Follow TV Tropes

Following

History Main / YouHaveResearchedBreathing

Go To

OR

Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* The ''Webcomic/VGCats'' parody of ''Franchise/{{Pokemon}}'' [[http://www.vgcats.com/comics/?strip_id=240 used as the page image]] is not that far from the truth. Some Pokémon don't learn an attack move until double-digit levels (for the uninitiated, sample low-level attacks include "Tackle" and "Peck"), Poochyena's species' is "Bite" but it doesn't learn how to bite until ''level thirteen'', and even more mind-boggling, Pidgey - a pigeon - ''never'' learns to Peck, and neither do several other evolutionary lines of bird Pokémon.

to:

* The ''Webcomic/VGCats'' parody of ''Franchise/{{Pokemon}}'' [[http://www.vgcats.com/comics/?strip_id=240 used as the page image]] is not that far from the truth. Some Pokémon don't learn an attack move until double-digit levels (for the uninitiated, sample low-level attacks include "Tackle" and "Peck"), Poochyena's species' is "Bite" but it doesn't learn how to bite until ''level thirteen'', and even more mind-boggling, Pidgey - a pigeon - ''never'' learns to Peck, and neither do several other evolutionary lines of bird Pokémon. Later generations at least added the ability to infinitely relearn natural moves mitigating somewhat, but that only brings the Move Relearner into question.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/RuneQuest'' has the Dragonewt ability of Don Armor as a subset of their Dragon Magic. This lets the Dragonewt put on armor and its restricted to Tailed Priests and Full Priests. Justified as putting on armor for a Dragonewt is partly a spiritual ritual, especially since the armor used is a special one made of dragonbone.
Is there an issue? Send a MessageReason:
None


* Naegi in ''VisualNovel/DanganronpaTriggerHappyHavoc'''s original [[UsefulNotes/PlayStationPortable PSP]] release [[RelationshipValues needed to spend time with]] resident GenkiGirl Asahina before he could [[RunDontWalk gain access to the run button]]. Since this mechanic [[{{Padding}} slowed investigations to a crawl]], it became a default ability in the UpdatedRerelease on the [[UsefulNotes/PlayStationVita Vita]].

to:

* Naegi in ''VisualNovel/DanganronpaTriggerHappyHavoc'''s original [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]] release [[RelationshipValues needed to spend time with]] resident GenkiGirl Asahina before he could [[RunDontWalk gain access to the run button]]. Since this mechanic [[{{Padding}} slowed investigations to a crawl]], it became a default ability in the UpdatedRerelease on the [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita Vita]].
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SystemShock2'', every weapon but the Wrench has skill requirements that must be met, or you can't use them at all. Notoriously this means that if you choose the OSA class (psychic black ops super spy) you can’t use the ‘’starting pistol'' without installing cyberpunk brain chips. A Marine or Sailor can at least use the pistol, but need to spend a whole ''year'' in advanced weapons training to use a shotgun as well. An assault rifle requires a skill level of 6, and thus it is impossible for even a guy who spent 3 years in the Marines to start with the ability to shoot one. The crystal shard is an even more blatant example - it’s literally just a stick you beat people with, but you need high research skill AND a rank of exotic weapons in order to use it.

to:

* In ''VideoGame/SystemShock2'', every weapon but the Wrench has skill requirements that must be met, or you can't use them at all. Notoriously this means that if you choose the OSA class (psychic black ops super spy) you can’t use the ‘’starting ''starting pistol'' without installing cyberpunk brain chips. A Marine or Sailor can at least use the pistol, but need to spend a whole ''year'' in advanced weapons training to use a shotgun as well. An assault rifle requires a skill level of 6, and thus it is impossible for even a guy who spent 3 years in the Marines to start with the ability to shoot one. The crystal shard is an even more blatant example - it’s literally just a stick you beat people with, but you need high research skill AND a rank of exotic weapons in order to use it.

