Follow TV Tropes

Following

History NightmareFuel / FinalFantasyXIV

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While framed as a fairly goofy event during and after the duty, All Saint's Wake 2022 sees the Warrior of Light saving the souls of at least 50 unwitting people from being sacrificed to wraiths by [[MonsterClown Papa Gruff]]. While the man himself isn't terribly capable of harming the Warrior of Light thanks to a few provisions provided beforehand, the sheer number of victims he's almost able to wrack up despite being presented as a gag villain is rather surprising. Worse yet, he, his wife, and child manage to escape, with the implication that they will manage to entrap even more people as the event goes on, though the Adventurer's Guild is at least making pains to pre-empt his attempts at building up more victims.
Is there an issue? Send a MessageReason:
None


** Unlike the Terminus beasts that led to the downfall of Amaurot and the old world, the 'blasphemies' seen in ''Endwalker'' are not merely summoned - after all, there is nobody left with the sort of creation magic required. Every Terminus monster you fight, this time around, WasOnceAMan. Worse still, ''anyone'' can turn so long as they fall into despair, a chain reaction starting as simply as one unlucky schmuck having a bad day - and we do mean ''anyone'', you see children transform on-screen and even ''babies'' aren't safe.

to:

** Unlike the Terminus beasts that led to the downfall of Amaurot and the old world, the 'blasphemies' seen in ''Endwalker'' are not merely summoned - after all, there is nobody left with the sort of creation magic required. Every Terminus monster you fight, this time around, WasOnceAMan. Worse still, ''anyone'' can turn so long as they fall into despair, a chain reaction starting as simply as one unlucky schmuck having a bad day - and we do mean ''anyone'', you see children transform on-screen and even ''babies'' aren't safe. As the tragedy in Radz-at-Han shows, it can snowball '''fast'''.

Added: 354

Changed: 1154

Removed: 532

Is there an issue? Send a MessageReason:
None


** Unlike the Terminus beasts that led to the downfall of Amaurot and the old world, the 'blasphemies' seen in ''Endwalker'' are not merely summoned - after all, there is nobody left with the sort of creation magic required. Every Terminus monster you fight, this time around, WasOnceAMan. Worse still, ''anyone'' can turn so long as they fall into despair, a chain reaction starting as simply as one unlucky schmuck having a bad day - and we do mean ''anyone'', you see children transform on-screen and even ''babies'' aren't safe.



** Blasphemies, as our world calls them, don't just spawn out of nowhere. They spawn from ordinary people overwhelmed by negative emotion such as despair. It happens so quickly, and it can snowball just as fast, with everyone running in fear and possibly turning too. The worst part is that unlike turning into a voidsent or sin eater, the cause is something so ''mundane'' as emotional distress. And it can happen to anyone at any time; even children as young as ''babies''.
** When you kill a blasphemy, what happens to the person that turns? Nothing. Rather, they turn to nothing. They don't get the repose of going to the aetherial sea, they just ''disintegrate'' to nonexistence.

to:

** Blasphemies, as our world calls them, don't just spawn out Unlike the Terminus beasts that led to the downfall of nowhere. They spawn from ordinary people overwhelmed by negative emotion such as despair. It happens so quickly, Amaurot and it can snowball just as fast, the old world, the 'blasphemies' seen in ''Endwalker'' are not merely summoned - after all, there is nobody left with everyone running in fear and possibly turning too. The worst part is that unlike turning the sort of creation magic required. Every Terminus monster you fight, this time around, WasOnceAMan. Worse still, ''anyone'' can turn so long as they fall into despair, a voidsent or sin eater, the cause is something so ''mundane'' chain reaction starting as emotional distress. And it can happen to anyone at any time; even simply as one unlucky schmuck having a bad day - and we do mean ''anyone'', you see children as young as ''babies''.
transform on-screen and even ''babies'' aren't safe.
** The first boss of Vanaspati, the Terminus Snatcher, has an EyelessFace with additional mouths on its shoulders. Its main attack, Mouth Off, attacks using photorealistic mouths that speak, weaponizing UncannyValley to unnerve.
** When you kill a blasphemy, what happens to the person that turns? Nothing. Rather, they turn to nothing. They don't get the repose of going to the aetherial sea, they just ''disintegrate'' to nonexistence. Y'shtola, who can only see through aether, ''can't'' see them because they're empty husks whose aether, in her words, crumbled away like dry mud.



