corpse of your enemy when you win a round.
* In the ''MegaManZero'' series' GrandFinale, [[BigBad Dr. Weil]] [[spoiler:fuses to the [[KillSat Ragnarok satellite]] while it was [[ColonyDrop plummeting to the ground]], to fight [[TheHero Zero]] as the FinalBoss]]. If Weil wasn't killed by Zero, [[spoiler:then the satellite burning up in the atmosphere's re-entry]] should, right? ''RIGHT''? [[spoiler:Until ''MegaManZX'' rolled around, that is]]...
* The {{Touhou}} fangame ''Touhou Soccer'' is basically Soccer played with additional rules that permits the use of spellcards or youkai powers on the ball. This results in [[BeyondTheImpossible excessively spectacular]], [[SuperRobotWars SRW-style]] danmaku barrages on the unfortunate ball. For example:
** [[BattleButler Youmu]] [[DefaceOfTheMoon carves her sword technique's name on the moon]] [[AbsurdlySharpBlade before cleaving it with her swords]] and uses the momentum to launch the balll at extreme speeds.
** The [[OurVampiresAreDifferent Scarlet Sisters]] use their weapons, ''Laevatinn'' and ''Gungnir'', in addition to their danmaku techniques, for their combination attack.
** Yuuka, Marisa and Mima all ''nuke'' the ball with several permutations of the [[{{Kamehamehadoken}} Master]] [[WaveMotionGun Spark]].
*** Marisa in particular has a combination technique, where Alice and Patchouli cast buffs on her before she does a ''very'' good impression of Thrugelmir's ''Blade that Cleaves Continents'' that even '''shreds''' the spectator stands. Thankfully for the audience, spellcards only inflict all non-lethal damage...
** Mokou and Flandre [[SpamAttack have techniques where they kick the ball thousands of times]] before it can escape.
*** [[{{Shinigami}} Komachi]] also goes wild on the poor ball with her SinisterScythe.
** Inverted in Cirno and Letty's combination strike. [[TheDitz Cirno]] moves to blast the ball with her [[AwesomeButImpractical Icicle Fall (Easy)]] spellcard, apparently forgetting that it can't hit anything directly in front of her... like, say, an oncoming soccer ball. The ball proceeds to hit her in the face - not once, but ''fifty bajillion times'', making it a rare case of overkill from the target to the attacker. Though, to be fair, it's still a good hit and the ball can rebound and score a goal.
*** Also, Rinnosuke's ([[MemeticMutation MANnosuke!]] NICE COMBINATION with Tokiko. He kicks the ball hard, into the poor youkai's face, then it rebounds into the goal. It's one of the strongest moves in the game.
** And then there is [[http://www.youtube.com/watch?v=kofnEdB8Blc this from Mima]] just a little bit stronger than the above move enough that is the most powerful single shot in the game. Yes, it is entirely necessary to [[DeathFromAbove orbitally bombard]] a hemisphere to hit a soccer ball.
** Hilariously inverted with [[http://www.youtube.com/watch?v=R4omz3nrUw4 this]] one by [[FanNickname Chi]]... er... Hong Meiling.
** [[http://www.youtube.com/watch?v=WLUKkdhv5Zc All you need to know about Touhou Soccer.]]
** [[http://www.youtube.com/watch?v=vlBWNGq72DY& "Shikieiki's Final Judgement"]] puts even [[MagicalGirlLyricalNanoha Nanoha]] to shame. The highest rated comment on that video happens to be the caption for the BeamSpam page image.
* ''VideoGame/CrossEdge'' allows you to beat enemies beyond death with high-damage combination attacks in order to get hard-to-find items useful for ItemCrafting.
** ''RecordOfAgarestWar'' is based on a variation of ''Cross Edge'''s system, and also allows overkills. Normal item drops are random in Aragest, but an overkill guarantees an item.
*** Both games also feature a break system (''VideoGame/CrossEdge'' has three!) which allows you to destroy an enemy's defenses, increasing damage for all remaining attacks in the chain.