Added: 779

Removed: 658

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SystemShock2'', every weapon but the Wrench has skill requirements that must be met, or you can't use them at all. Your character goes through basic military training if he joins the Navy or Marines, which only makes you capable of using a pistol. A Marine spending a whole ''year'' in weapons training will let him use a shotgun as well. An assault rifle requires a skill level of 6, and thus it is impossible for even a guy who spent 3 years in the Marines to start with the ability to use. The crystal shard is an even more blatant example. You need high research skill AND a rank of exotic weapons in order to use it as a glorified club.


Added DiffLines:

* In ''VideoGame/SystemShock2'', every weapon but the Wrench has skill requirements that must be met, or you can't use them at all. Notoriously this means that if you choose the OSA class (psychic black ops super spy) you can’t use the ‘’starting pistol'' without installing cyberpunk brain chips. A Marine or Sailor can at least use the pistol, but need to spend a whole ''year'' in advanced weapons training to use a shotgun as well. An assault rifle requires a skill level of 6, and thus it is impossible for even a guy who spent 3 years in the Marines to start with the ability to shoot one. The crystal shard is an even more blatant example - it’s literally just a stick you beat people with, but you need high research skill AND a rank of exotic weapons in order to use it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/OccidentalHeroes:'' Initially, the characters in your party cannot skip a turn -- they must either move or attack every combat turn. This is cumbersome, because it often forces you to move them out of an optimal position, or into the way of another character you're trying to get into positon. Each character has a personal quest they can complete that upgrades them with the ability to skip turns. It's framed as them becoming a calmer, more professional fighter, but doesn't make much sense in real-world terms.
Is there an issue? Send a MessageReason:
None


** Some fans give this whole concept the justification that the Pokémon are able to perform the actions behind the moves at all times, but aren't proficient in utilizing them for combat unless they learn the corresponding move (which merely represents this proficiency). This is supported by some of the moves' description giving them a specific flair, e.g. Growl is not just any growl, but specifically a growl that ''intimidates''. So it's quite likely that Growlithe can produce a growl, it's just not all that impressive.

to:

** Some fans give this whole concept the justification that the Pokémon are able to perform the actions behind the moves at all times, but aren't proficient in utilizing them for combat unless they learn the corresponding move (which merely represents this proficiency). This is supported by some of the moves' description giving them a specific flair, e.g. Growl is not just any growl, but specifically a growl that ''intimidates''.''intimidates'' (or a "cry" that disinclines something to an extent from attacking, as per the Japanese term). So it's quite likely that Growlithe can produce a growl, it's just not all that impressive.
Is there an issue? Send a MessageReason:
None


** Growlithe never learns the move Growl, even though, like the above case, '''it's in its name'''. But it does learn Roar. So, it can make a loud noise with its mouth, but not a quieter one.

to:

** Growlithe never learns the move Growl, even though, like the above case, '''it's in its name'''. But it does learn Roar. So, it can make a loud noise with its mouth, but not a quieter one. (In fairness, the move is known in Japan as "Cry", or "Naku", which translates more specifically into "animal sound"; here, it refers to whatever sound a given Pokemon makes upon entering battle.)
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* In ''VideoGame/ChicoryAColorfulTale'', it doesn't take until beating the third boss that you unlock the ability to jump across small gaps.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''TabletopGame/RollForShoes'', this is the main way of getting additional stats outside of your basic 'do anything' roll. Do anything is a [=1d6=] roll, and if the player gets all sixes in a specific action, it creates a new stat specific to that action, with an additional [=1d6=] added in the stat that branches off from the previous stat.