* Ultima Thule is essentially an EldritchLocation at the edge of the universe, where dynamis has dominance over aether. The sky is an uncanny violet starscape, it's hard to see anything beyond the sickly green fog, and everything here just...exists. Not living, just existing as shades of emotion on a dead star. It all just feels unnerving and ''wrong''. The droning music that [[spoiler: [[ProgressiveInstrumentation initially]]]] plays while you're there emphasizes the otherworldly uncanniness.

to:

* Ultima Thule is essentially an EldritchLocation at the edge of the universe, where dynamis has dominance over aether. The sky is an uncanny violet starscape, it's hard to see anything beyond the sickly green fog, and everything here just...exists. Not living, just existing as shades of emotion on a dead star. It all just feels unnerving and ''wrong''. The droning music that [[spoiler: [[ProgressiveInstrumentation initially]]]] (initially)]] plays while you're there emphasizes the otherworldly uncanniness.
Is there an issue? Send a MessageReason:
None



to:

--> '''Meteion:''' True salvation lies in not in dying. It lies in not being born.
Is there an issue? Send a MessageReason:
Considering Fordola has an artificial Echo, I don't think we can rule out her seeing memories formed from dynamis instead of their actual souls moving on


*** The Healer Role Quest alleviates this somewhat by clearly showing a slain blasphemy moving on to an afterlife with others who did not die as blasphemies but adds another bit of nightmare fuel. While there is in fact 'something' left that moves on, however Meteion/the Terminus Effect make it LOOK like the soul is completely destroyed, likely in order to fuel despair in those that can see Aether (like the ancients are shown to) potentially furthering the chain of transformations.

to:

*** The Healer Role Quest alleviates this somewhat by clearly possibly showing a slain blasphemy moving on to an afterlife with others who did not die as blasphemies but adds another bit of nightmare fuel. While there is in fact 'something' left that moves on, however Meteion/the Terminus Effect make it LOOK like the soul is completely destroyed, likely in order to fuel despair in those that can see Aether (like the ancients are shown to) potentially furthering the chain of transformations. Additionally, Meteion captures either their souls or the aether that makes them up, completely preventing their reincarnation.
Is there an issue? Send a MessageReason:
None


** One particularly horrid scene during the attack on Radz-at-Han has a Blasphemy corner a terrified mother and her equally terrified infant daughter. The Blasphemy proceeds to grab the mother by the head, [[NeckSnap snap her neck]], and then throw her corpse ''[[AdultFear which is still holding the baby]]'' into a nearby pool of water. Only the quick intervention of the Warrior of Light and Vrtra saves the child's life. When you examine the mother's body, the narration[[SarcasmMode helpfully]] exposits that her final moments were spent in unimaginable agony, and that the only solace is that it was a quick death.

to:

** One particularly horrid scene during the attack on Radz-at-Han has a Blasphemy corner a terrified mother and her equally terrified infant daughter. The Blasphemy proceeds to grab the mother by the head, [[NeckSnap snap her neck]], and then throw her corpse ''[[AdultFear which is still holding the baby]]'' into a nearby pool of water. Only the quick intervention of the Warrior of Light and Vrtra saves the child's life. When you examine the mother's body, the narration[[SarcasmMode narration [[SarcasmMode helpfully]] exposits that her final moments were spent in unimaginable agony, and that the only solace is that it was a quick death.
Is there an issue? Send a MessageReason:
None


