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%% This list has been alphabetized. Please add your example in the proper place. Thanks!



** Speaking of supers, Maxima's HSDM in ''VideoGame/TheKingOfFighters 2002: [[UpdatedRerelease Unlimited Match]]'' defines this, brutalizing the opponent with a barrage of missiles, before making totally sure by blasting them to Kingdom Come with a [[WaveMotionGun laser cannon from his chest]]. Not that his old HSDM (demoted to SDM) was less brutal, since it had him throwing the enemy to the floor with a painful-looking body slam, before Bunker Bustering into their spine, for repeated hits and huge damage. By then it should be a wonder if the opponent is still standing after having their spine essentially ground to dust.
* Some TowerDefense games sum overkill damage for achievements. [[VideoGame/{{Gemcraft}} Gemcraft Labyrinth]] rewards you with EXP multipliers for large sums each battle.
* In ''∀kashicverse: Malicious Wake'', ''you yourself'' can [[TransformationSequence turn into a massive entity with power equal to a boss.]] The most powerful attack you have in this form is a laser with enough range and power to literally kill everything onscreen. You can only use this for a few seconds before reverting to your normal form, but it's powerful enough to drain whole health bars of bosses in mere seconds.
* On the [=PS3=]/360 versions of ''VideoGame/SonicUnleashed'', the Nightmares (the regular, almost lizard-like enemies) have a dying animation which takes a few seconds. It begins with the Nightmare standing, then it slowly collapses until it dies. However, if the enemy gets hit at any time in this animation, it resets. You can make Sonic the Werehog do quite the overkill, especially when all your stats are fully levelled up, and you just whale on an enemy long after it's dead, working up a huge combo, then giving it an uppercut and smashing the enemy into the ground full force. It's up to you whether this example combines with VideoGameCrueltyPotential.
** The bottomless pits; just smash the hapless enemies off the edges and watch them fall and die.
** Smooshing enemies into pancakes with your hands. It's especially fun when you get into the higher-level combos. One-two punch, followed by smashing it between your two giant fists, followed by a powerful spinning backhand, followed by grabbing their ankles and slamming them into walls and the ground repeatedly....

to:

** Speaking of supers, Maxima's HSDM in ''VideoGame/TheKingOfFighters 2002: [[UpdatedRerelease Unlimited Match]]'' defines this, brutalizing the opponent with a barrage of missiles, before making totally sure by blasting them to Kingdom Come with a [[WaveMotionGun laser cannon from his chest]]. Not that his old HSDM (demoted to SDM) was less brutal, since it had him throwing the enemy to the floor with a painful-looking body slam, before Bunker Bustering into their spine, for repeated hits and huge damage. By then it should be a wonder if the opponent is still standing after having their spine essentially ground to dust.
* Some TowerDefense games sum overkill damage for achievements. [[VideoGame/{{Gemcraft}} Gemcraft Labyrinth]] rewards you with EXP multipliers for large sums each battle.
* In ''∀kashicverse: Malicious Wake'', ''you yourself'' can [[TransformationSequence turn into a massive entity with power equal ''VideoGame/ThreeDDotGameHeroes'', fully upgrading the Giga sword causes the blade, when on full life, to a boss.]] The most powerful attack you have in this form is a laser with enough range and power to literally kill blanket the screen, destroying pretty much everything onscreen. You can only use this for a few seconds before reverting to your normal form, but it's powerful enough to drain whole health bars of bosses in mere seconds.
* On
its path, even making boss fights on the [=PS3=]/360 versions of ''VideoGame/SonicUnleashed'', the Nightmares (the regular, almost lizard-like enemies) have hardest difficulty mode a dying animation which takes a few seconds. It begins with the Nightmare standing, then it slowly collapses until it dies. However, if the enemy gets hit at any time in this animation, it resets. You can make Sonic the Werehog do quite the overkill, especially when all your stats are fully levelled up, and you just whale on an enemy long after it's dead, working up a huge combo, then giving it an uppercut and smashing the enemy into the ground full force. It's up to you whether this example combines with VideoGameCrueltyPotential.
** The bottomless pits; just smash the hapless enemies off the edges and watch them fall and die.
** Smooshing enemies into pancakes with your hands. It's especially fun when you get into the higher-level combos. One-two punch, followed by smashing it between your two giant fists, followed by a powerful spinning backhand, followed by grabbing their ankles and slamming them into walls and the ground repeatedly....
cakewalk.



* In ''∀kashicverse: Malicious Wake'', ''you yourself'' can [[TransformationSequence turn into a massive entity with power equal to a boss.]] The most powerful attack you have in this form is a laser with enough range and power to literally kill everything onscreen. You can only use this for a few seconds before reverting to your normal form, but it's powerful enough to drain whole health bars of bosses in mere seconds.



%%* ''VideoGame/GodOfWarII'', specifically Theseus' death.



* One example is ''VideoGame/BlackBelt'' for the Platform/SegaMasterSystem. After you beat most bosses your character will continue to beat the living crap out of them. Considering that Black Belt is, in Japan, originally an adaptation of ''Manga/FistOfTheNorthStar'', this [[YouAreAlreadyDead hardly comes as a surprise.]]



* In ''VideoGame/CallOfDuty4ModernWarfare'''s Death from Above, there is nothing more satisfying than using the 105mm to kill a single enemy soldier just because you have the time.
** Strangely enough, a reflection of RealLife. You can find several videos of AC130 missions on youtube; in at least one of them, the gunship is shooting at a lone infantryman who keeps evading the smaller shots by zigzagging around (he only succeeds because the time-to-target is several seconds). Then the gunner gets bored and/or irritated enough to fire the big gun...
* The killstreak rewards in ''VideoGame/CallOfDutyModernWarfare2'''s multiplayer include everything from AGM missiles to airstrikes to carpet-bombing runs to a Tactical Nuke that instantly kills everyone on the map, cannot be stopped or avoided (except via EMP, the second-highest reward), and ends the game in victory for your team.



*** Both get topped by ''Agarest Senki 2'' [[https://youtu.be/OXJq7akpeYc where they unleash]] an Ultimate Strike, ''and a [[FinishingMove Finish Strike!]]''

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*** Both get topped by ''Agarest Senki 2'' ''VideoGame/AgarestSenki2'' [[https://youtu.be/OXJq7akpeYc where they unleash]] an Ultimate Strike, ''and a [[FinishingMove Finish Strike!]]''



* ''VideoGame/{{Doom}}'' was probably the first game ever to make overkill somewhat worthwhile, by introducing us to LudicrousGibs. Overkilling weak enemies is encouraged by the game, as do enough overkill damage to a zombie or Imp (by reducing them to negative health equivalent to their base HP in a single hit) and they'll go through a sastifying death animation of them [[LudicrousGibs exploding apart]], referred to as gibbing. (doubly encouraged in Doom II and Final Doom, as arch-viles can't revive gibbed enemies) Doom Guy himself can also be gibbed by especially powerful attacks. There's also the ''VideoGame/RussianOverkill'' weapons [[GameMod mod]], which includes, among other weapons, tank cannons, handheld {{Macross Missile Massacre}}s, and nukes. Even the [[ElementalPunch Falcon Punch]] attack alone may burn (literally) through tens of enemies at once. It's utter madness.

to:

* ''VideoGame/{{Doom}}'' was probably the first game ever to make overkill somewhat worthwhile, by introducing us to LudicrousGibs. Overkilling weak enemies is encouraged by the game, as do enough overkill damage to a zombie or Imp (by reducing them to negative health equivalent to their base HP in a single hit) and they'll go through a sastifying death animation of them [[LudicrousGibs exploding apart]], referred to as gibbing. (doubly encouraged in Doom II ''Doom II'' and Final Doom, ''Final Doom'', as arch-viles can't revive gibbed enemies) Doom Guy himself can also be gibbed by especially powerful attacks. There's also the ''VideoGame/RussianOverkill'' weapons [[GameMod mod]], which includes, among other weapons, tank cannons, handheld {{Macross Missile Massacre}}s, and nukes. Even the [[ElementalPunch Falcon Punch]] attack alone may burn (literally) through tens of enemies at once. It's utter madness.