Added: 249

Changed: 785

Is there an issue? Send a MessageReason:
None


** In the ''Enemy Within'' expansion pack, one of the "superhuman" gene mods you can install into your soldiers is ''depth perception''.
** ''VideoGame/XCOM2'': You need to complete a lengthy research project if you want to make use of all those GunAccessories you keep looting from dead enemies. While this may make some sense with ADVENT's literally alien magnetic and plasma weapons, your ballistic starting weapons sport several very obvious Picatinny-style hardpoints for GunAccessories, something anyone who has ever handled a gun in their life should know how to utilize, but XCOM bootcamp training apparently doesn't include lessons in how to shove a bigger magazine into an assault rifle.
** ''VideoGame/XCOMChimeraSquad'': Terminal and Patchwork both need to spend 3 days training to learn how to carry an extra utility item. Also, Torque's final tier ability is simply biting enemies with her fangs, and Axiom's is a simple smash attack.

to:

* ''VideoGame/XCOM2'':
** In the ''Enemy Within'' expansion pack, one of the "superhuman" gene mods you can install into your soldiers is ''depth perception''.
** ''VideoGame/XCOM2'':
You need to complete a lengthy research project if you want to make use of all those GunAccessories you keep looting from dead enemies. While this may make some sense with ADVENT's literally alien magnetic and plasma weapons, your ballistic starting weapons sport several very obvious Picatinny-style hardpoints for GunAccessories, add-ons, something anyone who has ever handled a gun in their life should know how to utilize, but XCOM bootcamp training apparently doesn't include lessons in how to shove a bigger magazine into an assault rifle.
** In the ''War of the Chosen'' expansion, Skirmishers start out knowing how to [[YouWillNotEvadeMe snag someone with their grappling line]] and pull an enemy into [[BladeBelowTheShoulder ripjack]] range, and soon learn how to reverse the process and send ''themselves'' at the enemy to attack them in melee. But only when they reach the rank of major do Skirmishers have the option to learn the complicated manuever of just running up to someone and making a melee attack with their ripjack, which has a 5-turn cooldown.
*
''VideoGame/XCOMChimeraSquad'': Terminal and Patchwork both need to spend 3 days training to learn how to carry an extra utility item. Also, Torque's final tier ability is simply biting enemies with her fangs, and Axiom's is a simple smash attack.
Is there an issue? Send a MessageReason:
None


* ''[[https://steamcommunity.com/workshop/filedetails/?id=820260968 The Road to 56]]'' and ''[[https://steamcommunity.com/workshop/filedetails/?id=702800402 Expanded Technology + Industry + Equipment]]'' [[GameMod mods]] for ''VideoGame/HeartsOfIron IV''[[note]]the former is an overhaul of the base game including a custom tech tree, and the latter is a stand-alone version of ''The Road to 56'' tech tree[[/note]] require to manually research the first level of the Winter Clothing tech at the start date, despite said tech's flavour text describe it as simple wool clothes. Seems like, in the Thirties, nobody thought yet about outfitting with wool uniforms troops deployed in cold places. Even cold countries (Canada, USA, USSR, Norway, Finland, Denmark, Nepal...) must manually research this tech at the game's start. There's also a Desert & Jungle Clothing tech (cotton clothes for hot areas), which is somehow not available at start by countries living in those climates.
** There are also nations which don't start off with Artillery, a type of weapon which has been in use since the 1400's, with breech loading rifled guns since the 1840s, finally to what was considered the first 'modern' artillery piece, the French 75 built in 1897.

to:

* In VideoGame/HeartsOfIron, many nations start out having technology such as the lowest level of artillery, trains, and trucks having to be researched before they can be produced, despite the latest of those three having been around since the 1800s'.
**
''[[https://steamcommunity.com/workshop/filedetails/?id=820260968 The Road to 56]]'' and ''[[https://steamcommunity.com/workshop/filedetails/?id=702800402 Expanded Technology + Industry + Equipment]]'' [[GameMod mods]] for ''VideoGame/HeartsOfIron IV''[[note]]the former is an overhaul of the base game including a custom tech tree, and the latter is a stand-alone version of ''The Road to 56'' tech tree[[/note]] require to manually research the first level of the Winter Clothing tech at the start date, despite said tech's flavour text describe it as simple wool clothes. Seems like, in the Thirties, nobody thought yet about outfitting with wool uniforms troops deployed in cold places. Even cold countries (Canada, USA, USSR, Norway, Finland, Denmark, Nepal...) must manually research this tech at the game's start. There's also a Desert & Jungle Clothing tech (cotton clothes for hot areas), which is somehow not available at start by countries living in those climates.
** There are also nations which don't start off with Artillery, a type of weapon which has been in use since the 1400's, with breech loading rifled guns since the 1840s, finally to what was considered the first 'modern' artillery piece, the French 75 built in 1897.
climates.
Is there an issue? Send a MessageReason:
None