*** Both [[UpToEleven get topped by]] ''AgarestSenki2'' [[http://www.youtube.com/watch?v=OXJq7akpeYc where they unleash]] an Ultimate Strike, ''and a'' ''[[BeyondTheImpossible Finish Strike!]]''
* On the PS3/360 versions of ''VideoGame/SonicUnleashed'', the Nightmares (the regular, almost lizard-like enemies) have a dying animation which takes a few seconds. It begins with the Nightmare standing, then it slowly collapses until it dies. However, if the enemy gets hit at any time in this animation, it resets. You can make Sonic the Werehog do quite the overkill, especially when all your stats are fully levelled up, and you just whale on an enemy long after it's dead, working up a huge combo, then giving it an uppercut and smashing the enemy into the ground full force. It's up to you whether this example combines with VideoGameCrueltyPotential.
** The bottomless pits; just smash the hapless enemies off the edges and watch them fall and die.
** Smooshing enemies into pancakes with your hands. It's especially fun when you get into the higher-level comboes. One-two punch, followed by smashing it between your two giant fists, followed by a powerful spinning backhand, followed by grabbing their ankles and slamming them into walls and the ground repeatedly....
* In ''{{VideoGame/Prototype}}'', it's possible, as shown even in the early trailers, to grab someone, jump on a high building (the Empire State Building, for instance), then jump, grab the person you were holding, crash it to the ground, grab it again, jump, crash into another floor, grab, crash, grab, and all the way to the street-level.
** Not to mention other horrible things you can do. Punching through 5 people at once? No problem. Grabbing a helicopter with a whip, hijack it and use it as a landmower (where grass = people on the sidewalk) or simple jump in the air, land on someone, use his body as a skateboard and kick his corpse into a wall or a car, splatting it into tiny pieces. Or just jumping at the center of a crowded street and kill everyone with a burst of tentacles or spikes coming from beneath the ground.
*** Lets just say this entire game is based around overkill. Even the military needs to use overkill just to put a dent in Alex.
* If you keep on attacking your opponent even after they are long gone, ''BlazBlue'' will actually award you a trophy for it: "It's The Only Way To Be Sure."
** If you turn "show damage" on and perform an Astral Heat in training mode, you'll see that an Astral Finish can do up to 17,000 damage. The highest HP character in the game[[hottip:* :except Unlimited Ragna]]. has 13,000 health(Tager), and will likely have only 2,000 left before you can initiate an Astral Heat.
** Ragna, with his Astral Heat, slices the opponent with his SinisterScythe, then transforms into... something... and then erases the target from reality. Really.
** With Haku-men's Astral Heat, Akumetsu, the screen is so filled with [[GoryDiscretionShot blood]] that it turns black for a second.
* ''GodOfWar'', specifically Theseus' death in the 2nd installment.
* ''RagnarokOnline'' has a job build for Monk, which uses all of your SP for a single attack, also preventing SP regen for a few minutes afterwards. These builds usually result in someone dying, as monks are rather squishy.
** This build is the main reason Monks have their reputation as boss killers.
* ''{{Doom}}'' was probably the first game ever to make overkill somewhat worthwhile, by introducing us to LudicrousGibs.
* ''RiseOfTheTriad'', an Apogee game that was released around the same time DooM was, included several weapons with ridiculous amounts of explosive firepower such as the napalm-laden Firebomb, the six-missile-overkill Drunk Missile, and the Dark Staff. Any one of these weapons could be found on the first level. Not only would the enemy be gibbed upon contact, but any surrounding enemies caught in the blast would also be wiped out, and in extreme cases, [[CoconutEffect gibs would stream down the screen]], with an accompanying message "Ludicrous Gibs!" displayed at the top-left corner. Needless to say, these were long-distance weapons, and any player too close would be [[RocketJump thrown into the air]] and most likely be killed in the blast.
* Singularity Planet Busters from ''SidMeiersAlphaCentauri''. For when you really need to turn the heartland of an opposing faction into a vast water filled crater.