---> '''Festus:''' ''"Do what I do. Walk up to your target, introduce yourself, melt their skin off, and then run like the wind. Works every time."''

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---> ----> '''Festus:''' ''"Do what I do. Walk up to your target, introduce yourself, melt their skin off, and then run like the wind. Works every time."''



* The ''VideoGame/FinalFantasy'' series has quite a few examples:

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* The ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' series has quite a few examples:



** The sacred weapons from ''Sacred Stones'' get x2 bonus when fighting a monster. Crit with that, and that can do damage upwards of 150 damage, easily.

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** The sacred weapons from ''Sacred Stones'' ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'' get x2 bonus when fighting a monster. Crit with that, and that can do damage upwards of 150 damage, easily.



** Along the same vein are the mastery skills from ''Path of Radiance'' and especially ''Radiant Dawn''. In the former, you have to use up a lot of skill capacity points just to learn them and you only get 4 opportunities per game, but the masteries that inflict damage cut through enemies swiftly whenever they kick in. But lordy, ''Radiant Dawn'' is a whole other beast: all units that promote to tier 3 (and Laguz that use a Satori Sign) get a free mastery skill, and they are ''all'' made of Overkill. Only one or two of them ''don't'' inflict 3-5x more damage, and some have a side effect (put enemy to sleep, etc.) that you're not liable to take advantage of because your hapless victims will usually become DeaderThanDead first.

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** Along the same vein are the mastery skills from ''Path ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance'' Radiance]]'' and especially ''Radiant Dawn''.''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. In the former, you have to use up a lot of skill capacity points just to learn them and you only get 4 opportunities per game, but the masteries that inflict damage cut through enemies swiftly whenever they kick in. But lordy, ''Radiant Dawn'' is a whole other beast: all units that promote to tier 3 (and Laguz that use a Satori Sign) get a free mastery skill, and they are ''all'' made of Overkill. Only one or two of them ''don't'' inflict 3-5x more damage, and some have a side effect (put enemy to sleep, etc.) that you're not liable to take advantage of because your hapless victims will usually become DeaderThanDead first.



* Some TowerDefense games sum overkill damage for achievements. ''[[VideoGame/{{Gemcraft}} Gemcraft Labyrinth]]'' rewards you with EXP multipliers for large sums each battle.



%%* ''VideoGame/GodOfWarII'', specifically Theseus' death.



* In ''VideoGame/HaloReach'', there is a WaveMotionGun usable in the climax (well, it looks like one; it's actually a [[MagneticWeapons coilgun]] that fires a small slug at hypersonic speeds which subsequently impacts with 1.1 gigajoules of kinetic energy, or about a quarter of a ton of TNT; the "beam" is [[ShownTheirWork a trail of superheated air]]). It can OneHitKill a Covenant battlecruiser if timed right. It can also be used to kill the incoming Phantoms, which in earlier scripted sequences are taken down by small air-to-air missiles and 20mm autocannons. Needless to say, the Phantoms literally shatter when hit. There are also Banshees there, which are [[GlassCannon Glass Cannons]] killable by rifles. Lulz ensue.

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* In ''VideoGame/HaloReach'', there is a WaveMotionGun usable in the climax (well, it looks like one; it's actually a [[MagneticWeapons coilgun]] that fires a small slug at hypersonic speeds which subsequently impacts with 1.1 gigajoules of kinetic energy, or about a quarter of a ton of TNT; the "beam" is [[ShownTheirWork a trail of superheated air]]). It can OneHitKill a Covenant battlecruiser if timed right. It can also be used to kill the incoming Phantoms, which in earlier scripted sequences are taken down by small air-to-air missiles and 20mm autocannons. Needless to say, the Phantoms literally shatter when hit. There are also Banshees there, which are [[GlassCannon Glass Cannons]] {{Glass Cannon}}s killable by rifles. Lulz ensue.



* In ''[[VideoGame/{{Hitman2016}} Hitman (2016)]]'', the final main story mission in Hokkaido features one target, [[spoiler: Erich Soders]], who is on the operating table awaiting a heart transplant. Most of the opportunities involve killing the target on the table, but one involves destroying the donor heart and leaving the target to die unable to get a new donor heart instead. Two challenges involve both destroying the heart and killing the target on the table. The one for killing the target on the table first [[ExactlyWhatItSaysOnTheTin is even called "Overkill;"]] the one for destroying the heart first is a LampshadeHanging called "I Think [[spoiler: He's]] Dead Now."

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* In ''[[VideoGame/{{Hitman2016}} Hitman (2016)]]'', ''VideoGame/Hitman2016'', the final main story mission in Hokkaido features one target, [[spoiler: Erich Soders]], who is on the operating table awaiting a heart transplant. Most of the opportunities involve killing the target on the table, but one involves destroying the donor heart and leaving the target to die unable to get a new donor heart instead. Two challenges involve both destroying the heart and killing the target on the table. The one for killing the target on the table first [[ExactlyWhatItSaysOnTheTin is even called "Overkill;"]] the one for destroying the heart first is a LampshadeHanging called "I Think [[spoiler: He's]] Dead Now."



*** Taken even further at the final confrontation in ''Mass Effect 3''. When Shepard leads a charge on foot on the teleporter that will take him/her to TheVeryDefinitelyFinalDungeon, Harbinger tries to shoot Shepard personally with its massive ship-killing WaveMotionGun to prevent that from happening. [[spoiler:It even hits, but still isn't enough to completely kill Shepard, [[{{Determinator}} who continues to crawl and limp the final meters]]]]. To put another way: a two-kilometer tall dreadnought specifically designed to fight entire fleets singlehandedly descends from orbit for the sole purpose of stopping ''one on foot soldier'' from entering a teleporter.

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*** Taken even further at the final confrontation in ''Mass Effect 3''.''VideoGame/MassEffect3''. When Shepard leads a charge on foot on the teleporter that will take him/her to TheVeryDefinitelyFinalDungeon, Harbinger tries to shoot Shepard personally with its massive ship-killing WaveMotionGun to prevent that from happening. [[spoiler:It even hits, but still isn't enough to completely kill Shepard, [[{{Determinator}} who continues to crawl and limp the final meters]]]]. To put another way: a two-kilometer tall dreadnought specifically designed to fight entire fleets singlehandedly descends from orbit for the sole purpose of stopping ''one on foot soldier'' from entering a teleporter.