** And in most games the player character is apparently incapable of running without special shoes. Maybe they are wearing sandals. Or are extremely LiteralMinded and assume that the existence of "running shoes" means that one is not allowed to run in any other kind of shoes.

to:

** And in most games the player character is apparently incapable of running without special shoes. Maybe they are wearing sandals. Or are extremely LiteralMinded and assume that the existence of "running shoes" means that one is not allowed to run in any other kind of shoes. Gets even worse starting with [[VideoGame/PokemonSunAndMoon Generation VII]], where the Running Shoes are replaced with the ability to run, but the player doesn't know ''how'' to run until they're taught it first.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It becomes even sillier when two of those skills Batman has to learn are "Throw two batarangs at once" and "Throw ''three'' batarangs at once".
Is there an issue? Send a MessageReason:
Actual history being complicated.


** Cities can be built right away but Agriculture must be researched, despite the fact that in the real world, agriculture is what led to the development of permanent settlements. In Civ V, every civilization starts with Agriculture already researched.

to:

** Cities can be built right away but Agriculture must be researched, despite the fact that in the real world, agriculture is what led to could precede the development of large permanent settlements. In Civ V, every civilization starts with Agriculture already researched.

Added: 334

Changed: 57

Is there an issue? Send a MessageReason:
None


* For whatever reason your character in ''Videogame/{{Borderlands 3}}'' cannot carry more than two weapons at the start of the game until they hit arbitrary moments when they realize they can hold another gun. There's not even a valid reason as to why, just suddenly you can do it as if they forgot how their holsters worked until that exact moment.

to:

* For whatever reason your character in ''Videogame/{{Borderlands 3}}'' ''VideoGame/{{Borderlands}}'' cannot carry more than two weapons at the start of the game until they hit arbitrary moments when they realize they can hold another gun. There's not even a valid reason as to why, just suddenly you can do it as if they forgot how their holsters worked until that exact moment.



* When learning Jamie's [[DrunkenBoxing style]] in ''VideoGame/StreetFighter6'''s World Tour, he doesn't teach you his move The Devil Within until you've earned a few levels with him. The Devil Within is the move that lets you take a swig of Jamie's "[[FrothyMugsOfWater ki-enhancing drink]]" without having to use another move first.



** While those who remember their ancient history will recall 2nd edition ''D&D'' where the separation of rules governing various class abilities lead to some significant logical flaws (not to mention the lack of flexibility and additional complexity). For example climbing was a thief skill. Therefore the implication was that the only way your character could have any chance at all of climbing anything harder than a ladder was to be a thief. Of course being a tabletop game your DM could work around that, but still. In 3rd edition they fixed this with the introduction of a universal skill system that all classes have access to...which unfortunately meant the thief (or rather [[AdaptationalNameChange rogue]]) no longer had his unique out of combat abilities to make up for his mediocre combat power.

to:

** While those who remember their ancient history will recall 2nd edition ''D&D'' where the separation of rules governing various class abilities lead to some significant logical flaws (not to mention the lack of flexibility and additional complexity). For example example, climbing was a thief skill. Therefore the implication was that the only way your character could have any chance at all of climbing anything harder than a ladder was to be a thief. Of course being a tabletop game your DM could work around that, but still. In They fixed this in 3rd edition they fixed this with the introduction of a universal skill system that all classes have access to...to, which unfortunately meant the thief (or rather [[AdaptationalNameChange rogue]]) no longer had his unique out of combat abilities to make up for his mediocre combat power.