** One particularly horrid scene during the attack on Radz-at-Han has a Blasphemy corner a terrified mother and her equally terrified infant daughter. The Blasphemy proceeds to grab the mother by the head, [[NeckSnap snap her neck]], and then throw her corpse ''[[AdultFear which is still holding the baby]]'' into a nearby pool of water. Only the quick intervention of the Warrior of Light and Vrtra saves the child's life.

to:

** One particularly horrid scene during the attack on Radz-at-Han has a Blasphemy corner a terrified mother and her equally terrified infant daughter. The Blasphemy proceeds to grab the mother by the head, [[NeckSnap snap her neck]], and then throw her corpse ''[[AdultFear which is still holding the baby]]'' into a nearby pool of water. Only the quick intervention of the Warrior of Light and Vrtra saves the child's life. When you examine the mother's body, the narration[[SarcasmMode helpfully]] exposits that her final moments were spent in unimaginable agony, and that the only solace is that it was a quick death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* The Phoinix, second escaped beast encountered within Pandæmonium. A failed earlier attempt at making a Phoenix resulted in this... thing that only superficially has the qualities of one. Three heads, back antlers, two sets of wings, an eye-like formation on its chest; It is a creature of ceaseless wrath that lives in a chamber resembling a ruined and perpetually burning countryside. It represents nothing of the warmth of fire but only its ceaseless destructive power in a red and black flame. It alternates between a birdlike cawing and a utterly demonic scream, and that barely prepares for the fact that its resurrection powers don't work right. It brings the Sun Bird adds back as... black one eyed tentacled heart creatures.
Is there an issue? Send a MessageReason:
None


** One particularly horrid scene during the attack on Radz-at-Han has a Blasphemy corner a terrified mother and her equally terrified infant daughter. The Blasphemy proceeds to grab the mother by the head, [[NeckSnap snap her neck]], and then throw her corpse ''which is still holding the baby'' into a nearby pool of water. Only the quick intervention of the Warrior of Light and Vrtra saves the child's life.

to:

** One particularly horrid scene during the attack on Radz-at-Han has a Blasphemy corner a terrified mother and her equally terrified infant daughter. The Blasphemy proceeds to grab the mother by the head, [[NeckSnap snap her neck]], and then throw her corpse ''which ''[[AdultFear which is still holding the baby'' baby]]'' into a nearby pool of water. Only the quick intervention of the Warrior of Light and Vrtra saves the child's life.
Is there an issue? Send a MessageReason:
None


** One particularly horrid scene during the attack on Radz-at-Han has a Blasphemy corner a terrified mother and her equally terrified infant daughter. The Blasphemy proceeds to grab the mother by the head, [[NeckSnap snap her neck]], and then throw her corpse ''which is still holding the baby'' into the ocean. Only the quick intervention of the Warrior of Light and Vrtra saves the child's life.

to:

** One particularly horrid scene during the attack on Radz-at-Han has a Blasphemy corner a terrified mother and her equally terrified infant daughter. The Blasphemy proceeds to grab the mother by the head, [[NeckSnap snap her neck]], and then throw her corpse ''which is still holding the baby'' into the ocean.a nearby pool of water. Only the quick intervention of the Warrior of Light and Vrtra saves the child's life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One particularly horrid scene during the attack on Radz-at-Han has a Blasphemy corner a terrified mother and her equally terrified infant daughter. The Blasphemy proceeds to grab the mother by the head, [[NeckSnap snap her neck]], and then throw her corpse ''which is still holding the baby'' into the ocean. Only the quick intervention of the Warrior of Light and Vrtra saves the child's life.
Is there an issue? Send a MessageReason:
Direct evidence from Role Quest

Added DiffLines:

*** The Healer Role Quest alleviates this somewhat by clearly showing a slain blasphemy moving on to an afterlife with others who did not die as blasphemies but adds another bit of nightmare fuel. While there is in fact 'something' left that moves on, however Meteion/the Terminus Effect make it LOOK like the soul is completely destroyed, likely in order to fuel despair in those that can see Aether (like the ancients are shown to) potentially furthering the chain of transformations.
Is there an issue? Send a MessageReason:
None