* ''VideoGame/MaxPayne''

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* ''VideoGame/MaxPayne''''VideoGame/MaxPayne1''



* In ''[[VideoGame/ModernWarfare Call of Duty 4]]'''s Death from Above, there is nothing more satisfying than using the 105mm to kill a single enemy soldier just because you have the time.
** Strangely enough, a reflection of RealLife. You can find several videos of AC130 missions on youtube; in at least one of them, the gunship is shooting at a lone infantryman who keeps evading the smaller shots by zigzagging around (he only succeeds because the time-to-target is several seconds). Then the gunner gets bored and/or irritated enough to fire the big gun...
* The killstreak rewards in ''VideoGame/ModernWarfare2'''s multiplayer include everything from AGM missiles to airstrikes to carpet-bombing runs to a Tactical Nuke that instantly kills everyone on the map, cannot be stopped or avoided (except via EMP, the second-highest reward), and ends the game in victory for your team.



* ''Videogame/NuclearThrone'': The Hyper Crystal boss deals 200 contact damage, where the maximum health you'll get never exceeds 25. Appariently, touching the Hyper Crystal would be like having said touching limb stretched infinitley into the next dimension instantly acording to the developer.

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* ''Videogame/NuclearThrone'': ''VideoGame/NuclearThrone'': The Hyper Crystal boss deals 200 contact damage, where the maximum health you'll get never exceeds 25. Appariently, touching the Hyper Crystal would be like having said touching limb stretched infinitley into the next dimension instantly acording to the developer.



** In a strange non-damaging example of this trope, there are early-game trainers of the Rich Boy and Lady trainer classes in ''VideoGame/PokemonRubyAndSapphire'' and ''Pokémon Emerald''. They use [[ComMons Zigzagoon]] at level 7. The overkill is that, instead of using common cheap healing items like a normal Trainer would do to heal their Pokémon, they use the late-game Full Restores to do the job. For comparison: A potion costs 300, heals 20 HP, and is readily available in any store. Full Restores cost 3000, restore all HP as well as remove any status problems, and are only available super late game. Keep in mind they're using them on ComMons that are probably lower level than your starter by that point. Pretty over[[IncrediblyLamePun heal]], isn't it?

to:

** In a strange non-damaging example of this trope, there are early-game trainers of the Rich Boy and Lady trainer classes in ''VideoGame/PokemonRubyAndSapphire'' and ''Pokémon Emerald''. They use [[ComMons Zigzagoon]] at level 7. The overkill is that, instead of using common cheap healing items like a normal Trainer would do to heal their Pokémon, they use the late-game Full Restores to do the job. For comparison: A potion costs 300, heals 20 HP, and is readily available in any store. Full Restores cost 3000, restore all HP as well as remove any status problems, and are only available super late game. Keep in mind they're using them on ComMons that are probably lower level than your starter by that point. Pretty over[[IncrediblyLamePun over[[{{Pun}} heal]], isn't it?



** In [[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]], in the climax of the Delta Episode, the player and Steven Stone pit their entire teams against Courtney/Matt and a Magma/Aqua Grunt with the latter team having three Pokémon: A Camerupt/Sharpedo that can Mega Evolve (Courtney/Matt) and Mightyena and Muk (the grunt). Needless to say, it's a 12-on-3 battle. Then, part 2 of the final battle has you using [[PhysicalGod Mega Rayquaza]] against Zinnia and needless to say, it's a total victory for you even though Zinnia has a Goodra that [[ElementalRockPaperScissors knows Ice Beam]] and a Mega Salamence.

to:

** In [[VideoGame/PokemonRubyAndSapphire ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]], Sapphire]]'', in the climax of the Delta Episode, the player and Steven Stone pit their entire teams against Courtney/Matt and a Magma/Aqua Grunt with the latter team having three Pokémon: A Camerupt/Sharpedo that can Mega Evolve (Courtney/Matt) and Mightyena and Muk (the grunt). Needless to say, it's a 12-on-3 battle. Then, part 2 of the final battle has you using [[PhysicalGod Mega Rayquaza]] against Zinnia and needless to say, it's a total victory for you even though Zinnia has a Goodra that [[ElementalRockPaperScissors knows Ice Beam]] and a Mega Salamence.



* In ''VideoGame/{{Postal}} 2'', after killing or crippling people, you can choose to do some of the most sadistic things to them, such as chopping them to pieces with a machete, setting them on fire, smashing their heads with a sledgehammer, blow them to pieces with a rocket launcher, break every bone in their body with a blunt object, etc.

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* In ''VideoGame/{{Postal}} 2'', ''VideoGame/Postal2'', after killing or crippling people, you can choose to do some of the most sadistic things to them, such as chopping them to pieces with a machete, setting them on fire, smashing their heads with a sledgehammer, blow them to pieces with a rocket launcher, break every bone in their body with a blunt object, etc.



* One example is ''Black Belt'' for the Platform/SegaMasterSystem. After you beat most bosses your character will continue to beat the living crap out of them. Considering that Black Belt is, in Japan, originally an adaptation of ''Manga/FistOfTheNorthStar'', this [[YouAreAlreadyDead hardly comes as a surprise.]]
* In the FirstPersonShooter adaptation of ''TabletopGame/{{Shadowrun}}'', after you kill an opponent, you have to continue to shoot their body until it [[EverythingFades vanishes]] to keep them from [[DeathIsNotPermanent being resurrected by a teammate]].

to:

* One example is ''Black Belt'' for the Platform/SegaMasterSystem. After you beat most bosses your character will continue to beat the living crap out of them. Considering that Black Belt is, in Japan, originally an adaptation of ''Manga/FistOfTheNorthStar'', this [[YouAreAlreadyDead hardly comes as a surprise.]]
* In the FirstPersonShooter adaptation version of ''TabletopGame/{{Shadowrun}}'', ''VideoGame/{{Shadowrun}}'', after you kill an opponent, you have to continue to shoot their body until it [[EverythingFades vanishes]] to keep them from [[DeathIsNotPermanent being resurrected by a teammate]].



* On the [=PS3=]/360 versions of ''VideoGame/SonicUnleashed'', the Nightmares (the regular, almost lizard-like enemies) have a dying animation which takes a few seconds. It begins with the Nightmare standing, then it slowly collapses until it dies. However, if the enemy gets hit at any time in this animation, it resets. You can make Sonic the Werehog do quite the overkill, especially when all your stats are fully levelled up, and you just whale on an enemy long after it's dead, working up a huge combo, then giving it an uppercut and smashing the enemy into the ground full force. It's up to you whether this example combines with VideoGameCrueltyPotential.
** The bottomless pits; just smash the hapless enemies off the edges and watch them fall and die.
** Smooshing enemies into pancakes with your hands. It's especially fun when you get into the higher-level combos. One-two punch, followed by smashing it between your two giant fists, followed by a powerful spinning backhand, followed by grabbing their ankles and slamming them into walls and the ground repeatedly....



* ''VideoGame/SwordOfRapier'': The game encourages this when dealing with mooks by racking up a high aerial combo chain against their foes while launching them as high in the air as possible, then finishing them off with a Thrust to spike them back down for massive damage and a bigger EXP bonus.



** In his first appearance in ''Tales Of Destiny 2'', he lacks his trademark hi-ougi, but on higher difficulties, will use Execution and extend it into the absurdly overkill Luna Shade spell in response to item usage, which can hit for five-digit damage at a point where you'd likely have slightly over 1K HP.

to:

** In his first appearance in ''Tales Of Destiny 2'', ''VideoGame/TalesOfDestiny2'', he lacks his trademark hi-ougi, but on higher difficulties, will use Execution and extend it into the absurdly overkill Luna Shade spell in response to item usage, which can hit for five-digit damage at a point where you'd likely have slightly over 1K HP.