* Many death animations in ''{{Demonophobia}}'' involve the main character being killed in over-the-top [[UndignifiedDeath brutal, sexual and/or humiliating ways]].
* The killstreak rewards in ''ModernWarfare 2'''s multiplayer include everything from AGM missiles to airstrikes to carpet bombing runs to a Tactical Nuke that instantly kills everyone on the map, cannot be stopped or avoided (except via EMP, the second highest reward), and ends the game in victory for your team.
* ''EmpireEarth'' includes an epic version of the age progression present in the ''AgeOfEmpires'' series. Once you get your first level of rifle infantry they are utterly devastating compared to the previous tiers of footmen, but of course, military superiority altogether can be taken to absurd levels depending on how fast you can rise through the eras relative to your opponent. Are you nuking individual cavemen?
* With the ability to summon ''anything'', ''{{Scribblenauts}}'' is rife with opportunities for this. Park full of trash? Use a black hole. Bee attacking you? Time for a [[GatlingGood minigun]]. Defeat a barracuda with [[EldritchAbomination Cthulhu]]! Summon God as your personal bodyguard! And so on...
* ''EveOnline'': Records show that the top usage of Titan Doomsday Devices for December 09 was the destruction of Battleships. A Titan DoomsdayDevice does up to 3 MILLION HP of damage and never misses. The theoretical maximum HP of battleship (factoring resistance to damage) remains under 600 thousand HP.
* ''{{Homeworld}}'''s capital ships were heavily armored. The concentrated fire used to kill them off quickly commonly involved 10-50 capital ships, each firing 1-4 enormous ion cannons ''at the same target''. The last few missions of the original game could involve hundreds of ships concentrating fire on a single target.
* In the last mission of ''{{FreeSpace 2}}'' the genocidal Shivans [[spoiler:invade and destroy an entire star system]] in what can only come across as a literally astronomical dick move, given their enigmatic motives.
* In ''{{Sacrifice}}'', nearly all of the most powerful spells fall under this trope. In particular the spell that summons a volcano, or the one that causes a giant circle of ground to fall away. The spell that vaporizes a target unit's intestines for a one-hit-kill & gib may also qualify. A similar spell achieves the gib by dropping a giant cow on the target from several hundred feet in the air.
* In ''TheWorldEndsWithYou'', the power of a [[CombinationAttack Fusion]] is determined by three multipliers: Attack score, the Difficulty setting, and a power score unique to each fusion. [[JackOfAllStats Shiki's]] strongest fusion has a multiplier of 20 (10 more than her 2nd level). [[GlassCannon Beat's]] third level fusion has a multiplier of 30. And Joshua's third level fusion has a multiplier of ''99.99''. Fitting, since it ''does'' "[[ColonyDrop drop the freakin' moon]]".
* The M-920 Cain heavy weapon in ''MassEffect2''. Its nickname is the "Nuke Launcher," though technically, it's only firing a small piece of metal at relativistic speeds. Either way, it causes a big boom. Using it against the toughest bosses practically kills them outright. Using it against weaker enemies is the very definition of overkill. There's also the downloadable M-490 Blackstorm Projector, which basically creates a miniature black hole that draws in nearby enemies until it collapses explosively.
** The sheer amount of resources that the Reapers have poured into neutralizing Commander Shepard is simply awe-inspiring. Given that s/he's [[DidYouJustPunchOutCthulhu killed a few of them,]] [[{{Badass}} it's a bit justified.]]
** The Widow Sniper Rifle, which is designed to pierce tank armor. If you use it in ''MassEffect2'', you'll primarily be using it against infantry.
* ''{{Spore}}'' gives you the [[EarthShatteringKaboom Planet Buster]], which is [[ExactlyWhatItSaysOnTheTin Exactly What It Says On The Tin]]. It works [[http://www.youtube.com/watch?v=T8dvMDFOFnA#t=30m30s like this.]]