* Ultima Thule is essentially an EldritchLocation at the edge of the universe, where dynamis has dominance over aether. The sky is an uncanny violet starscape, it's hard to see anything beyond the sickly green fog, and everything here just...exists. Not living, just existing as shades of emotion on a dead star. It all just feels unnerving and ''wrong''. The droning music that [[spoiler:initially]] plays while you're there emphasizes the otherworldly uncanniness.

to:

* Ultima Thule is essentially an EldritchLocation at the edge of the universe, where dynamis has dominance over aether. The sky is an uncanny violet starscape, it's hard to see anything beyond the sickly green fog, and everything here just...exists. Not living, just existing as shades of emotion on a dead star. It all just feels unnerving and ''wrong''. The droning music that [[spoiler:initially]] [[spoiler: [[ProgressiveInstrumentation initially]]]] plays while you're there emphasizes the otherworldly uncanniness.
Is there an issue? Send a MessageReason:
None


* Ultima Thule is essentially an EldritchLocation at the edge of the universe, where dynamis has dominance over aether. The sky is an uncanny violet starscape, it's hard to see anything beyond the sickly green fog, and everything here just...exists. Not living, just existing as shades of emotion on a dead star. It all just feels unnerving and ''wrong''. The droning music that plays while you're there emphasizes the otherworldly uncanniness.

to:

* Ultima Thule is essentially an EldritchLocation at the edge of the universe, where dynamis has dominance over aether. The sky is an uncanny violet starscape, it's hard to see anything beyond the sickly green fog, and everything here just...exists. Not living, just existing as shades of emotion on a dead star. It all just feels unnerving and ''wrong''. The droning music that [[spoiler:initially]] plays while you're there emphasizes the otherworldly uncanniness.
Is there an issue? Send a MessageReason:
None


** This whole scenario puts TheStinger of ''Shadowbringers'' in a new light. Not too long ago, Zenos was in the exact same situation the Warrior of Light is in, and yet even in the body of a lowly soldier, he was ''still'' able to defeat Elidibus and force him to flee for his life. It really shows just how monstrously powerful Zenos has become since ''Stormblood''.

to:

** This whole scenario puts TheStinger of ''Shadowbringers'' in a new light. Not too long ago, Zenos was in the exact same situation the Warrior of Light is in, and yet even in the body of a lowly soldier, he was ''still'' able to defeat Elidibus and force him to flee for his life. It While Zenos did have the benefit of possessing an Eorzean and thus could manipulate aether, giving him a bit more of an advantage than the Warrior of Light, it really shows just how monstrously powerful Zenos has become since ''Stormblood''.
Is there an issue? Send a MessageReason:
None


** Moreover, the three Ends aren't random or arbitrary. An affliction that warps the bodies and minds of those affected, caused by overextending forces trying to secure their world and prosperity? An endless war constantly trying to introduce newer and more powerful superweapons, to create a global coalition? A world of robed, masked figures, who were seeking to achieve a perfect world? It's the First's Flood of Light, the Source (particularly the war with Garlemald), and the World Unsundered, respectively. It can't be random that she chose the last vision to show as being one that mirrored the world she left... and perhaps [[GoneHorriblyRight what could have happened had they succeeded]].

to:

** Moreover, the three Ends aren't random or arbitrary. An affliction that warps the bodies and minds of those affected, caused by overextending forces trying to secure their world and prosperity? An endless war constantly trying to introduce newer and more powerful superweapons, to create a global coalition? A world of robed, masked figures, who were seeking to achieve a perfect world? It's the First's Flood of Light, the Source (particularly the war with Garlemald), and the World Unsundered, respectively. It can't be random that she chose the last vision to show as being one that mirrored the world she left... and perhaps show [[GoneHorriblyRight what could have happened had they the Ascians succeeded]].
Is there an issue? Send a MessageReason:
None