* In ''VideoGame/ThreeDDotGameHeroes'', fully upgrading the Giga sword causes the blade, when on full life, to blanket the screen, destroying pretty much everything in its path, even making boss fights on the hardest difficulty mode a cakewalk.



* The VideoGame/{{Touhou}} fangame ''Touhou Soccer'' is basically Soccer played with additional rules that permits the use of spellcards or youkai powers on the ball. This results in [[RuleOfCool excessively spectacular]], [[VideoGame/SuperRobotWars SRW-style]] danmaku barrages on the unfortunate ball. For example:

to:

* The VideoGame/{{Touhou}} ''Franchise/TouhouProject'' fangame ''Touhou Soccer'' ''VideoGame/TouhouSoccer'' is basically Soccer played with additional rules that permits the use of spellcards or youkai powers on the ball. This results in [[RuleOfCool excessively spectacular]], [[VideoGame/SuperRobotWars SRW-style]] danmaku barrages on the unfortunate ball. For example:



* ''VideoGame/SwordOfRapier'': The game encourages this when dealing with mooks by racking up a high aerial combo chain against their foes while launching them as high in the air as possible, then finishing them off with a Thrust to spike them back down for massive damage and a bigger EXP bonus.
Is there an issue? Send a MessageReason:
None


** In a non-lethal variant, ''VideoGame/KingdomHeartsIII'' features a scene in which Vanitas attempts to attack Sora only for [[WesternAnimation/MonstersInc Sulley]] to sneak up on Vanitas, scare him, and then throw him into a door before throwing the door into another door and repeating the process before shredding the last one to ensure Vanitas does not come back.

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** In a non-lethal variant, ''VideoGame/KingdomHeartsIII'' features a scene in which Vanitas attempts to attack Sora only for [[WesternAnimation/MonstersInc [[Franchise/MonstersInc Sulley]] to sneak up on Vanitas, scare him, and then throw him into a door before throwing the door into another door and repeating the process before shredding the last one to ensure Vanitas does not come back.
Is there an issue? Send a MessageReason:
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** Also in the UsefulNotes/SegaCD version are the "Cinekills", in which the defeated fighter is teleported to the Dark Champion's realm, where the Dark Champion personally executes the defeated fighter, in cutscene form. However, it is difficult to pull off a Cinekill.

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** Also in the UsefulNotes/SegaCD Platform/SegaCD version are the "Cinekills", in which the defeated fighter is teleported to the Dark Champion's realm, where the Dark Champion personally executes the defeated fighter, in cutscene form. However, it is difficult to pull off a Cinekill.



* One example is ''Black Belt'' for the UsefulNotes/SegaMasterSystem. After you beat most bosses your character will continue to beat the living crap out of them. Considering that Black Belt is, in Japan, originally an adaptation of ''Manga/FistOfTheNorthStar'', this [[YouAreAlreadyDead hardly comes as a surprise.]]

to:

* One example is ''Black Belt'' for the UsefulNotes/SegaMasterSystem.Platform/SegaMasterSystem. After you beat most bosses your character will continue to beat the living crap out of them. Considering that Black Belt is, in Japan, originally an adaptation of ''Manga/FistOfTheNorthStar'', this [[YouAreAlreadyDead hardly comes as a surprise.]]
Is there an issue? Send a MessageReason:
None


* In the UsefulNotes/XBox remake of ''VideoGame/NinjaGaiden'', it's easy as pie to keep comboing a dead and decapitated foe with the [[EpicFlail Vigoorian Flail]] until the poor sucker finally disintegrates into a cloud of red dust. It's harder but more satisfying to do it with other weapons.

to:

* In the UsefulNotes/XBox Platform/XBox remake of ''VideoGame/NinjaGaiden'', it's easy as pie to keep comboing a dead and decapitated foe with the [[EpicFlail Vigoorian Flail]] until the poor sucker finally disintegrates into a cloud of red dust. It's harder but more satisfying to do it with other weapons.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


** In ''[[VideoGame/{{Darkstalkers}} Vampire Savior]]'', you must finish all opponents with EX or Dark Force moves to unlock your character's BonusBoss.

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** In ''[[VideoGame/{{Darkstalkers}} Vampire Savior]]'', you must finish all opponents with EX or Dark Force moves to unlock your character's BonusBoss.{{Superboss}}.



* The BonusBoss of ''VideoGame/DigitalDevilSaga'' has a signature move that deals damage of 4-5 orders of magnitude… [[OneHitKill in a system where everyone's HP is hard-capped at 999]]. If you go into the battle with immunity to any particular element on any of your characters, [[BerserkButton he will open the battle with it and instantly wipe you]].

to:

* The BonusBoss {{Superboss}} of ''VideoGame/DigitalDevilSaga'' has a signature move that deals damage of 4-5 orders of magnitude… [[OneHitKill in a system where everyone's HP is hard-capped at 999]]. If you go into the battle with immunity to any particular element on any of your characters, [[BerserkButton he will open the battle with it and instantly wipe you]].



*** Cactuars can use 10,000 needles to kill someone instantly unless their HP is above 9999 via Break HP Limit. BonusBoss (one of many in the Monster Arena) Cactuar King uses ''99,999 Needles'', which [[ExactlyWhatItSaysOnTheTin does that amount of damage.]] Even though you can obtain the Break HP Limit to break your HP cap to go beyond 10K worth of HP, you will never survive this attack (unless you have Auto-Life), even if you use a Game Shark to make your HP go that high.

to:

*** Cactuars can use 10,000 needles to kill someone instantly unless their HP is above 9999 via Break HP Limit. BonusBoss {{Superboss}} (one of many in the Monster Arena) Cactuar King uses ''99,999 Needles'', which [[ExactlyWhatItSaysOnTheTin does that amount of damage.]] Even though you can obtain the Break HP Limit to break your HP cap to go beyond 10K worth of HP, you will never survive this attack (unless you have Auto-Life), even if you use a Game Shark to make your HP go that high.



* Recurring [[BonusBoss Optional Boss]] Iseria Queen from Creator/TriAce's games is almost inevitably based around this — of course, since she's a boss, ''you'' are at the receiving end. Perhaps the best example is her appearance in ''VideoGame/ValkyrieProfile''... her standard attack is a 25-hit combo, each strike dealing damage above your characters' Max Possible HP. Don't ask about her Special Attacks.