** It also has skills for Sitting, Spitting and ''Tasting''.

to:

** It also has skills for Sitting, Spitting Spitting, and ''Tasting''.
Is there an issue? Send a MessageReason:
None


** You need to craft a hammer in order to pick up items you've placed in the overworld.

to:

** You need to craft a hammer in order to pick up items you've placed in the overworld.overworld and a trashcan to delete unwanted items.

Added: 375

Changed: 277

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{APICO}}'''s beekeeping manual starts off with just one open chapter and it covers the basics of how to navigate the game world and how to use a few of your tools. The more you do, other chapters are unlocked and only having them unlocked allows you to perform the tasks they talk about.

to:

* ''VideoGame/{{APICO}}'''s ''VideoGame/{{APICO}}''':
** The game's
beekeeping manual starts off with just one open chapter and it covers the basics of how to navigate the game world and how to use a few of your tools. The more you do, other chapters are unlocked and only having them unlocked allows you to perform the tasks they talk about.about.
** You need to craft a hammer in order to pick up items you've placed in the overworld.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{APICO}}'''s beekeeping manual starts off with just one open chapter and it covers the basics of how to navigate the game world and how to use a few of your tools. The more you do, other chapters are unlocked and only having them unlocked allows you to perform the tasks they talk about.
Is there an issue? Send a MessageReason:
whoops, was misplaced in the Sandbox Games folder

Added DiffLines:

* ''VideoGame/{{APICO}}'''s beekeeping manual starts off with just one open chapter and it covers the basics of how to navigate the game world and how to use a few of your tools. The more you do, other chapters are unlocked and only having them unlocked allows you to perform the tasks they talk about.

Added: 516

Changed: 2833

Is there an issue? Send a MessageReason:
None


* The Zerg of ''VideoGame/StarCraft'' have to learn how to burrow. The only unit that doesn't have to learn it is the Lurker, probably because if they can't burrow, they can't attack; on the other hand, they are also the only unit that can burrow but takes a substantial amount of time to do so (there is some variation in the others, according to unit size, but nothing so marked).
** Zerg Queens have an upgrade called "Gamete Meiosis" - if taken at face value, that means they have to research the ability to produce reproductive sex cells. [[note]] The ability upgrades queens' energy and spellcasting ability.[[/note]] Although, since the Zerg reproduce asexually through parthenogenesis (which one of their ''[[LivingStructureMonster buildings]]'' does), this is actually quite the mutation.
** Protoss High Templars in the first game have no weapon and start out with no psionic abilities, rendering them incapable of doing ''anything'' until their abilities are researched. The only thing these expensive units ''can'' do until you sink some minerals into training them is... [[FusionDance sacrifice themselves]] to create an Archon that does have an attack. Keep in mind they are not trained on the field but gated in from their home planet like that.
** A strange case happens with Swarm Hosts. In ''VideoGame/StarCraftIIHeartOfTheSwarm'''s campaign, they need a special mutation to burrow whenever they attempt to root. Contrast it with literally every other grounded Zerg unit being able to burrow without requiring a specific mutation, and Swarm Hosts themselves being able to burrow without upgrades in multiplayer.
* In ''VideoGame/StarCraftII'', Raynor's Raiders, a 5-year old rebel group shown in the first game with full and competent arsenals of all Terran units, starts out able to build only marines and medics with no available upgrades. By the end of the game, you are able to build every unit from both the first and second games (minus Valkyries, but also several units that were scrapped for multiplayer) plus you have many upgrades that would be game breakers in multiplayer, all in an in-game timespan of a few weeks.

to:

* ''Franchise/StarCraft'':
**
The Zerg of ''VideoGame/StarCraft'' have to learn how to burrow. The only unit that doesn't have to learn it is the Lurker, probably because if they can't burrow, they can't attack; on the other hand, they are also the only unit that can burrow but takes a substantial amount of time to do so (there is some variation in the others, according to unit size, but nothing so marked).
** *** Zerg Queens have an upgrade called "Gamete Meiosis" - -- if taken at face value, that means they have to research the ability to produce reproductive sex cells. [[note]] The cells.[[note]]The ability upgrades queens' energy and spellcasting ability.[[/note]] Although, However, since the Zerg reproduce asexually through parthenogenesis (which one of their ''[[LivingStructureMonster buildings]]'' does), this is actually quite the mutation.
** *** Protoss High Templars in [[VideoGame/StarCraftI the first game game]] have no weapon and start out with no psionic abilities, rendering them incapable of doing ''anything'' until their abilities are researched. The only thing these expensive units ''can'' do until you sink some minerals into training them is... [[FusionDance sacrifice themselves]] to create an Archon that does have an attack. Keep in mind they are not trained on the field but gated in from their home planet like that.
** *** A strange case happens with Swarm Hosts. In ''VideoGame/StarCraftIIHeartOfTheSwarm'''s campaign, they need a special mutation to burrow whenever they attempt to root. Contrast it with literally every other grounded Zerg unit being able to burrow without requiring a specific mutation, and Swarm Hosts themselves being able to burrow without upgrades in multiplayer.
* ** In ''VideoGame/StarCraftII'', Raynor's Raiders, a 5-year old 5-year-old rebel group shown in the first game with full and competent arsenals of all Terran units, starts out able to build only marines and medics with no available upgrades. By the end of the game, you are able to build every unit from both the first and second games (minus Valkyries, but also several units that were scrapped for multiplayer) plus you have many upgrades that would be game breakers in multiplayer, all in an in-game timespan of a few weeks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/PAYDAY3'', it takes maxing out the Grifter skill tree and equipping the Slippery skill in order to be able to break out of handcuffs unaided - something you could do from the start back in ''VideoGame/PAYDAY2''.

Added: 302

Changed: 58

Is there an issue? Send a MessageReason:
crosswicking


* ''VideoGame/{{APICO}}'''s beekeeping manual starts off with just one open chapter and it covers the basics of how to navigate the game world and how to use a few of your tools. The more you do, other chapters are unlocked and only having them unlocked allows you to perform the tasks they talk about.



* In ''VideoGame/NoUmbrellasAllowed'', Darcy's manual should give you everything you need to know about item appraisal from the start, but once you receive it, you start out with just guides on how to check an item's damage and material with your starting tools. As you get more tools during the story, you unlock more pages in the manual.

to:

* In ''VideoGame/NoUmbrellasAllowed'', Darcy's manual should give you everything you need to know about item appraisal from the start, but once you receive it, you start out begin with just guides on how to check an item's damage and material with your starting tools. As you get more tools of them and encounter new customers and items during the story, you unlock more pages in the manual.

Added: 339

Changed: 3

Is there an issue? Send a MessageReason:
I know it doesn't have a page yet, but still


* In ''VideoGame/GameDevTycoon'' it takes eight and a half years of in-game time to pass before you can research sequels, despite the fact that after eight and a half years of making games most companies have several sequels out. This can lead to some silliness, as there's nothing stopping you from making games ''named'' something along the lines of "Kill Butt" and [[LetsPlay/{{Videogamedunkey}} "Kill Butt 2"]], that are in the same genre and use the same theme, but are not considered sequels. Additionally, you have to research different settings for games that can often seem like this, such as researching how to create a game set in space or a fantasy world (an option that may not even be available for some time).

to:

* In ''VideoGame/GameDevTycoon'' it takes eight and a half years of in-game time to pass before you can research sequels, despite the fact that after eight and a half years of making games games, most companies have several sequels out. This can lead to some silliness, as there's nothing stopping you from making games ''named'' something along the lines of "Kill Butt" and [[LetsPlay/{{Videogamedunkey}} "Kill Butt 2"]], that are in the same genre and use the same theme, but are not considered sequels. Additionally, you have to research different settings for games that can often seem like this, such as researching how to create a game set in space or a fantasy world (an option that may not even be available for some time).