** Moreover, the three Ends aren't random or arbitrary. An affliction that warps the bodies and minds of those affected, caused by overextending forces trying to secure their world and prosperity? An endless war constantly trying to introduce newer and more powerful superweapons, to create a global coalition? A world of robed, masked figures, who were seeking to achieve a perfect world? It's the First's Flood of Light, the Source (particularly the war with Garlemald), and the World Unsundered, respectively. It can't be random that she chose her last End to show as being one that mirrored the world she left... and perhaps [[GoneHorriblyRight what could have happened had they succeeded]].

to:

** Moreover, the three Ends aren't random or arbitrary. An affliction that warps the bodies and minds of those affected, caused by overextending forces trying to secure their world and prosperity? An endless war constantly trying to introduce newer and more powerful superweapons, to create a global coalition? A world of robed, masked figures, who were seeking to achieve a perfect world? It's the First's Flood of Light, the Source (particularly the war with Garlemald), and the World Unsundered, respectively. It can't be random that she chose her the last End vision to show as being one that mirrored the world she left... and perhaps [[GoneHorriblyRight what could have happened had they succeeded]].
Is there an issue? Send a MessageReason:
None


** Moreover, the three Ends aren't random or arbitrary. An affliction that warps the bodies and minds of those affected, caused by overextending forces trying to secure their world and prosperity? An endless war constantly trying to introduce newer and more powerful superweapons, to create a global coalition? A world of robed, masked figures, who were seeking to achieve a perfect world? It's the First's Flood of Light, the Source (particularly the war with Garlemald), and the World Unsundered, respectively. It can't be random that she chose her last End to show as being one that mirrored the world she left

to:

** Moreover, the three Ends aren't random or arbitrary. An affliction that warps the bodies and minds of those affected, caused by overextending forces trying to secure their world and prosperity? An endless war constantly trying to introduce newer and more powerful superweapons, to create a global coalition? A world of robed, masked figures, who were seeking to achieve a perfect world? It's the First's Flood of Light, the Source (particularly the war with Garlemald), and the World Unsundered, respectively. It can't be random that she chose her last End to show as being one that mirrored the world she leftleft... and perhaps [[GoneHorriblyRight what could have happened had they succeeded]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Moreover, the three Ends aren't random or arbitrary. An affliction that warps the bodies and minds of those affected, caused by overextending forces trying to secure their world and prosperity? An endless war constantly trying to introduce newer and more powerful superweapons, to create a global coalition? A world of robed, masked figures, who were seeking to achieve a perfect world? It's the First's Flood of Light, the Source (particularly the war with Garlemald), and the World Unsundered, respectively. It can't be random that she chose her last End to show as being one that mirrored the world she left
Is there an issue? Send a MessageReason:
None


** Fandaniel played all sides against the middle, removing key figures that were preventing war and leaving the rest paranoid enough to go all-out in the city itself. Urban combat with magitek and further prodding by Fandaniel then reduced the Garleans' "shining city" to the ruined husk we see.

to:

** Fandaniel played all sides against the middle, removing key figures that were preventing war and leaving the rest paranoid enough to go all-out in the city itself. Urban combat with magitek and further prodding by Fandaniel then reduced the Garleans' "shining city" to the ruined husk we see.see, with whatever buildings that weren't leveled stripped clean to build the Tower of Babil.
Is there an issue? Send a MessageReason:
None