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* Recurring [[BonusBoss Optional Boss]] {{Superboss}} Iseria Queen from Creator/TriAce's games is almost inevitably based around this — of course, since she's a boss, ''you'' are at the receiving end. Perhaps the best example is her appearance in ''VideoGame/ValkyrieProfile''... her standard attack is a 25-hit combo, each strike dealing damage above your characters' Max Possible HP. Don't ask about her Special Attacks.
Is there an issue? Send a MessageReason:
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* Pretty much the logic behind the Bloody Mess perk in the ''VideoGame/{{Fallout}}'' series (only in ''VideoGame/{{Fallout 3}}'', ''[[VideoGame/FalloutNewVegas New Vegas]]'', and ''VideoGame/Fallout4'') does it actually provide any benefits). Normally, when an enemy dies, they fall down, possibly losing the last body part you shot at. With Bloody Mess, other body parts will fall off for absolutely no reason. There's nothing quite like detonating a super mutant by ''punching it''.
** ''Fallout'' incorporates many weapons designed for overkill fanatics. The original ''VideoGame/{{Fallout|1}}'' sported a rocket launcher, a [[MoreDakka minigun]] (and a laser variant), and a turbo plasma rifle (which is the most powerful weapon in the game overall); ''VideoGame/{{Fallout 2}}'' had new fun toys such as the H&K [=G11E=] (the best submachine gun for Small Guns users), the Vindicator minigun (an even stronger minigun), a pulse rifle (which is even stronger than the turbo plasma rifle and causes electric death), and a secret HolyHandGrenade (deals area damage of 300-500, enough to kill many enemies 3 times over); ''Fallout 3'' has the infamous Experimental MIRV, an improved Fat Man that fires 8 mini-nukes simultaneously in a wide spread.
*** Speaking of the Fat Man, it's quite possible (and just about every player will try this at least once) to catapult a mini-nuke into an enemies' ''face''! Seen [[https://youtu.be/OzV1GlDDlv8 here]] (at about 0:38) in the trailer for ''VideoGame/{{Fallout 4}}"

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* Pretty much the logic behind the Bloody Mess perk in the ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' series (only in ''VideoGame/{{Fallout 3}}'', ''VideoGame/Fallout3'', ''[[VideoGame/FalloutNewVegas New Vegas]]'', and ''VideoGame/Fallout4'') does it actually provide any benefits). Normally, when an enemy dies, they fall down, possibly losing the last body part you shot at. With Bloody Mess, other body parts will fall off for absolutely no reason. There's nothing quite like detonating a super mutant by ''punching it''.
** ''Fallout'' incorporates many weapons designed for overkill fanatics. The original ''VideoGame/{{Fallout|1}}'' ''VideoGame/Fallout1'' sported a rocket launcher, a [[MoreDakka minigun]] (and a laser variant), and a turbo plasma rifle (which is the most powerful weapon in the game overall); ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' had new fun toys such as the H&K [=G11E=] (the best submachine gun for Small Guns users), the Vindicator minigun (an even stronger minigun), a pulse rifle (which is even stronger than the turbo plasma rifle and causes electric death), and a secret HolyHandGrenade (deals area damage of 300-500, enough to kill many enemies 3 times over); ''Fallout 3'' has the infamous Experimental MIRV, an improved Fat Man that fires 8 mini-nukes simultaneously in a wide spread.
*** Speaking of the Fat Man, it's quite possible (and just about every player will try this at least once) to catapult a mini-nuke into an enemies' ''face''! Seen [[https://youtu.be/OzV1GlDDlv8 here]] (at about 0:38) in the trailer for ''VideoGame/{{Fallout 4}}"''VideoGame/Fallout4''.
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* ''VideoGame/DwarfFortress'' features several levels of overkill, especially in Fortress Mode, ranging from champion macedwarves playing Goblin Golf to weapon traps each equipped with ''ten steel [[ChainsawGood large serrated discs]]'' (each of which hits three times per activation) to [[{{LetsPlay/Boatmurdered}} flooding the world with lava]] to kill one [[DemonicSpiders elephant]]. And if you can think of a better one, go ahead and try it out, chances are it's perfectly possible.

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* ''VideoGame/DwarfFortress'' features several levels of overkill, especially in Fortress Mode, ranging from champion macedwarves playing Goblin Golf to weapon traps each equipped with ''ten steel [[ChainsawGood large serrated discs]]'' (each of which hits three times per activation) to [[{{LetsPlay/Boatmurdered}} [[Blog/{{Boatmurdered}} flooding the world with lava]] to kill one [[DemonicSpiders elephant]]. And if you can think of a better one, go ahead and try it out, chances are it's perfectly possible.
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*** All Dark Aeons from ''Internationa/PAL/HD Remaster'' versions have spme frankly ridiculous attack because their stats are cranked up, but Dark Magus Sisters' Overdrive Delta Attack takes the cake, as it always deals shy of 600k of damage. To entire party. While you can't have more than 99,999 HP ever and even getting there takes '''a lot''' of effort.

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*** All Dark Aeons from ''Internationa/PAL/HD Remaster'' versions have spme some frankly ridiculous attack attacks (especially Overdrives) because their stats are cranked up, up to near max, but Dark Magus Sisters' Overdrive Delta Attack takes the cake, as it always deals shy of 600k of damage. To entire party. While you can't have more than 99,999 HP ever and even getting there takes '''a lot''' of effort.
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*** All Dark Aeons from ''Internationa/PAL/HD Remaster'' versions have spme frankly ridiculous attack because their stats are cranked up, but Dark Magus Sisters' Overdrive Delta Attack takes the cake, as it always deals shy of 600k of damage. To entire party. While you can't have more than 99,999 HP ever and even getting there takes '''a lot''' of effort.

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** I'll explain. The Skirnir missile frigate has eight launchers for Shadow missiles. Shadow missiles have [[RecursiveAmmo eight warheads]]. Each warhead does 755 MJ of damage. The two toughest ships in the game have a maximum of 12 GJ of shielding. Do the math.
*** Oh, and did I mention the damn Shadows will ''seek new targets if the old one is destroyed before they hit????''
** The Skirnir was such a GameBreaker due mainly to [[GoodBadBugs a typo in the data for the Shadow missile]]. The mistake is fixed in ''X3: Albion Prelude''. Oh well.
** A milder version of this trope comes in the form of the corvette-grade Typhoon Missile. An eight-warhead missile dealing 240 MJ of damage total (each warhead does 30 MJ of damage to stack up). Why is this considered overkill? Because no vessel below the class of M6 corvettes carries 200 MJ of shielding, with the only exceptions being the Argon Eclipse and a few models of the Teladi Falcon, namely the Sentinel variant (the only non-capital ship in the games to mount 400 MJ of shielding or 2 200 MJ shields). While the ones with turrets can at least try to swat off the missiles, one volley is enough to vaporize anything that doesn't come with a turret, and just two or more can easily overwhelm the turreted ones. The missiles, however, can't catch M5 scouts, as they're just too [[GoddamnedBats vexatiously]] [[FragileSpeedster quick]] to draw a lock on.

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** I'll explain. The Skirnir missile frigate has eight launchers for Shadow missiles. Shadow missiles have [[RecursiveAmmo eight warheads]]. Each warhead does 755 MJ of damage. The two toughest ships in the game have a maximum of 12 GJ of shielding. Do the math.
*** Oh, and did I mention the damn Shadows will ''seek new targets if the old one is destroyed before they hit????''
** The Skirnir also was such a GameBreaker due mainly to [[GoodBadBugs a typo in the data for the Shadow missile]]. The mistake is fixed in ''X3: Albion Prelude''. Oh well.
Prelude''.
** A milder version of this trope comes in the form of the corvette-grade Typhoon Missile. An eight-warhead missile dealing 240 MJ of damage total (each warhead does 30 MJ of damage to stack up). Why is this considered overkill? Because no vessel below the class of M6 corvettes carries 200 MJ of shielding, with the only exceptions being the Argon Eclipse and a few models of the Teladi Falcon, namely the Sentinel variant (the only non-capital ship in the games to mount 400 MJ of shielding or 2 200 MJ shields). While the ones with turrets can at least try to swat off the missiles, one volley is enough to vaporize anything that doesn't come with a turret, and just two or more can easily overwhelm the turreted ones. The missiles, however, can't catch M5 scouts, as they're just too [[GoddamnedBats vexatiously]] [[FragileSpeedster quick]] to draw a lock on.on.
* ''VideoGame/SwordOfRapier'': The game encourages this when dealing with mooks by racking up a high aerial combo chain against their foes while launching them as high in the air as possible, then finishing them off with a Thrust to spike them back down for massive damage and a bigger EXP bonus.
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* Subverted in ''VideoGame/Rift''. There used to be a multi-phase zone event in the Silverwood starting zone where the final objective was to defeat a level 20 raid boss with 200,000 HP, meant to be taken on by a minimum of 15 level 20 characters. After a level 40+ character nearly solo'd the boss, leaving it with less than 1,000 HP before being killed themselves, the developers released a SEVERELY off-schedule emergency patch within just a couple hours that created a new debuff called "Planar Equity". This debuff NEGATES 99% of a character's combat capability against certain enemies unless they're within seven levels of the enemy, or lower level at all. And did we mention that this was a time before the HP system was revamped, so the average HP for a character was somewhere between 7,000 to 8,500?