* ''Videogame/KerbalSpaceProgram'' starts you out with manned rockets and simple other rocketry systems, but after that there's little rhyme or reason to the tech tree. Thermometers are pretty high up on the tree, while flat pieces of metal and octagonal scaffolding are apparently more advanced than nuclear rocket engines. You can unlock new technology by performing science experiences, such as by discovering that water is wet (though many player read a great deal of sarcasm in the low-return science replies).

to:

* ''Videogame/KerbalSpaceProgram'' ''VideoGame/KerbalSpaceProgram'' starts you out with manned rockets and simple other rocketry systems, but after that there's little rhyme or reason to the tech tree. Thermometers are pretty high up on the tree, while flat pieces of metal and octagonal scaffolding are apparently more advanced than nuclear rocket engines. You can unlock new technology by performing science experiences, such as by discovering that water is wet (though many player read a great deal of sarcasm in the low-return science replies).replies).
* In ''VideoGame/NoUmbrellasAllowed'', Darcy's manual should give you everything you need to know about item appraisal from the start, but once you receive it, you start out with just guides on how to check an item's damage and material with your starting tools. As you get more tools during the story, you unlock more pages in the manual.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CrusaderKingsIII'' has a downplayed example. Most cultures need to research Primogeniture, which is reasonable because of historical realism. But it's researched in the Cultural Tradition tree, next to things like "knowing how to build cities" and "being really good at navigating forests". ''All'' Cultural Traditions take decades if not centuries to implement. So decreeing "I want my oldest son to get everything" is as complicated and time-consuming as learning urban architecture.

to:

* ''VideoGame/CrusaderKingsIII'' has a downplayed example. Most cultures need to research Primogeniture, which is reasonable because of historical realism. But it's researched in the Cultural Tradition tree, next to things like "knowing how to build cities" and "being really good at navigating forests". ''All'' Cultural Traditions take decades if not centuries to implement. So decreeing "I want my oldest son to get everything" is as complicated and time-consuming as learning urban architecture. Actually somewhat justified: In many societies it took a long time for primogeniture as a rule of property inheritance to be accepted, as it was seen as unfair to younger sons, who would sue or nobble the rulers for a share and sometimes win. It could also cause trouble as a rule of political succession, as a brother passed over in favor of a son as heir to the throne might—and often did—lead a rebellion.
Is there an issue? Send a MessageReason:
None


* Lampshaded in ''[[VideoGame/Deltarune Deltarune]]''. While a major part of the gameplay is the option to defeat enemies by [[TalkingTheMonsterToDeath ACTing]] instead of fighting, [[PlayerCharacter Kris]] is the only one who can act in the first chapter and for the start of the second. Then the party encounters a [[DualBoss group of three minibosses]] who can only be defeated by using an ACT on all three at the same turn[[note]]and can [[HealingBoss heal themselves indefinitely]], so fighting won't work on them either[[/note]], which makes it seem like [[HopelessBossFight there's no way to actually win the battle]]... Until [[DeadpanSnarker Susie]] questions why only Kris is allowed to ACT in the first place, at which point the rest of the party gains the ability to ACT independently.

to:

* Lampshaded in ''[[VideoGame/Deltarune ''[[VideoGame/{{Deltarune}} Deltarune]]''. While a major part of the gameplay is the option to defeat enemies by [[TalkingTheMonsterToDeath ACTing]] instead of fighting, [[PlayerCharacter Kris]] is the only one who can act in the first chapter and for the start of the second. Then the party encounters a [[DualBoss group of three minibosses]] who can only be defeated by using an ACT on all three at the same turn[[note]]and can [[HealingBoss heal themselves indefinitely]], so fighting won't work on them either[[/note]], which makes it seem like [[HopelessBossFight there's no way to actually win the battle]]... Until [[DeadpanSnarker Susie]] questions why only Kris is allowed to ACT in the first place, at which point the rest of the party gains the ability to ACT independently.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BookOfMarioThousandsOfDoors [[Book of Mario 64]]'': When Mario rescues one of the Stellarvinden, he gains a rather useless ability.

to:

* ''VideoGame/BookOfMarioThousandsOfDoors [[Book ''[[VideoGame/BookOfMarioThousandsOfDoors Book of Mario 64]]'': When Mario rescues one of the Stellarvinden, he gains a rather useless ability.