** What occurs in Ultima Thule is even worse than the realm itself. The only way to proceed in multiple sections is for someone to confront beings with ultimate despair, die and then have their own positive dynamis affect their surroundings. Thancred is the first to go, after confronting Meteion in the ''Ragnarok'', his demise leading to the aether that lets the Warrior of Light and the Scions proceed without quite literally choking out. The first island features no Aether Currents or means to fly, thus leading to Estinien's demise as he confronts a dragon unable to accept the potential of dragons and man being able to live as one. Y'shtola and Urianger confront the Ea, beings who abandoned their bodies in pursuit of science and [IgnoranceIsBliss concluding that knowledge itself is a poison], which Y'shtola obviously objects to. G'raha Tia declares to Stigma 1, leading intelligence for a warlike and imperialistic civilization of people turned machines, that living is itself a positive purpose. Alphinaud and Alisiae face their demise and seemingly help expose some of the last pieces of positivity in Meteion, by declaring fear is nothing to be worried about and how allies and friends are more than capable of helping them bear the burden. For the first time in the Warrior of Light's career, they aren't just alone as the vanguard... they are absolutely alone with naught but their memories and Meteion.

to:

** What occurs in Ultima Thule is even worse than the realm itself. The only way to proceed in multiple sections is for someone to confront beings with ultimate despair, die and then have their own positive dynamis affect their surroundings. Thancred is the first to go, after confronting Meteion in the ''Ragnarok'', his demise leading to the aether that lets the Warrior of Light and the Scions proceed without quite literally choking out. The first island features no Aether Currents or means to fly, thus leading to Estinien's demise as he confronts a dragon unable to accept the potential of dragons and man being able to live as one. Y'shtola and Urianger confront the Ea, beings who abandoned their bodies in pursuit of science and [IgnoranceIsBliss [[IgnoranceIsBliss concluding that knowledge itself is a poison], poison]], which Y'shtola obviously objects to. G'raha Tia declares to Stigma 1, leading intelligence for a warlike and imperialistic civilization of people turned machines, that living is itself a positive purpose. Alphinaud and Alisiae face their demise and seemingly help expose some of the last pieces of positivity in Meteion, by declaring fear is nothing to be worried about and how allies and friends are more than capable of helping them bear the burden. For the first time in the Warrior of Light's career, they aren't just alone as the vanguard... they are absolutely alone with naught but their memories and Meteion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** What occurs in Ultima Thule is even worse than the realm itself. The only way to proceed in multiple sections is for someone to confront beings with ultimate despair, die and then have their own positive dynamis affect their surroundings. Thancred is the first to go, after confronting Meteion in the ''Ragnarok'', his demise leading to the aether that lets the Warrior of Light and the Scions proceed without quite literally choking out. The first island features no Aether Currents or means to fly, thus leading to Estinien's demise as he confronts a dragon unable to accept the potential of dragons and man being able to live as one. Y'shtola and Urianger confront the Ea, beings who abandoned their bodies in pursuit of science and [IgnoranceIsBliss concluding that knowledge itself is a poison], which Y'shtola obviously objects to. G'raha Tia declares to Stigma 1, leading intelligence for a warlike and imperialistic civilization of people turned machines, that living is itself a positive purpose. Alphinaud and Alisiae face their demise and seemingly help expose some of the last pieces of positivity in Meteion, by declaring fear is nothing to be worried about and how allies and friends are more than capable of helping them bear the burden. For the first time in the Warrior of Light's career, they aren't just alone as the vanguard... they are absolutely alone with naught but their memories and Meteion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Meteion's slow spiral to despair has some chilling imagery to go along with it. In your time on Elpis, she gets transmissions from her sisters that causes her to have a mental breakdown that affects ''you, too''. Your vision is shadowing in, and when it zooms in on Meteion's face, [[https://i.imgur.com/nzKhzyg.png her eyes black out]] and she starts crying black primordial tears, and then the imagery suddenly cuts out, with no one else knowing what you just experienced. You would be forgiven to assume you were undergoing SanitySlippage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Meteion's attack on the ''Ragnarok'' is chilling all on its own as without any exertion on her the ship systems die, mentally assaults everyone, and leaves them unable to breathe. But even as all that is happening there are split-second, full screen close-up cuts of Meteion herself as if she's not just attacking the Scions, but trying to go after [[TheFourthWallWillNotProtectYou the player as well.]]
Is there an issue? Send a MessageReason:
None