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* Subverted in ''VideoGame/Rift''.''VideoGame/{{Rift}}''. There used to be a multi-phase zone event in the Silverwood starting zone where the final objective was to defeat a level 20 raid boss with 200,000 HP, meant to be taken on by a minimum of 15 level 20 characters. After a level 40+ character nearly solo'd the boss, leaving it with less than 1,000 HP before being killed themselves, the developers released a SEVERELY off-schedule emergency patch within just a couple hours that created a new debuff called "Planar Equity". This debuff NEGATES 99% of a character's combat capability against certain enemies unless they're within seven levels of the enemy, or lower level at all. And did we mention that this was a time before the HP system was revamped, so the average HP for a character was somewhere between 7,000 to 8,500?
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* Of all the various ways to maim people in ''VideoGame/GrandTheftAutoOnline'' the most apt for this trope would be the Orbital Cannon Strike. You can aim this thing yourself but there's also an option to use its auto-target system to find a specific player and blow them to complete evisceration. However the restriction on this is the outlandish cost to fire it (you get a ''single shot'' for $500,000 and if you want the auto-targeting to do it for you that's an additional $250,000 -- and this doesn't even count the money it takes to build the thing in the first place).

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** The first game has a rather different concept of this. Rather than you keep shooting mooks that are already dead (which you can), Max shoots a boss after he is clearly dead. ''Over and over again''. He had to have emptied at least one magazine (which given his weapon, a Beretta 92FS, means at least fifteen rounds) into him.
*** Given that the boss in question (Jack Lupino) is really, ''really'' strung out on [[PsychoSerum a drug]] that's known for rendering people oblivious to even the most crippling injuries, it wasn't an entirely unreasonable precaution.

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** The end of the first game act has a rather different concept of this. Rather than you keep shooting mooks that are already dead (which you can), Max shoots a boss after he is clearly dead. ''Over and over again''. He had to have emptied at least one magazine (which given his weapon, a Beretta 92FS, means at least fifteen rounds) into him.
***
him. Given that the boss in question (Jack Lupino) is was really, ''really'' strung out on [[PsychoSerum a drug]] that's known for rendering people oblivious to even the most crippling injuries, it wasn't an entirely unreasonable precaution.



*** The Killer Suits in the stage "The Deep Six" empty their mags into a guy at the beginning in an effort to erase all evidence of Project Valhalla. One of them reloads and puts a final round into him before the other guy tells him "I think he's dead already."
*** A mod to the game lets you wield a handheld minigun.
** In ''VideoGame/MaxPayne3'' there's a slow-mo killcam when you kill the last enemy in a setpiece. You can keep firing to riddle the body with bullets as this happens.

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*** ** The Killer Suits in the stage "The Deep Six" empty their mags into a guy at the beginning in an effort to erase all evidence of Project Valhalla. One of them reloads and puts a final round into him before the other guy tells him "I think he's dead already."
*** ** A mod to the game lets you wield a handheld minigun.
** * In ''VideoGame/MaxPayne3'' there's a slow-mo killcam when you kill the last enemy in a setpiece. You can keep firing to riddle the body with bullets as this happens.
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* A mod for ''VideoGame/StarCraft'' makes the Terran Siege Tank fire nukes. 'Nuff said.

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* A mod for ''VideoGame/StarCraft'' ''VideoGame/StarCraftI'' makes the Terran Siege Tank fire nukes. 'Nuff said.
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** The final boss of the first game, [[RobotGirl Nu]]-[[YouAreNumberSix 13]], summons a {{BFS}} a few hundred feet long and a dozen or so feet wide with her Astral and proceeds to stab the opponent in the face with said sword (seen from her victim's pov, none the less). The final boss of the sequel, [[PersonOfMassDestruction Mu]]-[[CloningBlues 12]], has a reworked Astral in the third game with which she summons ''eight'' such swords to stab the opponent with. [[StuffBlowingUp And then]] [[MadeOfExplodium the swords explode]].

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** The final boss of the first game, [[RobotGirl Nu]]-[[YouAreNumberSix 13]], summons a {{BFS}} a few hundred feet long and a dozen or so feet wide with her Astral and proceeds to stab the opponent in the face with said sword (seen from her victim's pov, none the less). The final boss of the sequel, [[PersonOfMassDestruction Mu]]-[[CloningBlues Mu]]-[[CloneAngst 12]], has a reworked Astral in the third game with which she summons ''eight'' such swords to stab the opponent with. [[StuffBlowingUp And then]] [[MadeOfExplodium the swords explode]].
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* If you keep on attacking your opponent even after they are long gone, ''VideoGame/BlazBlue'' will actually award you a trophy for it: "It's The Only Way To Be Sure."

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* If you keep on attacking your opponent even after they are long gone, ''VideoGame/BlazBlue'' ''Franchise/BlazBlue'' will actually award you a trophy for it: "It's The Only Way To Be Sure."
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** In [[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]], in the climax of the Delta Episode, the player and Steven Stone pit their entire teams against Courtney/Matt and a Magma/Aqua Grunt with the latter team having three Pokémon: A Camerupt/Sharpedo that can Mega Evolve (Courtney/Matt) and Mightyena and Muk (the grunt). Needless to say, it's a 12-on-3 battle. Then, part 2 of the final battle has you using [[PhysicalGod Mega Rayquaza]] against Zinnia and needless to say, it's a total victory for you even though Zinnia has a Goodra with [[ElementalRockPaperScissors knows Ice Beam]] and a Mega Salamence.

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** In [[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]], in the climax of the Delta Episode, the player and Steven Stone pit their entire teams against Courtney/Matt and a Magma/Aqua Grunt with the latter team having three Pokémon: A Camerupt/Sharpedo that can Mega Evolve (Courtney/Matt) and Mightyena and Muk (the grunt). Needless to say, it's a 12-on-3 battle. Then, part 2 of the final battle has you using [[PhysicalGod Mega Rayquaza]] against Zinnia and needless to say, it's a total victory for you even though Zinnia has a Goodra with that [[ElementalRockPaperScissors knows Ice Beam]] and a Mega Salamence.
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* ''VideoGame/{{Doom}}'' was probably the first game ever to make overkill somewhat worthwhile, by introducing us to LudicrousGibs. Overkilling weak enemies is encouraged by the game, as do enough overkill damage to a zombie or Imp (by reducing them to negative health equivalent to their base HP in a single hit) and they'll go through a sastifying death animation of them [[LudicrousGibs exploding apart]], referred to as gibbing. Doom Guy himself can also be gibbed by especially powerful attacks. There's also the ''VideoGame/RussianOverkill'' weapons [[GameMod mod]], which includes, among other weapons, tank cannons, handheld {{Macross Missile Massacre}}s, and nukes. Even the [[ElementalPunch Falcon Punch]] attack alone may burn (literally) through tens of enemies at once. It's utter madness.