* With a sadistic RandomNumberGod controlling everything from behind the scenes, you'll see a lot of Overkill in ''FireEmblem''. So you hacked away at that boss's HP, leaving them with exactly 1 HP left? Well, the next unit to attack, which if it would crit (despite having a mere 1% chance to do so) would kill the boss from full HP... promptly will crit. Of course, if your plan is to leave the Boss with a minor bit of HP, so a weaker unit could kill it, the second attack of whatever unit you had sent into the fight to weaken said boss, also will be a crit, killing the boss immediately. Or when your unit did their first attack, leaving the enemy with a minor bit of HP, then they take the enemy's counterattack... that's when the Crit will come. Of course it all works in reverse. The enemy won't kill your unit practically. They'll crit and overkill you.
** The sacred weapons from ''Sacred Stones'' get x3 bonus when fighting a monster. Crit with that, and that can do damage upwards of 150 damage, easily. When your characters' health all max out at 60, it's not uncommon to one-hit-kill an enemy 3-4 times over. And of course, the above rule applies as well.
** Along the same vein are the mastery skills from ''Path of Radiance'' and especially ''Radiant Dawn''. In the former, you have to use up a lot of skill capacity points just to learn them and you only get 4 opportunites per game, but the masteries that inflict damage cut through enemies swiftly whenever they kick in. But lordy, ''Radiant Dawn'' is a whole other beast: all units that promote to tier 3 (and Laguz that use a Satori Sign) get a free mastery skill, and they are ALL made of Overkill. Only one or two of them ''don't'' inflict 3-5x more damage, and some have a side effect (put enemy to sleep, ect.) that you're not liable to take advantage of because your hapless victims will usually become DeaderThanDead first.
*** Luna (in ''Dawn'') triples the user's Strength, then negates the foe's Defense, then usually crushes its' victim in one stroke. More or less, there's not a unit in the game that can survive that. ''[[ButWaitTheresMore But!]]'' If that's just not Overkill enough for you, consider the Black Knight's [[UpToEleven obscene]] mastery, Eclipse. Same effect, but 5x Strength instead. Based on the Knight's stats, he has a fixed 40% chance to inflict 208 damage. The final boss is 88 HP short of that. Ye gods. [[spoiler:Fortunately, when it comes time to duel the Knight in the final chapter, equipping Nihil shuts down Eclipse (and any other enemy mastery) altogether.]]
* Most of ''ArTonelico'''s Song Magic isn't quite so powerful. But then we come across Tower Connection, Silver Horn, Ar tonelico, and Phantasmagoria. The latter two in the second game fire a concentrated laser at the FloatingContinent you're on, which causes an explosion ''larger than the continent itself''. About ''100 times'' larger. Combined with Replakia, which is itself another huge freakin' laser ''much'' closer to the continent than the titular tower, and it's a surprise the same thing that would happen to Lyner if he used [[DeathByGenreSavvy Ar tonelico??]] doesn't happen here.
* In ''Spider-Man 2'', you could climb the highest building in the city while holding a thug, then jump off and ''piledrive the thug to the ground''. In fact, this is the only way to jump from the top of the Empire State Building to the ground without dying.
* ''{{Transcendence}}'' actively promotes this in dealing with the massive capital ship enemies encountered near the end of the game. Of particular note is the alien weapon - the Iocrym Fracture Cannon - a deadly plasma cannon that launches and unending stream of excessively damaging plasma, which at this stage of the game is essentially one of the two most damaging types of damage, which can then be upgraded to + 250% damage, for a total for 350% the original damage, giving over a thousand DPS of plasma damage, which is more than enough to slice through anything in the game.
** Of all things, this can also be accomplished with jettisoned crates of fuel; putting enough fuel, or ammo, into an unlimited number of crates and then shooting them will create a massive chain reaction of thermonuclear explosions, killing anything viewable in screen with absolute certainty, and beyond, depending how widely spread the crates are. In theory, one could do this to an entire star system, frying everything instantly and completely.
* In ''UrbanRivals'', Darth of the GHEIST Clan is noted of being too good of a killer, as he is known for using hundreds of bullets, when three would have done, or also using a bazooka at the drop of a hat.