* [[VideoGame/FinalFantasyX Anima]] is here, and it's just as nightmare-inducing as it was in its home game. It represents the desire of the Garlean people to be saved from the fall of their Empire, forms the core of the Toer of Babil, and to create it, ''Varis's corpse'' was used. (It's heavily implied in the Tower of Zot that he was ''dismembered'' so that his body parts could be used to create each of the towers.) All of the suffering caused by the Telophoroi... it all stems from Anima, the Eikon of Eikons.

to:

* [[VideoGame/FinalFantasyX Anima]] is here, and it's just as nightmare-inducing as it was in its home game. It represents the desire of the Garlean people to be saved from the fall of their Empire, forms the core of the Toer Tower of Babil, and to create it, ''Varis's corpse'' was used. (It's heavily implied in the Tower of Zot that he was ''dismembered'' so that his body parts could be used to create each of the towers.) All of the suffering caused by the Telophoroi... it all stems from Anima, the Eikon of Eikons.
Is there an issue? Send a MessageReason:
None


* Ultima Thule is essentially an EldritchLocation at the edge of the universe, where dynamis has dominance of aether. The sky is an uncanny violet starscape, it's hard to see anything beyond the sickly green fog, and everything here just...exists. Not living, just existing as shades of emotion on a dead star. It all just feels unnerving and ''wrong''.

to:

* Ultima Thule is essentially an EldritchLocation at the edge of the universe, where dynamis has dominance of over aether. The sky is an uncanny violet starscape, it's hard to see anything beyond the sickly green fog, and everything here just...exists. Not living, just existing as shades of emotion on a dead star. It all just feels unnerving and ''wrong''. The droning music that plays while you're there emphasizes the otherworldly uncanniness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Ultima Thule is essentially an EldritchLocation at the edge of the universe, where dynamis has dominance of aether. The sky is an uncanny violet starscape, it's hard to see anything beyond the sickly green fog, and everything here just...exists. Not living, just existing as shades of emotion on a dead star. It all just feels unnerving and ''wrong''.
Is there an issue? Send a MessageReason:
Misread of Hydaelyn's character. Hydaelyn's plan to use suffering and division to allow humans to attain dynamis ultimately succeeded.


* Imagine you sacrifice yourself to help create something to stop the seemingly ravenous hunger of Zodiark. You want to spare lives from suffering and give a chance for new life to flourish. What happens instead is that the thing you sacrificed yourself to summon, with the core/heart/brain of it being someone you ''trusted'' decides to trap everyone in a cycle of suffering to make them stronger. And this sort of suffering is also what helped drive the source of the Sound mad in the first place.
Is there an issue? Send a MessageReason:
None


** Blasphemies, as our world calls them, don't just spawn out of nowhere. They spawn from ordinary people overwhelmed by negative emotion such as despair. It happens so quickly, and it can snowball just as fast, with everyone running in fear and possibly turning too.

to:

** Blasphemies, as our world calls them, don't just spawn out of nowhere. They spawn from ordinary people overwhelmed by negative emotion such as despair. It happens so quickly, and it can snowball just as fast, with everyone running in fear and possibly turning too. The worst part is that unlike turning into a voidsent or sin eater, the cause is something so ''mundane'' as emotional distress. And it can happen to anyone at any time; even children as young as ''babies''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The moment you slay Zodiark, you get hit with a shocking revelation: Fandaniel ''wanted you to kill Zodiark''. By doing so, you effectively upset the natural order of the world, bringing on the Final Days anyway. You've seen them in Emet-Selch's recreation of Amaurot's Final Days, but here they are in person.
** Blasphemies, as our world calls them, don't just spawn out of nowhere. They spawn from ordinary people overwhelmed by negative emotion such as despair. It happens so quickly, and it can snowball just as fast, with everyone running in fear and possibly turning too.
** When you kill a blasphemy, what happens to the person that turns? Nothing. Rather, they turn to nothing. They don't get the repose of going to the aetherial sea, they just ''disintegrate'' to nonexistence.

Top