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* ''VideoGame/{{Doom}}'' was probably the first game ever to make overkill somewhat worthwhile, by introducing us to LudicrousGibs. Overkilling weak enemies is encouraged by the game, as do enough overkill damage to a zombie or Imp (by reducing them to negative health equivalent to their base HP in a single hit) and they'll go through a sastifying death animation of them [[LudicrousGibs exploding apart]], referred to as gibbing. (doubly encouraged in Doom II and Final Doom, as arch-viles can't revive gibbed enemies) Doom Guy himself can also be gibbed by especially powerful attacks. There's also the ''VideoGame/RussianOverkill'' weapons [[GameMod mod]], which includes, among other weapons, tank cannons, handheld {{Macross Missile Massacre}}s, and nukes. Even the [[ElementalPunch Falcon Punch]] attack alone may burn (literally) through tens of enemies at once. It's utter madness.
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** In [[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]], in the climax of the Delta Episode, the player and Steven Stone pit their entire teams against Courtney/Matt and a Magma/Aqua Grunt with the latter team having three Pokémon: A Camerupt/Sharpedo that can Mega Evolve (Courtney/Matt) and Mightyena and Muk (the grunt). Needless to say, it's a 12-on-3 battle. Then, part 2 of the final battle has you using [[PhysicalGod Mega Rayquaza]] against Zinnia and needless to say, it's a total victory for you even though Zinnia has a Goodra [[ElementalRockPaperScissors knows Ice Beam]] and a Mega Salamence.

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** In [[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]], in the climax of the Delta Episode, the player and Steven Stone pit their entire teams against Courtney/Matt and a Magma/Aqua Grunt with the latter team having three Pokémon: A Camerupt/Sharpedo that can Mega Evolve (Courtney/Matt) and Mightyena and Muk (the grunt). Needless to say, it's a 12-on-3 battle. Then, part 2 of the final battle has you using [[PhysicalGod Mega Rayquaza]] against Zinnia and needless to say, it's a total victory for you even though Zinnia has a Goodra with [[ElementalRockPaperScissors knows Ice Beam]] and a Mega Salamence.
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** The bonus bosses from both of those games like to indulge in overkill, too. If you attempt to, in any way, null any of their attacks, and also after a certain number of turns regardless, they will cast a powered-up Medigolaon which does 9,999 to the whole party. Now consider the fact that your HP is capped at 999…

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** The bonus bosses from both of those games like to indulge in overkill, too. If you attempt to, in any way, null any of their attacks, and also after a certain number of turns regardless, they will cast a powered-up Medigolaon Megidolaon [[TotalPartyKill which does 9,999 to the whole party.party]]. Now consider the fact that your HP is capped at 999…
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* Some VideoGame/TowerDefense games sum overkill damage for achievements. [[VideoGame/{{Gemcraft}} Gemcraft Labyrinth]] rewards you with EXP multipliers for large sums each battle.

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* Some VideoGame/TowerDefense TowerDefense games sum overkill damage for achievements. [[VideoGame/{{Gemcraft}} Gemcraft Labyrinth]] rewards you with EXP multipliers for large sums each battle.



** CityOfHeroes was also briefly host to a magnificently stupid glitch that caused attacks to do so much damage that it had to be expressed in ''scientific notation''. For reference, the maximum hitpoints a player character can have is a little over 3200.

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** CityOfHeroes ''City of Heroes'' was also briefly host to a magnificently stupid glitch that caused attacks to do so much damage that it had to be expressed in ''scientific notation''. For reference, the maximum hitpoints a player character can have is a little over 3200.



** GuestFighter [[VideoGame/StreetFighter Ryu]] may just take the cake since he has options when it comes to his Final Smash: do you want to blast them over the horizon with a [[KamehameHadouken Shinkuu Hadouken]], or launch them into low orbit with a [[MegatonPunch Shin]] {{Shoryuken}}?

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** GuestFighter [[VideoGame/StreetFighter [[Franchise/StreetFighter Ryu]] may just take the cake since he has options when it comes to his Final Smash: do you want to blast them over the horizon with a [[KamehameHadouken Shinkuu Hadouken]], or launch them into low orbit with a [[MegatonPunch Shin]] {{Shoryuken}}?
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* Even a small level advantage in ''VideoGame/{{Beastieball}}'' allows you to fire balls dealing well over 500 stamina damage... while max stamina does not exceed 100.
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* ''VideoGame/MasterOfOrion II'' has a device that [[EarthShatteringKaboom blows planets apart]], ''a la'' the [[StarWars Death Star]]. For when you absolutely, positively have to kill every last living thing bigger than a microbe.

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* ''VideoGame/MasterOfOrion II'' has a device that [[EarthShatteringKaboom blows planets apart]], ''a la'' the [[StarWars [[Franchise/StarWars Death Star]]. For when you absolutely, positively have to kill every last living thing bigger than a microbe.
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*** To give you an idea of how ridiculously overkill this all is, the highest amount of HitPoints a Pokémon can have is '''1428''', and even in that particular case, it's only for three turns.[[note]] Which is a Dynamaxed Blissey with 31 HP [=IVs=] and maximum EV investment in HP.[[/note]]

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*** To give you an idea of how ridiculously overkill Putting this all is, into context, Blissey, who has the highest amount of HitPoints a Pokémon base HP, can have is '''1428''', and even in that particular case, it's only for three turns.[[note]] Which is reach a Dynamaxed Blissey maximum of '''714''' with 31 maxed HP [=IVs=] and maximum EV investment in HP.[[/note]][=EVs=] (1428 if Dynamaxed).
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** Famously inverted [[https://youtu.be/KS7hkwbKmBM by Daigo Umehara]].

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** Famously inverted [[https://youtu.be/KS7hkwbKmBM [[https://www.youtube.com/watch?v=JzS96auqau0 by Daigo Umehara]].
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* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' allows up to six players onscreen at once. This, combined with the addition of stackable supers with no handicap can allow a full party to utterly decimate enemy crowds and bosses. That said, the DynamicDifficulty evens this out a bit in [[NintendoHard Gnarly]] mode and the [[ArrangeMode Custom Game]] (when its tougher modifiers are activated).

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** In terms of moves, Dracovish's Fishious Rend can be one of these. The move's base power if the user moves first is 170 (original base power of 85 that doubles if the user ges first). Factoring in STAB, a Choice Band, Strong Jaw, rain, and double weakness against Water (170 x 1.5 x 1.5 x 1.5 x 1.5 x 4), the move's total power comes out to '''''3442.''''' For comparison, a super-effective STAB Z-Move based on a 140+ power move comes out to 1200 base power, and the highest power Max Moves are 150 base power. Anything hit under optimal conditions with Fishious Rend would be snapped like a twig under Dracovish's jaws.