* Wesker in ''ResidentEvil5''. Hit by ''two'' rockets, which explode him into a lake of molten lava. Justified, because his mutations make him immune to most conventional weapons at this point.
* Barbatos from ''VideoGame/TalesOfDestiny''. [[http://www.youtube.com/watch?v=1aApNG5RB2s "Item nazo tsukatten Ja NEEEEEE!!!"]] He can overkill every hit in a combo even with max stats, just because you used an item. Then, there's nothing like taking a hit from [[http://www.youtube.com/watch?v=dxz4gZ2p7_w#t=6m45s world destroyer]] on the whole screen for 669,515,520 damage. Even if you stat grinded all the way to 9,999 Hit Points, it would be enough to kill you 67,000 times.
* In ''{{Persona 3}}'' and ''{{Persona 4}}'', if one of your characters uses a normal attack and lands a critical, they usually strike the enemy so hard or so many times, he not only gets massive damage but also is knocked down, in Persona 4 for more than one round. [[{{Badass}} Kanji]] is probably one of the best examples - his critical attack consists of throwing his chair/board/shield at the enemy, kicking him and punching down to the ground. [[DefrostingIceQueen Mitsuru]] is also similar, she strikes an enemy vertically, launches a barrage of swift strikes and curb-stomps him with boots on high heels. No wonder everyone is afraid of those two characters.
** The bonus bosses from both of those games like to indulge in overkill, too. If you attempt to, in any way, null any of their attacks, and also after a certain number of turns regardless, they will cast a powered-up Medigolaon which does 9,999 to the whole party. Now consider the fact that your HP is capped at 999...
* The final boss of ''{{Descent}} II'' features a colossal green robot that is ''completely'' invulnerable to all frontal attacks and sports ''dual'' rapid fire homing earthshaker missile launchers that he uses quite liberally. The earthshaker missile is a fusion of the smart missile and the [[PenultimateWeapon mega missile]] turned ''UpToEleven''. In mere seconds of him spotting you, you can expect to have anywhere from 2 to 10 shaker missiles quickly closing in on your position. [[http://www.youtube.com/watch?v=Jh83OXQ8GeY God help you if they miss.]]
* ''[[VideoGame/AssassinsCreedBrotherhood Assassin's Creed: Brotherhood]]'' isn't quite as over-the-top as many examples on this page, but one move has to stand out - stabbing a guard through the underside of the head, then firing the Hidden Gun at point-blank. The former would be a fatal wound in RealLife, and remember that the latter can punch through [[HeavilyArmoredMook Brute plate]] for a OneHitKill even at maximum effective range. At point-blank, one wonders why the head doesn't [[YourHeadAsplode explode]] or get sent flying.
* In ''VideoGame/TheGodfather'', after choking someone to death, Aldo seals the deal with a NeckSnap. You can never be too sure, right?
* Sin in ''VideoGame/FinalFantasyX''. Eventually, your team pisses it off so much it is provoked into using Tera Gravitation to kill you. The attack in question ''pulls debris in from the Moon'', and gouges enormous fiery rifts in the planet's surface that ''can be seen from outer space''. All this, to kill a piddly ship with some two-legged gnats on (read: you). It's a testament to how resilient your party is that they do ''not'' get turned into vapor by that. Or maybe they are simply that lucky...
** Actually, it uses Giga-Graviton to finish off your party if your piss it off enough. And Tera-Graviton was actually mis-aimed by the one controlling it so it doesn't actually hurt you. One of the Bonus Bosses actually uses Tera-Graviton as an attack, and...it can never kill you. Weird.
* The ''KingdomHearts'' games are known for absurdly difficult bonus bosses, but the Unknown in ''Birth by Sleep'' takes the fucking cake. Virtually every attack he's got will reduce you to 1 HP regardless of level, which includes each individual hit from his overly long combos. Get hit with a full combo, and you'll be stunned, aka, deader than dead. Many of his own attacks consist of the most powerful deck commands in the game [[UpToEleven cranked up to eleven]], and to make matters worse, if you do manage to land a good combo on him...he'll just [[TimeLord reverse time]] and proceed to [[TheComputerIsACheatingBastard school you]]. There's Overkill, and then there's the Unknown.