* Lampshaded in ''VideoGame/Deltarune [[Deltarune]]''. While a major part of the gameplay is the option to defeat enemies by [[TalkingTheMonsterToDeath ACTing]] instead of fighting, [[PlayerCharacter Kris]] is the only one who can act in the first chapter and for the start of the second. Then the party encounters a [[DualBoss group of three minibosses]] who can only be defeated by using an ACT on all three at the same turn[[note]]and can [[HealingBoss heal themselves indefinitely]], so fighting won't work on them either[[/note]], which makes it seem like [[HopelessBossFight there's no way to actually win the battle]]... Until [[DeadpanSnarker Susie]] questions why only Kris is allowed to ACT in the first place, at which point the rest of the party gains the ability to ACT independently.

to:

* Lampshaded in ''VideoGame/Deltarune [[Deltarune]]''.''[[VideoGame/Deltarune Deltarune]]''. While a major part of the gameplay is the option to defeat enemies by [[TalkingTheMonsterToDeath ACTing]] instead of fighting, [[PlayerCharacter Kris]] is the only one who can act in the first chapter and for the start of the second. Then the party encounters a [[DualBoss group of three minibosses]] who can only be defeated by using an ACT on all three at the same turn[[note]]and can [[HealingBoss heal themselves indefinitely]], so fighting won't work on them either[[/note]], which makes it seem like [[HopelessBossFight there's no way to actually win the battle]]... Until [[DeadpanSnarker Susie]] questions why only Kris is allowed to ACT in the first place, at which point the rest of the party gains the ability to ACT independently.
Is there an issue? Send a MessageReason:
None


* Lampshaded in ''VideoGame/Deltarune''. While a major part of the gameplay is the option to defeat enemies by [[TalkingTheMonsterToDeath ACTing]] instead of fighting, [[PlayerCharacter Kris]] is the only one who can act in the first chapter and for the start of the second. Then the party encounters a [[DuoBoss group of three minibosses]] who can only be defeated by using an ACT on all three at the same turn[[note]]and can [[HealingBoss heal themselves indefinitely]], so fighting won't work on them either[[/note]], which makes it seem like [[HopelessBossFight there's no way to actually win the battle]]... Until [[DeadpanSnarker Susie]] questions why only Kris is allowed to ACT in the first place, at which point the rest of the party gains the ability to ACT independently.

to:

* Lampshaded in ''VideoGame/Deltarune''.''VideoGame/Deltarune [[Deltarune]]''. While a major part of the gameplay is the option to defeat enemies by [[TalkingTheMonsterToDeath ACTing]] instead of fighting, [[PlayerCharacter Kris]] is the only one who can act in the first chapter and for the start of the second. Then the party encounters a [[DuoBoss [[DualBoss group of three minibosses]] who can only be defeated by using an ACT on all three at the same turn[[note]]and can [[HealingBoss heal themselves indefinitely]], so fighting won't work on them either[[/note]], which makes it seem like [[HopelessBossFight there's no way to actually win the battle]]... Until [[DeadpanSnarker Susie]] questions why only Kris is allowed to ACT in the first place, at which point the rest of the party gains the ability to ACT independently.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Lampshaded in ''VideoGame/Deltarune''. While a major part of the gameplay is the option to defeat enemies by [[TalkingTheMonsterToDeath ACTing]] instead of fighting, [[PlayerCharacter Kris]] is the only one who can act in the first chapter and for the start of the second. Then the party encounters a [[DuoBoss group of three minibosses]] who can only be defeated by using an ACT on all three at the same turn[[note]]and can [[HealingBoss heal themselves indefinitely]], so fighting won't work on them either[[/note]], which makes it seem like [[HopelessBossFight there's no way to actually win the battle]]... Until [[DeadpanSnarker Susie]] questions why only Kris is allowed to ACT in the first place, at which point the rest of the party gains the ability to ACT independently.

Top