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** In terms of moves, Dracovish's Fishious Rend can be one of these. The move's base power if the user moves first is 170 (original base power of 85 that doubles if the user ges goes first). Factoring in STAB, a Choice Band, Strong Jaw, rain, and double weakness against Water (170 x 1.5 x 1.5 x 1.5 x 1.5 x 4), the move's total power comes out to '''''3442.''''' For comparison, a super-effective STAB Z-Move based on a 140+ power move comes out to 1200 base power, and the highest power Max Moves are 150 base power. Anything hit under optimal conditions with Fishious Rend would be snapped like a twig under Dracovish's jaws.jaws.
** In [[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]], in the climax of the Delta Episode, the player and Steven Stone pit their entire teams against Courtney/Matt and a Magma/Aqua Grunt with the latter team having three Pokémon: A Camerupt/Sharpedo that can Mega Evolve (Courtney/Matt) and Mightyena and Muk (the grunt). Needless to say, it's a 12-on-3 battle. Then, part 2 of the final battle has you using [[PhysicalGod Mega Rayquaza]] against Zinnia and needless to say, it's a total victory for you even though Zinnia has a Goodra [[ElementalRockPaperScissors knows Ice Beam]] and a Mega Salamence.
** In ''VideoGame/PokemonMasters'', in the climax of the "Blazing Battle with Ash" event, after Ash has his Dracovish use Ice Fang on the wet ground after Dracovish's Water Gun purposefully missed and freezes Scottie/Bettie's Torchic, Ash has Dracovish slide on the wet ground to get closer to Torchic and then finish off Torchic with Fishious Rend.

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* ''VideoGame/{{Doom}}'' was probably the first game ever to make overkill somewhat worthwhile, by introducing us to LudicrousGibs. There's also the ''VideoGame/RussianOverkill'' weapons [[GameMod mod]], which includes, among other weapons, tank cannons, handheld {{Macross Missile Massacre}}s, and nukes. Even the [[ElementalPunch Falcon Punch]] attack alone may burn (literally) through tens of enemies at once. It's utter madness.
* In ''VideoGame/DragonBallZBudokai 3'', battles in the story mode and arena mode net you more experience points for finishing a fight dramatically. A signature energy blast move is good. A 30+ hit rush (possibly capped with a signature energy blast) is even better. A signature super move visible from space — which the game will never neglect to show you — is best of all. But being a ''Franchise/DragonBall'' game, if you're not finishing fights like this anyway, you're not playing it right. For added effect, using an energy blast to finish things off will crack your opponent's HUD, while the super move will cause the thing to explode.
** It should also be noted that most of these super moves visible from space will actually completely destroy the terrain as well, turning places like Namek into an equivalent of the Underworld, complete with lava and desolation for miles.

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* ''VideoGame/{{Doom}}'' was probably the first game ever to make overkill somewhat worthwhile, by introducing us to LudicrousGibs. Overkilling weak enemies is encouraged by the game, as do enough overkill damage to a zombie or Imp (by reducing them to negative health equivalent to their base HP in a single hit) and they'll go through a sastifying death animation of them [[LudicrousGibs exploding apart]], referred to as gibbing. Doom Guy himself can also be gibbed by especially powerful attacks. There's also the ''VideoGame/RussianOverkill'' weapons [[GameMod mod]], which includes, among other weapons, tank cannons, handheld {{Macross Missile Massacre}}s, and nukes. Even the [[ElementalPunch Falcon Punch]] attack alone may burn (literally) through tens of enemies at once. It's utter madness.
* In ''VideoGame/DragonBallZBudokai 3'', battles in the story mode and arena mode net you more experience points for finishing a fight dramatically. A signature energy blast move is good. A 30+ hit rush (possibly capped with a signature energy blast) is even better. A signature super move visible from space — which the game will never neglect to show you — is best of all. But being a ''Franchise/DragonBall'' game, if you're not finishing fights like this anyway, you're not playing it right. For added effect, using an energy blast to finish things off will crack your opponent's HUD, while the super move will cause the thing to explode.
** It should also be noted that most
explode. Most of these super moves visible from space will actually completely destroy the terrain as well, turning places like Namek into an equivalent of the Underworld, complete with lava and desolation for miles.
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** ''VideoGame/AgarestSenki'' is based on a variation of ''Cross Edge'''s system, and also allows overkills. Normal item drops are random in Aragest, but an overkill guarantees an item.

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** ''VideoGame/AgarestSenki'' is based on a variation of ''Cross Edge'''s system, and also allows overkills. Normal item drops are random in Aragest, ''Agarest'', but an overkill guarantees an item.



* In ''VideoGame/DeadSpace2'', one of the [=EarthGov=] weapons you can ultimately arm Isaac with is a high-velocity rifle outfitted explosive rounds. You're thinking it's some kind of anti-tank rifle, right? It's actually meant for use on ''human targets''. Specifically, it's a "riot suppression" weapon... in the sense that it "suppresses" the riots by blowing multiple targets into gory chunks per shot until the survivors surrender out of fear of being blown into kibble themselves.
* In ''VideoGame/DefenseOfTheAncients'' and the sequel ''[=DotA=] 2'', a hero named Axe has an ultimate ability called Culling Blade. It deals low (150/250/300) magical damage on healthy enemies, but if it lands on a target with health below ability's stated threshold (300/450/625), it instantly deal 100 000 000 physical damage, but not before removing all buffs from the target to stop anything that might save its life. When upgraded with Aghanim's Scepter, the ability's recharge time is lowered from 75/65/55 seconds to just 6 seconds, meaning he can potentially deal 500 million damage if he uses his ultimate on the entire enemy team in quick succession.

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* In ''VideoGame/DeadSpace2'', one of the [=EarthGov=] weapons you can ultimately arm Isaac with is a high-velocity rifle outfitted with explosive rounds. You're thinking it's some kind of anti-tank rifle, right? It's actually meant for use on ''human targets''. Specifically, it's a "riot suppression" weapon... weapon… in the sense that it "suppresses" the riots by [[ChunkySalsaRule blowing multiple targets into gory chunks chunks]] per shot until the survivors surrender out of fear of being blown into kibble themselves.
* In ''VideoGame/DefenseOfTheAncients'' and the sequel ''[=DotA=] 2'', a hero named Axe has an ultimate ability called Culling Blade. It deals low (150/250/300) magical damage on healthy enemies, but if it lands on a target with health below the ability's stated threshold (300/450/625), it instantly deal 100 000 000 deals 100,000,000 physical damage, but not before removing all buffs from the target to stop anything that might save its life. When upgraded with Aghanim's Scepter, the ability's recharge time is lowered from 75/65/55 seconds to just 6 seconds, meaning he can potentially deal 500 million damage if he uses his ultimate on the entire enemy team in quick succession.



* The BonusBoss of ''VideoGame/DigitalDevilSaga'' has a signature move that deals damage of 4-5 orders of magnitude...[[OneHitKill in a system where everyone's HP is hard-capped at 999]]. If you go into the battle with immunity to any particular element on any of your characters, [[BerserkButton he will open the battle with it and instantly wipe you]].

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* The BonusBoss of ''VideoGame/DigitalDevilSaga'' has a signature move that deals damage of 4-5 orders of magnitude...magnitude… [[OneHitKill in a system where everyone's HP is hard-capped at 999]]. If you go into the battle with immunity to any particular element on any of your characters, [[BerserkButton he will open the battle with it and instantly wipe you]].

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