* In ''[[ModernWarfare Call of Duty 4]]'''s Death from Above there is nothing more satisfying than using the 105mm to kill a single enemy soldier just because you have the time.
* In ''HaloReach'', there is a WaveMotionGun usable in the climax. It can OneHitKill a Covenant battlecruiser if timed right. It can also be used to kill the incoming Phantoms, which can usually only be killed by tanks or dozens of rockets. There are also Banshees there, which are [[GlassCannon Glass Cannons]]. Lulz ensue.
** On the topic of tactical bombings, there is a Target Locator. It rarely ever appears, but when it does, it fires bombs the size of enemy units. Firing this upon large crowds of Grunts can prove very pleasing.
* In the ''PennyArcadeAdventures'' games, killing someone with an overkill causes you to kill them in slow motion, and then get a +5% damage bonus. This goes all the way up to +75% in each game, per character.
* ''TheLastRemnant'' has a special combat effect just for that called, guess what, Overkill. It requires someone to be hit by an enemy with about twice as much damage as the defender's HP. While hard to perform on bosses and players, normal creeps often succumb to this. Overkills usually are so powerful, not only the entire Union dies (Unions share HP - if one person gets hit for 3k damage, entire group is as well), they are blown away like a rag-doll or disintegrated if it was a spell.
* In the ''Sly Spy'' arcade game, the player fights a shark as a boss. After killing it, it's possible to keep shooting at it before the level ends, turning it's corpse into a [[{{Gorn}} bloody mess.]]
* In ''3DDotGameHeroes'', fully upgrading the Giga sword causes the blade, when on full life, to blanket the screen, destroying pretty much everything in its path, even making boss fights on the hardest difficulty mode a cakewalk.
* In the ''Morrowind'' The player can become this using the easily trainable alchemy skill, which allows you to brew a potion to increase your intelligence. Intelligence being the governing attribute of the alchemy skill. Thus this allows you brew another, more powerful potion to increase your intelligence. Do this for a while and then brew for example "Fortify Attack" and "Fortify Strength". This allows you to kill the second form of [[FinalBoss Dagoth-Ur]] in one hit, even though he is scripted to be invincible.
** "Fortify Speed" is an option as well, but it would require one to install a third party program that allows you to slow time in-game otherwise the character becomes too fast to control. It actually becomes too fast to calculate for the collision detection resulting in things like being able to run trough mountains.
* ''VideoGame/TriggerKnight'' has the purchasable consumable Divine Edge. It multiplies the damage that your next attack does a thousand times, ensuring that whatever you hit is dead. Even the dragons, which are nigh impossible to otherwise kill.
* ''[[{{X}} X3: Terran Conflict's]]'' [=M7M=] missile frigates use MacrossMissileMassacre as their only form of attack. In player hands any such vessel can turn entire sectors to rubble ([[ArtificialStupidity the AI doesn't know how to do this]]), but the AGI Task Force's [[GameBreaker Skirnir]] takes the trope UpToEleven, crosses it with ThereIsNoKillLikeOverKill, and seasons it with MoreDakka.
** I'll explain. The Skirnir missile frigate has eight launchers for Shadow missiles. Shadow missiles have [[RecursiveAmmo eight warheads]]. Each warhead does 755 MJ of damage. The two toughest ships in the game have a maximum of 12 GJ of shielding. Do the math.
*** Oh, and did I mention the damn Shadows will ''seek new targets if the old one is destroyed before they hit????'' The Skirnir is a TropeCodifier for GameBreaker.
* Some TowerDefense games sum overkill damage for achievements. [[{{Gemcraft}} Gemcraft Labyrinth]] rewards you with EXP multipliers for large sums each battle.

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